Languages: Difference between revisions

2,969 bytes added ,  31 July 2024
Created page with "MythCraft does not officially track languages, but assumes that any humanoid can find some way of accurately communicating very basic ideas and simple conversations with other humanoids, either via translator or nonverbal cues. If you want to add a little more complexity to your games, you can use one or more of the following models for adding languages to your game. === Lineage Languages === This model approaches languages through the lens of lineages. Each sapient lin..."
(Created page with "MythCraft does not officially track languages, but assumes that any humanoid can find some way of accurately communicating very basic ideas and simple conversations with other humanoids, either via translator or nonverbal cues. If you want to add a little more complexity to your games, you can use one or more of the following models for adding languages to your game. === Lineage Languages === This model approaches languages through the lens of lineages. Each sapient lin...")
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