Devil's Sight: Difference between revisions
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''Ritual, Enchanting, Dark Power'' | __NOAUTOLINKS__ | ||
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== '''Devil's Sight''' == | |||
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| ''[[Occult]]'' ''Ritual, Enchanting, Dark Power'' | |||
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|'''Casting Time:''' 30 minutes, which can be part of a Recoup | |||
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|'''Range:''' Touch | |||
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|'''Materials:''' A black onyx gem worth at least 200 sc, which the spell consumes | |||
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|'''Recharge''': Take a Rest | |||
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|'''Duration:''' 4 hours | |||
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!Spell Description | |||
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|Choose one willing creature when you cast this ritual. By siphoning power from an archfiend or an exile living in Phlegmereth, you imbue that creature with the ability to see. For the duration, that creature gains Magical Darkvision 30 ft. At any point for the duration, the creature can improve their sight by spending 1 AP, gaining one of the following benefits until the end of their next turn: | |||
* That creature can also ignore fog, smoke, mist, and similar atmospheric obscurants within 30 ft of it. That creature can see Unseen and Concealed creatures within 30 ft of it. | |||
* That creature can magically tell when another creature within 30 ft of it is magically disguised or has its form magically altered in some way, but cannot see the target creature’s true form. | |||
That creature can also ignore fog, smoke, | |||
When you cast this ritual, make a dark power roll. | |||
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!Dark Power | |||
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|Roll 1d20. On a roll of 5 or lower, the target creature instead becomes Blinded for the duration, as the deity in question becomes aware of your attempted theft and punishes you for your transgressions. | |||
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[[Occult Spells|[Back to Occult Spells]]] | [[Occult Spells|[Back to Occult Spells]]] | ||
Latest revision as of 11:43, 1 August 2025
Devil's Sight |
| Occult Ritual, Enchanting, Dark Power |
| Casting Time: 30 minutes, which can be part of a Recoup |
| Range: Touch |
| Materials: A black onyx gem worth at least 200 sc, which the spell consumes |
| Recharge: Take a Rest |
| Duration: 4 hours |
| Spell Description |
|---|
Choose one willing creature when you cast this ritual. By siphoning power from an archfiend or an exile living in Phlegmereth, you imbue that creature with the ability to see. For the duration, that creature gains Magical Darkvision 30 ft. At any point for the duration, the creature can improve their sight by spending 1 AP, gaining one of the following benefits until the end of their next turn:
When you cast this ritual, make a dark power roll. |
| Dark Power |
| Roll 1d20. On a roll of 5 or lower, the target creature instead becomes Blinded for the duration, as the deity in question becomes aware of your attempted theft and punishes you for your transgressions. |