Lamassu: Difference between revisions
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| colspan="3" |'''[[Armor]] Rating''' 19 | | colspan="3" |'''[[Armor]] Rating''' 19 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Divine 4, [[Primal]] 6, [[Psionic]] 6 '''Immune''' Nonmagical [[Weapons]], Psychic | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 372 | | colspan="3" |'''Hit Points''' 372 | ||
| colspan="3" |''' | | colspan="3" |'''Vulnerable''' [[Arcane]] 1, [[Occult]] 1 | ||
|- | |- | ||
| colspan="3" |'''Speed''' 40 ft, Fly 120 ft | | colspan="3" |'''Speed''' 40 ft, Fly 120 ft | ||
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! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |'''Divine Origins.''' If the Lamassu reaches 0 HP on any plane besides the Celestial Sea, its body dissolves into light. It reforms in the Celestial Sea after 1d4 months. | | colspan="6" |'''Divine Origins.''' If the Lamassu reaches 0 HP on any plane besides the Celestial Sea, its body dissolves into light. It reforms in the Celestial Sea after 1d4 months. If the Lamassu reaches 0 HP in the Celestial Sea, it dies permanently. | ||
If the Lamassu reaches 0 HP in the Celestial Sea, it dies permanently. | |||
'''Planeswalker (1/Week).''' The Lamassu can enter a new plane of existence, appearing within 5 miles of where it wishes to appear. It can take up to 6 willing creatures with it. | '''Planeswalker (1/Week).''' The Lamassu can enter a new plane of existence, appearing within 5 miles of where it wishes to appear. It can take up to 6 willing creatures with it. | ||
'''Innate Divinity.''' The Lamassu can cast the following divine spells innately. | '''Innate Divinity.''' The Lamassu can cast the following divine spells innately. | ||
* (At Will) [[Censure]], [[Compel Truth]], Inspire Fervor | * (At Will) [[Censure]], [[Compel Truth]], [[Inspire Fervor]] | ||
* (3/Day) [[Burst of Healing]], [[Daylight]], [[Demoralize]], [[Order]] | * (3/Day) [[Burst of Healing]], [[Daylight]], [[Demoralize]], [[Order]] | ||
* (1/Day) [[Banish]], [[Decree]] | * (1/Day) [[Banish]], [[Decree]] | ||
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| colspan="6" |'''Move.''' The Lamassu can move up to its speed. | | colspan="6" |'''Move.''' The Lamassu can move up to its speed. | ||
'''Hooves.''' ''Reach 10 ft, Natural Weapon.'' +8 vs AR. '''Hit:''' 15 (2d6+8) sharp. | '''Hooves.''' ''Reach 10 ft, Natural Weapon.'' +8 vs AR. '''Hit:''' 15 (2d6+8) sharp. | ||
'''Minor Spell.''' The Lamassu can cast one of its at will spells. | '''Minor Spell.''' The Lamassu can cast one of its at will spells. | ||
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| colspan="6" |'''Move.''' The Lamassu can move up to its speed. | | colspan="6" |'''Move.''' The Lamassu can move up to its speed. | ||
'''Hooves.''' | '''Hooves.''' ''Reach 10 ft, Natural Weapon.'' +8 vs AR. '''Hit:''' 15 (2d6+8) sharp. | ||
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| colspan="6" | | | colspan="6" | | ||
==== '''''...AND''' take the following action.''==== | ==== '''''...AND''' take ONE of the following action.''==== | ||
|- | |- | ||
| colspan="6" |'''Roar (Recharge 5).''' ''120 ft Radius, Natural Weapon.'' +6 vs WILL of each hostile creature in the radius. '''Hit:''' The target becomes Frightened Shaken until the end of its next turn.Major Spell. The Lamassu can cast one of its expendable spells. | | colspan="6" |'''Roar (Recharge 5).''' ''120 ft Radius, Natural Weapon.'' +6 vs WILL of each hostile creature in the radius. '''Hit:''' The target becomes Frightened Shaken until the end of its next turn. | ||
'''Major Spell.''' The Lamassu can cast one of its expendable spells. | |||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
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| colspan="6" |'''Exploit (1/Round).''' The Lamassu can Exploit. | | colspan="6" |'''Exploit (1/Round).''' The Lamassu can [[Actions#Advanced Maneuvers|Exploit]]. | ||
|} | |} | ||
Latest revision as of 16:50, 14 April 2024
Revered as sage guides of the desert realms, Lamassus have the body of a bull, the head of a man, and the wings of a great eagle. These majestic creatures represent a balance of intelligence, strength, and a free spirit. They can be quite unpredictable, but will usually offer help to lost travelers after quizzing the travelers with obscure and convoluted riddles.
Lamassu | |||||
|---|---|---|---|---|---|
| Monster Level: 32 | |||||
| Huge. Celestial, Monstrosity (Divine) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 8 | 8 | 2 | 4 | 8 | 6 |
| Ref: 18 | Fort: 12 | Ant: 14 | Log: 18 | Will: 16 | |
| Armor Rating 19 | Resist Divine 4, Primal 6, Psionic 6 Immune Nonmagical Weapons, Psychic | ||||
| Hit Points 372 | Vulnerable Arcane 1, Occult 1 | ||||
| Speed 40 ft, Fly 120 ft | Senses Darkvision 120 ft | ||||
| Skills (CHA) Persuading +5 | Traits Immutable, Iron Will, Steel Mind, Unerring Mind | ||||
| Features | |||||
| Divine Origins. If the Lamassu reaches 0 HP on any plane besides the Celestial Sea, its body dissolves into light. It reforms in the Celestial Sea after 1d4 months. If the Lamassu reaches 0 HP in the Celestial Sea, it dies permanently.
Planeswalker (1/Week). The Lamassu can enter a new plane of existence, appearing within 5 miles of where it wishes to appear. It can take up to 6 willing creatures with it. Innate Divinity. The Lamassu can cast the following divine spells innately.
| |||||
| Actions | |||||
The Lamassu can take FIVE of the following actions, or take the same action five times. | |||||
| Move. The Lamassu can move up to its speed.
Hooves. Reach 10 ft, Natural Weapon. +8 vs AR. Hit: 15 (2d6+8) sharp. Minor Spell. The Lamassu can cast one of its at will spells. | |||||
OR the Lamassu can take TWO of the following actions, or take the same action twice... | |||||
| Move. The Lamassu can move up to its speed.
Hooves. Reach 10 ft, Natural Weapon. +8 vs AR. Hit: 15 (2d6+8) sharp. | |||||
...AND take ONE of the following action. | |||||
| Roar (Recharge 5). 120 ft Radius, Natural Weapon. +6 vs WILL of each hostile creature in the radius. Hit: The target becomes Frightened Shaken until the end of its next turn.
Major Spell. The Lamassu can cast one of its expendable spells. | |||||
| Reactions | |||||
| Exploit (1/Round). The Lamassu can Exploit. | |||||