Shadow Travel: Difference between revisions

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(Added the "Fort" defense target, and changed "Energy (Necrotic) damage" to "necrotic damage", to better fit standard formatting.)
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m (Updated description to match Enhanced PHB.)
 
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''[[Occult]] Spell, Altering, Ritualize, Conjuring 2''
__NOAUTOLINKS__
 
{| class="creature"
'''APC:''' 10
|+
 
|
'''SPC:''' 24
== '''Shadow Travel''' ==
 
|-
'''Range:''' Self (10 ft radius)
| ''[[Occult]] Spell, Altering, Ritualize, Conjuring 2''
 
|-
'''Requirements:''' Verbal, Gesture
|'''APC:''' 10
 
|-
'''Duration:''' Instantaneous
|'''SPC:''' 24
 
|-
You can only cast this spell when standing in dim light, [[darkness]], or a distinct [[shadow]]. You and each willing creature within range teleport up 1 mile; you appear in the closest unoccupied space that is also in dim light, darkness, or a distinct shadow that you are familiar with.  
|'''Range:''' 10 ft radius
 
|-
Make a magic attack against yourself and each creature that traveled in this way, targeting FORT. Creatures that are hit take 1d4 necrotic [[damage]] and are Sickened for 10 minutes.  
|'''Requires:''' Gesture, Verbal
 
|-
'''Upcharge:''' Double the distance per +5 SP (10 miles, 20 miles, 40 miles, and so on).
|'''Duration:''' Instantaneous
 
|-
'''Ritualize:''' If you cast this spell as a ritual, it takes 10 minutes to cast but does not cost SP (upcharging still costs SP). You can cast this spell as a ritual a number of times equal to your magic attribute, regaining all expended uses upon [[Resting]].
!Spell Description
 
|-
|You can only cast this spell when standing in dim light, darkness, or a distinct shadow. You and each willing creature within range teleport up 1 mile; you appear in the closest unoccupied space that is also in dim light, darkness, or a distinct shadow that you are familiar with.
Make a magic attack against yourself and each creature that traveled in this way, targeting FORT. Creatures that are hit take 1d4 necrotic damage and are Sickened for 10 minutes.
|-
!Upcharge
|-
|'''Upcharge:''' Double the distance per +5 SP (10 miles, 20 miles, 40 miles, and so on).  
|-
!Ritualize
|-
|'''Magic Attribute/Rest.''' If casting this spell as a ritual, the casting takes 10 minutes. Upcharging still costs SP. The effects of the spell are unchanged.
|}


[[Occult Spells|[Back to Occult Spells]]]
[[Occult Spells|[Back to Occult Spells]]]

Latest revision as of 06:56, 15 May 2025

Shadow Travel

Occult Spell, Altering, Ritualize, Conjuring 2
APC: 10
SPC: 24
Range: 10 ft radius
Requires: Gesture, Verbal
Duration: Instantaneous
Spell Description
You can only cast this spell when standing in dim light, darkness, or a distinct shadow. You and each willing creature within range teleport up 1 mile; you appear in the closest unoccupied space that is also in dim light, darkness, or a distinct shadow that you are familiar with.

Make a magic attack against yourself and each creature that traveled in this way, targeting FORT. Creatures that are hit take 1d4 necrotic damage and are Sickened for 10 minutes.

Upcharge
Upcharge: Double the distance per +5 SP (10 miles, 20 miles, 40 miles, and so on).
Ritualize
Magic Attribute/Rest. If casting this spell as a ritual, the casting takes 10 minutes. Upcharging still costs SP. The effects of the spell are unchanged.

[Back to Occult Spells]