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Created when a humanoid creature suffers the diseaseridden bite of a [[Spore Bat]], Dergue are often confused with true vampires due to their similar feeding patterns and their connection with bats. | Created when a humanoid creature suffers the diseaseridden bite of a [[Spore Bat]], Dergue are often confused with true vampires due to their similar feeding patterns and their connection with bats. | ||
Unlike their vampiric kin, Dergue are unbothered by direct sunlight, making it much easier for them to hide in plain sight. When Dergue devour a humanoid victim, the dark, inky remains of the creature become a [[Slaugh]], a servant of the Dergue. | Unlike their vampiric kin, Dergue are unbothered by direct sunlight, making it much easier for them to hide in plain sight. When a Dergue devour a humanoid victim, the dark, inky remains of the creature become a [[Slaugh]], a servant of the Dergue. | ||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
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| colspan="6" |''Medium. [[Undead]] Humanoid Fae'' | | colspan="6" |''Medium. [[Undead]] Humanoid Fae'' | ||
|- | |- | ||
! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
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|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' 12 | | colspan="3" |'''[[Armor]] Rating''' 12 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' [[Occult]] 4, [[Psionic]] 5 '''Immune''' Necrotic, [[Primal]] | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 40 | | colspan="3" |'''Hit Points''' 40 | ||
| colspan="3" |''' | | colspan="3" |'''Vulnerable''' [[Arcane]] 1, [[Divine]] 1 '''DR''' 5/Radiant | ||
|- | |- | ||
| colspan="3" |'''Speed''' 30 ft | | colspan="3" |'''Speed''' 30 ft | ||
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'''Shadowy.''' While in dim light or [[darkness]], the Dergue gains +1 to all of its defenses. When a creature attacks the Dergue reactively and the Dergue is in dim light or darkness, the attacking creature must roll 2d20 and use the lower. | '''Shadowy.''' While in dim light or [[darkness]], the Dergue gains +1 to all of its defenses. When a creature attacks the Dergue reactively and the Dergue is in dim light or darkness, the attacking creature must roll 2d20 and use the lower. | ||
'''Spore Cloud.''' When the Dergue dies, it turns into a barely visible cloud of spores. It travels at a rate of | '''Spore Cloud.''' When the Dergue dies, it turns into a barely visible cloud of spores. It travels at a rate of 60 ft per round towards its mushroom bed. If it reaches its mushroom bed within 1 hour, then it rises again with full health and all abilities recharged after 1d4 hours. If it does not reach its mushroom bed within 1 hour, or if its mushrooms are burned, then it dies permanently. | ||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |'''Exploit (1/Round).''' The Dergue can Exploit. | | colspan="6" |'''Exploit (1/Round).''' The Dergue can [[Actions#Advanced Maneuvers|Exploit]]. | ||
|} | |} | ||
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