Magic Items: Difference between revisions

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In Ancerra, some items are inherently magical and require some of the bearer's Essence, or their life energy, to work. By default, an adventurer has 100 Essence Points. An adventurer cannot equip items whose sum Essence cost exceeds this limit.
__NOAUTOLINKS__


== Magic Item Rules ==
One of the most rewarding treasures that heroes might find at the end of a quest is magic items. Flaming swords, armor that absorbs energy and converts it into power, rope that climbs walls by itself... any number of magic items might appeal to your adventurers for a variety of reasons. This page offers some guidance on creating your own magic items, then offers a codex of premade magic items ready to use in any game.
One of the most rewarding treasures that heroes might find at the end of a quest is magic items. Flaming swords, [[armor]] that absorbs energy and converts it into power, rope that climbs walls by itself… any number of magic items might appeal to your adventurers for a variety of reasons. This chapter offers some guidance on creating your own magic items, then offers a codex of premade magic items ready to use in any game.  


=== Equipping Magic Items ===
== Equipping Magic Items ==
Magic items require some of the bearer’s Essence, or their life energy, in [[order]] to function. By default, an adventurer has 100 Essence Points. An adventurer cannot equip items whose sum Essence cost exceeds this limit. For example, an adventurer could equip two items that each cost 30 Essence, and one that costs 40. An adventurer could not equip three items that each cost 40 Essence, as this would exceed 100 total Essence.  
Magic items require some of the bearer’s Essence, or their life energy, in order to function. By default, an adventurer has 100 Essence Points. An adventurer cannot equip items whose sum Essence cost exceeds this limit. For example, an adventurer could equip two items that each cost 30 Essence, and one that costs 40. An adventurer could not equip three items that each cost 40 Essence, as this would exceed 100 total Essence.


=== Item Strength ===
=== Item Strength ===
Line 13: Line 12:
!Rarity
!Rarity
!Avg. Essence Point Cost
!Avg. Essence Point Cost
!Material Cost (in Sc)
!Material Cost (in sc)
!Description
!Description
|-
|-
Line 23: Line 22:
|Uncommon
|Uncommon
|15
|15
|50-1500
|500-1500
|Items that begin to hold stronger powers. These rarely augment their user’s [[combat]] effectiveness in a major way, but would provide moderately more powerful [[exploration]] or utility abilities.
|Items that begin to hold stronger powers. These rarely augment their user’s combat effectiveness in a major way, but would provide moderately more powerful exploration or utility abilities.
|-
|-
|Rare
|Rare
Line 41: Line 40:
|Legendary Items are extremely powerful. The powers of a legendary item could shift the tides of an entire battle or conquer a city.
|Legendary Items are extremely powerful. The powers of a legendary item could shift the tides of an entire battle or conquer a city.
|}
|}
Rarity Examples


Ring of Illumination (Common)
=== Rarity Examples ===
<blockquote>'''Ring of Illumination (Common)'''


Common, Essence 10  
''Ring, Common, Essence 10''


While wearing this ring, you can tap it to shed bright light in a 20ft radius, twice to shed dim light in a 20ft radius, and again to turn it off.
While wearing this ring, you can tap it to shed bright light in a 20 ft radius, twice to shed dim light in a 20 ft radius, and again to turn it off.</blockquote><blockquote>'''Ring of Illumination (Uncommon)'''


Ring of Illumination (Uncommon)
''Ring, Uncommon, Essence 15''


Uncommon, Essence 15
While wearing this ring, you can spend 1 AP to specify an object or space within 60 ft of you that begins to shed bright light in a 30 ft radius. If you choose, it can warm creatures within 5 ft of it as a campfire would. This light remains active until you use it on a new space or object. </blockquote><blockquote>'''Ring of Illumination (Rare)'''


While wearing this ring, you can spend 1 AP to specify an object or space within 60 ft of you that begins to shed bright light in a 30 ft radius. If you choose, it can warm creatures within 5 ft of it as a campfire would. This light remains active until you use it on a new space or object.
''Ring, Rare, Essence 20''


Ring of Illumination (Rare)
You gain a special attack that you can use by spending 1 AP: +AWR vs FORT of a creature within 60 ft of you. '''Hit:''' That creature is blinded until the end of your next turn. (1/Recoup) </blockquote><blockquote>'''Ring of Illumination (Epic)'''


Ring, Rare, Essence 20
''Ring, Epic, Essence 35''


You gain a special attack that you can use by spending 1 AP: +AWR vs FORT of a creature within 60 ft of you. Hit: That creature is blinded until the end of your next turn. (1/ Recoup)  
While wearing this ring, you can spend 1 AP as a part of an attack that has already hit to cause the creature to take +6d6 fire damage. This damage is doubled if the creature is undead. (3/Rest) </blockquote><blockquote>'''Ring of Illumination (Legendary)'''


Ring of Illumination (Epic)
''Ring, Legendary, Essence 50''


Ring, Epic, Essence 35
You activate your ring and spend 2 AP to deal 10d6 radiant damage to all enemy creatures, and restore 5d6 HP to all friendly creatures, in a 120 ft cone. Friendly creatures who see this light but are not struck are Rallied for 1 minute. Attacks against creatures damaged by this attack gain +1 TA for the next 1 minute. (1/Rest) </blockquote><blockquote>'''Ring of Illumination (Artifact)'''


While wearing this ring, you can spend 1AP as a part of an attack that has already hit to cause the creature to take 6d6 additional Fire [[damage]]. This damage is doubled if the creature is [[undead]]. (3/Rest)
''Ring, Artifact, Essence 100''


Ring of Illumination (Legendary)
You can turn on or off the sun. (1/Week) </blockquote>


Ring, Legendary, Essence 50
=== What does it do? ===
If you don’t already have a clear idea of what you want an item to do, it can be hard to come up with inspiration. A few easy places to look are class talents, magic from any of the five Magic Sources, and monster abilities. Taking any of these and turning them into a magic item can give your players a fun and unique experience.


You activate your ring and spend 2 AP to deal 10d6 Radiant damage to all enemy creatures, and restore 5d6 HP to all friendly creatures, in a 120ft cone. Friendly creatures who see this light but are not struck are Rallied for 1 minute. Attacks against creatures damaged by this attack gain TA for the next 1 minute. (1/Rest)
== Core Magic Items ==


RRing of Illumination (Artifact)
=== Weapons ===
 
Ring, Artifact, Essence 100
 
You can turn on or off the sun. (1/Week)
 
What does it do?
 
If you don’t already have a clear idea of what you want an item to do, it can be hard to come up with [[inspiration]]. A few easy places to look are class talents, magic from any of the Five Sources, and monster abilities. Taking any of these and turning them into a magic item can give your players a fun and unique experience.
 
