Dinosaur Wrangler Ranger: Difference between revisions
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'''''Level 30:''''' Dinosaurs bonded to you with this feature are bonded indefinitely until you release them. You may have up to two indefinitely bonded dinosaurs at a time, and they do not leave you when you bond other dinosaurs using Dinosaur Wrangler. | '''''Level 30:''''' Dinosaurs bonded to you with this feature are bonded indefinitely until you release them. You may have up to two indefinitely bonded dinosaurs at a time, and they do not leave you when you bond other dinosaurs using Dinosaur Wrangler. | ||
|''Ranger, Dinosaur Wrangler, Capstone'' | |''Ranger, Dinosaur Wrangler, Capstone'' | ||
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Info | Info | ||
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| colspan="3" |'''Speed''' 30ft | | colspan="3" |'''Speed''' 30ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
Latest revision as of 22:47, 23 January 2024
Dinosaur Wrangler Track
| Talent | PreReq | Description | Tags |
|---|---|---|---|
| Dinosaur Wrangler | Ranger Entry | You gain a special psionic attack that you can use against dinosaurs. It costs 2 AP, uses your CHA, has a range of 10ft, and targets their LOG. If you are riding the dinosaur, gain a +2 bonus to the attack roll. On a hit, deal 1d8 + CHA nonlethal psychic damage.
If your damage exceeds their total LOG, and if the dinosaur's ML is lower than your Ranger level, you may wrangle the dinosaur. (1/Rest) If it was hostile towards you in the past hour, it is now indifferent towards you and will eventually wander away. If it was indifferent, it now views you as an ally for the next 1d6 x 10 minutes. It will let you ride it during this time. At the end of this time, it wanders away. |
Ranger, Dinosaur Wrangler |
| Know Your Quarry | Dinosaur Wrangler | Gain +2 to all skill checks with the Survival tag that you make when interacting with Dinosaurs (even if you don't otherwise have that skill). | Ranger, Dinosaur Wrangler |
| Nimble Dodge | Know Your Quarry | Gain Resist X against attacks made by Dinosaurs, where X equals their number of sizes larger than you. | Ranger, Dinosaur Wrangler |
| Climb Beast | Nimble Dodge | Gain +4 Animal Handling. When adjacent to a Dinosaur, you may make an Animal Handling check vs a DC equal to 10 + the dinosaur's ML. If successful, you can climb the dinosaur, spending 1 AP for every size it is larger than you to do so.
The dinosaur can attempt to shake you off as though you are Grappling it. |
Ranger, Dinosaur Wrangler |
| Primeval Companion | Climb Beast | You have wrangled a dinosaur to be your companion. Your dinosaur has stats shown after this talent track. It acts immediately after you in Initiative.
When you Take a Rest, you may change your dinosaur's type. (1/Month) |
Ranger, Dinosaur Wrangler |
| Dinosaur Wrangler II | Primeval Companion | When you successfully use your Dinosaur Wrangler ability and the dinosaur views you favorably, it remains with you for 1d6 hours.
You may use Dinosaur Wrangler 2/Rest, but if you use the feature while you already have a dinosaur ally, that ally immediately wanders away. |
Ranger, Dinosaur Wrangler |
| Nimble Dodge II | Dinosaur Wrangler II | Nimble Dodge becomes: Resist 2X against attacks made by Dinosaurs, where X equals their number of sizes larger than you. | Ranger, Dinosaur Wrangler |
| Break in the Mount | Nimble Dodge II | When a Dinosaur tries to buck you off as though escaping a Grapple, you may spend 1 Reactive AP to make an Animal Handling check. If the result is higher than your defense against the Grapple, you may use your Animal Handling check instead. | Ranger, Dinosaur Wrangler |
| Primeval Companion II | Break in the Mount | Your Primeval Companion gains an additional feature based on its type. This replaces their bonus from the Primeval Companion talent.
You may change your dinosaur's type 1/Week. |
Ranger, Dinosaur Wrangler |
| Primeval Companion III | Primeval Companion II | When you change your Primeval Companion's type, you may choose for it to be any Dinosaur whose ML is no greater than 1/4 your Ranger level. | Ranger, Dinosaur Wrangler |
| Break in the Mount II | Primeval Companion III | CHA/Rest, when you spend Reactive AP to use Break in the Mount, you may make a Dinosaur Wrangler attack as part of the same reactive action. | Ranger, Dinosaur Wrangler |
| Nimble Dodge III | Break in the Mount II | Nimble Dodge becomes: Resist 3X against attacks made by Dinosaurs, where X equals their number of sizes larger than you. | Ranger, Dinosaur Wrangler |
| Dinosaur Wrangler III | Nimble Dodge III | When you successfully use your Dinosaur Wrangler ability and the dinosaur views you favorably, it remains with you for 2d8 hours.
