7,689
edits
No edit summary |
No edit summary |
||
| (6 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
__NOAUTOLINKS__ | __NOAUTOLINKS__ | ||
While some adventurers rely more heavily on their weapons than others, virtually every hero will need some form of weapon at their side. | While some adventurers rely more heavily on their weapons than others, virtually every hero will need some form of weapon at their side. | ||
'''Making Attacks''' | '''Making Attacks''' | ||
To attack with a weapon, you have to spend a certain amount of AP. Weapons have unique APC (Action Point Costs) listed in the weapons tables | To attack with a weapon, you have to spend a certain amount of AP. Weapons have unique APC (Action Point Costs) listed in the weapons tables. Some weapons have a set APC: A dagger always costs 2 AP, and a crossbow always costs 3 AP. | ||
Some weapons have APC formulas; these are a little more complex. For example, a longsword has an APC of 5-STR, min 2. This means that using a longsword has an APC of 5, but you subtract your STR attribute from the APC, to a minimum of 2. | Some weapons have APC formulas; these are a little more complex. For example, a longsword has an APC of 5-STR, min 2. This means that using a longsword has an APC of 5, but you subtract your STR attribute from the APC, to a minimum of 2. | ||
When you spend AP to make an attack, roll 1d20 and add your relevant attribute. The attribute you use for a weapon is dependent upon that weapon and is specified in the Attribute column on the weapons tables | When you spend AP to make an attack, roll 1d20 and add your relevant attribute. The attribute you use for a weapon is dependent upon that weapon and is specified in the Attribute column on the weapons tables. This is most commonly STR or DEX. | ||
If your roll equals or exceeds your target’s defense (usually AR, but some attacks will target other defenses), then you hit your target. Roll for damage. | If your roll equals or exceeds your target’s defense (usually AR, but some attacks will target other defenses), then you hit your target. Roll for damage. | ||
| Line 14: | Line 15: | ||
'''Dealing Damage''' | '''Dealing Damage''' | ||
When you hit with a weapon attack, you deal damage. Roll the amount of damage specified in the Damage column on the weapons tables | When you hit with a weapon attack, you deal damage. Roll the amount of damage specified in the Damage column on the weapons tables and add the attribute specified in the Attribute column. The creature takes that much damage, subtracting it from their current HP. | ||
== | If a weapon says that it deals “physical” damage, that means you can choose whether you deal blunt or sharp damage each time you use it. Polearms often have this property, given that you can often attack with either the bladed end or the butt of the weapon. | ||
More detailed rules on damage, as well as dealing extra damage on critical hits, can be found in [[Damage|here]]. | |||
== Weapon Range == | |||
You can only make an attack against a creature when that creature is within your weapon’s range. Each weapon specifies its range on the weapons tables below. | You can only make an attack against a creature when that creature is within your weapon’s range. Each weapon specifies its range on the weapons tables below. | ||
'''Melee''' | '''Melee''' | ||
If a weapon has the | If a weapon has the melee property, then you can attack any creature within 5 ft of you. Any abilities you have that increase your reach can enhance this. | ||
