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	<id>https://srd.mythcraftrpg.com/index.php?action=history&amp;feed=atom&amp;title=Animate_Plants</id>
	<title>Animate Plants - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://srd.mythcraftrpg.com/index.php?action=history&amp;feed=atom&amp;title=Animate_Plants"/>
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	<updated>2026-07-26T21:16:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Animate_Plants&amp;diff=13449&amp;oldid=prev</id>
		<title>Andi at 19:42, 1 August 2025</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Animate_Plants&amp;diff=13449&amp;oldid=prev"/>
		<updated>2025-08-01T19:42:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:42, 1 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Spell Description&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Spell Description&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|When you finish conjuring this spell, all plants within range become &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;semiconscious&lt;/del&gt;. For the duration, these plants seek to help you and your allies, and hinder your foes. For the duration, the following rules apply to the affected area. Note that the affected area does not move with you, but is the area affected when you initially finish conjuring the spell&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|When you finish conjuring this spell, all plants within range become &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;semisentient&lt;/ins&gt;. For the duration, these plants seek to help you and your allies, and hinder your foes. For the duration, the following rules apply to the affected area. Note that the affected area does not move with you, but is the area affected when you initially finish conjuring the spell.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All spaces within 5 ft of vegetation are considered Difficult Terrain for creatures hostile to you. Your MC might determine that some areas are instead Hazardous, if the plant has spines or toxins&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You and creatures that are friendly to you can ignore any Difficult or Hazardous Terrain imposed by plant life.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* All spaces within 5 ft of vegetation are considered Difficult Terrain for creatures hostile to you. Your MC might determine that some areas are instead Hazardous Terrain, if the plant has spines or toxins.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/ins&gt;You and creatures that are friendly to you can ignore any Difficult or Hazardous Terrain imposed by plant life.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On each of your turns for the duration, provided &lt;/del&gt;that you are in the affected area, you may &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spend &lt;/del&gt;2 AP &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to cause &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;branch or root to lash out and attack an enemy &lt;/del&gt;in the area. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Make a magic attack against the creature’s ANT, dealing &lt;/del&gt;1d8 blunt damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on a hit. You may make this attack any number of times on your turn if you have enough AP&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Provided &lt;/ins&gt;that you are in the affected area, you may &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make the following special attack. '''''Root Bash:''''' (&lt;/ins&gt;2 AP&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) ''Ranged Magic Attack.'' +Magic attribute vs ANT of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;affected &lt;/ins&gt;area. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Hit:''' &lt;/ins&gt;1d8 blunt damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Upcharge  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Upcharge  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Andi</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Animate_Plants&amp;diff=9311&amp;oldid=prev</id>
		<title>Andi: Created page with &quot;__NOAUTOLINKS__  {| class=&quot;creature&quot; |+ | == &lt;big&gt;'''Animate Plants'''&lt;/big&gt; == |- |''Primal'' ''Spell, Altering, Extrinsic, Nature, Conjuring 1'' |- |'''APC:''' 8 |- |'''SPC:''' 18 |- |'''Range:''' 30 ft |- |'''Requires:''' Gesture, Verbal, Visual |- |'''Duration:''' 10 minutes |- !Spell Description |- |When you finish conjuring this spell, all plants within range become semiconscious. For the duration, these plants seek to help you and your allies, and hinder your...&quot;</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Animate_Plants&amp;diff=9311&amp;oldid=prev"/>
		<updated>2024-07-06T00:06:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOAUTOLINKS__  {| class=&amp;quot;creature&amp;quot; |+ | == &amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Animate Plants&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt; == |- |&amp;#039;&amp;#039;&lt;a href=&quot;/Primal&quot; title=&quot;Primal&quot;&gt;Primal&lt;/a&gt;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Spell, Altering, Extrinsic, Nature, Conjuring 1&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;&amp;#039;APC:&amp;#039;&amp;#039;&amp;#039; 8 |- |&amp;#039;&amp;#039;&amp;#039;SPC:&amp;#039;&amp;#039;&amp;#039; 18 |- |&amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 30 ft |- |&amp;#039;&amp;#039;&amp;#039;Requires:&amp;#039;&amp;#039;&amp;#039; Gesture, Verbal, Visual |- |&amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; 10 minutes |- !Spell Description |- |When you finish conjuring this spell, all plants within range become semiconscious. For the duration, these plants seek to help you and your allies, and hinder your...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOAUTOLINKS__&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;creature&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;big&amp;gt;'''Animate Plants'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
|-&lt;br /&gt;
|''[[Primal]]'' ''Spell, Altering, Extrinsic, Nature, Conjuring 1''&lt;br /&gt;
|-&lt;br /&gt;
|'''APC:''' 8&lt;br /&gt;
|-&lt;br /&gt;
|'''SPC:''' 18&lt;br /&gt;
|-&lt;br /&gt;
|'''Range:''' 30 ft&lt;br /&gt;
|-&lt;br /&gt;
|'''Requires:''' Gesture, Verbal, Visual&lt;br /&gt;
|-&lt;br /&gt;
|'''Duration:''' 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
!Spell Description&lt;br /&gt;
|-&lt;br /&gt;
|When you finish conjuring this spell, all plants within range become semiconscious. For the duration, these plants seek to help you and your allies, and hinder your foes. For the duration, the following rules apply to the affected area. Note that the affected area does not move with you, but is the area affected when you initially finish conjuring the spell.&lt;br /&gt;
All spaces within 5 ft of vegetation are considered Difficult Terrain for creatures hostile to you. Your MC might determine that some areas are instead Hazardous, if the plant has spines or toxins.&lt;br /&gt;
&lt;br /&gt;
You and creatures that are friendly to you can ignore any Difficult or Hazardous Terrain imposed by plant life.&lt;br /&gt;
&lt;br /&gt;
On each of your turns for the duration, provided that you are in the affected area, you may spend 2 AP to cause a branch or root to lash out and attack an enemy in the area. Make a magic attack against the creature’s ANT, dealing 1d8 blunt damage on a hit. You may make this attack any number of times on your turn if you have enough AP.&lt;br /&gt;
|-&lt;br /&gt;
!Upcharge &lt;br /&gt;
|-&lt;br /&gt;
|'''Upcharge:''' +10 ft range per +6 SP.&lt;br /&gt;
|}&lt;br /&gt;
[[Primal Spells|[Back to Primal Spells]]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Andi</name></author>
	</entry>
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