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	<id>https://srd.mythcraftrpg.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spazztaztic</id>
	<title>MythCraft Online SRD  - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://srd.mythcraftrpg.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spazztaztic"/>
	<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/Special:Contributions/Spazztaztic"/>
	<updated>2026-07-26T08:56:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=MythCrafting_%26_Homebrew&amp;diff=14355</id>
		<title>MythCrafting &amp; Homebrew</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=MythCrafting_%26_Homebrew&amp;diff=14355"/>
		<updated>2026-06-26T01:25:12Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__NOAUTOLINKS__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;nomobile&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;big&amp;gt;'''Welcome to the MythCraft Homebrew wiki'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is the official home for all MythCraft Homebrew and Content. Homebrew resources can be found [[Powered By MythCraft Publisher Support|here]]&lt;br /&gt;
'''Notices'''&lt;br /&gt;
* QuasiReal Publishing reserves the right to remove any content from the SRD without warning.&lt;br /&gt;
* We are not responsible for any lost data or files. Do not have the wiki be your sole copy of your work&lt;br /&gt;
* You can not copywrite or trademark any MythCraft or QuasiReal content using our open license. Any similarities of content posted here to official QRP content are purely unintentional and coincidental&lt;br /&gt;
'''Rules:'''&lt;br /&gt;
* Please ensure any content posted here is also posted in #mythcrafting-forums in the QuasiReal Publishing Discord&lt;br /&gt;
* You may include one off-page link in your created page, but it most be to a place where one can purchase, download, or consume relevant content.  &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; ;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
=== [[Lineages]] ===&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== [[Backgrounds, Occupations, and Professions]] ===&lt;br /&gt;
|-&lt;br /&gt;
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==== [[Backgrounds]] ====&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
==== Professions ====&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== [[Talents and Stacks]] ===&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
=== [[Magic in MythCraft|Magic]] ===&lt;br /&gt;
!&lt;br /&gt;
=== Magic Items ===&lt;br /&gt;
|-&lt;br /&gt;
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|[[Homebrew Magic Weapon's|Weapons]]&lt;br /&gt;
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|Armor&lt;br /&gt;
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|Consumables&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Homebrew_Magic_Weapon%27s&amp;diff=14354</id>
		<title>Homebrew Magic Weapon's</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Homebrew_Magic_Weapon%27s&amp;diff=14354"/>
		<updated>2026-06-26T01:23:38Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Created page with &amp;quot;This is where we are going to put homebrew magic weapons.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is where we are going to put homebrew magic [[weapons]].&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Lightning_Bolt&amp;diff=14104</id>
		<title>Lightning Bolt</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Lightning_Bolt&amp;diff=14104"/>
		<updated>2025-12-05T02:30:05Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: The amount of damage delt with the spell was missing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOAUTOLINKS__&lt;br /&gt;
{| class=&amp;quot;creature&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;big&amp;gt;'''Lightning Bolt'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
|-&lt;br /&gt;
|''[[Primal]]'' ''Spell, Evoking, Extrinsic, Weather, Conjuring 1''&lt;br /&gt;
|-&lt;br /&gt;
|'''APC:''' 4&lt;br /&gt;
|-&lt;br /&gt;
|'''SPC:''' 20&lt;br /&gt;
|-&lt;br /&gt;
|'''Range:''' 100 ft&lt;br /&gt;
|-&lt;br /&gt;
|'''Requires:''' Gesture, Verbal, Visual&lt;br /&gt;
|-&lt;br /&gt;
|'''Duration:''' Instantaneous&lt;br /&gt;
|-&lt;br /&gt;
!Spell Description&lt;br /&gt;
|-&lt;br /&gt;
|A sizzling bolt of lightning eviscerates all in its path.&lt;br /&gt;
Choose a point within range and draw a line between yourself and that point. Make a magic attack against the ANT of each creature that the line touches. On a hit, deal 6d8 Lightning damage and a creature is Dazed until the end of their next turn. On a miss, a creature takes 1⁄2 as much damage and is not Dazed.&lt;br /&gt;
|}&lt;br /&gt;
[[Primal Spells|[Back to Primal Spells]]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Arcane_Magic&amp;diff=13236</id>
		<title>Arcane Magic</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Arcane_Magic&amp;diff=13236"/>
		<updated>2025-06-07T03:48:29Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: changed the link from summon Incarantion to Summon Minor Elemental under the Arcane retuals.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Arcane]] [[Magic in MythCraft|magic]] originates from the Fundamental Wellspring, and accessing this magic directly is very dangerous. Without careful study and training, this would prove impossible for all but the most powerful or lucky would-be casters.&lt;br /&gt;
&lt;br /&gt;
== Arcane Spells ==&lt;br /&gt;
All of the Spells in this Section have the &amp;quot;Arcane Spell&amp;quot; Tag.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Spell Name&lt;br /&gt;
!Tags&lt;br /&gt;
!Function&lt;br /&gt;
!APC&lt;br /&gt;
!SPC&lt;br /&gt;
!Range&lt;br /&gt;
!Requires&lt;br /&gt;
!Duration&lt;br /&gt;
!Sourcebook&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Air Bubble]]'''&lt;br /&gt;
|''Arcane Ritual, Conjuring 2''&lt;br /&gt;
|Altering&lt;br /&gt;
|12&lt;br /&gt;
|8&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcane Column|'''Arcane Column''']]&lt;br /&gt;
|&lt;br /&gt;
|Altering&lt;br /&gt;
|2&lt;br /&gt;
|18&lt;br /&gt;
|1 mile&lt;br /&gt;
|Gesture, Visual&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcane Disguise|'''Arcane Disguise''']]&lt;br /&gt;
|''Conjuring 1''&lt;br /&gt;
|Illusory&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcane Shield|'''Arcane Shield''']]&lt;br /&gt;
|&lt;br /&gt;
|Warding&lt;br /&gt;
|1 Reactive AP&lt;br /&gt;
|3&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 round&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcane Swap|'''Arcane Swap''']]&lt;br /&gt;
|&lt;br /&gt;
|Altering&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verbal, Visual, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Bloat]]'''&lt;br /&gt;
|''Conjuring 1''&lt;br /&gt;
|Alchemy&lt;br /&gt;
|5&lt;br /&gt;
|Special&lt;br /&gt;
|40 ft&lt;br /&gt;
|Gesture, Visual, Line of Sight&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|Harker's&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Carrier]]'''&lt;br /&gt;
|''Arcane Ritual, Conjuring 1''&lt;br /&gt;
|Altering&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Circle of Haste|'''Circle of Haste''']]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|Enchanting&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|60 ft&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Circle of Power|'''Circle of Power''']]&lt;br /&gt;
|''Conjuring 1''&lt;br /&gt;
|Enchanting&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|60 ft&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Circle of Warding|'''Circle of Warding''']]&lt;br /&gt;
|''Conjuring 1''&lt;br /&gt;
|Warding&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|30 ft&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Clear Mind|'''Clear Mind''']]&lt;br /&gt;
|''Arcane'' ''Ritual,'' ''Conjuring 360 (1 hour)''&lt;br /&gt;
|Altering&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture, Verbal, Visual, Line of Effect, Line of Sight&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Conceal Spell|'''Conceal Spell''']]&lt;br /&gt;
|''Metamagic''&lt;br /&gt;
|Illusory&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|Self&lt;br /&gt;
| -&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Conduit]]'''&lt;br /&gt;
|''Arcane'' ''Ritual, Conjuring 3''&lt;br /&gt;
|Enchanting&lt;br /&gt;
|10&lt;br /&gt;
|10 &lt;br /&gt;
|Special&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Contest Spell|'''Contest Spell''']]&lt;br /&gt;
|&lt;br /&gt;
|Warding&lt;br /&gt;
|2 Reactive AP&lt;br /&gt;
|Special&lt;br /&gt;
|60 ft&lt;br /&gt;
|Visual, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Corpse Explosion|'''Corpse Explosion''']]&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|60 ft&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Create Lesser Golem|'''Create Lesser Golem''']]&lt;br /&gt;
|''Conjuring 360 (1 hour)''&lt;br /&gt;
|Alchemy&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Ward|'''Death Ward''']]&lt;br /&gt;
|&lt;br /&gt;
|Warding&lt;br /&gt;
|4&lt;br /&gt;
|14&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Decapitate]]'''&lt;br /&gt;
|&lt;br /&gt;
|Necromancy&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Decay]]'''&lt;br /&gt;
|&lt;br /&gt;
|Necromancy&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Delay Spell|'''Delay Spell''']]&lt;br /&gt;
|''Metamagic''&lt;br /&gt;
|Altering&lt;br /&gt;
|Special&lt;br /&gt;
|12&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Dispel Circle|'''Dispel Circle''']]&lt;br /&gt;
|&lt;br /&gt;
|Altering&lt;br /&gt;
|1&lt;br /&gt;
|Special&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Empower Spell|'''Empower Spell''']]&lt;br /&gt;
|''Metamagic''&lt;br /&gt;
|Evoking&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|Self&lt;br /&gt;
| -&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchant Weapon - Fire|'''Enchant Weapon - Fire''']]&lt;br /&gt;
|''Arcane'' ''Ritual''&lt;br /&gt;
|Alchemy&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|2 hours&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Encode/ Decode|'''Encode/ Decode''']]&lt;br /&gt;
|''Arcane'' ''Ritual, Conjuring 10''&lt;br /&gt;
|Illusory&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|Indefinite&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Siphon|'''Energy Siphon''']]&lt;br /&gt;
|&lt;br /&gt;
|Necromancy&lt;br /&gt;
|4&lt;br /&gt;
|Special&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Extend Spell|'''Extend Spell''']]&lt;br /&gt;
|''Metamagic''&lt;br /&gt;
|Altering&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Fan the Flames]]'''&lt;br /&gt;
|&lt;br /&gt;
|Alchemy&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|60 ft&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|Instanataneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Fade]]'''&lt;br /&gt;
|''Arcane Ritual, Conjuring 6''&lt;br /&gt;
|Illusory&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|1 hour&lt;br /&gt;
|Harker's&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Shield|'''Fire Shield''']]&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Fireball]]'''&lt;br /&gt;
|''Conjuring 1''&lt;br /&gt;
|Evoking&lt;br /&gt;
|4+&lt;br /&gt;
|15&lt;br /&gt;
|200 ft&lt;br /&gt;
|Gesture, Visual, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Flay]]'''&lt;br /&gt;
|''Arcane'' ''Ritual, Conjuring 3''&lt;br /&gt;
|Necromancy&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Intantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Fly]]'''&lt;br /&gt;
|&lt;br /&gt;
|Altering&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Freeze]]'''&lt;br /&gt;
|''Conjuring 2''&lt;br /&gt;
|Altering&lt;br /&gt;
|12&lt;br /&gt;
|50&lt;br /&gt;
|300 ft&lt;br /&gt;
|Gesture, Verbal, Line of Effect&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Frost Beam|'''Frost Beam''']]&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|60 ft&lt;br /&gt;
|Gesture, Verbal, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Gateway]]'''&lt;br /&gt;
|''Arcane Ritual,'' ''Conjuring 10''&lt;br /&gt;
|Altering&lt;br /&gt;
|30&lt;br /&gt;
|75&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyph of Seeing and Casting|'''Glyph of Seeing and Casting''']]&lt;br /&gt;
|''Conjuring 5''&lt;br /&gt;
|Enchanting&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|24 hours&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Graft]]'''&lt;br /&gt;
|''Arcane Ritual,'' ''Conjuring 360 (1 hour)''&lt;br /&gt;
|Altering&lt;br /&gt;
|1&lt;br /&gt;
|35&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|Harker's&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Unveiling|'''Grand Unveiling''']]&lt;br /&gt;
|''Conjuring 5''&lt;br /&gt;
|Divining&lt;br /&gt;
|15&lt;br /&gt;
|60&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Unveiling|'''Greater Unveiling''']]&lt;br /&gt;
|&lt;br /&gt;
|Divining&lt;br /&gt;
|4&lt;br /&gt;
|22&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Grimoire]]'''&lt;br /&gt;
|''Arcane'' ''Ritual, Conjuring 360 (1 hour)''&lt;br /&gt;
|Enchanting&lt;br /&gt;
|1&lt;br /&gt;
|Special&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Grounded]]'''&lt;br /&gt;
|&lt;br /&gt;
|Altering&lt;br /&gt;
|4&lt;br /&gt;
|16&lt;br /&gt;
|150 ft&lt;br /&gt;
|Gesture, Visual, Line of Effect&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Herneate]]'''&lt;br /&gt;
|''Conjuring 2''&lt;br /&gt;
|Necromancy&lt;br /&gt;
|10&lt;br /&gt;
|48&lt;br /&gt;
|80 ft&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|Harker's&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Daggers|'''Ice Daggers''']]&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|60 ft Cone&lt;br /&gt;
|Gesture, Verbal, Visual, Line of Effect, Line of Sight&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fan|'''Ice Fan''']]&lt;br /&gt;
|''Conjuring'' ''1''&lt;br /&gt;
|Evoking&lt;br /&gt;
|8&lt;br /&gt;
|21&lt;br /&gt;
|20 ft Cone&lt;br /&gt;
|Gesture, Verbal, Visual, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Ice Stairs]]'''&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|5 ft&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 Round&lt;br /&gt;
|Harker's&lt;br /&gt;
|-&lt;br /&gt;
|[[Identify Magic|'''Identify Magic''']]&lt;br /&gt;
|''Arcane'' ''Ritual, Conjuring 3''&lt;br /&gt;
|Divining&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Kill]]'''&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|1&lt;br /&gt;
|90&lt;br /&gt;
|100 ft&lt;br /&gt;
|Verbal&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Wish|'''Last Wish''']]&lt;br /&gt;
|&lt;br /&gt;
|Necromancy&lt;br /&gt;
|1&lt;br /&gt;
|Special&lt;br /&gt;
|60 ft&lt;br /&gt;
|Gesture, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Unveiling|'''Lesser Unveiling''']]&lt;br /&gt;
|&lt;br /&gt;
|Divining&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Living Letter|'''Living Letter''']]&lt;br /&gt;
|''Arcane'' ''Ritual, Conjuring 60 (10 minutes)''&lt;br /&gt;
|Alchemy&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Living Mansion|'''Living Mansion''']]&lt;br /&gt;
|''Conjuring 10''&lt;br /&gt;
|Summoning&lt;br /&gt;
|50&lt;br /&gt;
|70&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 week&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Locate Signature]]'''&lt;br /&gt;
|''Arcane'' ''Ritual, Conjuring 5''&lt;br /&gt;
|Divining&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|Indefinite&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Locate Magic|'''Locate Magic''']]&lt;br /&gt;
|''Arcane'' ''Ritual, Conjuring'' ''5''&lt;br /&gt;
|Divining&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|1 mile&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Mage Armor|'''Mage Armor''']]&lt;br /&gt;
|''Arcane'' ''Ritual''&lt;br /&gt;
|Warding&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|8 hours&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Major Illusion|'''Major Illusion''']]&lt;br /&gt;
|&lt;br /&gt;
|Illusory&lt;br /&gt;
|3&lt;br /&gt;
|32&lt;br /&gt;
|600 ft&lt;br /&gt;
|Visual, Line of Effect&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Major Teleportation|'''Major Teleportation''']]&lt;br /&gt;
|''Arcane'' ''Ritual, Conjuring 5''&lt;br /&gt;
|Altering&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|10 ft&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Mask]]'''&lt;br /&gt;
|''Arcane'' ''Ritual, Fundamental, Conjuring 2''&lt;br /&gt;
|Illusory&lt;br /&gt;
|6&lt;br /&gt;
|30&lt;br /&gt;
|30 ft&lt;br /&gt;
|Gesture, Verbal, Visual, Line of Effect&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Medusification]]'''&lt;br /&gt;
|''Conjuring 1''&lt;br /&gt;
|Summoning&lt;br /&gt;
|4&lt;br /&gt;
|20&lt;br /&gt;
|80 ft&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|Harker's&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Meteor]]'''&lt;br /&gt;
|''Conjuring 10''&lt;br /&gt;
|Evoking&lt;br /&gt;
|30&lt;br /&gt;
|120&lt;br /&gt;
|Sight&lt;br /&gt;
|Gesture, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Meteor Storm|'''Meteor Storm''']]&lt;br /&gt;
|''Conjuring 15''&lt;br /&gt;
|Evoking&lt;br /&gt;
|50&lt;br /&gt;
|150&lt;br /&gt;
|Sight&lt;br /&gt;
|Gesture, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Minor Illusion]]''' &lt;br /&gt;
|&lt;br /&gt;
|Illusory&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|60 ft&lt;br /&gt;
|Visual, Line of Effect&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Minor Teleportation|'''Minor Teleportation''']]&lt;br /&gt;
|''Arcane'' ''Ritual, Conjuring 2''&lt;br /&gt;
|Altering&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|Sight&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Nondetection]]'''&lt;br /&gt;
|''Arcane Ritual, Fundamental, Conjuring 4''&lt;br /&gt;
|Warding&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|4 hours&lt;br /&gt;
|Harker's&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Nova]]'''&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|2 Reactive AP&lt;br /&gt;
|8&lt;br /&gt;
|10 ft radius&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Passage]]'''&lt;br /&gt;
|''Arcane'' ''Ritual, Conjuring 5''&lt;br /&gt;
|Altering&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|Sight&lt;br /&gt;
|Gesture, Visual&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Portal]]'''&lt;br /&gt;
|''Conjuring 1''&lt;br /&gt;
|Altering&lt;br /&gt;
|8&lt;br /&gt;
|16&lt;br /&gt;
|90 ft&lt;br /&gt;
|Gesture, Visual&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Possess Object|'''Possess Object''']]&lt;br /&gt;
|&lt;br /&gt;
|Enchanting&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|1 mile&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Projection]]'''&lt;br /&gt;
|''Arcane'' ''Ritual, Conjuring 360 (1'' ''hour)''&lt;br /&gt;
|Divining&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|Self&lt;br /&gt;
|Verbal&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Raise Bone Spider|'''Raise Bone Spider''']]&lt;br /&gt;
|''Arcane'' ''Ritual, Conjuring 8''&lt;br /&gt;
|Necromancy&lt;br /&gt;
|26&lt;br /&gt;
|48&lt;br /&gt;
|20 ft&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Raise Death Soldier|'''Raise Death Soldier''']]&lt;br /&gt;
|''Arcane'' ''Ritual, Conjuring 10''&lt;br /&gt;
|Necromancy&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Raise Revenant|'''Raise Revenant''']]&lt;br /&gt;
|''Arcane'' ''Ritual, Conjuring 10''&lt;br /&gt;
|Necromancy&lt;br /&gt;
|30&lt;br /&gt;
|36&lt;br /&gt;
|20 ft&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Raise Skeleton|'''Raise Skeleton''']]&lt;br /&gt;
|''Arcane'' ''Ritual, Conjuring 2''&lt;br /&gt;
|Necromancy&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|24 hours&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Sculpt Spell|'''Sculpt Spell''']]&lt;br /&gt;
|''Metamagic''&lt;br /&gt;
|Enchanting&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Seal/Unseal]]'''&lt;br /&gt;
|''Arcane'' ''Ritual, Fundamental, Conjuring 60 (10 minutes)''&lt;br /&gt;
|Warding&lt;br /&gt;
|1&lt;br /&gt;
|Special&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|Indefinite&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Sense Magic|'''Sense Magic''']]&lt;br /&gt;
|''Arcane'' ''Ritual, Conjuring 1''&lt;br /&gt;
|Divining&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|60 ft radius&lt;br /&gt;
|Gesture, Line of Effect&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Shelly's Prize Experiment|'''Shelly's Prize Experiment''']]&lt;br /&gt;
|''Arcane Ritual, Conjuring 360 (1 hour)''&lt;br /&gt;
|Necromancy&lt;br /&gt;
|30&lt;br /&gt;
|100&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|1d4 days&lt;br /&gt;
|Harker's&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Shield]]'''&lt;br /&gt;
|&lt;br /&gt;
|Warding&lt;br /&gt;
|1 Reactive AP&lt;br /&gt;
|3&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 round&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Snowball]]'''&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|80 ft&lt;br /&gt;
|Gesture, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Spinal Discord|'''Spinal Discord''']]&lt;br /&gt;
|''Arcane Ritual''&lt;br /&gt;
|Altering&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|Harker's&lt;br /&gt;
|-&lt;br /&gt;
|[[Steal Spell|'''Steal Spell''']]&lt;br /&gt;
|&lt;br /&gt;
|Alchemy&lt;br /&gt;
|2 Reactive AP&lt;br /&gt;
|Special&lt;br /&gt;
|60 ft&lt;br /&gt;
|Visual, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Summon Minor Elemental]]'''&lt;br /&gt;
|''Arcane'' ''Ritual, Conjuring 1''&lt;br /&gt;
|Summoning&lt;br /&gt;
|12&lt;br /&gt;
|24&lt;br /&gt;
|Self&lt;br /&gt;
|Visual, Line of Effect&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Teleport|'''Swift Teleport''']]&lt;br /&gt;
|''Arcane'' ''Ritual''&lt;br /&gt;
|Altering&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|Self&lt;br /&gt;
|Visual, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Unerring Sphere|'''Unerring Sphere''']]&lt;br /&gt;
|''Arcane'' ''Ritual, Conjuring 5''&lt;br /&gt;
|Summoning&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|Indefinite&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Unravel Magic|'''Unravel Magic''']]&lt;br /&gt;
|''Arcane'' ''Ritual, Conjuring 10''&lt;br /&gt;
|Altering&lt;br /&gt;
|30&lt;br /&gt;
|Special&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal, VIsual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Wall of Fire|'''Wall of Fire''']]&lt;br /&gt;
|''Conjuring 2''&lt;br /&gt;
|Evoking&lt;br /&gt;
|9&lt;br /&gt;
|26&lt;br /&gt;
|120 ft&lt;br /&gt;
