Kosavran: Difference between revisions

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=== '''Kosavran Features''' ===
=== '''Kosavran Features''' ===


==== '''Kosavran Starting Features''' ====
=== '''Kosavran Starting Features''' ===
At level 1, you gain the following features as a Kosavran.
At level 1, you gain the following features as a Kosavran.
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|To define what kind of Kosavran you are, choose a sublineage (each described below): Brontovran, Carnovran, Ceravran, Ornithovran, Pterovran, Saurovran, or Tyranovran.
|To define what kind of Kosavran you are, choose a sublineage (each described below): Brontovran, Carnovran, Ceravran, Ornithovran, Pterovran, Saurovran, or Tyranovran.
|}
|}
'''Brontovran'''


==== '''Brontovran''' ====
''Prerequisite: Medium size.''
''Prerequisite: Medium size.''


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|While conscious, if you would be Partially Surprised, ignore the condition; if you would be Totally Surprised, treat it as Partially Surprised instead.
|While conscious, if you would be Partially Surprised, ignore the condition; if you would be Totally Surprised, treat it as Partially Surprised instead.
|}
|}
'''Carnovran'''


==== '''Carnovran''' ====
Ranging from [[Halfling]]-sized to [[Human]]-sized, Carnovrans are known to be skilled hunters capable of taking down game much larger than any individual Carnovran. They have sharp claws on both their hands and feet and maws of razor-sharp teeth, both of which lend to their primarily carnivorous diet. A gang of Carnovrans can be a brutally effective mercenary group.
Ranging from [[Halfling]]-sized to [[Human]]-sized, Carnovrans are known to be skilled hunters capable of taking down game much larger than any individual Carnovran. They have sharp claws on both their hands and feet and maws of razor-sharp teeth, both of which lend to their primarily carnivorous diet. A gang of Carnovrans can be a brutally effective mercenary group.
{| class="wikitable"
{| class="wikitable"
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!Description
!Description
|-
|-
|'''Hunter'''
|'''[[Hunter]]'''
|Gain +4 in one of the following skills: Foraging, Perceiving, Sneaking, or Tracking.
|Gain +4 in one of the following skills: Foraging, Perceiving, Sneaking, or Tracking.
|-
|-
|'''Offensive Rush'''
|'''Natural Weapon'''
|Once per turn, when you spend 1 AP to move closer to a hostile creature, you may increase your speed by 10ft.
|You have a natural weapon, razor-sharp claws. This weapon costs 2 AP to use, and you may use STR or DEX. It deals 1d4 sharp damage.
|}
|}
'''Ceravran'''


==== '''Ceravran''' ====
Ceravrans have wide, shieldlike skull protrusions and have one or more horns above their snout and eyes or along their skull [[shield]]. They are commonly known as the most spiritually inclined of the Kosavran, and many early mystics come from their ranks. Ceravran are also the least naturally insular of the Kosavran, and many Kosavran settlements will have one or two Ceravrans among them even if the majority of the population is that of another sublineage.
Ceravrans have wide, shieldlike skull protrusions and have one or more horns above their snout and eyes or along their skull [[shield]]. They are commonly known as the most spiritually inclined of the Kosavran, and many early mystics come from their ranks. Ceravran are also the least naturally insular of the Kosavran, and many Kosavran settlements will have one or two Ceravrans among them even if the majority of the population is that of another sublineage.
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|Your mental defenses increase by +1 each.
|Your mental defenses increase by +1 each.
|}
|}
'''Ornithovran'''


==== '''Ornithovran''' ====
The most populous of the Kosavran are the Ornithovrans. Ornithovrans most closely resemble humans in mannerisms and behavior: some can be tremendously self-sacrificial, others incredibly cruel and selfish, and most fall in the vast spectrum between extremes. Ornithovrans have omnivorous diets but generally prefer vegetables over meat. Some ornithovrans have hardened skulls or long, hollow crests that they can use to trumpet their presence. Many are excellent shallow-water swimmers.
The most populous of the Kosavran are the Ornithovrans. Ornithovrans most closely resemble humans in mannerisms and behavior: some can be tremendously self-sacrificial, others incredibly cruel and selfish, and most fall in the vast spectrum between extremes. Ornithovrans have omnivorous diets but generally prefer vegetables over meat. Some ornithovrans have hardened skulls or long, hollow crests that they can use to trumpet their presence. Many are excellent shallow-water swimmers.
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|You have a swim speed equal to your walking speed. You can hold your breath for 30 seconds longer than you otherwise could.
|You have a swim speed equal to your walking speed. You can hold your breath for 30 seconds longer than you otherwise could.
|}
|}
'''Pterovran'''


