Ancerratops: Difference between revisions

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| colspan="6" |'''Shield-Head.''' At the end of each of the Ancerratop's turns, it choose which direction it is facing. It has +8 DT against [[damage]] from attacks originating in a 90 ft cone from the direction that the Ancerratops is facing.  
| colspan="6" |'''Shield-Head.''' At the end of each of the Ancerratop's turns, it choose which direction it is facing. It has +8 DT against [[damage]] from attacks originating in a 90 ft cone from the direction that the Ancerratops is facing.  
'''Psionic Dinosaur.''' Using AWR, the Ancerratops can cast the following [[Primal]] and Psionic spells. All spells cast in this way count as Psionic.  
'''Psionic Dinosaur.''' Using AWR, the Ancerratops can cast the following [[Primal]] and [[Psionic Spells|Psionic spells]]. All spells cast in this way count as Psionic.  


* (At Will) [[Detect Truth]], [[Distract]], [[Far Sense]], [[Lesser Telekinesis]], [[Psychonavigation]]
* (At Will) [[Detect Truth]], [[Distract]], [[Far Sense]], [[Lesser Telekinesis]], [[Psychonavigation]]
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==== ''The ANCERRATOPS can MOVE and take THREE of the following actions, or the same action three times.'' ====
==== ''The Ancerratops can MOVE and take THREE of the following actions, or the same action three times.'' ====
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| colspan="6" |'''Move.'''  The [[Allosaurus]] can move up to its speed.  
| colspan="6" |'''Move.'''  The Ancerratops can move up to its speed.  
'''Slam.''' ''Reach 15 ft Natural Weapon.'' +6 vs AR. '''Hit:''' 17 (2d10+6) blunt.  
'''Slam.''' ''Reach 15 ft Natural Weapon.'' +6 vs AR. '''Hit:''' 17 (2d10+6) blunt.  


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==== '''''OR''' the ANCERRATOPS can MOVE and take ONE the following actions.'' ====
==== '''''OR''' the Ancerratops can MOVE and take ONE the following actions.'' ====
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| colspan="6" |'''Charge.''' The Ancerratops moves up to its speed, then makes an attack against a creature or object within 5 ft of it at the end of its movement. It gains +1 TA on this attack per 10 ft moved. ''Reach 5 ft Natural Weapon.'' +6 vs REF. '''Hit:''' 51 (10d8+6) sharp. The creature falls prone if it is Gargantuan or smaller and is Dazed until the end of its next turn.  
| colspan="6" |'''Charge.''' The Ancerratops moves up to its speed, then makes an attack against a creature or object within 5 ft of it at the end of its movement. It gains +1 TA on this attack per 10 ft moved. ''Reach 5 ft Natural Weapon.'' +6 vs REF. '''Hit:''' 51 (10d8+6) sharp. The creature falls prone if it is Gargantuan or smaller and is Dazed until the end of its next turn.