== Magic Items ==
 
=== [[Weapons]] ===
{| class="wikitable sortable"
{| class="wikitable sortable"
|+
!Weapon
!Weapon
!Damage
!Damage
Line 92: Line 81:
!APC
!APC
!Range
!Range
!Tags
!Rarity
!Rarity
!Essence Cost
!Essence Cost
!Tags
|-
|-
|[[Abyssal Blade|'''Abyssal Blade''']]
|[[Abyssal Blade|'''Abyssal Blade''']]
|2d8+2 sharp
|2d8+2 sharp
|STR
|STR
|5-STR, min3
|8-STR, min 4
|Melee
|Melee
|''Two handed, Unwieldy''
|Rare
|Rare
|25
|25
|''Two-Handed, Unwieldy''
|-
|-
|'''[[Basilisk]]'s Fang'''
|[[Basilisk's Fang|'''Basilisk's Fang''']]
|1d4+2 sharp
|1d4+2 sharp
|DEX
|DEX
|2
|2
|Thrown 20ft
|Thrown 20 ft
|''Light, one-handed, Concealed''
|Rare
|Rare
|30
|30
|''Light, One-Handed, Concealed''
|-
|-
|'''[[Blade of the Rodir]]'''
|'''[[Blade of the Rodir]]'''
Line 119: Line 108:
|5-DEX, min 3
|5-DEX, min 3
|Melee
|Melee
|''Hand-and-a-Half (1d10) magical''
|Uncommon
|Uncommon
|25
|25
|''Hand-and-a-Half (1d10)''
|-
|-
|'''[[Bloody Blade]]'''
|'''[[Bloody Blade]]'''
|1d8+4 Sharp
|1d8+4 sharp
|DEX
|DEX
|5-DEX, min 3
|5-DEX, min 3
|Melee
|Melee
|''Hand-and-a-Half, Magical''
|Rare
|Epic
|25
|25
|''Hand-and-a-Half (1d10)''
|-
|-
|'''[[Boom-erang]]'''
|'''[[Boom-erang]]'''
|1d6 Blunt + 1d6 Sonic
|1d6 blunt + 1d6 sonic
|DEX
|DEX
|2
|2
|Thrown 60 ft
|Thrown 60 ft
|''Magical, light, One-handed''
|Rare
|Rare
|20
|20
|''Light, One-Handed''
|-
|-
|'''[[Bow of Storms]]'''
|'''[[Bow of Storms]]'''
|1d10+2 Sharp
|1d10+2 sharp
|DEX
|DEX
|6-STR, min 2
|6-STR, min 2
|600ft
|600 ft
|''Magical, Two-handed, Amumunition''
|Rare
|Rare
|20
|20
|''Two-Handed, Amumunition''
|-
|-
|'''[[Bow of Shooting Stars]]'''
|'''[[Bow of Shooting Stars]]'''
|1d10+2 Sharp
|1d10+2 sharp
|DEX
|DEX
|6-Cha, min 2
|6-CHA, min 2
|600 ft
|600 ft
|''Magical, Two-Handed, Ammunition''
|Rare
|Rare
|15
|15
|''Two-Handed, Ammunition''
|-
|-
|'''Cestus of Knocking'''
|'''[[Cestus of Knocking]]'''
|1d4+1 Blunt
|1d4+1 blunt
|STR
|STR
|2-STR
|2-STR, min 1
|Melee
|Melee
|''One-Handed, Light, Magical,''
|Uncommon
|Uncommon
|15
|15
|''One-Handed, Light''
|-
|-
|'''Colossus Greatslab'''
|'''[[Colossus Greatslab]]'''
|2d10+2 Sharp
|2d10+2 sharp
|STR
|STR
|8-STR (min 3)
|8-STR, min 3  
|Melee
|Melee
|''Two-Handed, unwieldy, Magical''
|Uncommon
|Uncommon
|25
|25
|''Two-Handed, Unwieldy''
|-
|-
|'''Commander's Lance'''
|'''[[Commander's Lance]]'''
|1d12+1
|1d12+1 sharp
|STR
|STR
|6-STR, min 3
|6-STR, min 3
|Reach 10ft
|Reach 10 ft
|''Unwieldy, Two-handed (One-Handed if on a mount), Magical''
|Rare
|Rare
|25
|25
|''Unwieldy, Two-Handed (One-Handed if on a mount)''
|-
|-
|'''Dancing Scimitar'''
|'''[[Dancing Scimitar]]'''
|1d6+2 Sharp
|1d6+2 sharp
|DEX
|DEX
|5-Dex, Min 3
|5-Dex, min 3
|Melee
|Melee
|''One-Handed, Light, Magical''
|Rare
|Rare
|20
|20
|''One-Handed, Light''
|-
|-
|'''Duelist's Delight'''
|'''[[Duelist's Delight]]'''
|1d4+1 Sharp
|1d4+1 sharp
|Dex
|DEX
|2
|2
|60ft
|60 ft
|''Light, One-handed, Ammunition, Magical''
|Uncommon
|Uncommon
|15
|15
|''Light, One-Handed, Ammunition''
|-
|-
|'''Earthshaker'''
|'''[[Earthshaker]]'''
|1d10+2 Blunt
|1d10+2 blunt
|STR
|STR
|6-STR min 3
|6-STR, min 3
|Melee
|Melee
|''Hand-and-a-Half (1d12) Magical, Unwieldy''
|Rare
|Rare
|25
|25
|''Hand-and-a-Half (1d12), Unwieldy''
|-
|-
|'''Fate Cutter'''
|'''[[Fate Cutter]]'''
|d8+4
|1d8+4 sharp
|STR
|STR
|5-STR Min 3
|5-STR, min 3
|Melee
|Melee
|''Hand-and-a-Hlaf, Magical''
|Legendary
|Legendary
|60
|60
|''Hand-and-a-Half (1d10)''
|-
|-
|'''Flail of the Elements'''
|'''[[Flail of the Elements]]'''
|1d4 Heat 1d4 Cold 1d4 Lightning
|1d4 fire + 1d4 cold + 1d4 lightning
|STR
|STR
|6-STR min 3
|6-STR, min 3
|Reach 10ft
|Reach 10 ft
|''Two-Handed, Magical''
|Uncommon
|Uncommon
|20
|20
|''Two-Handed, Magical''
|-
|-
|'''Flametouched Longsword'''
|'''[[Flametouched Longsword]]'''
|1d8Sharp + 1d4 Fire
|1d8 sharp + 1d4 fire
|STR
|STR
|5-STR min 3
|5-STR, min 2
|Melee
|Melee
|''Hand-and-a-Half, Magical''
|Rare
|Rare
|20
|20
|''Hand-and-a-Half (1d10)''
|-
|-
|'''Fleshripper'''
|'''[[Fleshripper]]'''
|1d4+1 Sharp
|1d4+1 sharp
|Dex
|DEX
|2
|2
|Thrown 20 ft
|Thrown 20 ft
|''Magical, Light, One-handed, Concealed''
|Uncommon
|Uncommon
|15
|15
|''Light, One-Handed, Concealed''
|-
|-
|'''Frostrim Battleaxe'''
|'''[[Frostrime Battleaxe]]'''
|1d8 Sharp + 1d4 Cold
|1d8 sharp + 1d4 cold
|STR
|STR
|5-STR
|5-STR, min 3
|Melee
|Melee
|''Hand-and-a-Half (1d10), Magical''
|Rare
|Rare
|20
|20
|''Hand-and-a-Half (1d10)''
|-
|-
|'''Glaive of the Tomb Guardian'''
|'''[[Glaive of the Tomb Guardian]]'''
|1d8+2 Sharp
|1d8+2 sharp
|STR
|STR
|6-STR
|6-STR, min 2
|Reach 10ft
|Reach 10 ft
|''Two-Handed, Magical''
|Rare
|Rare
|30
|30
|''Two-Handed''
|-
|-
|'''Hatchet of Returning'''
|'''[[Hatchet of Returning]]'''
|1d4+1 Sharp
|1d4+1 sharp
|STR
|STR
|2
|2
|Thrown 30 ft
|Thrown 30 ft
|''One-Handed''
|Uncommon
|Uncommon
|15
|15
|''One-Handed''
|-
|-
|'''Hero's Standard'''
|'''[[Hero's Standard]]'''
|1d8+2 Sharp
|1d8+2 sharp
|STR
|STR
|5-STR min 3
|5-STR, min 3
|Reach 10ft
|Reach 10 ft
|''Hand-and-a-Half (1d10), Magical''
|Epic
|Epic
|45
|45
|''Hand-and-a-Half (1d10)''
|-
|-
|'''[[Hunter]]'s Bow'''
|'''[[Hunter's Bow]]'''
|1d4+1
|1d4+1 sharp
|DEX
|DEX
|2
|2
|200 ft
|200 ft
|''Two-Handed, Ammunition''
|Uncommon
|Uncommon
|15
|15
|''Two-Handed, Ammunition''
|-
|-
|'''Jailer's Branding Iron'''
|'''[[Jailer's Branding Iron]]'''
|1d6+1 Blunt
|1d6+1 blunt
|STR
|STR
|4-STR min 2
|4-STR, min 2
|Melee
|Melee
|''One-Handed, Magical''
|Uncommon
|Uncommon
|35
|35
|''One-Handed''
|-
|-
|'''Kraken's Woe'''
|'''[[Kraken's Woe]]'''
|1d6+2
|1d6+2 sharp
|STR
|STR
|2
|2
|Thrown 60ft
|Thrown 60 ft
|''One-Handed, Light, Magical''
|Rare
|Rare
|30
|30
|''One-Handed, Light''
|-
|-
|'''[[Lightning Bolt]] Spear'''
|'''[[Lightning Bolt Spear]]'''
|1d8 Sharp + 1d4 Lightning
|1d8 sharp + 1d4 lightning
|STR or DEX
|STR or DEX
|3
|3
|Thrown 30 ft
|Thrown 30 ft
|''Hand-and-a-Half (APC 2), Magical''
|Rare
|Rare
|20
|20
|''Hand-and-a-Half (APC 2)''
|-
|-
|'''Lightning Lasher'''
|'''[[Lightning Lasher]]'''
|1d4+2 Sharp
|1d4+2 sharp
|Dex
|DEX
|5-DEX min 2
|5-DEX, min 2
|Reach 20ft
|Reach 20 ft
|''One-Handed, Light, Magical''
|Rare
|Rare
|25
|25
|''One-Handed, Light''
|-
|-
|'''Lute of Lost Tomes'''
|[[Lute of Lost Tomes|'''Lute of Lost Tomes''']]
|1d6+1 Blunt
|1d6+1 blunt
|STR
|CHA
|2
|2
|Melee
|Melee
|''One-Handed, Magical''
|Uncommon
|Uncommon
|15
|15
|''One-Handed''
|-
|-
|'''Mariner's Friend'''
|[[Mariner's Friend|'''Mariner's Friend''']]
|1d6 Sharp
|1d6 sharp
|DEX
|DEX
|2
|2
|Melee
|Melee
|''Light, One-handed''
|Common
|Common
|10
|10
|''Light, One-Handed''
|-
|-
|'''Mul'ator Blade'''
|[[Mul'ator Blade|'''Mul'ator Blade''']]
|1d4+1 Sharp
|1d4+1 sharp
|DEX
|DEX
|2
|2
|Thrown 20 ft
|Thrown 20 ft
|''Light, One-handed, Concealed''
|Rare
|Rare
|20
|20
|''Light, One-Handed, Concealed''
|-
|-
|'''Realmstalker'''
|'''[[Realmstalker]]'''
|2d4+2 Sharp
|2d4+2 sharp
|Dex
|DEX
|4-DEX min 2
|4-DEX, min 2
|Melee
|Melee
|''Two-Handed, Unwieldy, Magical''
|Rare
|Rare
|35
|35
|''Two-Handed, Unwieldy''
|-
|-
|'''Scorpion's Sting'''
|[[Scorpion's Sting|'''Scorpion's Sting''']]
|1d4 Sharp
|1d4 sharp
|DEX
|DEX
|2
|2
|Thrown 20ft
|Thrown 20 ft
|''Magical, Light, One-Handed, Concealed''
|Uncommon
|Uncommon
|15
|15
|''Light, One-Handed, Concealed''
|-
|-
|'''Sickle of Culling'''
|[[Sickle of Culling|'''Sickle of Culling''']]
|1d4+1 Sharp
|1d4+1 sharp
|DEX
|DEX
|2
|2
|Melee
|Melee
|''Magical, Light, One-handed''
|Uncommon
|Uncommon
|10
|10
|''Light, One-Handed''
|-
|-
|'''Soulbound Dagger'''
|[[Soulbound Dagger|'''Soulbound Dagger''']]
|1d4 Sharp
|1d4 sharp
|DEX
|DEX
|2
|2
|Thrown 20 ft
|Thrown 20 ft
|''Light, One-handed, Concealed''
|Common
|Common
|10
|10
|''Light, One-Handed, Concealed''
|-
|-
|'''Spirit Bow'''
|[[Spirit Bow|'''Spirit Bow''']]
|1d10+2 Psychic
|1d10+2 psychic
|Dex
|DEX
|6-STR min 2
|6-STR, min 2
|600 ft
|600 ft
|''Light, One-handed, Concealed''
|Rare
|Rare
|20
|20
|''Two-Handed''
|-
|-
|'''Staff of Vipers'''
|[[Staff of Vipers|'''Staff of Vipers''']]
|1d4 Blunt = 1d4 Corrisive
|1d4 blunt + 1d4 corrosive
|DEX
|DEX
|3
|3
|Melee
|Melee
|''Hand-and-a-Half (APC 2), Magical,''
|Rare
|Rare
|20
|20
|''Hand-and-a-Half (APC 2)''
|-
|-
|'''Staff of Whirlwinds'''
|[[Staff of Whirlwinds|'''Staff of Whirlwinds''']]
|1d4+2 Blunt
|1d4+2 blunt
|DEX
|DEX
|3
|3
|Melee
|Melee
|''Hand-and-a-Half (APC 2), Magical''
|Rare
|Rare
|20
|20
|''Hand-and-a-Half (APC 2)''
|-
|-
|'''Taste of Nobility'''
|[[Taste of Nobility|'''Taste of Nobility''']]
|1d8+2  Sharp
|1d8+2  sharp
|DEX
|DEX
|5-DEX min 2
|5-DEX, min 2
|Melee
|Melee
|''One-Handed, Magical''
|Rare
|Rare
|20
|20
|''One-Handed''
|-
|-
|'''Ursine Mace'''
|[[Ursine Mace|'''Ursine Mace''']]
|1d6+1 Blunt
|1d6+1 blunt
|STR
|STR
|4-STR min 2
|4-STR min 2
|Melee
|Melee
|''Hand-and-a-Half (1d8), Magical''
|Uncommon
|Uncommon
|15
|15
|''Hand-and-a-Half (1d8)''
|-
|-
|'''[[Vampire]]'s Bane'''
|[[Vampire's Bane|'''Vampire's Bane''']]
|1d8+1 Sharp
|1d8+1 sharp
|STR
|STR
|3
|3
|Thrown 20 ft
|Thrown 20 ft
|''Hand-and-a-Half (APC 2), Magical''
|Uncommon
|Uncommon
|15
|15
|''Hand-and-a-Half (APC 2)''
|-
|-
|'''War Wizard's and'''
|[[War Wizard's Wand|'''War Wizard's Wand''']]
|1d8+2 Fire, Lightning, Cold, or Corrosive
|1d8+2 fire, lightning, cold, or corrosive
|CHA
|CHA
|4-CHA min 2
|4-CHA, min 2
|80 ft
|80 ft
|''One-Handed, Magical''
|Rare
|Rare
|20
|20
|''One-Handed''
|-
|-
|'''Wasp'''
|'''[[Wasp]]'''
|1d8+1 Sharp
|1d8+1 sharp
|DEX
|DEX
|5-DEX min 2
|5-DEX, min 2
|Melee
|Melee
|''One-Handed, Magical''
|Uncommon
|Uncommon
|10
|10
|''One-Handed''
|-
|-
|'''Woodcutter's Axe'''
|[[Woodcutter's Axe|'''Woodcutter's Axe''']]
|1d8 Sharp
|1d8 sharp
|STR
|STR
|5-STR min 3
|5-STR, min 3
|Melee
|Melee
|''Hand-and-a-Half (1d10)''
|Common
|Common
|10
|10
|''Hand-and-a-Half (1d10)''
|}
|}


