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	<updated>2026-07-26T17:27:10Z</updated>
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	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Poison&amp;diff=3615</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Poison&amp;diff=3615"/>
		<updated>2024-01-16T22:53:02Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: minor format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Poisons come in many forms, and might be applied to a weapon, ingested with a meal, or breathed in while exploring a deadly dungeon. &lt;br /&gt;
&lt;br /&gt;
Poisons are categorized with three types of tags:&lt;br /&gt;
&lt;br /&gt;
* '''Rarity''' denoted how common a poison is. Poison will be Common, Uncommon, Rare, Very Rare, or Mythical&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types of Poison ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Poison&lt;br /&gt;
!Rarity&lt;br /&gt;
!Leathaily&lt;br /&gt;
!Transmissibility&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Basilisk-Eye Goo]]'''&lt;br /&gt;
|Very Rare&lt;br /&gt;
|High&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Deep Shroom Toxin]]'''&lt;br /&gt;
|Very Rare&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Nightshade Extract]]'''&lt;br /&gt;
|Rare&lt;br /&gt;
|High&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Swamp- Pod Slime]]'''&lt;br /&gt;
|Rare&lt;br /&gt;
|Low&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Traps&amp;diff=3613</id>
		<title>Traps</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Traps&amp;diff=3613"/>
		<updated>2024-01-16T22:51:24Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: minor typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When implemented judiciously, traps can be an excellent way to keep adventurers on their toes. Traps come in many forms, and not all traps will deal [[damage]]. Some might ensnare the heroes or alert the denizens of a dungeon to the heroes’ presence, for example. Traps that do deal damage should typically deal about as much damage as a hero might suffer in a [[combat]] encounter. This is not a hard and fast rule, however; some very well hidden traps might be very difficult to spot, and their damage might be lethal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Party Average Level&lt;br /&gt;
!Perceiving DC&lt;br /&gt;
!Overcoming DC&lt;br /&gt;
!Single Target Damage&lt;br /&gt;
|-&lt;br /&gt;
|2 &lt;br /&gt;
|13 &lt;br /&gt;
|14 &lt;br /&gt;
|1d6&lt;br /&gt;
|-&lt;br /&gt;
|3 &lt;br /&gt;
|13 &lt;br /&gt;
|14 &lt;br /&gt;
|1d8&lt;br /&gt;
|-&lt;br /&gt;
|4 &lt;br /&gt;
|13 &lt;br /&gt;
|14 &lt;br /&gt;
|1d10&lt;br /&gt;
|-&lt;br /&gt;
|5 &lt;br /&gt;
|14 &lt;br /&gt;
|15 &lt;br /&gt;
|1d12&lt;br /&gt;
|-&lt;br /&gt;
|6 &lt;br /&gt;
|14 &lt;br /&gt;
|15 &lt;br /&gt;
|2d6&lt;br /&gt;
|-&lt;br /&gt;
|7 &lt;br /&gt;
|14 &lt;br /&gt;
|15 &lt;br /&gt;
|2d8&lt;br /&gt;
|-&lt;br /&gt;
|8 &lt;br /&gt;
|15 &lt;br /&gt;
|16 &lt;br /&gt;
|2d10&lt;br /&gt;
|-&lt;br /&gt;
|9 &lt;br /&gt;
|15 &lt;br /&gt;
|16 &lt;br /&gt;
|2d12&lt;br /&gt;
|-&lt;br /&gt;
|10 &lt;br /&gt;
|15 &lt;br /&gt;
|16 &lt;br /&gt;
|3d6&lt;br /&gt;
|-&lt;br /&gt;
|11 &lt;br /&gt;
|16 &lt;br /&gt;
|16 &lt;br /&gt;
|3d8&lt;br /&gt;
|-&lt;br /&gt;
|12 &lt;br /&gt;
|16 &lt;br /&gt;
|17 &lt;br /&gt;
|3d10&lt;br /&gt;
|-&lt;br /&gt;
|13 &lt;br /&gt;
|16 &lt;br /&gt;
|17 &lt;br /&gt;
|3d12&lt;br /&gt;
|-&lt;br /&gt;
|14 &lt;br /&gt;
|16 &lt;br /&gt;
|17 &lt;br /&gt;
|4d6&lt;br /&gt;
|-&lt;br /&gt;
|15 &lt;br /&gt;
|17 &lt;br /&gt;
|18 &lt;br /&gt;
|4d8&lt;br /&gt;
|-&lt;br /&gt;
|16 &lt;br /&gt;
|17 &lt;br /&gt;
|18 &lt;br /&gt;
|4d10&lt;br /&gt;
|-&lt;br /&gt;
|17 &lt;br /&gt;
|17 &lt;br /&gt;
|18 &lt;br /&gt;
|4d12&lt;br /&gt;
|-&lt;br /&gt;
|18 &lt;br /&gt;
|18 &lt;br /&gt;
|19 &lt;br /&gt;
|5d6&lt;br /&gt;
|-&lt;br /&gt;
|19 &lt;br /&gt;
|18 &lt;br /&gt;
|19 &lt;br /&gt;
|5d8&lt;br /&gt;
|-&lt;br /&gt;
|20 &lt;br /&gt;
|18 &lt;br /&gt;
|20 &lt;br /&gt;
|5d10&lt;br /&gt;
|-&lt;br /&gt;
|21 &lt;br /&gt;
|19 &lt;br /&gt;
|20 &lt;br /&gt;
|5d12&lt;br /&gt;
|-&lt;br /&gt;
|22 &lt;br /&gt;
|19 &lt;br /&gt;
|20 &lt;br /&gt;
|6d6&lt;br /&gt;
|-&lt;br /&gt;
|23 &lt;br /&gt;
|20 &lt;br /&gt;
|21 &lt;br /&gt;
|6d8&lt;br /&gt;
|-&lt;br /&gt;
|24 &lt;br /&gt;
|20 &lt;br /&gt;
|21 &lt;br /&gt;
|6d10&lt;br /&gt;
|-&lt;br /&gt;
|25 &lt;br /&gt;
|20 &lt;br /&gt;
|21 &lt;br /&gt;
|6d12&lt;br /&gt;
|-&lt;br /&gt;
|26 &lt;br /&gt;
|21 &lt;br /&gt;
|22 &lt;br /&gt;
|7d6&lt;br /&gt;
|-&lt;br /&gt;
|27 &lt;br /&gt;
|21 &lt;br /&gt;
|22 &lt;br /&gt;
|7d8&lt;br /&gt;
|-&lt;br /&gt;
|28 &lt;br /&gt;
|21 &lt;br /&gt;
|23 &lt;br /&gt;
|7d10&lt;br /&gt;
|-&lt;br /&gt;
|29 &lt;br /&gt;
|22 &lt;br /&gt;
|23 &lt;br /&gt;
|7d12&lt;br /&gt;
|-&lt;br /&gt;
|30 &lt;br /&gt;
|22 &lt;br /&gt;
|23 &lt;br /&gt;
|7d20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Overcoming DC does not necessarily represent you disarming the trap. It might represent a hero jumping over a gap, discovering a secret door, finding the correct lever or keyhole, or figuring out the correct password to bypass the danger.&lt;br /&gt;
&lt;br /&gt;
Traps might be triggered in many ways if the Perceiving DC is not met. Displacing a door or object might set off a trap mechanism. A pressure-sensitive floor plate might have light objects [[resting]] on it, giving the illusion of safety, but when an average adult humanoid steps on it, their weight triggers the trap. Hidden trapdoors and tripwires are common traps that are low-effort but highly effective. A false keyhole or misguiding lever might look like it will help you progress through the dungeon only to spring a trap on you instead. Your imagination is the only limit for designing how traps are concealed and how they might be overcome. &lt;br /&gt;
&lt;br /&gt;
In addition to traditional traps that drop heroes into pits or hit them with blades or darts of some kind, consider more unique traps. Poisonous gas, explosions, a magical rune that teleports a hero into some kind of prison, falling rocks, and a magical monster spawning portal are all unique ideas that can make for memorable traps.&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Values,_Drives,_%26_Quirks&amp;diff=3609</id>
		<title>Values, Drives, &amp; Quirks</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Values,_Drives,_%26_Quirks&amp;diff=3609"/>
		<updated>2024-01-16T22:46:34Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: minor typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When designing villains and supporting characters, you can use this system to flesh them out. Values, Drives, and Quirks will give your characters nuance and make them feel alive. &lt;br /&gt;
&lt;br /&gt;
=== Values ===&lt;br /&gt;
People have nuanced and complex beliefs, and at times have beliefs that are at odds with one another. To represent this in your character, you can choose between two and six values that your character believes in or wrestles with. Many TTRPGs have made use of the law/chaos and good/ evil values systems, allowing characters to range from lawful good to chaotic evil. You might find it helpful to think of an NPC’s values in the same way but remember that their values might change over time, especially when multiple values conflict. If a character is Logical and Traditional, but is presented with an evidence-based logical argument about why a traditional practice may need to be amended, you will have to decide which value holds greater import in the NPC’s eyes&lt;br /&gt;
&lt;br /&gt;
Values Systems&lt;br /&gt;
&lt;br /&gt;
Cautious/Risky. Characters that tend to be more cautious take time to plan, weigh their options, and avoid unnecessary risks. They value safety and predictability, often choosing the path of least [[resistance]]. Risky characters thrive on adrenaline and uncertainty. They leap before they look and are driven by the thrill of the unknown. Such characters might take the path less traveled, not despite its danger, but because of it.&lt;br /&gt;
&lt;br /&gt;
Greater Good/Personal Gain. Characters aligned with the greater good believe in self-sacrifice and making decisions that benefit the many, even if it comes at a personal cost. They seek to uplift society, protect the weak, or serve a broader cause. Those leaning towards personal gain prioritize their own interests, desires, and ambitions. They act to further their status, wealth, or power, even if others might suffer as a result.&lt;br /&gt;
&lt;br /&gt;
Honor/Pragmatism. Characters with a strong sense of honor uphold a code, whether it’s a knight’s chivalry, a samurai’s bushido, or any personal creed. They place integrity and righteousness above all else and will face adversity to maintain their principles. Pragmatic characters are adaptable and flexible in their approach to morality. While they may have their own set of beliefs, they’re willing to bend or break their rules if it means achieving a desired outcome.&lt;br /&gt;
&lt;br /&gt;
Logical/Emotional. Characters leaning toward the logical end of the spectrum tend to make decisions based on facts, data, and rational analysis. They are often methodical, valuing reason and objectivity, and may sometimes be seen as cold or detached. Characters on the emotional end are driven by their feelings, [[intuition]], and personal experiences. They are passionate and empathetic and often act on their instincts, even if it means deviating from the most reasonable path&lt;br /&gt;
&lt;br /&gt;
Loyal/Disloyal. Loyal characters hold fast to their promises, friendships, and duties. They value trustworthiness and often form deep, long-lasting bonds with others. To betray or abandon an ally is unthinkable for them. Characters leaning toward disloyalty have a tendency to prioritize themselves over any pledged word or bond. They might switch allegiances if it suits their needs and see relationships as transactional or temporary.&lt;br /&gt;
&lt;br /&gt;
Tradition/Change. Characters aligned with tradition respect and uphold the customs, rituals, and values that have been passed down. They see wisdom in the old ways and are resistant to altering established norms. Those advocating for change believe in personal evolution, innovation, and the need to [[adapt]]. They challenge the status quo and seek to usher in new ways of thinking and acting. Note that Logic and Risk are not mutually exclusive. An alchemist might be very logical, but still prone to conducting risky experiments. Likewise, a character who is both Cautious and prone to Change might be very intent on helping change the status quo of a circumstance, but only if they are certain that they can do so with impunity&lt;br /&gt;
&lt;br /&gt;
=== Drives ===&lt;br /&gt;
Virtually every person has some kind of goal. This drive will inform how they behave in various situations and might [[guide]] NPCs to prioritize certain values over others when certain values align more closely with their drive than some of their other values. You can roll 1d20 or choose from the table below if you want help brainstorming a villain’s or NPC’s drive&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!1d20&lt;br /&gt;
!Drive&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Ampition&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Survival&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Knowledge&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Escape&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Love&lt;br /&gt;
|-&lt;br /&gt;
|6 &lt;br /&gt;
|Conservation&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|power&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Revenge&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Validation&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Recognition&lt;br /&gt;
|-&lt;br /&gt;
|12 &lt;br /&gt;
|Conquest&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Legacy&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|[[Exploration]]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Duty&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Justice&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Prestige&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Creativity&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Protection&lt;br /&gt;
|}&lt;br /&gt;
Having selected one or more drives, consider how intense those drives are for the character. Does the character care about this drive, but not to the extent that they will go out of their way for it? Or conversely, will the character betray both their own values and their friends and family if it means fulfilling this drive? Most characters will fall somewhere between these two extremes. Although there will be exceptions, NPCs will usually be less driven, and villains will be very driven.&lt;br /&gt;
&lt;br /&gt;
=== Drive Intensity ===&lt;br /&gt;
You might find it helpful to track NPC Drives on a Drive Intensity scale from 1-10. 1 being the lowest possible intensity, a character with Drive 1 cares about the drive, but wouldn’t necessarily go out of their way to pursue its actualization. 5 means that a Drive is a very motivating factor, and spurs many of an NPC’s decisions, but they wouldn’t necessarily go against their Values in [[order]] to fulfill their drive. A 10 is the most powerful intensity, and means the character obsesses over this. Such a character would think nothing of betraying not only their allies but their own beliefs in order to pursue this drive. For example, a very risk-averse and loyal character with a drive intensity that reaches 10 may chase vengeance even if their leader demands they don’t, and even if the risk is very high.&lt;br /&gt;
&lt;br /&gt;
Some NPCs may have more than one drive, but to keep a character from becoming too unwieldy, an NPC should never have more than 12 total Drive Intensity between any number of Drives.&lt;br /&gt;
&lt;br /&gt;
Drive Intensity should be variable as a campaign progresses. Events may reinforce a drive, causing the drive intensity to go up, or a new drive may present itself, taking up some of the available space for a character’s drive. For example, a character with the “Justice” drive may witness another act of extreme oppression, and this would cause their Drive Intensity to go from 5 to 6. Conversely, a Character with a strong Revenge Drive Intensity may fall in love, going from an 8 to a 6 as their “Love” Drive increases and does not leave room for Revenge to fill up so much of their Drive Intensity. When drive intensity reaches 1, a character may let go of a specific drive entirely&lt;br /&gt;
&lt;br /&gt;
=== Quirks ===&lt;br /&gt;
While quirks are usually the least complex part of an NPC, they can make the character deeply memorable. An NPC might have a funny voice or a huge love of potatoes, for example. The only limit on quirks is your imagination, but a short list of example quirks is provided below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!1d20&lt;br /&gt;
!Quirk&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Quirk 1 Insists on being paid in small or valueless objects, such as acorns or pocket lint.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Always wears a fake mustache, even over a real one. &lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Constantly seems impatient and pulling out an hourglass during meetings &lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Looking for their pet rock&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Claims they are from the futre... or the past&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Obsessively rearranges items on a table or furniture in a room. &lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Makes dramatic exits... then returns because they forgot something. &lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Believes the moon is haunted. &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Often loudly talking to themselves, at times with their own reflection. &lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Brings their own cup and utensils with them everywhere. Will not eat or drink food anyone else has handled. Will not shake hands or touch people. &lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Swears they once dated a [[ghost]].&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Consults a rubber duck for advice. &lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Can’t turn left. &lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Extremely superstitious, knocking on wood, throwing salt over their shoulder, and some wildly outlandish practices.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Refuses to sit on anything other than the ground.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Always refers to themself in the third person. &lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Has an explosively negative reaction to a particular food group. &lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Physically incapable of making eye contact, instead looking slightly past someone. &lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Always eager to share their latest grand theory of the universe. &lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Believes themself to be a great inventor, but has never made a useful invention.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example NPCs ===&lt;br /&gt;
Here are a few neutral NPCs and a few villains created using the Values, Drives, and Quirks system. You can use these NPCs as a framework for making your own memorable NPCs. Some of these NPCs are less fleshed out, using only a couple Values, while others use all six Values and several Drives.&lt;br /&gt;
&lt;br /&gt;
==== Two Value Characters ====&lt;br /&gt;
&lt;br /&gt;
===== Aureylia The Seer =====&lt;br /&gt;
Emotional Greater Good Character &lt;br /&gt;
&lt;br /&gt;
Aureylia is a young [[oracle]] driven by visions and her own intuition. She often feels the weight of the world on her shoulders and is determined to steer events toward the greater good, even if it requires personal sacrifice. An MC might play Aureylia as a character who acts impulsively based on her feelings or visions, always with the intent to benefit the many. &lt;br /&gt;
&lt;br /&gt;
Aureylia would be quick to anger and action and would never sacrifice a friend or innocent, even if her [[actions]] might cause harm to herself or her long-term goals. Aureylia would be quick to trust the players if they tugged at her heartstrings, but also be quick to reprimand and even leave the party if they made a logical decision that harmed innocents in some way.&lt;br /&gt;
&lt;br /&gt;
===== Master Chen =====&lt;br /&gt;
Logical Traditional Character&lt;br /&gt;
&lt;br /&gt;
Master Chen is a venerable monk who has spent decades in a secluded monastery. He values the ancient teachings and rituals of his order, approaching problems with a calm, analytical mind. An MC might portray Master Chen as a voice of wisdom, offering insight based on ancient texts and using meditation to solve problems. He may resist new methods or magic, believing in the tried and true. &lt;br /&gt;
&lt;br /&gt;
Master Chen would be amenable to logical arguments. While Master Chen is slow to change due to his traditionalism, arguments that are laid out rationally and supported with data would overcome his love for the old ways.&lt;br /&gt;
&lt;br /&gt;
===== Ser Davin =====&lt;br /&gt;
Cautious Loyal Character &lt;br /&gt;
&lt;br /&gt;
Ser Davin is a seasoned [[knight]] who’s fought countless battles for his kingdom. Though his valor is unquestioned, Davin tends to avoid unnecessary confrontations and prefers diplomacy over direct [[combat]]. He’s also unfailingly loyal to his liege and comrades, putting their welfare above his own. An MC might play Davin as someone who advocates for strategic retreats or negotiations and is often called upon to mediate disputes within the party. He could be resistant to undertake quests that seem treacherous or have unclear motives.&lt;br /&gt;
&lt;br /&gt;
Ser Davin would put his allegiances above all, and often urge those who took his council to practice caution. He would be slow to trust the heroes, but invaluable as an ally once his trust is earned.&lt;br /&gt;
&lt;br /&gt;
==== Six- value Characters ====&lt;br /&gt;
&lt;br /&gt;
===== Elara Moonshadow =====&lt;br /&gt;
Logical, Personal Gain, Loyal, Traditional, [[Honorable]], Cautious Character &lt;br /&gt;
&lt;br /&gt;
Elara is a scholarly elf who values ancient wisdom, loyalty, and tradition. She acts out of personal ambition, wanting to elevate herself in the elven hierarchy. While she holds a code of honor dear, she always approaches situations with caution&lt;br /&gt;
&lt;br /&gt;
===== Darius StormForge =====&lt;br /&gt;
Emotional, Greater Good, Disloyal, Change, Pragmatic, Risky Character &lt;br /&gt;
&lt;br /&gt;
Darius is an emotionally driven [[human]] [[warrior]]. His primary motivation is to serve the greater good, even if it means bending or breaking his personal code. Having experienced numerous betrayals, he finds it challenging to remain loyal. He embraces change, often advocating for new methods and approaches. In conflict, he is pragmatic and often takes significant risks.&lt;br /&gt;
&lt;br /&gt;
===== Lord Elarion =====&lt;br /&gt;
Logical, Greater Good, Disloyal, Change, Pragmatic, Cautious Character &lt;br /&gt;
&lt;br /&gt;
Lord Elarion is a calculating revolutionary. Once a prominent scholar, is now a mastermind who is secretly seeking to upend what he believes to be an oppressive regime. He believes in a world that works for everyone, not just the elite. Every action moves a piece on his vast mental chessboard. He is cautious and works through many identities and intermediaries. His true identity is a mystery to most. He dreams of a brighter future, but his methods are immoral, destructive, and violent. There is nothing Lord Elarion wouldn’t do to hurt the ruling elite.&lt;br /&gt;
&lt;br /&gt;
He views himself as a martyr, staining his hands with blood so that those who will enjoy the future don’t have to. He would call himself a freedom fighter and savior, and he would say his drive is freedom and fairness, but his true drive is vengeance, whether he would admit it or not. &lt;br /&gt;
&lt;br /&gt;
Drive: Vengeance (Intensity 7) &lt;br /&gt;
&lt;br /&gt;
Triggering Event: His firstborn son was killed in a meaningless war declared by his king despite Lord Elarion’s counsel. He advised the king not to wage war, but his perspective was ignored and his son was lost as a result. &lt;br /&gt;
&lt;br /&gt;
Lord Elarion would be very triggered if the heroes accuse him of being oppressive or immoral. He believes his vengeful quest to be righteous, even if his methods are cruel. &lt;br /&gt;
&lt;br /&gt;
He would likely reassess his antagonistic relationship with the heroes if they evoke [[empathy]] through familial relationships, especially those of a parent and child.&lt;br /&gt;
&lt;br /&gt;
=== Unnamed Villains ===&lt;br /&gt;
The following villains are not as well fleshed out as Lord Elarion, and might be useful in jumpstarting your own ideas.&lt;br /&gt;
&lt;br /&gt;
==== The Religious Tyrant ====&lt;br /&gt;
Emotional, Personal Gain, Loyal, Traditional, Honor, Risky &lt;br /&gt;
&lt;br /&gt;
The religious tyrant embodies fiery passion and conviction. Such a villain values loyalty and expects it from their subordinates. They would rely on ancient religious customs, what has worked before, and believe that impulsive decisions often lead to strife. The religious tyrant makes decisions based on conviction and tradition, not based on calculated outcomes&lt;br /&gt;
&lt;br /&gt;
==== The Unpredictable Mercenary ====&lt;br /&gt;
Logical, Personal Gain, Disloyal, Change, Pragmatic, Risky &lt;br /&gt;
&lt;br /&gt;
The unpredictable mercenary will always pick the winning side, and switch sides without batting an eye. They will often make what appear to be grand elaborate (and often risky) gestures, but there is a method to their madness.&lt;br /&gt;
&lt;br /&gt;
==== The Guardian ====&lt;br /&gt;
Emotional, Greater Good, Loyal, Traditional, Honorable, Cautious &lt;br /&gt;
&lt;br /&gt;
Bound by oath, the guardian places their sworn responsibility above all else. Perhaps they are protecting an ancient secret. They would give their life to uphold their charge and would be unwavering in the face of diplomacy and threat of force alike.&lt;br /&gt;
&lt;br /&gt;
==== The Ambitious Innovator ====&lt;br /&gt;
Logical, Personal Gain, Disloyal, Change, Pragmatic, Risky &lt;br /&gt;
&lt;br /&gt;
The ambitious innovator is a visionary, always on the cusp of the next groundbreaking discovery. Obsessed with progress and personal glory, they often skirt ethical boundaries in their experiments. Many admire their genius, but their his ruthless ambition and disregard for consequences make them a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== Values in Action ===&lt;br /&gt;
Imagine a scenario in which Elara and Darius come across a forgotten temple said to contain a relic with immense power. The entrance to the temple is adorned with ancient runes that warn of dire consequences for those who dare to enter with ill intent. However, they also learn from local lore that the relic has the power to heal any wound and can even bring the dead back to life. Rumors also suggest that a dark cult seeks the relic to perform a ritual that will plunge the land into eternal [[darkness]]. &lt;br /&gt;
&lt;br /&gt;
Elara, being logical and cautious, would first try to gather all available information about the temple and the cult. Given her lean towards personal gain, she might see the relic as a means to increase her standing among her elven peers. Her sense of honor would likely make her wary of using the relic improperly. And her commitment to tradition could mean that she’s knowledgeable about ancient protocols for approaching such relics. She would probably seek an alliance or council with elder elves before making a move. &lt;br /&gt;
&lt;br /&gt;
Darius, driven by his emotional nature and desire to serve the greater good, would feel an immediate urgency to prevent the cult from getting the relic. His pragmatic approach might lead him to consider collaborating with the cult temporarily to understand their intentions, only to betray them later. His tendency towards disloyalty and risk could result in him storming the temple with a handful of allies or even alone if he believes the threat is imminent. He would be less concerned with the traditions surrounding the relic and more focused on preventing potential catastrophe. &lt;br /&gt;
&lt;br /&gt;
Their shared situation highlights their contrasting motivations and approaches. While Elara would act methodically, consulting with others and gathering information, Darius would act impulsively, prioritizing the immediate threat over potential long-term consequences.&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Akateko&amp;diff=3608</id>
		<title>Akateko</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Akateko&amp;diff=3608"/>
		<updated>2024-01-16T22:34:22Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: Creature Information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Creature List|[Back to creatures]]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
A sentient tree with twisted branches and gnarled roots, the Akateko possesses a sinister ability to ensnare unsuspecting prey. With a mastery of illusion, it projects psychic images under its branches that draw victims closer, luring them beneath its leafy canopy. The projected images often take the form of alluring beauties, lost children, or distressed figures.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;creature&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
=== Akateko ===&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |''Monster Level: 6''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |''Size. Large (Tall) Type; Plant ([[Occult]])''&lt;br /&gt;
|-&lt;br /&gt;
!'''STR'''&lt;br /&gt;
!DEX&lt;br /&gt;
!END&lt;br /&gt;
!AWR&lt;br /&gt;
!INT&lt;br /&gt;
!CHA&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
!-1&lt;br /&gt;
!3&lt;br /&gt;
!2&lt;br /&gt;
!-2&lt;br /&gt;
!3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!Ref: 9&lt;br /&gt;
!Fort: 13&lt;br /&gt;
!Ant: 12&lt;br /&gt;
!Log: 8&lt;br /&gt;
!Will: 13&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |'''[[Armor]] Rating''' 15 &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |'''Resist''' Occult 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |'''Hit Points''' 90&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |'''Vulnerable''' [[Primal]] 1, [[Psionic]] 1 '''DR''' 2/Sharp&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |'''Speed''' 0ft&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |'''Senses''' Tremorsense 60ft&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |'''Traits''' Immutable&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Features&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |'''Illusory Lure''' The Akateko can create a visual illusion within 20ft. This illusion takes the form of something that will incentivize an observer to approach.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |'''Unassuming Form'''. When the Akateko is motionless, it is indistinguishable from a normal tree.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |[[Actions]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
==== ''The Aketeko can take TWO of the following actions, or take the same action '''twice.''''' ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |'''Root Whip'''. Reach 20ft Natural Weapon. +4 vs AR. Hit: 7 (1d6+4) sharp.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |'''Tearing Branches'''. Reach 10ft Natural Weapon. +4 vs AR. &lt;br /&gt;
'''Hit''': 13 (2d8+4) sharp. If the attack also would hit REF, then the creature is immediately Restrained (escape DC 14).&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
=== Reactions ===&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |'''Ambush (1/Round)'''. If the Akateko is undetected and a creature moves within 10ft of the Akateko, the Akateko may make one Tearing Branches attack against it. For this attack, the Akateko rolls 2d20 and uses whichever is higher.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
'''Illusory Lure.''' The Akateko can create a visual illusion within 20ft. This illusion takes the form of something that will incentivize an observer to approach.&lt;br /&gt;
&lt;br /&gt;
'''Unassuming Form'''. When the Akateko is motionless, it is indistinguishable from a normal tree.&lt;br /&gt;
&lt;br /&gt;
=== Actions ===&lt;br /&gt;
The Akateko can take '''TWO''' of the following actions, or take the same action '''twice.'''&lt;br /&gt;
&lt;br /&gt;
'''Root Whip'''. Reach 20ft Natural Weapon. +4 vs AR. Hit: 7 (1d6+4) sharp.&lt;br /&gt;
&lt;br /&gt;
'''Tearing Branches'''. Reach 10ft Natural Weapon. +4 vs AR.&lt;br /&gt;
&lt;br /&gt;
'''Hit''': 13 (2d8+4) sharp. If the attack also would hit REF, then the creature is immediately Restrained (escape DC 14).&lt;br /&gt;
&lt;br /&gt;
==== Reactions ====&lt;br /&gt;
'''Ambush (1/Round)'''. If the Akateko is undetected and a creature moves within 10ft of the Akateko, the Akateko may make one Tearing Branches attack against it. For this attack,&lt;br /&gt;
&lt;br /&gt;
the Akateko rolls 2d20 and uses whichever is higher.&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Creature_List&amp;diff=3607</id>
		<title>Creature List</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Creature_List&amp;diff=3607"/>
		<updated>2024-01-16T22:16:17Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: All ML, Size, Tags for Creatures, Monsters, Bestiary and NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A complete list of [[creatures in MythCraft]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation Key:'''&lt;br /&gt;
&lt;br /&gt;
CC = ''Creature Compendium''&lt;br /&gt;
&lt;br /&gt;
TCL = ''The Cloven Lands''&lt;br /&gt;
&lt;br /&gt;
== Monsters and Creatures ==&lt;br /&gt;
A list of creatures excluding common beasts and NPCs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Creature&lt;br /&gt;
!ML&lt;br /&gt;
!Size&lt;br /&gt;
!Tags&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|[[Acheri]]&lt;br /&gt;
|12&lt;br /&gt;
|Small&lt;br /&gt;
|[[Undead]] Eldritch&lt;br /&gt;
|CC p. 22&lt;br /&gt;
|-&lt;br /&gt;
|[[Agavan]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Plant Fae&lt;br /&gt;
|CC p. 23&lt;br /&gt;
|-&lt;br /&gt;
|[[Akateko]]&lt;br /&gt;
|6&lt;br /&gt;
|Large (Tall)&lt;br /&gt;
|Plant ([[Occult]])&lt;br /&gt;
|CC p. 24&lt;br /&gt;
|-&lt;br /&gt;
|[[Anzu]]&lt;br /&gt;
|9&lt;br /&gt;
|Large&lt;br /&gt;
|Beast Monstrosity&lt;br /&gt;
|CC p. 25&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Arboreans]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Birch Arborean]]&lt;br /&gt;
|12&lt;br /&gt;
|Large (Tall)&lt;br /&gt;
|Plant Fae ([[Primal]])&lt;br /&gt;
|CC p. 26&lt;br /&gt;
|-&lt;br /&gt;
|[[Hollow Arborean]]&lt;br /&gt;
|13&lt;br /&gt;
|Huge (Tall)&lt;br /&gt;
|Undead Plant&lt;br /&gt;
|CC p. 27&lt;br /&gt;
|-&lt;br /&gt;
|[[Oak Arborean]]&lt;br /&gt;
|15&lt;br /&gt;
|Huge (Tall)&lt;br /&gt;
|Plant (Primal&lt;br /&gt;
|CC p. 28&lt;br /&gt;
|-&lt;br /&gt;
|[[Pine Arborean]]&lt;br /&gt;
|13&lt;br /&gt;
|Huge (Tall)&lt;br /&gt;
|Plant (Primal)&lt;br /&gt;
|CC p. 29&lt;br /&gt;
|-&lt;br /&gt;
|[[Willow Arborean]]&lt;br /&gt;
|14&lt;br /&gt;
|Huge&lt;br /&gt;
|Plant (Primal)&lt;br /&gt;
|CC p. 29&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Asagi]]&lt;br /&gt;
|4&lt;br /&gt;
|Medium&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 30&lt;br /&gt;
|-&lt;br /&gt;
|[[Axehandle Hound]]&lt;br /&gt;
|1&lt;br /&gt;
|Small&lt;br /&gt;
|Beast Monstrosity&lt;br /&gt;
|CC p. 30&lt;br /&gt;
|-&lt;br /&gt;
|[[Basilisk]]&lt;br /&gt;
|12&lt;br /&gt;
|Large&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 31&lt;br /&gt;
|-&lt;br /&gt;
|[[Bekael]]&lt;br /&gt;
|23&lt;br /&gt;
|Medium&lt;br /&gt;
|Celestial ([[Divine]])&lt;br /&gt;
|CC p. 32&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Bendelexes]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Bendelex]]&lt;br /&gt;
