Chamrosh: Difference between revisions

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| colspan="6" |''Medium. Monstrosity''
| colspan="6" |''Medium. Monstrosity''
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!'''STR'''
!STR
!DEX
!DEX
!END
!END
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| colspan="6" |'''Pack Tactics.''' The Chamrosh gains a +2 bonus to Attack rolls if it has an ally within 5 ft of the target and that ally is not Unconscious.
| colspan="6" |'''Pack Tactics.''' The Chamrosh gains a +2 bonus to Attack rolls if it has an ally within 5 ft of the target and that ally is not Unconscious.


'''Dive.''' If the Chamrosh has moved at least 20ft straight down on its turn, it gains TA on a Bite attack and deals 3 (1d6) additional sharp [[damage]] on a hit.
'''Dive.''' If the Chamrosh has moved at least 20 ft straight down on its turn, it gains TA on a Bite attack and deals 3 (1d6) additional sharp [[damage]] on a hit.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]

Latest revision as of 09:59, 24 October 2025

[Back to creatures]

A fusion of wolf and bird, the majestic Chamrosh possesses supreme agility and a keen pack mentality. Like common wolves or flock birds, Chamroshes work very well in groups and organize into a rough hierarchy, with different members of the pack or flock taking different critical functions.

Chamroshes are predatory, but they are also wise guardians of their natural realms. Keeping a watchful eye over forest and mountaintop, Chamroshes will alter their eating patterns if a type of prey grows scarce, helping regulate their domains so that all species may thrive.

Chamrosh

Monster Level: 3
Medium. Monstrosity
STR DEX END AWR INT CHA
3 3 2 3 -2 1
Ref: 13 Fort: 12 Ant: 13 Log: 8 Will: 11
Armor Rating 12 Senses Low-Light Vision 60 ft
Hit Points 28
Speed 40 ft, Fly 40 ft
Skills (DEX) Sneaking +2; (AWR) Tracking +4, Perceiving +8
Features
Pack Tactics. The Chamrosh gains a +2 bonus to Attack rolls if it has an ally within 5 ft of the target and that ally is not Unconscious.

Dive. If the Chamrosh has moved at least 20 ft straight down on its turn, it gains TA on a Bite attack and deals 3 (1d6) additional sharp damage on a hit.

Actions

The Chamrosh can take TWO of the following actions, or take the same action twice.

Move. The Chamrosh can move up to its speed.

Bite. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp, and the Chamrosh may make a secondary attack: +2 vs FORT. Hit: Target is Grappled.

Growl. The Chamrosh prepares its Growl.

Reactions
Growl. If the Chamrosh used its Growl action on its last turn, when a creature moves into Melee distance of the Chamrosh, it may make a Bite attack.