Holy Weapon: Difference between revisions
Jump to navigation
Jump to search
Spazztaztic (talk | contribs) (Created page with "''Divine Ritual, Alchemy'' '''Prerequisites:''' Divine 7 '''Casting Time''': 1 hour, which can be part of a Recoup or Rest '''Materials:''' 1 sc worth of scented oils, expended as part of the ritual '''Recharge:''' Rest '''Duration:''' Instantaneous Through a series of blessings and incantations, you make a mundane weapon more powerful than it would be otherwise. One weapon that you touch throughout the ritual gains a +1 bonus to attack rolls and damage rolls for t...") |
No edit summary |
||
| (7 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
''[[Divine]] Ritual, Alchemy'' | __NOAUTOLINKS__ | ||
{| class="creature" | |||
|+ | |||
| | |||
== <big>'''Holy Weapon'''</big> == | |||
|- | |||
|''[[Divine]] Ritual, Alchemy'' | |||
|- | |||
|''Prerequisite: Divine Power 7'' | |||
|- | |||
|'''Casting Time:''' 1 hour, which can be part of a Recoup | |||
|- | |||
|'''Range:''' Touch | |||
|- | |||
|'''Materials:''' 1 sc of scented oils, expended as part of the ritual | |||
|- | |||
|'''Recharge:''' Take a Rest | |||
|- | |||
|'''Duration:''' 8 Hours | |||
|- | |||
!Ritual Description | |||
|- | |||
|Through a series of blessings and incantations, you make a mundane weapon more powerful than it would be otherwise. One weapon that you touch throughout the ritual gains +1 to attack rolls and damage rolls for the next 8 hours and is considered magical for the duration. | |||
Furthermore, as part of the casting, choose one creature tag: avadri, celestial, eldritch, fae, fiend, monstrosity, or undead. Alternatively, you could choose one Magic Source: arcane, divine, occult, primal, or psionic. For the duration, when a creature of that tag comes within 1,000 ft of you, your weapon glows faintly, shedding dim light for 5 ft. | |||
If you cast the same ritual on the same weapon once per day for a whole year, choosing the same creature type or magical source every time, then the effects become permanent. This weapon has an Essence cost of 15 and anyone with the available Essence can use it. | |||
|} | |||
<br> | |||
[[Divine Spells|[Back to Divine Magic]]] | |||
Latest revision as of 13:42, 13 June 2025
Holy Weapon |
| Divine Ritual, Alchemy |
| Prerequisite: Divine Power 7 |
| Casting Time: 1 hour, which can be part of a Recoup |
| Range: Touch |
| Materials: 1 sc of scented oils, expended as part of the ritual |
| Recharge: Take a Rest |
| Duration: 8 Hours |
| Ritual Description |
|---|
| Through a series of blessings and incantations, you make a mundane weapon more powerful than it would be otherwise. One weapon that you touch throughout the ritual gains +1 to attack rolls and damage rolls for the next 8 hours and is considered magical for the duration.
Furthermore, as part of the casting, choose one creature tag: avadri, celestial, eldritch, fae, fiend, monstrosity, or undead. Alternatively, you could choose one Magic Source: arcane, divine, occult, primal, or psionic. For the duration, when a creature of that tag comes within 1,000 ft of you, your weapon glows faintly, shedding dim light for 5 ft. If you cast the same ritual on the same weapon once per day for a whole year, choosing the same creature type or magical source every time, then the effects become permanent. This weapon has an Essence cost of 15 and anyone with the available Essence can use it. |