|1&lt;br /&gt;
|Fine&lt;br /&gt;
|Abominable Eldritch Beast&lt;br /&gt;
|CC p. 33&lt;br /&gt;
|-&lt;br /&gt;
|[[Bendelex Psion]]&lt;br /&gt;
|4&lt;br /&gt;
|Fine&lt;br /&gt;
|Abominable Eldritch Beast (Psion)&lt;br /&gt;
|CC p. 33&lt;br /&gt;
|-&lt;br /&gt;
|[[Bendelex Swarm]]&lt;br /&gt;
|8&lt;br /&gt;
|Fine&lt;br /&gt;
|Abominable Eldritch Beast (Swarm)&lt;br /&gt;
|CC p. 34&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Blightweed]]&lt;br /&gt;
|4&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Plant (Occult)&lt;br /&gt;
|CC p. 34&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Effigy]]&lt;br /&gt;
|10&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid Fiend (Occult)&lt;br /&gt;
|CC p. 35&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Bloodoaks]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodoak Arborean]]&lt;br /&gt;
|18&lt;br /&gt;
|Huge&lt;br /&gt;
|Abominable Plant (Occult)&lt;br /&gt;
|CC p. 36&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodoak Brambles]]&lt;br /&gt;
|2&lt;br /&gt;
|Large (Long)&lt;br /&gt;
|Abominable Plant (Occult)&lt;br /&gt;
|CC p. 36&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodoak Host]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Undead Humanoid Plant (Occult)&lt;br /&gt;
|CC p. 37&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodoak Scarecrow]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Undead Humanoid Plant (Occult)&lt;br /&gt;
|CC p. 37&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Boggart]]&lt;br /&gt;
|0.5&lt;br /&gt;
|Small&lt;br /&gt;
|Fae&lt;br /&gt;
|CC p. 38&lt;br /&gt;
|-&lt;br /&gt;
|[[Bogwallower]]&lt;br /&gt;
|8&lt;br /&gt;
|Large&lt;br /&gt;
|Plant [[Elemental]]&lt;br /&gt;
|CC p. 38&lt;br /&gt;
|-&lt;br /&gt;
|[[Bone Hut]]&lt;br /&gt;
|24&lt;br /&gt;
|Gargantuan&lt;br /&gt;
|Constructed Undead Monstrosity&lt;br /&gt;
|CC p. 39&lt;br /&gt;
|-&lt;br /&gt;
|[[Bone Spider]]&lt;br /&gt;
|10&lt;br /&gt;
|Large&lt;br /&gt;
|Constructed Undead Monstrosity&lt;br /&gt;
|CC p. 39&lt;br /&gt;
|-&lt;br /&gt;
|[[Buttercap]]&lt;br /&gt;
|3&lt;br /&gt;
|Large&lt;br /&gt;
|Plant Beast&lt;br /&gt;
|CC p. 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Calleoch]]&lt;br /&gt;
|14&lt;br /&gt;
|Large&lt;br /&gt;
|Monstrosity (Occult)&lt;br /&gt;
|CC p. 41&lt;br /&gt;
|-&lt;br /&gt;
|[[Cannon Crab]]&lt;br /&gt;
|4&lt;br /&gt;
|Large&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 42&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbunclo]]&lt;br /&gt;
|3&lt;br /&gt;
|Small&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 43&lt;br /&gt;
|-&lt;br /&gt;
|[[Carrion Worm]]&lt;br /&gt;
|14&lt;br /&gt;
|Huge (Long)&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 44&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Centaurs]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur Astrologer]]&lt;br /&gt;
|8&lt;br /&gt;
|Large&lt;br /&gt;
|Beast Humanoid&lt;br /&gt;
|CC p. 45&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur Cavalier]]&lt;br /&gt;
|10&lt;br /&gt;
|Large&lt;br /&gt;
|Beast Humanoid&lt;br /&gt;
|CC p. 45&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur Ranger]]&lt;br /&gt;
|10&lt;br /&gt;
|Large&lt;br /&gt;
|Beast Humanoid&lt;br /&gt;
|CC p. 46&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Cetus]]&lt;br /&gt;
|20&lt;br /&gt;
|Gargantuan (Long)&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 46&lt;br /&gt;
|-&lt;br /&gt;
|[[Chamrosh]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 47&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Chosen]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Chosen Boatswain]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Eldritch Humanoid&lt;br /&gt;
|CC p. 48&lt;br /&gt;
|-&lt;br /&gt;
|[[Chosen Captain]]&lt;br /&gt;
|10&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Eldritch Humanoid&lt;br /&gt;
|CC p. 49&lt;br /&gt;
|-&lt;br /&gt;
|[[Chosen Crewmate]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Eldritch Humanoid&lt;br /&gt;
|CC p. 49&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Chudra]]&lt;br /&gt;
|5&lt;br /&gt;
|Large&lt;br /&gt;
|Monstrosity ([[Psionic]])&lt;br /&gt;
|CC p. 50&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Clikkiri]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Clikkiri Behemoth]]&lt;br /&gt;
|14&lt;br /&gt;
|Large&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 51&lt;br /&gt;
|-&lt;br /&gt;
|[[Clikkiri Builder]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 51&lt;br /&gt;
|-&lt;br /&gt;
|[[Clikkiri Buzzer]]&lt;br /&gt;
|10&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 52&lt;br /&gt;
|-&lt;br /&gt;
|[[Clikkiri Larva]]&lt;br /&gt;
|1&lt;br /&gt;
|Small&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 52&lt;br /&gt;
|-&lt;br /&gt;
|[[Clikkiri Oracle]]&lt;br /&gt;
|10&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 52&lt;br /&gt;
|-&lt;br /&gt;
|[[Clikkiri Scorpion]]&lt;br /&gt;
|6&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 53&lt;br /&gt;
|-&lt;br /&gt;
|[[Clikkiri Soldier]]&lt;br /&gt;
|7&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 53&lt;br /&gt;
|-&lt;br /&gt;
|[[Skitterer]]&lt;br /&gt;
|4&lt;br /&gt;
|Large&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 54&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Cockatrice]]&lt;br /&gt;
|9&lt;br /&gt;
|Small&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 54&lt;br /&gt;
|-&lt;br /&gt;
|[[Column Crawler]]&lt;br /&gt;
|6&lt;br /&gt;
|Large (Long)&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 55&lt;br /&gt;
|-&lt;br /&gt;
|[[Concubus]]&lt;br /&gt;
|8&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid Fiend (Occult)&lt;br /&gt;
|CC p. 56&lt;br /&gt;
|-&lt;br /&gt;
|[[Crepit]]&lt;br /&gt;
|1&lt;br /&gt;
|Tiny&lt;br /&gt;
|Abominable Undead&lt;br /&gt;
|CC p. 57&lt;br /&gt;
|-&lt;br /&gt;
|[[Daeva]]&lt;br /&gt;
|11&lt;br /&gt;
|Medium&lt;br /&gt;
|Celestial Monstrosity&lt;br /&gt;
|CC p. 58&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Knight]]&lt;br /&gt;
|20&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 59&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Deepshrooms]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Deepshroom Shambler]]&lt;br /&gt;
|8&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Plant&lt;br /&gt;
|CC p. 60&lt;br /&gt;
|-&lt;br /&gt;
|[[Deepshroom Hive]]&lt;br /&gt;
|9&lt;br /&gt;
|Large&lt;br /&gt;
|Abominable Undead Plant&lt;br /&gt;
|CC p. 60&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Dergue]]&lt;br /&gt;
|6&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Humanoid Fae&lt;br /&gt;
|CC p. 61&lt;br /&gt;
|-&lt;br /&gt;
|[[Dracanis]]&lt;br /&gt;
|4&lt;br /&gt;
|Medium&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 62&lt;br /&gt;
|-&lt;br /&gt;
|[[Draugr]]&lt;br /&gt;
|15&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Humanoid&lt;br /&gt;
|CC p. 63&lt;br /&gt;
|-&lt;br /&gt;
|[[Dread Skull]]&lt;br /&gt;
|18&lt;br /&gt;
|Small&lt;br /&gt;
|Undead Eldritch (Occult)&lt;br /&gt;
|CC p. 64&lt;br /&gt;
|-&lt;br /&gt;
|[[Dredger]]&lt;br /&gt;
|5&lt;br /&gt;
|Large&lt;br /&gt;
|Beast Monstrosity&lt;br /&gt;
|CC p. 65&lt;br /&gt;
|-&lt;br /&gt;
|[[Drudge Slug]]&lt;br /&gt;
|0.5&lt;br /&gt;
|Medium&lt;br /&gt;
|Beast Monstrosity&lt;br /&gt;
|CC p. 65&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Dryads]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dryad]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Fae Plant&lt;br /&gt;
|CC p. 66&lt;br /&gt;
|-&lt;br /&gt;
|[[Fungal Dryad]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Fae Plant&lt;br /&gt;
|CC p. 67&lt;br /&gt;
|-&lt;br /&gt;
|[[Naiad]]&lt;br /&gt;
|6&lt;br /&gt;
|Medium&lt;br /&gt;
|Fae Elemental&lt;br /&gt;
|CC p. 67&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Dust Devil]]&lt;br /&gt;
|15&lt;br /&gt;
|Medium &lt;br /&gt;
|Elemental Fiend (Primal)&lt;br /&gt;
|CC p. 68&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Elementals]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Elemental]]&lt;br /&gt;
|15&lt;br /&gt;
|Large&lt;br /&gt;
|Elemental&lt;br /&gt;
|CC p. 69&lt;br /&gt;
|-&lt;br /&gt;
|[[Earth Elemental]]&lt;br /&gt;
|17&lt;br /&gt;
|Large&lt;br /&gt;
|Elemental&lt;br /&gt;
|CC p. 69&lt;br /&gt;
|-&lt;br /&gt;
|[[Fireblight]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Elemental (Occult)&lt;br /&gt;
|CC p. 70&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Elemental]]&lt;br /&gt;
|16&lt;br /&gt;
|Large&lt;br /&gt;
|Elemental&lt;br /&gt;
|CC p. 70&lt;br /&gt;
|-&lt;br /&gt;
|[[Galepiercer]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Elemental (Occult)&lt;br /&gt;
|CC p. 71&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Elemental]]&lt;br /&gt;
|14&lt;br /&gt;
|Large&lt;br /&gt;
|Elemental&lt;br /&gt;
|CC p. 71&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Emissaries]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Emissary of the Celestial Council]]&lt;br /&gt;
|22&lt;br /&gt;
|Large&lt;br /&gt;
|Humanoid Celestial (Divine)&lt;br /&gt;
|CC p. 72&lt;br /&gt;
|-&lt;br /&gt;
|[[Emissary of the Exiles]]&lt;br /&gt;
|24 &lt;br /&gt;
|Large&lt;br /&gt;
|Humanoid Celestial Fiend (Divine)&lt;br /&gt;
|CC p. 73&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Enchanted Items]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanted Armor]]&lt;br /&gt;
|8&lt;br /&gt;
|Medium&lt;br /&gt;
|Constructed ([[Arcane]])&lt;br /&gt;
|CC p. 74&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanted Cloak]]&lt;br /&gt;
|4 &lt;br /&gt;
|Medium&lt;br /&gt;
|Constructed (Arcane)&lt;br /&gt;
|CC p. 74&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanted Rug]]&lt;br /&gt;
|6&lt;br /&gt;
|Large&lt;br /&gt;
|Constructed (Arcane)&lt;br /&gt;
|CC p. 75&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanted Weapon]]&lt;br /&gt;
|7&lt;br /&gt;
|Large&lt;br /&gt;
|Constructed (Arcane)&lt;br /&gt;
|CC p. 75&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Eyesquitos'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Eyesquito]]&lt;br /&gt;
|2&lt;br /&gt;
|Tiny&lt;br /&gt;
|Abominable Monstrosity&lt;br /&gt;
|CC p. 75&lt;br /&gt;
|-&lt;br /&gt;
|[[Eyesore of Eyesquitos]]&lt;br /&gt;
|16&lt;br /&gt;
|Huge&lt;br /&gt;
|Abominable Monstrosity (Swarm)&lt;br /&gt;
|CC p. 76&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Fae Stalker]]&lt;br /&gt;
|8&lt;br /&gt;
|Medium&lt;br /&gt;
|Fae Beast&lt;br /&gt;
|CC p. 77&lt;br /&gt;
|-&lt;br /&gt;
|[[Fetid Lurker]]&lt;br /&gt;
|8&lt;br /&gt;
|Huge&lt;br /&gt;
|Monstrosity (Primal)&lt;br /&gt;
|CC p. 78&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Fiends of Cholereth]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Cholereth Raider]]&lt;br /&gt;
|16&lt;br /&gt;
|Medium&lt;br /&gt;
|Fiend&lt;br /&gt;
|CC p. 79&lt;br /&gt;
|-&lt;br /&gt;
|[[Cholereth Warlord]]&lt;br /&gt;
|36&lt;br /&gt;
|Huge&lt;br /&gt;
|Fiend&lt;br /&gt;
|CC p. 79&lt;br /&gt;
|-&lt;br /&gt;
|[[Cholereth Warrior]]&lt;br /&gt;
|20&lt;br /&gt;
|Large &lt;br /&gt;
|Fiend&lt;br /&gt;
|CC p. 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Raksasha]]&lt;br /&gt;
|24&lt;br /&gt;
|Medium&lt;br /&gt;
|[[Human]] Fiend (Arcane)&lt;br /&gt;
|CC p. 81&lt;br /&gt;
|-&lt;br /&gt;
|[[Scourge Steed]]&lt;br /&gt;
|12&lt;br /&gt;
|Huge&lt;br /&gt;
|Monstrosity Fiend&lt;br /&gt;
|CC p. 82&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Fiends of Melaneth]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Barhest|Barghest]]&lt;br /&gt;
|9&lt;br /&gt;
|Medium&lt;br /&gt;
|Beast Fiend&lt;br /&gt;
|CC p. 83&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonewraith]]&lt;br /&gt;
|5&lt;br /&gt;
|Large&lt;br /&gt;
|Fiend (Occult)&lt;br /&gt;
|CC p. 83&lt;br /&gt;
|-&lt;br /&gt;
|[[Churlock]]&lt;br /&gt;
|8&lt;br /&gt;
|Medium&lt;br /&gt;
|Fiend (Occult)&lt;br /&gt;
|CC p. 84&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Devil]]&lt;br /&gt;
|12&lt;br /&gt;
|Large&lt;br /&gt;
|Monstrosity Fiend&lt;br /&gt;
|CC p. 84&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Fiends of Phlegmereth]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Catharsuli]]&lt;br /&gt;
|12&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Fiend&lt;br /&gt;
|CC p. 85&lt;br /&gt;
|-&lt;br /&gt;
|[[Morbunegm]]&lt;br /&gt;
|22&lt;br /&gt;
|Huge&lt;br /&gt;
|Fiend&lt;br /&gt;
|CC p. 86&lt;br /&gt;
|-&lt;br /&gt;
|[[Ogumo]]&lt;br /&gt;
|23 &lt;br /&gt;
|Huge&lt;br /&gt;
|Fiend Monstrosity&lt;br /&gt;
|CC p. 87&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Fiends of Sanguineth]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Amanojaku]]&lt;br /&gt;
|6&lt;br /&gt;
|Tiny&lt;br /&gt;
|Fiend Humanoid&lt;br /&gt;
|CC p. 88&lt;br /&gt;
|-&lt;br /&gt;
|[[Baalthezar]]&lt;br /&gt;
|30&lt;br /&gt;
|Large&lt;br /&gt;
|Fiend Monstrosity&lt;br /&gt;
|CC p. 89&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Beast]]&lt;br /&gt;
|27&lt;br /&gt;
|Large &lt;br /&gt;
|Fiend Monstrosity&lt;br /&gt;
|CC p. 90&lt;br /&gt;
|-&lt;br /&gt;
|[[Gurax]]&lt;br /&gt;
|3&lt;br /&gt;
|Small&lt;br /&gt;
|Fiend Monstrosity&lt;br /&gt;
|CC p. 90&lt;br /&gt;
|-&lt;br /&gt;
|[[Kab'Thurox]]&lt;br /&gt;
|34&lt;br /&gt;
|Huge&lt;br /&gt;
|Abominable Fiend&lt;br /&gt;
|CC p. 91&lt;br /&gt;
|-&lt;br /&gt;
|[[Nathosh]]&lt;br /&gt;
|6&lt;br /&gt;
|Medium&lt;br /&gt;
|Fiend Monstrosity&lt;br /&gt;
|CC p. 91&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Florens]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Elder Floren]]&lt;br /&gt;
|4&lt;br /&gt;
|Small&lt;br /&gt;
|Fae Plant Humanoid&lt;br /&gt;
|CC p. 92&lt;br /&gt;
|-&lt;br /&gt;
|[[Leafling Floren]]&lt;br /&gt;
|1&lt;br /&gt;
|Small&lt;br /&gt;
|Fae Plant Humanoid&lt;br /&gt;
|CC p. 92&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Ghosts]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost]]&lt;br /&gt;
|12 &lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Humanoid&lt;br /&gt;
|CC p. 93&lt;br /&gt;
|-&lt;br /&gt;
|[[Poltergeist]]&lt;br /&gt;
|8&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Humanoid&lt;br /&gt;
|CC p. 93&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Golems]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Bone Golem]]&lt;br /&gt;
|8&lt;br /&gt;
|Large&lt;br /&gt;
|Constructed Humanoid (Divine)&lt;br /&gt;
|CC p. 94&lt;br /&gt;
|-&lt;br /&gt;
|[[Clay Golem]]&lt;br /&gt;
|8&lt;br /&gt;
|Large&lt;br /&gt;
|Constructed Humanoid (Arcane)&lt;br /&gt;
|CC p. 95&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Golem]]&lt;br /&gt;
|18&lt;br /&gt;
|Large&lt;br /&gt;
|Constructed Humanoid (Psionic)&lt;br /&gt;
|CC p. 95&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble Golem]]&lt;br /&gt;
|12&lt;br /&gt;
|Large&lt;br /&gt;
|Constructed Humanoid (Arcane)&lt;br /&gt;
|CC p. 96&lt;br /&gt;
|-&lt;br /&gt;
|[[Plant Golem]]&lt;br /&gt;
|5&lt;br /&gt;
|Large&lt;br /&gt;
|Constructed Humanoid (Primal)&lt;br /&gt;
|CC p. 96&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Golem]]&lt;br /&gt;
|16&lt;br /&gt;
|Large&lt;br /&gt;
|Constructed Humanoid (Divine)&lt;br /&gt;
|CC p. 97&lt;br /&gt;
|-&lt;br /&gt;
|[[Stone Golem]]&lt;br /&gt;
|10&lt;br /&gt;
|Large&lt;br /&gt;
|Constructed Humanoid (Occult)&lt;br /&gt;
|CC p. 97&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorgon]]&lt;br /&gt;
|26&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid Monstrosity&lt;br /&gt;
|CC p. 98&lt;br /&gt;
|-&lt;br /&gt;
|[[Grash]]&lt;br /&gt;
|7 &lt;br /&gt;
|Large&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 99&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Gretchlings]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gratchen]]&lt;br /&gt;
|6&lt;br /&gt;
|Small&lt;br /&gt;
|Fiend Humanoid&lt;br /&gt;
|CC p. 100&lt;br /&gt;
|-&lt;br /&gt;
|[[Gretchling]]&lt;br /&gt;
|1&lt;br /&gt;
|Small&lt;br /&gt;
|Fae Humanoid&lt;br /&gt;
|CC p. 101&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Gromishes]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gromish]]&lt;br /&gt;
|2&lt;br /&gt;
|Small&lt;br /&gt;
|Elemental (Primal)&lt;br /&gt;
|CC p. 102&lt;br /&gt;
|-&lt;br /&gt;
|[[Gromish Elder]]&lt;br /&gt;
|8&lt;br /&gt;
|Large&lt;br /&gt;
|Elemental (Primal)&lt;br /&gt;
|CC p. 102&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Gryphons]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gryphon]]&lt;br /&gt;
|6&lt;br /&gt;
|Large&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 103&lt;br /&gt;
|-&lt;br /&gt;
|[[Gryphon Mount]]&lt;br /&gt;
|5&lt;br /&gt;
|Large&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 103&lt;br /&gt;
|-&lt;br /&gt;
|[[Splendor Gryphon]]&lt;br /&gt;
|10&lt;br /&gt;
|Large&lt;br /&gt;
|Celestial Monstrosity&lt;br /&gt;
|CC p. 104&lt;br /&gt;
|-&lt;br /&gt;
|[[Trash Gryphon]]&lt;br /&gt;
|1&lt;br /&gt;
|Small&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 104&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyo-Gura]]&lt;br /&gt;
|12&lt;br /&gt;
|Huge&lt;br /&gt;
|Beast Monstrosity&lt;br /&gt;
|CC p. 105&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Hags]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Bog Hag]]&lt;br /&gt;
|26&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Fae (Primal)&lt;br /&gt;
|CC p. 106&lt;br /&gt;
|-&lt;br /&gt;
|[[Bone Hag]]&lt;br /&gt;
|28&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Fae (Occult)&lt;br /&gt;
|CC p. 107&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Hag]]&lt;br /&gt;
|30&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Fae (Arcane)&lt;br /&gt;
|CC p. 108&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Harpy]]&lt;br /&gt;
|8&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid Monstrosity&lt;br /&gt;
|CC p. 109&lt;br /&gt;
|-&lt;br /&gt;
|[[Hiderigami]]&lt;br /&gt;
|21 &lt;br /&gt;
|Medium&lt;br /&gt;
|Fae Elemental&lt;br /&gt;
|CC p. 109&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Hungering Shades]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hungering Shade]]&lt;br /&gt;
|18&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Undead Eldritch (Occult)&lt;br /&gt;
|CC p. 110&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambling Grim]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Undead Human (Occult)&lt;br /&gt;
|CC p. 111&lt;br /&gt;
|-&lt;br /&gt;
|[[Weeping Hollow]]&lt;br /&gt;
|8&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Undead Human (Occult)&lt;br /&gt;
|CC p. 111&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Hydra]]&lt;br /&gt;
|20&lt;br /&gt;
|Huge&lt;br /&gt;
|Abominable Monstrosity&lt;br /&gt;
|CC p. 112&lt;br /&gt;
|-&lt;br /&gt;
|[[Ibong Adarna]]&lt;br /&gt;
|9&lt;br /&gt;
|Medium&lt;br /&gt;
|Celestial Beast&lt;br /&gt;
|CC p. 113&lt;br /&gt;
|-&lt;br /&gt;
|[[Itsumade]]&lt;br /&gt;
|15&lt;br /&gt;
|Large (Long)&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 113&lt;br /&gt;
|-&lt;br /&gt;
|[[Kappa]]&lt;br /&gt;
|8&lt;br /&gt;
|Small&lt;br /&gt;
|Humanoid Fae&lt;br /&gt;
|CC p. 114&lt;br /&gt;
|-&lt;br /&gt;
|[[Kriflock]]&lt;br /&gt;
|6&lt;br /&gt;
|Large (Tall)&lt;br /&gt;
|Beast Monstrosity&lt;br /&gt;
|CC p. 114&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamassu]]&lt;br /&gt;
|32&lt;br /&gt;
|Huge&lt;br /&gt;
|Celestial Monstrosity (Divine)&lt;br /&gt;
|CC p. 115&lt;br /&gt;
|-&lt;br /&gt;
|[[Leatherback]]&lt;br /&gt;
|10&lt;br /&gt;
|Large&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 115&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Lepidloths]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Arthidloth]]&lt;br /&gt;
|5&lt;br /&gt;
|Diminutive&lt;br /&gt;
|Fae Monstrosity&lt;br /&gt;
|CC p. 116&lt;br /&gt;
|-&lt;br /&gt;
|[[Lepidloth]]&lt;br /&gt;
|10&lt;br /&gt;
|Medium &lt;br /&gt;
|Fae Monstrosity&lt;br /&gt;
|CC p. 116&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Levael]]&lt;br /&gt;
|16&lt;br /&gt;
|Large (Tall)&lt;br /&gt;
|Celestial (Divine)&lt;br /&gt;
|CC p. 117&lt;br /&gt;
|-&lt;br /&gt;
|[[Martor]]&lt;br /&gt;
|14&lt;br /&gt;
|Large&lt;br /&gt;
|Fae Beast&lt;br /&gt;
|CC p. 118&lt;br /&gt;
|-&lt;br /&gt;
|[[Mawgawth]]&lt;br /&gt;
|4&lt;br /&gt;
|Small &lt;br /&gt;
|Beast Monstrosity&lt;br /&gt;
|CC p. 119&lt;br /&gt;
|-&lt;br /&gt;
|[[Michipeshu]]&lt;br /&gt;
|7&lt;br /&gt;
|Large &lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 119&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Mimics]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Micromimic]]&lt;br /&gt;
|2&lt;br /&gt;
|Diminutive&lt;br /&gt;
|Abominable Constructed Monstrosity&lt;br /&gt;
|CC p. 120&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|7&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Constructed Monstrosity&lt;br /&gt;
|CC p. 120&lt;br /&gt;
|-&lt;br /&gt;
|[[Thwarbler]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Constructed Monstrosity&lt;br /&gt;
|CC p. 121&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Mindlings]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Mindling]]&lt;br /&gt;
|2&lt;br /&gt;
|Small&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 122&lt;br /&gt;
|-&lt;br /&gt;
|[[Mindlurk]]&lt;br /&gt;
|14&lt;br /&gt;
|Large &lt;br /&gt;
|Abominable Humanoid&lt;br /&gt;
|CC p. 122&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Minotaurs]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Minotaur]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid Monstrosity&lt;br /&gt;
|CC p. 123&lt;br /&gt;
|-&lt;br /&gt;
|[[Minotaur Berzerker]]&lt;br /&gt;
|6&lt;br /&gt;
|Medium &lt;br /&gt;
|Humanoid Monstrosity&lt;br /&gt;
|CC p. 123&lt;br /&gt;
|-&lt;br /&gt;
|[[Minotaur Sailor]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid Monstrosity&lt;br /&gt;
|CC p. 124&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[M'l'ykkri]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[M'l'ykkri]]&lt;br /&gt;
|22&lt;br /&gt;
|Titan&lt;br /&gt;
|Abominable Eldritch&lt;br /&gt;
|CC p. 124&lt;br /&gt;
|-&lt;br /&gt;
|[[M'l'ykkri Fleshling]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium &lt;br /&gt;
|Abominable Eldritch&lt;br /&gt;
|CC p. 125&lt;br /&gt;
|-&lt;br /&gt;
|[[M'l'ykkri Flesh Swarm]]&lt;br /&gt;
|12&lt;br /&gt;
|Huge&lt;br /&gt;
|Abominable Eldritch (Swarm)&lt;br /&gt;
|CC p. 125&lt;br /&gt;
|-&lt;br /&gt;
|[[M'l'ykkri Flesh Worm]]&lt;br /&gt;
|1 &lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Eldritch&lt;br /&gt;
|CC p. 126&lt;br /&gt;
|-&lt;br /&gt;
|[[M'l'ykkri Mimic]]&lt;br /&gt;
|8&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Eldritch&lt;br /&gt;
|CC p. 126&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Mortanimus]]&lt;br /&gt;
|40&lt;br /&gt;
|Huge (Tall)&lt;br /&gt;
|Undead Humanoid (Primal)&lt;br /&gt;
|CC p. 127&lt;br /&gt;
|-&lt;br /&gt;
|[[Mossy Cobbler]]&lt;br /&gt;
|1&lt;br /&gt;
|Small&lt;br /&gt;
|Plant&lt;br /&gt;
|CC p. 128&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Mummies]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Mummy]]&lt;br /&gt;
|8&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Humanoid&lt;br /&gt;
|CC p. 128&lt;br /&gt;
|-&lt;br /&gt;
|[[Mummy Ashlord]]&lt;br /&gt;
|18&lt;br /&gt;
|Medium &lt;br /&gt;
|Undead Humanoid&lt;br /&gt;
|CC p. 129&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Mycosians]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Mycosian]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Plant Humanoid (Primal, Psionic)&lt;br /&gt;
|CC p. 130&lt;br /&gt;
|-&lt;br /&gt;
|[[Mycosian Regent]]&lt;br /&gt;
|20&lt;br /&gt;
|Gargantuan&lt;br /&gt;
|Plant Humanoid (Primal, Psionic)&lt;br /&gt;
|CC p. 131&lt;br /&gt;
|-&lt;br /&gt;
|[[Mycosian Starsage]]&lt;br /&gt;
|12&lt;br /&gt;
|Medium&lt;br /&gt;
|Plant Humanoid (Divine, Primal, Psionic)&lt;br /&gt;
|CC p. 132&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Nachtkrapp]]&lt;br /&gt;
|12&lt;br /&gt;
|Small&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 133&lt;br /&gt;
|-&lt;br /&gt;
|[[Naga]]&lt;br /&gt;
|18&lt;br /&gt;
|Large&lt;br /&gt;
|Fae Celestial Monstrosity (Divine, Primal)&lt;br /&gt;
|CC p. 134&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Narai]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Narai Ancient]]&lt;br /&gt;
|25&lt;br /&gt;
|Titan&lt;br /&gt;
|Eldritch Beast (Psionic)&lt;br /&gt;
|CC p. 135&lt;br /&gt;
|-&lt;br /&gt;
|[[Narai]]&lt;br /&gt;
|1 &lt;br /&gt;
|Medium &lt;br /&gt;
|Eldritch Beast (Psionic)&lt;br /&gt;
|CC p. 135&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Needlebeak]]&lt;br /&gt;
|1&lt;br /&gt;
|Diminutive&lt;br /&gt;
|Monstrosity (Occult)&lt;br /&gt;
|CC p. 136&lt;br /&gt;
|-&lt;br /&gt;
|[[Nue]]&lt;br /&gt;
|16&lt;br /&gt;
|Large&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 136&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Nythixes]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Nythix Glider]]&lt;br /&gt;
|2&lt;br /&gt;
|Small&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 137&lt;br /&gt;
|-&lt;br /&gt;
|[[Nythix Walljumper]]&lt;br /&gt;
|5&lt;br /&gt;
|Small&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 137&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oni]]&lt;br /&gt;
|5&lt;br /&gt;
|Large &lt;br /&gt;
|Humanoid Fiend (Psionic)&lt;br /&gt;
|CC p. 138&lt;br /&gt;
|-&lt;br /&gt;
|[[Parsor]]&lt;br /&gt;
|2&lt;br /&gt;
|Tiny&lt;br /&gt;
|Fae Humanoid (Primal)&lt;br /&gt;
|CC p. 139&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegasus]]&lt;br /&gt;
|6&lt;br /&gt;
|Large &lt;br /&gt;
|Beast Celestial&lt;br /&gt;
|CC p. 139&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix]]&lt;br /&gt;
|14&lt;br /&gt;
|Small&lt;br /&gt;
|Elemental Beast&lt;br /&gt;
|CC p. 140&lt;br /&gt;
|-&lt;br /&gt;
|[[Pilfer]]&lt;br /&gt;
|3 &lt;br /&gt;
|Small&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 141&lt;br /&gt;
|-&lt;br /&gt;
|[[Ponycorn]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Celestial Beast&lt;br /&gt;
|CC p. 142&lt;br /&gt;
|-&lt;br /&gt;
|[[Primal Spark]]&lt;br /&gt;
|7&lt;br /&gt;
|Small&lt;br /&gt;
|Fae (Primal)&lt;br /&gt;
|CC p. 142&lt;br /&gt;
|-&lt;br /&gt;
|[[Quasimare]]&lt;br /&gt;
|12&lt;br /&gt;
|Large&lt;br /&gt;
|Eldritch Monstrosity (Occult Psionic)&lt;br /&gt;
|CC p. 143&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant]]&lt;br /&gt;
|8 &lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Humanoid&lt;br /&gt;
|CC p. 145&lt;br /&gt;
|-&lt;br /&gt;
|[[Roc]]&lt;br /&gt;
|30&lt;br /&gt;
|Gargantuan&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 145&lt;br /&gt;
|-&lt;br /&gt;
|[[Romarael]]&lt;br /&gt;
|16&lt;br /&gt;
|Large (Tall)&lt;br /&gt;
|Celestial (Divine)&lt;br /&gt;
|CC p. 146&lt;br /&gt;
|-&lt;br /&gt;
|[[Rot Bees]]&lt;br /&gt;
|4&lt;br /&gt;
|Tiny&lt;br /&gt;
|Abominable Beast&lt;br /&gt;
|CC p. 146&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow]]&lt;br /&gt;
|8&lt;br /&gt;
|Medium&lt;br /&gt;
|Eldritch Shapechanger (Occult)&lt;br /&gt;
|CC p. 147&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaitan]]&lt;br /&gt;
|24&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid Fiend&lt;br /&gt;
|CC p. 148&lt;br /&gt;
|-&lt;br /&gt;
|[[Shimmerling]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium &lt;br /&gt;
|Abominable Eldritch (Psionic)&lt;br /&gt;
|CC p. 148&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoulf]]&lt;br /&gt;
|8&lt;br /&gt;
|Medium&lt;br /&gt;
|Beast Shapechanger&lt;br /&gt;
|CC p. 149&lt;br /&gt;
|-&lt;br /&gt;
|[[Sickening Statue]]&lt;br /&gt;
|7&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 150&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Skeletons]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Soldier]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Humanoid&lt;br /&gt;
|CC p. 150&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeleton]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Humanoid&lt;br /&gt;
|CC p. 151&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Slag Toad]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Elemental Beast&lt;br /&gt;
|CC p. 152&lt;br /&gt;
|-&lt;br /&gt;
|[[Slaugh]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Abominable Fae&lt;br /&gt;
|CC p. 152&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Slimes]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Chromatic Slime]]&lt;br /&gt;
|1&lt;br /&gt;
|Small &lt;br /&gt;
|Abominable Elemental Monstrosity&lt;br /&gt;
|CC p. 153&lt;br /&gt;
|-&lt;br /&gt;
|[[Hydra Slime]]&lt;br /&gt;
|6&lt;br /&gt;
|Large&lt;br /&gt;
|Abominable Monstrosity&lt;br /&gt;
|CC p. 153&lt;br /&gt;
|-&lt;br /&gt;
|[[Magma Slime]]&lt;br /&gt;
|8&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Elemental Monstrosity&lt;br /&gt;
|CC p. 154&lt;br /&gt;
|-&lt;br /&gt;
|[[Metallic Slime]]&lt;br /&gt;
|6&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Monstrosity&lt;br /&gt;
|CC p. 154&lt;br /&gt;
|-&lt;br /&gt;
|[[Purple Slime]]&lt;br /&gt;
|4&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Monstrosity&lt;br /&gt;
|CC p. 155&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Sphinxes]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sphinx]]&lt;br /&gt;
|16&lt;br /&gt;
|Large &lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 156&lt;br /&gt;
|-&lt;br /&gt;
|[[Sphinx Arcanist]]&lt;br /&gt;
|22&lt;br /&gt;
|Large&lt;br /&gt;
|Monstrosity (Arcane)&lt;br /&gt;
|CC p. 157&lt;br /&gt;
|-&lt;br /&gt;
|[[Sphinx Guardian]]&lt;br /&gt;
|20&lt;br /&gt;
|Large&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 157&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Sphinx]]&lt;br /&gt;
|7&lt;br /&gt;
|Medium&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 158&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Spore Bat]]&lt;br /&gt;
|1&lt;br /&gt;
|Diminutive&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 158&lt;br /&gt;
|-&lt;br /&gt;
|[[Stitched]]&lt;br /&gt;
|5&lt;br /&gt;
|Large&lt;br /&gt;
|Abominable Undead Humanoid Beast&lt;br /&gt;
|CC p. 159&lt;br /&gt;
|-&lt;br /&gt;
|[[Stolling]]&lt;br /&gt;
|4&lt;br /&gt;
|Huge&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 160&lt;br /&gt;
|-&lt;br /&gt;
|[[Stoneshark]]&lt;br /&gt;
|7&lt;br /&gt;
|Large (Long)&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 160&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Stravon Incarnations]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Despairfae]]&lt;br /&gt;
|14&lt;br /&gt;
|Large&lt;br /&gt;
|Fae (Primal)&lt;br /&gt;
|CC p. 161&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightfae]]&lt;br /&gt;
|14&lt;br /&gt;
|Large&lt;br /&gt;
|Fae (Primal)&lt;br /&gt;
|CC p. 162&lt;br /&gt;
|-&lt;br /&gt;
|[[Glibfae]]&lt;br /&gt;
|14&lt;br /&gt;
|Large&lt;br /&gt;
|Fae (Primal)&lt;br /&gt;
|CC p. 163&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Tengu]]&lt;br /&gt;
|2&lt;br /&gt;
|Tiny&lt;br /&gt;
|Celestial Monstrosity&lt;br /&gt;
|CC p. 163&lt;br /&gt;
|-&lt;br /&gt;
|[[Thresher Moss]]&lt;br /&gt;
|5&lt;br /&gt;
|Large&lt;br /&gt;
|Plant&lt;br /&gt;
|CC p. 164&lt;br /&gt;
|-&lt;br /&gt;
|[[Tothlalug]]&lt;br /&gt;
|9&lt;br /&gt;
|Large&lt;br /&gt;
|Eldritch Monstrosity&lt;br /&gt;
|CC p. 165&lt;br /&gt;
|-&lt;br /&gt;
|[[Tooth Tyrant]]&lt;br /&gt;
|40&lt;br /&gt;
|Colossal&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 166&lt;br /&gt;
|-&lt;br /&gt;
|[[Transcendent]]&lt;br /&gt;
|7&lt;br /&gt;
|Large &lt;br /&gt;
|Abominable Eldritch (Occult)&lt;br /&gt;
|CC p. 167&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Trench Technologies]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Trench Abomination]]&lt;br /&gt;
|8&lt;br /&gt;
|Huge&lt;br /&gt;
|Abominable Avadri Monstrosity (Psionic)&lt;br /&gt;
|CC p. 168&lt;br /&gt;
|-&lt;br /&gt;
|[[Trench Wyrdling]]&lt;br /&gt;
|4&lt;br /&gt;
|Huge&lt;br /&gt;
|Abominable Avadri Monstrosity (Psionic)&lt;br /&gt;
|CC p. 169&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Tzel]]&lt;br /&gt;
|12&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Humanoid (Divine)&lt;br /&gt;
|CC p. 169&lt;br /&gt;
|-&lt;br /&gt;
|[[Tzerasi]]&lt;br /&gt;
|6&lt;br /&gt;
|Large&lt;br /&gt;
|Undead Monstrosity&lt;br /&gt;
|CC p. 170&lt;br /&gt;
|-&lt;br /&gt;
|[[Umibozu]]&lt;br /&gt;
|30&lt;br /&gt;
|Gargantuan&lt;br /&gt;
|Monstrosity (Primal)&lt;br /&gt;
|CC p. 170&lt;br /&gt;
|-&lt;br /&gt;
|[[Unicorn]]&lt;br /&gt;
|18&lt;br /&gt;
|Large&lt;br /&gt;
|Eldritch Fae&lt;br /&gt;
|CC p. 171&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Vampires]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
|21&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Humanoid&lt;br /&gt;
|CC p. 174&lt;br /&gt;
|-&lt;br /&gt;
|[[Vampire Ancient]]&lt;br /&gt;
|50&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Humanoid&lt;br /&gt;
|CC p. 175&lt;br /&gt;
|-&lt;br /&gt;
|[[Vampire Spawn]]&lt;br /&gt;
|13&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Humanoid&lt;br /&gt;
|CC p. 176&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Vampiric Mist]]&lt;br /&gt;
|13&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Eldritch&lt;br /&gt;
|CC p. 177&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Vertumna Spirits]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Autumn Spirit]]&lt;br /&gt;
|12&lt;br /&gt;
|Medium&lt;br /&gt;
|Fae (Primal)&lt;br /&gt;
|CC p. 177&lt;br /&gt;
|-&lt;br /&gt;
|[[Spring Spirit]]&lt;br /&gt;
|12&lt;br /&gt;
|Medium &lt;br /&gt;
|Fae (Primal)&lt;br /&gt;
|CC p. 178&lt;br /&gt;
|-&lt;br /&gt;
|[[Summer Spirit]]&lt;br /&gt;
|12&lt;br /&gt;
|Medium&lt;br /&gt;
|Fae (Primal)&lt;br /&gt;
|CC p. 178&lt;br /&gt;
|-&lt;br /&gt;
|[[Winter Spirit]]&lt;br /&gt;
|12&lt;br /&gt;
|Medium&lt;br /&gt;
|Fae (Primal)&lt;br /&gt;
|CC p. 179&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Vetala]]&lt;br /&gt;
|20&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Humanoid&lt;br /&gt;
|CC p. 179&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Vodyanoy]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Vodyanoy]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium &lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 180&lt;br /&gt;
|-&lt;br /&gt;
|[[Vodyanoy Hunter]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 180&lt;br /&gt;
|-&lt;br /&gt;
|[[Vodyanoy Shaman]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 181&lt;br /&gt;
|-&lt;br /&gt;
