Dergue: Difference between revisions

48 bytes added ,  19 November 2024
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Created when a humanoid creature suffers the diseaseridden bite of a [[Spore Bat]], Dergue are often confused with true vampires due to their similar feeding patterns and their connection with bats.
Created when a humanoid creature suffers the diseaseridden bite of a [[Spore Bat]], Dergue are often confused with true vampires due to their similar feeding patterns and their connection with bats.


Unlike their vampiric kin, Dergue are unbothered by direct sunlight, making it much easier for them to hide in plain sight. When Dergue devour a humanoid victim, the dark, inky remains of the creature become a [[Slaugh]], a servant of the Dergue.
Unlike their vampiric kin, Dergue are unbothered by direct sunlight, making it much easier for them to hide in plain sight. When a Dergue devour a humanoid victim, the dark, inky remains of the creature become a [[Slaugh]], a servant of the Dergue.
{| class="creature"
{| class="creature"
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| colspan="6" |''Medium. [[Undead]] Humanoid Fae''
| colspan="6" |''Medium. [[Undead]] Humanoid Fae''
|-
|-
!'''STR'''
!STR
!DEX
!DEX
!END
!END
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|-
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| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' [[Occult]] 4, [[Psionic]] 5
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 12  
| colspan="3" |'''[[Armor]] Rating''' 12  
| colspan="3" |'''Vulnerable''' [[Arcane]] 1, [[Divine]] 1
| colspan="3" |'''Resist''' [[Occult]] 4, [[Psionic]] 5 '''Immune''' Necrotic, [[Primal]]
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|-
| colspan="3" |'''Hit Points''' 40
| colspan="3" |'''Hit Points''' 40
| colspan="3" |'''Immune''' Necrotic, [[Primal]]
| colspan="3" |'''Vulnerable''' [[Arcane]] 1, [[Divine]] 1 '''DR''' 5/Radiant
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|-
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Speed''' 30 ft
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'''Shadowy.''' While in dim light or [[darkness]], the Dergue gains +1 to all of its defenses. When a creature attacks the Dergue reactively and the Dergue is in dim light or darkness, the attacking creature must roll 2d20 and use the lower.
'''Shadowy.''' While in dim light or [[darkness]], the Dergue gains +1 to all of its defenses. When a creature attacks the Dergue reactively and the Dergue is in dim light or darkness, the attacking creature must roll 2d20 and use the lower.


'''Spore Cloud.''' When the Dergue dies, it turns into a barely visible cloud of spores. It travels at a rate of 60ft per round towards its mushroom bed. If it reaches its mushroom bed within 1 hour, then it rises again with full health and all abilities recharged after 1d4 hours. If it does not reach its mushroom bed within 1 hour, or if its mushrooms are burned, then it dies permanently.
'''Spore Cloud.''' When the Dergue dies, it turns into a barely visible cloud of spores. It travels at a rate of 60 ft per round towards its mushroom bed. If it reaches its mushroom bed within 1 hour, then it rises again with full health and all abilities recharged after 1d4 hours. If it does not reach its mushroom bed within 1 hour, or if its mushrooms are burned, then it dies permanently.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Exploit (1/Round).''' The Dergue can Exploit.
| colspan="6" |'''Exploit (1/Round).''' The Dergue can [[Actions#Advanced Maneuvers|Exploit]].
|}
|}
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