Knight: Difference between revisions

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=== '''Staring Equipment''' ===
=== '''Staring Equipment''' ===
If you take this profession when you create your character, gain the following gear, in addition to the equipment you gained based on your background: rucksack, one large blade, chainmail armor, signet ring, bedroll, mess kit, clothes (simple), embroidered hooded cloak, rations (5), torches (5), tinderbox, 50 ft rope, waterskin
If you take this profession when you create your character, gain the following gear, in addition to the equipment you gained from your background: rucksack, one large blade, chainmail armor, signet ring, bedroll, mess kit, clothes (simple), embroidered hooded cloak, rations (5), torches (5), tinderbox, 50 ft rope, waterskin


=== '''Skills''' ===
=== '''Skills''' ===
Each time you gain a rank in the Knight profession (including rank 1), gain +3 Investigating, and +1 in three different skills of your choice from below:  
Each time you gain a rank in the Knight profession (including rank 1), gain +3 Investigating, and +1 in three of the following skills:  


• <u>Athleticism</u>: Applied Force, Athletics, Sprinting  
• <u>Athleticism</u>: Applied Force, Athletics, Sprinting  
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=== '''Rank 1''' ===
=== '''Rank 1''' ===
Once per week in any friendly settlement, you may make a Persuading or Perceiving roll (DC12) to seek out citizens in need of your services. These quests can range from arbitrating family disputes to hunting dangerous creatures to offering protective services to minor nobles or merchants, and successfully completing them will generate +1 Goodwill with that settlement.
Once per week in any friendly settlement, you may make a CHA/Persuading or AWR/Perceiving check to seek out citizens in need of your services (DC 12). These quests can range from arbitrating family disputes to hunting dangerous creatures to offering protective services to minor nobles or merchants, and successfully completing them will generate +1 Goodwill with that settlement.


=== '''Rank 2''' ===
=== '''Rank 2''' ===
Your name and reputation has attracted a number of young hopefuls and you may choose to bring one [[Knight in Training: Page|Page]] into your employ. This page will travel with you as your attendant, follow reasonable and lawful commands, and take their Initiative immediately after yours in combat. They will hold you in positive regard until you give them a reason not to.  
Your name and reputation has attracted a number of young hopefuls and you may choose to bring one [[Page]] into your employ. This page will travel with you as your attendant, follow reasonable and lawful commands, and take their Initiative immediately after yours in combat. They will hold you in positive regard until you give them a reason not to.  


Completed quests now come with an additional monetary reward of 2d10 sc.
Completed quests now come with a monetary reward of 2d10 sc.


=== '''Rank 3''' ===
=== '''Rank 3''' ===
You now have enough standing to promote your Page to a [[Knight in Training: Squire|Squire]]. This squire will travel with you as your servant and has a simple set of weapons and armor with which they are proficient. They will follow reasonable and lawful commands, and take their Initiative immediately after yours in combat.  
You now have enough standing to promote your page to a [[Knight in Training: Squire|Squire]]. This squire will travel with you as your servant and has a simple set of weapons and armor with which they are proficient. They will follow reasonable and lawful commands, and take their Initiative immediately after yours in combat.  


You have attracted the attention of a local lord or knightly order that seeks to enlist you to their service. They will provide you with modest accommodations of food and lodging on their property as well as a monthly stipend of 1d10+10 sc. Your lord or order may occasionally approach you with tasks and expects you to serve their interests.
You have attracted the attention of a local lord or knightly order that seeks to enlist you to their service. They will provide you with modest accommodations of food and lodging on their property as well as a monthly stipend of 1d10+10 sc. Your lord or order may occasionally approach you with tasks and expects you to serve their interests.


=== '''Rank 4''' ===
=== '''Rank 4''' ===
You have achieved the standing of a Knight-Regent and may take up to five [[Knight (NPC)|Knights]] (Monster Level 3) into your own employ. These Knights view you as a trusted leader and friend and will follow your reasonable and lawful commands but they will not regularly travel with you.  
You have achieved the standing of a Knight-Regent and may take up to five [[Knight (NPC)|Knights]] into your own employ. These knights view you as a trusted leader and friend and will follow your reasonable and lawful commands but they will not regularly travel with you. Every week these knights operate in a given region they will generate +1 Goodwill and bring in enough monetary revenue to maintain their own equipment, room, and board.  


Every week these knights operate in a given region they will generate +1 Goodwill and bring in enough monetary revenue to maintain their own equipment, room, and board.
Additionally, as part of this benefit, you may immediately gain one rank in the Honorable profession.


Additionally, you may take rank 1 of the Honorable profession, including all starting equipment and skills.
=== '''Rank 5''' ===
You are now considered a Knight-Commander and may take up to eleven Knights into your employ. These knights view you as a trusted leader and friend and will follow your reasonable and lawful commands but they will not regularly travel with you.  


=== '''Rank 5''' ===
You may issue a quest that will call all knights to your service. They will travel with and protect you, taking their Initiative directly after yours in combat, in direct pursuit of the quest’s completion. You may issue a quest once every six months.
You are now considered a Knight-Commander and may take up to 11 knights into your employ. These knights view you as a trusted leader and friend and will follow your reasonable and lawful commands but they will not regularly travel with you.  


You may issue a quest that will call all knights to your service. They will travel with and protect you, taking their Initiative directly after yours in combat, in direct pursuit of the quest’s completion.
Quest examples are: to destroy a powerful monster, overthrow an evil tyrant, or to protect a community from an impending attack, but may include any task in service to your home kingdom or knight order tenants.


Quest examples are: to destroy a powerful monster, overthrow an evil tyrant, or to protect a community from an impending attack, but may include any task in service to your home kingdom or knight order tenants. Once you issue such a quest, you cannot do so again for six months.
''*Updated to v1.2''
{| class="wikitable"
{| class="wikitable"
|+
|+
!Core Professions
!Core Professions
|[[Archivist]] • [[Barrister]] • [[Charlatan]] • [[Clergy]] • [[Entertainer]] • [[Guard]] • [[Honorable]] • [[Inquisitor]] • [[Knight]] • [[Nomad]] • [[Physician]] • [[Pioneer]] • [[Sailor]] • [[Soldier]] • [[Trader]] • [[Thief]] • [[Thug]]
|[[Archivist]] • [[Barrister]] • [[Charlatan]] • [[Clergy]] • [[Entertainer]] • [[Guard]] • [[Honorable]] • [[Inquisitor]] • [[Knight]] • [[Nomad]] • [[Physician]] • [[Pioneer]] • [[Sailor]] • [[Soldier]] • [[Thief]] • [[Thug]] • [[Trader]]
|-
|-
!Other Professions
!Other Professions
|[[Archivist: Librarian]] • [[Bartender]] • [[Blacksmith]] • [[Courtesan]]
|[[Archivist: Librarian]] • [[Barrister: Enhanced]] • [[Bartender]] • [[Blacksmith]] • [[Courtesan]] • [[Physician: Enhanced]]
|}
|}
[[Category:Profession]]
[[Category:Profession]]
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