Chapter 1: The Blood Sun Rises: Difference between revisions

no edit summary
(Created page with "''Kings of Tyranny'' begins with a brutal attack on a small, poorly defended village. The heroes that survive will go on to embark on a grand adventure to rally the free nations and declare war on the aggressor: Godking Assurgazzar, immortal lord of Brazodir. Many of the players’ heroes will die in this chapter, so it is important that they each come with at least six heroes ready for the fight. If you and your table do not wish to start the campaign in such a bloody...")
 
No edit summary
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Kings of Tyranny|[Back to Kings of Tyranny]]]
''[[Kings of Tyranny]]'' begins with a brutal attack on a small, poorly defended village. The heroes that survive will go on to embark on a grand adventure to rally the free nations and declare war on the aggressor: [[Godking]] Assurgazzar, immortal lord of Brazodir.
''[[Kings of Tyranny]]'' begins with a brutal attack on a small, poorly defended village. The heroes that survive will go on to embark on a grand adventure to rally the free nations and declare war on the aggressor: [[Godking]] Assurgazzar, immortal lord of Brazodir.


Line 9: Line 11:
Having set the stage, ask each player to contribute to the description of this town, perhaps narrating a day in the life of one or more of the heroes that they created. Encourage them to mention multiple heroes in this narration, as it will give all of the players a better sense of the town’s lifeblood.
Having set the stage, ask each player to contribute to the description of this town, perhaps narrating a day in the life of one or more of the heroes that they created. Encourage them to mention multiple heroes in this narration, as it will give all of the players a better sense of the town’s lifeblood.


As they contribute to the narration of this town, incorporate the following NPCs into their world. These NPCs will each die in the beginning of the attack. They possess magic items that the heroes can acquire, which will help them even the playing field against their powerful foes. Each magic item described in these NPCs’ information can be found in Appendix B.
As they contribute to the narration of this town, incorporate the following NPCs into their world. These NPCs will each die in the beginning of the attack. They possess [[Magic Items|magic items]] that the heroes can acquire, which will help them even the playing field against their powerful foes. Each magic item described in these NPCs’ information can be found in Appendix B.


'''Nin-Kagina,''' ''elder [[augur]].'' Nin-Kagina is an eccentric soothsayer whose wisdom often comes out as inscrutable rhymes. Children like her, but many adults find her confusing advice frustrating. She is a [[halfling]], and her back has stooped with age, making her appear incredibly short. Nin-Kagina typically dresses in drab burlap robes with a deep hood that shades her face, and she can always be seen with a silver fish ring on her finger.
'''Nin-Kagina,''' ''elder [[augur]].'' Nin-Kagina is an eccentric soothsayer whose wisdom often comes out as inscrutable rhymes. Children like her, but many adults find her confusing advice frustrating. She is a [[halfling]], and her back has stooped with age, making her appear incredibly short. Nin-Kagina typically dresses in drab burlap robes with a deep hood that shades her face, and she can always be seen with a silver fish ring on her finger.
Line 22: Line 24:


'''Fiddly,''' ''traveling [[merchant]].'' A nonbinary halfling who has primarily mundane trinkets for sale. Fiddly also has one magic item: the screaming wand. Fiddly wouldn’t sell this item, instead using it to protect themself when traveling.
'''Fiddly,''' ''traveling [[merchant]].'' A nonbinary halfling who has primarily mundane trinkets for sale. Fiddly also has one magic item: the screaming wand. Fiddly wouldn’t sell this item, instead using it to protect themself when traveling.


Once it seems that the players are [[grounded]] in the setting, transition to the dawn of the devastating attack.
Once it seems that the players are [[grounded]] in the setting, transition to the dawn of the devastating attack.
Line 58: Line 61:
On [[Initiative]] count 0, check the number of active hostile humanoids. If it is less than the number of players, roll on the table below and add new hostile humanoids to the battlefield accordingly. These humanoids should appear in an unoccupied space no closer than 40 ft from any heroes.
On [[Initiative]] count 0, check the number of active hostile humanoids. If it is less than the number of players, roll on the table below and add new hostile humanoids to the battlefield accordingly. These humanoids should appear in an unoccupied space no closer than 40 ft from any heroes.
{| class="wikitable"
{| class="wikitable"
|'''1d10'''
!'''1d10'''
|'''Enemy'''
!'''Enemy'''
|-
|-
|1-4
|1-4
Line 93: Line 96:
== The Village ==
== The Village ==
Below is a numbered battle map of the village. This map includes several environmental resources that will give clever heroes an edge over the sheer power of the dinosaurs attacking them. The Brazodontus enters the map from the western breach.
Below is a numbered battle map of the village. This map includes several environmental resources that will give clever heroes an edge over the sheer power of the dinosaurs attacking them. The Brazodontus enters the map from the western breach.
[[File:KoT - Grovecleft Attacked.jpg|frameless|540x540px]]
[[:File:KoT - Grovecleft Attacked.jpg]]


=== The Huts ===
=== The Huts ===
Line 113: Line 120:
'''HP''' 20
'''HP''' 20


'''AR''' 12 '''REF''' 7 '''FORT''' 12
'''AR''' 12   '''REF''' 7   '''FORT''' 12


'''Resist''' Physical 3 '''DT''' 8
'''Resist''' Physical 3 '''DT''' 8
Line 199: Line 206:
Challenge your heroes with any of the following combat encounters. Rather than playing out every day of their journey, highlight one particularly dangerous day that has two or three of these combat encounters. All of these monsters have stats in AB:tFS chapter 5.
Challenge your heroes with any of the following combat encounters. Rather than playing out every day of their journey, highlight one particularly dangerous day that has two or three of these combat encounters. All of these monsters have stats in AB:tFS chapter 5.
{| class="wikitable"
{| class="wikitable"
|'''d4'''
!'''d4'''
|'''Encounter'''
!'''Encounter'''
|-
|-
|1
|1
Line 218: Line 225:
Have each of the heroes make a DEX, INT, or AWR check. If they have a skill with the Survival tag, they may use it. Take the average of their rolls to determine how fatigued the heroes are. They gain this Fatigue over the course of several consecutive days based on their rolls.
Have each of the heroes make a DEX, INT, or AWR check. If they have a skill with the Survival tag, they may use it. Take the average of their rolls to determine how fatigued the heroes are. They gain this Fatigue over the course of several consecutive days based on their rolls.
{| class="wikitable"
{| class="wikitable"
|'''DC'''
!'''DC'''
|'''Fatigue Gained'''
!'''Fatigue Gained'''
|-
|-
|8 or fewer
|8 or fewer