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	<id>https://srd.mythcraftrpg.com/index.php?action=history&amp;feed=atom&amp;title=Skeleton_Key</id>
	<title>Skeleton Key - Revision history</title>
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	<updated>2026-07-26T20:42:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://srd.mythcraftrpg.com/index.php?title=Skeleton_Key&amp;diff=12154&amp;oldid=prev</id>
		<title>Andi: Created page with &quot;{| class=&quot;creature&quot; | == '''Skeleton Key''' == |- |''Occult'' ''Ritual, Altering'' |- |''Prerequisites: Occult Power 7'' |- |'''Casting Time:''' 10 minutes |- |'''Range:''' Self |- |'''Recharge:''' Recoup |- |'''Duration:''' 30 minutes |- !Spell Description |- |When you finish casting this ritual, take 1d10 sharp damage as bony protrusions sprout from your hands. For the duration, the protrusions from your hands are considered a magic item called the Skeleton Key. Th...&quot;</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Skeleton_Key&amp;diff=12154&amp;oldid=prev"/>
		<updated>2025-02-16T19:16:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{| class=&amp;quot;creature&amp;quot; | == &amp;#039;&amp;#039;&amp;#039;Skeleton Key&amp;#039;&amp;#039;&amp;#039; == |- |&amp;#039;&amp;#039;&lt;a href=&quot;/Occult&quot; title=&quot;Occult&quot;&gt;Occult&lt;/a&gt;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Ritual, Altering&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;Prerequisites: Occult Power 7&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;&amp;#039;Casting Time:&amp;#039;&amp;#039;&amp;#039; 10 minutes |- |&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Self |- |&amp;#039;&amp;#039;&amp;#039;Recharge:&amp;#039;&amp;#039;&amp;#039; Recoup |- |&amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; 30 minutes |- !Spell Description |- |When you finish casting this ritual, take 1d10 sharp damage as bony protrusions sprout from your hands. For the duration, the protrusions from your hands are considered a magic item called the Skeleton Key. Th...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| class=&amp;quot;creature&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== '''Skeleton Key''' ==&lt;br /&gt;
|-&lt;br /&gt;
|''[[Occult]]'' ''Ritual, Altering''&lt;br /&gt;
|-&lt;br /&gt;
|''Prerequisites: Occult Power 7''&lt;br /&gt;
|-&lt;br /&gt;
|'''Casting Time:''' 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|'''Range:''' Self&lt;br /&gt;
|-&lt;br /&gt;
|'''Recharge:''' Recoup&lt;br /&gt;
|-&lt;br /&gt;
|'''Duration:''' 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
!Spell Description&lt;br /&gt;
|-&lt;br /&gt;
|When you finish casting this ritual, take 1d10 sharp [[damage]] as bony protrusions sprout from your hands. For the duration, the protrusions from your hands are considered a magic item called the [[Skeleton]] Key. The Skeleton Key has 4 charges. You may expend 1 charge to break a nonmagical lock, making a loud noise when doing so; 2 charges to break a nonmagical lock silently; or 4 charges to break a magical lock, making a loud noise when you do so.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andi</name></author>
	</entry>
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