Siege Equipment and Structures: Difference between revisions

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Siege engines are very particular mechanisms and many things can go wrong with them. They crit fail on a roll of 1 or 2. When they crit fail, they no longer function until they are repaired by a craftsperson with the relevant skill set.
Siege engines are very particular mechanisms and many things can go wrong with them. They crit fail on a roll of 1 or 2. When they crit fail, they no longer function until they are repaired by a craftsperson with the relevant skill set.


== Examples of Siege Equipment abilities & stats ==
=== Examples of Siege Equipment ===
[[Ballista]]
 
[[Ballista (Portable)]]  
[[Ballista (Portable)]]  


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[[Trebuchet (Automatic)]]
[[Trebuchet (Automatic)]]


== Costs ==
=== Costs ===
'''CRB Costs'''
 
Armies might implement one or more of these items when they lay siege to an enemy city.
Armies might implement one or more of these items when they lay siege to an enemy city.


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|Ballista  
|Ballista  
|4000
|4000
|-
|Ballista (Portable)
|1500
|-
|-
|Battering Ram  
|Battering Ram  
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|Catapult  
|Catapult  
|5000
|5000
|-
|Siege Tower
|8000
|-
|-
|Trebuchet  
|Trebuchet  
|9000
|9000
|-
|-
|Siege Tower
|Trebuchet (Autmoatic)
|8000
|20,000
|-
|-
|Watch Tower (Stone)  
|Watch Tower (Stone)  
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|Watch Tower (Wood)  
|Watch Tower (Wood)  
|6000
|6000
|}
'''MCG Costs'''
{| class="wikitable"
!Item
!Cost
|-
|Ballista (Portable)
|1500
|-
|Battering Ram
|500
|-
|Cannon
|2200
|-
|Catapult
|1900
|-
|Siege Tower
|5000
|-
|Trebuchet
|8000
|-
|Trebuchet (Automatic)
|20000
|}
|}


==== Specialty Ammunition ====
=== Specialty Ammunition ===
Besieging armies often bring specialty ammunition on their military expeditions, enhancing their siege weapons. Here are some example specialty munitions that an army might implement. Siege weapons can only use specialty ammunition if the ammunition is categorized as the same type (a ballista cannot fire any type of ball, for example).
Besieging armies often bring specialty ammunition on their military expeditions, enhancing their siege weapons. Here are some example specialty munitions that an army might implement. Siege weapons can only use specialty ammunition if the ammunition is categorized as the same type (a ballista cannot fire any type of ball, for example).
{| class="wikitable"
{| class="wikitable"
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|Ball
|Ball
|10 ft radius
|10 ft radius
|4d6 sharp and Burning 1d6 condition
|4d6 sharp and Burning (1d6)
|10
|10
|-
|-
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|Ball
|Ball
| -
| -
|2d10 blunt and the [[disease]] (typically Boil [[Plague]]) might spread
|2d10 blunt and the disease (typically Boil Plague) might spread
|1 soul
|1 soul
|-
|-
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|40
|40
|-
|-
|[[Lightning Bolt]]
|Lightning Bolt
|Bolt
|Bolt
|500 ft line
|500 ft line
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|Ball or Bolt
|Ball or Bolt
|5 ft radius
|5 ft radius
|2d6 blunt and targets are Restrained (escape DC 14 STR or DEX)
|2d6 blunt and targets are Restrained (escape DC 14)
|5
|5
|-
|-
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|Ball or Bolt
|Ball or Bolt
|5 ft radius
|5 ft radius
|2d6 sharp, targets are Restrained (escape DC 14 STR or DEX), and targets are Bleeding 1d6 while Restrained
|2d6 sharp, targets are Restrained (escape DC 14), and targets are Bleeding (1d6) while Restrained
|30  
|30  
|}
|}
''*Updated to Print 2''
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