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	<id>https://srd.mythcraftrpg.com/index.php?action=history&amp;feed=atom&amp;title=Common_Cold</id>
	<title>Common Cold - Revision history</title>
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	<updated>2026-08-25T13:31:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Common_Cold&amp;diff=12328&amp;oldid=prev</id>
		<title>Andi: Created page with &quot;__NOAUTOLINKS__ ''Common Disease''  ''Lethality: Very Low''  ''Transmissibility: High''  '''Infection:''' A creature contracts the Common Cold by being exposed to unsanitary conditions, such as crawling around in a sewer, or by being exposed to another creature with the disease. When such conditions are met, make a -2 attack roll against the creature’s FORT. On a hit, they are infected. The symptoms of a Common Cold vary widely, but include a runny nose, stuffed sinuse...&quot;</title>
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		<updated>2025-02-17T03:33:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOAUTOLINKS__ &amp;#039;&amp;#039;Common Disease&amp;#039;&amp;#039;  &amp;#039;&amp;#039;Lethality: Very Low&amp;#039;&amp;#039;  &amp;#039;&amp;#039;Transmissibility: High&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Infection:&amp;#039;&amp;#039;&amp;#039; A creature contracts the Common Cold by being exposed to unsanitary conditions, such as crawling around in a sewer, or by being exposed to another creature with the disease. When such conditions are met, make a -2 attack roll against the creature’s FORT. On a hit, they are infected. The symptoms of a Common Cold vary widely, but include a runny nose, stuffed sinuse...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOAUTOLINKS__&lt;br /&gt;
''Common Disease''&lt;br /&gt;
&lt;br /&gt;
''Lethality: Very Low''&lt;br /&gt;
&lt;br /&gt;
''Transmissibility: High''&lt;br /&gt;
&lt;br /&gt;
'''Infection:''' A creature contracts the Common Cold by being exposed to unsanitary conditions, such as crawling around in a sewer, or by being exposed to another creature with the disease. When such conditions are met, make a -2 attack roll against the creature’s FORT. On a hit, they are infected. The symptoms of a Common Cold vary widely, but include a runny nose, stuffed sinuses, sore throat, violent sneezing, and headaches and stomach aches. Symptoms manifest 1d2 days after becoming exposed to the disease. A creature is contagious after 12 hours.&lt;br /&gt;
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'''Outbreak:''' 5d12 creatures in an urban area contract the Common Cold.&lt;br /&gt;
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'''Contagion:''' At the end of each day, 1d20 additional creatures are infected if any infected creature has not quarantined.&lt;br /&gt;
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'''Symptoms:''' An infected creature gains 1 Death Point, and cannot remove this Death Point until the disease is cured. At the start of each day while infected, a creature must make an END check. On a roll of 20 or higher, the creature suffers no penalties; on a roll of 10-19, the creature is Demoralized; and on a roll of 9 or lower, the creature is Demoralized and Chilled.&lt;br /&gt;
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The disease lasts for 1d4+1 days after symptoms manifest.&lt;br /&gt;
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'''Treatment:''' One time while infected, a creature may make a DC 20 INT/Medicine check or have another creature administer medicine to them and make this check on their behalf. On a success, reduce the duration of the disease by 1 day.&lt;/div&gt;</summary>
		<author><name>Andi</name></author>
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