|[[Vodyanoy Warrior]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 181&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Wardens]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Warden]]&lt;br /&gt;
|8&lt;br /&gt;
|Huge&lt;br /&gt;
|Plant Monstrosity&lt;br /&gt;
|CC p. 182&lt;br /&gt;
|-&lt;br /&gt;
|[[Coastal Warden]]&lt;br /&gt;
|6&lt;br /&gt;
|Huge &lt;br /&gt;
|Plant Monstrosity&lt;br /&gt;
|CC p. 182&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Warden]]&lt;br /&gt;
|8&lt;br /&gt;
|Huge&lt;br /&gt;
|Plant Monstrosity&lt;br /&gt;
|CC p. 183&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Warden]]&lt;br /&gt;
|6&lt;br /&gt;
|Huge&lt;br /&gt;
|Plant Monstrosity&lt;br /&gt;
|CC p. 183&lt;br /&gt;
|-&lt;br /&gt;
|[[Grassland Warden]]&lt;br /&gt;
|7&lt;br /&gt;
|Gargantuan&lt;br /&gt;
|Plant Monstrosity&lt;br /&gt;
|CC p. 184&lt;br /&gt;
|-&lt;br /&gt;
|[[Jungle Warden]]&lt;br /&gt;
|10&lt;br /&gt;
|Huge&lt;br /&gt;
|Plant Monstrosity&lt;br /&gt;
|CC p. 184&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Warden]]&lt;br /&gt;
|7&lt;br /&gt;
|Huge&lt;br /&gt;
|Plant Monstrosity&lt;br /&gt;
|CC p. 185&lt;br /&gt;
|-&lt;br /&gt;
|[[Tundra Warden]]&lt;br /&gt;
|6&lt;br /&gt;
|Huge&lt;br /&gt;
|Plant Monstrosity&lt;br /&gt;
|CC p. 185&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilting Warden]]&lt;br /&gt;
|4&lt;br /&gt;
|Huge&lt;br /&gt;
|Abominable Plant Monstrosity (Occult)&lt;br /&gt;
|CC p. 186&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Weleshyr]]&lt;br /&gt;
|17 &lt;br /&gt;
|Large&lt;br /&gt;
|Undead Monstrosity&lt;br /&gt;
|CC p. 187&lt;br /&gt;
|-&lt;br /&gt;
|[[Wicker Man]]&lt;br /&gt;
|19&lt;br /&gt;
|Large&lt;br /&gt;
|Fiend&lt;br /&gt;
|CC p. 188&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilderguard]]&lt;br /&gt;
|2&lt;br /&gt;
|Small&lt;br /&gt;
|Fae&lt;br /&gt;
|CC p. 189&lt;br /&gt;
|-&lt;br /&gt;
|[[Will o' the Wisp]]&lt;br /&gt;
|0.5&lt;br /&gt;
|Diminutive&lt;br /&gt;
|Fae Plant&lt;br /&gt;
|CC p. 189&lt;br /&gt;
|-&lt;br /&gt;
|[[Wisp Gremlin]]&lt;br /&gt;
|1&lt;br /&gt;
|Tiny&lt;br /&gt;
|Elemental Fae&lt;br /&gt;
|CC p. 190&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Wyrms]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare Wyrm]]&lt;br /&gt;
|18&lt;br /&gt;
|Huge (Long)&lt;br /&gt;
|Monstrosity (Psionic)&lt;br /&gt;
|CC p. 191&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage Wyrm]]&lt;br /&gt;
|20&lt;br /&gt;
|Huge (Long)&lt;br /&gt;
|Monstrosity (Arcane)&lt;br /&gt;
|CC p. 191&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyrd Wyrm]]&lt;br /&gt;
|23&lt;br /&gt;
|Huge (Long)&lt;br /&gt;
|Monstrosity (Psionic)&lt;br /&gt;
|CC p. 192&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyrm]]&lt;br /&gt;
|14&lt;br /&gt;
|Large (Long)&lt;br /&gt;
|Monstrosity &lt;br /&gt;
|CC p. 192&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyrmling]]&lt;br /&gt;
|8&lt;br /&gt;
|Small&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 192&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Wyverns]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyvern]]&lt;br /&gt;
|22&lt;br /&gt;
|Huge&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 193&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyvern Ancient]]&lt;br /&gt;
|36&lt;br /&gt;
|Colossal&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 194&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyvern Wyrmling]]&lt;br /&gt;
|8&lt;br /&gt;
|Medium&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 194&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow Sparrow]]&lt;br /&gt;
|0.5&lt;br /&gt;
|Fine&lt;br /&gt;
|Plant Fae&lt;br /&gt;
|CC p. 195&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Zombies]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghul]]&lt;br /&gt;
|7&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Humanoid&lt;br /&gt;
|CC p. 195&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Humanoid&lt;br /&gt;
|CC p. 196&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Hulk]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Humanoid&lt;br /&gt;
|CC p. 196&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bestiary ==&lt;br /&gt;
A list of common beasts.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Creature&lt;br /&gt;
!ML&lt;br /&gt;
!Size&lt;br /&gt;
!Tags&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Amphibians'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Frog]]&lt;br /&gt;
|2&lt;br /&gt;
|Large&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 197&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Anteaters'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Anteater]]&lt;br /&gt;
|4&lt;br /&gt;
|Large&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 197&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Bears]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Bear]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 198&lt;br /&gt;
|-&lt;br /&gt;
|[[Brown Bear]]&lt;br /&gt;
|3&lt;br /&gt;
|Large&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 198&lt;br /&gt;
|-&lt;br /&gt;
|[[Cocaine Bear]]&lt;br /&gt;
|32&lt;br /&gt;
|Large&lt;br /&gt;
|Abominable Beast&lt;br /&gt;
|CC p. 199&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Bear]]&lt;br /&gt;
|10&lt;br /&gt;
|Huge&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 199&lt;br /&gt;
|-&lt;br /&gt;
|[[Grizzly Bear]]&lt;br /&gt;
|5&lt;br /&gt;
|Large&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 200&lt;br /&gt;
|-&lt;br /&gt;
|[[Polar Bear]]&lt;br /&gt;
|5&lt;br /&gt;
|Large&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 200&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Birds'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Chicken]]&lt;br /&gt;
|8&lt;br /&gt;
|Tiny&lt;br /&gt;
|Abominable Beast&lt;br /&gt;
|CC p. 200&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Eagle]]&lt;br /&gt;
|7&lt;br /&gt;
|Huge&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 201&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Vulture]]&lt;br /&gt;
|4&lt;br /&gt;
|Large&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 201&lt;br /&gt;
|-&lt;br /&gt;
|[[Peregrine Falcon]]&lt;br /&gt;
|1&lt;br /&gt;
|Tiny&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 201&lt;br /&gt;
|-&lt;br /&gt;
|[[Screech Owl]]&lt;br /&gt;
|1&lt;br /&gt;
|Tiny&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 202&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Camels'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camel]]&lt;br /&gt;
|2&lt;br /&gt;
|Large &lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 202&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Cephalopods'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Octopus]]&lt;br /&gt;
|8&lt;br /&gt;
|Large&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 202&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Cervids'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Elk]]&lt;br /&gt;
|3&lt;br /&gt;
|Large&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 203&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Moose]]&lt;br /&gt;
|7&lt;br /&gt;
|Huge&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 203&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Crocodilians'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Crocodile]]&lt;br /&gt;
|4&lt;br /&gt;
|Large&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 203&lt;br /&gt;
|-&lt;br /&gt;
|[[Saltwater Crocodile]]&lt;br /&gt;
|8&lt;br /&gt;
|Huge&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 204&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Elephants'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Elephant]]&lt;br /&gt;
|5&lt;br /&gt;
|Huge&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 204&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Felines'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Bobcat]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 205&lt;br /&gt;
|-&lt;br /&gt;
|[[Lion]]&lt;br /&gt;
|6&lt;br /&gt;
|Large&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 205&lt;br /&gt;
|-&lt;br /&gt;
|[[Tabby Cat]]&lt;br /&gt;
|0.5&lt;br /&gt;
|Tiny&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 205&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Fish'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Shark]]&lt;br /&gt;
|6&lt;br /&gt;
|Large&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 206&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Horses'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Draft Horse]]&lt;br /&gt;
|1&lt;br /&gt;
|Large&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 206&lt;br /&gt;
|-&lt;br /&gt;
|[[Riding Horse]]&lt;br /&gt;
|2&lt;br /&gt;
|Large&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 206&lt;br /&gt;
|-&lt;br /&gt;
|[[War Horse]]&lt;br /&gt;
|3&lt;br /&gt;
|Large&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 207&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Hyenas'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Hyena]]&lt;br /&gt;
|7&lt;br /&gt;
|Large&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 207&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Invertibrates'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Ant, Queen]]&lt;br /&gt;
|4&lt;br /&gt;
|Small&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 208&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Ant, Warrior]]&lt;br /&gt;
|3&lt;br /&gt;
|Small&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 208&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Ant, Worker]]&lt;br /&gt;
|1&lt;br /&gt;
|Small&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 209&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Centipede]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 209&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Mantis]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 209&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Spider]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|[[Giant]] Beast&lt;br /&gt;
|CC p. 210&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Rodents'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Rat]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 210&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Rhinoceros'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhinoceros]]&lt;br /&gt;
|6&lt;br /&gt;
|Huge &lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 210&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Snakes'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrictor Snake]]&lt;br /&gt;
|7&lt;br /&gt;
|Huge (Long)&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 211&lt;br /&gt;
|-&lt;br /&gt;
|[[Venomous Snake]]&lt;br /&gt;
|2&lt;br /&gt;
|Small&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 211&lt;br /&gt;
|-&lt;br /&gt;
|[[Winged Snake]]&lt;br /&gt;
|2&lt;br /&gt;
|Small&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 211&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Thumper'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumper]]&lt;br /&gt;
|2&lt;br /&gt;
|Large&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 212&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Turtles'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Turtle]]&lt;br /&gt;
|2&lt;br /&gt;
|Tiny&lt;br /&gt;
|Beast (Psionic)&lt;br /&gt;
|CC p. 212&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Wolves'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha Wolf]]&lt;br /&gt;
|3&lt;br /&gt;
|Large&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 213&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Wolf]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 213&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolf]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 213&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Swarms'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Bats]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Beast Swarm&lt;br /&gt;
|CC p. 214&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Chickens]]&lt;br /&gt;
|7&lt;br /&gt;
|Medium&lt;br /&gt;
|Beast Swarm&lt;br /&gt;
|CC p. 214&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Crustaceans]]&lt;br /&gt;
|0.5&lt;br /&gt;
|Small&lt;br /&gt;
|Beast Swarm&lt;br /&gt;
|CC p. 214&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Insects]]&lt;br /&gt;
|1&lt;br /&gt;
|Small&lt;br /&gt;
|Beast Swarm&lt;br /&gt;
|CC p. 215&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Rats]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Beast Swarm&lt;br /&gt;
|CC p. 215&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Ravens]]&lt;br /&gt;
|2&lt;br /&gt;
|Small&lt;br /&gt;
|Beast Swarm&lt;br /&gt;
|CC p. 215&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Scarabs]]&lt;br /&gt;
|3&lt;br /&gt;
|Small&lt;br /&gt;
|Beast Swarm&lt;br /&gt;
|CC p. 215&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Snakes]]&lt;br /&gt;
|2&lt;br /&gt;
|Small&lt;br /&gt;
|Beast Swarm&lt;br /&gt;
|CC p. 216&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
A list of NPCs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Creature&lt;br /&gt;
!ML&lt;br /&gt;
!Size&lt;br /&gt;
!Tags&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|[[Assassin]]&lt;br /&gt;
|14&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 217&lt;br /&gt;
|-&lt;br /&gt;
|[[Bandit]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 218&lt;br /&gt;
|-&lt;br /&gt;
|[[Bandit Captain]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 218&lt;br /&gt;
|-&lt;br /&gt;
|[[Bandit Marauder]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 218&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Knight]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|TCL p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Charlatan (NPC)|Charlatan]]&lt;br /&gt;
|0.5&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 219&lt;br /&gt;
|-&lt;br /&gt;
|[[Clergy]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid (Divine)&lt;br /&gt;
|CC p. 219&lt;br /&gt;
|-&lt;br /&gt;
|[[Courtier]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 219&lt;br /&gt;
|-&lt;br /&gt;
|[[Demonologist]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 220&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonfolk Scholar]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 220&lt;br /&gt;
|-&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid Shapechanger (Primal)&lt;br /&gt;
|CC p. 220&lt;br /&gt;
|-&lt;br /&gt;
|[[Druid (Greater)]]&lt;br /&gt;
|15&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid Shapechanger (Primal)&lt;br /&gt;
|CC p. 221&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwarf Navigator]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 221&lt;br /&gt;
|-&lt;br /&gt;
|[[Elf Archer]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 222&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Witch]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid (Primal)&lt;br /&gt;
|CC p. 223&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Witch (Greater)]]&lt;br /&gt;
|15&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid (Primal)&lt;br /&gt;
|CC p. 224&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard (NPC)|Guard]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 222&lt;br /&gt;
|-&lt;br /&gt;
|[[Hex Witch]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid (Occult)&lt;br /&gt;
|CC p. 225&lt;br /&gt;
|-&lt;br /&gt;
|[[Hex Witch (Greater)]]&lt;br /&gt;
|15&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid (Occult)&lt;br /&gt;
|CC p. 226&lt;br /&gt;
|-&lt;br /&gt;
|[[Knight]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 227&lt;br /&gt;
|-&lt;br /&gt;
|[[Knight Errant]]&lt;br /&gt;
|6&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 227&lt;br /&gt;
|-&lt;br /&gt;
|[[Knight in Training: Page]]&lt;br /&gt;
|0.5&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 228&lt;br /&gt;
|-&lt;br /&gt;
|[[Knight in Training: Squire]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 228&lt;br /&gt;
|-&lt;br /&gt;
|[[Mage]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Arcane, Humanoid&lt;br /&gt;
|CC p. 228&lt;br /&gt;
|-&lt;br /&gt;
|[[Mage (Greater)]]&lt;br /&gt;
|15&lt;br /&gt;
|Medium&lt;br /&gt;
|Arcane, Humanoid&lt;br /&gt;
|CC p. 229&lt;br /&gt;
|-&lt;br /&gt;
|[[Merchant]]&lt;br /&gt;
|0.5&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 229&lt;br /&gt;
|-&lt;br /&gt;
|[[Mob Boss]]&lt;br /&gt;
|4&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 230&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]&lt;br /&gt;
|10&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid (Arcane, Occult)&lt;br /&gt;
|CC p. 230&lt;br /&gt;
|-&lt;br /&gt;
|[[Noble]]&lt;br /&gt;
|0.5&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 231&lt;br /&gt;
|-&lt;br /&gt;
|[[Occult Maniac]]&lt;br /&gt;
|15&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Humanoid (Arcane, Occult)&lt;br /&gt;
|CC p. 231&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]&lt;br /&gt;
|10&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 232&lt;br /&gt;
|-&lt;br /&gt;
|[[Physician]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 232&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|7&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 233&lt;br /&gt;
|-&lt;br /&gt;
|[[Remnant Expunger]]&lt;br /&gt;
|15&lt;br /&gt;
|Medium&lt;br /&gt;
|Constructed Human Avadri (Psionic)&lt;br /&gt;
|CC p. 233&lt;br /&gt;
|-&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 234&lt;br /&gt;
|-&lt;br /&gt;
|[[Sailor]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 234&lt;br /&gt;
|-&lt;br /&gt;
|[[Soldier (NPC)|Soldier]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 234&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 235&lt;br /&gt;
|-&lt;br /&gt;
|[[Thug (NPC)|Thug]]&lt;br /&gt;
|0.5&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 235&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomb Raider]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 235&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin Bridge Guard]]&lt;br /&gt;
|6&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 236&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin Lorist]]&lt;br /&gt;
|4&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 236&lt;br /&gt;
|-&lt;br /&gt;
|[[Underbridge Cultist]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|TCL p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Underbridge Initiate]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|TCL p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Veteran Soldier]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 236&lt;br /&gt;
|-&lt;br /&gt;
|[[War Priest]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 237&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Creature_List&amp;diff=3589</id>
		<title>Creature List</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Creature_List&amp;diff=3589"/>
		<updated>2024-01-16T20:56:46Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: Bestiary and NPC page numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A complete list of [[creatures in MythCraft]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation Key:'''&lt;br /&gt;
&lt;br /&gt;
CC = ''Creature Compendium''&lt;br /&gt;
&lt;br /&gt;
TCL = ''The Cloven Lands''&lt;br /&gt;
&lt;br /&gt;
== Monsters and Creatures ==&lt;br /&gt;
A list of creatures excluding common beasts and NPCs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Creature&lt;br /&gt;
!ML&lt;br /&gt;
!Size&lt;br /&gt;
!Tags&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|[[Acheri]]&lt;br /&gt;
|12&lt;br /&gt;
|Small&lt;br /&gt;
|[[Undead]] Eldritch&lt;br /&gt;
|CC p. 22&lt;br /&gt;
|-&lt;br /&gt;
|[[Agavan]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Plant Fae&lt;br /&gt;
|CC p. 23&lt;br /&gt;
|-&lt;br /&gt;
|[[Akateko]]&lt;br /&gt;
|6&lt;br /&gt;
|Large (Tall)&lt;br /&gt;
|Plant ([[Occult]])&lt;br /&gt;
|CC p. 24&lt;br /&gt;
|-&lt;br /&gt;
|[[Anzu]]&lt;br /&gt;
|9&lt;br /&gt;
|Large&lt;br /&gt;
|Beast Monstrosity&lt;br /&gt;
|CC p. 25&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Arboreans]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Birch Arborean]]&lt;br /&gt;
|12&lt;br /&gt;
|Large (Tall)&lt;br /&gt;
|Plant Fae ([[Primal]])&lt;br /&gt;
|CC p. 26&lt;br /&gt;
|-&lt;br /&gt;
|[[Hollow Arborean]]&lt;br /&gt;
|13&lt;br /&gt;
|Huge (Tall)&lt;br /&gt;
|Undead Plant&lt;br /&gt;
|CC p. 27&lt;br /&gt;
|-&lt;br /&gt;
|[[Oak Arborean]]&lt;br /&gt;
|15&lt;br /&gt;
|Huge (Tall)&lt;br /&gt;
|Plant (Primal&lt;br /&gt;
|CC p. 28&lt;br /&gt;
|-&lt;br /&gt;
|[[Pine Arborean]]&lt;br /&gt;
|13&lt;br /&gt;
|Huge (Tall)&lt;br /&gt;
|Plant (Primal)&lt;br /&gt;
|CC p. 29&lt;br /&gt;
|-&lt;br /&gt;
|[[Willow Arborean]]&lt;br /&gt;
|14&lt;br /&gt;
|Huge&lt;br /&gt;
|Plant (Primal)&lt;br /&gt;
|CC p. 29&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Asagi]]&lt;br /&gt;
|4&lt;br /&gt;
|Medium&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 30&lt;br /&gt;
|-&lt;br /&gt;
|[[Axehandle Hound]]&lt;br /&gt;
|1&lt;br /&gt;
|Small&lt;br /&gt;
|Beast Monstrosity&lt;br /&gt;
|CC p. 30&lt;br /&gt;
|-&lt;br /&gt;
|[[Basilisk]]&lt;br /&gt;
|12&lt;br /&gt;
|Large&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 31&lt;br /&gt;
|-&lt;br /&gt;
|[[Bekael]]&lt;br /&gt;
|23&lt;br /&gt;
|Medium&lt;br /&gt;
|Celestial ([[Divine]])&lt;br /&gt;
|CC p. 32&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Bendelexes]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Bendelex]]&lt;br /&gt;
|1&lt;br /&gt;
|Fine&lt;br /&gt;
|Abominable Eldritch Beast&lt;br /&gt;
|CC p. 33&lt;br /&gt;
|-&lt;br /&gt;
|[[Bendelex Psion]]&lt;br /&gt;
|4&lt;br /&gt;
|Fine&lt;br /&gt;
|Abominable Eldritch Beast (Psion)&lt;br /&gt;
|CC p. 33&lt;br /&gt;
|-&lt;br /&gt;
|[[Bendelex Swarm]]&lt;br /&gt;
|8&lt;br /&gt;
|Fine&lt;br /&gt;
|Abominable Eldritch Beast (Swarm)&lt;br /&gt;
|CC p. 34&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Blightweed]]&lt;br /&gt;
|4&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Plant (Occult)&lt;br /&gt;
|CC p. 34&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Effigy]]&lt;br /&gt;
|10&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid Fiend (Occult)&lt;br /&gt;
|CC p. 35&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Bloodoaks]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodoak Arborean]]&lt;br /&gt;
|18&lt;br /&gt;
|Huge&lt;br /&gt;
|Abominable Plant (Occult)&lt;br /&gt;
|CC p. 36&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodoak Brambles]]&lt;br /&gt;
|2&lt;br /&gt;
|Large (Long)&lt;br /&gt;
|Abominable Plant (Occult)&lt;br /&gt;
|CC p. 36&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodoak Host]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Undead Humanoid Plant (Occult)&lt;br /&gt;
|CC p. 37&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodoak Scarecrow]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Undead Humanoid Plant (Occult)&lt;br /&gt;
|CC p. 37&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Boggart]]&lt;br /&gt;
|0.5&lt;br /&gt;
|Small&lt;br /&gt;
|Fae&lt;br /&gt;
|CC p. 38&lt;br /&gt;
|-&lt;br /&gt;
|[[Bogwallower]]&lt;br /&gt;
|8&lt;br /&gt;
|Large&lt;br /&gt;
|Plant [[Elemental]]&lt;br /&gt;
|CC p. 38&lt;br /&gt;
|-&lt;br /&gt;
|[[Bone Hut]]&lt;br /&gt;
|24&lt;br /&gt;
|Gargantuan&lt;br /&gt;
|Constructed Undead Monstrosity&lt;br /&gt;
|CC p. 39&lt;br /&gt;
|-&lt;br /&gt;
|[[Bone Spider]]&lt;br /&gt;
|10&lt;br /&gt;
|Large&lt;br /&gt;
|Constructed Undead Monstrosity&lt;br /&gt;
|CC p. 39&lt;br /&gt;
|-&lt;br /&gt;
|[[Buttercap]]&lt;br /&gt;
|3&lt;br /&gt;
|Large&lt;br /&gt;
|Plant Beast&lt;br /&gt;
|CC p. 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Calleoch]]&lt;br /&gt;
|14&lt;br /&gt;
|Large&lt;br /&gt;
|Monstrosity (Occult)&lt;br /&gt;
|CC p. 41&lt;br /&gt;
|-&lt;br /&gt;
|[[Cannon Crab]]&lt;br /&gt;
|4&lt;br /&gt;
|Large&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 42&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbunclo]]&lt;br /&gt;
|3&lt;br /&gt;
|Small&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 43&lt;br /&gt;
|-&lt;br /&gt;
|[[Carrion Worm]]&lt;br /&gt;
|14&lt;br /&gt;
|Huge (Long)&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 44&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Centaurs]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur Astrologer]]&lt;br /&gt;
|8&lt;br /&gt;
|Large&lt;br /&gt;
|Beast Humanoid&lt;br /&gt;
|CC p. 45&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur Cavalier]]&lt;br /&gt;
|10&lt;br /&gt;
|Large&lt;br /&gt;
|Beast Humanoid&lt;br /&gt;
|CC p. 45&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur Ranger]]&lt;br /&gt;
|10&lt;br /&gt;
|Large&lt;br /&gt;
|Beast Humanoid&lt;br /&gt;
|CC p. 46&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Cetus]]&lt;br /&gt;
|20&lt;br /&gt;
|Gargantuan (Long)&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 46&lt;br /&gt;
|-&lt;br /&gt;
|[[Chamrosh]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 47&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Chosen]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Chosen Boatswain]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Eldritch Humanoid&lt;br /&gt;
|CC p. 48&lt;br /&gt;
|-&lt;br /&gt;
|[[Chosen Captain]]&lt;br /&gt;
|10&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Eldritch Humanoid&lt;br /&gt;
|CC p. 49&lt;br /&gt;
|-&lt;br /&gt;
|[[Chosen Crewmate]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Eldritch Humanoid&lt;br /&gt;
|CC p. 49&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Chudra]]&lt;br /&gt;
|5&lt;br /&gt;
|Large&lt;br /&gt;
|Monstrosity ([[Psionic]])&lt;br /&gt;
|CC p. 50&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Clikkiri]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Clikkiri Behemoth]]&lt;br /&gt;
|14&lt;br /&gt;
|Large&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 51&lt;br /&gt;
|-&lt;br /&gt;
|[[Clikkiri Builder]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 51&lt;br /&gt;
|-&lt;br /&gt;
|[[Clikkiri Buzzer]]&lt;br /&gt;
|10&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 52&lt;br /&gt;
|-&lt;br /&gt;
|[[Clikkiri Larva]]&lt;br /&gt;
|1&lt;br /&gt;
|Small&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 52&lt;br /&gt;
|-&lt;br /&gt;
|[[Clikkiri Oracle]]&lt;br /&gt;
|10&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 52&lt;br /&gt;
|-&lt;br /&gt;
|[[Clikkiri Scorpion]]&lt;br /&gt;
|6&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 53&lt;br /&gt;
|-&lt;br /&gt;
|[[Clikkiri Soldier]]&lt;br /&gt;
|7&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 53&lt;br /&gt;
|-&lt;br /&gt;
|[[Skitterer]]&lt;br /&gt;
|4&lt;br /&gt;
|Large&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 54&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Cockatrice]]&lt;br /&gt;
|9&lt;br /&gt;
|Small&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 54&lt;br /&gt;
|-&lt;br /&gt;
|[[Column Crawler]]&lt;br /&gt;
|6&lt;br /&gt;
|Large (Long)&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 55&lt;br /&gt;
|-&lt;br /&gt;
|[[Concubus]]&lt;br /&gt;
|8&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid Fiend (Occult)&lt;br /&gt;
|CC p. 56&lt;br /&gt;
|-&lt;br /&gt;
|[[Crepit]]&lt;br /&gt;
|1&lt;br /&gt;
|Tiny&lt;br /&gt;
|Abominable Undead&lt;br /&gt;
|CC p. 57&lt;br /&gt;
|-&lt;br /&gt;
|[[Daeva]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 58&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Knight]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 59&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Deepshrooms]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Deepshroom Shambler]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 60&lt;br /&gt;
|-&lt;br /&gt;
|[[Deepshroom Hive]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 60&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Dergue]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 61&lt;br /&gt;
|-&lt;br /&gt;
|[[Dracanis]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 62&lt;br /&gt;
|-&lt;br /&gt;
|[[Draugr]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 63&lt;br /&gt;
|-&lt;br /&gt;
|[[Dread Skull]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 64&lt;br /&gt;
|-&lt;br /&gt;
|[[Dredger]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 65&lt;br /&gt;
|-&lt;br /&gt;
|[[Drudge Slug]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 65&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Dryads]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dryad]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 66&lt;br /&gt;
|-&lt;br /&gt;
|[[Fungal Dryad]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 67&lt;br /&gt;
|-&lt;br /&gt;
|[[Naiad]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 67&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Dust Devil]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 68&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Elementals]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Elemental]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 69&lt;br /&gt;
|-&lt;br /&gt;
|[[Earth Elemental]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 69&lt;br /&gt;
|-&lt;br /&gt;
|[[Fireblight]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 70&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Elemental]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 70&lt;br /&gt;
|-&lt;br /&gt;
|[[Galepiercer]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 71&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Elemental]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 71&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Emissaries]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Emissary of the Celestial Council]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 72&lt;br /&gt;
|-&lt;br /&gt;
|[[Emissary of the Exiles]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 73&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Enchanted Items]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanted Armor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 74&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanted Cloak]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 74&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanted Rug]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 75&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanted Weapon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 75&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Eyesquitos'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Eyesquito]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 75&lt;br /&gt;
|-&lt;br /&gt;
|[[Eyesore of Eyesquitos]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 76&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Fae Stalker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 77&lt;br /&gt;
|-&lt;br /&gt;
|[[Fetid Lurker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 78&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Fiends of Cholereth]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Cholereth Raider]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 79&lt;br /&gt;
|-&lt;br /&gt;
|[[Cholereth Warlord]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 79&lt;br /&gt;
|-&lt;br /&gt;
|[[Cholereth Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Raksasha]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 81&lt;br /&gt;
|-&lt;br /&gt;
|[[Scourge Steed]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 82&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Fiends of Melaneth]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Barhest|Barghest]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 83&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonewraith]]&lt;br /&gt;
|5&lt;br /&gt;
|Large&lt;br /&gt;
|Fiend (Occult)&lt;br /&gt;
|CC p. 83&lt;br /&gt;
|-&lt;br /&gt;
|[[Churlock]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 84&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Devil]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 84&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Fiends of Phlegmereth]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Catharsuli]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 85&lt;br /&gt;
|-&lt;br /&gt;
|[[Morbunegm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 86&lt;br /&gt;
|-&lt;br /&gt;
|[[Ogumo]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 87&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Fiends of Sanguineth]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Amanojaku]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 88&lt;br /&gt;
|-&lt;br /&gt;
|[[Baalthezar]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 89&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Beast]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 90&lt;br /&gt;
|-&lt;br /&gt;
|[[Gurax]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 90&lt;br /&gt;
|-&lt;br /&gt;
|[[Kab'Thurox]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 91&lt;br /&gt;
|-&lt;br /&gt;
|[[Nathosh]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 91&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Florens]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Elder Floren]]&lt;br /&gt;
|4&lt;br /&gt;
|Small&lt;br /&gt;
|Fae Plant Humanoid&lt;br /&gt;
|CC p. 92&lt;br /&gt;
|-&lt;br /&gt;
|[[Leafling Floren]]&lt;br /&gt;
|1&lt;br /&gt;
|Small&lt;br /&gt;
|Fae Plant Humanoid&lt;br /&gt;
|CC p. 92&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Ghosts]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 93&lt;br /&gt;
|-&lt;br /&gt;
|[[Poltergeist]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 93&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Golems]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Bone Golem]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 94&lt;br /&gt;
|-&lt;br /&gt;
|[[Clay Golem]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 95&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Golem]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 95&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble Golem]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 96&lt;br /&gt;
