<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://srd.mythcraftrpg.com/index.php?action=history&amp;feed=atom&amp;title=Yodvan</id>
	<title>Yodvan - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://srd.mythcraftrpg.com/index.php?action=history&amp;feed=atom&amp;title=Yodvan"/>
	<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Yodvan&amp;action=history"/>
	<updated>2026-07-26T16:36:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Yodvan&amp;diff=13908&amp;oldid=prev</id>
		<title>Andi at 12:18, 3 September 2025</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Yodvan&amp;diff=13908&amp;oldid=prev"/>
		<updated>2025-09-03T12:18:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:18, 3 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Quest Ideas ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Quest Ideas ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;• Yodvan holds many valuable materials, notably adamantine and glowing glass. The heroes might be recruited by Yodvanian scientists or by patrons from another nation to [[travel]] deeper into the Glowing Forest or the Mountains of Adamant to find more of these materials or to make new discoveries.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;• &lt;/del&gt;An eldritch being has awakened in a mineshaft in the Mountains of Adamant, and so officials call on the heroes to stop the monster before it can cause lasting &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;damage&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Yodvan holds many valuable materials, notably adamantine and glowing glass. The heroes might be recruited by Yodvanian scientists or by patrons from another nation to travel deeper into the Glowing Forest or the Mountains of Adamant to find more of these materials or to make new discoveries.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/ins&gt;An eldritch being has awakened in a mineshaft in the Mountains of Adamant, and so officials call on the heroes to stop the monster before it can cause lasting damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;• &lt;/del&gt;An incredibly brutal winter has completely buried a town in snow. The heroes must oversee efforts to rescue the town, but starving polar bears and hungry abominations from the Glowing Forest have other ideas for the town’s trapped citizens.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/ins&gt;An incredibly brutal winter has completely buried a town in snow. The heroes must oversee efforts to rescue the town, but starving polar bears and hungry abominations from the Glowing Forest have other ideas for the town’s trapped citizens.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/ins&gt;The heroes are recruited by a network of magic item smugglers working for [[Husk]] or Vel. They want the heroes’ help in procuring a new item that scientists have created with the plant-metal of the Glowing Forest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;• &lt;/del&gt;The heroes are recruited by a network of magic item smugglers working for [[Husk]] or Vel. They want the heroes’ help in procuring a new item that scientists have created with the plant-metal of the Glowing Forest.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Andi</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Yodvan&amp;diff=9793&amp;oldid=prev</id>
		<title>Andi: Created page with &quot;Long ago, the bravest sailors from Fjordenhaven braved the Ice Seas of the north and made landfall on a strange and wondrous island of snow. They explored a forest whose plants seemed to be made of a vegetable-metallic hybrid and ventured into the fog-choked mountains beyond. There, they found Yodvan’s true treasure: a mythically hard and strong material that came to be known as adamantine.  Several expeditions later, the Fjordenhavians had sent enough people and suppl...&quot;</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Yodvan&amp;diff=9793&amp;oldid=prev"/>
		<updated>2024-07-24T02:24:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Long ago, the bravest sailors from Fjordenhaven braved the Ice Seas of the north and made landfall on a strange and wondrous island of snow. They explored a forest whose plants seemed to be made of a vegetable-metallic hybrid and ventured into the fog-choked mountains beyond. There, they found Yodvan’s true treasure: a mythically hard and strong material that came to be known as adamantine.  Several expeditions later, the Fjordenhavians had sent enough people and suppl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Long ago, the bravest sailors from [[Fjordenhaven]] braved the Ice Seas of the north and made landfall on a strange and wondrous island of snow. They explored a forest whose plants seemed to be made of a vegetable-metallic hybrid and ventured into the fog-choked mountains beyond. There, they found Yodvan’s true treasure: a mythically hard and strong material that came to be known as adamantine.&lt;br /&gt;
&lt;br /&gt;
Several expeditions later, the Fjordenhavians had sent enough people and supplies to this island that they were able to establish a permanent outpost. It grew into a city, and from there several more towns were established as eager miners and explorers ventured into the Glowing Forest and the Mountains of Adamant. Eventually, facing political pressure from his youngest sister and struggling to manage Fjordenhaven proper and the distant island of Yodvan, the king of Fjordenhaven gave the island of Yodvan to his sister as an independent nation.&lt;br /&gt;
&lt;br /&gt;
The snowblown island of Yodvan experiences days where the sun does not set during the summer, and experiences long nights during winter. In the darkest days of winter, the sun does not rise at all.&lt;br /&gt;
&lt;br /&gt;
=== Academic. ===&lt;br /&gt;
Aurora’s Hearth, the capital of Yodvan, has a large scientific academy that conducts endless experimentation with adamantine and the various biotechnical discoveries that explorers find in the Glowing Forest.&lt;br /&gt;
