Disease: Difference between revisions

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Diseases are categorized in the same way as poisons, with Rarity, Lethality, and Transmissibility. Disease stat blocks have five parts: Infection, Outbreak, Contagion, Symptoms, and Treatment.


'''Infection''' explains what must happen for a creature to become infected.
“Disease” is a term used loosely in this context to refer to any sort of pathogenic alien entity that enters one’s body. This could technically be a disease, infection, or virus, but all three are simply referred to as diseases for the purposes of game mechanics.  


'''Outbreak''' is an optional tool that an MC can use when facilitating the outbreak of a disease.  
Diseases are categorized in the same way as poisons, with Rarity, Lethality, and Transmissibility.  


'''Contagion''' explains how quickly the disease might spread, and how to determine whether it spreads to certain heroes or relevant NPCs.  
Disease stat blocks have five parts: Infection, Outbreak, Contagion, Symptoms, and Treatment.  


'''Symptoms''' convey on an hour-by-hour or day-by-day basis what happens to an infected creature.  
'''Infection''' explains what must happen for a creature to become infected.


'''Treatment''' informs you on the steps you must take to cure a disease. This will typically involve making multiple INT/ Medicine check. Certain expensive ingredients or magical healing abilities might make this process easier or be required to even attempt this process.<blockquote>Some Notes:
'''Outbreak''' is an optional tool that an MC can use when facilitating the outbreak of a disease.


* Cumulative Symptoms persist until stated otherwise. The MC may also rule that certain circumstances, such as receiving Greater Restoration, may end a symptom early.
'''Contagion''' explains how quickly the disease might spread, and how to determine whether it spreads to certain heroes or relevant NPCs.


* A quick note for epidemiology nerds and other smart people: The term “disease” is used here despite its inaccuracy as an umbrella term for any disease, infection, or virus. Furthermore, some of these diseases have been highly fictionalized and have had fantastical elements added to them. This is not intended to represent any real world medical information and should not be used in such a fashion.
'''Symptoms''' convey on an hour-by-hour or day-by-day basis what happens to an infected creature.
* If your table is uncomfortable with some disease names, here are [[Alternative Names for re-world diseases.]]
 
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'''Treatment''' informs you on the steps you must take to cure a disease. This will typically involve making multiple INT/Medicine checks, and certain expensive ingredients or magical healing abilities might make this process easier or might be required to even attempt this process.
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''*Updated to Print 2''

Latest revision as of 15:05, 25 August 2025


“Disease” is a term used loosely in this context to refer to any sort of pathogenic alien entity that enters one’s body. This could technically be a disease, infection, or virus, but all three are simply referred to as diseases for the purposes of game mechanics.

Diseases are categorized in the same way as poisons, with Rarity, Lethality, and Transmissibility.

Disease stat blocks have five parts: Infection, Outbreak, Contagion, Symptoms, and Treatment.

Infection explains what must happen for a creature to become infected.

Outbreak is an optional tool that an MC can use when facilitating the outbreak of a disease.

Contagion explains how quickly the disease might spread, and how to determine whether it spreads to certain heroes or relevant NPCs.

Symptoms convey on an hour-by-hour or day-by-day basis what happens to an infected creature.

Treatment informs you on the steps you must take to cure a disease. This will typically involve making multiple INT/Medicine checks, and certain expensive ingredients or magical healing abilities might make this process easier or might be required to even attempt this process.

Diseases
Name of Disease Rarity Lethality Transmissibility Source
Anthrax Rare High Medium Harker's
Beasian Boils Very Rare Medium High CRB
Boil Plague Common Low Extreme CRB
Bubonic Plague Uncommon Medium High Harker's
Chicken Pox Common Low Medium Harker's
Common Cold Common Very Low High Harker's
Danse Macabre Rare High Low Harker's
Deathboil Plague Rare High Medium CRB
Deepshroom Poisoning Rare High Low CRB
Dysentery Rare Medium Low Harker's
Fleshling Fever Rare High Low CRB
Gangrene Uncommon Medium Low Harker's
Gift of the Chosen Rare High Medium CRB
Influenza Uncommon Medium Medium Harker's
Leprosy Very Rare High High Harker's
Lycanthropy Rare Low Medium Harker's
Malaria Rare Medium Low Harker's
Pneumonia Common Low High Harker's
Polio Common Low High Harker's
Rabies Uncommon Extreme Low Harker's
Scarlet Fever Rare Low High Harker's
Scarlet Sickness Rare High High CRB
Stonerot Uncommon Low High CRB
Shingles Rare Low Medium Harker's
Tetanus Common Low Low Harker's
Tuberculosis Common Medium High Harker's
Typhoid Common Low Low Harker's
Vampirism Rare Low Low CRB
Zombie Plague Uncommon Extreme High CRB

*Updated to Print 2