|-&lt;br /&gt;
|[[Plant Golem]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 96&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Golem]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 97&lt;br /&gt;
|-&lt;br /&gt;
|[[Stone Golem]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 97&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorgon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 98&lt;br /&gt;
|-&lt;br /&gt;
|[[Grash]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 99&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Gretchlings]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gratchen]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 100&lt;br /&gt;
|-&lt;br /&gt;
|[[Gretchling]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 101&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Gromishes]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gromish]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 102&lt;br /&gt;
|-&lt;br /&gt;
|[[Gromish Elder]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 102&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Gryphons]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gryphon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 103&lt;br /&gt;
|-&lt;br /&gt;
|[[Gryphon Mount]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 103&lt;br /&gt;
|-&lt;br /&gt;
|[[Splendor Gryphon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 104&lt;br /&gt;
|-&lt;br /&gt;
|[[Trash Gryphon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 104&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyo-Gura]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 105&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Hags]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Bog Hag]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 106&lt;br /&gt;
|-&lt;br /&gt;
|[[Bone Hag]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 107&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Hag]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 108&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Harpy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 109&lt;br /&gt;
|-&lt;br /&gt;
|[[Hiderigami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 109&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Hungering Shades]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hungering Shade]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 110&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambling Grim]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 111&lt;br /&gt;
|-&lt;br /&gt;
|[[Weeping Hollow]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 111&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Hydra]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 112&lt;br /&gt;
|-&lt;br /&gt;
|[[Ibong Adarna]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 113&lt;br /&gt;
|-&lt;br /&gt;
|[[Itsumade]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 113&lt;br /&gt;
|-&lt;br /&gt;
|[[Kappa]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 114&lt;br /&gt;
|-&lt;br /&gt;
|[[Kriflock]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 114&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamassu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 115&lt;br /&gt;
|-&lt;br /&gt;
|[[Leatherback]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 115&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Lepidloths]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Arthidloth]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 116&lt;br /&gt;
|-&lt;br /&gt;
|[[Lepidloth]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 116&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Levael]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 117&lt;br /&gt;
|-&lt;br /&gt;
|[[Martor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 118&lt;br /&gt;
|-&lt;br /&gt;
|[[Mawgawth]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 119&lt;br /&gt;
|-&lt;br /&gt;
|[[Michipeshu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 119&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Mimics]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Micromimic]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 120&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 120&lt;br /&gt;
|-&lt;br /&gt;
|[[Thwarbler]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 121&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Mindlings]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Mindling]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 122&lt;br /&gt;
|-&lt;br /&gt;
|[[Mindlurk]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 122&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Minotaurs]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Minotaur]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 123&lt;br /&gt;
|-&lt;br /&gt;
|[[Minotaur Berzerker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 123&lt;br /&gt;
|-&lt;br /&gt;
|[[Minotaur Sailor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 124&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[M'l'ykkri]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[M'l'ykkri]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 124&lt;br /&gt;
|-&lt;br /&gt;
|[[M'l'ykkri Fleshling]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 125&lt;br /&gt;
|-&lt;br /&gt;
|[[M'l'ykkri Flesh Swarm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 125&lt;br /&gt;
|-&lt;br /&gt;
|[[M'l'ykkri Flesh Worm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 126&lt;br /&gt;
|-&lt;br /&gt;
|[[M'l'ykkri Mimic]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 126&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Mortanimus]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 127&lt;br /&gt;
|-&lt;br /&gt;
|[[Mossy Cobbler]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 128&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Mummies]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Mummy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 128&lt;br /&gt;
|-&lt;br /&gt;
|[[Mummy Ashlord]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 129&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Mycosians]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Mycosian]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 130&lt;br /&gt;
|-&lt;br /&gt;
|[[Mycosian Regent]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 131&lt;br /&gt;
|-&lt;br /&gt;
|[[Mycosian Starsage]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 132&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Nachtkrapp]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 133&lt;br /&gt;
|-&lt;br /&gt;
|[[Naga]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 134&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Narai]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Narai Ancient]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 135&lt;br /&gt;
|-&lt;br /&gt;
|[[Narai]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 135&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Needlebeak]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 136&lt;br /&gt;
|-&lt;br /&gt;
|[[Nue]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 136&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Nythixes]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Nythix Glider]]&lt;br /&gt;
|2&lt;br /&gt;
|Small&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 137&lt;br /&gt;
|-&lt;br /&gt;
|[[Nythix Walljumper]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 137&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oni]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 138&lt;br /&gt;
|-&lt;br /&gt;
|[[Parsor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 139&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegasus]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 139&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 140&lt;br /&gt;
|-&lt;br /&gt;
|[[Pilfer]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 141&lt;br /&gt;
|-&lt;br /&gt;
|[[Ponycorn]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 142&lt;br /&gt;
|-&lt;br /&gt;
|[[Primal Spark]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 142&lt;br /&gt;
|-&lt;br /&gt;
|[[Quasimare]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 143&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 145&lt;br /&gt;
|-&lt;br /&gt;
|[[Roc]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 145&lt;br /&gt;
|-&lt;br /&gt;
|[[Romarael]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 146&lt;br /&gt;
|-&lt;br /&gt;
|[[Rot Bees]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 146&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 147&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaitan]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 148&lt;br /&gt;
|-&lt;br /&gt;
|[[Shimmerling]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 148&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoulf]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 149&lt;br /&gt;
|-&lt;br /&gt;
|[[Sickening Statue]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 150&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Skeletons]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Soldier]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 150&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeleton]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Humanoid&lt;br /&gt;
|CC p. 151&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Slag Toad]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 152&lt;br /&gt;
|-&lt;br /&gt;
|[[Slaugh]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 152&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Slimes]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Chromatic Slime]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 153&lt;br /&gt;
|-&lt;br /&gt;
|[[Hydra Slime]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 153&lt;br /&gt;
|-&lt;br /&gt;
|[[Magma Slime]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 154&lt;br /&gt;
|-&lt;br /&gt;
|[[Metallic Slime]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 154&lt;br /&gt;
|-&lt;br /&gt;
|[[Purple Slime]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 155&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Sphinxes]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sphinx]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 156&lt;br /&gt;
|-&lt;br /&gt;
|[[Sphinx Arcanist]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 157&lt;br /&gt;
|-&lt;br /&gt;
|[[Sphinx Guardian]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 157&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Sphinx]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 158&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Spore Bat]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 158&lt;br /&gt;
|-&lt;br /&gt;
|[[Stitched]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 159&lt;br /&gt;
|-&lt;br /&gt;
|[[Stolling]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 160&lt;br /&gt;
|-&lt;br /&gt;
|[[Stoneshark]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 160&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Stravon Incarnations]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Despairfae]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 161&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightfae]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 162&lt;br /&gt;
|-&lt;br /&gt;
|[[Glibfae]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 163&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Tengu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 163&lt;br /&gt;
|-&lt;br /&gt;
|[[Thresher Moss]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 164&lt;br /&gt;
|-&lt;br /&gt;
|[[Tothlalug]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 165&lt;br /&gt;
|-&lt;br /&gt;
|[[Tooth Tyrant]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 166&lt;br /&gt;
|-&lt;br /&gt;
|[[Transcendent]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 167&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Trench Technologies]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Trench Abomination]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 168&lt;br /&gt;
|-&lt;br /&gt;
|[[Trench Wyrdling]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 169&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Tzel]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 169&lt;br /&gt;
|-&lt;br /&gt;
|[[Tzerasi]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 170&lt;br /&gt;
|-&lt;br /&gt;
|[[Umibozu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 170&lt;br /&gt;
|-&lt;br /&gt;
|[[Unicorn]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 171&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Vampires]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 174&lt;br /&gt;
|-&lt;br /&gt;
|[[Vampire Ancient]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 175&lt;br /&gt;
|-&lt;br /&gt;
|[[Vampire Spawn]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 176&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Vampiric Mist]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 177&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Vertumna Spirits]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Autumn Spirit]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 177&lt;br /&gt;
|-&lt;br /&gt;
|[[Spring Spirit]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 178&lt;br /&gt;
|-&lt;br /&gt;
|[[Summer Spirit]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 178&lt;br /&gt;
|-&lt;br /&gt;
|[[Winter Spirit]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 179&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Vetala]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 179&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Vodyanoy]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Vodyanoy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 180&lt;br /&gt;
|-&lt;br /&gt;
|[[Vodyanoy Hunter]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 180&lt;br /&gt;
|-&lt;br /&gt;
|[[Vodyanoy Shaman]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 181&lt;br /&gt;
|-&lt;br /&gt;
|[[Vodyanoy Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 181&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Wardens]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Warden]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 182&lt;br /&gt;
|-&lt;br /&gt;
|[[Coastal Warden]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 182&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Warden]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 183&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Warden]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 183&lt;br /&gt;
|-&lt;br /&gt;
|[[Grassland Warden]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 184&lt;br /&gt;
|-&lt;br /&gt;
|[[Jungle Warden]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 184&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Warden]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 185&lt;br /&gt;
|-&lt;br /&gt;
|[[Tundra Warden]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 185&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilting Warden]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 186&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Weleshyr]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 187&lt;br /&gt;
|-&lt;br /&gt;
|[[Wicker Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 188&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilderguard]]&lt;br /&gt;
|2&lt;br /&gt;
|Small&lt;br /&gt;
|Fae&lt;br /&gt;
|CC p. 189&lt;br /&gt;
|-&lt;br /&gt;
|[[Will o' the Wisp]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 189&lt;br /&gt;
|-&lt;br /&gt;
|[[Wisp Gremlin]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 190&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Wyrms]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare Wyrm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 191&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage Wyrm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 191&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyrd Wyrm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 192&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyrm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 192&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyrmling]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 192&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Wyverns]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyvern]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 193&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyvern Ancient]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 194&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyvern Wyrmling]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 194&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow Sparrow]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 195&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Zombies]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghul]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 195&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Humanoid&lt;br /&gt;
|CC p. 196&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Hulk]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 196&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bestiary ==&lt;br /&gt;
A list of common beasts.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Creature&lt;br /&gt;
!ML&lt;br /&gt;
!Size&lt;br /&gt;
!Tags&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Amphibians'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Frog]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 197&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Anteaters'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Anteater]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 197&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Bears]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Bear]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 198&lt;br /&gt;
|-&lt;br /&gt;
|[[Brown Bear]]&lt;br /&gt;
|3&lt;br /&gt;
|Large&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 198&lt;br /&gt;
|-&lt;br /&gt;
|[[Cocaine Bear]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 199&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Bear]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 199&lt;br /&gt;
|-&lt;br /&gt;
|[[Grizzly Bear]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 200&lt;br /&gt;
|-&lt;br /&gt;
|[[Polar Bear]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 200&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Birds'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Chicken]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 200&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Eagle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 201&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Vulture]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 201&lt;br /&gt;
|-&lt;br /&gt;
|[[Peregrine Falcon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 201&lt;br /&gt;
|-&lt;br /&gt;
|[[Screech Owl]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 202&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Camels'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camel]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 202&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Cephalopods'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Octopus]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 202&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Cervids'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Elk]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 203&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Moose]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 203&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Crocodilians'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Crocodile]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 203&lt;br /&gt;
|-&lt;br /&gt;
|[[Saltwater Crocodile]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 204&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Elephants'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Elephant]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 204&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Felines'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Bobcat]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 205&lt;br /&gt;
|-&lt;br /&gt;
|[[Lion]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 205&lt;br /&gt;
|-&lt;br /&gt;
|[[Tabby Cat]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 205&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Fish'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Shark]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 206&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Horses'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Draft Horse]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 206&lt;br /&gt;
|-&lt;br /&gt;
|[[Riding Horse]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 206&lt;br /&gt;
|-&lt;br /&gt;
|[[War Horse]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 207&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Hyenas'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Hyena]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 207&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Invertibrates'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Ant, Queen]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 208&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Ant, Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 208&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Ant, Worker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 209&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Centipede]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 209&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Mantis]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 209&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Spider]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|[[Giant]] Beast&lt;br /&gt;
|CC p. 210&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Rodents'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Rat]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 210&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Rhinoceros'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhinoceros]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 210&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Snakes'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrictor Snake]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 211&lt;br /&gt;
|-&lt;br /&gt;
|[[Venomous Snake]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 211&lt;br /&gt;
|-&lt;br /&gt;
|[[Winged Snake]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 211&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Thumper'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumper]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 212&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Turtles'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Turtle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 212&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Wolves'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha Wolf]]&lt;br /&gt;
|3&lt;br /&gt;
|Large&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 213&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Wolf]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 213&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolf]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 213&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Swarms'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Bats]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 214&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Chickens]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 214&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Crustaceans]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 214&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Insects]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 215&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Rats]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 215&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Ravens]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 215&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Scarabs]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 215&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Snakes]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 216&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
A list of NPCs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Creature&lt;br /&gt;
!ML&lt;br /&gt;
!Size&lt;br /&gt;
!Tags&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|[[Assassin]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 217&lt;br /&gt;
|-&lt;br /&gt;
|[[Bandit]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 218&lt;br /&gt;
|-&lt;br /&gt;
|[[Bandit Captain]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 218&lt;br /&gt;
|-&lt;br /&gt;
|[[Bandit Marauder]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 218&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Knight]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|TCL p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Charlatan (NPC)|Charlatan]]&lt;br /&gt;
|0.5&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 219&lt;br /&gt;
|-&lt;br /&gt;
|[[Clergy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 219&lt;br /&gt;
|-&lt;br /&gt;
|[[Courtier]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 219&lt;br /&gt;
|-&lt;br /&gt;
|[[Demonologist]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 220&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonfolk Scholar]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 220&lt;br /&gt;
|-&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 220&lt;br /&gt;
|-&lt;br /&gt;
|[[Druid (Greater)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 221&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwarf Navigator]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 221&lt;br /&gt;
|-&lt;br /&gt;
|[[Elf Archer]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 222&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Witch]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 223&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Witch (Greater)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 224&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard (NPC)|Guard]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 222&lt;br /&gt;
|-&lt;br /&gt;
|[[Hex Witch]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 225&lt;br /&gt;
|-&lt;br /&gt;
|[[Hex Witch (Greater)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 226&lt;br /&gt;
|-&lt;br /&gt;
|[[Knight]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 227&lt;br /&gt;
|-&lt;br /&gt;
|[[Knight Errant]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 227&lt;br /&gt;
|-&lt;br /&gt;
|[[Knight in Training: Page]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 228&lt;br /&gt;
|-&lt;br /&gt;
|[[Knight in Training: Squire]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 228&lt;br /&gt;
|-&lt;br /&gt;
|[[Mage]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 228&lt;br /&gt;
|-&lt;br /&gt;
|[[Mage (Greater)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 229&lt;br /&gt;
|-&lt;br /&gt;
|[[Merchant]]&lt;br /&gt;
|0.5&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 229&lt;br /&gt;
|-&lt;br /&gt;
|[[Mob Boss]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 230&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 230&lt;br /&gt;
|-&lt;br /&gt;
|[[Noble]]&lt;br /&gt;
|0.5&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 231&lt;br /&gt;
|-&lt;br /&gt;
|[[Occult Maniac]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 231&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 232&lt;br /&gt;
|-&lt;br /&gt;
|[[Physician]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 232&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 233&lt;br /&gt;
|-&lt;br /&gt;
|[[Remnant Expunger]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 233&lt;br /&gt;
|-&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 234&lt;br /&gt;
|-&lt;br /&gt;
|[[Sailor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 234&lt;br /&gt;
|-&lt;br /&gt;
|[[Soldier (NPC)|Soldier]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 234&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 235&lt;br /&gt;
|-&lt;br /&gt;
|[[Thug (NPC)|Thug]]&lt;br /&gt;
|0.5&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 235&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomb Raider]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 235&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin Bridge Guard]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 236&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin Lorist]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 236&lt;br /&gt;
|-&lt;br /&gt;
|[[Underbridge Cultist]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|TCL p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Underbridge Initiate]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|TCL p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Veteran Soldier]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 236&lt;br /&gt;
|-&lt;br /&gt;
|[[War Priest]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 237&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Creature_List&amp;diff=3588</id>
		<title>Creature List</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Creature_List&amp;diff=3588"/>
		<updated>2024-01-16T20:44:58Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: monster and creature page numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A complete list of [[creatures in MythCraft]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation Key:'''&lt;br /&gt;
&lt;br /&gt;
CC = ''Creature Compendium''&lt;br /&gt;
&lt;br /&gt;
TCL = ''The Cloven Lands''&lt;br /&gt;
&lt;br /&gt;
== Monsters and Creatures ==&lt;br /&gt;
A list of creatures excluding common beasts and NPCs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Creature&lt;br /&gt;
!ML&lt;br /&gt;
!Size&lt;br /&gt;
!Tags&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|[[Acheri]]&lt;br /&gt;
|12&lt;br /&gt;
|Small&lt;br /&gt;
|[[Undead]] Eldritch&lt;br /&gt;
|CC p. 22&lt;br /&gt;
|-&lt;br /&gt;
|[[Agavan]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Plant Fae&lt;br /&gt;
|CC p. 23&lt;br /&gt;
|-&lt;br /&gt;
|[[Akateko]]&lt;br /&gt;
|6&lt;br /&gt;
|Large (Tall)&lt;br /&gt;
|Plant ([[Occult]])&lt;br /&gt;
|CC p. 24&lt;br /&gt;
|-&lt;br /&gt;
|[[Anzu]]&lt;br /&gt;
|9&lt;br /&gt;
|Large&lt;br /&gt;
|Beast Monstrosity&lt;br /&gt;
|CC p. 25&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Arboreans]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Birch Arborean]]&lt;br /&gt;
|12&lt;br /&gt;
|Large (Tall)&lt;br /&gt;
|Plant Fae ([[Primal]])&lt;br /&gt;
|CC p. 26&lt;br /&gt;
|-&lt;br /&gt;
|[[Hollow Arborean]]&lt;br /&gt;
|13&lt;br /&gt;
|Huge (Tall)&lt;br /&gt;
|Undead Plant&lt;br /&gt;
|CC p. 27&lt;br /&gt;
|-&lt;br /&gt;
|[[Oak Arborean]]&lt;br /&gt;
|15&lt;br /&gt;
|Huge (Tall)&lt;br /&gt;
|Plant (Primal&lt;br /&gt;
|CC p. 28&lt;br /&gt;
|-&lt;br /&gt;
|[[Pine Arborean]]&lt;br /&gt;
|13&lt;br /&gt;
|Huge (Tall)&lt;br /&gt;
|Plant (Primal)&lt;br /&gt;
|CC p. 29&lt;br /&gt;
|-&lt;br /&gt;
|[[Willow Arborean]]&lt;br /&gt;
|14&lt;br /&gt;
|Huge&lt;br /&gt;
|Plant (Primal)&lt;br /&gt;
|CC p. 29&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Asagi]]&lt;br /&gt;
|4&lt;br /&gt;
|Medium&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 30&lt;br /&gt;
|-&lt;br /&gt;
|[[Axehandle Hound]]&lt;br /&gt;
|1&lt;br /&gt;
|Small&lt;br /&gt;
|Beast Monstrosity&lt;br /&gt;
|CC p. 30&lt;br /&gt;
|-&lt;br /&gt;
|[[Basilisk]]&lt;br /&gt;
|12&lt;br /&gt;
|Large&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 31&lt;br /&gt;
|-&lt;br /&gt;
|[[Bekael]]&lt;br /&gt;
|23&lt;br /&gt;
|Medium&lt;br /&gt;
|Celestial ([[Divine]])&lt;br /&gt;
|CC p. 32&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Bendelexes]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Bendelex]]&lt;br /&gt;
|1&lt;br /&gt;
|Fine&lt;br /&gt;
|Abominable Eldritch Beast&lt;br /&gt;
|CC p. 33&lt;br /&gt;
|-&lt;br /&gt;
|[[Bendelex Psion]]&lt;br /&gt;
|4&lt;br /&gt;
|Fine&lt;br /&gt;
|Abominable Eldritch Beast (Psion)&lt;br /&gt;
|CC p. 33&lt;br /&gt;
|-&lt;br /&gt;
|[[Bendelex Swarm]]&lt;br /&gt;
|8&lt;br /&gt;
|Fine&lt;br /&gt;
|Abominable Eldritch Beast (Swarm)&lt;br /&gt;
|CC p. 34&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Blightweed]]&lt;br /&gt;
|4&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Plant (Occult)&lt;br /&gt;
|CC p. 34&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Effigy]]&lt;br /&gt;
|10&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid Fiend (Occult)&lt;br /&gt;
|CC p. 35&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Bloodoaks]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodoak Arborean]]&lt;br /&gt;
|18&lt;br /&gt;
|Huge&lt;br /&gt;
|Abominable Plant (Occult)&lt;br /&gt;
|CC p. 36&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodoak Brambles]]&lt;br /&gt;
|2&lt;br /&gt;
|Large (Long)&lt;br /&gt;
|Abominable Plant (Occult)&lt;br /&gt;
|CC p. 36&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodoak Host]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Undead Humanoid Plant (Occult)&lt;br /&gt;