|Gesture, Verbal, Visual, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave of Fire|'''Wave of Fire''']]&lt;br /&gt;
|''Conjuring 3''&lt;br /&gt;
|Evoking&lt;br /&gt;
|15&lt;br /&gt;
|42&lt;br /&gt;
|200 ft&lt;br /&gt;
|Gesture, Verbal, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcane Rituals ==&lt;br /&gt;
All of the Spells in this Section have the &amp;quot;Arcane Ritual&amp;quot; Tag.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Spell Name&lt;br /&gt;
!Tags&lt;br /&gt;
!Function&lt;br /&gt;
!APC&lt;br /&gt;
!SPC&lt;br /&gt;
!Range&lt;br /&gt;
!Requires&lt;br /&gt;
!Duration&lt;br /&gt;
!Sourcebook&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Air Bubble]]'''&lt;br /&gt;
|''Arcane Spell, Conjuring 2''&lt;br /&gt;
|Altering&lt;br /&gt;
|12&lt;br /&gt;
|8&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Carrier]]'''&lt;br /&gt;
|''Arcane Spell, Conjuring 1''&lt;br /&gt;
|Altering&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Clear Mind|'''Clear Mind''']]&lt;br /&gt;
|''Arcane Spell, Conjuring 360 (1 hour)''&lt;br /&gt;
|Altering&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture, Verbal, Visual, Line of Effect, Line of Sight&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Conduit]]'''&lt;br /&gt;
|''Arcane Spell, Conjuring 3''&lt;br /&gt;
|Enchanting&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|Special&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Enchant Weapon - Fire]]'''&lt;br /&gt;
|''Arcane Spell''&lt;br /&gt;
|Alchemy&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|2 hours&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Encode/ Decode|'''Encode/ Decode''']]&lt;br /&gt;
|''Arcane Spell, Conjuring 10''&lt;br /&gt;
|Illusory&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|Indefinite&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Fade]]'''&lt;br /&gt;
|''Arcane Spell, Conjuring 6''&lt;br /&gt;
|Illusory&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|1 hour&lt;br /&gt;
|Harker's&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Flay]]'''&lt;br /&gt;
&lt;br /&gt;
|''Arcane Spell, Conjuring 3''&lt;br /&gt;
|Necromancy&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Intantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Gateway]]'''&lt;br /&gt;
|''Arcane Spell, Conjuring 10''&lt;br /&gt;
|Altering&lt;br /&gt;
|30&lt;br /&gt;
|75&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Graft]]'''&lt;br /&gt;
|''Arcane Spell,'' ''Conjuring 6''&lt;br /&gt;
|Altering&lt;br /&gt;
|1&lt;br /&gt;
|35&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|Harker's&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Grimoire]]'''&lt;br /&gt;
|''Arcane Spell, Conjuring 360 (1 hour)''&lt;br /&gt;
|Enchanting&lt;br /&gt;
|1&lt;br /&gt;
|Special&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Identify Magic|'''Identify Magic''']]&lt;br /&gt;
|''Arcane Spell, Conjuring 3''&lt;br /&gt;
|Divining&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Living Letter|'''Living Letter''']]&lt;br /&gt;
|''Arcane Spell, Conjuring 60 (10 minutes)''&lt;br /&gt;
|Alchemy&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Locate Signature]]'''&lt;br /&gt;
|''Arcane Spell, Conjuring 5''&lt;br /&gt;
|Divining&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|Indefinite&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Locate Magic|'''Locate Magic''']]&lt;br /&gt;
|''Arcane Spell, Conjuring 5''&lt;br /&gt;
|Divining&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|1 mile&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Mage Armor|'''Mage Armor''']]&lt;br /&gt;
|''Arcane Spell''&lt;br /&gt;
|Warding&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|8 hours&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Major Teleportation|'''Major Teleportation''']]&lt;br /&gt;
|''Arcane Spell, Conjuring 5''&lt;br /&gt;
|Altering&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|10 ft&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Mask]]'''&lt;br /&gt;
|''Arcane Spell, Fundamental, Conjuring 2''&lt;br /&gt;
|Illusory&lt;br /&gt;
|6&lt;br /&gt;
|30&lt;br /&gt;
|30 ft&lt;br /&gt;
|Gesture, Verbal, Visual, Line of Effect&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Minor Teleportation|'''Minor Teleportation''']]&lt;br /&gt;
|''Arcane Spell, Conjuring 2''&lt;br /&gt;
|Altering&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|Sight&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Nondetection]]'''&lt;br /&gt;
|''Arcane Spell, Fundamental, Conjuring 4''&lt;br /&gt;
|Warding&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|4 hours&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Passage]]'''&lt;br /&gt;
|''Arcane Spell, Conjuring 5''&lt;br /&gt;
|Altering&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|Sight&lt;br /&gt;
|Gesture, Visual&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Projection]]'''&lt;br /&gt;
|''Arcane Spell, Conjuring 360 (1 hour)''&lt;br /&gt;
|Divining&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|Self&lt;br /&gt;
|Verbal&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Raise Bone Spider|'''Raise Bone Spider''']]&lt;br /&gt;
|''Arcane Spell, Conjuring 8''&lt;br /&gt;
|Necromancy&lt;br /&gt;
|26&lt;br /&gt;
|48&lt;br /&gt;
|20 ft&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Raise Death Soldier|'''Raise Death Soldier''']]&lt;br /&gt;
|''Arcane Spell, Conjuring 10''&lt;br /&gt;
|Necromancy&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Raise Revenant|'''Raise Revenant''']]&lt;br /&gt;
|''Arcane Spell, Conjuring 10''&lt;br /&gt;
|Necromancy&lt;br /&gt;
|30&lt;br /&gt;
|36&lt;br /&gt;
|20 ft&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Raise Skeleton|'''Raise Skeleton''']]&lt;br /&gt;
|''Arcane Spell, Conjuring 2''&lt;br /&gt;
|Necromancy&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|24 hours&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Seal/Unseal]]'''&lt;br /&gt;
|''Arcane Spell, Fundamental, Conjuring 60 (10 Minutes)''&lt;br /&gt;
|Warding&lt;br /&gt;
|1&lt;br /&gt;
|Special&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|Indefinite&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Sense Magic|'''Sense Magic''']]&lt;br /&gt;
|''Arcane Spell, Conjuring 1''&lt;br /&gt;
|Divining&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|60 ft radius&lt;br /&gt;
|Gesture, Line of Effect&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Shelly's Prize Experiment|'''Shelly's Prize Experiment''']]&lt;br /&gt;
|''Arcane Spell, Conjuring 360 (1 hour)''&lt;br /&gt;
|Necromancy&lt;br /&gt;
|30&lt;br /&gt;
|100&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|1d4 days&lt;br /&gt;
|Harker's&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Spinal Discord]]'''&lt;br /&gt;
|''Arcane Spell''&lt;br /&gt;
|Altering&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|Harker's&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Summon Minor Elemental]]'''&lt;br /&gt;
|''Arcane Spell, Conjuring 1''&lt;br /&gt;
|Summoning&lt;br /&gt;
|12&lt;br /&gt;
|24&lt;br /&gt;
|Self&lt;br /&gt;
|Visual, Line of Effect&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Teleport|'''Swift Teleport''']]&lt;br /&gt;
|''Arcane Spell''&lt;br /&gt;
|Altering&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|Self&lt;br /&gt;
|Visual, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Unerring Sphere|'''Unerring Sphere''']]&lt;br /&gt;
|''Arcane Spell, Conjuring 5''&lt;br /&gt;
|Summoning&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|Indefinite&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Unravel Magic|'''Unravel Magic''']]&lt;br /&gt;
|''Arcane Spell, Conjuring 10''&lt;br /&gt;
|Altering&lt;br /&gt;
|30&lt;br /&gt;
|Special&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal, VIsual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcane Cantrips ==&lt;br /&gt;
All of the magical abilities in this Section have the &amp;quot;Arcane Cantrip&amp;quot; Tag.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Spell Name&lt;br /&gt;
!Tags&lt;br /&gt;
!Function&lt;br /&gt;
!APC&lt;br /&gt;
!Range&lt;br /&gt;
!Requires&lt;br /&gt;
!Duration&lt;br /&gt;
!Sourcebook&lt;br /&gt;
|-&lt;br /&gt;
|[[Beam of Fire|'''Beam of Fire''']]&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|3&lt;br /&gt;
|30 ft&lt;br /&gt;
|Gesture, Visual, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Frostbite]]'''&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|2&lt;br /&gt;
|60 ft&lt;br /&gt;
|Gesture, Verbal, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Grave Whisper|'''Grave Whisper''']]&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|3&lt;br /&gt;
|40 ft&lt;br /&gt;
|Verbal, Visual, Line of Sight&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Illuminate]]'''&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|1&lt;br /&gt;
|40 ft&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Lend Power|'''Lend Power''']]&lt;br /&gt;
|&lt;br /&gt;
|Altering&lt;br /&gt;
|All&lt;br /&gt;
|Touch&lt;br /&gt;
|Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Mend]]'''&lt;br /&gt;
|''Conjuring 6''&lt;br /&gt;
|Alchemy&lt;br /&gt;
|1&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Visual, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Minor Conjuration]]'''&lt;br /&gt;
|''Conjuring 60 (10 minutes)''&lt;br /&gt;
|Alchemy&lt;br /&gt;
|1&lt;br /&gt;
|15 ft&lt;br /&gt;
|Gesture, Visual, Line of Effect&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Numb]]'''&lt;br /&gt;
|&lt;br /&gt;
|Enchanting&lt;br /&gt;
|5&lt;br /&gt;
|30 ft&lt;br /&gt;
|Gesture, Visual, Line of Effect&lt;br /&gt;
|1 round&lt;br /&gt;
|Harker's&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Prestidigitation]]'''&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|1&lt;br /&gt;
|15 ft&lt;br /&gt;
|Gesture, Visual, Line of Effect&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|[[Sensory Illusion|'''Sensory Illusion''']]&lt;br /&gt;
|&lt;br /&gt;
|Illusory&lt;br /&gt;
|1&lt;br /&gt;
|30 ft&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|1 minute &lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Signature]]'''&lt;br /&gt;
|''Fundamental, Conjuring 60 (10'' ''minutes)''&lt;br /&gt;
&lt;br /&gt;
|Illusory &lt;br /&gt;
|1&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Visual, Line of Effect&lt;br /&gt;
|Indefinite&lt;br /&gt;
|CRB&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Stink]]'''&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|4&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|1 round&lt;br /&gt;
|Harker's&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Ulcerate]]'''&lt;br /&gt;
|&lt;br /&gt;
|Necromancy&lt;br /&gt;
|4&lt;br /&gt;
|60 ft&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|1 round&lt;br /&gt;
|Harker's&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''Updated to v1.2''&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Raedeen&amp;diff=13090</id>
		<title>Raedeen</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Raedeen&amp;diff=13090"/>
		<updated>2025-05-03T16:55:55Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: The ending of Tierless Soul was added to Wings of Splendor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOAUTOLINKS__&lt;br /&gt;
[[Category:Lineage]]&lt;br /&gt;
{{LineageInfobox|Height=6'0&amp;quot; - 7'6&amp;quot;|Weight=120 - 200 lbs|Size=Medium|Base Speed=20 ft|image=Raedeen.png|Appearance=&amp;lt;u&amp;gt;Skin&amp;lt;/u&amp;gt;: Color widely varied. Always marked with geometric areas of metallic iridescence and faint panel-like markings&lt;br /&gt;
&amp;lt;u&amp;gt;Features&amp;lt;/u&amp;gt;: Have physical features resembling the lineage they are born to|Lifespan=&amp;lt;u&amp;gt;Maturity&amp;lt;/u&amp;gt;: That of parent lineage&lt;br /&gt;
&amp;lt;u&amp;gt;Lifespan&amp;lt;/u&amp;gt;: 80 - 110 years}}&lt;br /&gt;
&lt;br /&gt;
(ray-DEEN)&lt;br /&gt;
&lt;br /&gt;
The ancient avadri have vestigial traces of power throughout the known universe. The world of Ancerra is rich with these slivers of power. Sometimes, under rare circumstances, this legacy manifests as a living humanoid entity, something between a magical artifact and a breathing biological person. These are the raedeen — sapient traces of powers long forgotten.&lt;br /&gt;
&lt;br /&gt;
Raedeen are often quiet and contemplative, in constant communion with slivers of avadri tech all around them. All raedeen, regardless of relationship with avadri tech, are driven by the need to protect. Whether that be their friends, a location, or a warped ideal, they remain steadfast due to remnants of a long-forgotten directive. Rarely will a raedeen place their own safety above that of others, and even more their friends.&lt;br /&gt;
&lt;br /&gt;
A marriage between psionic technology and biological flesh, raedeen forms carry immense latent magical powers. They are born to any flesh-and-blood race, but are implanted with the vestiges of avadri technology. Some cultures, such as the elves of the plains, take these features as blessings, as they attune the raedeen to the dormant avadri technology across the planet. Others, however, view them in a more critical light, ostracizing raedeen due to the magical incidents that often happen around their uncontrolled powers. Their sensitivity to magic and excellent perception abilities lend them easily towards tracking or looting roles, but this also makes them incredibly susceptible to strong psionic attacks and psychic manipulation.&lt;br /&gt;
&lt;br /&gt;
=== Raedeen Culture ===&lt;br /&gt;
'''Corrupted Raedeen'''&lt;br /&gt;
&lt;br /&gt;
As raedeen mature, their forms adapt to best serve the raedeen’s personal quest of protection. When creating a raedeen, choose one of the following sublineages and gain bonus 1st level features based on your selection.&lt;br /&gt;
&lt;br /&gt;
'''Dreamer Raedeen'''&lt;br /&gt;
&lt;br /&gt;
Long before the first sapient life developed on Ancerra, hyper-advanced avadri fell into eons-long dream cycles where they imagined new realities and contemplated the great philosophies of the universe. Dreamer raedeen follow in the footsteps of these avadri. They excel at problem- solving and manifesting psionic abilities that they can use to protect their allies and harry their foes.&lt;br /&gt;
&lt;br /&gt;
'''Paragon Raedeen'''&lt;br /&gt;
&lt;br /&gt;
Paragon raedeen hold more nuanced views of power, creativity, and control than their corrupted kin. They seek to exemplify the delicate balance of all three, as the paragon avadri did in the days of old. For some, this means seeking out authoritarian rulers and punishing them for irresponsible use of power. Other raedeen seek quieter lives, spending their days perfecting beautiful artisanal crafts, songs, or dances.&lt;br /&gt;
&lt;br /&gt;
=== Raedeen Traits ===&lt;br /&gt;
'''Height:''' 6’0&amp;quot; - 7’6”&lt;br /&gt;
&lt;br /&gt;
'''Weight:''' 120 - 200 lbs&lt;br /&gt;
&lt;br /&gt;
'''Size:''' Medium&lt;br /&gt;
&lt;br /&gt;
'''Base Speed:''' 20 ft&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' Raedeen skin varies in a rainbow of colors, but is always marked with geometric areas of metallic iridescence and faint panel-line markings. This might look as subtle as a normal human visage with slight lines on the face and arms. Conversely, the physical tell might be wildly obvious, such as a kettek-like humanoid with horns, blue fur, and metallic plating.&lt;br /&gt;
&lt;br /&gt;
'''Lifespan:''' Raedeen have slightly above the average lifespan of a human (roughly 80 – 110 years), regardless of their parent race. This often leads to tragedy if they are born to a longer-lived race such as elves, as they will age and die far sooner and faster than their parents.&lt;br /&gt;
&lt;br /&gt;
=== Raedeen Features ===&lt;br /&gt;
&lt;br /&gt;
==== Raedeen Starting Features ====&lt;br /&gt;
At level 1, you gain the following feature as a raedeen. You also gain additional features based on your sublineage choice. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Psionic Attunement''' &lt;br /&gt;
|Learn one spell with the manifestation tag from the Psionic Source. This does not cost SP for you to cast. Use your magic attribute. If you do not have one, use CHA.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Sublineage =====&lt;br /&gt;
As raedeen mature, their forms adapt to best serve the raedeen’s personal quest of protection. When creating a raedeen, choose one of the following sublineages and gain bonus 1st level features based on your selection. &lt;br /&gt;
&lt;br /&gt;
====== Corrupted ======&lt;br /&gt;
As a corrupted raedeen, you gain the following base features. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Razor Plating''' &lt;br /&gt;
|Your raedeen plating is razor sharp. Your dominant hand grows a retractable blade that can be used as a weapon with the stats of a scimitar or shortsword.&lt;br /&gt;
|-&lt;br /&gt;
|'''Blood is Fuel'''&lt;br /&gt;
|Gain the Blood is Fuel ability. &lt;br /&gt;
&lt;br /&gt;
* '''Blood is Fuel (CHA/Recoup).''' Spend 1 AP to consume any source of fresh blood within 5 ft of you, other than your own. You are limited to targeting corpses, Bloodied creatures, or creatures with the Bleeding condition. Doing so grants you +1 TA on all attacks until the end of your next turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Dreamer ======&lt;br /&gt;
As a dreamer raedeen, you gain the following base features. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Advanced Analytics''' &lt;br /&gt;
|Your mechanical mind processes data at an advanced pace. Gain +4 whenever you make an Attribute check to see through magical illusions.&lt;br /&gt;
|-&lt;br /&gt;
|'''Pierce Soul'''&lt;br /&gt;
|Your gaze is enough to shatter even the most steadfast mental defense. Gain the Pierce Soul ability.&lt;br /&gt;
&lt;br /&gt;
* '''Pierce Soul (2/Rest).''' Gain +4 TA against a creature when targeting one of their mental defenses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Paragon ======&lt;br /&gt;
As a paragon raedeen, you gain the following base features. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Magical Resonance''' &lt;br /&gt;
|Your raedeen plating resonates with magical energies. After you Take a Rest, choose one type of elemental damage and gain the Magical Resonance ability.&lt;br /&gt;
&lt;br /&gt;
* '''Magical Resonance (1/Rest).''' When damage of the chosen type hits you, you may spend 1 Reactive AP to gain Affinity with that damage for 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
|'''Efficient Biotech''' &lt;br /&gt;
|Your internal organs operate more efficiently than normal beings, drawing directly from magic to sustain you. You no longer require food or drink to sustain yourself and are immune to food-based diseases. You still need to breathe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== All Raedeen Features ====&lt;br /&gt;
You gain an additional feature at the 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the features below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Feature&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Advanced Analytics II'''&lt;br /&gt;
|Dreamer Raedeen, Character Level 10&lt;br /&gt;
|Gain Investigating +3 and Intuiting +3.&lt;br /&gt;
|-&lt;br /&gt;
|'''Ancestral Divinity''' &lt;br /&gt;
|&lt;br /&gt;
|Learn two prayers of your choice from the Divine Source. These prayers count as psionic magic for you, instead of divine. Use your magic attribute. If you do not have one, use CHA.&lt;br /&gt;
|-&lt;br /&gt;
|'''Ascension''' &lt;br /&gt;
|Character Level 15&lt;br /&gt;
|Gain the Ascension ability. &lt;br /&gt;
&lt;br /&gt;
* '''Ascension (1/Rest).''' You may cast the Angel Wings divine spell without spending SP. This spell counts as psionic for you. &lt;br /&gt;
&lt;br /&gt;
If you do not know this spell, this is the only way you can cast it until you learn it.&lt;br /&gt;
|-&lt;br /&gt;
|'''Blood is Fuel II'''&lt;br /&gt;
|Blood is Fuel&lt;br /&gt;
|When using your Blood is Fuel ability, gain +1 TA and +1 to all of your defenses, until the end of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
|'''Calm Appraisal''' &lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the observation tag. With this feature, you may put up to +4 points into any individual skill.&lt;br /&gt;
|-&lt;br /&gt;
|'''Devouring Biotech'''&lt;br /&gt;
|Paragon Raedeen, Character Level 15&lt;br /&gt;
|Your biotechnical makeup allows you not only to passively consume ambient magic for nutrients, but steal it from magical attacks directed at you. Gain the Devouring Biotech ability. &lt;br /&gt;
&lt;br /&gt;
* '''Devouring Biotech (1/Rest).''' When an enemy within 10 ft of you casts a magical ability or activates a magical effect that would damage you and no other targets, you may spend 2 Reactive AP to make a CHA roll against their WILL. On a success, you negate the damage and instead regain 1d6 HP. The creature still loses its AP, but not any associated SP or rechargeable resources.&lt;br /&gt;
|-&lt;br /&gt;
|'''Eidetic Memory'''&lt;br /&gt;
|Dreamer Raedeen&lt;br /&gt;
|Gain +4 whenever you make an Attribute check to remember knowledge or images that you have encountered within the past month. On a success, you remember it in perfect detail.&lt;br /&gt;
|-&lt;br /&gt;
|'''Eidetic Memory II'''&lt;br /&gt;
|Eidetic Memory, Character Level 15&lt;br /&gt;
|Your memory is honed to a fine point. Your Eidetic Memory feature applies to knowledge and images that you have encountered within the past 6 months.&lt;br /&gt;
|-&lt;br /&gt;
|'''Enveloping Mind'''&lt;br /&gt;
|Dreamer Raedeen&lt;br /&gt;
|Your psionic defenses extend to your allies. Gain the Enveloping Mind ability. &lt;br /&gt;
&lt;br /&gt;
* '''Enveloping Mind (1/Recoup).''' When an ally within 10 ft of you is targeted with an attack or magical ability that would inflict the Dazed or Staggered condition, you may spend 2 Reactive AP to add +2 to their defenses.&lt;br /&gt;
|-&lt;br /&gt;
|'''Forgotten Knowledge''' &lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the knowledge tag. With this feature, you may put up to +4 points into any individual skill.&lt;br /&gt;
|-&lt;br /&gt;
|'''Magical Resonance II'''&lt;br /&gt;
|Magical Resonance, Character Level 20&lt;br /&gt;
|Your Magical Resonance ability becomes 1/Recoup.&lt;br /&gt;
|-&lt;br /&gt;
|'''Paragon Attunement''' &lt;br /&gt;
|Paragon Raedeen&lt;br /&gt;
