Fracture: Difference between revisions

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!Spell Description
!Spell Description
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|Make a magic attack against a creature’s FORT. If you hit, that creature suffers a broken bone. If you rolled 5 or more higher than their FORT, you can choose which bone breaks; otherwise, roll 1d6 to determine which [[Injuries|bone breaks]]. Regardless, the creature takes 5d6 sharp damage.
|Make a magic attack against a creature’s FORT. On a hit, deal 5d6 sharp damage and that creature suffers a [[Lingering Injuries|broken bone]]. If you rolled 5 or more higher than their FORT, you can choose which bone breaks; otherwise, roll 1d6 to determine which bone breaks.
1. Leg
1. Leg



Latest revision as of 13:14, 1 August 2025

Fracture

Occult Spell, Necromancy, Dark Power, Conjuring 5
APC: 20
SPC: 50
Range: 100 ft
Requires: Gesture, Visual
Duration: Instantaneous
Spell Description
Make a magic attack against a creature’s FORT. On a hit, deal 5d6 sharp damage and that creature suffers a broken bone. If you rolled 5 or more higher than their FORT, you can choose which bone breaks; otherwise, roll 1d6 to determine which bone breaks.

1. Leg

2-3. Arm

4-6. Rib

Divine magic cannot repair a bone broken from this spell.

Dark Power
If you miss the creature and roll 5 or lower on your d20 roll, then the spell hits you (roll 1d6 to determine which bone breaks).

[Back to Occult Spells]