Line 483: Line 472:
!Tags
!Tags
|-
|-
|'''AcidWalker's Armor'''
|'''[[Acidwalker's Armor]]'''
|Scale Mail
|Scale Mail
|Uncommon
|Uncommon
|15
|15
|''Magical''
|''Armor, Medium''
|-
|-
|'''Chameleon Hide'''
|[[Chameleon Hide|'''Chameleon Hide''']]
|Hide Armor
|Hide Armor
|Uncommon
|Uncommon
|15  
|15  
|''Magical''
|''Armor, Light''
|-
|-
|'''Diving Suit'''
|[[Diving Suit|'''Diving Suit''']]
|Banded Mail
|Banded Mail
|Uncommon
|Uncommon
|15
|15
|''Heavy Armor, Unwieldy, Magical''
|''Armor, Heavy, Unwieldy''
|-
|-
|'''Flamewalker's Armor'''
|[[Flamewalker's Armor|'''Flamewalker's Armor''']]
|Scale Mail
|Scale Mail
|Uncommon
|Uncommon
|15
|15
|''Magical''
|''Armor, Medium''
|-
|-
|'''Guardian's [[Shield]]'''
|[[Guardian's Shield|'''Guardian's Shield''']]
|Heater Shield
|Heater Shield
|Uncommon
|Uncommon
|15
|15
|''Magical''
|''Armor, Shield''
|-
|-
|'''Icewalker's Armor'''
|[[Icewalker's Armor|'''Icewalker's Armor''']]
|Scale Mail
|Scale Mail
|Uncommon
|Uncommon
|15
|15
|''Magical''
|''Armor, Medium''
|-
|-
|'''Iron Maiden's Plate'''
|[[Iron Maiden's Plate|'''Iron Maiden's Plate''']]
|Full Plate Mail
|Plate (Full)
|Epic
|Epic
|30
|30
|''Heavy Armor, Unwieldy, Magica''
|''Armor, Heavy, Unwieldy''
|-
|-
|'''LeafDancer's Cuirass'''
|'''[[Leafdancer's Cuirass]]'''
|Cuirass (Leather)
|Cuirass (Leather)
|Uncommon
|Uncommon
|15
|15
|''Magical''
|''Armor, Light''
|-
|-
|'''Lucky Cutoff Vest'''
|[[Lucky Cutoff Vest|'''Lucky Cutoff Vest''']]
|Gambeson
|Gambeson
|Common
|Common
|10
|10
|''Light Armor''
|''Armor, Light''
|-
|-
|'''Mirror Shield'''
|[[Mirror Shield|'''Mirror Shield''']]
|Heater Shield
|Heater Shield
|Rare
|Rare
|25
|25
|''Magical''
|''Armor, Shield''
|-
|-
|'''Phalanx Tower Shield'''
|[[Phalanx Tower Shield|'''Phalanx Tower Shield''']]
|Tower Shield
|Tower Shield
|Uncommon
|Uncommon
|25
|25
|''Magical''
|''Armor, Shield''
|-
|-
|'''Robes of the Archmage'''
|[[Robes of the Archmage|'''Robes of the Archmage''']]
|Hide Armor
|Robes (Elemental)
|Epic
|Epic
|35
|35
|''Magical''
|''Armor, Light''
|-
|-
|'''Second Skin'''
|[[Second Skin|'''Second Skin''']]
|Hide Armor
|Hide Armor
|Rare
|Rare
|20
|20
|''Magical''
|''Armor, Light''
|-
|-
|'''Shield of Throns'''
|'''[[Shield of Thorns]]'''
|Buckler
|Buckler
|Rare
|Rare
|20
|20
|''Magical''
|''Armor, Shield''
|-
|-
|'''Sunburst Shield'''
|[[Sunburst Shield|'''Sunburst Shield''']]
|Heater Shield
|Heater Shield
|Uncommon
|Uncommon
|15
|15
|''Magical''
|''Armor, Shield''
|-
|-
|'''Symbiotic MInic'''
|'''[[Symbiotic Mimic]]'''
|Leather Armor
|Leather Armor
|Rare
|Rare
|20
|20
|''Magical''
|''Armor, Light''
|-
|-
|'''Volcanic Plate'''
|[[Volcanic Plate|'''Volcanic Plate''']]
|Full Plate Mail
|Plate (Full)
|Rare
|Epic
|30
|30
|''Heavy Armor, Unwieldy, Magical''
|''Armor, Heavy, Unwieldy''
|}
|}


