Bandit Captain: Difference between revisions

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==== ''The Bandit Captain can take '''TWO''' of the following actions, or take the same action twice.'' ====
==== ''The Bandit Captain can take TWO of the following actions, or take the same action twice.'' ====
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| colspan="6" |'''Move.''' The Bandit Captain can move up to its speed.
| colspan="6" |'''Move.''' The Bandit Captain can move up to its speed.

Latest revision as of 23:00, 13 February 2026


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Bandit Captain

Monster Level: 5
Medium. Humanoid
STR DEX END AWR INT CHA
3 2 0 2 1 3
Ref: 13 Fort: 11 Ant: 13 Log: 11 Will: 13
Armor Rating 13 (breastplate)
Hit Points 73
Speed 30 ft
Skills (DEX) Sneaking +3; (AWR) Appraising +2, Perceiving +2; (CHA) Deceiving +4, Intimidating +4
Features
Blend in Terrain. When the Bandit Captain has cover, its AR and physical defenses increase by +1.
Actions

The Bandit Captain can take TWO of the following actions, or take the same action twice.

Move. The Bandit Captain can move up to its speed.
Throwing Axe. Thrown 30 ft One-Handed Weapon. +3 vs AR. Hit: 5 (1d4+3) sharp.
Battle Axe. Reach 5 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 7 (1d8+1) sharp, or 8 (1d10+3) with two hands.
Command. One humanoid creature allied to the bandit makes a reactive weapon attack.
Reactions
Exploit (1/Round). The Bandit Captain can Exploit.