'''Range''' | '''Range''' | ||
If a weapon has the | If a weapon has the ranged property, you cannot use it as a melee weapon, but you can attack creatures within your weapon’s specified range. Attacking while within the melee reach of hostile creatures imposes 1 TD. | ||
'''Reach''' | '''Reach''' | ||
If a weapon has the | If a weapon has the reach property, then it functions as a melee weapon, but the distance that you can attack with that weapon is greater than 5 ft. | ||
'''Thrown''' | '''Thrown''' | ||
If a weapon has the | If a weapon has the thrown property, you can use it as a melee weapon or you can throw it up to the specified thrown distance. Once you throw a weapon, you no longer have it in hand. Thrown attacks are considered ranged or melee attacks depending on how you use them, but they are not considered ranged or melee weapons for the purposes of any ability interactions. | ||
== | == Weapon Tags == | ||
Weapons will have one or more tags that give the weapon unique properties. | Weapons will have one or more tags that give the weapon unique properties. | ||
| Line 44: | Line 49: | ||
'''Concealed''' | '''Concealed''' | ||
If a weapon has the concealed tag, then when it is sheathed it can be tucked within folds of your clothing, inside a boot | If a weapon has the concealed tag, then when it is sheathed it can be tucked within folds of your clothing, such as inside a boot. Concealed weapons are not readily visible to observers, but a pat-down will reveal these weapons, and if a creature succeeds on an AWR check against an INT check that you make when you hide the weapon, then they can spot it without needing to pat you down. | ||
'''Hand-and-a-Half''' | '''Hand-and-a-Half''' | ||
Weapons with the hand-and-a-half tag can be wielded with one or two hands. After the hand-and-a-half tag, there will be a brief phrase in parentheses explaining what benefit you gain from wielding the weapon with two hands, such as dealing more damage or | Weapons with the hand-and-a-half tag can be wielded with one or two hands. After the hand-and-a-half tag, there will be a brief phrase in parentheses explaining what benefit you gain from wielding the weapon with two hands, such as dealing more damage or a lower APC to make the attack. | ||
'''Light''' | '''Light''' | ||
| Line 56: | Line 61: | ||
'''Natural Weapon''' | '''Natural Weapon''' | ||
A weapon with the natural | A weapon with the natural tag is considered light if it has a reach of 15 ft or less. | ||
'''One-Handed''' | '''One-Handed''' | ||
| Line 74: | Line 79: | ||
The unwieldy tag interacts with your [[Encumberance|encumbrance]]. It takes 1 AP to draw or sheathe an unwieldy weapon. | The unwieldy tag interacts with your [[Encumberance|encumbrance]]. It takes 1 AP to draw or sheathe an unwieldy weapon. | ||
== | == Weapon List == | ||
Below is a list of many weapons you might want to use on your quests. All weapon costs are in silver coins (sc). | Below is a list of many weapons you might want to use on your quests. All weapon costs are in silver coins (sc). | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ | ||
=== | ===Axes=== | ||
!Weapon | !Weapon | ||
!Damage | !Damage | ||
| Line 117: | Line 122: | ||
|Thrown 20 ft | |Thrown 20 ft | ||
|One-Handed | |One-Handed | ||
| | |5 | ||
|- | |- | ||
|Poleaxe | |Poleaxe | ||
| Line 154: | Line 159: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ | ||
=== | ===Blades (Small)=== | ||
!Weapon | !Weapon | ||