You may use Dinosaur Wrangler 3/Rest, but if you use the feature while you already have a dinosaur ally, that ally immediately wanders away. |
Ranger, Dinosaur Wrangler |
| Primeval Companion IV | Dinosaur Wrangler III | When you change your Primeval Companion's type, you may choose for it to be any Dinosaur whose ML is no greater than 1/3 your Ranger level. | Ranger, Dinosaur Wrangler |
| Dinosaur Master | Primeval Companion IV | When you use Dinosaur Wrangler to make a dinosaur allied with you, instead of the normal duration, it is allied with you for 31-X days, where X = its ML. This dinosaur will not leave you even if you during this duration use Dinosaur Wrangler on other dinosaurs, unless you release it from your alliance over the course of a Recoup.
You may not use this feature while a dinosaur is currently bonded to you with it. Level 30: Dinosaurs bonded to you with this feature are bonded indefinitely until you release them. You may have up to two indefinitely bonded dinosaurs at a time, and they do not leave you when you bond other dinosaurs using Dinosaur Wrangler. |
Ranger, Dinosaur Wrangler, Capstone |
Info
| Primeval Companion | |||||
|---|---|---|---|---|---|
| Medium. Beast (Dinosaur) | |||||
| STR | DEX | END | AWR | INT | CHA |
| X | 1 | X | X | -3 | -2 |
| Ref: 12 | Fort: 10+X | Ant: 10+X | Log: 7 | Will: 8 | |
| X = your CHA | |||||
| Armor Rating 12 | |||||
| Hit Points 4x your Ranger level | Vulnerable Psychic 2 | ||||
| Speed 30ft | |||||
| Actions | |||||
The Primeval Companion can take ONE of the following actions. | |||||
| Move. The Primeval Companion can move up to its speed.
Slam. Reach 5ft Natural Weapon. +STR vs AR. Hit: 1d6+STR blunt. | |||||
You may modify your dinosaur by choosing one of the following types: Biped, Grazer, Hunter, or Longneck. Modify your dinosaur’s stats accordingly.
| Primeval Companion | Primeval Companion II |
|---|---|
BipedThe Primeval Companion gains the following modifications. Speed. The Primeval Companion’s speed increases by 10 ft. MCAP. The Primeval Companion has 2 MCAP. |
BipedThe Primeval Companion gains the following modifications. Speed. The Primeval Companion’s speed increases by 10ft. MCAP. The Primeval Companion has 3 MCAP. Specialty. The Primeval Companion gains one additional bonus of your choice:
|
GrazerThe Primeval Companion gains the following modifications. Size. The Primeval Companion is Large. MCAP. The Primeval Companion has 2 MCAP. Beast of Burden. The Primeval Companion can carry an additional 4 Unwieldy items. |
GrazerThe Primeval Companion gains the following modifications. Size. The Primeval Companion is Large. HP. The Primeval Companion’s HP is 5x your Ranger level. MCAP. The Primeval Companion has 2 MCAP. Beast of Burden. The Primeval Companion can carry an additional 4 Unwieldy items. Specialty. The Primeval Companion gains one additional bonus of your choice:
|
HunterThe Primeval Companion gains the following modifications. Speed. The Primeval Companion’s speed increases by 5ft. Claws. The Primeval Companion’s Slam attack does sharp damage. Bite. The Primeval Companion has a special Bite attack. If it makes the attack, it cannot take any actions on its next turn, even if it misses. +STR vs REF. Hit: 2d6+STR sharp and the creature falls Prone. |
HunterThe Primeval Companion gains the following modifications. Speed. The Primeval Companion’s speed increases by 5ft. Claws. The Primeval Companion’s Slam attack does sharp damage. Specialty. The Primeval Companion gains one additional bonus of your choice:
|
LongneckThe Primeval Companion gains the following modifications. Size. The Primeval Companion is Huge. HP. The Primeval Companion’s HP is 5x your Ranger level. Beast of Burden. The Primeval Companion can carry an additional 8 Unwieldy items. Eye in the Sky. While conscious, the Primeval Companion cannot be Completely Surprised. |
LongneckThe Primeval Companion gains the following modifications. Size. The Primeval Companion is Gargantuan. HP. The Primeval Companion’s HP is 6x your Ranger level. Beast of Burden. The Primeval Companion can carry an additional 12 Unwieldy items. Eye in the Sky. The Primeval Companion cannot be Completely Surprised while conscious. Trample. The Primeval Companion may make a special attack after it moves, targeting each creature that was within 5ft of it during its movement. It may make this attack 1/Recoup. +STR vs REF. Hit: 2d10+STR blunt and the creature is Dazed until the end of its next turn. |