Ghul: Difference between revisions
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==== '''''OR''' the Ghul can take the following action.'' ==== | ==== '''''OR''' the Ghul can take the following action.'' ==== | ||
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| colspan="6" |'''Change Form.''' The Ghul transforms into a [[ | | colspan="6" |'''Change Form.''' The Ghul transforms into a [[Dire Hyena]], losing all of its Ghul features except for the Change Form action and gaining all of the dire hyena’s stats except for its HP. It retains its current HP. It can use the Change Form feature as a dire hyena to revert back into its Ghul form. | ||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
Latest revision as of 20:17, 4 January 2025
Zombies are known by many monikers, but by whatever name they are called, many civilized communities fear zombies as mindless monsters that eat anything that they can catch.
Ghul
Ghuls are special types of Zombies created through an alchemical process that causes their fingers to grow into sharp claws dripping with paralytic toxins.
Ghul | |||||
|---|---|---|---|---|---|
| Monster Level: 7 | |||||
| Medium. Shapechanger Undead Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 4 | 1 | 2 | 1 | 1 | 2 |
| Ref: 11 | Fort: 12 | Ant: 11 | Log: 11 | Will: 12 | |
| Armor Rating 12 | Vulnerable Divine 2 | ||||
| Hit Points 65 | Senses Darkvision 60 ft | ||||
| Speed 30 ft | |||||
| Skills (STR) Applied Force +4, Athletics +4, Sprinting +4; (AWR) Perceiving +2, Tracking +2 | |||||
| Features | |||||
| Bloodscent. The Ghul gains +4 to Perceiving and Tracking checks made to spot or follow Bloodied creatures
Devour. If the Ghul spends 10 minutes devouring a humanoid corpse that was killed within the last hour, it assumes the appearance of that humanoid. Additionally, the Ghul gains any surface thoughts and basic knowledge that the humanoid possessed. This feature lasts for one week, after which the form begins to rot and deteriorate. After 10 days, the Ghul reverts to its original form. Creature of the Night. The Ghul takes 3d10 radiant damage whenever it starts its turn in direct sunlight. | |||||
| Actions | |||||
The Ghul can MOVE and take TWO of the following actions, or take the same action twice. | |||||
| Move. The Ghul can move up to its speed.
Claw. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 8 (1d10+3) sharp, and make a secondary attack: +2 vs FORT. Hit: The target becomes Sickened until the end of its next turn. | |||||
OR the Ghul can take the following action. | |||||
| Change Form. The Ghul transforms into a Dire Hyena, losing all of its Ghul features except for the Change Form action and gaining all of the dire hyena’s stats except for its HP. It retains its current HP. It can use the Change Form feature as a dire hyena to revert back into its Ghul form. | |||||
| Reactions | |||||
| Exploit (1/Round). The Ghul can Exploit. | |||||