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| colspan="6" |''Medium. Humanoid'' | | colspan="6" |''Medium. Humanoid'' | ||
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! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
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| colspan="3" |'''[[Armor]] Rating''' 12 | | colspan="3" |'''[[Armor]] Rating''' 12 | ||
| colspan="3" | | | colspan="3" |'''Senses''' Blindsight 90 ft | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 40 | | colspan="3" |'''Hit Points''' 40 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 45 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (STR) Sprinting +6 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |'''Hivemind.''' Clikkiri know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance. | | colspan="6" |'''Hivemind.''' Clikkiri know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance. | ||
'''Corrosive Blood.''' When the Clikkiri takes sharp [[damage]], all creatures within | '''Corrosive Blood.''' When the Clikkiri Scorpion takes sharp [[damage]], all creatures within 5 ft of it must make a DC 13 END check or take 2 (1d4) corrosive. | ||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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==== ''The Clikkiri can take TWO of the following actions, or take the same action '''twice.''''' ==== | ==== ''The Clikkiri can take TWO of the following actions, or take the same action '''twice.''''' ==== | ||
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| colspan="6" |'''Move.''' The Clikkiri can move up to its speed. | | colspan="6" |'''Move.''' The Clikkiri Scorpion can move up to its speed. | ||
'''Stinger.''' ''Reach | '''Stinger.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 2 (1d4) sharp, and a secondary attack: +3 vs FORT. '''Hit:''' The target becomes paralyzed until the end of its next turn. | ||
'''Caustic Spit.''' ''Ranged | '''Caustic Spit.''' ''Ranged 60 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 7 (1d6+4) corrosive and the target becomes Sickened until the end of its next turn. | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |'''Exploit (1/Round).''' The Clikkiri can Exploit. | | colspan="6" |'''Exploit (1/Round).''' The Clikkiri Scorpion can [[Actions#Advanced Maneuvers|Exploit]]. | ||
|} | |} | ||