|You are particularly sensitive to certain sources of magic that your body has optimized itself to in your environment. When you succeed on a skill check to track, locate, or identify an instance of magic (such as the residue of a fireball, the enchantment of an object, or the abilities of a magical creature), you also learn the source(s) of magic that it draws power from, how long it has been enchanted, and any instances of the Signature cantrip, if applicable.&lt;br /&gt;
|-&lt;br /&gt;
|'''Paragon Attunement II'''&lt;br /&gt;
|Paragon Attunement&lt;br /&gt;
|Gain the Paragon Detection ability.&lt;br /&gt;
&lt;br /&gt;
* '''Paragon Detection (1/Rest).''' You may spend 30 seconds to meditate and immediately identify the location and direction of movement of a specific magical caster you are familiar with, provided that the creature is within 10 miles of you. You only gain this insight for a moment, so you cannot supernaturally track that creature using this ability.&lt;br /&gt;
|-&lt;br /&gt;
|'''Plated Body'''&lt;br /&gt;
|&lt;br /&gt;
|Your AR and physical defenses increase by +1 while you are not wearing armor.&lt;br /&gt;
|-&lt;br /&gt;
|'''Sleek Plating'''&lt;br /&gt;
|Plated Body&lt;br /&gt;
|Gain the benefits of your Plated Body even while wearing armor.&lt;br /&gt;
|-&lt;br /&gt;
|'''Spike Plating'''&lt;br /&gt;
|Corrupted Raedeen&lt;br /&gt;
|Gain the Spike Plating ability. &lt;br /&gt;
&lt;br /&gt;
* '''Spike Plating.''' Whenever a creature Grapples you or makes an unarmed attack against you, you can make a reactive CHA attack against their ANT for 0 Reactive AP. If you hit, that creature takes 1d4 sharp damage. If a creature starts its turn Grappling you, you may make this attack again.&lt;br /&gt;
|-&lt;br /&gt;
|'''Storm of Daggers'''&lt;br /&gt;
|Corrupted Raedeen, Character Level 10&lt;br /&gt;
|Assault your enemies with a storm of blades and spines. Gain a special attack. &lt;br /&gt;
&lt;br /&gt;
* '''''Storm of Daggers:''''' (4 AP) ''15 ft Radius Natural Weapon.'' +CHA vs REF of all hostile creatures within the radius. '''Hit:''' 1d8 sharp damage and the creature is Shaken until the end of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
|'''Tireless Soul'''&lt;br /&gt;
|&lt;br /&gt;
|You no longer physiologically require sleep. You must still rest your mind, however, to avoid the psychological effects of exhaustion. Four hours of quiet meditation is sufficient for you to Take a Rest, but you cannot Take a Rest more than once per 24 hours as usual.&lt;br /&gt;
|-&lt;br /&gt;
|'''Wings of Splendor''' &lt;br /&gt;
|&lt;br /&gt;
|Gain the Wings of Splendor ability.&lt;br /&gt;
&lt;br /&gt;
* '''Wings of Splendor (1/Rest'''). Spend 3 AP to gain a fly speed equal to your walking speed for 10 minutes. &lt;br /&gt;
|}&lt;br /&gt;
''*Updated to v1.2''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Core Lineages&lt;br /&gt;
|[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem|Golem •]] [[Halfling]] • [[Hondu]] • [[Human]] • [[Kettek]] • [[Kleppin]] • [[Raedeen]] • [[Remnant]] • [[Satyr]] • [[Trollkin]] • [[Undead]] • [[Urkou]]&lt;br /&gt;
|-&lt;br /&gt;
!Additional Lineages&lt;br /&gt;
|''Harker's:'' [[Batfolk]] • [[Dhampir]] • [[Gretchling]] • [[Hellspawn]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Rogue&amp;diff=13083</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Rogue&amp;diff=13083"/>
		<updated>2025-04-25T23:35:37Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOAUTOLINKS__&lt;br /&gt;
[[File:Human rogue.png|thumb|Avery Gray, the &amp;quot;Little Shadow&amp;quot;]]&lt;br /&gt;
''&amp;lt;big&amp;gt;&amp;quot;Only four guards? I'm offended.&amp;quot; - [[Avery “Little Shadow” Gray|Avery Gray]], the &amp;quot;Little Shadow&amp;quot;&amp;lt;/big&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
You were dealt a difficult hand. You grew up in society’s unforgiving underbelly and from an early age you had to resort to thievery or deception to find food and lodging. Through trial and error, you learned what fools people and what does not. Living in the shadows on the fringes of society, you quietly observed as other, more skilled rogues earned their illicit livelihoods. Seeking to emulate the most successful thieves and con artists, you have learned how to stay one step ahead of the law.&lt;br /&gt;
&lt;br /&gt;
The most successful rogues know the other players in their game: crime lords, skilled pickpockets, charlatans, corrupt nobles, bribed guards, aspiring politicians, and the pesky incorruptible altruists among such folk. You make it your business to stay informed on all such individuals. Are there any among these scoundrels whom you would trust? Would you ever try to form a family of sorts with any of these fellow rogues, or do you find that you only trust your own intuition? Even if you would never trust another rapscallion, what offer would convince you to work alongside another individual or group to complete a job? You should always ask yourself these questions, relying on both logic and gut instinct as your answers might change on a daily or even hourly basis.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Rogue Tracks/Talents&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''[[Rogue#Con Track|Con.]]''' You wear identities like clothes. Capable of impersonating nearly anyone, you can pull elaborate cons.&lt;br /&gt;
&lt;br /&gt;
'''[[Rogue#Guild Affiliate Track|Guild Affiliate.]]''' You are a talented poisoner and use deadly reagents to enhance your weapon attacks.&lt;br /&gt;
&lt;br /&gt;
'''[[Rogue#Psyblade Track|Psyblade.]]''' You have an aptitude for psionic magic and use this to silence your footfalls and improve your thievery. &lt;br /&gt;
&lt;br /&gt;
'''[[Rogue#Stealth Archer Talents|Stealth Archer.]]''' You are a master of raining death on your enemies from a hidden vantage.&lt;br /&gt;
&lt;br /&gt;
'''[[Rogue#Subtlety Track|Subtlety.]]''' Silent as a shadow, you infiltrate and exfiltrate even well-guarded buildings with meticulous skill.&lt;br /&gt;
&lt;br /&gt;
'''[[Rogue#Dark Jester Track|Dark Jester.]]''' ''Harker's Guide to Vampire Hunting.'' They laugh and laugh, knives as sharp as their grins, always just the faintest bit confused why no one else seems to be laughing along with them.&lt;br /&gt;
&lt;br /&gt;
'''[[Rogue#Sleuth Track|Sleuth.]]''' ''Harker's Guide to Vampire Hunting.'' Nothing escapes your keen intuition. By implementing superior deductive and inductive reasoning, you can outmaneuver and track down any foe, no matter how sly.&lt;br /&gt;
&lt;br /&gt;
== Core Subclass Tracks ==&lt;br /&gt;
&lt;br /&gt;
=== Rogue Entry Talent ===&lt;br /&gt;
After gaining the Rogue Entry talent, you can take talents from any of the Rogue tracks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Rogue Entry''' &lt;br /&gt;
|Character Level 2&lt;br /&gt;
|When you take this entry talent, you gain the following&lt;br /&gt;
&lt;br /&gt;
benefits.&lt;br /&gt;
&lt;br /&gt;
'''Sneak Attack.''' Gain +1 Sneak Attack die and the Sneak Attack ability, if you did not already have it. Your Sneak Attack die is 1d6. &lt;br /&gt;
&lt;br /&gt;
* '''Sneak Attack (1/Turn).''' When you hit a creature with a melee attack with a light weapon, if you had TA against the target and no TD, add your Sneak Attack dice.&lt;br /&gt;
&lt;br /&gt;
'''Skilled.''' Gain +6 Skill Points that you can spend on any skills with the acrobatics, influence, observation, or subterfuge tag.&lt;br /&gt;
&lt;br /&gt;
'''Well Equipped.''' You gain hooded common clothes, a hooded lantern, two daggers, a skulduggery kit, and one disguise of your choice.&lt;br /&gt;
|''Rogue, Class Entry''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Con Track ===&lt;br /&gt;
[[File:ConTrack.png|center|frameless|928x928px|Con Track Progression]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Confidence'''&lt;br /&gt;
|Rogue Entry&lt;br /&gt;
|You gain 1 rank in the Charlatan profession. If you already have any ranks in the Charlatan profession, you gain an additional +3 Skill Points in Savoir Faire, and +3 Skill Points that you can spend on Empathy, Gossiping, Intimidating, Leadership, or Persuading.&lt;br /&gt;
|''Rogue, Con''&lt;br /&gt;
|-&lt;br /&gt;
|'''Impersonate'''&lt;br /&gt;
|Confidence&lt;br /&gt;
|Your false identity now holds up to some scrutiny. After spending a day studying someone and at least a week in their area of residence, you can use the Impersonate ability.&lt;br /&gt;
&lt;br /&gt;
* '''Impersonate.''' Roll a Disguising check and an Forging check and take the average of the two rolls. You may use INT or LUCK as the attribute for these checks. This becomes your Identity Score. People inspecting your credentials, paperwork, or claims may make an INT roll, and if they do not beat your Identity Score, they do not get suspicious unless you give them a clear reason to be suspicious.&lt;br /&gt;
&lt;br /&gt;
You may have one active identity.&lt;br /&gt;
&lt;br /&gt;
You can only repeat your Disguise and Forging check by spending another day with the person and another week in their area of residence.&lt;br /&gt;
&lt;br /&gt;
A creature inspecting you gains the following bonus to their INT roll if circumstances allow. They use the highest bonus they qualify for.&lt;br /&gt;
&lt;br /&gt;
• +5 If you have just done something very suspicious.&lt;br /&gt;
&lt;br /&gt;
• +10 If you are within 5 miles of the home of the person you are impersonating.&lt;br /&gt;
&lt;br /&gt;
• +30 If the person who is inspecting has heard of or knows about the person you are impersonating.&lt;br /&gt;
&lt;br /&gt;
• +40 If the person inspecting has been fooled by a different identity before.&lt;br /&gt;
&lt;br /&gt;
• +50 If the person inspecting has met the person you are impersonating before.&lt;br /&gt;
&lt;br /&gt;
• +70 If the person inspecting has met the person you are impersonating in the last year.&lt;br /&gt;
&lt;br /&gt;
The creature automatically beats your score if they have interacted with the person that you are impersonating in the last month, the person you are impersonating is a well known individual in the area you are in, or the inspector knows the individual that you are impersonating personally.&lt;br /&gt;
|''Rogue, Con''&lt;br /&gt;
|-&lt;br /&gt;
|'''Master of Disguise'''&lt;br /&gt;
|Impersonate&lt;br /&gt;
|''Repeatable.'' Gain +3 to Disguising and Forging checks.&lt;br /&gt;
|''Rogue, Con, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Additional Identities'''&lt;br /&gt;
|Impersonate&lt;br /&gt;
|''Repeatable.'' You may have an additional Identity. It takes you one hour to switch between identities.&lt;br /&gt;
|''Rogue, Con, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Better Identities'''&lt;br /&gt;
|Impersonate&lt;br /&gt;
|''Repeatable.'' You gain +5 to your Identity Score.&lt;br /&gt;
|''Rogue, Con, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sturdier Identities'''&lt;br /&gt;
|Impersonate&lt;br /&gt;
|''Repeatable.'' You gain +10 to your Identity Score when the inspector has any number of circumstantial bonuses.&lt;br /&gt;
|''Rogue, Con, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Quicker Identites'''&lt;br /&gt;
|Impersonate&lt;br /&gt;
|Gain +3 to Disguising and Forging checks.&lt;br /&gt;
&lt;br /&gt;
Gain the Quicker Identities ability.&lt;br /&gt;
&lt;br /&gt;
* '''Quicker Identities.''' You may shortcut the 1 week requirement for identities and take a -2 on your Forgery check per day skipped (max -12).&lt;br /&gt;
|''Rogue, Con''&lt;br /&gt;
|-&lt;br /&gt;
|'''Betrayal'''&lt;br /&gt;
|Impersonate&lt;br /&gt;
|If you attack someone who is Completely Surprised and has been fooled by your Identity, that attack is an automatic crit and deals maximum damage.&lt;br /&gt;
|''Rogue, Con''&lt;br /&gt;
|-&lt;br /&gt;
|'''Charming Identity'''&lt;br /&gt;
|Impersonate&lt;br /&gt;
|Gain the Charming Identity ability.&lt;br /&gt;
&lt;br /&gt;
* '''Charming Identity.''' You attempt to charm someone who has been fooled by your Identity. Make a CHA roll against their LOG. On a hit, they are Charmed for 1 minute, and do not know they have been Charmed. This does not work if the creature is in combat.&lt;br /&gt;
|''Rogue, Con''&lt;br /&gt;
|-&lt;br /&gt;
|'''Leave it to Luck'''&lt;br /&gt;
|Con 5&lt;br /&gt;
|Gain the Coin Toss ability.&lt;br /&gt;
&lt;br /&gt;
* '''Coin Toss (1⁄2 LUCK/Rest).''' Your next d20 roll becomes a 50/50 chance. If you roll an odd number, treat it as a crit fail. If you roll an even number, treat it as a crit.&lt;br /&gt;
|''Rogue, Con''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fool's Strike'''&lt;br /&gt;
|Leave it to Luck&lt;br /&gt;
|''Repeatable.'' Roll +1 Sneak Attack die when you use Sneak Attack against creatures while you are disguised and your target does not know your true identity.&lt;br /&gt;
You can take this talent up to six times.&lt;br /&gt;
|''Rogue, Con, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''How Dare You'''&lt;br /&gt;
|Leave it to Luck&lt;br /&gt;
|People inspecting your Identity must subtract your Savoir Faire from their INT roll.&lt;br /&gt;
|''Rogue, Con''&lt;br /&gt;
|-&lt;br /&gt;
|'''Leave it to Luck II'''&lt;br /&gt;
|Leave it to Luck&lt;br /&gt;
|Your Coin Toss ability becomes LUCK/Rest.&lt;br /&gt;
|''Rogue, Con''&lt;br /&gt;
|-&lt;br /&gt;
|'''Jammy'''&lt;br /&gt;
|Leave it to Luck&lt;br /&gt;
|Your total number of Luck Points per day is equal to your LUCK.&lt;br /&gt;
|''Rogue, Con''&lt;br /&gt;
|-&lt;br /&gt;
|'''Slippery'''&lt;br /&gt;
|Leave it to Luck&lt;br /&gt;
|Gain the Slippery ability.&lt;br /&gt;
&lt;br /&gt;
* '''Slippery.''' Spend 2 Luck Points to force a creature that you can see within 30 ft of you to reroll a d20 after they make an attack roll or after they inspect your Identity.&lt;br /&gt;
|''Rogue, Con''&lt;br /&gt;
|-&lt;br /&gt;
|'''Catch Me if You Can'''&lt;br /&gt;
|Leave it to Luck&lt;br /&gt;
|Gain the Catch Me if You Can ability.&lt;br /&gt;
&lt;br /&gt;
* '''Catch me if you Can.''' If you have at least 1 Luck Point when you are reduced to 0 HP, you can regain 1 HP and immediately move 40 ft without provoking reactive actions. Doing so costs all of your remaining Luck Points.&lt;br /&gt;
|''Rogue, Con''&lt;br /&gt;
|-&lt;br /&gt;
|'''Play Dead'''&lt;br /&gt;
|Leave it to Luck&lt;br /&gt;
|Gain the Play Dead ability.&lt;br /&gt;
&lt;br /&gt;
* '''Play Dead.''' If you have at least 1 Luck Point when you reach 0 HP you can regain 1 HP and pretend to be dead. You begin Catching your Breath when you do this. Additionally, make a CHA roll, or you may use any skill with the performance tag, against the LOG of each creature that can see you. If you hit more than half the witnesses, then you are believed to be dead (or the Identity that you are currently using is believed to be dead).&lt;br /&gt;
|''Rogue, Con''&lt;br /&gt;
|-&lt;br /&gt;
|'''Master of Disguise II'''&lt;br /&gt;
|Leave it to Luck, Master of Disguise&lt;br /&gt;
|You gain +3 in Savoir Faire and +3 Skill Points that you can spend on any skills with the influence tag.&lt;br /&gt;
|''Rogue, Con''&lt;br /&gt;
|-&lt;br /&gt;
|'''Check it Again'''&lt;br /&gt;
|Leave it to Luck&lt;br /&gt;
|Gain the Check it Again ability.&lt;br /&gt;
&lt;br /&gt;
* '''Check it Again.''' Spend 1 Luck Point to force a creature to reroll their INT check made to overcome your Identity Score.&lt;br /&gt;
|''Rogue, Con''&lt;br /&gt;
|-&lt;br /&gt;
|'''Frame'''&lt;br /&gt;
|Leave it to Luck&lt;br /&gt;
|You can now abandon an Identity after you attempt a Rug Pull using the rank 5 Charlatan ability. There is a 50% chance that the blame will fall on the person you were impersonating instead of you.&lt;br /&gt;
|''Rogue, Con''&lt;br /&gt;
|-&lt;br /&gt;
|'''Conman Extraordinaire'''&lt;br /&gt;
|Con 14&lt;br /&gt;
|Who exactly are you? No one knows. Your original identity has been completely erased from all records and only the people closest to you might know your real name. Gain the Grand Impersonation ability.&lt;br /&gt;
&lt;br /&gt;
* '''Grand Impersonation (1/Week).''' You may now attempt a grand impersonation. When someone inspects you, they gain no bonus from having heard of the person that you are impersonating or from having met them before. People who personally know the creature you are impersonating will only find you out if they can see you and are within 30 ft of you. Your Grand Impersonation only lasts for 24 hours. After 24 hours, future inspections gain a +40 bonus to their roll. &lt;br /&gt;
* '''''Level 30:''''' The final cap for your CHA increases from 12 to 14.&lt;br /&gt;
|''Rogue, Con, '''Capstone'''''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Guild Affiliate Track ===&lt;br /&gt;
[[File:GuildAffiliateTrack.png|center|frameless|567x567px|Guild Affiliate Track Progression]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Guild Member'''&lt;br /&gt;
|Rogue Entry&lt;br /&gt;
&amp;lt;u&amp;gt;Incompatible&amp;lt;/u&amp;gt;: Disciple of the Divine, Initiate of the Occult, Warden of the Primal&lt;br /&gt;
|You join Harlan’s Guild (or another guild, as specified by your MC.) You may only gain the benefits of this talent after Taking a Rest in an area of civilization such as a town or village. You swear off all deific influence.&lt;br /&gt;
&lt;br /&gt;
You gain access to three poisons, and can keep one vial of each on your person. A vial is enough for three doses of each poison. You may only refill these by Taking a Rest in a populated area. You learn how to identify fellow members of the guild who can provide this service to you, as well as clue you in to potential contracts. If you break your oath, you may no longer refill your poisons until reparations have been made. The first vials from your guild are free, but new vials cost 20 sc each.&lt;br /&gt;
&lt;br /&gt;
* '''''Drake’s Breath.''''' For 1 minute after applying the poison, when making an attack roll, if you roll an odd number on your d20 you deal +1d6 fire damage.&lt;br /&gt;
&lt;br /&gt;
* '''''Ice Blood.''''' The first target struck within a minute of the weapon being coated in this poison must make an END check with a DC of 10 at the start of their turn for the next minute. On any turn where they fail, they gain the Chilled condition.&lt;br /&gt;
&lt;br /&gt;
* '''''Harlan’s Breach.''''' For 1 minute after applying the poison, your attacks ignore all Resist properties, as well as Immune Blunt, Immune Sharp, and Immune Physical.&lt;br /&gt;
&lt;br /&gt;
Gain the Coat Weapon ability.&lt;br /&gt;
&lt;br /&gt;
* '''Coat Weapon.''' You can spend 1 AP to coat a weapon with the light tag in one of your poisons.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Find a Weak Spot'''&lt;br /&gt;
|Guild Member&lt;br /&gt;
|Gain the Weak Spot ability.&lt;br /&gt;
&lt;br /&gt;
* '''Weak Spot (1/Turn).''' You may target a creature’s FORT instead of their AR.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Find a Weak Spot II'''&lt;br /&gt;
|Find Weak Spot&lt;br /&gt;
|''Repeatable (even levels only).'' Roll +1 Sneak Attack die whenever you use Sneak Attack and Weak Spot on the same attack.&lt;br /&gt;
|''Rogue, Guild Affiliate, Repeatable (even levels only)''&lt;br /&gt;
|-&lt;br /&gt;
|'''Find a Weak Spot III'''&lt;br /&gt;
|Find Weak Spot II&lt;br /&gt;
|''Repeatable (odd levels only).'' Gain the Slipcut ability.&lt;br /&gt;
&lt;br /&gt;
* '''Slipcut (1/Catch Breath).''' On a hit with a Weak Spot attack, you may move 5 ft for 0 AP. This movement does not provoke reactive attacks. &lt;br /&gt;
&lt;br /&gt;
Each time you take this talent again, gain +2 uses per Catch Breath.&lt;br /&gt;
|''Rogue, Guild Affiliate, Repeatable (odd levels only)''&lt;br /&gt;
|-&lt;br /&gt;
|'''Find a Weak Spot IV'''&lt;br /&gt;
|Find Weak Spot III&lt;br /&gt;
|Weak Spot attacks that exceed the target’s FORT by 5 or more cause Bleeding 1d4 for 1d6 rounds.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Find a Weak Spot V'''&lt;br /&gt;
|Find Weak Spot IV&lt;br /&gt;
|When using Weak Spot, increase your crit range by +1.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Garrote'''&lt;br /&gt;
|Guild Member&lt;br /&gt;
|Gain a special attack.&lt;br /&gt;
&lt;br /&gt;
* '''Garrote (1/Rest).''' Spend 3 AP to initiate a special Grapple. Make a DEX attack against the ANT of a creature who cannot see you and is within reach of your unarmed attacks. On a hit, they are Grappled. If their ML is less than half your character level, they are rendered Helpless and begin Suffocating while Grappled in this way. Otherwise, the creature is Silenced and Staggered while Grappled in this way. While in this Grapple, you may only spend your AP to move.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Rogue Maneuvers'''&lt;br /&gt;
|Guild Member&lt;br /&gt;
|Your range for thrown weapons is doubled and weapons that you throw can now trigger Sneak Attack.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Hamstring'''&lt;br /&gt;
|Rogue Maneuvers, Guild Affiliate 5&lt;br /&gt;
|Gain the Hamstring Ability.&lt;br /&gt;
&lt;br /&gt;
* '''Hamstring.''' When a creature leaves your melee reach, you can attack them with a melee weapon for 2 Reactive AP. On a hit, that target’s movement is halved until the end of their turn.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Quick Strike'''&lt;br /&gt;
|Rogue Maneuvers, Guild Affiliate 5&lt;br /&gt;
|Gain the Quick Strike ability.&lt;br /&gt;
&lt;br /&gt;
* '''Quick Strike.''' When you hit a creature with a melee attack, you may spend 2 AP to teleport to another unoccupied space within 5 ft of the creature you attacked.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Prepatory Strike'''&lt;br /&gt;
|Rogue Maneuvers, Guild Affiliate 5&lt;br /&gt;
|Gain the Preparatory Strike ability.&lt;br /&gt;
&lt;br /&gt;
* '''Preparatory Strike.''' Make a weapon attack against a creature and then end your turn immediately. You add a bonus to your physical defenses and AR until the beginning of your next turn. The bonus equals the number of AP you have remaining to use reactively.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Evasive Throw'''&lt;br /&gt;
|Rogue Maneuvers, Guild Affiliate 5&lt;br /&gt;
|Gain the Evasive Throw ability.&lt;br /&gt;
&lt;br /&gt;
* '''Evasive Throw.''' Spend +1 AP as a part of a thrown weapon attack. On a hit, you gain +2 to your mental defenses against that creature and take no damage when the creature misses you if you would otherwise take half damage.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Quick Throw'''&lt;br /&gt;
|Rogue Maneuvers, Guild Affiliate 5&lt;br /&gt;
|You can now make a thrown attack as a part of drawing a concealed weapon. If the creature is Partially Surprised it automatically hits. If the creature is Completely Surprised it automatically hits and crits.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Aimed Strike'''&lt;br /&gt;