==== '''Pterovran''' ====
Pterovrans are usually on the smaller, lighter side of the Kosavran spectrum of size. They have narrow, crested features and have batlike wings that sprout from below their shoulders. They are usually nomadic, roosting in cliffside caves for a week or a season before gliding on to new locales.
Pterovrans are usually on the smaller, lighter side of the Kosavran spectrum of size. They have narrow, crested features and have batlike wings that sprout from below their shoulders. They are usually nomadic, roosting in cliffside caves for a week or a season before gliding on to new locales.
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|When falling, you can slow the descent and angle of your fall. For every 30 ft that you fall, you take 1d4 falling [[damage]]. Furthermore, for every 10 ft that you fall, you may choose to move 5 ft horizontally.
|When falling, you can slow the descent and angle of your fall. For every 30 ft that you fall, you take 1d4 falling [[damage]]. Furthermore, for every 10 ft that you fall, you may choose to move 5 ft horizontally.
|}
|}
'''Saurovran'''


==== '''Saurovran''' ====
''Prerequisite: Medium size.''
''Prerequisite: Medium size.''


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!Description
!Description
|-
|-
|'''Thick-Skinned'''
|'''Saurian Survivor'''
|Gain +4 in one of the following skills: Forced March, Intuiting, Perceiving, or Sheltering.
|Gain +4 in one of the following skills: Forced March, Intuiting, Perceiving, or Sheltering.
|-
|-
|'''Sublineage'''
|'''Deadly Tail'''
|You have a natural weapon, your tail. It costs 3 AP for you to make an attack with your tail. Your tail has a reach of 5ft, uses STR or DEX (your choice), and deals 1d4 damage on a hit. On a crit with your tail, a creature also falls Prone if it is no more than two sizes larger than you (as determined by Grappling sizes).
|You have a natural weapon, your tail. It costs 3 AP for you to make an attack with your tail. Your tail has a reach of 5ft, uses STR or DEX (your choice), and deals 1d4 damage on a hit. On a crit with your tail, a creature also falls Prone if it is no more than two sizes larger than you (as determined by Grappling sizes).
Choose whether your tail does blunt or sharp damage. This choice is permanent.
Choose whether your tail does blunt or sharp damage. This choice is permanent.
|}
|}
'''Tyranovran'''


==== '''Tyranovran''' ====
''Prerequisite: Medium size.''
''Prerequisite: Medium size.''


Saurovrans are widely regarded as risk-averse. They settle in areas that have few predators and an abundance of food, and when either of these conditions are no longer met, they will move on in search of new territory. In addition to their cautious nature, all Saurovrans are naturally adapted to be quite tough. They all have some form of armored shells or plating and their tails make deadly weapons thanks to the club or spikes on the tip.
Hulking Kosavrans with a reputation for being ill-tempered and brutal, most Tyranovrans are skilled warriors or berzerkers that lead their small family units to steal from, mug, or even cannibalize other humanoids. While some Tyranovrans will eat anything and anyone without provocation, most have a strict sense of honor around cannibalism, only eating those whom they vanquish in battle.
{| class="wikitable"
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|+
|+
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|}
|}


==== '''All Kosavran Features''' ====
=== '''All Kosavran Features''' ===
At level 1, and again at levels 5, 10, 15, 20, 25, and 29, choose one option from the list below or from the additional list based on your sublineage.
At level 5, and again at levels 10, 15, 20, 25, and 29, choose one option from the list below or from the additional list based on your sublineage.
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
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|''Repeatable.'' Gain +6 skill points, which you may spend on any of the following skills. You may not put more than 4 skill points into any given skill using this feature.
|''Repeatable.'' Gain +6 skill points, which you may spend on any of the following skills. You may not put more than 4 skill points into any given skill using this feature.


* '''Crafting*.''' Brewing, Carpentry, Cartography, Cooking, Pottery
* <u>Crafting*.</u> Brewing, Carpentry, Cartography, Cooking, Pottery
* '''Knowledge.''' Geography
* <u>Knowledge.</u> Geography
* '''Luck.''' Fortuity
* <u>Luck.</u> Fortuity
* '''Observation.''' Intuiting, Perceiving
* <u>Observation.</u> Intuiting, Perceiving
* '''Stamina.''' Forced March
* <u>Stamina.</u> Forced March
* '''Survival.''' Animal Handling, Foraging, Nature, Navigating*, Sheltering
* <u>Survival.</u> Animal Handling, Foraging, Nature, Navigating*, Sheltering
|-
|-
|'''Vigilant'''
|'''Vigilant'''
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|Vigilant II
|Vigilant II
|You can never be Surprised.
|You can never be Surprised.
|}'''Carnovran Features'''
|}
 
