Refraction of a Thousand Souls: Difference between revisions

Jump to navigation Jump to search
no edit summary
(Created page with "''Occult Ritual, Illusory'' '''Prerequisites:''' Occult 3 Casting Time: 10 minutes, which can be part of a Recoup or Taking a Rest '''Materials:''' A gem worth at least 100 sc, which the ritual consumes '''Recharge:''' Rest '''Duration:''' 1 hour For the duration, you fragment your soul and gain the following benefits: • You cannot be Charmed or Enthralled • Your mental defenses increase by +4 • You can spend 2 AP to cause dozens of illusory duplicates of...")
 
No edit summary
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
''[[Occult]] Ritual, Illusory''
__NOAUTOLINKS__
{| class="creature"
|+
|
== '''Refraction of a Thousand Souls''' ==
|-
| ''[[Occult]] Ritual, Illusory''
|-
|''Prerequisites: Occult Power 3''
|-
|'''Casting Time:''' 10 minutes, which can be part of a Recoup
|-
|'''Range:''' Self
|-
|'''Materials:''' A gem worth at least 100 sc, which the ritual consumes
|-
|'''Recharge''': Take a Rest
|-
|'''Duration:''' 1 hour
|-
!Spell Description
|-
|For the duration, you fragment your soul and gain the following benefits:


'''Prerequisites:''' Occult 3
* Immune Charmed and Immune Enthralled.
* Gain +4 to mental defenses.
* You can spend 2 AP to cause dozens of illusory duplicates of yourself to swirl around you in a 10 ft radius. These images remain until the end of your next turn. While these illusions are active, when a hostile creature attacks you as a single target, it must roll 2d20 and take the lower.
* You can spend 1 AP to teleport up to 20 ft in any direction. If illusory duplicates are active at the time, they all teleport along with you.
|}


Casting Time: 10 minutes, which can be part of a Recoup or Taking a Rest
[[Occult Spells|[Back to Occult Spells]]]
 
'''Materials:''' A gem worth at least 100 sc, which the ritual consumes
 
'''Recharge:''' Rest
 
'''Duration:''' 1 hour
 
For the duration, you fragment your soul and gain the
 
following benefits:
 
• You cannot be Charmed or Enthralled
 
• Your mental defenses increase by +4
 
• You can spend 2 AP to cause dozens of illusory duplicates of yourself to swirl around you in a 10 ft radius. These images remain until the end of your next turn. While these illusions are active, and a creature
 
attacks you without using an AOE attack, it must roll 2d20 and use the lower result.
 
• You can spend 1 AP to teleport up to 20 ft in any direction. If illusory duplicates are active at the time, they all teleport along with you.

Navigation menu