Line 589: Line 578:
{| class="wikitable sortable"
{| class="wikitable sortable"
!Name
!Name
!Tages
!Rarity
!Rarity
!Essence
!Essence
!Tags
|-
|-
|'''Amulet of Thisrt'''
|[[Amulet of Thirst|'''Amulet of Thirst''']]
|''Necklace''
|Common
|Common
|10
|10
|''Necklace''
|-
|-
|'''Book of Secrets'''
|[[Book of Secrets|'''Book of Secrets''']]
|''Book''
|Rare
|Rare
|35
|35
|''Book''
|-
|-
|'''Boots of Swiftwind'''
|[[Boots of Swiftwind|'''Boots of Swiftwind''']]
|Rare
|20
|''Boots''
|''Boots''
|Rare
|30
|-
|-
|'''Bottomless Bag'''
|[[Bottomless Bag|'''Bottomless Bag''']]
|''Bag''
|Uncommon
|Uncommon
|15
|15
|''Container''
|-
|-
|'''Beasthear Gauntlets'''
|[[Beastheart Gauntlets|'''Beastheart Gauntlets''']]
|''Gloves''
|Rare
|Rare
|20
|20
|''Gloves''
|-
|-
|'''Bracers of Conduction'''
|[[Bracers of Conduction|'''Bracers of Conduction''']]
|''Gloves''
|Rare
|Rare
|20
|20
|''Gloves''
|-
|-
|'''Brewer's Cask'''
|[[Brewer's Cask|'''Brewer's Cask''']]
|''Small Barrel''
|Common
|Common
|10
|10
|''Container''
|-
|-
|'''Carrion Cloack'''
|[[Carrion Cloak|'''Carrion Cloak''']]
|''Magical,Cloak''
|Rare
|Rare
|30
|30
|''Cloak''
|-
|-
|'''Circlet of Mind Shielding'''
|[[Circlet of Mind Shielding|'''Circlet of Mind Shielding''']]
|''Helmet''
|Rare
|Rare
|30
|30
|''Helmet''
|-
|-
|'''Circlet of Thought Detection'''
|[[Circlet of Thought Detection|'''Circlet of Thought Detection''']]
|''Helmet''
|Rare
|Rare
|20
|20
|''Helmet''
|-
|-
|'''Climber's Gloves'''
|[[Climber's Gloves|'''Climber's Gloves''']]
|''Gloves''
|Uncommon
|Uncommon
|15
|15
|''Gloves''
|-
|-
|'''Cloak of Shadows'''
|[[Cloak of Shadows|'''Cloak of Shadows''']]
|''Cloak''
|Rare
|Rare
|20
|20
|''Cloak''
|-
|-
|'''Crane Paper'''
|[[Crane Paper|'''Crane Paper''']]
|''Paper''
|Common
|common
|10
|10
|''Supernatural Item''
|-
|-
|'''Deployable Glider'''
|[[Deployable Glider|'''Deployable Glider''']]
|''Backpack''
|Uncommon
|Uncommon
|15
|15
|''Container''
|-
|-
|'''Die of Beasts'''
|[[Die of Beasts|'''Die of Beasts''']]
|''Die''
|Epic
|Epic
|45
|45
|''Supernatural Item''
|-
|-
|'''Die of Self'''
|[[Die of Self|'''Die of Self''']]
|''Die''
|Epic
|Epic
|60
|60
|''Supernatural Item''
|-
|-
|'''Die of Time'''
|[[Die of Time|'''Die of Time''']]
|''Die''
|Legendary
|Legendary
|65
|65
|''Supernatural Item''
|-
|-
|'''Endless Quiver'''
|[[Endless Quiver|'''Endless Quiver''']]
|''Quiver''
|Rare
|Rare
|25
|25
|''Supernatural Item''
|-
|-
|'''Flute of the Gravecaller'''
|[[Flute of the Gravecaller|'''Flute of the Gravecaller''']]
|''Rine''
|Epic
|Epic
|35
|35
|''Instrument''
|-
|-
|'''Frostwalker Boots'''
|[[Frostwalker Boots|'''Frostwalker Boots''']]
|''Boots''
|Rare
|Rare
|20
|20
|''Boots''
|-
|-
|'''Girdle of the [[Wolf]]'''
|[[Girdle of the Wolf|'''Girdle of the Wolf''']]
|''Belt''
|Rare
|Rare
|20
|20
|''Worn Item''
|-
|-
|'''Gloves of the Though [[Thief]]'''
|'''[[Gloves of the Thought Thief]]'''
|''Gloves''
|Rare
|Rare
|30
|30
|''Gloves''
|-
|-
|'''Ivory Whistle'''
|[[Ivory Whistle|'''Ivory Whistle''']]
|''Whistle''
|Rare
|Rare
|20
|20
|''Instrument''
|-
|-
|'''Mad [[Tinkerer]]'s Toolbox'''
|[[Mad Tinkerer's Toolbox|'''Mad Tinkerer's Toolbox''']]
|''Chest''
|Rare
|Rare
|20
|20
|''Container''
|-
|-
|'''Magnetic GLoves'''
|'''[[Magnetic Gloves]]'''
|''Gloves''
|Uncommon
|Uncommon
|15
|15
|''Gloves''
|-
|-
|'''Masquerade Mirror'''
|[[Masquerade Mirror|'''Masquerade Mirror''']]
|''Mirror''
|Uncommon  
|Uncommon  
|15
|15
|''Supernatural Item''
|-
|-
|'''Messenger Bracelet'''
|[[Messenger Bracelet|'''Messenger Bracelet''']]
|''Bracelet''
|Uncommon
|Uncommon
|15
|15
|''Worn Item''
|-
|-
|'''RIng of Protection'''
|'''[[Ring of Protection]]'''
|''Ring''
|Rare
|Rare
|20
|20
|''Ring''
|-
|-
|'''Sea Legs'''
|[[Sea Legs|'''Sea Legs''']]
|''Boots''
|Uncommon
|Uncommon
|15
|15
|''Boots''
|-
|-
|'''Spell Thief's Scroll'''
|[[Spell Thief's Scroll|'''Spell Thief's Scroll''']]
|''Scroll''
|Rare
|Rare
|20
|20
|''Scroll''
|-
|-
|'''Viperstrike Bracers'''
|[[Viperstrike Bracers|'''Viperstrike Bracers''']]
|''Bracers''
|Epic
|Epic
|35
|35
|''Bracers''
|-
|-
|'''Visage of Fear'''
|[[Visage of Fear|'''Visage of Fear''']]
|''Helmet''
|Rare
|Rare
|20
|20
|''Helmet''
|-
|-
|'''Wanderer's Doorknocker'''
|[[Wanderer's Doorknocker|'''Wanderer's Doorknocker''']]
|''Doorknocker''
|Epic
|Epic
|40
|40
|''Supernatural Item''
|}
|}


