Ensnaring Root: Difference between revisions

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''[[Primal]] Chant, Altering, Extrinsic, Nature''
__NOAUTOLINKS__
 
{| class="creature"
'''APC:''' 3
|+
 
|
'''Range:''' 60 ft
== <big>'''Ensnaring Root'''</big> ==
 
|-
'''Requirements:''' Gesture, Visual
|''[[Primal]]'' ''Chant, Altering, Extrinsic, Nature''
 
|-
'''Duration:''' Instantaneous
|'''APC:''' 3
 
|-
A root whips up from the ground and snares a foe. Make a magic attack against a creature’s ANT. On a hit, they take 1d6 blunt [[damage]]. If you hit a creature that is Large or smaller, it falls prone.
|'''Range:''' 60 ft
 
|-
When you cast this chant and are at a higher power tier, the chant becomes stronger:
|'''Requires:''' Gesture, Verbal
 
|-
|'''Duration:''' Instantaneous
|-
!Spell Description
|-
|A root whips up from the ground and snares a foe. Make a magic attack against a creature’s ANT. On a hit, deal 1d6 blunt damage and if that creature that is Large or smaller, it falls Prone.
|-
!Primal Tiers
|-
|When you cast this chant and are at a higher power tier, the chant becomes stronger:
'''Tier 2:''' +30 ft range.
'''Tier 2:''' +30 ft range.


'''Tier 3:''' +30 ft range.
'''Tier 3:''' +30 ft range.


'''Tier 4:''' This chant costs 1 fewer AP (min 1).
'''Tier 4:''' APC reduced by 1 (min 1).


'''Tier 5:''' If you hit a creature that is Huge or smaller, it falls prone.
'''Tier 5:''' If you hit a creature that is Huge or smaller, it falls Prone.


'''Tier 6:''' +1d6 damage.
'''Tier 6:''' +1d6 damage.
 
|}
 
[[Primal Spells|[Back to Primal Spells]]]<br>
[[Primal Spells|[Back to Primal Spells]]]

Latest revision as of 15:12, 1 August 2025

Ensnaring Root

Primal Chant, Altering, Extrinsic, Nature
APC: 3
Range: 60 ft
Requires: Gesture, Verbal
Duration: Instantaneous
Spell Description
A root whips up from the ground and snares a foe. Make a magic attack against a creature’s ANT. On a hit, deal 1d6 blunt damage and if that creature that is Large or smaller, it falls Prone.
Primal Tiers
When you cast this chant and are at a higher power tier, the chant becomes stronger:

Tier 2: +30 ft range.

Tier 3: +30 ft range.

Tier 4: APC reduced by 1 (min 1).

Tier 5: If you hit a creature that is Huge or smaller, it falls Prone.

Tier 6: +1d6 damage.

[Back to Primal Spells]