War Horse: Difference between revisions
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| colspan="3" |'''[[Armor]] Rating''' 12 | | colspan="3" |'''[[Armor]] Rating''' 12 | ||
| colspan="3" | | | colspan="3" |'''Traits''' Iron Will | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 32 | | colspan="3" |'''Hit Points''' 32 | ||
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| colspan="3" |'''Speed''' 40 ft | | colspan="3" |'''Speed''' 40 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="6" |'''[[Skills]]''' (STR) Sprinting +4; (END) Distance Running +4, Forced March +7 | | colspan="6" |'''[[Skills]]''' (STR) Sprinting +4; (END) Distance Running +4, Forced March +7 | ||
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| colspan="6" |'''Move.''' The War Horse moves up to its speed. | | colspan="6" |'''Move.''' The War Horse moves up to its speed. | ||
'''Trample.''' ''Reach 5 ft, Natural Weapon.'' +3 vs AR. '''Hit:''' 10 (2d6+3) blunt, and +3 vs FORT. '''Hit:''' Creature falls Prone. | '''Trample.''' ''Reach 5 ft, Natural Weapon.'' +3 vs AR. '''Hit:''' 10 (2d6+3) blunt, and make a secondary attack +3 vs FORT. '''Hit:''' Creature falls Prone. | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |'''Kick (1/Round).''' When a creature first moves into | | colspan="6" |'''Kick (1/Round).''' When a creature first moves into melee distance of the War Horse, it may make a Trample attack. | ||
|} | |} | ||
Latest revision as of 19:56, 29 April 2024
Powerful animals that are excellent domesticated creatures, horses can work in versatile settings. Some may plow fields, while others charge the front lines in warfare.
War Horse | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Large. Beast | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 2 | 3 | 0 | -3 | -3 |
| Ref: 12 | Fort: 13 | Ant: 10 | Log: 7 | Will: 7 | |
| Armor Rating 12 | Traits Iron Will | ||||
| Hit Points 32 | |||||
| Speed 40 ft | |||||
| Skills (STR) Sprinting +4; (END) Distance Running +4, Forced March +7 | |||||
| Features | |||||
| Beast of Burden. A War Horse can carry 3 additional Unwieldy items before becoming Encumbered.
Mount. While riding a War Horse, a creature has 2 MCAP. A creature can spend 1 MCAP on its turn to make the horse use a Trample attack. | |||||
| Actions | |||||
The War Horse can MOVE and take ONE of the following actions. | |||||
| Move. The War Horse moves up to its speed.
Trample. Reach 5 ft, Natural Weapon. +3 vs AR. Hit: 10 (2d6+3) blunt, and make a secondary attack +3 vs FORT. Hit: Creature falls Prone. | |||||
| Reactions | |||||
| Kick (1/Round). When a creature first moves into melee distance of the War Horse, it may make a Trample attack. | |||||