=== Potions ===
=== Consumables ===
All items in this section have the Potion tag.
{| class="wikitable sortable"
{| class="wikitable sortable"
!Name
!Name
!Rarity
!Rarity
!Effect
!Effect
!Tags
|-
|-
|Clearblood Elixir
|'''Clearblood Elixir'''
|Legendary
|Legendary
|This milky white potion has an acrid, burnt taste. After drinking this potion, you are immediately cured of all diseases and poisons.
|This milky white potion has an acrid, burnt taste. After drinking this potion, you are immediately cured of all diseases and poisons.
|''Potion''
|-
|-
|Drake's Breath Elixir
|'''Drake's Breath Elixir'''
|Uncommon
|Uncommon
|This orange potion swirls with trails of gold and white. After drinking this potion you may immediately make a special attack: END vs the REF of all creatures within a 30ft cone. Hit: 2d12+END Fire damage. Miss: ½ damage.
|This orange potion swirls with trails of gold and white. After drinking this potion you may immediately make a special attack. Make an END attack against the REF of all creatures within a 30 ft cone. On a hit, deal 2d12+END fire damage. On a miss, 1⁄2 damage.
|''Potion''
|-
|-
|Draught of Foritude
|'''Draught of Fortitude'''
|Common
|Common
|This dark green potion smells faintly of fresh earth. After drinking this potion, gain +4 to END skill checks and +4 FORT for 1 hour
|This dark green potion smells faintly of fresh earth. After drinking this potion, gain +4 to END skill checks and +4 FORT for 1 hour.
|''Potion''
|-
|-
|Elixer of Life
|'''Elixir of Life'''
|Epic
|Epic
|This potion appears to be liquid silver. If administered to a creature that has died within the past 24 hours, that creature returns to life with 1 HP, 7 Death Points, and Fatigue.
|This potion appears to be liquid silver. If administered to a creature that has died within the past 24 hours, that creature returns to life with 1 HP, 7 Death Points, and Fatigued.
|''Potion''
|-
|-
|Hunter's Draught
|'''Hunter's Draught'''
|Rare
|Rare
|This thin black liquid smells of blood. After drinking this potion you immediately take 1d6 Corrosive damage. You gain +1 STR, +1 DEX, and Darkvision 60 ft for one hour
|This thin black liquid smells of blood. After drinking this potion you immediately take 1d6 corrosive damage. You gain +1 STR, +1 DEX, and Darkvision 60 ft for one hour.
|''Potion''
|-
|-
|[[Mimic]] Mix
|'''Mimic Mix'''
|Rare
|Rare
|This thick golden paste can be applied to any medium or smaller nonmagical inanimate object by spending 2 AP. Five minutes after application, the target object becomes a mimic using a Mimic stat block of the appropriate size. It follows the simple mental commands of whomever applied the Mimic Mix. After 24 hours or after being reduced to 0 HP the object reverts to its mundane state.
|This thick golden paste can be applied to any medium or smaller nonmagical inanimate object by spending 2 AP. Five minutes after application, the target object becomes a mimic using a Mimic stat block of the appropriate size. It follows the simple mental commands of whomever applied the Mimic Mix. After 24 hours or after being reduced to 0 HP the object reverts to its mundane state.
|''Potion''
|-
|-
|Potion of Haste
|'''Potion of Haste'''
|Rare
|Rare
|This potion is a shimmering yellow and smells like honey and lilacs. After drinking this potion you gain +2 AP at the start of each of your turns and +4 REF for 10 minutes.
|This potion is a shimmering yellow and smells like honey and lilacs. After drinking this potion you gain +2 AP at the start of each of your turns and +4 REF for 10 minutes.
|''Potion''
|-
|-
|Potion of the Fundamental
|'''Potion of the Fundamental'''
|Rare  
|Rare  
|This dark blue potion swirls with black smoke. After drinking this potion, regain 1d8+4 Spell Points.
|This dark blue potion swirls with black smoke. After drinking this potion, regain 1d8+4 Spell Points.
|''Potion''
|}
''*Updated to Print 2''
== Additional Magic Items ==
Listed here are official magic items from outside the ''Core Rulebook.''
=== Weapons ===
{| class="wikitable sortable"
!Weapon
!Damage
!Attr.
!APC
!Range
!Rarity
!Essence Cost
!Tags
!Source
|-
|'''[[Blessed Silver Stake]]'''
|1d6+2 sharp
|STR
|2
|Thrown 20 ft
|Uncommon
|10
|''One-Handed, Light''
|Harker's
|-
|'''[[Giant's Scythe]]'''
|2d6 sharp
|DEX
|6-DEX, min 2
|Reach 10 ft
|Rare
|35
|''Two-Handed, Unwieldy''
|Harker's
|-
|'''[[Pendragon's Battle Standard]]'''
|1d8+1 sharp
|STR
|5=STR, min 3
|Reach 10 ft
|Epic
|35
|''Hand-and-a-Half (1d10)''
|Harker's
|-
|'''[[Saintkiller Spear]]'''
|1d8+1 sharp
|STR
|3
|Thrown 20 ft
|Rare
|30
|''Hand-and-a-Half (Reduce APC by 1, min 2)''
|Harker's
|-
|'''[[Shattered Death]]'''
|1d8 sharp
|STR
|2
|Reach 30 ft
|Uncommon
|20
|''One-Handed''
|Harker's
|-
|'''[[Shieldbreaker Blade]]'''
|2d12 sharp
|STR
|10-STR, min 3
|Reach 10 ft
|Rare
|35
|''Two-Handed, Unwieldy''
|Harker's
|}
=== Armor ===
{| class="wikitable sortable"
!Name
!Base
!Rarity
!Essence
!Tags
!Source
|-
|'''[[Colored Arm Bands]]'''
|
|Uncommon
|20
|''Armor Enhancement''
|Harker's
|-
|'''[[Oilcloth Cloak]]'''
|
|Rare
|35
|''Cloak, Armor Enhancement''
|Harker's
|-
|'''[[Replica Shield]]'''
|Kite Shield
|Rare
|30
|
|Harker's
|-
|'''[[Shadow Wyrm Helm]]'''
|
|Rare
|30
|''Helmet, Armor Enhancement''
|Harker's
|}
=== Items ===
{| class="wikitable sortable"
!Name
!Rarity
!Essence
!Tags
!Source
|-
|[[Blessed Book|'''Blessed Book''']]
|Rare
|25
|''Book''
|Harker's
|-
|[[Hawthorne's Candelabra|'''Hawthorne's Candelabra''']]
|Uncommon
|15
|''Supernatural Item''
|Harker's
|-
|[[Chrysanthemum Bouquet|'''Chrysanthemum Bouquet''']]
|Uncommon
|20
|''Plant, Cursed''
|Harker's
|-
|[[Clover of Luck|'''Clover of Luck''']]
|Uncommon
|20
|''Tattoo''
|Harker's
|-
|[[Crown of Domination|'''Crown of Domination''']]
|Very Rare
|45
|''Crown''
|Harker's
|-
|[[Dan's Havenglow Lantern|'''Dan's Havenglow Lantern''']]
|Rare
|30
|''Supernatural Item''
|Harker's
|-
|[[Echoing Echelon Feather|'''Echoing Echelon Feather''']]
|Uncommon
|10
|''Supernatural Item''
|Harker's
|-
|[[Essence Tourniquet|'''Essence Tourniquet''']]
|Uncommon
|20
|''Supernatural Item''
|Harker's
|-
|[[False Fangs|'''False Fangs''']]
|Uncommon
|10
|''Teeth''
|Harker's
|-
|[[Holy Relic|'''Holy Relic''']]
|Uncommon
|15
|''Worn Item''
|Harker's
|-
|[[Java's Pocket Watch|'''Java's Pocket Watch''']]
|Rare
|35
|''Watch, Worn Item''
|Harker's
|-
|[[Magellus's Mask|'''Magellus's Mask''']]
|Uncommon
|20
|''Mask''
|Harker's
|-
|[[Moonlight Mirror|'''Moonlight Mirror''']]
|Uncommon
|15
|''Supernatural Item''
|Harker's
|-
|[[Pocket Gargoyle|'''Pocket Gargoyle''']]
|Rare
|30
|''Statue, Supernatural Item''
|Harker's
|-
|[[Ring of Daywalking|'''Ring of Daywalking''']]
|Uncommon
|15
|''Ring''
|Harker's
|-
|[[Ring of Fading|'''Ring of Fading''']]
|Uncommon
|15
|''Ring''
|Harker's
|-
|[[Ring of Gloom|'''Ring of Gloom''']]
|Uncommon
|15
|''Ring''
|Harker's
|-
|[[Ring of Glory|'''Ring of Glory''']]
|Rare
|35
|''Ring''
|Harker's
|-
|[[Ring of Veiling|'''Ring of Veiling''']]
|Uncommon
|25
|''Ring''
|Harker's
|-
|[[Salamar's Monocle of Appraising|'''Salamar's Monocle of Appraising''']]
|Uncommon
|20
|''Worn Item''
|Harker's
|-
|[[Scroll of Duplication|'''Scroll of Duplication''']]
|Rare
|30
|''Scroll''
|Harker's
|-
|[[Shadowsoul Lantern|'''Shadowsoul Lantern''']]
|Uncommon
|15
|''Carried Item''
|Harker's
|-
|[[Spectre Lantern|'''Spectre Lantern''']]
|Uncommon
|15
|''Carried Item''
|Harker's
|-
|[[Stained Glass Frame|'''Stained Glass Frame''']]
|Rare
|35
|''Carried Item, Unwieldy''
|Harker's
|-
|[[Unholy Relic|'''Unholy Relic''']]
|Uncommon
|10
|''Relic''
|Harker's
|}
=== Consumables ===
{| class="wikitable sortable"
!Name
!Rarity
!Essence
!Tags
!Source
|-
|'''[[Elixir of Burning Blood]]'''
|Rare
|
|''Potion''
|Harker's
|-
|'''[[Floor Chicken]]'''
|Common
|
|''Meat''
|Harker's
|-
|'''[[Gryphon Feather]]'''
|Uncommon
|20
|''Feather''
|Harker's
|-
|'''[[Hunter's Box of Toothpicks]]'''
|Common
|
|''Carried Item''
|Harker's
|-
|'''[[Manticore Quill]]'''
|Rare
|20
|''Weapon''
|Harker's
|-
|'''[[Portal Candle]]'''
|Rare
|40
|''Candle''
|Harker's
|-
|'''[[Stained Glass]]'''
|Uncommon
|5
|''Supernatural Item''
|Harker's
|-
|'''[[Wall Chicken]]'''
|Epic
|
|''Meat''
|Harker's
|-
|'''[[Wolfsbane Elixir]]'''
|Uncommon
|
|''Potion''
|Harker's
|-
|'''[[Wolfsbane Venom]]'''
|Uncommon
|
|''Potion''
|Harker's
|}
|}

