Werecreature: Difference between revisions

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|''Class Entry, Werecreature''
|''Class Entry, Werecreature''
|}
|}
[[File:Moon.png|thumb|250x250px]]


==== <big>The Five Moons</big> ====
==== <big>The Five Moons</big> ====
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|2
|2
|14 days
|14 days
|}
|}'''<big>Diminus Track</big>'''
 
==== <big>Species</big> ====
'''<big>Diminus Track</big>'''


You are linked to the small ice moon of Diminus.   
You are linked to the small ice moon of Diminus.   
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|''Werecreature, Moon, Sylvin''
|''Werecreature, Moon, Sylvin''
|}
|}
[[File:Species.png|thumb|250x250px]]


=== Species Tracks ===
=== Species Tracks ===
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You may turn up to a max of 2/Rest. Turning lasts for 15 minutes.
You may turn up to a max of 2/Rest. Turning lasts for 15 minutes.


When you take damage in excess of your character level, make an END check. The DC is 10 or 1/2 the damage you took (whichever is greater). If you fail, you turn if you have any remaining uses of this ability. When you turn in this way, you are Dazed until the end of your next turn as you transform. During a new moon, you may roll 2d20 and take the higher on this END check.
When you take damage in excess of your character level, make an END check. The DC is 10 or 1⁄2 the damage you took (whichever is greater). If you fail, you turn if you have any remaining uses of this ability. When you turn in this way, you are Dazed until the end of your next turn as you transform. During a new moon, you may roll 2d20 and take the higher on this END check.


When you crit on a natural weapon attack or start your turn Bloodied, you may choose to turn by spending 1 AP.
When you crit on a natural weapon attack or start your turn Bloodied, you may choose to turn by spending 1 AP.
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When you turn, gain +1 to your AR, +2 to your physical defenses, and -2 mental defenses.
When you turn, gain +1 to your AR, +2 to your physical defenses, and -2 mental defenses.


You can turn by spending 3 AP 2/Rest. Turning lasts for 20 minutes.
You can turn by spending 3 AP. Turning lasts for 20 minutes. (2/Rest)


You can turn 4/Rest when your moon is full.
You can turn 4/Rest when your moon is full.
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When you turn, gain +1 to your AR, +3 to your physical defenses, and -2 mental defenses.
When you turn, gain +1 to your AR, +3 to your physical defenses, and -2 mental defenses.


You can turn by spending 3 AP 3/Rest. Turning lasts for 10 minutes.
You can turn by spending 3 AP. (3/Rest)
 
Turning lasts for 10 minutes.
|''Werecreature, Lycanthropic Curse''
|''Werecreature, Lycanthropic Curse''
|}
|}
[[File:PackLeader-LoneSurvivor.png|thumb|292x292px]]


== Lone Survivor Track ==
=== Lone Survivor Track ===
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
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|'''Bristling Rage'''
|'''Bristling Rage'''
|Lone Wolf
|Lone Wolf
|When you start your turn and carried over no AP, gain +1 special Rage AP. You may only spend Rage AP to make attacks and it may not be carried over like normal AP.  
|When you start your turn and carried over no AP, gain +1 special Rage AP. You may only spend Rage AP to make attacks and it may not be carried over like normal AP.
You can only gain one source of special AP. If you gain a second source of special AP, choose whether you keep this source or your new source.
You can only gain one source of special AP. If you gain a second source of special AP, choose whether you keep this source or your new source.
|''Werecreature, Lone Survivor''
|''Werecreature, Lone Survivor''
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|'''Counterstrike'''
|'''Counterstrike'''
|Bristling Rage
|Bristling Rage
|Gain the Counterstrike ability.  
|Gain the Counterstrike ability.
'''Counterstike.''' When a creature makes a melee attack against you, you may spend 1 Reactive AP to make a natural weapon attack against them. If the creature hits you, you have +1 TA on your attack and deal +2 damage. (AWR/Rest)
 
* '''Counterstike (AWR/Rest).''' When a creature makes a melee attack against you, you may spend 1 Reactive AP to make a natural weapon attack against them. If the creature hits you, you have +1 TA on your attack and deal +2 damage.  
|''Werecreature, Lone Survivor''
|''Werecreature, Lone Survivor''
|-
|-
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|Counterstrike
|Counterstrike
|Gain the Savage Howl ability.
|Gain the Savage Howl ability.
'''Savage Howl.''' Spend 3 AP to unleash a savage howl, targeting a creature within 60 ft of you. You are Focused against that creature for the next 1 minute or until it dies. (1/Recoup)
 
