Minotaur Berzerker: Difference between revisions
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| colspan="3" |'''[[Armor]] Rating''' 12 | | colspan="3" |'''[[Armor]] Rating''' 12 | ||
| colspan="3" | | | colspan="3" |'''Immune''' Frightened | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 60 | | colspan="3" |'''Hit Points''' 60 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Speed''' 40 ft | | colspan="3" |'''Speed''' 40 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (STR) Applied Force +5, Menacing +10; (INT) Navigating +10 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
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'''Battle Axe.''' ''Reach 5 ft Hand-and-a-Half Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8+3) sharp, or 8 (1d10+3) sharp if using two hands. | '''Battle Axe.''' ''Reach 5 ft Hand-and-a-Half Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8+3) sharp, or 8 (1d10+3) sharp if using two hands. | ||
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! colspan="6" | | |||
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| colspan="6" | | | colspan="6" | | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
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| colspan="6" |'''Exploit (1/Round).''' The Minotaur can Exploit. | | colspan="6" |'''Exploit (1/Round).''' The Minotaur can [[Actions#Advanced Maneuvers|Exploit]]. | ||
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Latest revision as of 18:17, 14 April 2024
Half humanoid, half bull, minotaurs usually look rather menacing. While many lean into their savage appearance and seek employ as mercenaries or bouncers, other Minotaurs pursue their more intuitive side. Minotaurs have an uncanny sense of direction, so they are highly valuable in confusing underground tunnels and are often welcome aboard ships as chief navigators.
Minotaur Berzerker | |||||
|---|---|---|---|---|---|
| Monster Level: 6 | |||||
| Medium. Humanoid, Monstrosity | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 1 | 3 | 3 | 0 | 0 |
| Ref: 11 | Fort: 13 | Ant: 13 | Log: 10 | Will: 10 | |
| Armor Rating 12 | Immune Frightened | ||||
| Hit Points 60 | |||||
| Speed 40 ft | |||||
| Skills (STR) Applied Force +5, Menacing +10; (INT) Navigating +10 | |||||
| Features | |||||
| Bull Rush. If the Minotaur Berzeker moved at least 10 ft towards a hostile creature that is Large or smaller before making a Gore attack, and hit with the attack, the Minotaur Berzeker deals 3 (1d6) additional sharp damage.
Rampage. When the Minotaur Berzeker is Bloodied, it has TA and deals 3 (1d6) additional damage on all hits. Maze-Dweller. While on land, the Minotaur Berzeker cannot become lost, except by magical means. | |||||
| Actions | |||||
The Minotaur Berzerker can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Minotaur Berseker can move up to its speed.
Gore. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp. Greataxe. Reach 5 ft Two-Handed Weapon. +3 vs AR. Hit: 12 (2d8+3) sharp. Battle Axe. Reach 5 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 7 (1d8+3) sharp, or 8 (1d10+3) sharp if using two hands. | |||||
OR the Minotaur Berseker can take the following action. | |||||
| Frenzy. The Minotaur Berzeker makes a Battle Axe attack against each creature within 5 ft of it. | |||||
| Reactions | |||||
| Exploit (1/Round). The Minotaur can Exploit. | |||||