|CC p. 37&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodoak Scarecrow]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Undead Humanoid Plant (Occult)&lt;br /&gt;
|CC p. 37&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Boggart]]&lt;br /&gt;
|0.5&lt;br /&gt;
|Small&lt;br /&gt;
|Fae&lt;br /&gt;
|CC p. 38&lt;br /&gt;
|-&lt;br /&gt;
|[[Bogwallower]]&lt;br /&gt;
|8&lt;br /&gt;
|Large&lt;br /&gt;
|Plant [[Elemental]]&lt;br /&gt;
|CC p. 38&lt;br /&gt;
|-&lt;br /&gt;
|[[Bone Hut]]&lt;br /&gt;
|24&lt;br /&gt;
|Gargantuan&lt;br /&gt;
|Constructed Undead Monstrosity&lt;br /&gt;
|CC p. 39&lt;br /&gt;
|-&lt;br /&gt;
|[[Bone Spider]]&lt;br /&gt;
|10&lt;br /&gt;
|Large&lt;br /&gt;
|Constructed Undead Monstrosity&lt;br /&gt;
|CC p. 39&lt;br /&gt;
|-&lt;br /&gt;
|[[Buttercap]]&lt;br /&gt;
|3&lt;br /&gt;
|Large&lt;br /&gt;
|Plant Beast&lt;br /&gt;
|CC p. 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Calleoch]]&lt;br /&gt;
|14&lt;br /&gt;
|Large&lt;br /&gt;
|Monstrosity (Occult)&lt;br /&gt;
|CC p. 41&lt;br /&gt;
|-&lt;br /&gt;
|[[Cannon Crab]]&lt;br /&gt;
|4&lt;br /&gt;
|Large&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 42&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbunclo]]&lt;br /&gt;
|3&lt;br /&gt;
|Small&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 43&lt;br /&gt;
|-&lt;br /&gt;
|[[Carrion Worm]]&lt;br /&gt;
|14&lt;br /&gt;
|Huge (Long)&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 44&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Centaurs]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur Astrologer]]&lt;br /&gt;
|8&lt;br /&gt;
|Large&lt;br /&gt;
|Beast Humanoid&lt;br /&gt;
|CC p. 45&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur Cavalier]]&lt;br /&gt;
|10&lt;br /&gt;
|Large&lt;br /&gt;
|Beast Humanoid&lt;br /&gt;
|CC p. 45&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur Ranger]]&lt;br /&gt;
|10&lt;br /&gt;
|Large&lt;br /&gt;
|Beast Humanoid&lt;br /&gt;
|CC p. 46&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Cetus]]&lt;br /&gt;
|20&lt;br /&gt;
|Gargantuan (Long)&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 46&lt;br /&gt;
|-&lt;br /&gt;
|[[Chamrosh]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 47&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Chosen]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Chosen Boatswain]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Eldritch Humanoid&lt;br /&gt;
|CC p. 48&lt;br /&gt;
|-&lt;br /&gt;
|[[Chosen Captain]]&lt;br /&gt;
|10&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Eldritch Humanoid&lt;br /&gt;
|CC p. 49&lt;br /&gt;
|-&lt;br /&gt;
|[[Chosen Crewmate]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Abominable Eldritch Humanoid&lt;br /&gt;
|CC p. 49&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Chudra]]&lt;br /&gt;
|5&lt;br /&gt;
|Large&lt;br /&gt;
|Monstrosity ([[Psionic]])&lt;br /&gt;
|CC p. 50&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Clikkiri]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Clikkiri Behemoth]]&lt;br /&gt;
|14&lt;br /&gt;
|Large&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 51&lt;br /&gt;
|-&lt;br /&gt;
|[[Clikkiri Builder]]&lt;br /&gt;
|5&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 51&lt;br /&gt;
|-&lt;br /&gt;
|[[Clikkiri Buzzer]]&lt;br /&gt;
|10&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 52&lt;br /&gt;
|-&lt;br /&gt;
|[[Clikkiri Larva]]&lt;br /&gt;
|1&lt;br /&gt;
|Small&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 52&lt;br /&gt;
|-&lt;br /&gt;
|[[Clikkiri Oracle]]&lt;br /&gt;
|10&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 52&lt;br /&gt;
|-&lt;br /&gt;
|[[Clikkiri Scorpion]]&lt;br /&gt;
|6&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 53&lt;br /&gt;
|-&lt;br /&gt;
|[[Clikkiri Soldier]]&lt;br /&gt;
|7&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 53&lt;br /&gt;
|-&lt;br /&gt;
|[[Skitterer]]&lt;br /&gt;
|4&lt;br /&gt;
|Large&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 54&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Cockatrice]]&lt;br /&gt;
|9&lt;br /&gt;
|Small&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 54&lt;br /&gt;
|-&lt;br /&gt;
|[[Column Crawler]]&lt;br /&gt;
|6&lt;br /&gt;
|Large (Long)&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 55&lt;br /&gt;
|-&lt;br /&gt;
|[[Concubus]]&lt;br /&gt;
|8&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid Fiend (Occult)&lt;br /&gt;
|CC p. 56&lt;br /&gt;
|-&lt;br /&gt;
|[[Crepit]]&lt;br /&gt;
|1&lt;br /&gt;
|Tiny&lt;br /&gt;
|Abominable Undead&lt;br /&gt;
|CC p. 57&lt;br /&gt;
|-&lt;br /&gt;
|[[Daeva]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 58&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Knight]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 59&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Deepshrooms]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Deepshroom Shambler]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 60&lt;br /&gt;
|-&lt;br /&gt;
|[[Deepshroom Hive]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 60&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Dergue]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 61&lt;br /&gt;
|-&lt;br /&gt;
|[[Dracanis]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 62&lt;br /&gt;
|-&lt;br /&gt;
|[[Draugr]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 63&lt;br /&gt;
|-&lt;br /&gt;
|[[Dread Skull]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 64&lt;br /&gt;
|-&lt;br /&gt;
|[[Dredger]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 65&lt;br /&gt;
|-&lt;br /&gt;
|[[Drudge Slug]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 65&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Dryads]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dryad]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 66&lt;br /&gt;
|-&lt;br /&gt;
|[[Fungal Dryad]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 67&lt;br /&gt;
|-&lt;br /&gt;
|[[Naiad]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 67&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Dust Devil]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 68&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Elementals]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Elemental]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 69&lt;br /&gt;
|-&lt;br /&gt;
|[[Earth Elemental]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 69&lt;br /&gt;
|-&lt;br /&gt;
|[[Fireblight]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 70&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Elemental]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 70&lt;br /&gt;
|-&lt;br /&gt;
|[[Galepiercer]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 71&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Elemental]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 71&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Emissaries]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Emissary of the Celestial Council]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 72&lt;br /&gt;
|-&lt;br /&gt;
|[[Emissary of the Exiles]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 73&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Enchanted Items]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanted Armor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 74&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanted Cloak]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 74&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanted Rug]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 75&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanted Weapon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 75&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Eyesquitos'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Eyesquito]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 75&lt;br /&gt;
|-&lt;br /&gt;
|[[Eyesore of Eyesquitos]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 76&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Fae Stalker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 77&lt;br /&gt;
|-&lt;br /&gt;
|[[Fetid Lurker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 78&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Fiends of Cholereth]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Cholereth Raider]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 79&lt;br /&gt;
|-&lt;br /&gt;
|[[Cholereth Warlord]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 79&lt;br /&gt;
|-&lt;br /&gt;
|[[Cholereth Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Raksasha]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 81&lt;br /&gt;
|-&lt;br /&gt;
|[[Scourge Steed]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 82&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Fiends of Melaneth]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Barhest|Barghest]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 83&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonewraith]]&lt;br /&gt;
|5&lt;br /&gt;
|Large&lt;br /&gt;
|Fiend (Occult)&lt;br /&gt;
|CC p. 83&lt;br /&gt;
|-&lt;br /&gt;
|[[Churlock]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 84&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Devil]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 84&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Fiends of Phlegmereth]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Catharsuli]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 85&lt;br /&gt;
|-&lt;br /&gt;
|[[Morbunegm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 86&lt;br /&gt;
|-&lt;br /&gt;
|[[Ogumo]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 87&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Fiends of Sanguineth]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Amanojaku]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 88&lt;br /&gt;
|-&lt;br /&gt;
|[[Baalthezar]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 89&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Beast]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 90&lt;br /&gt;
|-&lt;br /&gt;
|[[Gurax]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 90&lt;br /&gt;
|-&lt;br /&gt;
|[[Kab'Thurox]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 91&lt;br /&gt;
|-&lt;br /&gt;
|[[Nathosh]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 91&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Florens]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Elder Floren]]&lt;br /&gt;
|4&lt;br /&gt;
|Small&lt;br /&gt;
|Fae Plant Humanoid&lt;br /&gt;
|CC p. 92&lt;br /&gt;
|-&lt;br /&gt;
|[[Leafling Floren]]&lt;br /&gt;
|1&lt;br /&gt;
|Small&lt;br /&gt;
|Fae Plant Humanoid&lt;br /&gt;
|CC p. 92&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Ghosts]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 93&lt;br /&gt;
|-&lt;br /&gt;
|[[Poltergeist]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 93&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Golems]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Bone Golem]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 94&lt;br /&gt;
|-&lt;br /&gt;
|[[Clay Golem]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 95&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Golem]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 95&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble Golem]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 96&lt;br /&gt;
|-&lt;br /&gt;
|[[Plant Golem]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 96&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Golem]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 97&lt;br /&gt;
|-&lt;br /&gt;
|[[Stone Golem]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 97&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorgon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 98&lt;br /&gt;
|-&lt;br /&gt;
|[[Grash]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 99&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Gretchlings]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gratchen]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 100&lt;br /&gt;
|-&lt;br /&gt;
|[[Gretchling]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 101&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Gromishes]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gromish]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 102&lt;br /&gt;
|-&lt;br /&gt;
|[[Gromish Elder]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 102&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Gryphons]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gryphon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 103&lt;br /&gt;
|-&lt;br /&gt;
|[[Gryphon Mount]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 103&lt;br /&gt;
|-&lt;br /&gt;
|[[Splendor Gryphon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 104&lt;br /&gt;
|-&lt;br /&gt;
|[[Trash Gryphon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 104&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyo-Gura]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 105&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Hags]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Bog Hag]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 106&lt;br /&gt;
|-&lt;br /&gt;
|[[Bone Hag]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 107&lt;br /&gt;
|-&lt;br /&gt;
|[[Night Hag]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 108&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Harpy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 109&lt;br /&gt;
|-&lt;br /&gt;
|[[Hiderigami]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 109&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Hungering Shades]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hungering Shade]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 110&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambling Grim]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 111&lt;br /&gt;
|-&lt;br /&gt;
|[[Weeping Hollow]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 111&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Hydra]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 112&lt;br /&gt;
|-&lt;br /&gt;
|[[Ibong Adarna]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 113&lt;br /&gt;
|-&lt;br /&gt;
|[[Itsumade]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 113&lt;br /&gt;
|-&lt;br /&gt;
|[[Kappa]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 114&lt;br /&gt;
|-&lt;br /&gt;
|[[Kriflock]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 114&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamassu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 115&lt;br /&gt;
|-&lt;br /&gt;
|[[Leatherback]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 115&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Lepidloths]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Arthidloth]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 116&lt;br /&gt;
|-&lt;br /&gt;
|[[Lepidloth]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 116&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Levael]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 117&lt;br /&gt;
|-&lt;br /&gt;
|[[Martor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 118&lt;br /&gt;
|-&lt;br /&gt;
|[[Mawgawth]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 119&lt;br /&gt;
|-&lt;br /&gt;
|[[Michipeshu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 119&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Mimics]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Micromimic]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 120&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimic]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 120&lt;br /&gt;
|-&lt;br /&gt;
|[[Thwarbler]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 121&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Mindlings]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Mindling]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 122&lt;br /&gt;
|-&lt;br /&gt;
|[[Mindlurk]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 122&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Minotaurs]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Minotaur]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 123&lt;br /&gt;
|-&lt;br /&gt;
|[[Minotaur Berzerker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 123&lt;br /&gt;
|-&lt;br /&gt;
|[[Minotaur Sailor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 124&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[M'l'ykkri]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[M'l'ykkri]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 124&lt;br /&gt;
|-&lt;br /&gt;
|[[M'l'ykkri Fleshling]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 125&lt;br /&gt;
|-&lt;br /&gt;
|[[M'l'ykkri Flesh Swarm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 125&lt;br /&gt;
|-&lt;br /&gt;
|[[M'l'ykkri Flesh Worm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 126&lt;br /&gt;
|-&lt;br /&gt;
|[[M'l'ykkri Mimic]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 126&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Mortanimus]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 127&lt;br /&gt;
|-&lt;br /&gt;
|[[Mossy Cobbler]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 128&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Mummies]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Mummy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 128&lt;br /&gt;
|-&lt;br /&gt;
|[[Mummy Ashlord]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 129&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Mycosians]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Mycosian]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 130&lt;br /&gt;
|-&lt;br /&gt;
|[[Mycosian Regent]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 131&lt;br /&gt;
|-&lt;br /&gt;
|[[Mycosian Starsage]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 132&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Nachtkrapp]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 133&lt;br /&gt;
|-&lt;br /&gt;
|[[Naga]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 134&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Narai]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Narai Ancient]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 135&lt;br /&gt;
|-&lt;br /&gt;
|[[Narai]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 135&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Needlebeak]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 136&lt;br /&gt;
|-&lt;br /&gt;
|[[Nue]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 136&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Nythixes]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Nythix Glider]]&lt;br /&gt;
|2&lt;br /&gt;
|Small&lt;br /&gt;
|Monstrosity&lt;br /&gt;
|CC p. 137&lt;br /&gt;
|-&lt;br /&gt;
|[[Nythix Walljumper]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 137&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Oni]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 138&lt;br /&gt;
|-&lt;br /&gt;
|[[Parsor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 139&lt;br /&gt;
|-&lt;br /&gt;
|[[Pegasus]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 139&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 140&lt;br /&gt;
|-&lt;br /&gt;
|[[Pilfer]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 141&lt;br /&gt;
|-&lt;br /&gt;
|[[Ponycorn]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 142&lt;br /&gt;
|-&lt;br /&gt;
|[[Primal Spark]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 142&lt;br /&gt;
|-&lt;br /&gt;
|[[Quasimare]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 143&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 145&lt;br /&gt;
|-&lt;br /&gt;
|[[Roc]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 145&lt;br /&gt;
|-&lt;br /&gt;
|[[Romarael]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 146&lt;br /&gt;
|-&lt;br /&gt;
|[[Rot Bees]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 146&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 147&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaitan]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 148&lt;br /&gt;
|-&lt;br /&gt;
|[[Shimmerling]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 148&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoulf]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 149&lt;br /&gt;
|-&lt;br /&gt;
|[[Sickening Statue]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 150&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Skeletons]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Soldier]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 150&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeleton]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Humanoid&lt;br /&gt;
|CC p. 151&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Slag Toad]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 152&lt;br /&gt;
|-&lt;br /&gt;
|[[Slaugh]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 152&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Slimes]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Chromatic Slime]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 153&lt;br /&gt;
|-&lt;br /&gt;
|[[Hydra Slime]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 153&lt;br /&gt;
|-&lt;br /&gt;
|[[Magma Slime]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 154&lt;br /&gt;
|-&lt;br /&gt;
|[[Metallic Slime]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 154&lt;br /&gt;
|-&lt;br /&gt;
|[[Purple Slime]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 155&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Sphinxes]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sphinx]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 156&lt;br /&gt;
|-&lt;br /&gt;
|[[Sphinx Arcanist]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 157&lt;br /&gt;
|-&lt;br /&gt;
|[[Sphinx Guardian]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 157&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Sphinx]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 158&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Spore Bat]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 158&lt;br /&gt;
|-&lt;br /&gt;
|[[Stitched]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 159&lt;br /&gt;
|-&lt;br /&gt;
|[[Stolling]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 160&lt;br /&gt;
|-&lt;br /&gt;
|[[Stoneshark]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 160&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Stravon Incarnations]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Despairfae]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 161&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightfae]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 162&lt;br /&gt;
|-&lt;br /&gt;
|[[Glibfae]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 163&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Tengu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 163&lt;br /&gt;
|-&lt;br /&gt;
|[[Thresher Moss]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 164&lt;br /&gt;
|-&lt;br /&gt;
|[[Tothlalug]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 165&lt;br /&gt;
|-&lt;br /&gt;
|[[Tooth Tyrant]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 166&lt;br /&gt;
|-&lt;br /&gt;
|[[Transcendent]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 167&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Trench Technologies]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Trench Abomination]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 168&lt;br /&gt;
|-&lt;br /&gt;
|[[Trench Wyrdling]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 169&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Tzel]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 169&lt;br /&gt;
|-&lt;br /&gt;
|[[Tzerasi]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 170&lt;br /&gt;
|-&lt;br /&gt;
|[[Umibozu]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 170&lt;br /&gt;
|-&lt;br /&gt;
|[[Unicorn]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 171&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Vampires]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 174&lt;br /&gt;
|-&lt;br /&gt;
|[[Vampire Ancient]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 175&lt;br /&gt;
|-&lt;br /&gt;
|[[Vampire Spawn]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 176&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Vampiric Mist]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 177&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Vertumna Spirits]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Autumn Spirit]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 177&lt;br /&gt;
|-&lt;br /&gt;
|[[Spring Spirit]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 178&lt;br /&gt;
|-&lt;br /&gt;
|[[Summer Spirit]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 178&lt;br /&gt;
|-&lt;br /&gt;
|[[Winter Spirit]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 179&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Vetala]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 179&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Vodyanoy]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Vodyanoy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 180&lt;br /&gt;
|-&lt;br /&gt;
|[[Vodyanoy Hunter]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 180&lt;br /&gt;
|-&lt;br /&gt;
|[[Vodyanoy Shaman]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 181&lt;br /&gt;
|-&lt;br /&gt;
|[[Vodyanoy Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 181&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Wardens]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave Warden]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 182&lt;br /&gt;
|-&lt;br /&gt;
|[[Coastal Warden]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 182&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Warden]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 183&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Warden]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 183&lt;br /&gt;
|-&lt;br /&gt;
|[[Grassland Warden]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 184&lt;br /&gt;
|-&lt;br /&gt;
|[[Jungle Warden]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 184&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Warden]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 185&lt;br /&gt;
|-&lt;br /&gt;
|[[Tundra Warden]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 185&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilting Warden]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 186&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Weleshyr]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 187&lt;br /&gt;
|-&lt;br /&gt;
|[[Wicker Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 188&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilderguard]]&lt;br /&gt;
|2&lt;br /&gt;
|Small&lt;br /&gt;
|Fae&lt;br /&gt;
|CC p. 189&lt;br /&gt;
|-&lt;br /&gt;
|[[Will o' the Wisp]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 189&lt;br /&gt;
|-&lt;br /&gt;
|[[Wisp Gremlin]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 190&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Wyrms]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare Wyrm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 191&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage Wyrm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 191&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyrd Wyrm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 192&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyrm]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 192&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyrmling]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 192&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Wyverns]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyvern]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 193&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyvern Ancient]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 194&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyvern Wyrmling]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 194&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Yarrow Sparrow]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 195&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Zombies]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghul]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 195&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Undead Humanoid&lt;br /&gt;
|CC p. 196&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Hulk]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. 196&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bestiary ==&lt;br /&gt;
A list of common beasts.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Creature&lt;br /&gt;
!ML&lt;br /&gt;
!Size&lt;br /&gt;
!Tags&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Amphibians'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Frog]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Anteaters'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Anteater]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''[[Bears]]'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Bear]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 198&lt;br /&gt;
|-&lt;br /&gt;
|[[Brown Bear]]&lt;br /&gt;
|3&lt;br /&gt;
|Large&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 198&lt;br /&gt;
|-&lt;br /&gt;
|[[Cocaine Bear]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Bear]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Grizzly Bear]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Polar Bear]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Birds'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Chicken]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Eagle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Vulture]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Peregrine Falcon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Screech Owl]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Camels'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Camel]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Cephalopods'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Octopus]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Cervids'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Elk]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Moose]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Crocodilians'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Crocodile]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Saltwater Crocodile]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Elephants'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Elephant]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Felines'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Bobcat]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Lion]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Tabby Cat]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Fish'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Shark]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Horses'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Draft Horse]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Riding Horse]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[War Horse]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Hyenas'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Hyena]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Invertibrates'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Ant, Queen]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Ant, Warrior]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Ant, Worker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Centipede]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Mantis]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Spider]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|[[Giant]] Beast&lt;br /&gt;
|CC p. 210&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Rodents'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Rat]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 210&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Rhinoceros'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhinoceros]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Snakes'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Constrictor Snake]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Venomous Snake]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Winged Snake]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Thumper'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumper]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Turtles'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Turtle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Wolves'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha Wolf]]&lt;br /&gt;
|3&lt;br /&gt;
|Large&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 213&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Wolf]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Giant Beast&lt;br /&gt;
|CC p. 213&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolf]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Beast&lt;br /&gt;
|CC p. 213&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |'''Swarms'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Bats]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Chickens]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Crustaceans]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Insects]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Rats]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Ravens]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Scarabs]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Swarm of Snakes]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
