Grasp of Bones: Difference between revisions

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== '''Grasp of Bones''' ==
== '''Grasp of Bones''' ==
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| [[Occult|''cult'']] ''Spell, Summoning, Incantation (2 AP; max 10 minutes), Dark Power''
| ''[[Occult]]'' ''Spell, Summoning, Incantation (2 AP; max 10 minutes), Dark Power''
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|'''APC:''' 3
|'''APC:''' 3
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!Spell Description
!Spell Description
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|When you cast this spell, or when you incant to extend its duration, make a magic attack against a creature in range, targeting their ANT. On a hit, an enormous skeletal hand bursts forth from the ground and grabs the target. The target takes 1d12 necrotic damage and is Restrained if you hit, and takes 1⁄2 damage and is not Restrained if you miss. The Restrained condition ends automatically if you target a new creature with this spell. Otherwise, the creature must beat a DC of 10 + your magic attribute to escape.
|When you cast this spell, or when you incant to extend its duration, make a magic attack against a creature’s ANT. On a hit, an enormous skeletal hand bursts forth from the ground and grabs the target. The target takes 1d12 necrotic damage and is Restrained (escape DC 10 + your magic attribute). On a miss, the target takes 1⁄2 damage and is not Restrained. The Restrained condition ends automatically if you target a new creature with this spell.  
If that creature is Restrained by this spell already, roll 2d20 and use whichever one is higher when making the attack.
If that creature is Restrained by this spell already, roll 2d20 and take the higher when making the attack.
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!Dark Power
!Dark Power

Latest revision as of 13:15, 1 August 2025

Grasp of Bones

Occult Spell, Summoning, Incantation (2 AP; max 10 minutes), Dark Power
APC: 3
SPC: 12
Range: 60 ft
Requires: Gesture, Visual
Duration: Up to 10 minutes
Spell Description
When you cast this spell, or when you incant to extend its duration, make a magic attack against a creature’s ANT. On a hit, an enormous skeletal hand bursts forth from the ground and grabs the target. The target takes 1d12 necrotic damage and is Restrained (escape DC 10 + your magic attribute). On a miss, the target takes 1⁄2 damage and is not Restrained. The Restrained condition ends automatically if you target a new creature with this spell.

If that creature is Restrained by this spell already, roll 2d20 and take the higher when making the attack.

Dark Power
If you crit fail on an attack with this spell, you take 1d12 necrotic damage as a skeletal hand grasps at you.

[Back to Occult Spells]