!Damage | !Damage | ||
| Line 193: | Line 198: | ||
|Melee | |Melee | ||
|One-Handed, Light | |One-Handed, Light | ||
| | |10 | ||
|- | |- | ||
|Knife | |Knife | ||
| Line 249: | Line 254: | ||
'''*Kusarigama''' | '''*Kusarigama''' | ||
While you are wielding a kusarigama | While you are wielding a kusarigama two-handed, you gain +1 AR. While wielding it one-handed, it gains base reach 10 ft.</blockquote> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ | ||
=== | ===Blades (Large)=== | ||
!Weapon | !Weapon | ||
!Damage | !Damage | ||
| Line 325: | Line 330: | ||
|120 | |120 | ||
|- | |- | ||
|Khopesh | |Khopesh* | ||
|1d6 sharp | |1d6 sharp | ||
|STR | |STR | ||
|3-STR, min 2 | |3-STR, min 2 | ||
|Melee | |Melee | ||
|One-Handed | |One-Handed, Special | ||
|65 | |65 | ||
|- | |||
|Nodachi | |||
|2d6 sharp | |||
|DEX | |||
|8-STR, min 3 | |||
|Melee | |||
|Two-Handed, Unwieldy | |||
|140 | |||
|- | |- | ||
|Longsword | |Longsword | ||
| Line 340: | Line 353: | ||
|Hand-and-a-Half (1d10) | |Hand-and-a-Half (1d10) | ||
|50 | |50 | ||
|- | |- | ||
|Rapier | |Rapier | ||
| Line 357: | Line 362: | ||
|55 | |55 | ||
|} | |} | ||
<blockquote>'''*Khopesh''' | |||
While wielding a Khopesh, you can use the Disarm advanced maneuver.</blockquote> | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ | ||
=== | ===Bludgeons=== | ||
!Weapon | !Weapon | ||
!Damage | !Damage | ||
| Line 370: | Line 378: | ||
|- | |- | ||
|Unarmed | |Unarmed | ||
|1 | |1 blunt | ||
|STR | |STR | ||
|2 | |2 | ||
|Melee | |Melee | ||
|One-Handed, Light | |One-Handed, Light, Natural | ||
| - | | - | ||
|- | |- | ||
| Line 406: | Line 414: | ||
|2 | |2 | ||
|Melee | |Melee | ||
|One-Handed | |One-Handed, Special | ||
|15 | |15 | ||
|- | |- | ||
| Line 499: | Line 507: | ||
<blockquote>'''*Brass Knuckles''' | <blockquote>'''*Brass Knuckles''' | ||
Your unarmed and natural weapon damage increases by one die size (e.g., from 1d4 to 1d6, max 1d12). If you did not have an unarmed damage die, it becomes 1d4. | |||
'''*Cestus''' | '''*Cestus''' | ||
While | While you have a cestus equipped, gain +1 AR.</blockquote> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ | ||
=== | ===Polearms=== | ||
!Weapon | !Weapon | ||
!Damage | !Damage | ||
| Line 597: | Line 605: | ||
<blockquote>'''*Glaive Guisarme''' | <blockquote>'''*Glaive Guisarme''' | ||
When you | When you attack a mounted target, if you hit, you can spend 2 AP to make a secondary attack against the target’s FORT. On a hit, the target is dismounted and falls Prone. | ||
'''*Lance''' | '''*Lance''' | ||
| Line 604: | Line 612: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ | ||
=== | ===Ranged=== | ||
!Weapon | !Weapon | ||
!Damage | !Damage | ||
| Line 618: | Line 626: | ||
|3 | |3 | ||
|Thrown 20 ft | |Thrown 20 ft | ||
| | |One-Handed | ||
| - | | - | ||
|- | |- | ||
| Line 626: | Line 634: | ||
|4-INT, min 2 | |4-INT, min 2 | ||
|Ranged 60 ft | |Ranged 60 ft | ||
| | |Hand-and-a-Half (1d8) | ||
|200 | |200 | ||
|- | |- | ||
| Line 634: | Line 642: | ||
|2 | |2 | ||
|Ranged 120 ft | |Ranged 120 ft | ||
| | |Two-Handed, Light, Concealed, Ammunition* | ||
|10 | |10 | ||
|- | |- | ||
| Line 642: | Line 650: | ||
|3 | |3 | ||
|Ranged 200 ft | |Ranged 200 ft | ||
| | |Two-Handed, Ammunition* | ||
|40 | |40 | ||
|- | |- | ||
| Line 650: | Line 658: | ||
|2 | |2 | ||
|Ranged 60 ft | |Ranged 60 ft | ||
| | |One-Handed, Light, Concealed | ||
|5 | |5 | ||
|- | |- | ||
| Line 658: | Line 666: | ||
|6-AWR, min 2 | |6-AWR, min 2 | ||