Latest revision as of 11:55, 30 April 2026


One of the most rewarding treasures that heroes might find at the end of a quest is magic items. Flaming swords, armor that absorbs energy and converts it into power, rope that climbs walls by itself... any number of magic items might appeal to your adventurers for a variety of reasons. This page offers some guidance on creating your own magic items, then offers a codex of premade magic items ready to use in any game.

Equipping Magic Items

Magic items require some of the bearer’s Essence, or their life energy, in order to function. By default, an adventurer has 100 Essence Points. An adventurer cannot equip items whose sum Essence cost exceeds this limit. For example, an adventurer could equip two items that each cost 30 Essence, and one that costs 40. An adventurer could not equip three items that each cost 40 Essence, as this would exceed 100 total Essence.

Item Strength

Magic items range in power from convenient tools to artifacts that could rewrite world events. When designing your own magic items, as you try to determine your item’s Essence cost, use this table as a reference.

Rarity Avg. Essence Point Cost Material Cost (in sc) Description
Common 10 200-500 Items that hold minor powers, such as those you would find in a cantrip, chant, or prayer.
Uncommon 15 500-1500 Items that begin to hold stronger powers. These rarely augment their user’s combat effectiveness in a major way, but would provide moderately more powerful exploration or utility abilities.
Rare 20 1,500-50,000 Rare items offer strong utility or may improve a bearer’s combat effectiveness.
Epic 33 50,000-100,000 Epic items are quite powerful, and may change their bearer’s entire combat style.
Legendary 50 100,000+ Legendary Items are extremely powerful. The powers of a legendary item could shift the tides of an entire battle or conquer a city.

Rarity Examples

Ring of Illumination (Common)

Ring, Common, Essence 10

While wearing this ring, you can tap it to shed bright light in a 20 ft radius, twice to shed dim light in a 20 ft radius, and again to turn it off.