A list of NPCs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Creature&lt;br /&gt;
!ML&lt;br /&gt;
!Size&lt;br /&gt;
!Tags&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|[[Assassin]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Bandit]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 218&lt;br /&gt;
|-&lt;br /&gt;
|[[Bandit Captain]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Bandit Marauder]]&lt;br /&gt;
|3&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 218&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Knight]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|TCL p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Charlatan (NPC)|Charlatan]]&lt;br /&gt;
|0.5&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 219&lt;br /&gt;
|-&lt;br /&gt;
|[[Clergy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Courtier]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Demonologist]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonfolk Scholar]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Druid (Greater)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwarf Navigator]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Elf Archer]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Witch]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Witch (Greater)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard (NPC)|Guard]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 222&lt;br /&gt;
|-&lt;br /&gt;
|[[Hex Witch]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Hex Witch (Greater)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Knight]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Knight Errant]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Knight in Training: Page]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Knight in Training: Squire]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Mage]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Mage (Greater)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Merchant]]&lt;br /&gt;
|0.5&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 229&lt;br /&gt;
|-&lt;br /&gt;
|[[Mob Boss]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Noble]]&lt;br /&gt;
|0.5&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 231&lt;br /&gt;
|-&lt;br /&gt;
|[[Occult Maniac]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Physician]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Remnant Expunger]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Rogue]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Sailor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Soldier (NPC)|Soldier]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 234&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Thug (NPC)|Thug]]&lt;br /&gt;
|0.5&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|CC p. 235&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomb Raider]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin Bridge Guard]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin Lorist]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Underbridge Cultist]]&lt;br /&gt;
|2&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|TCL p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Underbridge Initiate]]&lt;br /&gt;
|1&lt;br /&gt;
|Medium&lt;br /&gt;
|Humanoid&lt;br /&gt;
|TCL p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[Veteran Soldier]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|-&lt;br /&gt;
|[[War Priest]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CC p. ##&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Creatures_in_MythCraft&amp;diff=3561</id>
		<title>Creatures in MythCraft</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Creatures_in_MythCraft&amp;diff=3561"/>
		<updated>2024-01-16T19:00:46Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: minor typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is Text&lt;br /&gt;
&lt;br /&gt;
== Tags &amp;amp; Traits ==&lt;br /&gt;
&lt;br /&gt;
=== Monster Tags ===&lt;br /&gt;
Creatures come in a variety of types, and might have more than one type. Monster tags do not frequently come into play, but are occasionally relevant for talents, spells, abilities, and the like. For example, the Cultist can occasionally summon a creature with the [[Occult]] tag. Creature types include mundane and planar groupings. &lt;br /&gt;
&lt;br /&gt;
'''Mundane.''' Beast, Humanoid, Monstrosity, &lt;br /&gt;
&lt;br /&gt;
'''Plant Planar.''' Avadri, Celestial, Eldritch, [[Elemental]], Fae, Fiend Some creatures might also have modifying tags or magic tags. &lt;br /&gt;
&lt;br /&gt;
'''Magic.''' [[Arcane]], [[Divine]], Occult, [[Primal]], [[Psionic]] &lt;br /&gt;
&lt;br /&gt;
'''Modifying.''' Abominable, Constructed, [[Giant]], Swarm, Shapechanger, and [[Undead]]&lt;br /&gt;
&lt;br /&gt;
=== Monster Traits ===&lt;br /&gt;
Creature traits are shorthand for abilities that many creatures have in common. Creature traits that you might encounter in this document are listed below. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ethereal&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A creature with this trait can pass through walls and other barriers and surfaces freely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Immovable&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A creature with this trait cannot be teleported or moved against its will.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Immutable&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A creature with this trait cannot have its physical form changed, such as with the [[Cloven Step]] spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Invisible&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A creature with this trait is Unseen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Iron Will&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A creature with this trait cannot gain the Frightened or Shaken [[conditions]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Mythic&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mythic monsters are incredibly challenging to fight. A Mythic monster has the Iron Will and Steel Mind traits. A Mythic monster is also more difficult to [[kill]]: if it gains the Helpless condition, it is not reduced to 0 HP when it takes [[damage]]. Instead, all damage that it takes is considered critical.&lt;br /&gt;
&lt;br /&gt;
Finally, Mythic monsters do not roll [[Initiative]], but instead act after every 2 characters in Initiative [[order]], making them much more capable of devastating a battlefield.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Regen X&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the start of each of the creature’s turns, the creature regains HP equal to its Regen number.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Steel Mind&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A creature with this trait cannot gain the Charmed or Enthralled conditions&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unerring Mind&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A creature with this trait cannot be tricked by illusions, disguise magic or magical effects, and sees the true form of any shapechanger or polymorphed creature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Vigilant&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A creature with this trait does not suffer any penalties to its AWR while Unconscious.&lt;br /&gt;
&lt;br /&gt;
== Recharge Abilities ==&lt;br /&gt;
Some monsters have abilities that they regain on a recharge or after a set amount of time. If an ability is followed by (Recharge X), that means that after you use the ability, roll 1d6 at the start of each of the creature’s turns until you roll equal to or greater than the Recharge number. Once you do, you regain the ability and can use it on that turn.&lt;br /&gt;
&lt;br /&gt;
Some abilities such as the innate ability to cast specific Spells might specify 1/Day, 1/Recoup, or something similar. Monsters regain these abilities after the specified time has passed.&lt;br /&gt;
&lt;br /&gt;
== Monster Senses ==&lt;br /&gt;
&amp;lt;u&amp;gt;Blindsight&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A creature with Blindsight can “see” in some way out to a specified range without needing physical eyes, but is completely [[blind]] beyond this point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Darkvision&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A creature with Darkvision can see normally out to a specified range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Low-Light Vision&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A creature with Low-Light Vision does not suffer TD when making rolls that rely on sight within the specified range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tremorsense&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A creature with Tremorsense can detect the footfalls of creatures out to a specified range, even if the creatures are Unseen. It cannot detect flying creatures or objects that are not touching the ground in this way&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Truesight&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A creature with Truesight can see a creature’s true form if it has magically disguised itself or changed its form. It also ignores the Unseen condition provided that the creature is not gaining Unseen from Total Cover or [[Darkness]] (unless the creature also has Darkvision).&lt;br /&gt;
&lt;br /&gt;
== Monster Speed ==&lt;br /&gt;
Some monsters have multiple kinds of speed. If a creature has multiple kinds of speed, it cannot use the sum of all of these types of movement; rather, each time it uses an action to move, it chooses which type of movement it uses.&lt;br /&gt;
&lt;br /&gt;
=== Hover ===&lt;br /&gt;
If a creature has a hover speed, then they hover above the ground when they move. This allows them to ignore Difficult and Hazardous terrain, but it cannot elevate itself more than 5ft off the ground unless it also has a fly speed.&lt;br /&gt;
&lt;br /&gt;
=== Jump ===&lt;br /&gt;
While moving, a creature may need to [[jump]]. A creature cannot jump farther than it can move. &lt;br /&gt;
&lt;br /&gt;
A creature’s default vertical jump distance is 3ft + a number of ft equal to its STR. &lt;br /&gt;
&lt;br /&gt;
A creature’s default horizontal jump distance is double its vertical jump distance.&lt;br /&gt;
&lt;br /&gt;
=== Moving Through Creatures ===&lt;br /&gt;
A creature may move through an allied creature’s space, but this counts as Difficult Terrain. A creature may not end its turn in an allied creature’s space.&lt;br /&gt;
&lt;br /&gt;
A creature may not move through a hostile creature’s space unless that creature is Paralyzed, Restrained, or Unconscious. In that case, moving through a hostile creature’s space counts as difficult terrain.&lt;br /&gt;
&lt;br /&gt;
== Creature Actions ==&lt;br /&gt;
Monsters don’t use AP like adventurers do; instead, they use creature [[actions]]. A monster’s stat block will explain how many creature actions they can take on their turn. High-power monsters may have several options, such as taking five normal actions or two or three much stronger actions.&lt;br /&gt;
&lt;br /&gt;
Furthermore, if a creature has one or more Reaction abilities, then the creature can take one reaction per round unless otherwise noted. Some monster reactions (like the Wolf’s Growl ability) require them to take actions on their turn to prepare reactions.&lt;br /&gt;
&lt;br /&gt;
=== Spellcasters ===&lt;br /&gt;
Some creatures can cast magical abilities like spells and prayers. When casting magic, refer to the creature’s actions instead of the magic ability’s APC when determining how long the ability takes to cast. This means that many magical abilities can be used slightly more quickly by creatures than by adventurers.&lt;br /&gt;
&lt;br /&gt;
The exception is Conjuring. When a creature casts a magical ability with the Conjuring tag, they must continue to conjure that magic for the appropriate number of rounds as normal. For example, if a [[Mage]] uses its spellcasting action to cast a [[Fireball]] (which has Conjuring 1), the fireball triggers immediately at the start of the Mage’s next turn.&lt;br /&gt;
&lt;br /&gt;
=== Innate Magic ===&lt;br /&gt;
Some monsters possess the ability to cast magic innately. This means that while they still must observe any Conjuring restrictions, they do not need to track SP when casting their magic.&lt;br /&gt;
&lt;br /&gt;
Some spells have a set number of times that they can be cast innately. Track each spell separately, so if a creature has “(3/Rest) [[Circle of Haste]], Fireball” it means that it can cast each of those spells innately three times, regaining all expended uses when it Takes a Rest.&lt;br /&gt;
&lt;br /&gt;
When a creature innately casts a ritual or invocation, it does not need any material components to do so.&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Magic_Talents&amp;diff=3528</id>
		<title>Magic Talents</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Magic_Talents&amp;diff=3528"/>
		<updated>2024-01-14T22:20:37Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: minor typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Arcane Talent Stack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Student]] of the [[Arcane]]'''&lt;br /&gt;
|&lt;br /&gt;
|Having tapped into the Fundamental Well and reach Attunation, you gain the following benefits.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Spell Points&amp;lt;/u&amp;gt;: Gain 10 SP if this is the first Magic Entry talent you take. Otherwise, gain 5 SP. Each time you level up and spend your talent point in the arcane talent stack, you gain +5 maximum SP.&lt;br /&gt;
* &amp;lt;u&amp;gt;Arcane Power&amp;lt;/u&amp;gt;: Gain 1 Arcane Power. Each time you level up and spend your talent point in the arcane talent stack, you gain +1 Arcane Power.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Arcane Spells]]&amp;lt;/u&amp;gt;[[Arcane Spells|:]] You know a number of arcane cantrips and spells equal to your Arcane Power + your INT. Each time this number increases, learn another arcane cantrip or spell.&lt;br /&gt;
* &amp;lt;u&amp;gt;Student&amp;lt;/u&amp;gt;: Gain access to the arcane stack. Gain two talents from the arcane stack. (You do not gain additional spell points from these selections.)&lt;br /&gt;
* &amp;lt;u&amp;gt;Arcanist&amp;lt;/u&amp;gt;: Unless otherwise noted, your Casting Attribute is INT.&lt;br /&gt;
|''Arcane, Magic Entry''&lt;br /&gt;
|-&lt;br /&gt;
|'''Arcane Cantrips'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Gain three arcane cantrips.&lt;br /&gt;
|''Arcane, Magic Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Arcane Knowledge'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Gain one arcane spell or cantrip, and gain +4 Skill Points&lt;br /&gt;
|''Arcane, Magic Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Arcane Magic]]'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Gain two arcane cantrips and one arcane spell.&lt;br /&gt;
|''Arcane, Magic Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Arcane spells'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Gain two arcane spells.&lt;br /&gt;
|''Arcane, Magic Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Clear Thoughts'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' You permanently lose 3d4 maximum HP and can reallocate all talent points that have given you Arcane Power. You cannot reassign Student of the Arcane or Clear Thoughts. If reassigning would cause you to know fewer spells, you can choose which spells you forget. You must spend 8 uninterrupted hours in Attunation to achieve this, and rest for 8 hours following this process. If you are interrupted, you must start the process over. Your talent point changes do not take effect until you’ve finished the entire process. Taking this talent twice does allow you to reallocate the previous uses of this talent, but does not cause you to regain the lost maximum HP.&lt;br /&gt;
|''Arcane, Magic Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fire Focus'''&lt;br /&gt;
|&amp;lt;u&amp;gt;Incompatible&amp;lt;/u&amp;gt;: Cold Focus&lt;br /&gt;
|Your spells that deal fire [[damage]] now ignore Resist, but you can no longer cast spells that deal cold damage.&lt;br /&gt;
|''Arcane, Magic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fire Focus II'''&lt;br /&gt;
|Fire Focus&lt;br /&gt;
|You gain +1 to hit with spells that deal fire damage, you gain Resist Fire 3, and you gain Vulnerable Cold 1.&lt;br /&gt;
|''Arcane, Magic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fire Focus III'''&lt;br /&gt;
|Fire Focus II&lt;br /&gt;
|You gain an additional +1 to hit with spells that deal fire damage, and your Resist Fire increases to 6. Your Vulnerable Cold value increases to 2.&lt;br /&gt;
|''Arcane, Magic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fire Focus IV'''&lt;br /&gt;
|Fire Focus III&lt;br /&gt;
|You gain an additional +1 to hit with spells that deal fire damage, you gain Immune Fire, and gain your Vulnerable Cold value increases to 3.&lt;br /&gt;
|''Arcane, Magic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Cold Focus'''&lt;br /&gt;
|Incompatible: Fire Focus&lt;br /&gt;
|Your spells that deal cold damage now ignore Resist, but you can no longer cast spells that deal fire damage.&lt;br /&gt;
|''Arcane, Magic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Cold Focus II'''&lt;br /&gt;
|Cold Focus&lt;br /&gt;
|You gain +1 to hit with spells that deal cold damage, you gain Resist Cold 3, and you gain Vulnerable Fire 2.&lt;br /&gt;
|''Arcane, Magic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Cold Focus III'''&lt;br /&gt;
|Cold Focus II&lt;br /&gt;
|You gain an additional +1 to hit with spells that deal cold damage, and your Resist Cold increases to 6. Your Vulnerable Fire value increases to 2.&lt;br /&gt;
|''Arcane, Magic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Cold Focus IV'''&lt;br /&gt;
|Cold Focus III&lt;br /&gt;
|You gain an additional +1 to hit with spells that deal cold damage, you gain Immune Cold, and gain your Vulnerable Fire value increases to 3.&lt;br /&gt;
|''Arcane, Magic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fundamental Recovery'''&lt;br /&gt;
|&lt;br /&gt;
|When you Recoup, you may regain 1d4 SP. If you do, you do not naturally regain HP during that Recoup.&lt;br /&gt;
|''Arcane, Magic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fundamental Recovery II'''&lt;br /&gt;
|Fundamental Recovery&lt;br /&gt;
|The amount of SP you regain increases by +1d4.&lt;br /&gt;
|''Arcane, Magic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fundamental Recovery III'''&lt;br /&gt;
|Fundamental Recovery II&lt;br /&gt;
|When you use your Fundamental Recovery ability, you can still naturally regain HP as part of the same Recoup.&lt;br /&gt;
|''Arcane, Magic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fundamental Recovery IV'''&lt;br /&gt;
|Fundamental Recovery III&lt;br /&gt;
|The amount of SP you regain increases again by +1d4.&lt;br /&gt;
|''Arcane, Magic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Necrotic Focus'''&lt;br /&gt;
|Incompatible: Cold Focus, Fire Focus&lt;br /&gt;
|Your spells that deal necrotic damage now ignore Resist, but you can no longer cast magic that deals radiant damage.&lt;br /&gt;
|''Arcane, Magic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Necrotic Focus II'''&lt;br /&gt;
|Necrotic Focus&lt;br /&gt;
|The first time you deal necrotic damage with a spell after Taking a Rest, gain [[Shield]] HP equal to the amount of damage you dealt to one creature.&lt;br /&gt;
|''Arcane, Magic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Necrotic Focus III'''&lt;br /&gt;
|Necrotic Focus II&lt;br /&gt;
|The first time you deal necrotic damage with a spell after Recouping, gain Shield HP equal to the amount of damage you dealt to one creature.&lt;br /&gt;
|''Arcane, Magic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Necrotic Focus IV'''&lt;br /&gt;
|Necrotic Focus III&lt;br /&gt;
|When you deal necrotic damage with a spell, gain Shield HP equal to the amount of damage you dealt to one creature.&lt;br /&gt;
|''Arcane, Magic Talent''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Divine Magic Talent Stack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Disciple of the [[Divine]]'''&lt;br /&gt;
|Divine, Magic Entry&lt;br /&gt;
|Having opened yourself to divine power, you gain the following benefits.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Spell Points&amp;lt;/u&amp;gt;: If this is your first Magic Entry talent, gain 10 spell points. Otherwise, gain +5 SP. Each time you level up and spend your talent point on a talent in the divine talent stack, you gain +5 maximum SP.&lt;br /&gt;
* &amp;lt;u&amp;gt;Divine Power&amp;lt;/u&amp;gt;: Gain 1 Divine Power. Each time you level up and spend your talent point on a talent in the divine talent stack, you gain +1 Divine Power.&lt;br /&gt;
* &amp;lt;u&amp;gt;Disciple&amp;lt;/u&amp;gt;: Gain access to the divine talent stack. Gain two talents from the divine talent stack. (You do not gain additional SP or Divine Power from these selections.)&lt;br /&gt;
* &amp;lt;u&amp;gt;Divinity&amp;lt;/u&amp;gt;: Unless otherwise noted, your magic attribute is CHA.&lt;br /&gt;
|''Divine, Magic Entry''&lt;br /&gt;
|-&lt;br /&gt;
|'''Divine Magic'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Learn one prayer, one divine ritual, and two divine spells.&lt;br /&gt;
|''Divine Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Divine Ritual'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Learn two divine rituals.&lt;br /&gt;
|''Divine Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Divine Spells]]'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Learn four divine spells.&lt;br /&gt;
|''Divine Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Prayers'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Learn three prayers.&lt;br /&gt;
|''Divine Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Theological Magic'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Gain +3 Skill Points, which you can spend on [[skills]] with the Knowledge tag. Learn one divine ritual.&lt;br /&gt;
|''Divine Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Force of Belief'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Gain +3 Skill Points, which you can spend on skills with the Influence tag. Learn one divine spell.&lt;br /&gt;
|''Divine Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Quickened Rocovery'''&lt;br /&gt;
|&lt;br /&gt;
|(1/Recoup) When casting an evocation spell to restore HP, it costs 1 fewer AP (min 1). &lt;br /&gt;
|''Divine Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Quickened Rocovery II'''&lt;br /&gt;
|Quickened Recovery&lt;br /&gt;
|Quickened Recovery reduces the spell’s APC by 2 (min 1).&lt;br /&gt;
|''Divine Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Spark of Life'''&lt;br /&gt;
|&lt;br /&gt;
|(Divine Power/Rest) You may spend 1 AP and 1 SP to restore 1 HP to a creature that you touch, provided that the creature already has at least 1 HP. You regain all expended uses when you Take a Rest. &lt;br /&gt;
|''Divine Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sanctified Wards'''&lt;br /&gt;
|&lt;br /&gt;
|(1/Recoup) When you cast a divine spell with the warding tag, you may cast it for 1 fewer SP (min 1). &lt;br /&gt;
|''Divine Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sanctified Ward II'''&lt;br /&gt;
|Sanctified Wards&lt;br /&gt;
|Sanctified Wards cost 2 fewer SP (min 1).&lt;br /&gt;
|''Divine Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Santified Ward III'''&lt;br /&gt;
|Sanctified Wards II&lt;br /&gt;
|Sanctified Wards also allows you to cast the spell for 1 fewer AP.&lt;br /&gt;
|''Divine Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sanctified Ward IV'''&lt;br /&gt;
|Sanctified Wards III&lt;br /&gt;
|Sanctified Wards becomes 2/Recoup.&lt;br /&gt;
|''Divine Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Supplicant's Reward'''&lt;br /&gt;
|&lt;br /&gt;
|You may use the Supplicant’s Reward ability when you cast a spell, prayer, or ritual that affects consumable food or drink (such as purifying it of [[poison]], or transmuting it from water into an alcoholic beverage).&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Supplicant’s Reward&amp;lt;/u&amp;gt;: You may also magically conjure one day’s worth of rations as part of the same spell, prayer, or ritual.&lt;br /&gt;
|''Divine Talent''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Occult Magic Stack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Initiate of the [[Occult]]'''&lt;br /&gt;
|&lt;br /&gt;
|Having augmented yourself with strange powers, you gain the following benefits.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Spell Points&amp;lt;/u&amp;gt;: If this is your first Magic Entry talent, gain 10 spell points. Otherwise, gain +5 SP. Each time you level up and spend your talent point on a talent in the occult talent stack, you gain +5 maximum SP.&lt;br /&gt;
* &amp;lt;u&amp;gt;Occult Power&amp;lt;/u&amp;gt;: Gain 1 Occult Power. Each time you level up and spend your talent point on a talent in the occult talent stack, you gain +1 Occult Power.&lt;br /&gt;
* &amp;lt;u&amp;gt;Initiate&amp;lt;/u&amp;gt;: Gain access to the occult stack. Gain two talents from the occult talent stack. (You do not gain additional SP or Occult Power from these selections.)&lt;br /&gt;
* &amp;lt;u&amp;gt;Occultism&amp;lt;/u&amp;gt;: Unless otherwise noted, your magic attribute is CHA.&lt;br /&gt;
|''Occult, Magic Entry''&lt;br /&gt;
|-&lt;br /&gt;
|'''Occult Chants'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Learn three occult chants.&lt;br /&gt;
|''Occult Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Occult Magic'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Learn two occult chants, two occult rituals, and one occult spell.&lt;br /&gt;
|''Occult Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Occult Rituals'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Learn four occult rituals.&lt;br /&gt;
|''Occult Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Occult Spells]]'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Learn two occult spells.&lt;br /&gt;
|''Occult Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Power Savant'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' When you make a roll that could result in you suffering Dark Power, you reduce the highest possible Dark Power number by 1 (e.g., from a roll of 1-5 to a roll of 1-4). A roll of 1 always triggers Dark Power.&lt;br /&gt;
|''Occult Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Power Master'''&lt;br /&gt;
|Dark Power Savant 4x&lt;br /&gt;
|Dark Power Savant can reduce your chances of Dark Power to 0, even if you roll a 1.&lt;br /&gt;
|''Occult Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Armor]] of [[Darkness]]'''&lt;br /&gt;
|&lt;br /&gt;
|When on a plane of existence that has days and nights, if you Recoup and it is nighttime, gain Resist Energy 3 for the&lt;br /&gt;
next 4 hours.&lt;br /&gt;
|''Occult Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Esoteric Ritualist'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Choose a spell with the Ritualize tag. The first time you cast that spell as a ritual after you Take a Rest, it does not expend a use of the Ritual.&lt;br /&gt;
|''Occult Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Repurpose Radiance'''&lt;br /&gt;
|&lt;br /&gt;
|When on a plane of existence that has days and nights, if you Recoup and it is daytime, the next time you deal damage, add +1d10 fire damage.&lt;br /&gt;
|''Occult Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Unholy Rites'''&lt;br /&gt;
|&lt;br /&gt;
|(1/Week) When you enter the space of a religious [[order]], such as a temple, you may steal a sliver of power from one god associated with that temple. Your MC will choose a [[Cleric#Apocrypha List|Divine Icon]] from the [[cleric]] stack based on the relevant god; you can use that Icon ability one time in the next 24 hours.&lt;br /&gt;
|''Occult Talent''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Primal Magic Stack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Warden of the [[Primal]]'''&lt;br /&gt;
|&lt;br /&gt;
|Having cultivated a connection to the energy of the Everwilds, you can cast Primal magic. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Spell Points&amp;lt;/u&amp;gt;: If this is your first Magic Entry talent, gain 10 spell points. Otherwise, gain +5 SP. Each time you level up and spend your talent point on a talent in the primal stack, gain +5 SP.&lt;br /&gt;
* &amp;lt;u&amp;gt;Primal Power&amp;lt;/u&amp;gt;: Gain 1 Primal Power. Each time you level up and spend your talent point on a talent in the primal talent stack, you gain +1 Primal Power.&lt;br /&gt;
* &amp;lt;u&amp;gt;Warden&amp;lt;/u&amp;gt;: Gain access to the primal talent stack. Gain two talents from the primal talent stack. (You do not gain additional spell points from these selections, nor do they count towards your Primal Power).&lt;br /&gt;
* &amp;lt;u&amp;gt;Primeval Strength&amp;lt;/u&amp;gt;: Unless otherwise noted, your magic attribute is AWR.&lt;br /&gt;
|''Primal, Magic Entry''&lt;br /&gt;
|-&lt;br /&gt;
|'''Primal Chant'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Learn four primal chants.&lt;br /&gt;
|''Primal Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Primal Invocations'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Learn two primal invocations.&lt;br /&gt;
|''Primal Talent,  Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Primal Magic'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Learn three primal chants and two primal spells.&lt;br /&gt;
|''Primal Talent,  Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Primal Spells]]'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Learn three primal spells.&lt;br /&gt;
|''Primal Talent,  Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Primal Survialist'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Gain +3 Skill Points, which you can spend on skills with the Survival tag. Learn two primal spells.&lt;br /&gt;
|''Primal Talent,  Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Primal Recovery'''&lt;br /&gt;
|&lt;br /&gt;
|(1/Rest) When Recouping, if you are in an area of unmitigated wilderness, regain a number of SP equal to your Primal Tier.&lt;br /&gt;
|''Primal Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Primal Recovery II'''&lt;br /&gt;
|Primal Recovery, Primal Power 5&lt;br /&gt;
|Primal Recovery becomes: Regain a number of SP equal to your Primal Power.&lt;br /&gt;
|''Primal Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Cultivated Wilds'''&lt;br /&gt;
|Primal Recovery II&lt;br /&gt;
&amp;lt;u&amp;gt;Incompatible&amp;lt;/u&amp;gt;: Everwilds Affinity&lt;br /&gt;
|You may use your Primal Recovery ability even if you are not in unmitigated wilderness. So long as you are outdoors in an area that is predominantly nature, such as a garden or park, you can still use this ability.&lt;br /&gt;
|''Primal Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Everwilds Affinity'''&lt;br /&gt;
|Primal Recovery II&lt;br /&gt;
&amp;lt;u&amp;gt;Incompatible&amp;lt;/u&amp;gt;: Cultivated Wilds&lt;br /&gt;
|When using your Primal Recovery ability, regain a number of SP equal to double your Primal Power.&lt;br /&gt;
|''Primal Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Primal Recover III'''&lt;br /&gt;
|Primal Recovery II, Primal Power 13&lt;br /&gt;
|Primal Recovery becomes 2/Rest.&lt;br /&gt;
|''Primal Talent''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Psionic Magic Stacks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Adept of the [[Psionic]]'''&lt;br /&gt;
|&lt;br /&gt;
|Having opened yourself to Psionic power, you gain the following benefits.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Aptitude&amp;lt;/u&amp;gt;: You manifest one Psionic Aptitude. when you cast psionic spells of that Aptitude with the Manifestation tag, they cost 0 SP for you.&lt;br /&gt;
* &amp;lt;u&amp;gt;Spell Points&amp;lt;/u&amp;gt;: If this is the first Magic Entry talent you have taken, gain 10 SP. Otherwise, gain +5 SP. Each time you level up and spend your talent point on a talent in the psionic stack, you gain +5 maximum SP.&lt;br /&gt;
* &amp;lt;u&amp;gt;Psionic Power&amp;lt;/u&amp;gt;: Gain 1 Psionic Power. Each time you level up and spend your talent point on a talent in the psionic talent stack, you gain +1 Psionic Power.&lt;br /&gt;
* &amp;lt;u&amp;gt;Adept&amp;lt;/u&amp;gt;: Gain access to the psionic stack. Gain two talents from the psionic stack. You do not gain additional SP or Psionic Power from these selections.&lt;br /&gt;
* &amp;lt;u&amp;gt;Psion&amp;lt;/u&amp;gt;: Unless otherwise noted, your magic attribute is AWR.&lt;br /&gt;
|''Psionic, Magic Entry''&lt;br /&gt;
|-&lt;br /&gt;
|'''Clairsentent Magic'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' You learn three new spells and/or invocations with the Clairsentience tag.&lt;br /&gt;
|''Psionic Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Telepath Magic'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable'' You learn three new spells and/or invocations with the Telepathy tag.&lt;br /&gt;
|''Psionic Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychokinetic Magic'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable'' You learn three new spells and/or invocations with the Psychokinetics tag.&lt;br /&gt;
|''Psionic Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychometabolic Magic'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable'' You learn three new spells and/or invocations with the Psychometabolics tag.&lt;br /&gt;
