Arcane Shield: Difference between revisions

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''[[Arcane]], Spell, Warding''  
__NOAUTOLINKS__
 
{| class="creature"
'''APC:''' 1, which you can spend reactively when targeted by a spell or magical effect  
|+
 
|
'''SPC:''' 3  
== <big>'''Arcane Shield'''</big> ==
 
|-
'''Range:''' Self  
|''[[Arcane]] Spell, Warding''
 
|-
'''Requires:''' Gesture  
|'''APC:''' 1 Reactive AP, which you can spend when targeted by a spell or magical effect
 
|-
'''Duration:''' 1 round  
|'''SPC:''' 3
 
|-
Gain Resist Magic 3. This applies to all spells, cantrips, chants, prayers, rituals, and invocations, as well as any magical effects that fall outside of one of the five sources. You retain this benefit until the end of your next turn.
|'''Range:''' Self
 
|-
'''Upcharge:''' +2 Resist Magic per +4 SP.
|'''Requires:''' Gesture
|-
|'''Duration:''' 1 round
|-
!Spell Description
|-
|Gain Resist Magic +3. This applies to all magical abilities, as well as any magical effects that fall outside of one of the five sources.  
|-
!Upcharge
|-
|'''Upcharge:''' Gain Resist Magic +2 per +4 SP.


|}
<br>


[[Arcane Spells|[Back to Arcane Spells]]]
[[Arcane Spells|[Back to Arcane Spells]]]

Latest revision as of 16:18, 15 May 2025

Arcane Shield

Arcane Spell, Warding
APC: 1 Reactive AP, which you can spend when targeted by a spell or magical effect
SPC: 3
Range: Self
Requires: Gesture
Duration: 1 round
Spell Description
Gain Resist Magic +3. This applies to all magical abilities, as well as any magical effects that fall outside of one of the five sources.
Upcharge
Upcharge: Gain Resist Magic +2 per +4 SP.


[Back to Arcane Spells]