|Rogue Maneuvers, Guild Affiliate 5&lt;br /&gt;
|Gain the Aimed Strike ability.&lt;br /&gt;
&lt;br /&gt;
* '''Aimed Strike.''' Spend 1 AP to gain +1 TA on your next attack.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Aimed Strike II'''&lt;br /&gt;
|Aimed Strike&lt;br /&gt;
|When using Aimed Strike, roll 2d20 and take the higher result.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Tactical Superiority'''&lt;br /&gt;
|Aimed Strike&lt;br /&gt;
|Your Aimed Strikes deal +1 damage.&lt;br /&gt;
&lt;br /&gt;
When you have one source of TA, you can ignore two sources of TD, potentially allowing you to use Sneak Attack.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Tactical Superiority II'''&lt;br /&gt;
|Tactical Superiority&lt;br /&gt;
|Your Aimed Strikes deal +1 damage.&lt;br /&gt;
&lt;br /&gt;
When you have one source of TA, you can now ignore three sources of TD.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Tactical Superiority III'''&lt;br /&gt;
|Tactical Superiority II&lt;br /&gt;
|Your Aimed Strikes deal +1 damage.&lt;br /&gt;
&lt;br /&gt;
When you have one source of TA, you can now ignore all sources of TD.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Poisoner'''&lt;br /&gt;
|Guild Member&lt;br /&gt;
|You may now apply poison to ammunition.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Drake's Breath Preference'''&lt;br /&gt;
|Poisoner&lt;br /&gt;
|You may replace Ice Blood or Harlan’s Breach with extra vials of Drake’s Breath when you refill your poisons.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Drake's Breath Efficiency'''&lt;br /&gt;
|Poisoner&lt;br /&gt;
|You can get four doses from a vial of Drake’s Breath.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Drake's Breath Efficacy'''&lt;br /&gt;
|Poisoner&lt;br /&gt;
|Drake’s Breath becomes 2d6 fire damage.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Lingering Drake's Breath'''&lt;br /&gt;
|Poisoner&lt;br /&gt;
|Drake’s Breath now lasts for 2 minutes on your weapon before expiring.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Drake's Breath Ammunition'''&lt;br /&gt;
|Poisoner&lt;br /&gt;
|You can apply Drake’s Breath to a quiver of up to 20 arrows or a case of up to 20 bolts using one vial. The duration for Drake’s Breath remains unchanged and ends on every piece of ammunition at the end of the duration.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Drake's Breath Expertise'''&lt;br /&gt;
|Poisoner&lt;br /&gt;
|You now add your INT to your Drake’s Breath damage.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Ice Blood Preference'''&lt;br /&gt;
|Poisoner&lt;br /&gt;
|You may replace Drake’s Breath or Harlan’s Breach with extra vials of Ice Blood when you refill your poisons.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Ice Blood  Efficiency'''&lt;br /&gt;
|Poisoner&lt;br /&gt;
|You can get four doses from a vial of Ice Blood.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Ice Blood  Efficacy'''&lt;br /&gt;
|Poisoner&lt;br /&gt;
|Ice Blood’s DC becomes your INT+10.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Lingering Ice Blood''' &lt;br /&gt;
|Poisoner&lt;br /&gt;
|Ice Blood now lasts for 2 minutes on your weapon before expiring.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Ice Blood Ammunition'''&lt;br /&gt;
|Poisoner&lt;br /&gt;
|You can now apply Ice Blood to a quiver of up to 20 arrows or a case of up to 20 bolts using one vial. The duration for Ice Blood remains unchanged and ends on every piece of ammunition at the end of the duration.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Harlan's Breach Preference'''&lt;br /&gt;
|Poisoner&lt;br /&gt;
|You may replace Drake’s Breath or Ice Blood with extra vials of Harlan’s Breach when you refill your poisons.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Harlan's Breach Efficiency'''&lt;br /&gt;
|Poisoner&lt;br /&gt;
|You can get four doses from a vial of Harlan’s Breach.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Harlan's Breach Efficacy'''&lt;br /&gt;
|Poisoner&lt;br /&gt;
|Any creature struck with Harlan’s Breach loses its Resist properties until the beginning of its next turn.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Lingering Harlan's Breach'''&lt;br /&gt;
|Poisoner&lt;br /&gt;
|Harlan’s Breach now lasts for 2 minutes on your weapon before expiring.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Harlan's Breach Ammunition'''&lt;br /&gt;
|Poisoner&lt;br /&gt;
|You can apply Harlan’s Breach to a quiver of up to 20 arrows or a case of up to 20 bolts, but the duration remains unchanged and ends on every piece of ammunition at the end of the duration.&lt;br /&gt;
|''Rogue, Guild Affiliate''&lt;br /&gt;
|-&lt;br /&gt;
|'''Guildmaster'''&lt;br /&gt;
|Guild Affiliate 14&lt;br /&gt;
|You are an individual of great renown among the shadowy underbelly of Ancerra. Commanding entire operations for your guild, approving new members, and handling the most sensitive of issues.&lt;br /&gt;
&lt;br /&gt;
You gain two vials of each of the three poisons when you Take a Rest in a populated area, and refilling them is free. Once per week, you can have a guild representative meet you where you are camping for refills, assuming your location is accessible without major magic or combat. The representative will not partake in combat or favors for you, but may take messages back to the nearest town if you request it.&lt;br /&gt;
&lt;br /&gt;
* '''''Level 30:''''' You gain one additional vial of each of the three poisons from this track each time you restock.&lt;br /&gt;
|''Rogue, Guild Affiliate, '''Capstone'''''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Psyblade Track ===&lt;br /&gt;
[[File:PsybladeTrack.png|center|frameless|629x629px|Psyblade Track Progression]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Psyblade Focus'''&lt;br /&gt;
|Rogue Entry&lt;br /&gt;
|You gain the Adept of the Psionic talent if you do not already have it. If you already have it, gain +5 SP and +1 Psionic Power. INT is your magic attribute. &lt;br /&gt;
&lt;br /&gt;
Each time you level up and spend your Talent Point on a talent in the Psyblade track, you gain +5 SP and +1 Psionic Power.&lt;br /&gt;
|''Rogue, Psyblade''&lt;br /&gt;
|-&lt;br /&gt;
|'''Soul Knife'''&lt;br /&gt;
|Psyblade Focus&lt;br /&gt;
|Regardless of your Aptitude, [[Create Weapon]] costs you 0 SP to cast, and 0 AP to resummon a Light weapon.&lt;br /&gt;
|''Rogue, Psyblade''&lt;br /&gt;
|-&lt;br /&gt;
|'''Soul Rend'''&lt;br /&gt;
|Psyblade Focus&lt;br /&gt;
|Gain the Soul Rend ability.&lt;br /&gt;
&lt;br /&gt;
* '''Soul Rend (INT/Rest).''' When you deal psychic damage to a creature, it can no longer regain HP until the beginning of its next turn.&lt;br /&gt;
|''Rogue, Psyblade''&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychic Bond'''&lt;br /&gt;
|Psyblade Focus&lt;br /&gt;
|Gain the Psychic Bond ability.&lt;br /&gt;
&lt;br /&gt;
* '''Psychic Bond (INT/Rest).''' Spend 2 AP and choose an ally within 30 ft of you. Gain +1 TA on enemies that take damage from that ally for 1 minute.&lt;br /&gt;
|''Rogue, Psyblade''&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychic Strike'''&lt;br /&gt;
|Psyblade Focus&lt;br /&gt;
|Gain the Psychic Strike ability.&lt;br /&gt;
&lt;br /&gt;
* '''Psychic Strike (INT/Rest).''' If you would miss an attack roll, you may spend SP to add to your attack roll total at a rate of 1 SP per +2 to attack.&lt;br /&gt;
|''Rogue, Psyblade''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mind Spike'''&lt;br /&gt;
|Psyblade Focus&lt;br /&gt;
|Your attacks and spells that deal psychic damage may now deal Sneak Attack damage.&lt;br /&gt;
|''Rogue, Psyblade''&lt;br /&gt;
|-&lt;br /&gt;
|'''Improved Mind Spike'''&lt;br /&gt;
|Mind Spike&lt;br /&gt;
|Roll +1 Sneak Attack die when using Sneak Attack on an attack that deals psychic damage.&lt;br /&gt;
|''Rogue, Psyblade''&lt;br /&gt;
|-&lt;br /&gt;
|'''Space Bend'''&lt;br /&gt;
|Psyblade Focus&lt;br /&gt;
|Gain the Space Bend ability.&lt;br /&gt;
&lt;br /&gt;
* '''Space Bend (1⁄2 INT/Rest).''' When you would be the victim of damage that affects more than one creature, you may teleport to an unoccupied space up to 15 ft away, but you start your next turn with 3 fewer AP.&lt;br /&gt;
|''Rogue, Psyblade''&lt;br /&gt;
|-&lt;br /&gt;
|'''Psyblade Focus II'''&lt;br /&gt;
|Psyblade 5&lt;br /&gt;
|You can now choose if the weapons created by your Create Weapon are visible, invisible, or shed bright light in a 15 ft radius and dim light for an additional 15 ft.&lt;br /&gt;
|''Rogue, Psyblade''&lt;br /&gt;
|-&lt;br /&gt;
|'''Soul Knife II'''&lt;br /&gt;
|Psyblade Focus II, Soul Knife&lt;br /&gt;
|Gain the Psyblink ability.&lt;br /&gt;
&lt;br /&gt;
* '''Psyblink (INT/Recoup).''' Once per turn, you may spend 1 AP to teleport to a thrown weapon from Create Weapon.&lt;br /&gt;
|''Rogue, Psyblade''&lt;br /&gt;
|-&lt;br /&gt;
|'''Soul Rend II'''&lt;br /&gt;
|Psyblade Focus II, Soul Rend&lt;br /&gt;
|Soul Rend now lasts until the end of the creature’s next turn.&lt;br /&gt;
|''Rogue, Psyblade''&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychic Bond II'''&lt;br /&gt;
|Psyblade Focus II, Psychic Bond&lt;br /&gt;
|Psychic Bond now also grants +1 TA to your ally against creatures that you have damaged during the duration. &lt;br /&gt;
&lt;br /&gt;
Additionally, you can communicate telepathically with your Psychic Bond.&lt;br /&gt;
|''Rogue, Psyblade''&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychic Bond III'''&lt;br /&gt;
|Psyblade Bond II&lt;br /&gt;
|While the TA benefit only extends to one ally, you can include up to eight willing creatures that you can see when communicating telepathically with your Psychic Bond ability.&lt;br /&gt;
&lt;br /&gt;
One of these creatures must be the ally that you chose for Psychic Bond.&lt;br /&gt;
|''Rogue, Psyblade''&lt;br /&gt;
|-&lt;br /&gt;
|'''Enlightened Mind'''&lt;br /&gt;
|Psyblade Focus II&lt;br /&gt;
|Gain the Enlightened Mind ability.&lt;br /&gt;
&lt;br /&gt;
* '''Enlightened Mind (1⁄2 INT/Rest).''' Psionic spells with a range of Self or Touch cost you fewer AP: subtract your INT from the APC (min 1 APC).&lt;br /&gt;
|''Rogue, Psyblade''&lt;br /&gt;
|-&lt;br /&gt;
|'''Piercing Strike'''&lt;br /&gt;
|Psyblade Focus II&lt;br /&gt;
|Your attacks ignore Resist Psychic.&lt;br /&gt;
|''Rogue, Psyblade''&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychic Scream'''&lt;br /&gt;
|Psyblade Focus II&lt;br /&gt;
|Gain a special attack.&lt;br /&gt;
&lt;br /&gt;
* '''''Psychic Scream (3/Rest):''''' (3 AP) ''5 ft Radius Magical Attack.'' +INT vs LOG '''Hit:''' 1d4+INT psychic damage and the creature cannot take reactive actions until after their next turn.&lt;br /&gt;
|''Rogue, Psyblade''&lt;br /&gt;
|-&lt;br /&gt;
|'''Psionic Armor'''&lt;br /&gt;
|Psyblade Focus II&lt;br /&gt;
|Gain the Psionic Armor ability.&lt;br /&gt;
&lt;br /&gt;
* '''Psionic Armor (INT/Rest).''' When a creature targets your ANT or WILL, you may have them target your LOG instead.&lt;br /&gt;
|''Rogue, Psyblade''&lt;br /&gt;
|-&lt;br /&gt;
|'''Master Psyblade'''&lt;br /&gt;
|Psyblade 14&lt;br /&gt;
|Your hardened capacity to manipulate the world around you with a mere thought is something of an urban legend among cons and crooks. Even some circles of spellcasters whisper your name with wonder.&lt;br /&gt;
&lt;br /&gt;
If you have zero uses of Soul Rend or Psychic Scream and a creature attacks but misses your LOG, you regain one use of Soul Rend or Psychic Scream. If you have zero uses of both, you can choose which.&lt;br /&gt;
&lt;br /&gt;
* '''''Level 30:''''' You now also regain one use of Soul Rend or Psychic Scream if you are using Psionic Armor.&lt;br /&gt;
|''Rogue, Psyblade, '''Capstone'''''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Subtlety Track ===&lt;br /&gt;
[[File:SubtletyTrack.png|center|frameless|850x850px|Subtlety Track Progression]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Vanish'''&lt;br /&gt;
|Rogue Entry&lt;br /&gt;
|You may roll 2d20 and take the higher result when attempting to Hide.&lt;br /&gt;
|''Rogue, Subtlety''&lt;br /&gt;
|-&lt;br /&gt;
|'''Shadow Hop'''&lt;br /&gt;
|Vanish&lt;br /&gt;
|If you are Concealed or Unseen, you do not lose the condition from moving in dim light unless you end your movement in Line of Sight.&lt;br /&gt;
|''Rogue, Subtlety''&lt;br /&gt;
|-&lt;br /&gt;
|'''Scale the Balcony'''&lt;br /&gt;
|Vanish&lt;br /&gt;
|You gain +3 Athletics when climbing, which increases to a +6 while you have a Climber Kit. Additionally, once per turn when you spend AP to move in combat, you gain a climb speed equal to your walking speed.&lt;br /&gt;
|''Rogue, Subtlety''&lt;br /&gt;
|-&lt;br /&gt;
|'''Keep Quiet'''&lt;br /&gt;
|Vanish&lt;br /&gt;
|Being struck by a melee attack no longer causes you to lose the Unseen condition. While you are Unseen, ranged attackers do not know if they hit you with a ranged attack or spell.&lt;br /&gt;
|''Rogue, Subtlety''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sidestep'''&lt;br /&gt;
|Vanish&lt;br /&gt;
|If you are Unseen and a creature who is not allied with you would walk through your space, you may move 5 ft to get out of their way. If you have the Scale the Balcony talent, this movement may include climbing.&lt;br /&gt;
|''Rogue, Subtlety''&lt;br /&gt;
|-&lt;br /&gt;
|'''Blink of an Eye'''&lt;br /&gt;
|Vanish&lt;br /&gt;
|On any turn where you take the Move action twice, your attempts to take the Hide action while in Total Cover automatically succeed.&lt;br /&gt;
|''Rogue, Subtlety''&lt;br /&gt;
|-&lt;br /&gt;
|'''BlackJack'''&lt;br /&gt;
|Vanish&lt;br /&gt;
|Gain the Blackjack ability.&lt;br /&gt;
&lt;br /&gt;
* '''Blackjack.''' Spend 5 AP to deal 20 nonlethal blunt damage to a creature who is Completely Surprised. If a single instance of this ability renders the creature Unconscious, you do not need to roll to retain the Complete Surprise condition.&lt;br /&gt;
|''Rogue, Subtlety''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sprint'''&lt;br /&gt;
|Vanish&lt;br /&gt;
|When you gain the Unseen condition, you may immediately move up to your speed for 0 AP.&lt;br /&gt;
|''Rogue, Subtlety''&lt;br /&gt;
|-&lt;br /&gt;
|'''Shadow Assault'''&lt;br /&gt;
|Vanish&lt;br /&gt;
|Roll +1 Sneak Attack die if you use Sneak Attack while you are Unseen.&lt;br /&gt;
|''Rogue, Subtlety''&lt;br /&gt;
|-&lt;br /&gt;
|'''In the Dark'''&lt;br /&gt;
|Subtlety 5&lt;br /&gt;
|When you are in Darkness, you are Unseen to creatures who are relying on Darkvision to see you.&lt;br /&gt;
|''Rogue, Subtlety''&lt;br /&gt;
|-&lt;br /&gt;
|'''Shadow Hop II'''&lt;br /&gt;
|In the Dark, Shadow Hop&lt;br /&gt;
|The first attack you make on your turn does not cause you to lose the Unseen condition.&lt;br /&gt;
|''Rogue, Subtlety''&lt;br /&gt;
|-&lt;br /&gt;
|'''Born in Darkness'''&lt;br /&gt;
|In the Dark&lt;br /&gt;
|You gain the Born of Darkness ability.&lt;br /&gt;
&lt;br /&gt;
* '''Born of Darkness.''' Spending 4 AP to suppress all conditions of your choice for 1 minute and move up to your speed. If you end this movement in Cover or being Concealed, gain the Unseen condition. If you end one of your next six turns without the Unseen condition, all of your suppressed conditions return.&lt;br /&gt;
|''Rogue, Subtlety''&lt;br /&gt;
|-&lt;br /&gt;
|'''Shadow Mastery'''&lt;br /&gt;
|In the Dark&lt;br /&gt;
|When you are in dim light you do not lose the Unseen condition by entering Line of Sight for creatures who do not have Darkvision or Low-Light Vision.&lt;br /&gt;
|''Rogue, Subtlety''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fellow Inhabitant'''&lt;br /&gt;
|In the Dark&lt;br /&gt;
|If you spend 30 seconds in combat observing a creature, you learn if they have Darkvision and if they have any other remarkable source of non-magical perception.&lt;br /&gt;
|''Rogue, Subtlety''&lt;br /&gt;
|-&lt;br /&gt;
|'''Shadow Trick'''&lt;br /&gt;
|In the Dark&lt;br /&gt;
|If a creature you can see attempts to target a square they think you are in, and you are within 5 ft of that square, you may spend 1 Reactive AP to make them believe they hit you, and then take a 5 ft step.&lt;br /&gt;
&lt;br /&gt;
This trick lasts until the beginning of your next turn. Each time they target that space they must beat your LOG with their INT to know you are not in that space.&lt;br /&gt;
|''Rogue, Subtlety''&lt;br /&gt;
|-&lt;br /&gt;
|'''Shadow Assault II'''&lt;br /&gt;
|In the Dark, Shadow Assault&lt;br /&gt;
|''Repeatable.'' Roll +1 Sneak Attack die if you use Sneak Attack while you are Unseen.&lt;br /&gt;
You may take this talent up to five times.&lt;br /&gt;
|''Rogue, Subtlety, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Vanish II'''&lt;br /&gt;
|In the Dark, Vanish&lt;br /&gt;
|Gain the Vanish ability.&lt;br /&gt;
&lt;br /&gt;
* '''Vanish (INT/Rest).''' Automatically succeed your Hide roll while you are in Darkness or Total Cover.&lt;br /&gt;
|''Rogue, Subtlety''&lt;br /&gt;
|-&lt;br /&gt;
|'''Shadowstep'''&lt;br /&gt;
|In the Dark&lt;br /&gt;
|You can now pass through 5 ft of bright light without losing the Unseen condition.&lt;br /&gt;
|''Rogue, Subtlety''&lt;br /&gt;
|-&lt;br /&gt;
|'''Quiet One'''&lt;br /&gt;
|In the Dark&lt;br /&gt;
|You gain +10 to Eavesdropping while you are Unseen. This can exceed the normal cap of 20 for a skill, but cannot exceed 25.&lt;br /&gt;
|''Rogue, Subtlety''&lt;br /&gt;
|-&lt;br /&gt;
|'''Master of Shadow'''&lt;br /&gt;
|In the Dark, Subtlety 14&lt;br /&gt;
|Your true identity is a mystery, and only the most powerful and knowledgeable of Ancerra know of your existence at all. You are a creature of shadow, coming and going as you please.&lt;br /&gt;
&lt;br /&gt;
You are now considered Unseen by creatures without Darkvision, and Concealed by creatures with Darkvision, whenever you are not in bright light, unless you chose to be seen.&lt;br /&gt;
&lt;br /&gt;
* '''''Level 30:''''' You have learned how to simulate your own shadows by placing yourself where bright light will assail the eyes of any who look for you. When you are in bright light, you are considered Concealed, unless you choose to be seen.&lt;br /&gt;
|''Rogue, Subtlety, '''Capstone'''''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stealth Archer Talents ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Aimed Shot'''&lt;br /&gt;
|Rogue Entry&lt;br /&gt;
|You can spend +1 AP to give yourself +1 TA on a ranged attack against a target that is Flanked.&lt;br /&gt;
|''Rogue, Stealth Archer''&lt;br /&gt;
|-&lt;br /&gt;
|'''Shadow Shot'''&lt;br /&gt;
|Rogue Entry&lt;br /&gt;
|If your target is at least 45 ft away, firing a silent ranged weapon does not cause you to lose the Unseen condition. This does not work with ranged weapons that produce concussive noise.&lt;br /&gt;
|''Rogue, Stealth Archer''&lt;br /&gt;
|-&lt;br /&gt;
|'''Shadow Shot Range'''&lt;br /&gt;
|Shadow Shot&lt;br /&gt;
|Shadow Shot now works at a range of 35 ft or greater.&lt;br /&gt;
|''Rogue, Stealth Archer''&lt;br /&gt;
|-&lt;br /&gt;
|'''Silent Shot'''&lt;br /&gt;
| Rogue Entry&lt;br /&gt;
|Your ranged weapon attacks can now apply Sneak Attack damage if your target is within 30 ft of you and you have TA and no TD.&lt;br /&gt;
|''Rogue, Stealth Archer''&lt;br /&gt;
|-&lt;br /&gt;
|'''Silent Shot Range'''&lt;br /&gt;
|Silent Shot&lt;br /&gt;
|''Repeatable.'' Add +10 ft to Silent Shot.&lt;br /&gt;
|''Rogue, Stealth Archer, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Improved Silent Shot'''&lt;br /&gt;
|Silent Shot&lt;br /&gt;
|''Repeatable.'' Roll +1 Sneak Attack die when using Sneak Attack with a ranged weapon attack.&lt;br /&gt;
You can take this talent up to five times.&lt;br /&gt;
|''Rogue, Stealth Archer, Repeatable''&lt;br /&gt;
|}&lt;br /&gt;
''*Updated to v1.2'' &lt;br /&gt;
&lt;br /&gt;
== Additional Subclass Tracks ==&lt;br /&gt;
[[File:DarkJester.png|thumb|299x299px]]&lt;br /&gt;
&lt;br /&gt;
=== Dark Jester Track ===&lt;br /&gt;
''Source: Harker's Guide to Vampire Hunting''&lt;br /&gt;
&lt;br /&gt;
At the dawn of creation, the start of all things, an entity called the Toymaker— so the story goes— began telling a joke. What followed has been every twist &amp;amp; turn of that joke’s long, long setup. The birth and death of gods, the rise and fall of empires, every love and heartbreak, every speck of dust in the cosmos... all just the little details necessary to make sure that the ending— the punchline— is a real killer. Death has been listening to this joke since the beginning. Some actually think the Toymaker is telling the joke to Death, that the whole affair is ultimately for an audience of one.&lt;br /&gt;
&lt;br /&gt;
This is the Catechism of the Clown, a secret teaching amongst a group of scattered mummers and merrymakers some call the Dark Jesters. They are laughing shadows who’ve been clued into the Toymaker’s joke, originally by Death themself (if the Jesters can actually be believed, that is). They listen along, and enthusiastically add flourishes of their own: a justly deserved end here, a cruel irony there, a dagger in the back, a rictus smile. They laugh and laugh, knives as sharp as their grins, always just the faintest bit confused why no one else seems to be laughing along with them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Catechism of the Clown'''&lt;br /&gt;
|Rogue Entry&lt;br /&gt;
|Gain +4 Skill Points that you can spend on any skills with the acrobatics, performance, or subterfuge tag.&lt;br /&gt;
You gain a jester’s motley and a special dagger called the Pugnale del Pagliacci, the Clowns’ Dagger. This weapon can look however you wish, but usually has the image of an open-mouthed skull etched or engraved somewhere on it. The Pugnale has the concealed tag. The Pugnale is designed to blend in especially well with the folds and padding of your jester’s outfit. It cannot be spotted when concealed on your person while wearing your jester’s motley, only via a thorough pat-down of your person.&lt;br /&gt;
&lt;br /&gt;
For all Dark Jester talents, if a talent references a magic attack, use CHA if you do not have a magic attribute.&lt;br /&gt;
|''Rogue, Dark Jester''&lt;br /&gt;
|-&lt;br /&gt;
|'''Killer Punchline'''&lt;br /&gt;
|Catechism of the Clown&lt;br /&gt;
|Once per turn when you damage a Bloodied creature, you inflict additional damage equal to your CHA.&lt;br /&gt;
|''Rogue, Dark Jester''&lt;br /&gt;
|-&lt;br /&gt;
|'''Frightful Facade'''&lt;br /&gt;
|Killer Punchline&lt;br /&gt;
|Gain the Face of Fear ability.&lt;br /&gt;
&lt;br /&gt;