==== '''Carnovran Features''' ====
You must be a Carnovran to take any of these features.
You must be a Carnovran to take any of these features.
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|
|
|When you roll Initiative, you may swap your Initiative roll with a willing ally’s roll.
|When you roll Initiative, you may swap your Initiative roll with a willing ally’s roll.
|-
|'''Offensive Rush'''
|
|Once per turn, when you spend 1 AP to move closer to a hostile creature, you may increase your speed by 10ft.
|-
|-
|'''Out of Nowhere'''
|'''Out of Nowhere'''
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|
|
|If you have at least one ally within 5ft of a hostile creature, when you make a melee attack against that creature, add any TA that you have to the damage roll as well as the attack roll.
|If you have at least one ally within 5ft of a hostile creature, when you make a melee attack against that creature, add any TA that you have to the damage roll as well as the attack roll.
|}'''Ceravran Features'''
|}
 
==== '''Ceravran Features''' ====
You must be a Ceravran to take any of these features..
You must be a Ceravran to take any of these features..
{| class="wikitable"
{| class="wikitable"
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|''Repeatable.'' Gain +6 skill points, which you may spend on any of the following skills. You may not put more than 4 skill points into any given skill using this feature.
|''Repeatable.'' Gain +6 skill points, which you may spend on any of the following skills. You may not put more than 4 skill points into any given skill using this feature.


* '''Crafting*.''' Alchemy, Brewing, Calligraphy, Glassblowing, Painting, Weaving
* <u>Crafting*.</u> Alchemy, Brewing, Calligraphy, Glassblowing, Painting, Weaving
* '''Influence.''' Empathy, Leadership
* <u>Influence.</u> Empathy, Leadership
* '''Knowledge.''' Art, Geography, History, Medicine*, Religion [choose one]
* <u>Knowledge.</u> Art, Geography, History, Medicine*, Religion [choose one]
* '''Luck.''' Fortuity
* <u>Luck.</u> Fortuity
* '''Observation.''' Appraising, Intuiting
* <u>Observation.</u> Appraising, Intuiting
* '''Survival.''' Animal Handling, Foraging, Sheltering
* <u>Survival.</u> Animal Handling, Foraging, Sheltering
|-
|-
|'''Psychic Retaliation'''
|'''Psychic Retaliation'''
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|
|
|At the end of each of your turns, choose which direction you are facing. You gain Resist 2 against physical damage from attacks originating in a 30ft cone from the direction that you are facing.
|At the end of each of your turns, choose which direction you are facing. You gain Resist 2 against physical damage from attacks originating in a 30ft cone from the direction that you are facing.
|}'''Ornithovran Features'''
|}
 
==== '''Ornithovran Features''' ====
You must be an Ornithovran to take any of these features.
You must be an Ornithovran to take any of these features.
{| class="wikitable"
{| class="wikitable"
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|''Repeatable.'' Gain +6 skill points, which you may spend on any of the following skills. You may not put more than 4 skill points into any given skill using this feature.
|''Repeatable.'' Gain +6 skill points, which you may spend on any of the following skills. You may not put more than 4 skill points into any given skill using this feature.


* '''Athleticism.''' Sprinting
* <u>Athleticism.</u> Sprinting
* '''Crafting*.''' Carpentry, Cooking, Painting, Pottery
* <u>Crafting*.</u> Carpentry, Cooking, Painting, Pottery
* '''Influence.''' Gossipping, Persuading
* <u>Influence.</u> Gossiping, Persuading
* '''Luck.''' Scavenging
* <u>Luck.</u> Scavenging
* '''Observation.''' Intuiting, Perceiving
* <u>Observation.</u> Intuiting, Perceiving
* '''Stamina.''' Distance Running, Forced March
* <u>Stamina.</u> Distance Running, Forced March
* '''Survival.''' Animal Handling, Foraging, Sneaking
* <u>Survival.</u> Animal Handling, Foraging, Sneaking
|-
|-
|'''Trumpet Crest'''
|'''Trumpet Crest'''
|
|
|You may use a cavity in your head to produce trumpeting noises. You can spend 1 AP to communicate any one-word message to allies within 500 ft of you provided that they are not Deafened.
|You may use a cavity in your head to produce trumpeting noises. You can spend 1 AP to communicate any one-word message to allies within 500 ft of you provided that they are not Deafened.
|}'''Pterovran Features'''
|}
 
==== '''Pterovran Features''' ====
You must be a Pterovran to take any of these features.
You must be a Pterovran to take any of these features.
{| class="wikitable"
{| class="wikitable"
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|''Repeatable.'' Gain +6 skill points, which you may spend on any of the following skills. You may not put more than 4 skill points into any given skill using this feature.
|''Repeatable.'' Gain +6 skill points, which you may spend on any of the following skills. You may not put more than 4 skill points into any given skill using this feature.


