Lighting and Vision: Difference between revisions
(Created page with "LIGHTING There are four levels of lighting that have mechanical significance. Bright Light means that an area is well-lit and everything in the area is plainly visible, as typical in the middle of the day. Low-Light, also called Dim Light, is a state of illumination between bright light and darkness. Intense stormcloud cover, infrequent candle light in a castle hall, or the night under a very bright full moon might be considered low-light. One’s eyes may play tricks on...") |
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=== Lighting === | |||
There are four levels of lighting that have mechanical | There are four levels of lighting that have mechanical significance. | ||
significance. | |||
Bright Light means that an area is well-lit and everything | '''Bright Light''' means that an area is well-lit and everything in the area is plainly visible, as typical in the middle of the day. | ||
in the area is plainly visible, as typical in the middle of the | |||
day. | '''Low-Light,''' also called Dim Light, is a state of illumination between bright light and darkness. Intense stormcloud cover, infrequent candle light in a castle hall, or the night under a very bright full moon might be considered low-light. One’s eyes may play tricks on them while in low-light. While in low light, a creature is Concealed from creatures without the ability to see in Low-Light. | ||
Low-Light, also called Dim Light, is a state of | |||
illumination between bright light and | '''Darkness''' is the complete or near-complete absence of light. A typical night, an unlit room, and the like are | ||
stormcloud cover, infrequent candle light in a castle hall, or | examples of darkness. While in darkness, a creature is Unseen from creatures without the ability to see in darkness. | ||
the night under a very bright full moon might be considered | |||
low-light. One’s eyes may play tricks on them while in | '''Magical Darkness''' functions as darkness, but mundane light, Darkvision, and even some magical light may not function in it. | ||
low-light. While in low light, a creature is Concealed from | |||
creatures without the ability to see in Low-Light. | === Vision === | ||
Darkness is the complete or near-complete absence | Creatures have several different kinds of senses. A creature’s senses will have an associated range. | ||
of light. A typical night, an unlit room, and the like are | |||
examples of darkness. While in darkness, a creature is | A creature with '''Low-Light Vision''' does not suffer TD when making rolls that rely on sight within the specified range while in dim light or low-light. | ||
Unseen from creatures without the ability to see in darkness. | |||
Magical Darkness functions as darkness, but mundane | A creature with '''Darkvision''' can see normally out to a specified range in nonmagical darkness. It cannot discern color in this darkness unless otherwise noted. | ||
light, Darkvision, and even some magical light may not | |||
function in it. | A creature with '''Magical Darkvision''' can see normally out to a specified range in both magical and nonmagical darkness. It cannot discern color in this darkness unless otherwise noted. | ||
Creatures have several different kinds of senses. A creature’s | A creature with '''Truesight''' can see a creature’s true form if it has magically disguised itself or changed its form. It also ignores the Unseen condition provided that the creature is not gaining Unseen from Total Cover or darkness (unless the creature also has Darkvision). | ||
senses will have an associated range. | __NOAUTOLINKS__ | ||
A creature with Low-Light Vision does not suffer TD | |||
when making rolls that rely on sight within the specified | |||
range while in dim light or low-light. | |||
A creature with Darkvision can see normally out to a | |||
specified range in nonmagical darkness. It cannot discern | |||
color in this darkness unless otherwise noted. | |||
A creature with Magical Darkvision can see normally | |||
out to a specified range in both magical and nonmagical | |||
darkness. It cannot discern color in this darkness unless | |||
otherwise noted. | |||
A creature with Truesight can see a creature’s true form if | |||
it has magically disguised itself or changed its form. It also | |||
ignores the Unseen condition provided that the creature is | |||
not gaining Unseen from Total Cover or darkness (unless the | |||
creature also has Darkvision). | |||
Latest revision as of 14:39, 4 August 2025
Lighting
There are four levels of lighting that have mechanical significance.
Bright Light means that an area is well-lit and everything in the area is plainly visible, as typical in the middle of the day.
Low-Light, also called Dim Light, is a state of illumination between bright light and darkness. Intense stormcloud cover, infrequent candle light in a castle hall, or the night under a very bright full moon might be considered low-light. One’s eyes may play tricks on them while in low-light. While in low light, a creature is Concealed from creatures without the ability to see in Low-Light.
Darkness is the complete or near-complete absence of light. A typical night, an unlit room, and the like are examples of darkness. While in darkness, a creature is Unseen from creatures without the ability to see in darkness.
Magical Darkness functions as darkness, but mundane light, Darkvision, and even some magical light may not function in it.
Vision
Creatures have several different kinds of senses. A creature’s senses will have an associated range.
A creature with Low-Light Vision does not suffer TD when making rolls that rely on sight within the specified range while in dim light or low-light.
A creature with Darkvision can see normally out to a specified range in nonmagical darkness. It cannot discern color in this darkness unless otherwise noted.
A creature with Magical Darkvision can see normally out to a specified range in both magical and nonmagical darkness. It cannot discern color in this darkness unless otherwise noted.
A creature with Truesight can see a creature’s true form if it has magically disguised itself or changed its form. It also ignores the Unseen condition provided that the creature is not gaining Unseen from Total Cover or darkness (unless the creature also has Darkvision).