* '''Face of Fear (2/Rest).''' When you inflict damage on a Bloodied creature or cause a creature to become Bloodied, you may immediately make a CHA attack against their ANT. On a hit, the creature is Broken until the end of your next turn.&lt;br /&gt;
|''Rogue, Dark Jester''&lt;br /&gt;
|-&lt;br /&gt;
|'''Killer Punchline II'''&lt;br /&gt;
|Frightful Facade&lt;br /&gt;
|Gain the Dark Jokes ability.&lt;br /&gt;
&lt;br /&gt;
* '''Dark Jokes (2/Recoup).''' When you inflict bonus damage using your Killer Punchline talent, you can increase the damage by +1d6.&lt;br /&gt;
|''Rogue, Dark Jester''&lt;br /&gt;
|-&lt;br /&gt;
|'''Venomous Humor'''&lt;br /&gt;
|Catechism of the Clown&lt;br /&gt;
|Your connection to the Cosmic Joke and obsession with Death has allowed you to manifest an otherworldly toxin upon your blades.&lt;br /&gt;
Gain the Deadly Prank ability.&lt;br /&gt;
&lt;br /&gt;
* '''Deadly Prank (2/Rest).''' When you attack a creature with an attack that would inflict Sneak Attack damage, you can choose to change all damage inflicted by that attack to toxic.&lt;br /&gt;
|''Rogue, Dark Jester''&lt;br /&gt;
|-&lt;br /&gt;
|'''Venomous Humor II'''&lt;br /&gt;
|Venomous Humor&lt;br /&gt;
|When you use Deadly Prank to inflict toxic damage against a creature without Resist Toxic or Immune Toxic, you may treat them as if they have Vulnerable Toxic 1 for that attack. If the target has Resist Toxic, you can reduce the Resist rating by -1 (min of Resist Toxic 1) for that attack.&lt;br /&gt;
|''Rogue, Dark Jester''&lt;br /&gt;
|-&lt;br /&gt;
|'''Laughing Shadow'''&lt;br /&gt;
|Catechism of the Clown&lt;br /&gt;
|Gain the Horrid Duplication ability.&lt;br /&gt;
&lt;br /&gt;
* '''Horrid Duplication (2/Rest).''' For 3 AP you may create a perfect illusory duplicate of yourself woven from the threads of your own shadow in an unoccupied space within 30 ft. While this duplicate is manifested, neither you nor it cast a shadow. This illusion lasts for 1 minute, but can be dismissed early on your turn for free. For 1 AP on your turn, you may move the duplicate up to 30 ft, though it must always stay within 90 ft of you. You may only have one Horrid Duplication active at a time. Using this ability again while you already have an illusory duplicate active will destroy the original duplicate and replace it with the newly created one. If both you and your duplicate are adjacent to a creature, you gain +1 TA to attacks against that creature. If your duplicate is attacked, it uses your defenses; being an illusion it is immune to all conditions, but if it suffers damage it is destroyed. It has Resist 1 against area of effect attacks and spells, and does not take damage from attacks that miss it, even if they would normally deal reduced damage on a miss.&lt;br /&gt;
&lt;br /&gt;
|''Rogue, Dark Jester''&lt;br /&gt;
|-&lt;br /&gt;
|'''Jester's Privilege'''&lt;br /&gt;
|Laughing Shadow&lt;br /&gt;
|While you have an illusory duplicate active from the Horrid Duplication ability, you are Protected.&lt;br /&gt;
|''Rogue, Dark Jester''&lt;br /&gt;
|-&lt;br /&gt;
|'''Laughing Shadow II'''&lt;br /&gt;
|Jester's Privilege&lt;br /&gt;
|Gain the Cacophony of Laughter ability.&lt;br /&gt;
&lt;br /&gt;
* '''Cacophony of Laughter (1/Recoup).''' A nightmarish chuckle echoes out of you, causing minds to fracture and spirits to crumble. For 2 AP, make a magic attack against the ANT of any creature within 15 ft of you. If you have an illusory duplicate from Horrid Duplication active and within 30 ft of you, you can spend +2 AP on this attack to target an additional creature within 15 ft of your duplicate. On a hit, the creature is Demoralized until the start of their next turn.&lt;br /&gt;
|''Rogue, Dark Jester''&lt;br /&gt;
|-&lt;br /&gt;
|'''Terror Toys'''&lt;br /&gt;
|''Killer Punchline II, Venomous Humor II, and Laughing Shadow II''&lt;br /&gt;
|Gain the Special Delivery ability.&lt;br /&gt;
&lt;br /&gt;
* '''Special Delivery.''' You may spend 1 Reactive AP whenever your illusory double from Horrid Duplication is destroyed or dismissed. If you do so, a magically conjured trap that takes the shape of a gift-wrapped box is left in its place. If a hostile creature starts its turn or moves within 5 ft of the trap, the trap is triggered, causing a diminutive puppet version of yourself to pop out of the box and emit a soul- piercing shriek before disappearing in a puff of smoke. Make a magic attack against the triggering enemy’s ANT. On a hit, deal 2d6 psychic damage and the enemy is Frightened of you for up to 1 minute, or until you attack them.&lt;br /&gt;
|''Rogue, Dark Jester''&lt;br /&gt;
|-&lt;br /&gt;
|'''Noxious Mind'''&lt;br /&gt;
|Terror Toys&lt;br /&gt;
|Your WILL increases by +1.&lt;br /&gt;
Gain the Mindfreak ability.&lt;br /&gt;
&lt;br /&gt;
* '''Mindfreak.''' You may spend 1 Reactive AP whenever you’re hit by an attack that targets one of your mental defenses. Make a magic attack against the ANT of the creature that attacked you. On a hit, deal 1d6 psychic damage and the creature is Shaken until the end of its next turn.&lt;br /&gt;
|''Rogue, Dark Jester''&lt;br /&gt;
|-&lt;br /&gt;
|'''Frightful Facade II'''&lt;br /&gt;
|Killer Punchline II&lt;br /&gt;
|As long as they are within melee reach, you have +1 TA against Bloodied creatures and creatures that are Frightened of you.&lt;br /&gt;
|''Rogue, Dark Jester''&lt;br /&gt;
|-&lt;br /&gt;
|'''Killer Punchline III'''&lt;br /&gt;
|Frightful Facade II&lt;br /&gt;
|When you inflict Sneak Attack damage against a creature that is suffering from the Frightened condition inflicted by you, add +1 Sneak Attack die.&lt;br /&gt;
|''Rogue, Dark Jester''&lt;br /&gt;
|-&lt;br /&gt;
|'''Murderclown'''&lt;br /&gt;
|Killer Punchline III or Noxious Mind&lt;br /&gt;
|Your melee attacks have +1 TA and gain +1 Sneak Attack die against creatures that have their max HP.&lt;br /&gt;
|''Rogue, Dark Jester''&lt;br /&gt;
|-&lt;br /&gt;
|'''Jester's Privilege II'''&lt;br /&gt;
|Laughing Shadow II&lt;br /&gt;
|Gain the Poof! Ability.&lt;br /&gt;
&lt;br /&gt;
* '''Poof! (1/Recoup)''' You may spend 1 Reactive AP when you’re hit by an attack while you have an illusory duplicate from the Horrid Duplication ability active and within 30 ft of you. The attack misses you, and you and your duplicate teleport to each other’s spaces, swapping places. Your duplicate is automatically destroyed by this action.&lt;br /&gt;
|''Rogue, Dark Jester''&lt;br /&gt;
|-&lt;br /&gt;
|'''Laughing Shadow III'''&lt;br /&gt;
|Jester's Privilege II&lt;br /&gt;
|The cost of Horrid Duplication becomes 2 AP and becomes 3/Rest.&lt;br /&gt;
When you use Poof!, you create a cloud of magical smoke at your teleportation destination that causes you to become Concealed until the start of your next turn. This cloud only occupies your space, and doesn’t affect any other creatures.&lt;br /&gt;
|''Rogue, Dark Jester''&lt;br /&gt;
|-&lt;br /&gt;
|'''Lethal Laughter'''&lt;br /&gt;
|Laughing Shadow III or Noxious Mind&lt;br /&gt;
|Gain +1 use of Cacophony of Laughter per Recoup. Creatures Demoralized by your Cacophony of Laughter remain Demoralized for 1 minute.&lt;br /&gt;
|''Rogue, Dark Jester''&lt;br /&gt;
|-&lt;br /&gt;
|'''Toxic Talent'''&lt;br /&gt;
|Noxious Mind&lt;br /&gt;
|Once per turn when you inflict toxic damage, increase that damage by an amount equal to your CHA. Creatures that have suffered toxic damage from you have their AR and physical defenses reduced by −1 until the start of your next turn.&lt;br /&gt;
|''Rogue, Dark Jester''&lt;br /&gt;
|-&lt;br /&gt;
|'''Serrated Smiles'''&lt;br /&gt;
|Toxic Talent, Dark Jester 14&lt;br /&gt;
|You are a dark and legendary nightmare.&lt;br /&gt;
The ragged, bloody trail you’ve walked and carved.&lt;br /&gt;
&lt;br /&gt;
Behind your smile, darkness lurks &amp;amp; hides there.&lt;br /&gt;
&lt;br /&gt;
And Death, you’ve made sure, is not to be starved.&lt;br /&gt;
&lt;br /&gt;
Gain the Now You See Me and The Killings Will Continue abilities.&lt;br /&gt;
&lt;br /&gt;
* '''Now You See Me (1/Rest).''' When you roll Initiative, you can choose to teleport up to 30 ft and become Unseen. You lose this condition when you make any attack or at the end of your first turn.&lt;br /&gt;
&lt;br /&gt;
* '''The Killings Will Continue (1/Rest).''' When you kill a creature with a ML equal to or greater than 1⁄2 of your level, you may regain +1 use of any Dark Jester ability that has its uses tracked in Rests (except this one), and immediately gain 2 AP.&lt;br /&gt;
&lt;br /&gt;
* '''''Level 30:''''' Whenever you gain TA from a Dark Jester talent, you gain +2 TA instead of +1. If you have at least double the TA bonus of your TD penalty, you may inflict Sneak Attack even if you have TD. Your total bonus is still calculated with the TD modifier, but you are able to use Sneak Attack despite the presence of the TD.&lt;br /&gt;
|''Rogue, Dark Jester, '''Capstone'''''&lt;br /&gt;
|}&lt;br /&gt;
[[File:Sleuth2.png|thumb|453x453px]]&lt;br /&gt;
&lt;br /&gt;
=== Sleuth Track ===&lt;br /&gt;
''Source: Harker's Guide to Vampire Hunting''&lt;br /&gt;
&lt;br /&gt;
Nothing escapes your keen intuition. By implementing superior deductive and inductive reasoning, you can outmaneuver and track down any foe, no matter how sly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Building the Case'''&lt;br /&gt;
|Rogue Entry&lt;br /&gt;
|By collecting evidence, you can build a case file to learn more about humanoid or monstrous suspects.&lt;br /&gt;
The following list of skills are considered your “Evidence Skills.”&lt;br /&gt;
&lt;br /&gt;
* '''Influence:''' Deceiving, Empathy, Gossiping, Intimidating, Persuading&lt;br /&gt;
* '''Knowledge:''' Biology, Chemistry, Medicine*&lt;br /&gt;
* '''Luck:''' Fortuity&lt;br /&gt;
* '''Observation:''' Appraising, Eavesdropping, Intuiting, Investigating, Perceiving&lt;br /&gt;
* '''Stamina:''' Menacing&lt;br /&gt;
* '''Survival:''' Foraging, Nature, Tracking&lt;br /&gt;
&lt;br /&gt;
Gain +2 Investigating and +2 in one other Evidence Skill.&lt;br /&gt;
&lt;br /&gt;
Whenever you make an attribute check and use an Evidence Skill, if you succeed on the check, you gain +1 Evidence. If you gained this Evidence in a settled area, it is considered “Humanoid Evidence.” If you gathered this Evidence in the wilderness, it is considered “Monstrous Evidence.”&lt;br /&gt;
&lt;br /&gt;
The max Evidence you can have at one time is 2xINT (min 2) + your number of Rogue talents.&lt;br /&gt;
&lt;br /&gt;
On your turn in combat, you may spend 1 AP to declare a creature within 60 ft of you the Culprit. When you declare a creature the Culprit, and once on each of your subsequent turns for 1 AP, you may spend Evidence to gain a bonus against the Culprit, choosing from the following options. You must spend Humanoid evidence if it is a humanoid, and Monstrous Evidence if it is a non-humanoid.&lt;br /&gt;
&lt;br /&gt;
* '''''Anticipate (1 Evidence):''''' Gain +1 mental defenses against the Culprit for 1 minute.&lt;br /&gt;
&lt;br /&gt;
* '''''Outmaneuver (1 Evidence):''''' Gain +1 TA against the Culprit until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
* '''''Analyze (2 Evidence):''''' Learn the creature's Traits, if any.&lt;br /&gt;
&lt;br /&gt;
You may only have one Culprit at a time, and may only declare a Culprit 1/Recoup. Once you declare a Culprit, you lose any mechanical bonuses against previous Culprits, though you retain any information you learned about their mechanics and abilities.&lt;br /&gt;
|''Rogue, Sleuth''&lt;br /&gt;
|-&lt;br /&gt;
|'''Insider's Knowledge'''&lt;br /&gt;
|Building the Case&lt;br /&gt;
|Choose any two skills with the crafting or knowledge tag. Gain +2 in each of these skills. These skills become Evidence Skills for you if they were not already.&lt;br /&gt;
|''Rogue, Sleuth, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Impeccable Mind'''&lt;br /&gt;
|Building the Case&lt;br /&gt;
|Gain +6 Skill Points that you can spend on any skills that are classified as an Evidence Skill.&lt;br /&gt;
|''Rogue, Sleuth, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Suspect Profile'''&lt;br /&gt;
|Building the Case&lt;br /&gt;
|When a Culprit survives a social or combat encounter with you, you may record their name as a Suspect. You have no limit on the number of Suspects you can have.&lt;br /&gt;
When you engage in combat against a Suspect, you gain 4 free Evidence against that Suspect, but can still only use this Evidence if it is the active Culprit. You lose any excess Evidence that you got from this talent at the end of combat.&lt;br /&gt;
&lt;br /&gt;
For the purposes of your Suspect Profile, a social encounter is a meaningful interaction at least five minutes in length. At their discretion, your MC may adjust this definition based on the situation, perhaps changing the requisite duration.&lt;br /&gt;
|''Rogue, Sleuth''&lt;br /&gt;
|-&lt;br /&gt;
|'''Heinous Accusation'''&lt;br /&gt;
|Suspect Profile&lt;br /&gt;
|Gain the Heinous Accusation attack.&lt;br /&gt;
&lt;br /&gt;
* '''''Heinous Accusation (1/Rest):''''' (2 AP and 4 Humanoid Evidence) You may make a devastating criticism of a humanoid that you can see. Make an INT attack against a humanoid within 60 ft of you, targeting their WILL. On a hit, deal 1d12 psychic damage, the target cannot Charm or Enthrall any creature for 1 minute, and the target loses 2 Goodwill of your choice.&lt;br /&gt;
|''Rogue, Sleuth''&lt;br /&gt;
|-&lt;br /&gt;
|'''Elementary, My Dear'''&lt;br /&gt;
|Heinous Accusation&lt;br /&gt;
|You can spend Evidence to gain additional benefits in regards to your Culprits or Suspects. You may spend 5 Evidence to cast [[Compel Truth]], [[Detect Thoughts]], or [[Detect Truth]], targeting one Culprit or Suspect. This is considered nonmagical, so magic cast in this way ignores antimagic fields, nondetection wards, and the like.&lt;br /&gt;
|''Rogue, Sleuth''&lt;br /&gt;
|-&lt;br /&gt;
|'''Follow the Trail'''&lt;br /&gt;
|Elementary, My Dear&lt;br /&gt;
|When making a skill check using an Evidence Skill with the knowledge, observation, or survival tag, you may extrapolate conclusions. If you fail the check, you may spend 1-5 Evidence to gain +2 to your roll per Evidence spent.&lt;br /&gt;
The Evidence must be Humanoid if you are in a settled area, or Monstrous if you are in wilderness.&lt;br /&gt;
|''Rogue, Sleuth''&lt;br /&gt;
|-&lt;br /&gt;
|'''Esprit de Corp'''&lt;br /&gt;
|Follow the Trail&lt;br /&gt;
|You know a sort of shorthand that you can use in conversation with law enforcement and private security personnel, including guards, bouncers, and the like. By spending twice as long having a conversation as you otherwise would, you can communicate a coded message such as learning which areas of town are most likely to have suspicious characters.&lt;br /&gt;
|''Rogue, Sleuth''&lt;br /&gt;
|-&lt;br /&gt;
|'''Brain Fuel'''&lt;br /&gt;
|Esprit de Corp or Informant Network&lt;br /&gt;
|While under the influence of alcohol or psychoactive drugs, suffer a -2 to all AWR and CHA based d20 rolls. Your ANT and WILL suffer a -1 penalty during this time. Gain +2 to all END and INT based d20 rolls and to your FORT and LOG. Additionally, you gain +1 Luck Point that expires once you are sober.&lt;br /&gt;
|''Rogue, Sleuth''&lt;br /&gt;
|-&lt;br /&gt;
|'''Informant Network'''&lt;br /&gt;
|Follow the Trail&lt;br /&gt;
|When you are in a settled area, you may spend 10 sc to establish an informant. You may have a number of informants equal to your INT+CHA (min 1).&lt;br /&gt;
&lt;br /&gt;
* '''(1/Week).''' While in this settled area, you may meet with your informant and pay 2 sc to learn some of the latest gossip in regards to the most powerful individuals in the area, gaining +2 Humanoid Evidence.&lt;br /&gt;
|''Rogue, Sleuth''&lt;br /&gt;
|-&lt;br /&gt;
|'''Undercover'''&lt;br /&gt;
|Informant Network or Esprit de Corp&lt;br /&gt;
|Gain +4 Disguising*.&lt;br /&gt;
When you are disguised and you gain Humanoid Evidence, make a Disguising check. If it was higher than the AWR/Perceiving check of any potentially hostile humanoid that you interacted with, gain +2 Evidence.&lt;br /&gt;
|''Rogue, Sleuth''&lt;br /&gt;
|-&lt;br /&gt;
|'''Overwhelming Evidence'''&lt;br /&gt;
|Sleuth 6&lt;br /&gt;
|You gain the following additional ways to spend Evidence against Culprits.&lt;br /&gt;
&lt;br /&gt;
* '''''Duck and Roll (1 Evidence):''''' The creature cannot attack you reactively until the end of your current turn.&lt;br /&gt;
&lt;br /&gt;
* '''''Crack (2 Evidence):''''' If you hit on this turn and can deal Sneak Attack damage, add +2 Sneak Attack dice.&lt;br /&gt;
&lt;br /&gt;
* '''''Perfect Strike (2 Evidence):''''' Target a creature’s unmodified AR, ignoring Evasive and similar modifications to their AR.&lt;br /&gt;
|''Rogue, Sleuth''&lt;br /&gt;
|-&lt;br /&gt;
|'''Overwhelming Evidence II'''&lt;br /&gt;
|Overwhelming Evidence&lt;br /&gt;
|Your Anticipate, Outmaneuver, and Analyze abilities become stronger.&lt;br /&gt;
&lt;br /&gt;
* '''''Anticipate (1 Evidence):''''' Gain +1 to AR, physical, and mental defenses against the Culprit for 1 minute.&lt;br /&gt;
&lt;br /&gt;
* '''''Outmaneuver (1 Evidence):''''' Gain +2 TA against the creature until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
* '''''Analyze (2 Evidence):''''' Learn the creature’s Traits, if any. Also learn which damage and conditions the creature has Resist or Immune against.&lt;br /&gt;
|''Rogue, Sleuth''&lt;br /&gt;
|-&lt;br /&gt;
|'''Concealed Carry'''&lt;br /&gt;
|Overwhelming Evidence II&lt;br /&gt;
|Ranged weapons with the light tag also have the concealed tag for you.&lt;br /&gt;
|''Rogue, Sleuth''&lt;br /&gt;
|-&lt;br /&gt;
|'''Quick Draw'''&lt;br /&gt;
|Concealed Carry&lt;br /&gt;
|The first time you use a ranged weapon with the concealed tag in Initiative, it only costs 1 AP and you have +1 TA on the attack roll. If you make this attack against a Surprised creature, you may spend 4 Evidence to turn a hit into a crit. The target need not be a Culprit in order for you to spend Evidence in this way.&lt;br /&gt;
|''Rogue, Sleuth''&lt;br /&gt;
|-&lt;br /&gt;
|'''Trick Shot'''&lt;br /&gt;
|Quick Draw&lt;br /&gt;
|When making a ranged attack with ammunition, if the target of your attack has Cover, you may attempt to ricochet the ammunition. If there is a wall, ceiling, or another object that is not currently offering the creature cover, but is large enough to do so, and that structure is within 5 ft of your target creature, you may ignore their Cover. Doing so costs you 2 Evidence, but the target need not be a Culprit in order for you to spend Evidence in this way.&lt;br /&gt;
|''Rogue, Sleuth''&lt;br /&gt;
|-&lt;br /&gt;
|'''Enhanced Caseload'''&lt;br /&gt;
|Sleuth 12&lt;br /&gt;
|You may have a number of active Culprits equal to 1⁄2 your INT.&lt;br /&gt;
|''Rogue, Sleuth''&lt;br /&gt;
|-&lt;br /&gt;
|'''Quick Study'''&lt;br /&gt;
|Enhanced Caseload&lt;br /&gt;
|Gain the following additional ways to spend Evidence against Culprits.&lt;br /&gt;
&lt;br /&gt;
* '''''Quick Study (2 Evidence):''''' Learn if a creature is your superior, inferior, or equal in each of its physical and mental attributes.&lt;br /&gt;
&lt;br /&gt;
* '''''Spot Weakness (3 Evidence)''':'' Learn if a creature has any Vulnerabilities, DR, or DT.&lt;br /&gt;
|''Rogue, Sleuth''&lt;br /&gt;
|-&lt;br /&gt;
|'''Analytical Combatant'''&lt;br /&gt;
|Quick Study&lt;br /&gt;
|When you crit or crit fail, or when a creature crits or crit fails against you, you gain +1 Evidence. The Evidence is Humanoid or Monstrous based on whether the creature is humanoid or not.&lt;br /&gt;
|''Rogue, Sleuth''&lt;br /&gt;
|-&lt;br /&gt;
|'''Labyrinthian Mind'''&lt;br /&gt;
|Analytical Combatant&lt;br /&gt;
|Gain the following additional ways to spend Evidence against Culprits.&lt;br /&gt;
&lt;br /&gt;
* '''''Outwit (2 Evidence):''''' You may end the Charmed or Enthralled condition on yourself if a Culprit is the source of the condition.&lt;br /&gt;
&lt;br /&gt;
* '''''Befuddle (6 Evidence):''''' You may use the Outwit ability (without paying its additional Evidence cost). Furthermore, make an INT attack against the WILL of the creature that imposed the condition on you, provided that you are within 60 ft of it. On a hit, the creature is Staggered until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
* '''''Discombobulate (10 Evidence):''''' This ability costs 3 AP, instead of the typical 1 AP. Make an INT attack against the LOG of a Culprit within 60 ft of you. On a hit, the creature is Staggered for 1 minute. If you miss, it is Staggered until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
* '''''Level 30:''''' You have no Evidence, Culprit, or Suspect limit.&lt;br /&gt;
|''Rogue, Sleuth, '''Capstone'''''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Plague_Doctor&amp;diff=12855</id>
		<title>Plague Doctor</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Plague_Doctor&amp;diff=12855"/>
		<updated>2025-03-22T06:09:22Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: The was TTh.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOAUTOLINKS__&lt;br /&gt;
''Source: Harker's Guide to Vampire Hunting''&lt;br /&gt;
&lt;br /&gt;
Universally recognized by thick, hooded robes and crow-shaped masks, plague doctors are a feared necessity in most societies. Unhampered by pesky ethical obligations, plague doctors wallow in disease and offer experimental medical procedures or a painless death as the situation warrants. These grim physicians wield both potion and pathogen the way an artisan might wield a chisel or paintbrush.&lt;br /&gt;
{| class=&amp;quot;creature&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Plague Doctor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |''Monster Level: 12''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |''Medium. Humanoid''&lt;br /&gt;
|-&lt;br /&gt;
!STR&lt;br /&gt;
!DEX&lt;br /&gt;
!END&lt;br /&gt;
!AWR&lt;br /&gt;
!INT&lt;br /&gt;
!CHA&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!3&lt;br /&gt;
!2&lt;br /&gt;
!2&lt;br /&gt;
!4&lt;br /&gt;
!4&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!Ref: 13&lt;br /&gt;
!Fort: 12&lt;br /&gt;
!Ant: 12&lt;br /&gt;
!Log: 14&lt;br /&gt;
