Cultic Revenge: Difference between revisions

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''[[Occult]] Chant, Enchanting, Charm''
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{| class="creature"
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== '''Cultic Revenge''' ==
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| ''[[Occult]] Chant, Enchanting, Charm''
|-
|'''APC:''' 1
|-
|'''Range:''' 20 ft
|-
|'''Requires:''' Verbal, Visual, Line of Sight
|-
|'''Duration:''' 1 round
|-
!Spell Description
|-
|You or an allied creature of your choice within range deals +2 damage on all attacks, or +4 if Bloodied. This effect lasts until the end of the target creature’s next turn.
|-
!Occult Power
|-
|This chant gets stronger when you have higher Occult Power:
'''Occult Power 4:''' +20 ft range.


'''APC:''' 1
'''Occult Power 7:''' +1 damage, or +2 additional damage if Bloodied.


'''Range:''' 20 ft
'''Occult Power 13:''' +20 ft range.


'''Requires:''' Verbal, Visual, Line of Sight
'''Occult Power 19:''' +1 damage, or +2 additional damage if Bloodied.
 
'''Duration:''' 1 Round (end of target’s turn)
 
You or an allied creature of your choice within range deals +2 [[damage]] on all attacks for the duration, or +4 if Bloodied.
 
This chant gets stronger when you have higher Occult Power:
 
'''Occult 4:''' +20 ft range.
 
'''Occult 7:''' +1 additional damage, or +2 additional damage if Bloodied.
 
'''Occult 13:''' +20 ft range.
 
'''Occult 19:''' +1 additional damage, or +2 additional damage if Bloodied.
 
'''Occult 23:''' +1 additional damage, or +2 additional damage if Bloodied.


'''Occult Power 23:''' +1 damage, or +2 additional damage if Bloodied.
|}


[[Occult Spells|[Back to Occult Spells]]]
[[Occult Spells|[Back to Occult Spells]]]

Latest revision as of 11:03, 1 August 2025

Cultic Revenge

Occult Chant, Enchanting, Charm
APC: 1
Range: 20 ft
Requires: Verbal, Visual, Line of Sight
Duration: 1 round
Spell Description
You or an allied creature of your choice within range deals +2 damage on all attacks, or +4 if Bloodied. This effect lasts until the end of the target creature’s next turn.
Occult Power
This chant gets stronger when you have higher Occult Power:

Occult Power 4: +20 ft range.

Occult Power 7: +1 damage, or +2 additional damage if Bloodied.

Occult Power 13: +20 ft range.

Occult Power 19: +1 damage, or +2 additional damage if Bloodied.

Occult Power 23: +1 damage, or +2 additional damage if Bloodied.

[Back to Occult Spells]