|Ranged 60 ft | |Ranged 60 ft | ||
| | |Hand-and-a-Half (+60 ft Range) | ||
|500 | |500 | ||
|- | |- | ||
| Line 666: | Line 674: | ||
|5-AWR, min 3 | |5-AWR, min 3 | ||
|Ranged 40 ft | |Ranged 40 ft | ||
| | |One-Handed | ||
|350 | |350 | ||
|- | |- | ||
| Line 674: | Line 682: | ||
|2 | |2 | ||
|Ranged 60 ft | |Ranged 60 ft | ||
| | |One-Handed, Light, Ammunition* | ||
|70 | |70 | ||
|- | |- | ||
| Line 682: | Line 690: | ||
|4 | |4 | ||
|Ranged 500 ft | |Ranged 500 ft | ||
| | |Two-Handed, Ammunition*, Unwieldy | ||
|100 | |100 | ||
|- | |- | ||
| Line 690: | Line 698: | ||
|2 | |2 | ||
|Ranged 60 ft | |Ranged 60 ft | ||
| | |Two-Handed, Light, Ammunition* | ||
|60 | |60 | ||
|- | |- | ||
| Line 698: | Line 706: | ||
|6-STR, min 2 | |6-STR, min 2 | ||
|Ranged 900 ft | |Ranged 900 ft | ||
| | |Two-Handed, Ammunition* | ||
|90 | |90 | ||
|- | |- | ||
| Line 706: | Line 714: | ||
|6-AWR, min 2 | |6-AWR, min 2 | ||
|Ranged 60 ft | |Ranged 60 ft | ||
| | |One-Handed | ||
|150 | |150 | ||
|- | |- | ||
| Line 714: | Line 722: | ||
|2 | |2 | ||
|Ranged 60 ft | |Ranged 60 ft | ||
| | |Hand-and-a-Half (1d8) | ||
|130 | |130 | ||
|- | |- | ||
| Line 722: | Line 730: | ||
|2 | |2 | ||
|Ranged 200 ft | |Ranged 200 ft | ||
| | |Two-Handed, Ammunition* | ||
|120 | |120 | ||
|- | |- | ||
| Line 730: | Line 738: | ||
|3-INT, min 2 | |3-INT, min 2 | ||
|Ranged 40 ft | |Ranged 40 ft | ||
| | |One-Handed | ||
|400 | |400 | ||
|- | |- | ||
| Line 738: | Line 746: | ||
|4-CHA, min 2 | |4-CHA, min 2 | ||
|Ranged 80 ft | |Ranged 80 ft | ||
| | |One-Handed | ||
|380 | |380 | ||
|- | |- | ||
| Line 746: | Line 754: | ||
|2 | |2 | ||
|Ranged 200 ft | |Ranged 200 ft | ||
| | |Two-Handed, Ammunition* | ||
|50 | |50 | ||
|- | |- | ||
| Line 754: | Line 762: | ||
|2 | |2 | ||
|Ranged 120 ft | |Ranged 120 ft | ||
| | |One-Handed, Light, Concealed, Ammunition* | ||
|5 | |5 | ||
|- | |- | ||
| Line 762: | Line 770: | ||
|8-STR, min 3 | |8-STR, min 3 | ||
|Ranged 1000 ft | |Ranged 1000 ft | ||
| | |Two-Handed, Ammunition*, Unwieldy | ||
|120 | |120 | ||
|- | |- | ||
| Line 770: | Line 778: | ||
|6-INT, min 3 | |6-INT, min 3 | ||
|Ranged 100 ft | |Ranged 100 ft | ||
| | |One-Handed | ||
|300 | |300 | ||
|- | |- | ||
| Line 779: | Line 787: | ||
|2 | |2 | ||
|Ranged 200 ft | |Ranged 200 ft | ||
| | |One-Handed, Light, Ammunition* | ||
|10 | |10 | ||
|- | |- | ||
| Line 787: | Line 795: | ||
|5-INT, min 2 | |5-INT, min 2 | ||
|Ranged 40 ft | |Ranged 40 ft | ||
| | |One-Handed | ||
|180 | |180 | ||
|} | |} | ||
<blockquote><nowiki>*</nowiki>'''Ammunition:''' If your weapon uses ammunition, you can purchase 10 arrows, bolts, or other relevant ammunition for 1 sc.</blockquote> | <blockquote><nowiki>*</nowiki>'''Ammunition:''' If your weapon uses ammunition, you can purchase 10 arrows, bolts, or other relevant ammunition for 1 sc.</blockquote> | ||
==== Specialty Ammunition ==== | |||
''Source: Harker's Guide for Vampire Hunting'' | |||
You may purchase the following ammunition for 1 sc per arrow or bolt. This ammunition breaks upon being used. A tinkerer with the Inventor talent can make a set of 10 pieces of specialty ammunition for a Tinkering Cost of 30. | |||
'''Wooden Ammunition.''' This ammunition has a +2 crit range against vampires. When you crit with wooden ammunition, if the target creature is a vampire, it deals +1d4 radiant damage. | |||
'''Silvered Ammunition.''' This ammunition has a +2 crit range against shapeshifters. When you crit with silvered ammunition, if the target creature is a shapeshifter, it deals +1d4 radiant damage. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ | ||
