Mists of the Everwilds: Difference between revisions

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(Created page with "__NOAUTOLINKS__ ''Primal Spell, Illusory, Extrinsic, Weather, Conjuring 1'' '''APC:''' 6 '''SPC:''' 12 '''Range:''' 300 ft '''Requirements: Verbal,''' Visual, Gesture '''Duration:''' Up to 10 minutes You conjure forth the appearance of mist, confounding the senses. Choose a point within range. Illusory fog fills an area in a 40 ft radius from that point. This fog occasionally flickers with lights, as though multicolored fireflies are within. The fog provides dim l...")
 
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''Primal Spell, Illusory, Extrinsic, Weather, Conjuring 1''
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== <big>'''Mists of the Everwilds'''</big> ==
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|''[[Primal]] Spell, Illusory, Extrinsic, Weather, Conjuring 1''
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|'''APC:''' 6
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|'''SPC:''' 12
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|'''Range:''' 300 ft
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|'''Requires:''' Gesture, Verbal, Visual
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|'''Duration:''' 10 minutes
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!Spell Description
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|You conjure forth the appearance of mist, confounding the senses.
Choose a point within range. Illusory fog fills an area in a 40 ft radius from that point. This fog occasionally flickers with lights, as though multicolored fireflies are within. The fog provides dim light and imposes the Concealed condition on any creature within it. A creature can attempt to see through the illusory fog by spending 2 AP to make an AWR check against your WILL. On a success, the fog fades to a mere veil for that creature. That creature ignores the Concealed condition of any other creature in the fog, and the fog no longer provides dim light for that creature.


'''APC:''' 6
You may dismiss the fog by spending 1 AP on your turn. Otherwise, it lasts for the duration. When you cast this spell, you may choose whether you are affected by the illusion or whether you see through it.
 
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'''SPC:''' 12
!Upcharge
 
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'''Range:''' 300 ft
|'''Upcharge:''' +5 ft range per +4 SP.
 
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'''Requirements: Verbal,''' Visual, Gesture
[[Primal Spells|[Back to Primal Spells]]]<br>
 
'''Duration:''' Up to 10 minutes
 
You conjure forth the appearance of mist, confounding the senses.
 
Choose a point within range. Illusory fog fills an area in a 40 ft radius from that point. This fog occasionally flickers with lights, as though multicolored fireflies are within. The fog provides dim light and imposes the Concealed condition on any creature within it. A creature can attempt to see through the illusory fog by spending 2 AP to make an AWR check against your WILL. If they succeed, then the fog fades to a mere veil for that creature. That creature ignores the Concealed condition of any other creature in the fog, and the fog no longer provides dim light for that creature.
 
You may dismiss the fog by spending 1 AP on your turn. Otherwise, it lasts for the duration.
 
'''Upcharge:''' +5 ft range per +4 SP.