* '''Savage Howl (1/Recoup).''' Spend 3 AP to unleash a savage howl, targeting a creature within 60 ft of you. You are Focused against that creature for the next 1 minute or until it dies.  
|''Werecreature, Lone Survivor''
|''Werecreature, Lone Survivor''
|-
|-
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|'''Bristling Rage III'''
|'''Bristling Rage III'''
|Savage Howl III
|Savage Howl III
|When you start your turn and carried over no AP, gain +3 Rage AP. 
|Bristling Rage becomes gain +3 Rage AP.  
|''Werecreature, Lone Survivor''
|''Werecreature, Lone Survivor''
|-
|-
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|'''Howling Commando'''
|'''Howling Commando'''
|Counterstrike IV
|Counterstrike IV
|Savage Howl becomes ½ AWR/Recoup. You may have multiple targets active at once and it now lasts for 10 minutes. Your bonus to skill checks made to interact with creatures that were targeted by your Savage Howl now remains for 8 hours.
|Savage Howl becomes 1⁄2 AWR/Recoup. You may have multiple targets active at once and it now lasts for 10 minutes. Your bonus to skill checks made to interact with creatures that were targeted by your Savage Howl now remains for 8 hours.
'''''Level 30:''''' Savage Howl becomes AWR/Recoup. When you Catch your Breath and have no uses left, regain +1 use.
 
* '''''Level 30:''''' Savage Howl becomes AWR/Recoup. When you Catch your Breath and have no uses left, regain +1 use.
|''Werecreature, Lone Survivor, '''Capstone'''''
|''Werecreature, Lone Survivor, '''Capstone'''''
|}
|}
[[File:LunarTransformation.png|thumb|594x594px]]


== Lunar Transformation Track ==
=== Lunar Transformation Track ===
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
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|'''Lunar Transformation'''
|'''Lunar Transformation'''
|Werecreature Entry  
|Werecreature Entry  
|When you are turned, you have Resist Frightened 6, Resist Broken 6, Vulnerable Charmed 3, and Vulnerable Enthralled 3.  
|When you are turned, you have Resist Frightened +6, Resist Broken +6, Vulnerable Charmed +3, and Vulnerable Enthralled +3.  
|''Werecreature, Lunar Transformation''
|''Werecreature, Lunar Transformation''
|-
|-
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|Lunar Transformation
|Lunar Transformation
|Gain the Terrifying Transformation ability.
|Gain the Terrifying Transformation ability.
'''Terrifying Transformation.''' When you turn, you may become savage. You may spend 1 AP to deal +2 damage on all natural weapon attacks and gain 1d6 Shield HP at the start of each of your turns for 1 minute. (1/Transformation)
 
* '''Terrifying Transformation (1/Transformation).''' When you turn, you may become savage. You may spend 1 AP to deal +2 damage on all natural weapon attacks and gain 1d6 Shield HP at the start of each of your turns for 1 minute.


You cannot use this during your new moon.
You cannot use this during your new moon.
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|'''Lunar Tolerance'''
|'''Lunar Tolerance'''
|Terrifying Transformation II
|Terrifying Transformation II
|When you are turned, your Vulnerable Charmed, Vulnerable Enthralled and Vulnerable Silvered Weapons are 2.  
|When you are turned, your Vulnerable Charmed, Vulnerable Enthralled and Vulnerable Silvered Weapons are +2.  
|''Werecreature, Lunar Transformation''
|''Werecreature, Lunar Transformation''
|-
|-
|'''Savage Attacks'''
|'''Savage Attacks'''
|Lunar  Tolerance
|Lunar  Tolerance
|While you are turned, your crit range increases by +1, but you gain Vulnerable Damage 1.  
|While you are turned, your crit range increases by +1, but you gain Vulnerable Damage +1.  
|''Werecreature, Lunar Transformation''
|''Werecreature, Lunar Transformation''
|-
|-
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|'''Lunar Tolerance II'''
|'''Lunar Tolerance II'''
|Terrifying Transformation V
|Terrifying Transformation V
|When you are turned, your Vulnerable Charmed, Vulnerable Enthralled and Vulnerable Silvered Weapons are 1.  
|When you are turned, your Vulnerable Charmed, Vulnerable Enthralled and Vulnerable Silvered Weapons are +1.  
|''Werecreature, Lunar Transformation''
|''Werecreature, Lunar Transformation''
|-
|-
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* +1 TA per 2 Death Points you have
* +1 TA per 2 Death Points you have


'''''Level 30:''''' When you Take a Rest, even if you are Fatigued, you can remove your Death Points.
* '''''Level 30:''''' When you Take a Rest, even if you are Fatigued, you can remove your Death Points.
|''Werecreature, Lunar Transformation, '''Capstone'''''
|''Werecreature, Lunar Transformation, '''Capstone'''''
|}
|}
[[File:PackLeader-LoneSurvivor.png|thumb|292x292px]]


== Pack Leader Track ==
=== Pack Leader Track ===
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
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|Werecreature Entry
|Werecreature Entry
Incompatible: Lone Wolf  
Incompatible: Lone Wolf  
|Gain the Alpha Howl ability.  
|Gain the Alpha Howl ability.
'''Alpha Howl.''' While turned, spend 3 AP to howl encouragement to your allies. Choose a number of creatures within 30 ft of you equal to or less than your CHA. Those allies have +1 TA on all of their attacks until the end of their next turn.  
 
