Undead: Difference between revisions

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===Undead in Society===
===Undead in Society===
While the undead are rare in the wider world, societal views on undead vary widely from culture to culture and spread the gambit of outright hostility to ritualistic honor. Some societies treat undead like they do their family elders, and others actively hunt them down out of fear or prejudice. In general though, the undead are respected for their direct knowledge of the past and their unwavering nature.
While the undead are rare in the wider world, societal views on undead vary widely from culture to culture and spread the gamut of outright hostility to ritualistic honor. Some societies treat undead like they do their family elders, and others actively hunt them down out of fear or prejudice. In general though, the undead are respected for their direct knowledge of the past and their unwavering nature.


===Undead Traits===
===Undead Traits===
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!Feature
!Feature
!Discreption
!Description
|-
|-
|'''Undying Constitution'''
|'''Undying Constitution'''
|As an undead you do not need to eat, drink, or breathe to sustain yourself. You must Rest, but you do not sleep and instead enter a state of suspended animation. You are immune to sleep effects.
|As an undead you do not need to eat, drink, or breathe to sustain yourself. You must Rest, but you do not sleep and instead enter a state of suspended animation. You are Immune to magical sleep effects.
|-
|-
|'''Memories of Life'''
|'''Memories of Life'''
|You may choose one option from any other list of lineage features (not including a lineage's base features). This represents your lineage before becoming an undead. Such lineage feature cannot have Prerequisites.
|You may choose one feature from any other list of lineage features (not including a lineage’s base features). This represents your lineage before becoming an undead. Such a lineage feature cannot have prerequisites.  
''<small><nowiki>*</nowiki>VotEN addendum: You cannot choose Dhampir for your selection.</small>''
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|'''Blood Drinker II'''
|'''Blood Drinker II'''
|Blood Drinker
|Blood Drinker
|While gaining benefits from Blood Drinker, you appear to be a healthy version of the lineage chosen with Memories of Life. You pass most sensory inspections, but magical inspections still reveals your true nature. Additionally, while under the effects of Blood Drinker, regain 1d4 HP whenever you Recoup and are Bloodied.
|While gaining benefits from Blood Drinker, you appear to be a healthy version of the lineage chosen with Memories of Life. You pass most sensory inspections, but magical inspections still reveal your true nature. Additionally, while under the effects of Blood Drinker, regain +1d4 HP whenever you Recoup and are Bloodied.
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|'''Captivating Gaze'''
|'''Captivating Gaze'''
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|
|Your eyes now shine with a faint unholy light. You may attempt to charm a non- undead humanoid with your hypnotic gaze. To do so, make a CHA attack vs the WILL of a humanoid within 15 ft of you. If you hit, then the humanoid is Charmed. A Charmed humanoid views you as a dear friend and does anything they can to obey a reasonable request. This effect lasts for one hour or until the creature takes damage.  
|Your eyes now shine with a faint unholy light. Gain the Captivating Gaze ability.
 
* '''Captivating Gaze (CHA/Rest).''' Spend 3 AP to attempt to charm a humanoid with your hypnotic gaze. Make a CHA attack against the WILL of a humanoid within 15 ft of you. On a hit, the target is Charmed. This effect lasts for one hour or until the creature takes damage. This does not work on humanoids with the undead tag.
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|-
|'''Captivating Gaze II'''
|'''Captivating Gaze II'''
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|'''Claws'''
|'''Claws'''
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|Your fingernails grow long, sharp, and jagged, and your hands take on an emaciated tenor. Gain a special attack that costs 2 AP and deals 1d4 sharp damage on a hit. This is considered a natural weapon, and you use your choice of STR or DEX for the attack and damage rolls.
|Your fingernails grow long, sharp, and jagged, and your hands take on an emaciated tenor. Gain a special attack.
 
* '''''Claws:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit''': 1d4+STR or DEX sharp damage.
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|'''Corpse Eater'''
|'''Corpse Eater'''
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|
|(END/Rest) By spending 3 AP, you may consume a portion of any non-undead humanoid and immediately regain hit points equal to your level. Additionally, when consuming a non-undead corpse, gain one memory tied to strong emotions from that humanoid’s life, determined by the MC.  
|Gain the Corpse Eater ability.
 
