Eldritch Orb: Difference between revisions
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|'''Range:''' 80 ft | |'''Range:''' 80 ft | ||
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|'''Requires:''' Gesture, | |'''Requires:''' Gesture, Visual | ||
|- | |- | ||
|'''Duration:''' Instantaneous | |'''Duration:''' Instantaneous | ||
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!Spell Description | !Spell Description | ||
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|Make a magic attack against a | |Make a magic attack against a creature’s AR. On a hit, deal 1d8 necrotic damage. | ||
|- | |- | ||
!Occult Power | !Occult Power | ||
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|This chant gets stronger when you have higher Occult Power: | |This chant gets stronger when you have higher Occult Power: | ||
'''Occult 4:''' +20 ft range. | '''Occult Power 4:''' +20 ft range. | ||
'''Occult 7:''' +20 ft range. | '''Occult Power 7:''' +20 ft range. | ||
'''Occult 13:''' The chant creates two beams; make two separate attack and damage rolls. This can target the same or different creatures within range. | '''Occult Power 13:''' The chant creates two beams; make two separate attack and damage rolls. This can target the same or different creatures within range. | ||
'''Occult 19:''' +40 ft range. | '''Occult Power 19:''' +40 ft range. | ||
'''Occult 23:''' The chant creates three beams; make a third attack and damage roll. | '''Occult Power 23:''' The chant creates three beams; make a third attack and damage roll. | ||
|} | |} | ||
[[Occult Spells|[Back to Occult Spells]]] | [[Occult Spells|[Back to Occult Spells]]] | ||
Latest revision as of 11:04, 1 August 2025
Eldritch Orb |
| Occult Chant, Evoking |
| APC: 3 |
| Range: 80 ft |
| Requires: Gesture, Visual |
| Duration: Instantaneous |
| Spell Description |
|---|
| Make a magic attack against a creature’s AR. On a hit, deal 1d8 necrotic damage. |
| Occult Power |
| This chant gets stronger when you have higher Occult Power:
Occult Power 4: +20 ft range. Occult Power 7: +20 ft range. Occult Power 13: The chant creates two beams; make two separate attack and damage rolls. This can target the same or different creatures within range. Occult Power 19: +40 ft range. Occult Power 23: The chant creates three beams; make a third attack and damage roll. |