Child of Darkness: Difference between revisions

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''[[Occult]] Ritual, Altering, Charm, Dark Power''
__NOAUTOLINKS__
 
{| class="creature"
'''Casting Time:''' 1 hour, which can be part of a Recoup or Taking a Rest
|+
 
|
'''Recharge:''' Rest
== '''Child of Darkness''' ==
 
|-
'''Duration:''' 2 Hours
| ''[[Occult]]'' ''Ritual, Altering, Charm, Dark Power''
 
|-
Make the Dark Power roll described below, then choose a willing creature (which can be yourself). For the duration, its eyes burn with otherworldly blue light of unspeakable malice, its skin becomes bone-white or pitch-black (your choice), and its finger bones punch through the tips of its fingers, forming terrible, jagged claws. For the extent of the charm, the affected creature gains the following benefits:
|'''Casting Time:''' 1 hour, which can be part of a Recoup
 
|-
• +5 Intimidating and +5 Sneaking (this can exceed
|'''Range:''' Touch
 
|-
the normal cap of +20 to a skill)
|'''Recharge''': Take a Rest
 
|-
• Darkvision 30 ft and can see in magical [[darkness]]
|'''Duration:''' 2 hours
 
|-
within this range
!Spell Description
 
|-
• DR 3 / [[Primal]] and [[Psionic]] magic
|Make the dark power roll described, then choose a willing creature. For the duration, its eyes burn with otherworldly blue light of unspeakable malice, its skin becomes bone- white or pitch-black (your choice), and its finger bones punch through the tips of its fingers, forming terrible, jagged claws. For the extent of the charm, the affected creature gains the following benefits:
 
• Special Dark Claws attack, which counts as a natural
 
weapon:
 
• '''Dark Claws:''' 3 AP, Reach 10 ft. STR or DEX Attribute.
 
'''Hit:''' 1d6 Slashing and 1d6 Necrotic.
 
'''Dark Power:''' Make a magic check vs a DC of 10 + your character level (max 30). If you fail, then the ritual still takes effect as described, but you attract the attention of a fiend lord of the Black City of Durlossoth. If you crit fail, then you attract the attention of the Prince of Ruin, Sahrnulothon himself. Your MC will determine the consequences of such attention.


* +5 Intimidating and +5 Sneaking (this can exceed the normal cap of +20 to a skill).
* Magical Darkvision 30 ft
* DR 3/Primal and Psionic.
* Special Dark Claws attack. '''''Dark Claws:''''' (3 AP) ''Reach 10 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX sharp damage and 1d6 necrotic damage.
|-
!Dark Power
|-
|Make a magic attribute check against a DC of 10 + your character level (max 30). On a failure, the ritual still takes effect as described, but you attract the attention of a fiend lord of the Black City of Durlossoth. If you crit fail, then you attract the attention of the Prince of Ruin, Sahrnulothon himself. Your MC will determine the consequences of such attention.
|}


[[Occult Spells|[Back to Occult Spells]]]
[[Occult Spells|[Back to Occult Spells]]]

Latest revision as of 11:17, 1 August 2025

Child of Darkness

Occult Ritual, Altering, Charm, Dark Power
Casting Time: 1 hour, which can be part of a Recoup
Range: Touch
Recharge: Take a Rest
Duration: 2 hours
Spell Description
Make the dark power roll described, then choose a willing creature. For the duration, its eyes burn with otherworldly blue light of unspeakable malice, its skin becomes bone- white or pitch-black (your choice), and its finger bones punch through the tips of its fingers, forming terrible, jagged claws. For the extent of the charm, the affected creature gains the following benefits:
  • +5 Intimidating and +5 Sneaking (this can exceed the normal cap of +20 to a skill).
  • Magical Darkvision 30 ft
  • DR 3/Primal and Psionic.
  • Special Dark Claws attack. Dark Claws: (3 AP) Reach 10 ft Natural Weapon. +STR or DEX vs AR. Hit: 1d6+STR or DEX sharp damage and 1d6 necrotic damage.
Dark Power
Make a magic attribute check against a DC of 10 + your character level (max 30). On a failure, the ritual still takes effect as described, but you attract the attention of a fiend lord of the Black City of Durlossoth. If you crit fail, then you attract the attention of the Prince of Ruin, Sahrnulothon himself. Your MC will determine the consequences of such attention.

[Back to Occult Spells]