* '''Corpse Eater (END/Rest).''' Spend 3 AP to consume a portion of any non-undead humanoid and immediately regain HP equal to your level. Additionally, when consuming a non-undead corpse, gain one memory tied to strong emotions from that humanoid’s life, determined by the MC.
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|-
|'''Creature of the Night'''
|'''Creature of the Night'''
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|
|(1/Rest)  Cats, dogs, horses, and other domesticated animals always treat you with hostility and fear. However, you are never willingly attacked by Bats, Rats, and Wolves. Provided that such creatures naturally live in the area, you may summon one creature from the choices below:
|Cats, dogs, horses, and other domesticated animals always treat you with hostility and fear. However, you are never willingly attacked by bats, rats, and wolves. Gain the Creature of the Night ability.
 
* '''Creature of the Night (1/Rest).''' Provided that such creatures naturally live in the area, you may summon one creature from the following choices. This creature appears in an unoccupied space within 40 ft of you.


* 1 [[Swarm of Bats]]  
* 1 [[Swarm of Bats]]  
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* 1 [[Wolf]]  
* 1 [[Wolf]]  


That creature is friendly towards you and your allies for one hour. At the end of this time, the creature wanders away.
That creature is friendly towards you and your allies for one hour. At the end of this time, the creature wanders away.
|-
|-
|'''Creature of the Night II'''
|'''Creature of the Night II'''
|Creature of the Night
|Creature of the Night
|(1/Rest) When you summon creatures, you may choose more powerful creatures, choosing from the original options or from:
|When you summon creatures using Creature of the Night, you may choose more powerful creatures, choosing from the original options or from:


* 1 [[Dire Wolf]]  
* 1 [[Dire Wolf]]  
* 1 Dire Bat  
* 1 Dire Bat (stats of [[Screech Owl]])
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|-
|'''Darkvision'''
|'''Darkvision'''
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|
|You can see in darkness to a limit, even without any light sorce. You cannot discern color while using your darkvision.  While using darkvision, you can see up to 30 ft, and then are blind beyond that point.
|You can see in darkness to a limit, even without any light source. Gain 30 ft of Darkvision.
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|-
|'''Jolt of life'''
|'''Jolt of life'''
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|(1/Rest) After taking lighting damage from any source, you may gain +3 AP at the start of your next turn.
|Gain the Jolt of Life ability.
 
* '''Jolt of Life (1/Rest).''' After taking lightning damage from any source, you may gain +3 AP at the start of your next turn.
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|'''Jolt of Life II'''
|'''Jolt of Life II'''
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|'''Touch of the Grave'''
|'''Touch of the Grave'''
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|You can make a special attack against a living creature. Spend 3 AP to make a melee attack using END against a living creature’s FORT. If you hit, the target becomes Paralyzed until the end of their next turn.
|Gain a special attack against living creatures.  
 
* '''''Touch of the Grave:''''' (3 AP) ''Reach 5 ft Natural Weapon.'' +END vs FORT. '''Hit:''' The target becomes Suppressed until the end of their next turn.
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|'''Unholy Fortitude'''
|'''Unholy Fortitude'''
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|Gain Resist Occult 3 and Vulnerable Divine 1.
|Gain Resist Occult +3 and Vulnerable Divine +1.
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|}
<nowiki>*</nowiki>''Updated to v1.2''
{| class="wikitable"
{| class="wikitable"
|+
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!Lineages
!Core Lineages
|[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem]] [[Halfling]] • [[Hondu]] • [[Human]] • [[Kettek]] • [[Kleppin]] • [[Raedeen]] • [[Remnant]] • [[Satyr]] • [[Trollkin]] • [[Undead]] • [[Urkou]]
|[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem|Golem •]] [[Halfling]] • [[Hondu]] • [[Human]] • [[Kettek]] • [[Kleppin]] • [[Raedeen]] • [[Remnant]] • [[Satyr]] • [[Trollkin]] • [[Undead]] • [[Urkou]]
|-
!Additional Lineages
|''Harker's:'' [[Batfolk]] • [[Dhampir]] • [[Gretchling]] • [[Hellspawn]]
|}
|}