Ring of Illumination (Uncommon)

Ring, Uncommon, Essence 15

While wearing this ring, you can spend 1 AP to specify an object or space within 60 ft of you that begins to shed bright light in a 30 ft radius. If you choose, it can warm creatures within 5 ft of it as a campfire would. This light remains active until you use it on a new space or object.

Ring of Illumination (Rare)

Ring, Rare, Essence 20

You gain a special attack that you can use by spending 1 AP: +AWR vs FORT of a creature within 60 ft of you. Hit: That creature is blinded until the end of your next turn. (1/Recoup)

Ring of Illumination (Epic)

Ring, Epic, Essence 35

While wearing this ring, you can spend 1 AP as a part of an attack that has already hit to cause the creature to take +6d6 fire damage. This damage is doubled if the creature is undead. (3/Rest)

Ring of Illumination (Legendary)

Ring, Legendary, Essence 50

You activate your ring and spend 2 AP to deal 10d6 radiant damage to all enemy creatures, and restore 5d6 HP to all friendly creatures, in a 120 ft cone. Friendly creatures who see this light but are not struck are Rallied for 1 minute. Attacks against creatures damaged by this attack gain +1 TA for the next 1 minute. (1/Rest)

Ring of Illumination (Artifact)

Ring, Artifact, Essence 100

You can turn on or off the sun. (1/Week)

What does it do?

If you don’t already have a clear idea of what you want an item to do, it can be hard to come up with inspiration. A few easy places to look are class talents, magic from any of the five Magic Sources, and monster abilities. Taking any of these and turning them into a magic item can give your players a fun and unique experience.

Core Magic Items

Weapons

Weapon Damage Attr. APC Range Rarity Essence Cost Tags
Abyssal Blade 2d8+2 sharp STR 8-STR, min 4 Melee Rare 25 Two-Handed, Unwieldy
Basilisk's Fang 1d4+2 sharp DEX 2 Thrown 20 ft Rare 30 Light, One-Handed, Concealed
Blade of the Rodir 1d8+1 sharp DEX 5-DEX, min 3 Melee Uncommon 25 Hand-and-a-Half (1d10)
Bloody Blade 1d8+4 sharp DEX 5-DEX, min 3 Melee Rare 25 Hand-and-a-Half (1d10)
Boom-erang 1d6 blunt + 1d6 sonic DEX 2 Thrown 60 ft Rare 20 Light, One-Handed
Bow of Storms 1d10+2 sharp DEX 6-STR, min 2 600 ft Rare 20 Two-Handed, Amumunition
Bow of Shooting Stars 1d10+2 sharp DEX 6-CHA, min 2 600 ft Rare 15 Two-Handed, Ammunition
Cestus of Knocking 1d4+1 blunt STR 2-STR, min 1 Melee Uncommon 15 One-Handed, Light
Colossus Greatslab 2d10+2 sharp STR 8-STR, min 3 Melee Uncommon 25 Two-Handed, Unwieldy
Commander's Lance 1d12+1 sharp STR 6-STR, min 3 Reach 10 ft Rare 25 Unwieldy, Two-Handed (One-Handed if on a mount)
Dancing Scimitar 1d6+2 sharp DEX 5-Dex, min 3 Melee Rare 20 One-Handed, Light
Duelist's Delight 1d4+1 sharp DEX 2 60 ft Uncommon 15 Light, One-Handed, Ammunition
Earthshaker 1d10+2 blunt STR 6-STR, min 3 Melee Rare 25 Hand-and-a-Half (1d12), Unwieldy
Fate Cutter 1d8+4 sharp STR 5-STR, min 3 Melee Legendary 60 Hand-and-a-Half (1d10)
Flail of the Elements 1d4 fire + 1d4 cold + 1d4 lightning STR 6-STR, min 3 Reach 10 ft Uncommon 20 Two-Handed, Magical
Flametouched Longsword 1d8 sharp + 1d4 fire STR 5-STR, min 2 Melee Rare 20 Hand-and-a-Half (1d10)
Fleshripper 1d4+1 sharp DEX 2 Thrown 20 ft Uncommon 15 Light, One-Handed, Concealed
Frostrime Battleaxe 1d8 sharp + 1d4 cold STR 5-STR, min 3 Melee Rare 20 Hand-and-a-Half (1d10)
Glaive of the Tomb Guardian 1d8+2 sharp STR 6-STR, min 2 Reach 10 ft Rare 30 Two-Handed
Hatchet of Returning 1d4+1 sharp STR 2 Thrown 30 ft Uncommon 15 One-Handed
Hero's Standard 1d8+2 sharp STR 5-STR, min 3 Reach 10 ft Epic 45 Hand-and-a-Half (1d10)
Hunter's Bow 1d4+1 sharp DEX 2 200 ft Uncommon 15 Two-Handed, Ammunition
Jailer's Branding Iron 1d6+1 blunt STR 4-STR, min 2 Melee Uncommon 35 One-Handed
Kraken's Woe 1d6+2 sharp STR 2 Thrown 60 ft Rare 30 One-Handed, Light
Lightning Bolt Spear 1d8 sharp + 1d4 lightning STR or DEX 3 Thrown 30 ft Rare 20 Hand-and-a-Half (APC 2)
Lightning Lasher 1d4+2 sharp DEX 5-DEX, min 2 Reach 20 ft Rare 25 One-Handed, Light
Lute of Lost Tomes 1d6+1 blunt CHA 2 Melee Uncommon 15 One-Handed
Mariner's Friend 1d6 sharp DEX 2 Melee Common 10 Light, One-Handed
Mul'ator Blade 1d4+1 sharp DEX 2 Thrown 20 ft Rare 20 Light, One-Handed, Concealed
Realmstalker 2d4+2 sharp DEX 4-DEX, min 2 Melee Rare 35 Two-Handed, Unwieldy
Scorpion's Sting 1d4 sharp DEX 2 Thrown 20 ft Uncommon 15 Light, One-Handed, Concealed
Sickle of Culling 1d4+1 sharp DEX 2 Melee Uncommon 10 Light, One-Handed
Soulbound Dagger 1d4 sharp DEX 2 Thrown 20 ft Common 10 Light, One-Handed, Concealed
Spirit Bow 1d10+2 psychic DEX 6-STR, min 2 600 ft Rare 20 Two-Handed
Staff of Vipers 1d4 blunt + 1d4 corrosive DEX 3 Melee Rare 20 Hand-and-a-Half (APC 2)
Staff of Whirlwinds 1d4+2 blunt DEX 3 Melee Rare 20 Hand-and-a-Half (APC 2)
Taste of Nobility 1d8+2 sharp DEX 5-DEX, min 2 Melee Rare 20 One-Handed
Ursine Mace 1d6+1 blunt STR 4-STR min 2 Melee Uncommon 15 Hand-and-a-Half (1d8)
Vampire's Bane 1d8+1 sharp STR 3 Thrown 20 ft Uncommon 15 Hand-and-a-Half (APC 2)
War Wizard's Wand 1d8+2 fire, lightning, cold, or corrosive CHA 4-CHA, min 2 80 ft Rare 20 One-Handed
Wasp 1d8+1 sharp DEX 5-DEX, min 2 Melee Uncommon 10 One-Handed
Woodcutter's Axe 1d8 sharp STR 5-STR, min 3 Melee Common 10 Hand-and-a-Half (1d10)