!Will: 14&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |'''Armor Rating''' 14&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |'''Resist''' Uncommon Diseases 5, Rare Diseases 2 '''Immune''' Common Diseases&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |'''Hit Points''' 107&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |'''Speed''' 30 ft&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |'''Skills''' (INT) Alchemy +6, Chemistry +6, Medicine +12 (CHA) Deceiving +2, Persuading +2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Features&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |'''Thurible.''' The Plague Doctor carries a Thurible. Allied creatures within 5 ft of the Thurible gain Resist Shaken +2 and Resist Sickened +2.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Actions&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |''On each of the Plague Doctor’s turns, it may take one of the following sets of actions.'' &lt;br /&gt;
* ''Take three Tier 1 actions.''&lt;br /&gt;
* ''Take two Tier 2 actions.''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Tier 1 Actions&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |'''Move'''. The Plague Doctor can move up to their speed.&lt;br /&gt;
'''Scalpel.''' ''Thrown 20 ft One-Handed Weapon''. +4 vs AR. '''Hit:''' 6 (1d4+4) sharp.&lt;br /&gt;
&lt;br /&gt;
'''Analyze.''' The Plague Doctor spends 1 AP to study a hostile creature and determine how healthy they are. They make an INT/Medicine check with a DC of 10 + 1⁄2 that creature’s level. On a success, they learn their current HP. If they beat the DC by 5 or more, they also learn whether the creature has Regen or DR, and if so, how much.&lt;br /&gt;
&lt;br /&gt;
'''Pathogen (Bacterial Infection, 2/Rest).''' ''Ranged 40 ft One-Handed Weapon''. +3 vs FORT. '''Hit:''' 5 (1d4+3) blunt, and the creature is Demoralized for 2d4 hours.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Tier 2  Actions&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |'''Leech.''' The Plague Doctor draws blood out of a creature’s body. ''Ranged 20 ft One-Handed Weapon''. +4 vs FORT. '''Hit:''' 11 (2d6+4) necrotic.&lt;br /&gt;
'''Pathogen (Viral Infection, 2/Rest).''' ''Ranged 40 ft One-Handed Weapon''. +3 vs FORT. '''Hit:''' 5 (1d4+3) blunt, and the creature is Sickened for 1d4x5 minutes.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Guard&amp;diff=12756</id>
		<title>Guard</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Guard&amp;diff=12756"/>
		<updated>2025-03-14T00:12:07Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOAUTOLINKS__&lt;br /&gt;
Occupation Tags'': Mercantile, Militant'' &lt;br /&gt;
&lt;br /&gt;
You are the first line of defense against danger and threats to the people and places you are sworn to protect. You might be stationed at a castle gate, patrolling the streets of a city, or guarding a convoy on a dangerous road. You are always alert and ready, armed with your weapons and your training, to keep those in your charge safe from harm. With your unwavering vigilance and your keen eye, you are a reassuring presence, providing peace of mind and security to all who depend on you for protection.&lt;br /&gt;
&lt;br /&gt;
=== '''Starting Equipment''' ===&lt;br /&gt;
If you take this profession when you create your character, gain the following gear, in addition to the equipment you gained based on your background: rucksack, a spear or a halberd, chainmail armor, clothes (simple), torch (10), deck of cards, manacles, insignia of rank (banner, patch, pin, etc.), hooded lantern, flask of oil&lt;br /&gt;
&lt;br /&gt;
=== '''Skills''' ===&lt;br /&gt;
Each time you gain a rank in the Guard profession (including rank 1), gain +3 Perceiving, and +1 in different three skills of your choice from below: &lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Athleticism&amp;lt;/u&amp;gt;: Applied Force, Athletics, Sprinting &lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Influence&amp;lt;/u&amp;gt;: Intimidating &lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Knowledge&amp;lt;/u&amp;gt;: Economics, Geography, History, Law, Medicine*, Military, Politics of [choose region] &lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Observation&amp;lt;/u&amp;gt;: Eavesdropping, Intuiting, Investigating &lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Stamina&amp;lt;/u&amp;gt;: Distance Running, Forced March, Menacing &lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Survival&amp;lt;/u&amp;gt;: Animal Handling, Dungeoneering, Sheltering&lt;br /&gt;
&lt;br /&gt;
== '''&amp;lt;big&amp;gt;Private Security&amp;lt;/big&amp;gt;''' ==&lt;br /&gt;
When you become a rank 1 Guard, and every time you gain a rank in the Guard profession, you advance your official position as private security personnel.&lt;br /&gt;
&lt;br /&gt;
=== '''Rank 1''' ===&lt;br /&gt;
You are a low-ranking member of a private security group. You are tasked with guarding a private location. While you are at that location, you have food and lodging for free. For each day that you guard the location, gain 1 sc; at the end of each consecutive week, gain an additional 3 sc bonus (leading to 10 sc per week). &lt;br /&gt;
&lt;br /&gt;
Guarding a private location comes with additional benefits: up to five of your travel companions gain free food and lodging at the locale as you do, but do not receive payment for guarding the location unless they also have this profession.&lt;br /&gt;
&lt;br /&gt;
=== '''Rank 2''' ===&lt;br /&gt;
You have been recognized as a skilled and dedicated guard. Whenever you are in an urban area, you can find work as a guard at a private location. Your pay increases to 3 sc per day, with a weekly bonus of 9 additional sc (for a total of 30 sc per week) using this feature. &lt;br /&gt;
&lt;br /&gt;
Additionally, as you are trusted to act with discretion, you easily pick up rumors regarding your urban environment. After guarding a location for two days, you learn the nature of one of the following aspects of the urban area: layfolk, mercantile, military, political, religious, or underworld.&lt;br /&gt;
&lt;br /&gt;
=== '''Rank 3''' ===&lt;br /&gt;
Trusted as one of the best of the best, you are charged with protecting individual personnel of great importance. You earn 10 sc per day, with a 30 sc bonus each consecutive week (for a total of 100 sc or 1 q per week) and you gain +1 community Goodwill. You can earn no more than +1 Goodwill per month using this feature. &lt;br /&gt;
&lt;br /&gt;
You are also given authority to speak on behalf of the individual whom you protect. You may secure a meeting with any political, military, or economic official who has three or fewer occupational ranks; they will make time to meet with you within 8 hours of your request.&lt;br /&gt;
&lt;br /&gt;
=== '''Rank 4''' ===&lt;br /&gt;
Gain the rank 1 benefits of one of the following professions of your choice: Honorable, Inquisitor, Knight, Soldier, or Thug. &lt;br /&gt;
&lt;br /&gt;
You may secure a meeting with any political, military, or economic official who has four or fewer occupational ranks; they will make time to meet with you within 8 hours of your request.&lt;br /&gt;
&lt;br /&gt;
=== '''Rank 5''' ===&lt;br /&gt;
Gain the rank 1 benefits of an additional profession from your rank 4 options, or gain the rank 2 benefits of the profession that you chose at rank 4. &lt;br /&gt;
&lt;br /&gt;
You may secure a meeting with any political, military, or economic official who has four or fewer occupational ranks; they will make time to meet with you within 2 hours of your request.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Professions&lt;br /&gt;
|[[Archivist]] • [[Barrister]] • [[Charlatan]] • [[Clergy]] • [[Entertainer]] • [[Guard]] • [[Honorable]] • [[Inquisitor]] • [[Knight]] • [[Nomad]] • [[Physician]] • [[Pioneer]] • [[Sailor]] • [[Soldier]] • [[Trader]] • [[Thief]] • [[Thug]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Profession]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Bandit&amp;diff=11816</id>
		<title>Bandit</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Bandit&amp;diff=11816"/>
		<updated>2025-02-09T02:17:38Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: /* The Bandit can MOVE and take ONE of the following actions. */Fixed the mis representative ranged attack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Creature List|[Back to creatures]]]&lt;br /&gt;
{| class=&amp;quot;creature&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
=== Bandit ===&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |''Monster Level: 1''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |''Medium. Humanoid''&lt;br /&gt;
|-&lt;br /&gt;
!STR&lt;br /&gt;
!DEX&lt;br /&gt;
!END&lt;br /&gt;
!AWR&lt;br /&gt;
!INT&lt;br /&gt;
!CHA&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!0&lt;br /&gt;
!2&lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!Ref: 13&lt;br /&gt;
!Fort: 10&lt;br /&gt;
!Ant: 12&lt;br /&gt;
!Log: 10&lt;br /&gt;
!Will: 11&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |'''[[Armor]] Rating''' 11 (leather armor)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |'''Hit Points''' 15&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |'''Speed''' 30 ft&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |'''[[Skills]]''' (DEX) Sneaking +2; (AWR) Appraising +2, Perceiving +2; (INT) Sleight of Hand +2; (CHA) Intimidating +2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Features&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |'''Blend in Terrain.''' When the Bandit has cover, its AR and physical defenses increase by +1.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |[[Actions]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
==== ''The Bandit can MOVE and take '''ONE''' of the following actions'''.''''' ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |'''Move.''' The Bandit can move up to its speed.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |'''Falchion.''' ''Reach 5 ft One-Handed Weapon.'' +1 vs AR. '''Hit:''' 4 (1d6+1) sharp.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |'''Shortbow.''' ''Ranged 200 ft Two-Handed Weapon.'' +2 vs AR. '''Hit:''' 3 (1d4+2) sharp.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |'''Duel.''' The Bandit assumes a stance that allows it to Exploit if circumstances permit.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Reactions&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |'''Exploit (1/Round).''' If the Bandit used Duel on its last turn, then it can [[Actions#Advanced Maneuvers|Exploit.]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Magic_Items&amp;diff=7919</id>
		<title>Magic Items</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Magic_Items&amp;diff=7919"/>
		<updated>2024-06-21T07:12:06Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Ancerra, some items are inherently magical and require some of the bearer's Essence, or their life energy, to work. By default, an adventurer has 100 Essence Points. An adventurer cannot equip items whose sum Essence cost exceeds this limit.&lt;br /&gt;
&lt;br /&gt;
== Magic Item Rules ==&lt;br /&gt;
One of the most rewarding treasures that heroes might find at the end of a quest is magic items. Flaming swords, [[armor]] that absorbs energy and converts it into power, rope that climbs walls by itself… any number of magic items might appeal to your adventurers for a variety of reasons. This chapter offers some guidance on creating your own magic items, then offers a codex of premade magic items ready to use in any game. &lt;br /&gt;
&lt;br /&gt;
=== Equipping Magic Items ===&lt;br /&gt;
Magic items require some of the bearer’s Essence, or their life energy, in [[order]] to function. By default, an adventurer has 100 Essence Points. An adventurer cannot equip items whose sum Essence cost exceeds this limit. For example, an adventurer could equip two items that each cost 30 Essence, and one that costs 40. An adventurer could not equip three items that each cost 40 Essence, as this would exceed 100 total Essence. &lt;br /&gt;
&lt;br /&gt;
=== Item Strength ===&lt;br /&gt;
Magic items range in power from convenient tools to artifacts that could rewrite world events. When designing your own magic items, as you try to determine your item’s Essence cost, use this table as a reference.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Rarity&lt;br /&gt;
!Avg. Essence Point Cost&lt;br /&gt;
!Material Cost (in Sc)&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Common&lt;br /&gt;
|10&lt;br /&gt;
|200-500&lt;br /&gt;
|Items that hold minor powers, such as those you would find in a cantrip, chant, or prayer.&lt;br /&gt;
|-&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|50-1500&lt;br /&gt;
|Items that begin to hold stronger powers. These rarely augment their user’s [[combat]] effectiveness in a major way, but would provide moderately more powerful [[exploration]] or utility abilities.&lt;br /&gt;
|-&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|1,500-50,000&lt;br /&gt;
|Rare items offer strong utility or may improve a bearer’s combat effectiveness.&lt;br /&gt;
|-&lt;br /&gt;
|Epic&lt;br /&gt;
|33&lt;br /&gt;
|50,000-100,000&lt;br /&gt;
|Epic items are quite powerful, and may change their bearer’s entire combat style.&lt;br /&gt;
|-&lt;br /&gt;
|Legendary&lt;br /&gt;
|50&lt;br /&gt;
|100,000+&lt;br /&gt;
|Legendary Items are extremely powerful. The powers of a legendary item could shift the tides of an entire battle or conquer a city.&lt;br /&gt;
|}&lt;br /&gt;
Rarity Examples&lt;br /&gt;
&lt;br /&gt;
Ring of Illumination (Common)&lt;br /&gt;
&lt;br /&gt;
Common, Essence 10 &lt;br /&gt;
&lt;br /&gt;
While wearing this ring, you can tap it to shed bright light in a 20ft radius, twice to shed dim light in a 20ft radius, and again to turn it off.&lt;br /&gt;
&lt;br /&gt;
Ring of Illumination (Uncommon)&lt;br /&gt;
&lt;br /&gt;
Uncommon, Essence 15 &lt;br /&gt;
&lt;br /&gt;
While wearing this ring, you can spend 1 AP to specify an object or space within 60 ft of you that begins to shed bright light in a 30 ft radius. If you choose, it can warm creatures within 5 ft of it as a campfire would. This light remains active until you use it on a new space or object. &lt;br /&gt;
&lt;br /&gt;
Ring of Illumination (Rare)&lt;br /&gt;
&lt;br /&gt;
Ring, Rare, Essence 20 &lt;br /&gt;
&lt;br /&gt;
You gain a special attack that you can use by spending 1 AP: +AWR vs FORT of a creature within 60 ft of you. Hit: That creature is blinded until the end of your next turn. (1/ Recoup) &lt;br /&gt;
&lt;br /&gt;
Ring of Illumination (Epic)&lt;br /&gt;
&lt;br /&gt;
Ring, Epic, Essence 35 &lt;br /&gt;
&lt;br /&gt;
While wearing this ring, you can spend 1AP as a part of an attack that has already hit to cause the creature to take 6d6 additional Fire [[damage]]. This damage is doubled if the creature is [[undead]]. (3/Rest) &lt;br /&gt;
&lt;br /&gt;
Ring of Illumination (Legendary)&lt;br /&gt;
&lt;br /&gt;
Ring, Legendary, Essence 50 &lt;br /&gt;
&lt;br /&gt;
You activate your ring and spend 2 AP to deal 10d6 Radiant damage to all enemy creatures, and restore 5d6 HP to all friendly creatures, in a 120ft cone. Friendly creatures who see this light but are not struck are Rallied for 1 minute. Attacks against creatures damaged by this attack gain TA for the next 1 minute. (1/Rest) &lt;br /&gt;
&lt;br /&gt;
RRing of Illumination (Artifact)&lt;br /&gt;
&lt;br /&gt;
Ring, Artifact, Essence 100 &lt;br /&gt;
&lt;br /&gt;
You can turn on or off the sun. (1/Week) &lt;br /&gt;
&lt;br /&gt;
What does it do? &lt;br /&gt;
&lt;br /&gt;
If you don’t already have a clear idea of what you want an item to do, it can be hard to come up with [[inspiration]]. A few easy places to look are class talents, magic from any of the Five Sources, and monster abilities. Taking any of these and turning them into a magic item can give your players a fun and unique experience.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
=== [[Weapons]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Damage&lt;br /&gt;
!Attr.&lt;br /&gt;
!APC&lt;br /&gt;
!Range&lt;br /&gt;
!Tags&lt;br /&gt;
!Rarity&lt;br /&gt;
!Essence Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Abyssal Blade|'''Abyssal Blade''']]&lt;br /&gt;
|2d8+2 sharp&lt;br /&gt;
|STR&lt;br /&gt;
|5-STR, min3&lt;br /&gt;
|Melee&lt;br /&gt;
|''Two handed, Unwieldy''&lt;br /&gt;
|Rare&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Basilisk's Fang|'''Basilisk's Fang''']]&lt;br /&gt;
|1d4+2 sharp&lt;br /&gt;
|DEX&lt;br /&gt;
|2&lt;br /&gt;
|Thrown 20ft&lt;br /&gt;
|''Light, one-handed, Concealed''&lt;br /&gt;
|Rare&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Blade of the Rodir]]'''&lt;br /&gt;
|1d8+1 sharp&lt;br /&gt;
|DEX&lt;br /&gt;
|5-DEX, min 3&lt;br /&gt;
|Melee&lt;br /&gt;
|''Hand-and-a-Half (1d10) magical''&lt;br /&gt;
|Uncommon&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Bloody Blade]]'''&lt;br /&gt;
|1d8+4 Sharp&lt;br /&gt;
|DEX&lt;br /&gt;
|5-DEX, min 3&lt;br /&gt;
|Melee&lt;br /&gt;
|''Hand-and-a-Half, Magical''&lt;br /&gt;
|Epic&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Boom-erang]]'''&lt;br /&gt;
|1d6 Blunt + 1d6 Sonic&lt;br /&gt;
|DEX&lt;br /&gt;
|2&lt;br /&gt;
|Thrown  60 ft&lt;br /&gt;
|''Magical, light, One-handed''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Bow of Storms]]'''&lt;br /&gt;
|1d10+2 Sharp&lt;br /&gt;
|DEX&lt;br /&gt;
|6-STR, min 2&lt;br /&gt;
|600ft&lt;br /&gt;
|''Magical, Two-handed, Amumunition''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Bow of Shooting Stars]]'''&lt;br /&gt;
|1d10+2 Sharp&lt;br /&gt;
|DEX&lt;br /&gt;
|6-Cha, min 2&lt;br /&gt;
|600 ft&lt;br /&gt;
|''Magical, Two-Handed, Ammunition''&lt;br /&gt;
|Rare&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Cestus of Knocking]]'''&lt;br /&gt;
|1d4+1 Blunt&lt;br /&gt;
|STR&lt;br /&gt;
|2-STR (min 1)&lt;br /&gt;
|Melee&lt;br /&gt;
|''One-Handed, Light, Magical,'' &lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Colossus Greatslab]]'''&lt;br /&gt;
|2d10+2 Sharp&lt;br /&gt;
|STR&lt;br /&gt;
|8-STR (min 3) &lt;br /&gt;
|Melee&lt;br /&gt;
|''Two-Handed, unwieldy, Magical''&lt;br /&gt;
|Uncommon&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Commander's Lance]]'''&lt;br /&gt;
|1d12+1&lt;br /&gt;
|STR&lt;br /&gt;
|6-STR, min 3&lt;br /&gt;
|Reach 10ft&lt;br /&gt;
|''Unwieldy, Two-handed (One-Handed if on a mount), Magical''&lt;br /&gt;
|Rare&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Dancing Scimitar]]'''&lt;br /&gt;
|1d6+2 Sharp&lt;br /&gt;
|DEX&lt;br /&gt;
|5-Dex, Min 3&lt;br /&gt;
|Melee&lt;br /&gt;
|''One-Handed, Light, Magical''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Duelist's Delight]]'''&lt;br /&gt;
|1d4+1 Sharp&lt;br /&gt;
|Dex&lt;br /&gt;
|2&lt;br /&gt;
|60ft&lt;br /&gt;
|''Light, One-handed, Ammunition, Magical''&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Earthshaker]]'''&lt;br /&gt;
|1d10+2 Blunt&lt;br /&gt;
|STR&lt;br /&gt;
|6-STR min 3&lt;br /&gt;
|Melee&lt;br /&gt;
|''Hand-and-a-Half (1d12) Magical, Unwieldy''&lt;br /&gt;
|Rare&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Fate Cutter]]'''&lt;br /&gt;
|1d8+4&lt;br /&gt;
|STR&lt;br /&gt;
|5-STR Min 3&lt;br /&gt;
|Melee&lt;br /&gt;
|''Hand-and-a-Half, Magical''&lt;br /&gt;
|Legendary&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Flail of the Elements]]'''&lt;br /&gt;
|1d4 Heat 1d4 Cold 1d4 Lightning&lt;br /&gt;
|STR&lt;br /&gt;
|6-STR min 3&lt;br /&gt;
|Reach 10ft&lt;br /&gt;
|''Two-Handed, Magical''&lt;br /&gt;
|Uncommon&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Flametouched Longsword]]'''&lt;br /&gt;
|1d8Sharp + 1d4 Fire&lt;br /&gt;
|STR&lt;br /&gt;
|5-STR min 3&lt;br /&gt;
|Melee&lt;br /&gt;
|''Hand-and-a-Half, Magical''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Fleshripper]]'''&lt;br /&gt;
|1d4+1 Sharp&lt;br /&gt;
|Dex&lt;br /&gt;
|2&lt;br /&gt;
|Thrown 20 ft&lt;br /&gt;
|''Magical, Light, One-handed, Concealed''&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Frostrim Battleaxe]]'''&lt;br /&gt;
|1d8 Sharp + 1d4 Cold&lt;br /&gt;
|STR&lt;br /&gt;
|5-STR&lt;br /&gt;
|Melee&lt;br /&gt;
|''Hand-and-a-Half (1d10), Magical''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Glaive of the Tomb Guardian]]'''&lt;br /&gt;
|1d8+2 Sharp&lt;br /&gt;
|STR&lt;br /&gt;
|6-STR&lt;br /&gt;
|Reach 10ft&lt;br /&gt;
|''Two-Handed, Magical''&lt;br /&gt;
|Rare&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Hatchet of Returning]]'''&lt;br /&gt;
|1d4+1 Sharp&lt;br /&gt;
|STR&lt;br /&gt;
|2&lt;br /&gt;
|Thrown 30 ft&lt;br /&gt;
|''One-Handed''&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Hero's Standard]]'''&lt;br /&gt;
|1d8+2 Sharp&lt;br /&gt;
|STR&lt;br /&gt;
|5-STR min 3&lt;br /&gt;
|Reach 10ft&lt;br /&gt;
|''Hand-and-a-Half (1d10), Magical''&lt;br /&gt;
|Epic&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Hunter's Bow]]'''&lt;br /&gt;
|1d4+1&lt;br /&gt;
|DEX&lt;br /&gt;
|2&lt;br /&gt;
|200 ft&lt;br /&gt;
|''Two-Handed, Ammunition''&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Jailer's Branding Iron]]'''&lt;br /&gt;
|1d6+1 Blunt&lt;br /&gt;
|STR&lt;br /&gt;
|4-STR min 2&lt;br /&gt;
|Melee&lt;br /&gt;
|''One-Handed, Magical''&lt;br /&gt;
|Uncommon&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Kraken's Woe]]'''&lt;br /&gt;
|1d6+2&lt;br /&gt;
|STR&lt;br /&gt;
|2&lt;br /&gt;
|Thrown 60ft&lt;br /&gt;
|''One-Handed, Light, Magical''&lt;br /&gt;
|Rare&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Lightning Bolt Spear]]'''&lt;br /&gt;
|1d8 Sharp + 1d4 Lightning&lt;br /&gt;
|STR or DEX&lt;br /&gt;
|3&lt;br /&gt;
|Thrown 30 ft&lt;br /&gt;
|''Hand-and-a-Half (APC 2), Magical''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Lightning Lasher]]'''&lt;br /&gt;
|1d4+2 Sharp&lt;br /&gt;
|Dex&lt;br /&gt;
|5-DEX min 2&lt;br /&gt;
|Reach 20ft&lt;br /&gt;
|''One-Handed, Light, Magical''&lt;br /&gt;
|Rare&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Lute of Lost Tomes|'''Lute of Lost Tomes''']]&lt;br /&gt;
|1d6+1 Blunt&lt;br /&gt;
|STR&lt;br /&gt;
|2&lt;br /&gt;
|Melee&lt;br /&gt;
|''One-Handed, Magical''&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Mariner's Friend|'''Mariner's Friend''']]&lt;br /&gt;
|1d6 Sharp&lt;br /&gt;
|DEX&lt;br /&gt;
|2&lt;br /&gt;
|Melee&lt;br /&gt;
|''Light, One-handed''&lt;br /&gt;
|Common&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Mul'ator Blade|'''Mul'ator Blade''']]&lt;br /&gt;
|1d4+1 Sharp&lt;br /&gt;
|DEX&lt;br /&gt;
|2&lt;br /&gt;
|Thrown 20 ft&lt;br /&gt;
|''Light, One-handed, Concealed''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Realmstalker]]'''&lt;br /&gt;
|2d4+2 Sharp&lt;br /&gt;
|Dex&lt;br /&gt;
|4-DEX min 2&lt;br /&gt;
|Melee&lt;br /&gt;
|''Two-Handed, Unwieldy, Magical''&lt;br /&gt;
|Rare&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Scorpion's Sting|'''Scorpion's Sting''']]&lt;br /&gt;
|1d4 Sharp&lt;br /&gt;
|DEX&lt;br /&gt;
|2&lt;br /&gt;
|Thrown 20ft&lt;br /&gt;
|''Magical, Light, One-Handed, Concealed''&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Sickle of Culling|'''Sickle of Culling''']]&lt;br /&gt;
