Circle of Warding: Difference between revisions

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!Spell Description
!Spell Description
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|Choose a point within range. A 10 ft radius circle blazes into existence, causing visible, temporary runes to glow on the ground along its circumference. The corresponding sphere becomes a transparent magical force barrier. For the duration, this circle disrupts Line of Effect on spells and provides complete Cover against ranged attacks.
|Choose a point within range. A 10 ft radius circle blazes into existence, causing visible, temporary runes to glow on the ground along its circumference. The corresponding sphere becomes a transparent magical force barrier. For the duration, this circle disrupts Line of Effect on spells and provides Total Cover against ranged attacks. Furthermore, stepping over the perimeter of the circle immediately ends a creature’s movement. Creatures within the circle are Grounded.
Furthermore, stepping over the perimeter of the circle immediately ends a creature’s movement. Creatures within the circle are Grounded.
A creature may attack a 5 ft square area of the circle of warding. Each 5 ft of the circle has AR 15, 20 HP, and DT 30.
 
A creature may attack a 5 ft square area of the circle of warding. Each 5 ft of the Circle has an AR of 15, has 20 HP, and has DT 30.
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!Upcharge  
!Upcharge  

Latest revision as of 16:21, 15 May 2025

Circle of Warding

Arcane Spell, Warding, Conjuring 1
APC: 5
SPC: 8
Range: 30 ft
Requires: Gesture, Verbal, Visual
Duration: 1 minute
Spell Description
Choose a point within range. A 10 ft radius circle blazes into existence, causing visible, temporary runes to glow on the ground along its circumference. The corresponding sphere becomes a transparent magical force barrier. For the duration, this circle disrupts Line of Effect on spells and provides Total Cover against ranged attacks. Furthermore, stepping over the perimeter of the circle immediately ends a creature’s movement. Creatures within the circle are Grounded.

A creature may attack a 5 ft square area of the circle of warding. Each 5 ft of the circle has AR 15, 20 HP, and DT 30.

Upcharge
Upcharge: +5 ft radius per +6 SP.


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