Armor

Name Base Rarity Essence Tags
Acidwalker's Armor Scale Mail Uncommon 15 Armor, Medium
Chameleon Hide Hide Armor Uncommon 15 Armor, Light
Diving Suit Banded Mail Uncommon 15 Armor, Heavy, Unwieldy
Flamewalker's Armor Scale Mail Uncommon 15 Armor, Medium
Guardian's Shield Heater Shield Uncommon 15 Armor, Shield
Icewalker's Armor Scale Mail Uncommon 15 Armor, Medium
Iron Maiden's Plate Plate (Full) Epic 30 Armor, Heavy, Unwieldy
Leafdancer's Cuirass Cuirass (Leather) Uncommon 15 Armor, Light
Lucky Cutoff Vest Gambeson Common 10 Armor, Light
Mirror Shield Heater Shield Rare 25 Armor, Shield
Phalanx Tower Shield Tower Shield Uncommon 25 Armor, Shield
Robes of the Archmage Robes (Elemental) Epic 35 Armor, Light
Second Skin Hide Armor Rare 20 Armor, Light
Shield of Thorns Buckler Rare 20 Armor, Shield
Sunburst Shield Heater Shield Uncommon 15 Armor, Shield
Symbiotic Mimic Leather Armor Rare 20 Armor, Light
Volcanic Plate Plate (Full) Epic 30 Armor, Heavy, Unwieldy

Items

Name Rarity Essence Tags
Amulet of Thirst Common 10 Necklace
Book of Secrets Rare 35 Book
Boots of Swiftwind Rare 20 Boots
Bottomless Bag Uncommon 15 Container
Beastheart Gauntlets Rare 20 Gloves
Bracers of Conduction Rare 20 Gloves
Brewer's Cask Common 10 Container
Carrion Cloak Rare 30 Cloak
Circlet of Mind Shielding Rare 30 Helmet
Circlet of Thought Detection Rare 20 Helmet
Climber's Gloves Uncommon 15 Gloves
Cloak of Shadows Rare 20 Cloak
Crane Paper Common 10 Supernatural Item
Deployable Glider Uncommon 15 Container
Die of Beasts Epic 45 Supernatural Item
Die of Self Epic 60 Supernatural Item
Die of Time Legendary 65 Supernatural Item
Endless Quiver Rare 25 Supernatural Item
Flute of the Gravecaller Epic 35 Instrument
Frostwalker Boots Rare 20 Boots
Girdle of the Wolf Rare 20 Worn Item
Gloves of the Thought Thief Rare 30 Gloves
Ivory Whistle Rare 20 Instrument
Mad Tinkerer's Toolbox Rare 20 Container
Magnetic Gloves Uncommon 15 Gloves
Masquerade Mirror Uncommon 15 Supernatural Item
Messenger Bracelet Uncommon 15 Worn Item
Ring of Protection Rare 20 Ring
Sea Legs Uncommon 15 Boots
Spell Thief's Scroll Rare 20 Scroll
Viperstrike Bracers Epic 35 Bracers
Visage of Fear Rare 20 Helmet
Wanderer's Doorknocker Epic 40 Supernatural Item

Consumables

Name Rarity Effect Tags
Clearblood Elixir Legendary This milky white potion has an acrid, burnt taste. After drinking this potion, you are immediately cured of all diseases and poisons. Potion
Drake's Breath Elixir Uncommon This orange potion swirls with trails of gold and white. After drinking this potion you may immediately make a special attack. Make an END attack against the REF of all creatures within a 30 ft cone. On a hit, deal 2d12+END fire damage. On a miss, 1⁄2 damage. Potion
Draught of Fortitude Common This dark green potion smells faintly of fresh earth. After drinking this potion, gain +4 to END skill checks and +4 FORT for 1 hour. Potion
Elixir of Life Epic This potion appears to be liquid silver. If administered to a creature that has died within the past 24 hours, that creature returns to life with 1 HP, 7 Death Points, and Fatigued. Potion
Hunter's Draught Rare This thin black liquid smells of blood. After drinking this potion you immediately take 1d6 corrosive damage. You gain +1 STR, +1 DEX, and Darkvision 60 ft for one hour. Potion
Mimic Mix Rare This thick golden paste can be applied to any medium or smaller nonmagical inanimate object by spending 2 AP. Five minutes after application, the target object becomes a mimic using a Mimic stat block of the appropriate size. It follows the simple mental commands of whomever applied the Mimic Mix. After 24 hours or after being reduced to 0 HP the object reverts to its mundane state. Potion
Potion of Haste Rare This potion is a shimmering yellow and smells like honey and lilacs. After drinking this potion you gain +2 AP at the start of each of your turns and +4 REF for 10 minutes. Potion
Potion of the Fundamental Rare This dark blue potion swirls with black smoke. After drinking this potion, regain 1d8+4 Spell Points. Potion

*Updated to Print 2

Additional Magic Items

Listed here are official magic items from outside the Core Rulebook.

Weapons

Weapon Damage Attr. APC Range Rarity Essence Cost Tags Source
Blessed Silver Stake 1d6+2 sharp STR 2 Thrown 20 ft Uncommon 10 One-Handed, Light Harker's
Giant's Scythe 2d6 sharp DEX 6-DEX, min 2 Reach 10 ft Rare 35 Two-Handed, Unwieldy Harker's
Pendragon's Battle Standard 1d8+1 sharp STR 5=STR, min 3 Reach 10 ft Epic 35 Hand-and-a-Half (1d10) Harker's
Saintkiller Spear 1d8+1 sharp STR 3 Thrown 20 ft Rare 30 Hand-and-a-Half (Reduce APC by 1, min 2) Harker's
Shattered Death 1d8 sharp STR 2 Reach 30 ft Uncommon 20 One-Handed Harker's
Shieldbreaker Blade 2d12 sharp STR 10-STR, min 3 Reach 10 ft Rare 35 Two-Handed, Unwieldy Harker's

Armor

Name Base Rarity Essence Tags Source
Colored Arm Bands Uncommon 20 Armor Enhancement Harker's
Oilcloth Cloak Rare 35 Cloak, Armor Enhancement Harker's
Replica Shield Kite Shield Rare 30 Harker's
Shadow Wyrm Helm Rare 30 Helmet, Armor Enhancement Harker's

Items

Name Rarity Essence Tags Source
Blessed Book Rare 25 Book Harker's
Hawthorne's Candelabra Uncommon 15 Supernatural Item Harker's
Chrysanthemum Bouquet Uncommon 20 Plant, Cursed Harker's
Clover of Luck Uncommon 20 Tattoo Harker's
Crown of Domination Very Rare 45 Crown Harker's
Dan's Havenglow Lantern Rare 30 Supernatural Item Harker's
Echoing Echelon Feather Uncommon 10 Supernatural Item Harker's
Essence Tourniquet Uncommon 20 Supernatural Item Harker's
False Fangs Uncommon 10 Teeth Harker's
Holy Relic Uncommon 15 Worn Item Harker's
Java's Pocket Watch Rare 35 Watch, Worn Item Harker's
Magellus's Mask Uncommon 20 Mask Harker's
Moonlight Mirror Uncommon 15 Supernatural Item Harker's
Pocket Gargoyle Rare 30 Statue, Supernatural Item Harker's
Ring of Daywalking Uncommon 15 Ring Harker's
Ring of Fading Uncommon 15 Ring Harker's
Ring of Gloom Uncommon 15 Ring Harker's
Ring of Glory Rare 35 Ring Harker's
Ring of Veiling Uncommon 25 Ring Harker's
Salamar's Monocle of Appraising Uncommon 20 Worn Item Harker's
Scroll of Duplication Rare 30 Scroll Harker's
Shadowsoul Lantern Uncommon 15 Carried Item Harker's
Spectre Lantern Uncommon 15 Carried Item Harker's
Stained Glass Frame Rare 35 Carried Item, Unwieldy Harker's
Unholy Relic Uncommon 10 Relic Harker's

Consumables

Name Rarity Essence Tags Source
Elixir of Burning Blood Rare Potion Harker's
Floor Chicken Common Meat Harker's
Gryphon Feather Uncommon 20 Feather Harker's
Hunter's Box of Toothpicks Common Carried Item Harker's
Manticore Quill Rare 20 Weapon Harker's
Portal Candle Rare 40 Candle Harker's
Stained Glass Uncommon 5 Supernatural Item Harker's
Wall Chicken Epic Meat Harker's
Wolfsbane Elixir Uncommon Potion Harker's
Wolfsbane Venom Uncommon Potion Harker's