|1d4+1 Sharp&lt;br /&gt;
|DEX&lt;br /&gt;
|2&lt;br /&gt;
|Melee&lt;br /&gt;
|''Magical, Light, One-handed''&lt;br /&gt;
|Uncommon&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Soulbound Dagger|'''Soulbound Dagger''']]&lt;br /&gt;
|1d4 Sharp&lt;br /&gt;
|DEX&lt;br /&gt;
|2&lt;br /&gt;
|Thrown 20 ft&lt;br /&gt;
|''Light, One-handed, Concealed''&lt;br /&gt;
|Common&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit Bow|'''Spirit Bow''']]&lt;br /&gt;
|1d10+2 Psychic&lt;br /&gt;
|Dex&lt;br /&gt;
|6-STR min 2&lt;br /&gt;
|600 ft&lt;br /&gt;
|''Light, One-handed, Concealed''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Staff of Vipers|'''Staff of Vipers''']]&lt;br /&gt;
|1d4 Blunt = 1d4 Corrisive&lt;br /&gt;
|DEX&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|''Hand-and-a-Half (APC 2), Magical,''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Staff of Whirlwinds|'''Staff of Whirlwinds''']]&lt;br /&gt;
|1d4+2 Blunt&lt;br /&gt;
|DEX&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|''Hand-and-a-Half (APC 2), Magical''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Taste of Nobility|'''Taste of Nobility''']]&lt;br /&gt;
|1d8+2  Sharp&lt;br /&gt;
|DEX&lt;br /&gt;
|5-DEX min 2&lt;br /&gt;
|Melee&lt;br /&gt;
|''One-Handed, Magical''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Ursine Mace|'''Ursine Mace''']]&lt;br /&gt;
|1d6+1 Blunt&lt;br /&gt;
|STR&lt;br /&gt;
|4-STR min 2&lt;br /&gt;
|Melee&lt;br /&gt;
|''Hand-and-a-Half (1d8), Magical''&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Vampire's Bane|'''Vampire's Bane''']]&lt;br /&gt;
|1d8+1 Sharp&lt;br /&gt;
|STR&lt;br /&gt;
|3&lt;br /&gt;
|Thrown 20 ft&lt;br /&gt;
|''Hand-and-a-Half (APC 2), Magical''&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[War Wizard's Wand|'''War Wizard's Wand''']]&lt;br /&gt;
|1d8+2 Fire, Lightning, Cold, or Corrosive&lt;br /&gt;
|CHA&lt;br /&gt;
|4-CHA min 2&lt;br /&gt;
|80 ft&lt;br /&gt;
|''One-Handed, Magical''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Wasp]]'''&lt;br /&gt;
|1d8+1 Sharp&lt;br /&gt;
|DEX&lt;br /&gt;
|5-DEX min 2&lt;br /&gt;
|Melee&lt;br /&gt;
|''One-Handed, Magical''&lt;br /&gt;
|Uncommon&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Woodcutter's Axe|'''Woodcutter's Axe''']]&lt;br /&gt;
|1d8 Sharp&lt;br /&gt;
|STR&lt;br /&gt;
|5-STR min 3&lt;br /&gt;
|Melee&lt;br /&gt;
|''Hand-and-a-Half (1d10)''&lt;br /&gt;
|Common&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Base&lt;br /&gt;
!Rarity&lt;br /&gt;
!Essence&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|[[AcidWalker's Armor|'''AcidWalker's Armor''']]&lt;br /&gt;
|Scale Mail&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|''Magical''&lt;br /&gt;
|-&lt;br /&gt;
|[[Chameleon Hide|'''Chameleon Hide''']]&lt;br /&gt;
|Hide Armor&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15 &lt;br /&gt;
|''Magical''&lt;br /&gt;
|-&lt;br /&gt;
|[[Diving Suit|'''Diving Suit''']]&lt;br /&gt;
|Banded Mail&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|''Heavy Armor, Unwieldy, Magical''&lt;br /&gt;
|-&lt;br /&gt;
|[[Flamewalker's Armor|'''Flamewalker's Armor''']]&lt;br /&gt;
|Scale Mail&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|''Magical''&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardian's Shield|'''Guardian's Shield''']]&lt;br /&gt;
|Heater [[Shield]]&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|''Magical''&lt;br /&gt;
|-&lt;br /&gt;
|[[Icewalker's Armor|'''Icewalker's Armor''']]&lt;br /&gt;
|Scale Mail&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|''Magical''&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Maiden's Plate|'''Iron Maiden's Plate''']]&lt;br /&gt;
|Full Plate Mail&lt;br /&gt;
|Epic&lt;br /&gt;
|30&lt;br /&gt;
|''Heavy Armor, Unwieldy, Magica''&lt;br /&gt;
|-&lt;br /&gt;
|[[LeafDancer's Cuirass|'''LeafDancer's Cuirass''']]&lt;br /&gt;
|Cuirass (Leather)&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|''Magical''&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky Cutoff Vest|'''Lucky Cutoff Vest''']]&lt;br /&gt;
|Gambeson&lt;br /&gt;
|Common&lt;br /&gt;
|10&lt;br /&gt;
|''Light Armor''&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Shield|'''Mirror Shield''']]&lt;br /&gt;
|Heater Shield&lt;br /&gt;
|Rare&lt;br /&gt;
|25&lt;br /&gt;
|''Magical''&lt;br /&gt;
|-&lt;br /&gt;
|[[Phalanx Tower Shield|'''Phalanx Tower Shield''']]&lt;br /&gt;
|Tower Shield&lt;br /&gt;
|Uncommon&lt;br /&gt;
|25&lt;br /&gt;
|''Magical''&lt;br /&gt;
|-&lt;br /&gt;
|[[Robes of the Archmage|'''Robes of the Archmage''']]&lt;br /&gt;
|Hide Armor&lt;br /&gt;
|Epic&lt;br /&gt;
|35&lt;br /&gt;
|''Magical''&lt;br /&gt;
|-&lt;br /&gt;
|[[Second Skin|'''Second Skin''']]&lt;br /&gt;
|Hide Armor&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|''Magical''&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield of Throns|'''Shield of Throns''']]&lt;br /&gt;
|Buckler&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|''Magical''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunburst Shield|'''Sunburst Shield''']]&lt;br /&gt;
|Heater Shield&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|''Magical''&lt;br /&gt;
|-&lt;br /&gt;
|[[Symbiotic MInic|'''Symbiotic MInic''']]&lt;br /&gt;
|Leather Armor&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|''Magical''&lt;br /&gt;
|-&lt;br /&gt;
|[[Volcanic Plate|'''Volcanic Plate''']]&lt;br /&gt;
|Full Plate Mail&lt;br /&gt;
|Rare&lt;br /&gt;
|30&lt;br /&gt;
|''Heavy Armor, Unwieldy, Magical''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Tages&lt;br /&gt;
!Rarity&lt;br /&gt;
!Essence&lt;br /&gt;
|-&lt;br /&gt;
|[[Amulet of Thirst|'''Amulet of Thirst''']]&lt;br /&gt;
|''Necklace''&lt;br /&gt;
|Common&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Book of Secrets|'''Book of Secrets''']]&lt;br /&gt;
|''Book''&lt;br /&gt;
|Rare&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Boots of Swiftwind|'''Boots of Swiftwind''']]&lt;br /&gt;
|''Boots''&lt;br /&gt;
|Rare&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Bottomless Bag|'''Bottomless Bag''']]&lt;br /&gt;
|''Bag''&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Beastheart Gauntlets|'''Beastheart Gauntlets''']]&lt;br /&gt;
|''Gloves''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Bracers of Conduction|'''Bracers of Conduction''']]&lt;br /&gt;
|''Gloves''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Brewer's Cask|'''Brewer's Cask''']]&lt;br /&gt;
|''Small Barrel''&lt;br /&gt;
|Common&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Carrion Cloak|'''Carrion Cloak''']]&lt;br /&gt;
|''Magical,Cloak''&lt;br /&gt;
|Rare&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Circlet of Mind Shielding|'''Circlet of Mind Shielding''']]&lt;br /&gt;
|''Helmet''&lt;br /&gt;
|Rare&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Circlet of Thought Detection|'''Circlet of Thought Detection''']]&lt;br /&gt;
|''Helmet''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Climber's Gloves|'''Climber's Gloves''']]&lt;br /&gt;
|''Gloves''&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloak of Shadows|'''Cloak of Shadows''']]&lt;br /&gt;
|''Cloak''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Crane Paper|'''Crane Paper''']]&lt;br /&gt;
|''Paper''&lt;br /&gt;
|common&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Deployable Glider|'''Deployable Glider''']]&lt;br /&gt;
|''Backpack''&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Die of Beasts|'''Die of Beasts''']]&lt;br /&gt;
|''Die''&lt;br /&gt;
|Epic&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|[[Die of Self|'''Die of Self''']]&lt;br /&gt;
|''Die''&lt;br /&gt;
|Epic&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[Die of Time|'''Die of Time''']]&lt;br /&gt;
|''Die''&lt;br /&gt;
|Legendary&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|[[Endless Quiver|'''Endless Quiver''']]&lt;br /&gt;
|''Quiver''&lt;br /&gt;
|Rare&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Flute of the Gravecaller|'''Flute of the Gravecaller''']]&lt;br /&gt;
|''Rine''&lt;br /&gt;
|Epic&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostwalker Boots|'''Frostwalker Boots''']]&lt;br /&gt;
|''Boots''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Girdle of the Wolf|'''Girdle of the Wolf''']]&lt;br /&gt;
|''Belt''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloves of the Though Thief|'''Gloves of the Though Thief''']]&lt;br /&gt;
|''Gloves''&lt;br /&gt;
|Rare&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivory Whistle|'''Ivory Whistle''']]&lt;br /&gt;
|''Whistle''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Mad Tinkerer's Toolbox|'''Mad Tinkerer's Toolbox''']]&lt;br /&gt;
|''Chest''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnetic GLoves|'''Magnetic GLoves''']]&lt;br /&gt;
|''Gloves''&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Masquerade Mirror|'''Masquerade Mirror''']]&lt;br /&gt;
|''Mirror''&lt;br /&gt;
|Uncommon &lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Messenger Bracelet|'''Messenger Bracelet''']]&lt;br /&gt;
|''Bracelet''&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[RIng of Protection|'''RIng of Protection''']]&lt;br /&gt;
|''Ring''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sea Legs|'''Sea Legs''']]&lt;br /&gt;
|''Boots''&lt;br /&gt;
|Uncommon&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Spell Thief's Scroll|'''Spell Thief's Scroll''']]&lt;br /&gt;
|''Scroll''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Viperstrike Bracers|'''Viperstrike Bracers''']]&lt;br /&gt;
|''Bracers''&lt;br /&gt;
|Epic&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Visage of Fear|'''Visage of Fear''']]&lt;br /&gt;
|''Helmet''&lt;br /&gt;
|Rare&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Wanderer's Doorknocker|'''Wanderer's Doorknocker''']]&lt;br /&gt;
|''Doorknocker''&lt;br /&gt;
|Epic&lt;br /&gt;
|40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potions ===&lt;br /&gt;
All items in this section have the Potion tag. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Rarity&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|'''Clearblood Elixir'''&lt;br /&gt;
|Legendary&lt;br /&gt;
|This milky white potion has an acrid, burnt taste. After drinking this potion, you are immediately cured of all diseases and poisons.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drake's Breath Elixir'''&lt;br /&gt;
|Uncommon&lt;br /&gt;
|This orange potion swirls with trails of gold and white. After drinking this potion you may immediately make a special attack: END vs the REF of all creatures within a 30ft cone. Hit: 2d12+END Fire damage. Miss: ½ damage.&lt;br /&gt;
|-&lt;br /&gt;
|'''Draught of Foritude'''&lt;br /&gt;
|Common&lt;br /&gt;
|This dark green potion smells faintly of fresh earth. After drinking this potion, gain +4 to END skill checks and +4 FORT for 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|'''Elixer of Life'''&lt;br /&gt;
|Epic&lt;br /&gt;
|This potion appears to be liquid silver. If administered to a creature that has died within the past 24 hours, that creature returns to life with 1 HP, 7 Death Points, and Fatigue.&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Hunter]]'s Draught'''&lt;br /&gt;
|Rare&lt;br /&gt;
|This thin black liquid smells of blood. After drinking this potion you immediately take 1d6 Corrosive damage. You gain +1 STR, +1 DEX, and Darkvision 60 ft for one hour&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Mimic]] Mix'''&lt;br /&gt;
|Rare&lt;br /&gt;
|This thick golden paste can be applied to any medium or smaller nonmagical inanimate object by spending 2 AP. Five minutes after application, the target object becomes a mimic using a Mimic stat block of the appropriate size. It follows the simple mental commands of whomever applied the Mimic Mix. After 24 hours or after being reduced to 0 HP the object reverts to its mundane state.&lt;br /&gt;
|-&lt;br /&gt;
|'''Potion of Haste'''&lt;br /&gt;
|Rare&lt;br /&gt;
|This potion is a shimmering yellow and smells like honey and lilacs. After drinking this potion you gain +2 AP at the start of each of your turns and +4 REF for 10 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|'''Potion of the Fundamental'''&lt;br /&gt;
|Rare &lt;br /&gt;
|This dark blue potion swirls with black smoke. After drinking this potion, regain 1d8+4 Spell Points.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Visage_of_Fear&amp;diff=7918</id>
		<title>Visage of Fear</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Visage_of_Fear&amp;diff=7918"/>
		<updated>2024-06-21T07:10:25Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Rare, Helmet, Essence 20'' &lt;br /&gt;
&lt;br /&gt;
This dark steel helmet includes a faceplate shaped like a snarling fiend. The item has 1 charge, which it regains at dusk each evening. While wearing this helmet, you suffer -1 CHA, but gain +6 to the Intimidating skill. &lt;br /&gt;
&lt;br /&gt;
You may spend the item’s charge and spend 2 AP to make a CHA/Intimidating check vs a living target’s WILL. On a hit, the target gains the Phobic condition for 24 hours. You choose the phobia. It can be a specific creature, a type of animal or plant, a color, or a concept, such as the number seven. It cannot be something fundamental to the creature’s existence, such as breathing, eating, or their own face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Viperstrike_Bracers&amp;diff=7917</id>
		<title>Viperstrike Bracers</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Viperstrike_Bracers&amp;diff=7917"/>
		<updated>2024-06-21T07:10:17Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Epic, Bracers, Essence 35'' &lt;br /&gt;
&lt;br /&gt;
These iron bracers are decorated in carvings of striking vipers. You gain +2AP per round. This additional AP may only be used for weapon attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Spell_Thief%27s_Scroll&amp;diff=7916</id>
		<title>Spell Thief's Scroll</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Spell_Thief%27s_Scroll&amp;diff=7916"/>
		<updated>2024-06-21T07:10:12Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Scroll, Rare, Essence 20'' &lt;br /&gt;
&lt;br /&gt;
This scroll is made from very fine parchment and bears a large circle of [[arcane]] sigils. While equipped and if the Spell Thief’s Scroll is empty, you may spend 2 Reactive AP when you are hit by a spell that has no other targets. You cancel that spell’s effect and store the spell. You may cast that spell one time without spending SP; you cannot upcharge it. The spell is then removed from the scroll. Only one spell may be stored in the Spell Thief’s Scroll at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Sea_Legs&amp;diff=7915</id>
		<title>Sea Legs</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Sea_Legs&amp;diff=7915"/>
		<updated>2024-06-21T07:10:07Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Boots, Uncommon, Essence 15'' &lt;br /&gt;
&lt;br /&gt;
These knee-high leather boots have a small buckle on each foot shaped like an anchor. The boots have 1 charge, and regain 1 charge an hour before dawn each day. You are immune to Shaken and Sickened if you would suffer either condition as a result of physical disorientation. You may utter a command word and expend 1 charge to become rooted to the spot where you are standing for 1 minute. While rooted, you cannot be willingly or unwillingly and are considered [[Grounded]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Wanderer%27s_Doorknocker&amp;diff=7914</id>
		<title>Wanderer's Doorknocker</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Wanderer%27s_Doorknocker&amp;diff=7914"/>
		<updated>2024-06-21T07:10:02Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Doorknocker, Epic, Essence 40 &lt;br /&gt;
&lt;br /&gt;
This brass door knocker is shaped like a small angel clutching a large ring. You may spend 4 AP to attach the Wanderer’s Doorknocker to any door. By whispering a location that is familiar to them and on the same plane of existence, you may activate the Wanderer’s Doorknocker and cause the door to which it is attached to connect to a random door within 500 feet of the whispered location, determined by the MC. If no door is present, the Wanderer’s Doorknocker does not activate. This effect lasts for one minute, after which the Doorknocker falls to the ground at the whispered location’s doorstep, or until the Doorknocker is removed from the door by spending 1 AP. Once activated, the Wanderer’s Doorknocker cannot be used again for 24 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Messenger_Bracelet&amp;diff=7912</id>
		<title>Messenger Bracelet</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Messenger_Bracelet&amp;diff=7912"/>
		<updated>2024-06-21T07:03:54Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Uncommon, Bracelet, Essence 15'' &lt;br /&gt;
&lt;br /&gt;
This thin silver bracelet is inlaid with a clear oval stone. When two or more Messenger Bracelets are placed within 3 inches of one another for one hour the stones of all Messenger Bracelets shift to the same color. Until they are realigned with new bracelets, anyone wearing one of those Messenger Bracelets may whisper up to 25 words into their bracelet and have the message spoken directly into the minds of all others wearing those bracelets. The message is transferred in the language in which it was spoken. Once this feature is used, it cannot be used again with that bracelet for one hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Masquerade_Mirror&amp;diff=7911</id>
		<title>Masquerade Mirror</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Masquerade_Mirror&amp;diff=7911"/>
		<updated>2024-06-21T07:03:49Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Uncommon, Mirror, Essence 15'' &lt;br /&gt;
&lt;br /&gt;
This silver framed hand-mirror is wrapped in delicate engravings of leering masks. It has 2 charges and regains its charges at dusk each day. When you stare into the mirror for 30 minutes, you can expend the mirror’s charge to magically change your facial features, clothing, and physical appearance (but not your size) for 4 hours. This appearance can withstand casual scrutiny but is revealed to any spell or effect that sees through illusion magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Mad_Tinkerer%27s_Toolbox&amp;diff=7909</id>
		<title>Mad Tinkerer's Toolbox</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Mad_Tinkerer%27s_Toolbox&amp;diff=7909"/>
		<updated>2024-06-21T07:03:38Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Rare, Chest, Essence 20'' &lt;br /&gt;
&lt;br /&gt;
This plain-looking metal latched box has chipped red paint and plenty of dings and dents. It offers a +2 bonus to all Crafting checks made when you use this item. Once every 24 hours, when you would take [[damage]] from failing a survival or crafting check, you can choose to transfer any amount of that damage to the toolbox. This can not reduce damage taken from creatures (such as bites, kicks, scratches, and the like). The toolbox is found with 10d8 (45) HP left. When the toolbox runs out of hitpoints, any leftover damage from the transfer that caused it to break is directed back to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Ivory_Whistle&amp;diff=7908</id>
		<title>Ivory Whistle</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Ivory_Whistle&amp;diff=7908"/>
		<updated>2024-06-21T07:03:34Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Rare, Whistle, Essence 20'' &lt;br /&gt;
&lt;br /&gt;
This small, hand-carved whistle appears to be made of ivory. When blown, a trail of smoke exits the whistle and takes the form of a black horse. This horse has the [[Draft Horse]] stat block, obeys the mental commands of the wielder, and lasts for up to 24 hours until dismissed or until reaching 0 HP. Once this whistle has been activated, it cannot be activated again for three days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Frostwalker_Boots&amp;diff=7906</id>
		<title>Frostwalker Boots</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Frostwalker_Boots&amp;diff=7906"/>
		<updated>2024-06-21T06:57:32Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Rare, Boots, Essence 20'' &lt;br /&gt;
&lt;br /&gt;
These leather boots are lined in snow-white fur. The boots have 1 charge, and regain 1 charge at midnight. You gain +6 to checks made to resist the effects of cold [[weather]]. You may spend 1 charge to speak a command word and activate the boots to gain the ability to walk on water for 10 minutes, as the water freezes solid beneath each step. At the end of this 10 minutes, any water frozen by the Frostwalker Boots immediately returns to its previous state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Flute_of_the_Gravecaller&amp;diff=7905</id>
		<title>Flute of the Gravecaller</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Flute_of_the_Gravecaller&amp;diff=7905"/>
		<updated>2024-06-21T06:57:23Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Ring, Epic, Essence 35'' &lt;br /&gt;
&lt;br /&gt;
When played, this carved bone flute emits a haunting, discordant tone. You may spend 4 AP to play the flute and summon a [[Ghost]]. This ghost has the same [[skills]] and memories it did in life and must obey your commands. It takes its [[Initiative]] immediately after you and lasts for 1 minute or until reduced to 0 HP. The ghost must answer your questions but does not have to answer honestly. Once this feature is activated, it cannot be used again for 48 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Endless_Quiver&amp;diff=7904</id>
		<title>Endless Quiver</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Endless_Quiver&amp;diff=7904"/>
		<updated>2024-06-21T06:57:16Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Rare, Quiver, Essence 25'' &lt;br /&gt;
&lt;br /&gt;
This unassuming leather quiver is inlaid with bronze and appears empty. As part of a ranged attack action, you can choose to magically produce and draw a bolt or arrow for use as ammunition. This bolt or arrow adds +1 to the attack and [[damage]] roll and disappears after striking a target. Only one bolt or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Die_of_Time&amp;diff=7903</id>
		<title>Die of Time</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Die_of_Time&amp;diff=7903"/>
		<updated>2024-06-21T06:57:09Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Die, Legendary, Essence 65'' &lt;br /&gt;
&lt;br /&gt;