* '''Alpha Howl.''' While turned, spend 3 AP to howl encouragement to your allies. Choose a number of creatures within 30 ft of you equal to or less than your CHA. Those allies have +1 TA on all of their attacks until the end of their next turn.  
|''Werecreature, Pack Leader''
|''Werecreature, Pack Leader''
|-
|-
|'''Bristling Protector'''
|'''Bristling Protector'''
|Alpha Howl
|Alpha Howl
|When you end your turn with 0 AP, gain +1 special Pack Support AP that acts as Reactive AP. You lose this AP at the start of your next turn.
|When you end your turn with 0 AP, gain +1 special Pack Support AP that acts as Reactive AP. You lose this AP at the start of your next turn.  
You can only gain one source of special AP. If you gain a second source of special AP, choose whether you keep this source or your new source.
You can only gain one source of special AP. If you gain a second source of special AP, choose whether you keep this source or your new source.


Gain the Bristling Protector ability.  
Gain the Bristling Protector ability.


'''Bristling Protector.''' You may use Alpha Howl by spending 1 Reactive AP. (1/Recoup)
* '''Bristling Protector (1/Recoup).''' You may use Alpha Howl by spending 1 Reactive AP.
|''Werecreature, Pack Leader''
|''Werecreature, Pack Leader''
|-
|-
|'''Barked Orders'''
|'''Barked Orders'''
|Bristling Protector
|Bristling Protector
|You have a pool of "Barked Orders" dice, which are d6s. When an allied creature within 30 ft of you hits with a weapon attack, you may spend 1 Reactive AP to give that ally a Barked Order die, which they add to the damage they roll. You have a number of these dice equal to your AWR, and regain them upon Taking a Rest.  
|You have a pool of “Barked Orders” dice, which are d6s. When an allied creature within 30 ft of you hits with a weapon attack, you may spend 1 Reactive AP to give that ally a Barked Order die, which they add to the damage they roll. You have a number of these dice equal to your AWR, and regain them upon Taking a Rest.  
|''Werecreature, Pack Leader''
|''Werecreature, Pack Leader''
|-
|-
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|'''Bristling Protector II'''
|'''Bristling Protector II'''
|Pack Leader
|Pack Leader
|Bristling Protector becomes gain +2 Reactive AP.  
|Bristling Protector becomes gain +2 Reactive AP.
Gain the Exploit advanced maneuver.
Gain the Exploit advanced maneuver.
|''Werecreature, Pack Leader''
|''Werecreature, Pack Leader''
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|'''Bristling Protector III'''
|'''Bristling Protector III'''
|Pack Leader II
|Pack Leader II
|Bristling Protector becomes gain +3 Reactive AP.  
|Bristling Protector becomes gain +3 Reactive AP.
When a hostile creature moves within 30 ft of you, you may spend Reactive AP to move.
When a hostile creature moves within 30 ft of you, you may spend Reactive AP to move.
|''Werecreature, Pack Leader''
|''Werecreature, Pack Leader''
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|Alpha Howl V
|Alpha Howl V
|When you Take a Rest, you may reselect which four effects Alpha Howl grants your allies.
|When you Take a Rest, you may reselect which four effects Alpha Howl grants your allies.
If any of your dire wolves have died, when you Recoup, regain one dire wolf.
If any of your dire wolves have died when you Recoup, regain one dire wolf.


'''''Level 30:''''' When you first become Bloodied after Taking a Rest, you may use Alpha Howl for 0 Reactive AP and regain +2 Barked Orders dice.
* '''''Level 30:''''' When you first become Bloodied after Taking a Rest, you may use Alpha Howl for 0 Reactive AP and regain +2 Barked Orders dice.
|''Werecreature, Pack Leader, '''Capstone'''''
|''Werecreature, Pack Leader, '''Capstone'''''
|}
|}
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|-
|-
|'''Enduring Howl'''
|'''Enduring Howl'''
|Any other Alpha Howl effect that you apply from this howl that would normally expire at the end of an ally's next turn instead expires at the start of your next turn.  
|Any other Alpha Howl effect that you apply from this howl that would normally expire at the end of an ally’s next turn instead expires at the start of your next turn.  
|-
|-
|'''Inspiring Howl'''
|'''Inspiring Howl'''