=== | ===Miscellaneous=== | ||
!Weapon | !Weapon | ||
!Damage | !Damage | ||
| Line 808: | Line 825: | ||
|2 | |2 | ||
|Thrown 60 ft | |Thrown 60 ft | ||
| | |One-Handed, Special | ||
|15 | |15 | ||
|CRB | |CRB | ||
| Line 817: | Line 834: | ||
|6-DEX, min 3 | |6-DEX, min 3 | ||
|Melee | |Melee | ||
| | |One-Handed, Special | ||
|40 | |40 | ||
|CRB | |CRB | ||
| Line 826: | Line 843: | ||
|4-STR, min 3 | |4-STR, min 3 | ||
|Ranged 10 ft | |Ranged 10 ft | ||
| | |Two-Handed, Special | ||
|25 | |25 | ||
|CRB | |CRB | ||
| Line 835: | Line 852: | ||
|5-STR, min 3 | |5-STR, min 3 | ||
|Melee | |Melee | ||
| | |Hand-and-a-Half (1d10) | ||
|15 | |15 | ||
|CRB | |CRB | ||
| Line 844: | Line 861: | ||
|4-DEX, min 2 | |4-DEX, min 2 | ||
|Thrown 20 ft | |Thrown 20 ft | ||
| | |Hand-and-a-Half (1d8) | ||
|50 | |50 | ||
|CRB | |CRB | ||
| Line 853: | Line 870: | ||
|6-STR, min 3 | |6-STR, min 3 | ||
|Melee | |Melee | ||
| | |Two-Handed, Unwieldy | ||
|25 | |25 | ||
|CRB | |CRB | ||
| Line 862: | Line 879: | ||
|4-DEX, min 2 | |4-DEX, min 2 | ||
|Melee | |Melee | ||
| | |Two-Handed, Unwieldy | ||
|50 | |50 | ||
|CRB | |CRB | ||
| Line 871: | Line 888: | ||
|5-DEX, min 2 | |5-DEX, min 2 | ||
|Reach 10 ft | |Reach 10 ft | ||
| | |One-Handed, Light, Special | ||
|25 | |25 | ||
|CRB | |CRB | ||
| Line 880: | Line 897: | ||
|6-STR, min 3 | |6-STR, min 3 | ||
|Reach 10 ft | |Reach 10 ft | ||
| | |Hand-and-a-Half (reduce APC by 1, min 2), Special | ||
|40 | |40 | ||
|Harker's | |Harker's | ||
| Line 889: | Line 906: | ||
|8-STR, min 3 | |8-STR, min 3 | ||
|Reach 15 ft | |Reach 15 ft | ||
| | |Hand-and-a-Half (reduce APC by 1, min 2), Special | ||
|60 | |60 | ||
|Harker's | |Harker's | ||
| Line 898: | Line 915: | ||
|8-DEX, min 3 | |8-DEX, min 3 | ||
|Reach 15 ft | |Reach 15 ft | ||
| | |Hand-and-a-Half (reduce APC by 1, min 2), Special | ||
|35 | |35 | ||
|Harker's | |Harker's | ||
| Line 907: | Line 924: | ||
|8-STR, min 3 | |8-STR, min 3 | ||
|Reach 10 ft | |Reach 10 ft | ||
| | |Hand-and-a-Half (reduce APC by 1, min 2), Special | ||
|50 | |50 | ||
|Harker's | |Harker's | ||
| Line 916: | Line 933: | ||
|6-DEX, min 3 | |6-DEX, min 3 | ||
|Reach 10 ft | |Reach 10 ft | ||
| | |One-Handed, Special | ||
|40 | |40 | ||
|Harker's | |Harker's | ||
| Line 925: | Line 942: | ||
|2 | |2 | ||
|Thrown 20 ft | |Thrown 20 ft | ||
| | |One-Handed, Light, Special | ||
|5 | |5 | ||
|Harker's | |Harker's | ||
| Line 934: | Line 951: | ||
|2 | |2 | ||
|Thrown 40 ft | |Thrown 40 ft | ||
| | |One-Handed, Light, Special | ||
|5 | |5 | ||
|Harker's | |Harker's | ||
| Line 943: | Line 960: | ||
| - | | - | ||
|Melee | |Melee | ||
| | |Concealed, Special | ||
|30 | |30 | ||
|Harker's | |Harker's | ||
| Line 957: | Line 974: | ||
'''*Net''' | '''*Net''' | ||
On a hit, the target takes no damage, but is Restrained ( | On a hit, the target takes no damage, but is Restrained (escape DC 15). Nets have 15 HP, 10 AR, REF, and FORT, and Immune Blunt. | ||
'''*Whips''' | '''*Whips''' | ||
When you attack with | When you attack with your whip, if you hit, you can spend 2 AP to make a secondary attack against a target’s REF; on a hit, if the target is Large or smaller, it falls Prone. | ||
'''*Stakes''' | '''*Stakes''' | ||
| Line 975: | Line 992: | ||
== Siege Weapons == | == Siege Weapons == | ||
See [[Siege Weapons]]. | See [[Siege Weapons]]. | ||
<nowiki>*</nowiki>''Updated v1.2'' | |||