This single 6-sided die is carefully crafted of intricate copper and brass clockwork. Each face has a different number of copper nubs from 1 to 6. By spending 2 AP, you can throw the Die of Time to activate an effect from the table below. Once the effect activates, the die cannot be used again for 2d12 hours&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!1d6&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|You are attacked by a hostile creature native to your current environment.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|The [[weather]] of the region immediately changes as determined by the MC.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|You may know the exact current location of one person or object you choose within 10 miles of you.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|You gain double your standard AP on your next turn. If you are not in [[combat]], you gain double your standard AP on the first turn you take in combat before Taking a Rest.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|You gain the benefits of Recouping.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6 You gain the benefits of Taking a Rest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Die_of_Self&amp;diff=7902</id>
		<title>Die of Self</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Die_of_Self&amp;diff=7902"/>
		<updated>2024-06-21T06:57:04Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Epic, Die, Essence 60''&lt;br /&gt;
&lt;br /&gt;
This single 6-sided die appears to be made of solid Essence from the Celestial Sea. Each face has a different number of pinpricks of starlight from 1 to 6. It has 1 charge, and regains its charge at midnight each night. By spending 2 AP, you can throw the Die of Self to give yourself a feature from the table below. This feature lasts for one hour or until you are reduced to 0 HP&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!1d6&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|'''Eyes of the Veil:''' You gain Truesight 30 ft.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|'''Arm of the Deep:''' One of your arms becomes a large tentacle. You gain +10 ft reach and a +6 bonus to Grappling checks.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|'''Feet of the Wanderer:''' You cannot be Slowed or knocked Prone. You are unhindered by difficult terrain and can walk on walls and ceilings as though they were ground.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|'''Heart of the Earth:''' You gain +4 to END checks and are immune to toxic [[damage]] and poisons.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|'''Wings of the Celestial:''' You gain a fly speed equal to your walking speed.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|'''Voice of the Gods:''' You gain a +4 to CHA/ Persuading checks and can make a special attack one time during the duration by spending 4 AP: +CHA+4 vs vs WILL of a creature within 60 ft of you. '''Hit:''' Creature is Enthralled. Only one target can be enthralled at a time by this feature.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Die_of_Beasts&amp;diff=7901</id>
		<title>Die of Beasts</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Die_of_Beasts&amp;diff=7901"/>
		<updated>2024-06-21T06:56:59Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Die, Epic, Essence 45'' &lt;br /&gt;
&lt;br /&gt;
This single 6-sided die appears to be made of crudely carved bone. Each face has a different number of carved dots from 1 to 6. The die has 1 charge and regains 1 charge at dusk each night. By spending 2 AP and spending its charge, you can throw the Die of Beasts to summon a creature from the table below. This creature is under your control and takes its turn immediately after you. After one hour or once it is reduced to 0 HP, the creature disappears.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!1d6&lt;br /&gt;
!Summoned Creature&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Giant]] Rat&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Horse (Riding)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Grizzly Bear]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Elephant]]&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Stoneshark]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Girdle_of_the_Wolf&amp;diff=7900</id>
		<title>Girdle of the Wolf</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Girdle_of_the_Wolf&amp;diff=7900"/>
		<updated>2024-06-21T06:56:52Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Belt, Rare, Essence 20'' &lt;br /&gt;
&lt;br /&gt;
This simple belt is made from gray [[wolf]] fur. You gain +2 to melee attack rolls if you have an ally within 5 ft of your target. Additionally, you may spend 4 AP to transform into a Wolf. While transformed, you use your own HP, INT, and CHA, but otherwise use the stat block of a Wolf with an additional +2 bonus to its DEX.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Deployable_Glider&amp;diff=7899</id>
		<title>Deployable Glider</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Deployable_Glider&amp;diff=7899"/>
		<updated>2024-06-21T06:45:30Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Common, Paper, Essence 10'' &lt;br /&gt;
&lt;br /&gt;
These pages of thin silver-edged paper are of an expert quality. After whispering a target’s name, the paper immediately folds into the shape of a bird and attempts to fly straight to the target’s location. If the target is not on the same plane of existence as the [[Crane Paper]] when activated, the paper immediately combusts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Crane_Paper&amp;diff=7898</id>
		<title>Crane Paper</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Crane_Paper&amp;diff=7898"/>
		<updated>2024-06-21T06:45:25Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Common, Paper, Essence 10'' &lt;br /&gt;
&lt;br /&gt;
These pages of thin silver-edged paper are of an expert quality. After whispering a target’s name, the paper immediately folds into the shape of a bird and attempts to fly straight to the target’s location. If the target is not on the same plane of existence as the Crane Paper when activated, the paper immediately combusts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Cloak_of_Shadows&amp;diff=7897</id>
		<title>Cloak of Shadows</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Cloak_of_Shadows&amp;diff=7897"/>
		<updated>2024-06-21T06:45:18Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Rare, Cloak, Essence 20'' &lt;br /&gt;
&lt;br /&gt;
This ragged linen cloak is dyed the deepest, darkest black. You gain +6 to DEX/Sneaking checks to remain hidden while in [[darkness]]. This cloak has 3 charges and regains all spent charges at dusk. When you spend AP to move, you can expend a charge to step through a [[shadow]] and reappear in an unoccupied space in another shadow you can see within 90 ft of you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Climber%27s_Gloves&amp;diff=7896</id>
		<title>Climber's Gloves</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Climber%27s_Gloves&amp;diff=7896"/>
		<updated>2024-06-21T06:45:11Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Uncommon, Gloves, Essence 15'' &lt;br /&gt;
&lt;br /&gt;
These sheepskin gloves have small metal protrusions on the tips of each finger. You gain a Climb speed equal to their walking speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Circlet_of_Thought_Detection&amp;diff=7895</id>
		<title>Circlet of Thought Detection</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Circlet_of_Thought_Detection&amp;diff=7895"/>
		<updated>2024-06-21T06:45:06Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Rare, Helmet, Essence 20'' &lt;br /&gt;
&lt;br /&gt;
This elegant silver circlet is affixed with three purple gems over the temples and forehead. This circlet has 3 charges. You may spend 1 charge and 2 AP to read the thoughts of one creature you can see within 200 ft of you for 1 minute. These thoughts are always surface level, and the target does not become aware their thoughts are being read. You regain 1 charge at dusk each night, and you may gain additional charges by spending 1 minute concentrating on the item. After this time, you take 1d8 psychic [[damage]] and the item regains 1 charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Circlet_of_Mind_Shielding&amp;diff=7894</id>
		<title>Circlet of Mind Shielding</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Circlet_of_Mind_Shielding&amp;diff=7894"/>
		<updated>2024-06-21T06:44:58Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Rare, Helmet, Essence 30'' &lt;br /&gt;
&lt;br /&gt;
This plain steel circlet has a single ruby set on the forehead. You are immune to Psychic [[damage]], the Charmed and Enthralled [[conditions]], and any magical ability that reads thoughts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Carrion_Cloak&amp;diff=7893</id>
		<title>Carrion Cloak</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Carrion_Cloak&amp;diff=7893"/>
		<updated>2024-06-21T06:44:53Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Magical, Rare, Essence 30'' &lt;br /&gt;
&lt;br /&gt;
This cloak appears to be nothing more than tattered, foulsmelling rags infested with all manner of insects. The cloak has 1 charge, and regains its charge daily at dusk. You may spend 2 AP and 1 charge to summon 1d4 Swarms of Insects. These swarms appear in unoccupied spaces within 5 ft of you and go immediately after you in [[Initiative]]. They follow your mental commands and last for 10 minutes or until reduced to 0 HP, whereupon they dissipate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Bracers_of_Conduction&amp;diff=7892</id>
		<title>Bracers of Conduction</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Bracers_of_Conduction&amp;diff=7892"/>
		<updated>2024-06-21T06:36:53Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Gloves, Rare, Essence 20'' &lt;br /&gt;
&lt;br /&gt;
These silver gauntlets are decorated with lightning bolts of white crystal. You gain Resist Lightning 3. Additionally, when you take Lightning [[damage]], you gain 1 charge for every 3 damage taken, to a maximum of 4 charges. When you make a melee or ranged attack, you may spend 1 additional AP to consume any number of charges as part of the attack. If the attack hits, the target takes an additional 1d10 Lightning damage for every charge consumed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Beastheart_Gauntlets&amp;diff=7891</id>
		<title>Beastheart Gauntlets</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Beastheart_Gauntlets&amp;diff=7891"/>
		<updated>2024-06-21T06:36:48Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Gloves, Rare, Essence 20'' &lt;br /&gt;
&lt;br /&gt;
These leather gauntlets are wrapped in thick brown fur. You gain +1 STR and your unarmed attacks do 1d4 sharp [[damage]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Bottomless_Bag&amp;diff=7890</id>
		<title>Bottomless Bag</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Bottomless_Bag&amp;diff=7890"/>
		<updated>2024-06-21T06:36:42Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Uncommon, Bag, Essence 15'' &lt;br /&gt;
&lt;br /&gt;
This green-velvet bag is tied with a golden string and can open to a diameter of one foot. The bag appears empty when examined or turned inside out but anything deposited into it disappears into a pocket dimension. By spending 2 AP, you can reach into the bag and retrieve something stored within this pocket dimension. It can be a random item (determined by the MC) or a specific one. The Bottomless Bag can hold up to 500lbs of items but never weighs more than 2lbs when worn. The bottomless bag’s pocket dimension contains no breathable air. The bag’s environment is considered ambient room temperature, and organic matter will rot at its normal rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Boots_of_Swiftwind&amp;diff=7889</id>
		<title>Boots of Swiftwind</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Boots_of_Swiftwind&amp;diff=7889"/>
		<updated>2024-06-21T06:36:29Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Rare, Boots, Essence 20'' &lt;br /&gt;
&lt;br /&gt;
These sheepskin boots are dyed a light grey-blue and have silver capped heels. These boots grant you +10 ft speed and double your horizontal [[jump]] distance. Once per day, you can click the heels of these boots together and gain a vertical jump height of 20 ft until the end of their next turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Book_of_Secrets&amp;diff=7888</id>
		<title>Book of Secrets</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Book_of_Secrets&amp;diff=7888"/>
		<updated>2024-06-21T06:36:23Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Book, Rare, Essence 35'' &lt;br /&gt;
&lt;br /&gt;
This book is bound in an unidentifiable leather dyed a dark blue and is edged in elegant gold leaf. The book has 6 charges, and regains 1d4 charges at dawn each day. If examined, the pages inside are blank, and if you write in the book, it disappears after 1 hour. By speaking a command word and the name of one humanoid within 10 miles of you, the pages within the book begin to fill with information about that target humanoid as if written by a personal biographer. Anyone who spends 30 minutes reading this book gains a +8 to any INT/History check made to learn information about the target humanoid, and gains a +6 to AWR/Intuiting, CHA/Intimidating, and CHA/Persuading when interacting with the target humanoid. This writing remains in the book for 1 hour, after which it fades and becomes blank once again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Amulet_of_Thirst&amp;diff=7887</id>
		<title>Amulet of Thirst</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Amulet_of_Thirst&amp;diff=7887"/>
		<updated>2024-06-21T06:36:16Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Necklace, Common, Essence 10'' &lt;br /&gt;
&lt;br /&gt;
This simple amulet is made from a clear crystal wrapped in gold on a golden chain. The amulet has 1 charge and regains its charge at dawn each day. After spending 1 hour submerged in a potion, this amulet stores that potion’s effect as the crystal takes on that potion’s color. This expends the amulet’s charge. The potion then becomes mundane liquid. You may activate the amulet for 1 AP and immediately gain the stored effect as if you had consumed the potion yourself. After using this feature, the amulet’s crystal returns to its original clear state and no longer has any potion effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Brewer%27s_Cask&amp;diff=7886</id>
		<title>Brewer's Cask</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Brewer%27s_Cask&amp;diff=7886"/>
		<updated>2024-06-21T06:36:05Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Common, Small Barrel, Essence 10'' &lt;br /&gt;
&lt;br /&gt;
This small oaken cask has two silver bands carved with images of grape vines. Any mundane item or liquid sealed inside the Brewer’s Cask ages 1 year for every hour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Phalanx_Tower_Shield&amp;diff=7885</id>
		<title>Phalanx Tower Shield</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Phalanx_Tower_Shield&amp;diff=7885"/>
		<updated>2024-06-21T06:21:16Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Magical, Uncommon, Essence 25'' &lt;br /&gt;
&lt;br /&gt;
'''Base:''' Tower [[Shield]] &lt;br /&gt;
&lt;br /&gt;
This wooden tower shield is edged in bronze and has a single bronze cap at its center. The shield has 2 charges, and regains both charges at dawn each day. You may activate the Phalanx Tower Shield to create a 20 ft radius magical zone centered on where this feature was activated (it does not move with you). Creatures may pass freely into and out of the zone. Any creature inside the zone is immune to nonmagical ranged attacks that originate outside the zone. This zone lasts for 1 minute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Robes_of_the_Archmage&amp;diff=7884</id>
		<title>Robes of the Archmage</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Robes_of_the_Archmage&amp;diff=7884"/>
		<updated>2024-06-21T06:21:05Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Magical, Epic, Essence 35'' &lt;br /&gt;
&lt;br /&gt;
'''Base:''' Hide [[Armor]] &lt;br /&gt;
&lt;br /&gt;
This magnificently crafted black silk robe is fringed in gold thread and is [[stitched]] with the motif of a thousand stars. You gain Resist [[Elemental]] 8. Spells cost 2 fewer AP (min 1) for you to cast. &lt;br /&gt;
&lt;br /&gt;
You may spend 6 AP to regain ½ your SP. (1/Rest)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Second_Skin&amp;diff=7883</id>
		<title>Second Skin</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Second_Skin&amp;diff=7883"/>
		<updated>2024-06-21T06:20:58Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magical, Rare, Essence 20 &lt;br /&gt;
&lt;br /&gt;
'''Base:''' Hide [[Armor]] &lt;br /&gt;
&lt;br /&gt;
This set of [[stitched]] hide armor appears to be made from various [[human]] skins. After being equipped, the armor molds with the wearer’s skin and cannot be removed except with [[Lesser Restoration]] or equivalent magic. While equipped, you are immune to being Petrified or Paralyzed, and you cannot have your form changed - willingly or otherwise - by magic such as [[Polymorph]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Sunburst_Shield&amp;diff=7881</id>
		<title>Sunburst Shield</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Sunburst_Shield&amp;diff=7881"/>
		<updated>2024-06-21T06:20:44Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Magical, Uncommon, Essence 15'' &lt;br /&gt;
&lt;br /&gt;
'''Base:''' Heater [[Shield]] &lt;br /&gt;
&lt;br /&gt;
This round wooden shield is painted with a highly detailed sun motif. The Sunburst Shield has 3 charges and regains 1 charge daily at dawn. You may spend 1 charge and 2 AP to activate the shield. Make a special attack: +CHA vs the WILL of all creatures in a 10 ft cone. Hit: Those creatures gain the Blinded condition until the end of their next turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Volcanic_Plate&amp;diff=7879</id>
		<title>Volcanic Plate</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Volcanic_Plate&amp;diff=7879"/>
		<updated>2024-06-21T06:20:31Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Heavy [[Armor]], Unwieldy, Magical, Epic, Essence 30'' &lt;br /&gt;
&lt;br /&gt;
'''Base:''' Full Plate Mail &lt;br /&gt;
&lt;br /&gt;
This suit of Plate Mail is made from pure Obsidian and is covered in veins of faintly glowing red crystal. You are immune to Fire [[damage]] but gain Vulnerable Cold 1. Additionally, you can activate the Volcanic Plate, which gives off an intense heat. This heat causes highly flammable objects that are not being worn or carried to catch fire. Any creature that starts its turn within 5ft of you takes 1d6 Fire damage while this feature is active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Mirror_Shield&amp;diff=7878</id>
		<title>Mirror Shield</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Mirror_Shield&amp;diff=7878"/>
		<updated>2024-06-21T06:12:18Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Magical, Rare, Essence 25'' &lt;br /&gt;
&lt;br /&gt;
'''Base:''' Heater [[Shield]] &lt;br /&gt;
&lt;br /&gt;
This round shield has a perfectly mirrored silver surface. It has 3 charges, and regains 1 charge every dawn. You may spend 1 charge and 2 Reactive AP after being hit by a ranged attack that targets no other creatures. Any [[damage]] dealt from the attack is instead dealt back to the attacker. You can use this feature once per round, resetting at the start of each of your turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Lucky_Cutoff_Vest&amp;diff=7877</id>
		<title>Lucky Cutoff Vest</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Lucky_Cutoff_Vest&amp;diff=7877"/>
		<updated>2024-06-21T06:12:09Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Light [[Armor]], Common, Essence 10'' &lt;br /&gt;
&lt;br /&gt;
'''Base:''' Gambeson &lt;br /&gt;
&lt;br /&gt;
While wearing the Lucky Cutoff Vest, you can give yourself an additional +5 to REF when your REF is attacked until the beginning of your next turn. This extra REF is free the first time you do it, and 2 Reactive AP on concurrent uses. You regain your free use upon Taking a Rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Iron_Maiden%27s_Plate&amp;diff=7875</id>
		<title>Iron Maiden's Plate</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Iron_Maiden%27s_Plate&amp;diff=7875"/>
		<updated>2024-06-21T06:11:54Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Heavy [[Armor]], Unwieldy, Magical, Epic, Essence 30'' &lt;br /&gt;
&lt;br /&gt;
'''Base:''' Full Plate Mail &lt;br /&gt;
&lt;br /&gt;
This suit of plate mail is made from dull, rusted iron and its interior is lined with blunted spikes. The helmet is molded into the visage of a screaming woman. You may activate the armor and immediately take 1d8 sharp [[damage]]. Until the start of your next turn, you gain +6 to attack and damage rolls with STR melee [[weapons]] and are immune to the Charmed, Demoralized, Enthralled, Frightened, and Shaken [[conditions]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Icewalker%27s_Armor&amp;diff=7874</id>
		<title>Icewalker's Armor</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Icewalker%27s_Armor&amp;diff=7874"/>
		<updated>2024-06-21T06:11:46Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Magical, Uncommon, Essence 15'' &lt;br /&gt;
&lt;br /&gt;
'''Base:''' Scale Mail &lt;br /&gt;
&lt;br /&gt;
The icy white scales of this scale mail [[armor]] appear to be made of chitin. You gain [[immunity]] to Cold [[damage]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Chameleon_Hide&amp;diff=7872</id>
		<title>Chameleon Hide</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Chameleon_Hide&amp;diff=7872"/>
		<updated>2024-06-21T06:05:54Z</updated>

		<summary type="html">&lt;p&gt;Spazztaztic: Imported Item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Magical, Uncommon, Essence 15'' &lt;br /&gt;
&lt;br /&gt;
'''Base:''' Hide [[Armor]] &lt;br /&gt;
&lt;br /&gt;
This set of [[stitched]] hide armor changes color to match the wearer’s environment. You gain +10 to DEX/Sneaking checks while remaining still.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Magic Items]]&lt;/div&gt;</summary>
		<author><name>Spazztaztic</name></author>
	</entry>
</feed>