|''Psionic Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Metacreative Magic'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable'' You learn three new spells and/or invocations with the Metacreativity tag.&lt;br /&gt;
|''Psionic Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Psionic Spells]]'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable'' You learn two new Psionic Spells.&lt;br /&gt;
|''Psionic Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Psionic Versatility'''&lt;br /&gt;
|&amp;lt;u&amp;gt;Incompatible&amp;lt;/u&amp;gt;: Psionic Focus&lt;br /&gt;
|''Repeatable'' You gain another Psionic aptitude.&lt;br /&gt;
|''Psionic Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Psionic Focus'''&lt;br /&gt;
|&amp;lt;u&amp;gt;Incompatible&amp;lt;/u&amp;gt;: Psionic Versatility&lt;br /&gt;
|''Repeatable'' Spells that have the tag you chose as your psionic aptitude cost 2 fewer SP (min 1, unless they are manifestations).&lt;br /&gt;
|''Psionic Talent, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Battlefield Concentration'''&lt;br /&gt;
|Enhanced Concentration&lt;br /&gt;
|While concentrating on a Psionic Spell, you gain the Exploit maneuver.&lt;br /&gt;
|''Psionic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Body Sculptor'''&lt;br /&gt;
|&lt;br /&gt;
|(1/Level) You can shorten the Meditation and Recovery time from [[Body Sculpt]] to 8 hours each. &lt;br /&gt;
|''Psionic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Body Sculptor II'''&lt;br /&gt;
|Body Sculptor&lt;br /&gt;
|Body Sculptor becomes 2/Level.&lt;br /&gt;
|''Psionic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Body Sculptor III'''&lt;br /&gt;
|Body Sculptor II&lt;br /&gt;
|You can now cast Body Sculpt on others, as though it had a range of Touch.&lt;br /&gt;
|''Psionic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Enhanced Concentration'''&lt;br /&gt;
|&lt;br /&gt;
|When rolling Concentration, you now roll 2d20 and take the higher result. Additionally, if you roll concentration and would fail, you can spend one Action Point reactively to pass instead.&lt;br /&gt;
|''Psionic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Enhanced Concentration II'''&lt;br /&gt;
|Level 12, Enhanced Concentration&lt;br /&gt;
|You can now Concentrate on two spells. However, when concentrating on two spells, your Concentration DC increases by 4. If you fail a Concentration check, you lose concentration on both spells.&lt;br /&gt;
|''Psionic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Enhanced Concentration III'''&lt;br /&gt;
|Ehanced Concentration II&lt;br /&gt;
|When concentrating on one or more spells, you cannot lose concentration on the spell that you have been concentrating on for the longest time.&lt;br /&gt;
|''Psionic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Enhanced Concentration IV'''&lt;br /&gt;
|Level 24, Enhanced Concentration III&lt;br /&gt;
|You can now concentrate on three spells at once, and your DC for Concentration can not exceed 12. If you fail a Concentration check, you lose concentration on all spells except for the one that Enhanced Concentration III preserves.&lt;br /&gt;
|''Psionic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Meditative Rest'''&lt;br /&gt;
|&lt;br /&gt;
|You can remain partially aware of your surroundings while you sleep - able to wake at will, at a moment’s notice (this takes 1 Reactive AP).&lt;br /&gt;
|''Psionic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Meditative Rest II'''&lt;br /&gt;
|Meditative Rest&lt;br /&gt;
|You now only need 4 hours of sleep.&lt;br /&gt;
|''Psioic Talent''&lt;br /&gt;
|-&lt;br /&gt;
|'''Quick Mind'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Choose two psionic spells that you know with the Conjuring tag. Their Conjuring value is lowered by 1 (min 1).&lt;br /&gt;
|''Psionic, Repeatable''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Goodwill&amp;diff=3527</id>
		<title>Goodwill</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Goodwill&amp;diff=3527"/>
		<updated>2024-01-12T22:19:00Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''GOODWILL'''&lt;br /&gt;
&lt;br /&gt;
In addition to fighting monsters and exploring wondrous locales, adventurers will need to maintain and cultivate their reputation in the various towns and cities that they frequent.&lt;br /&gt;
&lt;br /&gt;
Goodwill is a mechanic that tracks a community’s sentiment towards an individual. Any action a party or player takes may generate positive or negative Goodwill. Professions have a particularly strong effect on Goodwill.&lt;br /&gt;
&lt;br /&gt;
Goodwill is tracked across several spheres of the community, roughly correlated to occupations: Academic, Aristocratic, Layfolk, Mercantile, Militant, Religious, Underworld. Certain Professions are written with this in mind and specify which spheres of the community you gain Goodwill in.&lt;br /&gt;
&lt;br /&gt;
If your MC wants to streamline this process, they can simply track Goodwill per town or city, instead of tracking Goodwill for individual community spheres in each urban area. If they do this, then any feature that gives you +1 Goodwill in a particular sphere gives you +1 Goodwill overall. Goodwill is tracked privately by your MC and can range anywhere on a scale from -20 to +20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Goodwill&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| -20 to -15 &lt;br /&gt;
|'''Villain''' You are hated and feared by your community. Community resources will be levied towards your arrest and destruction.&lt;br /&gt;
|-&lt;br /&gt;
| -14 to -10 &lt;br /&gt;
|'''Hated''' The community is hostile to your presence and will refuse your trade and lodging. Angry mobs might attempt to exile you.&lt;br /&gt;
|-&lt;br /&gt;
| -9 to -4 &lt;br /&gt;
|'''Disliked''' Goods and services often cost more for you and merchants are unlikely to haggle.&lt;br /&gt;
|-&lt;br /&gt;
| -3 to 3 &lt;br /&gt;
|'''Neutral''' You are unknown to the community overall.&lt;br /&gt;
|-&lt;br /&gt;
|4 to 9 &lt;br /&gt;
|'''Liked''' Citizens usually go out of their way to accommodate you and give you good deals.&lt;br /&gt;
|-&lt;br /&gt;
|10 to 14 &lt;br /&gt;
|'''Beloved''' Citizens rejoice to see you and you can always find friends and allies in town.&lt;br /&gt;
|-&lt;br /&gt;
|15 to 20 &lt;br /&gt;
|'''Hero''' You are idolized by your community and can get virtually any good or service for free. Local authorities will overlook minor crimes that you commit and will help you when they reasonably can.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Exploration&amp;diff=3526</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Exploration&amp;diff=3526"/>
		<updated>2024-01-12T22:18:21Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: minor typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some tables that you can reference when determining your party’s travel pace.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Travel Pace&lt;br /&gt;
!Miles/Hour&lt;br /&gt;
!Descrition&lt;br /&gt;
|-&lt;br /&gt;
|Normal &lt;br /&gt;
|2 &lt;br /&gt;
|A steady pace of travel, balancing speed and endurance.&lt;br /&gt;
|-&lt;br /&gt;
|Forced March &lt;br /&gt;
|3 &lt;br /&gt;
|Pushing beyond normal limits to cover more ground quickly.&lt;br /&gt;
|-&lt;br /&gt;
|Cautious &lt;br /&gt;
|1.5 &lt;br /&gt;
|Moving slowly and carefully, prioritizing stealth and safety.&lt;br /&gt;
|-&lt;br /&gt;
|Encumbered &lt;br /&gt;
|1 &lt;br /&gt;
|Traveling while carrying a heavy load or burden without a wagon or beasts of burden.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Forced March''': Make a DC 6 END Check, adding Forced March if you have it. The check increases by 2 for each extra hour of travel. If you fail the check, gain Fatigue.&lt;br /&gt;
&lt;br /&gt;
Cautious Travel: Gain a +2 Bonus on all AWR checks.&lt;br /&gt;
&lt;br /&gt;
Encumbered: If you have more Unwieldy items than can be carried per character, and no wagon or pack animal, you travel more slowly.&lt;br /&gt;
&lt;br /&gt;
Weather [[conditions]] will also affect your travel pace and your visibility. Weather conditions can be found in the MythCrafter’s Guide.&lt;br /&gt;
&lt;br /&gt;
'''Sustenance''' &lt;br /&gt;
&lt;br /&gt;
Creatures must eat 1 lb of food a day and drink 1 gallon of water a day to maintain an adventuring lifestyle. You can go a number of days without food equal to your END before gaining Fatigue for not eating. If you do not find food on the final day, you gain Fatigue. You can go 2 days without water; on the third day, if you do not find potable water you gain Fatigue at the end of the day.&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Conditions&amp;diff=3525</id>
		<title>Conditions</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Conditions&amp;diff=3525"/>
		<updated>2024-01-12T22:16:45Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: minor typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whenever an ability references a condition, you can check this appendix to see what that condition does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Affinity'''&lt;br /&gt;
&lt;br /&gt;
When you have an Affinity with a type of [[damage]], you take 1⁄2 of that type of damage, and deal +3 additional damage whenever you deal that type of damage.&lt;br /&gt;
&lt;br /&gt;
'''Bleeding'''&lt;br /&gt;
&lt;br /&gt;
A creature suffers Bleeding at the beginning of each of their turns, taking the amount of physical damage specified. This might be a set number or a die roll, such as Bleeding (1d4). The effect is ended by receiving any amount of magical healing, Catching your Breath, or by receiving a successful INT/Medicine check.&lt;br /&gt;
&lt;br /&gt;
'''Blinded'''&lt;br /&gt;
&lt;br /&gt;
You cannot see or gain any benefits from any ability requiring sight. All creatures are Unseen.&lt;br /&gt;
&lt;br /&gt;
'''Bloodied'''&lt;br /&gt;
&lt;br /&gt;
You gain the Bloodied condition when you have equal to or less than 1⁄2 your maximum HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Broken'''&lt;br /&gt;
&lt;br /&gt;
You are Frightened and Shaken. You must use all available movement to retreat from perceived danger.&lt;br /&gt;
&lt;br /&gt;
'''Burning'''&lt;br /&gt;
&lt;br /&gt;
A creature suffers Burning at the beginning of each of their turns, taking the amount of fire damage specified. This might be a set number or a die roll, such as Burning (1d4). The effect is ended by being doused in water or by rolling in dirt or mud by falling Prone and spending 3 AP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Charmed'''&lt;br /&gt;
&lt;br /&gt;
You look upon the creature that Charmed you as a friendly acquaintance. You will not intentionally harm the creature that Charmed you. When that creature targets your ANT, LOG, or WILL, they get TA. When that creature makes an INT or CHA check to interact with you, they roll 2d20 and&lt;br /&gt;
&lt;br /&gt;
use the higher result. Unless stated otherwise, you know you were Charmed after this condition fades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chilled'''&lt;br /&gt;
&lt;br /&gt;
Moving and making weapon attacks cost 1 more AP than they would normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Concealed'''&lt;br /&gt;
&lt;br /&gt;
You are Concealed when you are not completely hidden, but Line of Sight is interrupted by fog, smoke, foliage, or other obscuring phenomena. Creatures are aware of exactly where you are but cannot see you clearly. While Concealed, you have TA on attacks provided that you can see your enemy clearly, and attacks against you have TD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cover'''&lt;br /&gt;
&lt;br /&gt;
If at least 1⁄2 of your body is protected by an object that would block physical damage, then you have Partial Cover. Your AR and physical defenses gain between +1 and +3 against ranged attacks, determined by your MC and the amount of cover you have.&lt;br /&gt;
&lt;br /&gt;
When you have Total Cover, you cannot be targeted by ranged attacks or any effect that requires Line of Sight to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dazed'''&lt;br /&gt;
&lt;br /&gt;
Your current AP is reduced to 3, unless it was already 3 or lower. You gain no more than 3 AP at the start of your turns while Dazed and cannot use Reactive AP or carry over AP from previous rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Deafened'''&lt;br /&gt;
&lt;br /&gt;
You cannot hear and are immune to effects that require hearing. You automatically fail any roll that requires you to be able to hear. Casting a spell that requires verbal input requires you roll 2d20 and take the lower result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Demoralized'''&lt;br /&gt;
&lt;br /&gt;
All attacks against a Demoralized creature gain TA.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Engaged'''&lt;br /&gt;
&lt;br /&gt;
A target that is Engaged provokes a 0 APC Reactive Attack when it leaves the reach of the creature that has Engaged it. If the attack hits, the creature takes damage as normal and its speed is reduced to 0 until the start of its next turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fatigued'''&lt;br /&gt;
&lt;br /&gt;
Whenever you suffer Fatigue, immediately gain 1 Death Point and become Fatigued (you suffer 1 Death Point each time you suffer Fatigue, even if you were already Fatigued). While Fatigued, you do not remove your Death Points when you Recoup or Take a Rest. Instead, when you Take a Rest, you remove the Fatigued condition if you eat and drink the minimum amount needed to sustain you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Flanking'''&lt;br /&gt;
&lt;br /&gt;
If you are Flanking, you gain +1 TA against the creature that you are Flanking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Focused'''&lt;br /&gt;
&lt;br /&gt;
You gain TA against a specific target. When you gain this condition, it will specify which target you gain TA against.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Frightened'''&lt;br /&gt;
&lt;br /&gt;
You have TD while the source of fear is in sight, and cannot willingly move closer to the source of your fear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Grappled &amp;amp; Grappling'''&lt;br /&gt;
&lt;br /&gt;
If a Grappled creature is the same or a smaller Size than the creature Grappling it, the Grappled creature’s speed becomes 0 ft and the Grappling creature’s speed is halved.&lt;br /&gt;
&lt;br /&gt;
If the Grappled creature is two or more Sizes smaller than the Grappling creature, the Grappling creature’s speed is unaffected.&lt;br /&gt;
&lt;br /&gt;
If a Grappled creature is one or two Sizes larger than the creature Grappling it, the Grappled creature’s speed is halved, and the Grappling Creature’s speed becomes 0 ft.&lt;br /&gt;
&lt;br /&gt;
If a Grappled creature is three or more Sizes larger, the Grappled creature’s speed is unaffected, and the Grappling creature’s speed becomes 0.&lt;br /&gt;
&lt;br /&gt;
On its turn, a Grappled creature can try to break out of a Grapple once per turn by spending 2 AP (Or using one action, if it is an NPC) to make an STR attack against the FORT, or DEX attack against the REF, of the creature that is Grappling it. On a success, the creature frees itself.&lt;br /&gt;
&lt;br /&gt;
A creature who is Grappling can let go at any time without spending AP. Forced movement does not end the Grappled condition. If the creature who is Grappling is subjected to forced movement, the Grappled creature is moved with it. If the Grappled creature is subjected to forced movement, the Grappling creature decides if the Grappled creature moves or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Grounded'''&lt;br /&gt;
&lt;br /&gt;
You cannot teleport or move to a different plane, nor can an external effect impose teleportation or plane shifting effects on you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Helpless'''&lt;br /&gt;
&lt;br /&gt;
When you take melee damage, you lose all of your HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Paralyzed'''&lt;br /&gt;
&lt;br /&gt;
You are Helpless and your AP becomes 0. You gain 0 AP at the start of each of your turns while Paralyzed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Petrified'''&lt;br /&gt;
&lt;br /&gt;
You are Paralyzed. Your body is physically transformed into stone or a similar material as specified by the source of the condition. The source of the condition will also specify [[how to]] end the condition, such as with the [[Greater Restoration]] [[divine]] ritual.&lt;br /&gt;
&lt;br /&gt;
'''Phobic'''&lt;br /&gt;
&lt;br /&gt;
You are Frightened when you can see the subject of your phobia. This effect is permanent until removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pinned'''&lt;br /&gt;
&lt;br /&gt;
You are Prone, Grappled, and gain an additional TD on attacks. Creatures making melee attacks against you gain TA, and creatures making ranged attacks against you gain TD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prone'''&lt;br /&gt;
&lt;br /&gt;
You have TD on all attacks while prone, and cannot make attacks with 2-handed [[weapons]]. Additionally, melee attacks against you have TA, and ranged attacks against you have TD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Protected'''&lt;br /&gt;
&lt;br /&gt;
You gain +2 to your AR and physical defenses while Protected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rallied'''&lt;br /&gt;
&lt;br /&gt;
You cannot be Demoralized, Frightened, or Shaken. If you are already suffering from one of these conditions, the effects are suppressed while you are Rallied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Restrained'''&lt;br /&gt;
&lt;br /&gt;
A creature is Grappled. When attacking a Restrained creature, roll 2d20 and use the higher roll. Unless otherwise stated, escaping the Restrained condition is the same as escaping the Grappled condition, but requires 3 AP (Or two of an NPC’s [[actions]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shaken'''&lt;br /&gt;
&lt;br /&gt;
You suffer a -2 penalty to all d20 rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sickened'''&lt;br /&gt;
&lt;br /&gt;
Whenever rolling a d20, roll 2d20 and take the lower result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Silenced'''&lt;br /&gt;
&lt;br /&gt;
You cannot vocalize. You automatically fail any roll that requires the ability to speak or use verbal components.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slowed'''&lt;br /&gt;
&lt;br /&gt;
Your speed is halved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Staggered'''&lt;br /&gt;
&lt;br /&gt;
You gain half the AP than you normally would at the start of each of your turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stunned'''&lt;br /&gt;
&lt;br /&gt;
Your current AP is reduced to 1, unless it was already 1 or lower. You gain only 1 AP at the start of your turns and your AP cannot be raised above 1 while Stunned. NPCs can only take one movement action on their turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Suffocating'''&lt;br /&gt;
&lt;br /&gt;
After Suffocating for a number of rounds equal to your END + 1, you gain a Death Point at the start of each of your turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Suppressed'''&lt;br /&gt;
&lt;br /&gt;
You cannot use your AP to move.&lt;br /&gt;
'''Surprised (Compleate)'''&lt;br /&gt;
&lt;br /&gt;
'''Surprised (Complete)'''&lt;br /&gt;
&lt;br /&gt;
Complete Surprise only occurs when a creature attacks an enemy under all of the following conditions:&lt;br /&gt;
&lt;br /&gt;
• The target does not perceive the attacker and is unaware of their presence.&lt;br /&gt;
&lt;br /&gt;
• The target is not in a heightened state of awareness or on alert. For example, an alarm being raised, or being actively in [[combat]], even if it’s with a third party, disallows a full surprise round.&lt;br /&gt;
&lt;br /&gt;
In this instance, the creature who begins combat is granted double their AP and takes a single turn.&lt;br /&gt;
&lt;br /&gt;
If the defender survives this attack, that creature and its allies are Partially Surprised and combat begins. If the creature that is attacked is reduced to 0 HP or knocked unconscious and the attacking creature is Unseen, the victim’s allies that are within 30 ft make an AWR/Perceiving check against the attacker’s DEX/Sneaking. If the attacker wins all skill contests, it remains Unseen and combat does not begin. Otherwise, roll [[Initiative]] and Partial Surprise rules apply to all Surprised creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Surprised (Partial)'''&lt;br /&gt;
&lt;br /&gt;
If creatures are surprised, they don’t act on the first round of initiative and have TD on the second round. They cannot use reactive actions until after their first turn in which they can take action, and do not carry over AP until after their first turn in which they can take action.&lt;br /&gt;
&lt;br /&gt;
Creatures that are not surprised have TA on the first two rounds of combat against creatures that were surprised.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Taunted'''&lt;br /&gt;
&lt;br /&gt;
You have TA attacking the creature that Taunted you, and have TD attacking other creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unconscious'''&lt;br /&gt;
&lt;br /&gt;
The creature must roll three dice and take the lowest result to perceive checks that rely on sound. They automatically fail checks that rely on vision. A creature can be shaken awake by another creature who expends 1 AP as long as they have at least 1 HP. Taking any damage automatically ends this effect. An Unconscious creature is Helpless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unseen'''&lt;br /&gt;
&lt;br /&gt;
An unseen creature gains TA, and when it makes an attack, it rolls two d20’s and takes the higher result. It cannot be targeted by Line of Sight effects. Unseen creatures are also considered Concealed. Unless the source of the Unseen condition states otherwise, you lose the Unseen condition when:&lt;br /&gt;
&lt;br /&gt;
• You make an attack roll&lt;br /&gt;
&lt;br /&gt;
• You are struck by an attack&lt;br /&gt;
&lt;br /&gt;
• A creature would occupy the space that you are in as part of their movement&lt;br /&gt;
&lt;br /&gt;
• You move into clear line of sight of a creature, such as into bright light, out of concealment, or the like&lt;br /&gt;
&lt;br /&gt;
When trying to spot an Unseen creature, you can spend 1 AP (NPCs can trade one action) once on your turn to attack an Unseen target’s ANT with your AWR. If you win, you know what square it is occupying, but it remains Unseen. If it is more than 60 ft away from you, you automatically lose. If you are the target of a ranged attack or effect, you know which direction the attack came from. If you are the target of a Melee attack, you know which square you were attacked from.&lt;br /&gt;
&lt;br /&gt;
When attacking an Unseen creature, indicate which square you are attacking, roll 2d20, and take the lower result. You know if the attack hits, but gain no information from missing.&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Combat&amp;diff=3519</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Combat&amp;diff=3519"/>
		<updated>2024-01-12T22:03:07Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat is one of the most technical aspects of MythCraft. Like many RPGs, combat is resolved in a series of rounds where all creatures act in Initiative order. Each round in combat represents 10 seconds of in-world time, and while creatures take turns individually, you can narratively assume that all [[actions]] in a given round happen more or less simultaneously. See [[Initiative]], [[Action Points]], [[Actions|Actions ,]] [[Damage]], [[Dying]], [[Knocking Unconscious]], [[Mounted Combat]],[[Tactical Advantages]], and [[Conditions]]&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Guiding_Principles&amp;diff=3518</id>
		<title>Guiding Principles</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Guiding_Principles&amp;diff=3518"/>
		<updated>2024-01-12T22:01:16Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: minor typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Guiding Principles''' &lt;br /&gt;
&lt;br /&gt;
There are a few general principles to keep in mind as you play the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Specific Beats General'''&lt;br /&gt;
&lt;br /&gt;
Whenever you run into rules that conflict with one another, defer to the most specific ruling. A talent or lineage ability should always supersede a general rule, and magical effects that last for a finite time override passive abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Always Round Up'''&lt;br /&gt;
&lt;br /&gt;
In MythCraft, you always round up in the instance of fractional numbers.&lt;br /&gt;
&lt;br /&gt;
OVERCOMING DCS When making an attack or ability check, you are successful if your roll equals or exceeds the DC (Difficulty Class). The DC might be a number set by the MC in the event of an ability check. In any kind of attack, the DC is the defending creature’s relevant defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Base, Cumulative, and Transformative'''&lt;br /&gt;
&lt;br /&gt;
When you see the word “base,” it means that this is the default instance of an ability. It might be modified by other abilities. Whenever you see “+” or “increase”, whether it is in reference to more [[damage]], increased range, additional dice, or something else, the effect is cumulative, stacking on top of the base ability. If something says “is” or “becomes”, then it is transformative, overriding any previous abilities, damage, range, and the like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recharging Abilities'''&lt;br /&gt;
&lt;br /&gt;
Many abilities, especially those gained through talents, can only be used a finite number of times. You regain these abilities after you Catch your Breath, Recoup, or Take a Rest, as denoted by the ability. (2/Rest) means that you can use the ability twice, regaining the ability to do so after you Take a Rest. Similarly, (AWR/Recoup) means that you can use the ability a number of times equal to your AWR, regaining all expended uses when you Recoup.&lt;br /&gt;
&lt;br /&gt;
If you have an ability that you can use a number of times equal to an attribute, you can always use that ability at least once, even if your corresponding attribute is 0 or a negative number.&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Magic_Items&amp;diff=3517</id>
		<title>Magic Items</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Magic_Items&amp;diff=3517"/>
		<updated>2024-01-12T21:59:00Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: short description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Ancerra, some items are inherently magical and require some of the bearer's Essence, or their life energy, to work. By default, an adventurer has 100 Essence Points. An adventurer cannot equip items whose sum Essence cost exceeds this limit.&lt;br /&gt;
&lt;br /&gt;
== Magic Item Rules ==&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Gear&amp;diff=3516</id>
		<title>Gear</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Gear&amp;diff=3516"/>
		<updated>2024-01-12T21:47:15Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: underline all tool headings, minor typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section contains lists of gear, instruments, tools, and kits. Specific information about [[how to]] use tools and kits is provided after the Tools and Kits table. In all of these charts, costs are provided in sc.&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Chicken &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Cow &lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|Goat &lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Horse &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Horse (Draft) &lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Horse (War) &lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|Hound &lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Hound (Trained) &lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Ox &lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Pig &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Sheep &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Turtle]] (Draft) &lt;br /&gt;
|520&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Camping Equipment===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Bedroll &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Flint&amp;amp; Steel &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Tent (large) &lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Tent (pavilion) &lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Tent (small) &lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Tinderbox &lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Rope (50 ft) &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Shovel &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Whetstone &lt;br /&gt;
|-1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting Equipment===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Anvil- Unwieldy &lt;br /&gt;
|67&lt;br /&gt;
|-&lt;br /&gt;
|Hammer &lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Loom- Unwieldy &lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|Pottery Wheel- Unwieldy &lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Saw &lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Tanning Rack- Unwieldy &lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Telescope- Unwieldy &lt;br /&gt;
|2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Household Equipment===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Blanket &lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Comb &lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Cooking Pot &lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Embroidered Handkerchief &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Engraved Flask &lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Ink &amp;amp; Quill &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Lantern &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Oil (Flask) &lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Parchment &lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Scroll Case &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Snuffbox &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Utensils &lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scientific Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Item &lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|Glass Bottle &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Glass Vial &lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Hourglass &lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Magnifying Glass &lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Scale &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Sextant &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Sundial &lt;br /&gt;
|15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Caltrops &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Chain (10 ft) &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Chain (Heavy, 10 ft)- Unwieldy &lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Crowbar &lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Lock (Good) &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Lock (Exquisite) &lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Lock (Simple) &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Lockpick &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Manacles &lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Wire (50 ft) &lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Survival Equipment===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition x10&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Backpack &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Bear Trap &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Chalk &lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Compass &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Net &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Rod &lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Grappling Hook &lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Horn &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Map &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Pitons (10) &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Rope Ladder (10 ft) &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Snares &lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Spyglass &lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Tackle &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Torch &lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Waterskin &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Whistle &lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Traveling Equipment===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Bags &lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Cargo Bags (Hidden Pockets) &lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|Saddle ([[Combat]]) &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Saddle (Riding) &lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Saddlebags &lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recreational Gear===&lt;br /&gt;
&lt;br /&gt;
===Game Sets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Battle Chess &lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Card Deck &lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Instruments===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Bagpipes &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Brass Horn &lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Cello- Unwieldy &lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|Drum &lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Dulcimer &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Flute &lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Harp- Unwieldy &lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Lute &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Lyre &lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Ocarina &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Panpipes &lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Tambourine &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Trumpet &lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Violin &lt;br /&gt;
