Glaive of the Tomb Guardian: Difference between revisions

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(Created page with "STR Weapon, Two-Handed, Magical, Rare, Essence 30 Range: '''Reach:''' 10ft '''APC:''' 6-STR (min 2) '''Damage:''' 1d8+2 Sharp The long iron blade of this black-hafted glaive protrudes from the mouth of a leering skull. It has 1 charge and regains its charge at midnight each night. When used to attack undead, this weapon gains +2 to attack and damage rolls. You may spend 4 AP and 1 charge to summon 1d4 Skeletons. These skeletons obey your verbal commands, take...")
 
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STR Weapon, Two-Handed, Magical, Rare, Essence 30 Range:
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'''Reach:''' 10ft
''STR Weapon, Two-Handed, Rare, Essence 30'
 
'''Range:''' Reach 10 ft


'''APC:''' 6-STR (min 2)  
'''APC:''' 6-STR (min 2)  


'''[[Damage]]:''' 1d8+2 Sharp
'''Damage:''' 1d8+2 sharp


The long iron blade of this black-hafted glaive protrudes from the mouth of a leering skull. It has 1 charge and regains its charge at midnight each night.  
The long iron blade of this black-hafted glaive protrudes from the mouth of a leering skull. It has 1 charge and regains its charge at midnight each night.  


When used to attack [[undead]], this weapon gains +2 to attack and damage rolls.  
When used to attack creatures with the undead tag, this weapon gains +2 to attack and damage rolls.
 
You may spend 4 AP and 1 charge to summon 1d4 Skeletons to an unoccupied space within 15 ft of you. These skeletons obey your verbal commands, take their Initiative immediately after you, and last for one hour or until reduced to 0 HP.
 


You may spend 4 AP and 1 charge to summon 1d4 Skeletons. These skeletons obey your verbal commands, take their [[initiative]] immediately after you, and last for one hour or until reduced to 0 HP.




[[Magic Items]]
[[Magic Items]]

Latest revision as of 13:13, 26 August 2025


STR Weapon, Two-Handed, Rare, Essence 30

Range: Reach 10 ft

APC: 6-STR (min 2)

Damage: 1d8+2 sharp

The long iron blade of this black-hafted glaive protrudes from the mouth of a leering skull. It has 1 charge and regains its charge at midnight each night.

When used to attack creatures with the undead tag, this weapon gains +2 to attack and damage rolls.

You may spend 4 AP and 1 charge to summon 1d4 Skeletons to an unoccupied space within 15 ft of you. These skeletons obey your verbal commands, take their Initiative immediately after you, and last for one hour or until reduced to 0 HP.



Magic Items