* '''Crafting*.''' Cartography
* <u>Crafting*.</u> Cartography
* '''Knowledge.''' Geography
* <u>Knowledge.</u> Geography
* '''Luck.''' Scavenging
* <u>Luck.</u> Scavenging
* '''Observation.''' Perceiving
* <u>Observation.</u> Perceiving
* '''Stamina.''' Forced March
* <u>Stamina.</u> Forced March
* '''Survival.''' Foraging, Nature, Navigating*, Sheltering
* <u>Survival.</u> Foraging, Nature, Navigating*, Sheltering
|-
|-
|'''Pterovran Flight: Glide'''
|'''Pterovran Flight: Glide'''
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|Hover, Level 15
|Hover, Level 15
|Gain a fly speed equal to your walking speed.
|Gain a fly speed equal to your walking speed.
|}'''Saurovran Features'''
|}
 
==== '''Saurovran Features''' ====
You must be a Saurovran to take any of these features.
You must be a Saurovran to take any of these features.
{| class="wikitable"
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!Description
!Description
|-
|-
|
|'''Club Tail'''
|
|Tail does blunt damage
|Club Tail. Prerequisites: your tail does blunt damage. When you hit with your tail, you may choose to also Stagger the creature until the end of its next turn. (1/Recoup)
|When you hit with your tail, you may choose to also Stagger the creature until the end of its next turn. (1/Recoup)
|-
|-
|'''Heavyset'''
|
|
|
|Standing from Prone costs you 1 more AP than it normally would, but your AR can never be lower than 14.
|Heavyset. Standing from Prone costs you 1 more AP than it normally would, but your AR can never be lower than 14.
|-
|-
|'''Momentum'''
|
|
|
|Your tail attack costs 1 fewer AP (min 2).
|Momentum. Your tail attack costs 1 fewer AP (min 2).
|-
|-
|'''Plated Hide'''
|
|
|
|You can use your FORT in place of your REF. Your REF cannot be higher than 13 when you do so.
|Plated Hide. You can use your FORT in place of your REF. Your REF cannot be higher than 13 when you do so.
|-
|-
|
|'''Plated Hide II'''
|
|Plated Hide
|Plated Hide II. Plated Hide. You can use your FORT in place of your REF. Your REF cannot be higher than 16 when you do so.
|You can use your FORT in place of your REF. Your REF cannot be higher than 16 when you do so.
|-
|-
|
|'''Spiked Tail'''
|
|Tail does sharp damage
|Spiked Tail. Prerequisites: your tail does sharp damage. When you hit with your tail, you may choose to also inflict Bleeding 1d4. (2/Rest)
|When you hit with your tail, you may choose to also inflict Bleeding 1d4. (2/Rest)
|-
|-
|'''Wide Swing'''
|
|
|
|You may extend your tail attack’s reach by +5ft by spending 1 additional AP when you make a tail attack.
|Wide Swing. You may extend your tail attack’s reach by +5ft by spending 1 additional AP when you make a tail attack.
|}
|}'''Tyranovran Features'''
 
==== '''Tyranovran Features''' ====
You must be a Tyranovran to take any of these features.
You must be a Tyranovran to take any of these features.
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!Description
!Description
|-
|-
|'''Assertive'''
|
|
|
|You may add your Menacing skill to your Initiative rolls.
|Assertive. You may add your Menacing skill to your Initiative rolls.
|-
|-
|'''Ravenous Feast'''
|
|
|
|When you spend at least 10 minutes eating during a Recoup, gain 1d6 Shield HP.
|Ravenous Feast. When you spend at least 10 minutes eating during a Recoup, gain 1d6 Shield HP.
|-
|-
|'''Ravenous Feast II'''
|
|
|
|Ravenous Feast becomes 1d10 Shield HP.
|Ravenous Feast II. Prerequisite: Ravenous Feast. Ravenous Feast becomes 1d10 Shield HP.
|-
|-
|'''Thunderous Roar'''
|
|
|
|You may emit a deafening roar. You may spend 3 AP to make a STR or END attack (your choice) vs the FORT of each creature in a 15ft cone. On a hit, a creature takes 1d10 sonic damage. On a crit, a creature is Deafened until the end of your next turn. (1/Recoup)
|Thunderous Roar. You may emit a deafening roar. You may spend 3 AP to make a STR or END attack (your choice) vs the FORT of each creature in a 15ft cone. On a hit, a creature takes 1d10 sonic damage. On a crit, a creature is Deafened until the end of your next turn. (1/Recoup)
|-
|-
|'''Tyrant Bite II'''
|
|
|
|''Repeatable.'' Your bite’s damage die size increases by 1 (e.g., from 1d6 to 1d8), to a maximum of 1d12.
|Tyrant Bite II. Repeatable. Your bite’s damage die size increases by 1 (e.g., from 1d6 to 1d8), to a maximum of 1d12.
|}
|}
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