&lt;br /&gt;
=== Aristocratic and Political. ===&lt;br /&gt;
Like Fjordenhaven, Yodvan practices a monarchy of pure primogeniture: the eldest child of each monarch becomes the next monarch. Subsequent children (or other family members) are assigned to be counts and countesses over Yodvan’s towns.&lt;br /&gt;
&lt;br /&gt;
=== Mercantile and Trade. ===&lt;br /&gt;
To this day, Yodvan remains independent but is closely allied with its parent nation: Fjordenhven sends foodstuffs to Yodvan in exchange for an influx of glass lights and adamantine. Yodvan can sell its commodity goods for enormous returns in virtually any nation that it can reach.&lt;br /&gt;
&lt;br /&gt;
=== Militant. ===&lt;br /&gt;
Yodvan does not have a standing infantry, but has highly trained and well equipped town guards. Most town guards have “electric torches” fashioned from the glowing glass lights that people harvest from the forest. They are also equipped with adamantine shields and spears, making them quite tough to beat. Yodvan does maintain a reasonably powerful navy with vessels and sailors that are well-equipped for dealing with icy waters.&lt;br /&gt;
&lt;br /&gt;
=== Religious. ===&lt;br /&gt;
Yodvan observes many of the same religious practices that are held by their southern neighboring nation, [[Noord]]. Most folk worship both winter as a harsh but strengthening goddess, and Aurora - the northern lights - as a goddess of bounty, beauty, and good fortune. They also pay homage to the Fjordenhavian patron god of fire, Aeshir, but he is not as prominent in Yodvanian religion as Aurora or Strack, the winter.&lt;br /&gt;
&lt;br /&gt;
=== Social. ===&lt;br /&gt;
Yodvan’s culture is a blend of Fjordenhaven’s and Noord’s. Having generally adopted the religious beliefs of Noord, Yodvan has the less militant attitude shared by the Fjordenhavians. The folk of Yodvan are generally warm and hospitable to strangers, but punish crime very severely.&lt;br /&gt;
&lt;br /&gt;
=== Underworld. ===&lt;br /&gt;
A thriving crime syndicate constantly smuggles new inventions from Yodvan out to the rest of the criminal world throughout Gathandia. This is dangerous work: if caught, thieves are dumped in frigid water and left to the fish. Even so, the lucrative profit is enough to lure many into this line of work.&lt;br /&gt;
&lt;br /&gt;
=== Aurora's Hearth ===&lt;br /&gt;
Aurora’s Hearth is the first outpost founded by Fjordenhaven hundreds of years ago. It has since developed into a sprawling city that hugs the coastline for dozens of miles. The old town, where Fjordenhavian sailors first made landfall, is where the monarch’s palace stands tall and proud against the cold. The Yodvanian Academy of Sciences is a few miles south of the old town.&lt;br /&gt;
&lt;br /&gt;
Aurora’s Hearth is clean, well-maintained, and well-lit at night, thanks to the glowing glass lights harvested from the forest. The city watchguards do an excellent job of mitigating violent crime and home burglary, but struggle to tamp down on controlled goods being smuggled out of the city’s numerous ports.&lt;br /&gt;
&lt;br /&gt;
=== Points of Interest ===&lt;br /&gt;
'''The Glowing Forest.''' The glowing forest was created from ancient Avadri technology, though this has not yet been discovered by Yodvanian researchers. Its vegetation grows in strangely intentional patterns: trees might have limbs at precise angles, and a bush’s leaves might all be exactly the same size. The vegetation seems to be made of an alloy of both plant and metal materials, and scientists are still experimenting with the best uses for this material. Glass bulbs grow from many trees and bushes in a variety of shapes, and these bulbs will often glow with internal light. Scientists have discovered [[how to]] control when these lights turn on and off, and the bulb’s light will last for several years after being plucked.&lt;br /&gt;
&lt;br /&gt;
Other discoveries no doubt lie deep in the Glowing Forest, but strange monsters of untold power lurk in the forest’s depths as well. Determined but cautious, the Yodvanians have made slow progress in uncovering the secrets within the forest’s depths.&lt;br /&gt;
&lt;br /&gt;
'''The Mountains of Adamant.''' Shrouded in thick fog and palpable mystery, the Mountains of Adamant loom cold and foreboding along the center of the large island. The promise of great wealth in the form of adamantine lures many miners and adventurers, but both the terrain and the fauna are vicious in these mountains, not to mention the winds that could rip flesh from bone. Jagged cliffs, treacherous glaciers, and narrow passes each pose threats to explorers. Terrifying creatures that lurk deep in the mountain’s caves often leave even stoic heroes babbling with inarticulate fright.&lt;br /&gt;
&lt;br /&gt;
=== Quest Ideas ===&lt;br /&gt;
• Yodvan holds many valuable materials, notably adamantine and glowing glass. The heroes might be recruited by Yodvanian scientists or by patrons from another nation to [[travel]] deeper into the Glowing Forest or the Mountains of Adamant to find more of these materials or to make new discoveries.&lt;br /&gt;
&lt;br /&gt;
• An eldritch being has awakened in a mineshaft in the Mountains of Adamant, and so officials call on the heroes to stop the monster before it can cause lasting [[damage]].&lt;br /&gt;
&lt;br /&gt;
• An incredibly brutal winter has completely buried a town in snow. The heroes must oversee efforts to rescue the town, but starving polar bears and hungry abominations from the Glowing Forest have other ideas for the town’s trapped citizens.&lt;br /&gt;
&lt;br /&gt;
• The heroes are recruited by a network of magic item smugglers working for [[Husk]] or Vel. They want the heroes’ help in procuring a new item that scientists have created with the plant-metal of the Glowing Forest.&lt;/div&gt;</summary>
		<author><name>Andi</name></author>
	</entry>
</feed>