Lingering Injuries: Difference between revisions

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* A major villain or boss monster crits
* A major villain or boss monster crits
* A hero takes damage equal to or greater than 1⁄2 their maximum HP
* The heroes confront a monster that they have been told is far too powerful for them to face


* A hero takes damage equal to or greater than 1⁄2 their  maximum HP
The following table provides example lingering injuries, along with INT/Medicine checks that might speed up an recovery process.
* The heroes confront a monster that they have been told  is far too powerful for them to face
* This table provides example lingering injuries, along with INT/Medicine checks that might speed up an injury’s recovery process.
 
{| class="wikitable"
{| class="wikitable"
!Injury
!Injury
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|-
|-
|'''Broken Arm'''
|'''Broken Arm'''
|You cannot use Unwieldy or 2-handed Items.
|You cannot use unwieldy or two-handed items.
|6 weeks
|6 weeks
|14
|14
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|-
|-
|'''Broken Leg'''
|'''Broken Leg'''
|You are Slowed and your high and long jump distance are each reduced to 1 ft. If you use more then 1 AP to move, make a DC 15 DEX check. If you fail, you fall Prone
|You are Slowed and your vertical and horizontal jump distances are each reduced to 1 ft. If you use more than 1 AP to move, make a DC 15 DEX check. If you fail, you fall Prone.
|3 months
|3 months
|18
|18
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|-
|-
|'''Broken Rib'''
|'''Broken Rib'''
|At the start of each of your turns in combat, make a DC 12 END check. If you fail, you are Staggered this turn.
|At the start of each of your turns in combat, make a DC 12 END check. If you fail, you are Staggered until the beginning of your next turn.
|6 weeks
|6 weeks
|22
|22
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|-
|-
|'''Disfiguring Scar'''
|'''Disfiguring Scar'''
|You have a +2 Intimidating and Menacing but -4 Gossiping and Persuading
|You have +2 Intimidating and Menacing, but -4 Gossiping and Persuading.
|Never
|Never
| -
| -
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|-
|-
|'''Gouged Eye'''
|'''Gouged Eye'''
|You have a +2 Intimidating and Menacing but -4 Perceiving and -4 Initiative.
|You have +2 Intimidating and Menacing, but -4 Perceiving and -4 to Initiative.
|Never
|Never
| -
| -
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|-
|-
|'''Internal Bleeding'''
|'''Internal Bleeding'''
|At the start of each of your turns in combat, Make a DC 17 END Check. If you fail, you are Staggered this turn
|At the start of each of your turns in combat, make a DC 17 END check. If you fail, you are Staggered until the beginning of your next turn.
|1 Month
|1 month
|28
|28
|2 weeks
|2 weeks
|-
|-
|'''Punctured Lung'''
|'''Punctured Lung'''
|At the start of each of your turns in combat, make a DC 17 End check. If you fail, you are Stunned this turn.
|At the start of each of your turns in combat, make a DC 17 END check. If you fail, you are Stunned until the beginning of your next turn.
|6 weeks
|6 weeks
|26  
|26  
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|-
|-
|'''Severed Foot'''
|'''Severed Foot'''
|You are Slowed and your high and long jump distances are each reduced to 1 ft. If you use more then 1 AP to move, make a DC 15 DEX check. If you fail, you fall Prone.
|You are Slowed and your high and long jump distances are each reduced to 1 ft. If you use more than 1 AP to move, make a DC 15 DEX check. If you fail, you fall Prone.
If you train rigorously for 1 year, or get a prosthectic limb, you can overcome this penalty.
If you train rigorously for 1 year or get a prosthetic limb, you can overcome this penalty.
|Never
|Never
| -
| -
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|-
|-
|'''Severed Hand'''
|'''Severed Hand'''
|You cannot use Unwieldy or 2-handed items.
|You cannot use unwieldy or two-handed items.
If you train rigorously for 1 year, or get a prosthetic limb, you can overcome this penalty.
If you train rigorously for 1 year or get a prosthetic limb, you can overcome this penalty.
|Never
|Never
| -
| -
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|-
|-
|'''Vertigo'''
|'''Vertigo'''
|At the start of your turns in combat, make a DC 15 AWR check. If you fail, you are Sickened this turn
|At the start of each of your turns in combat, make a DC 15 AWR check. If you fail, you are Sickened until the beginning of your next turn.
|6 weeks
|6 weeks
|30
|30
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|-
|-
|'''Wounded Arm'''
|'''Wounded Arm'''
|At the start of each of your turns in combat, make a DC 15 STR check. If you fail you cannot use Unwieldy or 2-handed items this turn.
|At the start of each of your turns in combat, make a DC 15 STR check. If you fail, you cannot use unwieldy or two-handed items until the beginning of your next turn.
|3 months
|3 months
|14
|14
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|-
|-
|'''Wounded Leg'''
|'''Wounded Leg'''
|At the start of each of your turns in combat, make a DC 15 STR check. If you fail, you are Slowed this turn.
|At the start of each of your turns in combat, make a DC 15 STR check. If you fail, you are Slowed until the beginning of your next turn.  
|3 months
|3 months
|14
|14
|2 months
|2 months
|}
|}
''*Updated to Print 2''