Meteor: Difference between revisions

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(Created page with "''Arcane Spell, Evoking, Conjuring 10'' '''APC:''' 30 '''SPC:''' 120 '''Range:''' Sight '''Requires:''' Gesture, Visual '''Duration:''' Instantaneous A tremendous meteor hurls from the heavens and strikes a point you choose within range. Make magic attacks against the FORT of each creature and structure within a 300 ft radius of that point. For each attack, roll 2d20 and use whichever is higher. On a miss, deal 20d6 fire and 20d6 blunt damage to the target....")
 
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''[[Arcane]] Spell, Evoking, Conjuring 10''  
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{| class="creature"
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== <big>'''Meteor'''</big> ==
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|''[[Arcane]] Spell, Evoking, Conjuring 10''
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|'''APC:''' 30
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|'''SPC:''' 120
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|'''Range:''' Sight
|-
|'''Requires:''' Gesture, Visual
|-
|'''Duration:''' Instantaneous
|-
!Spell Description
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|A tremendous meteor hurls from the heavens and strikes a point you choose within range. Make magic attacks against the FORT of each creature and structure within a 300 ft radius of that point. For each attack, roll 2d20 and take the higher. On a miss, deal 20d6 fire and 20d6 blunt damage. On a hit, double that damage.
The landscape in this radius is completely changed, becoming a crater 300 ft deep at its center and gradually rising to a ridge about 20 ft above ground level at its edge. Make magic attacks against the REF of each creature and the FORT of each structure within a 1 mile radius of the crater. On a hit, deal 10d6 fire and 20d6 blunt damage. On a miss, deal 1⁄2 damage.


'''APC:''' 30
This spell automatically causes backlash, and you cannot roll to mitigate the damage (you take 120 damage).


'''SPC:''' 120
Furthermore, make a magic attribute check against a DC 25. On a failure, you lose your ability to ever cast arcane magic again. On a success, you lose your ability to cast arcane magic for 1 month and you can never cast this spell again.
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!Spell Crit
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|On a crit, the creature also suffers permanently debilitating injuries such as all of its ribs breaking into a thousand fragments and its lungs being punctured, its legs being blown off, its skull partially caving in, and the like.
On a crit, a structure is immediately and utterly destroyed.
|}
<br>


'''Range:''' Sight


'''Requires:''' Gesture, Visual
[[Arcane Spells|[Back to Arcane Spells]]]
 
'''Duration:''' Instantaneous
 
A tremendous meteor hurls from the heavens and strikes a point you choose within range.
 
Make magic attacks against the FORT of each creature and structure within a 300 ft radius of that point. For each attack, roll 2d20 and use whichever is higher. On a miss, deal 20d6 fire and 20d6 blunt [[damage]] to the target. On a hit, double that damage. On a crit, the creature also suffers permanently debilitating injuries such as all of its ribs breaking into a thousand fragments and its lungs being punctured, its legs being blown off, its skull partially caving in, and the like. On a crit, a structure is immediately and utterly destroyed.
 
The landscape in this radius is completely changed, becoming a crater 300 ft deep at its center and gradually rising to a ridge about 20 ft above ground level at its edge. Make magic attacks against the DEX of each creature and the FORT of each structure within a 1 mile radius of the crater. On a hit, deal 10d6 Fire and 20d6 Blunt damage to the target. On a miss, deal ½ as much damage.
 
This spell automatically causes Backlash, and you cannot roll to mitigate the damage (you take 150 damage). Furthermore, make a Spellcasting roll against DC 25. If you fail, you lose your ability to ever cast Arcane magic again. If you succeed, you lose your ability to cast Arcane magic for 1 month and you can never cast this spell again.

Latest revision as of 16:53, 15 May 2025

Meteor

Arcane Spell, Evoking, Conjuring 10
APC: 30
SPC: 120
Range: Sight
Requires: Gesture, Visual
Duration: Instantaneous
Spell Description
A tremendous meteor hurls from the heavens and strikes a point you choose within range. Make magic attacks against the FORT of each creature and structure within a 300 ft radius of that point. For each attack, roll 2d20 and take the higher. On a miss, deal 20d6 fire and 20d6 blunt damage. On a hit, double that damage.

The landscape in this radius is completely changed, becoming a crater 300 ft deep at its center and gradually rising to a ridge about 20 ft above ground level at its edge. Make magic attacks against the REF of each creature and the FORT of each structure within a 1 mile radius of the crater. On a hit, deal 10d6 fire and 20d6 blunt damage. On a miss, deal 1⁄2 damage.

This spell automatically causes backlash, and you cannot roll to mitigate the damage (you take 120 damage).

Furthermore, make a magic attribute check against a DC 25. On a failure, you lose your ability to ever cast arcane magic again. On a success, you lose your ability to cast arcane magic for 1 month and you can never cast this spell again.

Spell Crit
On a crit, the creature also suffers permanently debilitating injuries such as all of its ribs breaking into a thousand fragments and its lungs being punctured, its legs being blown off, its skull partially caving in, and the like.

On a crit, a structure is immediately and utterly destroyed.



[Back to Arcane Spells]