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| colspan="3" |'''[[Armor]] Rating''' 18 | | colspan="3" |'''[[Armor]] Rating''' 18 | ||
| colspan="3" | | | colspan="3" |'''Senses''' Low-Light Vision 60 ft | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 365 | | colspan="3" |'''Hit Points''' 365 | ||
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| colspan="3" |'''Speed''' 50 ft, Climb 50 ft | | colspan="3" |'''Speed''' 50 ft, Climb 50 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (END) Distance Running +4; (AWR) Tracking +4, Perceiving +4 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |'''Keen Nose.''' The Bear has +8 to Perceiving checks relying on smell, and can smell food up to 20 miles away. | | colspan="6" |'''Keen Nose.''' The Cocaine Bear has +8 to Perceiving checks relying on smell, and can smell food up to 20 miles away. | ||
'''Addict.''' The Bear seeks out both fresh blood and hard drugs such as hallucinogenic mushrooms. It doubles its Perceiving bonus when trying to smell any such substance. | '''Addict.''' The Cocaine Bear seeks out both fresh blood and hard drugs such as hallucinogenic mushrooms. It doubles its Perceiving bonus when trying to smell any such substance. | ||
'''Feast on Fear.''' The | '''Feast on Fear.''' The Cocaine Bearr has TA and deals 7 (2d6) additional [[damage]] against Broken creatures. | ||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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'''Claw.''' ''Reach 5 ft, Natural Weapon.'' +10 vs AR. '''Hit:''' 17 (2d6+10) sharp and if the creature is Huge or smaller it falls Prone. | '''Claw.''' ''Reach 5 ft, Natural Weapon.'' +10 vs AR. '''Hit:''' 17 (2d6+10) sharp and if the creature is Huge or smaller it falls Prone. | ||
'''Bite.''' ''Reach 5 ft, Natural Weapon.'' +10 vs AR of a Prone creature. Crit 18-20. '''Hit:''' 17 (1d12+10) sharp. On a crit against a Bloodied creature, roll on the table below to determine a secondary outcome | '''Bite.''' ''Reach 5 ft, Natural Weapon.'' +10 vs AR of a Prone creature. Crit 18-20. '''Hit:''' 17 (1d12+10) sharp. On a crit against a Bloodied creature, roll on the table below to determine a secondary outcome. | ||
# The creature gains Bleeding 1d12. | # The creature gains Bleeding 1d12. | ||
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| colspan="6" |'''Move.''' The Cocaine Bear can move up to its speed. | | colspan="6" |'''Move.''' The Cocaine Bear can move up to its speed. | ||
'''Claw.''' | '''Claw.''' ''Reach 5 ft, Natural Weapon.'' +10 vs AR. '''Hit:''' 17 (2d6+10) sharp and if the creature is Huge or smaller it falls Prone. | ||
'''Bite.''' The | |||
'''Bite.''' ''Reach 5 ft, Natural Weapon.'' +10 vs AR of a Prone creature. Crit 18-20. '''Hit:''' 17 (1d12+10) sharp. On a crit against a Bloodied creature, roll on the table below to determine a secondary outcome. | |||
# The creature gains Bleeding 1d12. | |||
# The creature gains a Broken Rib. | |||
# The creature gains an Internal Injury. | |||
# The creature loses a randomly determined hand. | |||
# The creature loses a randomly determined arm. | |||
# The creature loses a randomly determined leg. | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''...AND''' take '''ONE''' of the following actions.''==== | ==== '''''...AND''' take '''ONE''' of the following actions.''==== | ||
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| colspan="6" |'''Roar (1/Recoup).''' ''60 ft, Radius Natural | | colspan="6" |'''Roar (1/Recoup).''' ''60 ft, Radius Natural Weapon.'' +10 vs WILL of each hostile creature in range. '''Hit:''' Creature is Broken for 1 minute. A creature can make a DC 20 CHA check at the end of each of its turns, ending the effects on a success. | ||
'''Snort.''' The Cocaine Bear consumes fresh blood from a creature that was Bloodied or died within the past minute, or consumes any form of hard drugs. It regains its Roar ability, gains 2 additional actions on its next turn, and if it was bloodied, it regains 22 (4d10) HP. | '''Snort.''' The Cocaine Bear consumes fresh blood from a creature that was Bloodied or died within the past minute, or consumes any form of hard drugs. It regains its Roar ability, gains 2 additional actions on its next turn, and if it was bloodied, it regains 22 (4d10) HP. | ||
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