Basilisk's Fang: Difference between revisions

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''DEX Weapon, Magical, Light, One-Handed, Concealed, Rare, Essence 30''  
''DEX Weapon, One-Handed, Concealed, Light, Rare, Essence 30''  


'''Range:''' Thrown 20 ft  
'''Range:''' Thrown 20 ft  
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'''Damage:''' 1d4+2 sharp  
'''Damage:''' 1d4+2 sharp  


The curved silver blade of this bone-hilted dagger is printed with three monstrous eyelids. This weapon has 3 charges and regains one charge every 7 days. You can spend 1 charge and 3 AP to make a special attack: +5 vs a living target’s WILL.
The curved silver blade of this bone-hilted dagger is printed with three monstrous eyelids. This weapon has 3 charges and regains one charge every 7 days. You can spend 1 charge and 3 AP to make a special attack. Make a DEX attack against a living target’s WILL. On a hit, the target is Paralyzed. Creatures paralyzed by the Basilisk’s Fang may make a DC 15 END check at the start of each of their turns for the next 10 minutes to end this condition. If they do not succeed during this time, the effects become permanent until they are restored via Greater Restoration or similar magic.


'''Hit:''' Target is Paralyzed. Creatures paralyzed by the Basilisk’s Fang may make a DC15 CHA check at the start of each of their turns for the next 10 minutes to end this condition. If they do not succeed during this time, the effects become permanent until they are restored via [[Greater Restoration]] or similar magic.




[[Magic Items|Back to Magic Items]]
[[Magic Items|Back to Magic Items]]

Latest revision as of 15:36, 25 August 2025

DEX Weapon, One-Handed, Concealed, Light, Rare, Essence 30

Range: Thrown 20 ft

APC: 2

Damage: 1d4+2 sharp

The curved silver blade of this bone-hilted dagger is printed with three monstrous eyelids. This weapon has 3 charges and regains one charge every 7 days. You can spend 1 charge and 3 AP to make a special attack. Make a DEX attack against a living target’s WILL. On a hit, the target is Paralyzed. Creatures paralyzed by the Basilisk’s Fang may make a DC 15 END check at the start of each of their turns for the next 10 minutes to end this condition. If they do not succeed during this time, the effects become permanent until they are restored via Greater Restoration or similar magic.


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