Jungle Warden: Difference between revisions

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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Amphibious.''' The Jungle Warden can breathe both air and water. [[Primal]] Origin. The Jungle Warden has TA on attacks against [[Occult]] and [[Psionic]] creatures, and TD against [[Arcane]] and [[Divine]] creatures.
| colspan="6" |'''Amphibious.''' The Jungle Warden can breathe both air and water.
'''[[Primal]] Origin'''. The Jungle Warden has TA on attacks against [[Occult]] and [[Psionic]] creatures, and TD against [[Arcane]] and [[Divine]] creatures.
'''[[Photosynthesis]].''' The Jungle Warden has Regen 4 when it starts its turn in direct sunlight.
'''[[Photosynthesis]].''' The Jungle Warden has Regen 4 when it starts its turn in direct sunlight.


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'''Vine Snare.''' ''Reach 15 ft Natural Weapon''. +4 vs AR. '''Hit''': 6 (1d4+4) blunt and the creature is pulled up to 10 ft closer to the Jungle Warden.
'''Vine Snare.''' ''Reach 15 ft Natural Weapon''. +4 vs AR. '''Hit''': 6 (1d4+4) blunt and the creature is pulled up to 10 ft closer to the Jungle Warden.


'''[[Poison]] Secretion'''. ''Reach 5 ft Natural Weapon''. +4 vs FORT. '''Hit:''' 5 (2d4) poison and the creature is Sickened until the end of its next turn.
'''[[Poison]] Secretion'''. ''Reach 5 ft Natural Weapon''. +4 vs FORT. '''Hit:''' 5 (2d4) toxic and the creature is Sickened until the end of its next turn.
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