Blightweed: Difference between revisions

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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]


Blightweeds are [[undead]] plant matter that take the form of briar patches and twisted thistles. They are not naturally occurring, but might be created by decay-oriented cultists out of the remains of a dead thresher moss or similar creature. Hollow Arboreans also summon Blightweeds as they seek to corrupt the forest around them.
Blightweeds are [[undead]] plant matter that take the form of briar patches and twisted thistles. They are not naturally occurring, but might be created by [[decay]]-oriented cultists out of the remains of a dead [[Thresher Moss]] or similar creature. Hollow [[Arboreans]] also summon Blightweeds as they seek to corrupt the forest around them.
{| class="creature"
{| class="creature"
|+
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=== Blightweed ===
=== Blightweed ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 4''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Undead Plant ([[Occult]])''
|-
|-
!'''STR'''
!STR
!DEX
!DEX
!END
!END
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| colspan="3" |
| colspan="3" |
|-
|-
| colspan="3" |'''Armor Rating''' 12
| colspan="3" |'''[[Armor]] Rating''' 12
| colspan="3" |'''Resist''' Necrotic 4
| colspan="3" |'''Resist''' Necrotic 4
|-
|-
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| colspan="3" |'''Vulnerable''' Fire 2
| colspan="3" |'''Vulnerable''' Fire 2
|-
|-
| colspan="3" |'''Speed''' 20ft
| colspan="3" |'''Speed''' 20 ft
| colspan="3" |'''Senses''' Blindsight 30ft
| colspan="3" |'''Senses''' Blindsight 30 ft
|-
|-
|
|
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| colspan="6" |'''Nature Spirit.''' The Blightweed ignores difficult terrain caused by foliage and other forest-related phenomena.
| colspan="6" |'''Nature Spirit.''' The Blightweed ignores difficult terrain caused by foliage and other forest-related phenomena.
|-
|-
! colspan="6" |Actions
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
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| colspan="6" |'''Move.''' The Blightweed can move up to its speed.
| colspan="6" |'''Move.''' The Blightweed can move up to its speed.
|-
|-
| colspan="6" |'''Thorns.''' ''Reach 5ft Natural Weapon.'' +3 vs AR. '''Hit:''' 3 (1d6) sharp and 2 (1d4) necrotic.
| colspan="6" |'''Thorns.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 3 (1d6) sharp and 2 (1d4) necrotic.
|-
! colspan="6" |
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''OR''' the Blightweed can take the following action.'' ====
==== '''''OR''' the Blightweed can take the following action.'' ====
|-
|-
| colspan="6" |'''Briar Wall.''' The Blightweed chooses two 5 ft spaces within 5ft. These spaces become difficult terrain for 1 minute, and any creature entering them must make a DC 13 FORT check or take 4 (1d8) necrotic [[damage]].
| colspan="6" |'''Briar Wall.''' The Blightweed chooses two 5 ft spaces within 5 ft. These spaces become difficult terrain for 1 minute, and any creature entering them must make a DC 13 END check or take 4 (1d8) necrotic [[damage]].
|-
|}
|}

Latest revision as of 09:21, 5 December 2024

[Back to creatures]

Blightweeds are undead plant matter that take the form of briar patches and twisted thistles. They are not naturally occurring, but might be created by decay-oriented cultists out of the remains of a dead Thresher Moss or similar creature. Hollow Arboreans also summon Blightweeds as they seek to corrupt the forest around them.

Blightweed

Monster Level: 4
Medium. Undead Plant (Occult)
STR DEX END AWR INT CHA
3 3 0 1 -1 2
Ref: 13 Fort: 10 Ant: 11 Log: 9 Will: 12
Armor Rating 12 Resist Necrotic 4
Hit Points 42 Vulnerable Fire 2
Speed 20 ft Senses Blindsight 30 ft
Features
Nature Spirit. The Blightweed ignores difficult terrain caused by foliage and other forest-related phenomena.
Actions

The Blightweed can take TWO of the following actions, or take the same action twice.

Move. The Blightweed can move up to its speed.
Thorns. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 3 (1d6) sharp and 2 (1d4) necrotic.

OR the Blightweed can take the following action.

Briar Wall. The Blightweed chooses two 5 ft spaces within 5 ft. These spaces become difficult terrain for 1 minute, and any creature entering them must make a DC 13 END check or take 4 (1d8) necrotic damage.