|60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Siege Equipment===&lt;br /&gt;
&lt;br /&gt;
Armies might implement one or more of these items when they lay siege to an enemy city.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Ballista &lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Battering Ram &lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Catapult &lt;br /&gt;
|5000&lt;br /&gt;
|-&lt;br /&gt;
|Trebuchet &lt;br /&gt;
|9000&lt;br /&gt;
|-&lt;br /&gt;
|Siege Tower &lt;br /&gt;
|8000&lt;br /&gt;
|-&lt;br /&gt;
|Watch Tower (Stone) &lt;br /&gt;
|25,000&lt;br /&gt;
|-&lt;br /&gt;
|Watch Tower (Wood) &lt;br /&gt;
|6000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stationary Gear===&lt;br /&gt;
The gear in this table is beyond Unwieldy and cannot be moved by a single person.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Blast Furnace &lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|Brewing [[Equipment]] &lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Distilling Equipment &lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|Fermenting Equipment &lt;br /&gt;
|450&lt;br /&gt;
|-&lt;br /&gt;
|Furnace &lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Kiln &lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Millstone &lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Tanning Rack &lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Workbench and Woodworking Gear &lt;br /&gt;
|50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  Tools &amp;amp; Kits ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Alchemist Tools &lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|Barber Kit &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Blacksmith Tools &lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Bowyer Tools &lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Brewer Supplies &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Camping Kit &lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Carpenter Tools &lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Cartographer Tools &lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|Cook Utensils &lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Climber Kit &lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Kit &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Fletching Tools &lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|Jeweler Tools &lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Leatherworking Tools &lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Locksmith Tools &lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Mason Tools &lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Medical Kit &lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Navigator Tools &lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Paint Supplies &lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Scribe Tools &lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Skullduggery Kit &lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Surgeon Tools &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Tinker Tools &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Trapper Kit &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Travel]] Pack &lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Weaver Tools &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Woodworking Tools &lt;br /&gt;
|45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Alchemist tools&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A set of beakers, flasks, burners, mortars and pestles, stirring rods, funnels, and other lab gear for mixing, distilling, and preparing potions, elixirs, and other alchemical tinctures.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Barber Kit&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A set of scissors, combs, razors, and shaving cream for maintaining and styling hair, as well as performing basic grooming tasks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Blacksmith Tools&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comprehensive set that includes hammers, tongs, anvils, bellows, chisels, and files, essential for forging, shaping, and repairing metal objects such as [[weapons]], [[armor]], and tools.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bower Tools&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A collection of knives, scrapers, planes, and tillering sticks for crafting and repairing bows and crossbows, along with bowstrings and serving jigs for string maintenance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Brewer Supplies&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A collection of fermenting vessels, siphons, hydrometers, thermometers, bottling equipment, and cleaning tools for brewing various beverages, including beer, wine, and mead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Camping Kit&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A collection of camping essentials such as a bedroll, tent, cooking pot, and utensils for preparing and consuming meals during outdoor adventures.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Carpenter Tools&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A well-rounded collection of saws, chisels, planes, measuring tools, clamps, and wood glue for cutting, shaping, and assembling wooden objects like furniture, structures, and decorative pieces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cartographer Tools&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A specialized set that includes drafting compasses, protractors, rulers, parchment, ink, and charcoal for creating accurate maps and charting new territories.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cooks Utensils&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A collection of pots, pans, cutting boards, knives, measuring cups, spoons, and other kitchen tools for preparing and cooking a variety of meals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Climber Kit&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A collection of climbing gear, including pitons, carabiners, rope, harnesses, and chalk for securing grip, enabling adventurers to scale cliffs, walls, and other vertical surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fishing Kit&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A complete set of fishing gear, including rods, reels, hooks, lines, sinkers, and bait for catching aquatic creatures.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fletching Tools&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A set of precise cutting tools, fletching jigs, glues, and feathers for creating, repairing, and maintaining arrows and bolts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Jeweler Tools&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A delicate set of pliers, tweezers, files, saws, engraving tools, and a jeweler’s loupe for crafting, repairing, and appraising fine jewelry, and gemstones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Leatherworking Tools&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A set of awls, punches, knives, needles, thread, and leather dyes for cutting, shaping, and sewing leather goods such as armor, bags, and belts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Locksmith Tools&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A collection of picks, tension wrenches, rakes, tweezers, and plug spinners for manipulating locks, opening them without keys, and even repairing or modifying locking mechanisms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Mason Tools&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A specialized set of trowels, chisels, hammers, plumb bobs, levels, and string lines, designed for working with stone and brick to create walls, buildings, and sculptures.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Medical Kit&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An assortment of devices used to treat [[injuries]], including a small scalpel, 10 bandages, 10 charges of basic medicine, and 1 healing vial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Navigator Tools&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A collection of maps, compasses, sextants, astrolabes, chronometers, and logbooks for charting courses, determining position, and navigating on land or sea.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Paint Supplies&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A collection of brushes, palette knives, easels, palettes, and a variety of pigments for creating works of art on canvas, wood, or other surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Scribe Tools&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A set of quills, ink pots, inkwells, parchment, sealing wax, and a penknife for writing, copying, and preserving documents and scrolls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Surgeon Tools&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A sterilized set of scalpels, forceps, sutures, bone saws, and other medical instruments for performing surgeries, treating wounds, and providing first aid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Skullduggery Kit&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A discrete set of thieves tools such as lockpicks, files, pliers, a magnifying glass, a variety of inks, pigments, parchments, makeup, and other basic tools designed to assist in subterfuge and deception.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tinker Tools&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A set of pliers, screwdrivers, hammers, files, and other small tools for repairing, modifying, and creating mechanical devices and gadgets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Trapper Kit&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A set of [[traps]], snares, bait, and other equipment for capturing and holding animals, as well as tools for skinning and butchering the catch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Travel Pack&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A collection of useful items for long journeys, such as a bedroll, blanket, spare clothing, and a waterproof bag to keep belongings safe and dry. Doubles as a bag itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Weaver Tools&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A collection of looms, shuttles, bobbins, and spindles for weaving cloth and creating textiles. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Woodworking Tools&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A set of hand saws, planes, chisels, gouges, and sandpaper for shaping, carving, and smoothing wooden items and structures.&lt;br /&gt;
&lt;br /&gt;
=== Trinket Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!d100&lt;br /&gt;
!&lt;br /&gt;
!d100&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|A chip of obsidian that seems to draw in ambient light&lt;br /&gt;
|2&lt;br /&gt;
|A leather cord necklace with a trophy from the first foe you fought (such as a tooth, claw, or horn)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Ring with your family crest or the crest of your local political leader&lt;br /&gt;
|4&lt;br /&gt;
|Coin-sized seed that holds sentimental value or needs specific planting [[conditions]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Small but high-quality instrument gifted to you by a close friend, family member, or musical teacher&lt;br /&gt;
|6&lt;br /&gt;
|Dreamcatcher made from leather or cord and decorated with common but beautiful clay beads&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Journal of personal reflections, including frequent petty complaints about mentors or fairweather friends&lt;br /&gt;
|8&lt;br /&gt;
|Clockwork fidget cube&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Strand of jewelry that used to be woven into your parent’s beard or hair&lt;br /&gt;
|10&lt;br /&gt;
|Brooch of status that belonged to a parent or mentor&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Bracelet with a locket that has a descriptive word on it, such as “hero” or “traitor”&lt;br /&gt;
|12&lt;br /&gt;
|Banner, insignia, or pin denoting the status of a childhood best friend who has been missing for years&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|A loop of colorful string, which you use to make string art when bored or looking to entertain an audience&lt;br /&gt;
|14&lt;br /&gt;
|A chunk of crystalline quartz that is always warm to the touch&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Small book of codes to live by, given to you by a religious [[order]], [[primal]] conclave, or similar institution&lt;br /&gt;
|16&lt;br /&gt;
|Well-worn ball that you used to play with in your childhood&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Sheet of parchment with an impossible geometric design scrawled on it in dark ink&lt;br /&gt;
|18&lt;br /&gt;
|Mote of lava that is somehow contained inside a glass bead and is cool to the touch&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|A pouch of sand that is always just damp enough to hold its own form&lt;br /&gt;
|20&lt;br /&gt;
|Scroll of sheet music missing the final chorus&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Tarot card with your likeness&lt;br /&gt;
|22&lt;br /&gt;
|Stick of incense that never seems to get smaller when burned&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Letter opener with a handle shaped like your favorite animal&lt;br /&gt;
|24&lt;br /&gt;
|Small wooden mug that looks cracked but never leaks&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Locket with a professional sketch of a dear family member (parent, spouse, sibling, child, best friend, etc)&lt;br /&gt;
|26&lt;br /&gt;
|Sentimental piercing jewelry that you think might give you good luck&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Brass pin of goat horns&lt;br /&gt;
|28&lt;br /&gt;
|Letter of recommendation to a prestigious institution&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Brass pin of filigree that resembles a certain lineage (goat horns for a [[satyr]], flames for an [[elemental]], etc)&lt;br /&gt;
|30&lt;br /&gt;
|Choose a weapon that you possess as part of this trinket; it has personal calligraphic inscriptions etched along its length&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Leather cord with semiprecious stone pendant&lt;br /&gt;
|32&lt;br /&gt;
|Letter from your mentor that poses a philosophical question or a call to action; either way it is unresolved&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Clockwork toy that seems to work on its own at random times&lt;br /&gt;
|34&lt;br /&gt;
|Fossilized acorn with a strange rune on it&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|An ornate music box with exquisite clockwork&lt;br /&gt;
|36&lt;br /&gt;
|Glass eyeball that your grandparent once used&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Braided leather cord that you made as a child with a parent or mentor, decorated with painted clay beads&lt;br /&gt;
|38&lt;br /&gt;
|A nugget of amber that magically glows from within&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|A set of three six-sided dice with indecipherable glyphs on them&lt;br /&gt;
|40&lt;br /&gt;
|A small bone with a fossilized sprig of vegetation growing out of it&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Well-worn stuffed doll from your childhood&lt;br /&gt;
|42&lt;br /&gt;
|Miniature bird cage without a door&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|Tattoo you can peel off and stick elsewhere on your body&lt;br /&gt;
|44&lt;br /&gt;
|Carved wooden bird that chirps when you Recoup&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Miniature wagon wheel&lt;br /&gt;
|46&lt;br /&gt;
|Iridescent feather that flies around you on its own&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|Beautiful leaf encased in resin, forever frozen with both green and gold as it was changing from summer to fall coloration&lt;br /&gt;
|48&lt;br /&gt;
|Hairpin with a tiny ruby at its tip&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|Hair clip with silver filigree resembling butterflies and moths&lt;br /&gt;
|50&lt;br /&gt;
|Locket containing a clipping of hair from your youth&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|Twig that always has a dewy spiderweb between its tips&lt;br /&gt;
|52&lt;br /&gt;
|A smooth glass vial with no opening and strange liquid inside&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|Large clamshell with scrimshaw decorations inside&lt;br /&gt;
|54&lt;br /&gt;
|Wooden plaque with some form of memorial dedication burned into it&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|Speckled stone that hovers six inches off your hand when you toss it straight up&lt;br /&gt;
|56&lt;br /&gt;
|Malachite sculpture of a frog with cartoonishly large eyes&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|A paintbrush with bristles on both ends&lt;br /&gt;
|58&lt;br /&gt;
|An engraved medallion commemorating a grand performance or feat of [[heroism]]&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|[[Human]] femur inscribed with a riddle&lt;br /&gt;
|60&lt;br /&gt;
|Uncrackable egg&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|Journal whose pages constantly rearrange themselves&lt;br /&gt;
|62&lt;br /&gt;
|Palm-sized one-way mirror&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|Chunk of blue-green sea glass the size of your hand&lt;br /&gt;
|64&lt;br /&gt;
|Necklace of braided flowers that have wilted a little over the years but are still quite colorful&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|Light gray stone that gives off a faint scent of lemon&lt;br /&gt;
|66&lt;br /&gt;
|Scrap of cloth that you believe once belonged to a national leader&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|Small box containing set of humanoid finger bones&lt;br /&gt;
|68&lt;br /&gt;
|A pair of lodestones that clatter loudly when stuck together&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|Set of seven dice: one is a cube, and one a pyramid; the rest are strange polyhedral shapes&lt;br /&gt;
|70&lt;br /&gt;
|Drop of blood encased in glass&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|Ivory comb that is always missing a couple tines when you use it, but never the same tines&lt;br /&gt;
|72&lt;br /&gt;
|Glass orb filled with water and glittering flakes that look like snow&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|Large scale from some enormous reptile, possibly a kaijan&lt;br /&gt;
|74&lt;br /&gt;
|Compass that points west&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|Leather satchel with a lot of confusing-to-use pockets inside&lt;br /&gt;
|76&lt;br /&gt;
|Fancy velvet hat in a flamboyant color&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|Monocle rimmed in gold&lt;br /&gt;
|78&lt;br /&gt;
|Bracelet of braided silver, gold, and brass wires&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|Semiprescious stone the size of your head&lt;br /&gt;
|80&lt;br /&gt;
|Disc of petrified wood&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|Arrow with golden feather fletching&lt;br /&gt;
|82&lt;br /&gt;
|Hook alleged to be the replacement hand of a great pirate&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|Flag with the coat of arms of a neighboring nation&lt;br /&gt;
|84&lt;br /&gt;
|Miniature lantern that produces a blue-green flame when lit&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|Bottle that never shatters when dropped&lt;br /&gt;
|86&lt;br /&gt;
|Inkpot with a mysterious insignia&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|Book of epic poetry recounting the tales of your favorite hero&lt;br /&gt;
|88&lt;br /&gt;
|Stone discus with a flower lacquered on it&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|Cork from an unknown vintage of wine&lt;br /&gt;
|90&lt;br /&gt;
|Spiral seashell that seems to be whispering an ancient language when held to your ear&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|A twig made of iron, which serves no obvious purpose&lt;br /&gt;
|92&lt;br /&gt;
|Arrowhead made of pure [[darkness]]&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|Shrunken skull with its eyes intact&lt;br /&gt;
|94&lt;br /&gt;
|Miniature intricately detailed ziggurat&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|Ornate wrought metal hand with an eyeball in it&lt;br /&gt;
|96&lt;br /&gt;
|Powdered wig of medium- length hair in a formal style&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|Fossilized scorpion&lt;br /&gt;
|98&lt;br /&gt;
|Gilded crest of a long- forgotten [[noble]] house&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|Cup that always smells faintly of coffee grounds&lt;br /&gt;
|100&lt;br /&gt;
|Wrought metal eldritch creature with an orblike body and many tentacles and eyes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
You might use any of these vehicles when you travel by land or sea.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Carriage&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|Cart&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Fishing Boat&lt;br /&gt;
|1,000&lt;br /&gt;
|-&lt;br /&gt;
|Galleon&lt;br /&gt;
|45,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Merchant]] [[Vessel]]&lt;br /&gt;
|30,000&lt;br /&gt;
|-&lt;br /&gt;
|Rowboat&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Sailboat&lt;br /&gt;
|2500&lt;br /&gt;
|-&lt;br /&gt;
|Ship (Large)&lt;br /&gt;
|20,000&lt;br /&gt;
|-&lt;br /&gt;
|Ship (Small) &lt;br /&gt;
|5,000&lt;br /&gt;
|-&lt;br /&gt;
|Wagon&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
|Warship&lt;br /&gt;
|60,000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Armor&amp;diff=3515</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Armor&amp;diff=3515"/>
		<updated>2024-01-12T21:42:37Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: minor typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor increases your six defenses. Light, medium, and heavy armor, as well as shields, all follow the same basic principles. &lt;br /&gt;
&lt;br /&gt;
'''Defenses''' &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Defense&lt;br /&gt;
!Defense Score&lt;br /&gt;
|-&lt;br /&gt;
|Armor Rating (AR)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Reflexes (REF) &lt;br /&gt;
|10 + DEX&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude (Fort)&lt;br /&gt;
|10 + END&lt;br /&gt;
|-&lt;br /&gt;
|Anticipation (AWR)&lt;br /&gt;
|10 + AWR&lt;br /&gt;
|-&lt;br /&gt;
|Logic (LOG) &lt;br /&gt;
|10 + INT&lt;br /&gt;
|-&lt;br /&gt;
|Willpower (WILL) &lt;br /&gt;
|10 + CHA&lt;br /&gt;
|}&lt;br /&gt;
Your defenses, by default, are listed on the table above. Each of these numbers might be modified by the armor that you choose to wear. On the Armor tables below, each type of armor specifies your new AR, as well as listing modifiers to the five defenses that are based on your [[attributes]].&lt;br /&gt;
&lt;br /&gt;
STR, DEX, and Speed&lt;br /&gt;
&lt;br /&gt;
Some medium armor and all heavy armor have a STR minimum, a DEX maximum, and a speed modifier. If you don armor and your STR is less than the STR minimum, your Speed becomes 0 and you gain the Dazed condition.&lt;br /&gt;
&lt;br /&gt;
While wearing armor with a DEX maximum, your DEX cannot be higher than that number; if it was higher than that number, it is reduced to the DEX maximum while wearing such armor. This affects your REF defense. If you have a speed modifier from your armor, apply it to the distance that you can move each time you spend AP. There are talents that can reduce this penalty.&lt;br /&gt;
&lt;br /&gt;
'''[[Resistance]] Specialization'''&lt;br /&gt;
&lt;br /&gt;
The Resist column on the armor allows you to apply Resist to certain kinds of [[damage]], but you cannot do so unless you have taken a Second Skin talent that allows you to unlock this added bonus.&lt;br /&gt;
&lt;br /&gt;
'''Heavy Armor'''&lt;br /&gt;
&lt;br /&gt;
All heavy armor has the Unwieldy tag when carrying it, but not while wearing it.&lt;br /&gt;
&lt;br /&gt;
'''Shields'''&lt;br /&gt;
&lt;br /&gt;
Each [[Shield]] has the one-handed tag. While using a Shield, you can only wield light [[weapons]] in your other hand, although talents can remove this restriction.&lt;br /&gt;
&lt;br /&gt;
'''Barding'''&lt;br /&gt;
&lt;br /&gt;
You can purchase barding, or specialized armor, for an animal. This can be any armor besides shields. Barding costs twice the normal sc of armor if the animal is Medium or smaller. It costs four times the normal sc if the animal is Large, and eight times the sc if Huge. Creatures larger than Huge cannot have barding unless the MC decides otherwise.&lt;br /&gt;
&lt;br /&gt;
== '''Armor Tables''' ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=== '''Light Armor''' ===&lt;br /&gt;
!Armor&lt;br /&gt;
!AR&lt;br /&gt;
!REF&lt;br /&gt;
!FOR&lt;br /&gt;
!ANT&lt;br /&gt;
!LOG&lt;br /&gt;
!WILL&lt;br /&gt;
!STR min&lt;br /&gt;
!DEX max&lt;br /&gt;
!Speed&lt;br /&gt;
!Resist&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Cuirass (Leather)&lt;br /&gt;
|12&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Blunt 2 &lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Gambeson &lt;br /&gt;
|10&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Cold 1, Blunt 1 &lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Hide &lt;br /&gt;
|11&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
|Cold 3 &lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Leather &lt;br /&gt;
|11&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Blunt 1 &lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Robes (Command)&lt;br /&gt;
|10&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| Psychic 3&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|Robes (Corruption)&lt;br /&gt;
|10&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Necrotic 3, Corrosive 3, Toxic 3&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|Robes ([[Elemental]])&lt;br /&gt;
|11&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Elemental 3&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|Robes([[Mage]]) &lt;br /&gt;
|10&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Energy 2, Elemental 2&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|Robes (Starlight)&lt;br /&gt;
|11&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Energy 2, Fire 2, Cold 2&lt;br /&gt;
|90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=== '''Medium Armor''' ===&lt;br /&gt;
!Armor&lt;br /&gt;
!AR&lt;br /&gt;
!REF&lt;br /&gt;
!FOR&lt;br /&gt;
!ANT&lt;br /&gt;
!LOG&lt;br /&gt;
!WILL&lt;br /&gt;
!STR min&lt;br /&gt;
!DEX max&lt;br /&gt;
!Speed&lt;br /&gt;
!Resist&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Breastplate&lt;br /&gt;
|13&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|Sharp 3&lt;br /&gt;
|350&lt;br /&gt;
|-&lt;br /&gt;
|Breastplate (Guilded)&lt;br /&gt;
|12&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -5 ft&lt;br /&gt;
|Sharp 2, Psychic 2&lt;br /&gt;
|450&lt;br /&gt;
|-&lt;br /&gt;
|Brigandine&lt;br /&gt;
|12&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Sharp 2&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Cuirass (iron)&lt;br /&gt;
|12&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Sharp 2&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Half Plate&lt;br /&gt;
|14&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
| -5 ft&lt;br /&gt;
|Sharp 3&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|Lamellar&lt;br /&gt;
|13&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Sharp 3&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|Leather-and-Steel&lt;br /&gt;
|13&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Sharp 2&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Scale Mail&lt;br /&gt;
|13&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
| -5 ft&lt;br /&gt;
|Sharp 3&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|Splint Mail&lt;br /&gt;
|14&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
| -5ft &lt;br /&gt;
|Sharp 3&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Wyrmhide&lt;br /&gt;
|15&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
|3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Sharp 2, Elemental 4&lt;br /&gt;
|1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=== '''Heavy Armor''' ===&lt;br /&gt;
!Armor&lt;br /&gt;
!AR&lt;br /&gt;
!REF&lt;br /&gt;
!FOR&lt;br /&gt;
!ANT&lt;br /&gt;
!LOG&lt;br /&gt;
!WILL&lt;br /&gt;
!STR min&lt;br /&gt;
!DEX max&lt;br /&gt;
!Speed&lt;br /&gt;
!Resist&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Branded Mail&lt;br /&gt;
|14&lt;br /&gt;
| -1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
| -5 ft&lt;br /&gt;
|Physical 3&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Chain Mail&lt;br /&gt;
|14&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
| -5 ft&lt;br /&gt;
|Physical 2&lt;br /&gt;
|250&lt;br /&gt;
|-&lt;br /&gt;
|Plate (Field)&lt;br /&gt;
|15&lt;br /&gt;
| -1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
| -5 ft&lt;br /&gt;
|Physical 3&lt;br /&gt;
|1200&lt;br /&gt;
|-&lt;br /&gt;
|Plate (Full)&lt;br /&gt;
|15&lt;br /&gt;
| -2&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
| -10 ft&lt;br /&gt;
|Physical 3&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
|Plate (Gilded)&lt;br /&gt;
|15&lt;br /&gt;
| -2&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
| -10 ft&lt;br /&gt;
|Physical 3&lt;br /&gt;
|2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=== '''Shields''' ===&lt;br /&gt;
!Armor&lt;br /&gt;
!AR&lt;br /&gt;
!REF&lt;br /&gt;
!FOR&lt;br /&gt;
!ANT&lt;br /&gt;
!LOG&lt;br /&gt;
!WILL&lt;br /&gt;
!STR min&lt;br /&gt;
!DEX max&lt;br /&gt;
!Speed&lt;br /&gt;
!Resist&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Buckler&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| +2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Physical 1&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Heater Shield&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Physical 2&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Kite Shield&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Physical 2&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Tower Shield*&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
| -5 ft&lt;br /&gt;
| -&lt;br /&gt;
|100&lt;br /&gt;
|}&lt;br /&gt;
'''*Tower Shield'''&lt;br /&gt;
&lt;br /&gt;
Tower shields have the two-handed and Unwieldy tags. Rather than improving your AR or your other defenses, tower shields grant you total cover on one side.&lt;br /&gt;
&lt;br /&gt;
You may spend 2 AP to brace the shield, which grants partial cover to a creature standing directly behind you, provided that is your Size or smaller.&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Weapons&amp;diff=3514</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Weapons&amp;diff=3514"/>
		<updated>2024-01-12T21:41:56Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: minor typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
While some adventurers rely more heavily on their weapons than others, virtually every hero will need some form of weapon at their side.&lt;br /&gt;
&lt;br /&gt;
'''Making Attacks'''&lt;br /&gt;
&lt;br /&gt;
To attack with a weapon, you have to spend a certain amount of AP. Weapons have unique APC (Action Point Costs) listed in the weapons tables below. Some weapons have a set APC: a Dagger always costs 2 AP, and a Crossbow always costs 3 AP. Some weapons have APC formulas; these are a little more complex. For example, a longsword has an APC of 5-STR, min 2. This means that using a Longsword has an APC of 5, but you subtract your STR attribute from the APC, to a minimum of 2. When you spend AP to make an attack, roll 1d20 and add your relevant attribute. The attribute you use for a weapon is dependent upon that weapon and is specified in the Attribute column on the weapons tables below. This will usually be STR or DEX. If your roll equals or exceeds your target’s defense (usually AR, but some attacks will target other defenses),&lt;br /&gt;
then you hit your target. Roll for [[damage]].&lt;br /&gt;
&lt;br /&gt;
'''Dealing Damage'''&lt;br /&gt;
&lt;br /&gt;
When you hit with a weapon attack, you deal damage. Roll the amount of damage specified in the Damage column on the weapons tables below and add the attribute specified in the Attr. column. The creature takes that much damage, subtracting it from their current HP. If a weapon says that it deals “Physical” damage, that means you can choose whether you deal blunt or sharp damage each time you use it. Polearms often have this property, given that you can often attack with either the bladed end or the butt of the weapon.&lt;br /&gt;
&lt;br /&gt;
==='''Weapon Range'''===&lt;br /&gt;
&lt;br /&gt;
You can only make an attack against a creature when that creature is within your weapon’s range. Each weapon specifies its range on the weapons tables below.&lt;br /&gt;
&lt;br /&gt;
'''Melee''' &lt;br /&gt;
&lt;br /&gt;
If a weapon has the Melee property, then you can attack any creature within 5 ft of you. Any abilities you have that increase your reach can enhance this.&lt;br /&gt;
&lt;br /&gt;
'''Range''' &lt;br /&gt;
&lt;br /&gt;
If a weapon has the Ranged property, you cannot use it as a melee weapon, but you can attack creatures within your weapon’s specified range.&lt;br /&gt;
&lt;br /&gt;
'''Reach''' &lt;br /&gt;
&lt;br /&gt;
If a weapon has the Reach property, then it functions as a melee weapon, but the distance that you can attack with that weapon is greater than 5 ft. The weapon’s base reach is specified after the Reach tag.&lt;br /&gt;
&lt;br /&gt;
'''Thrown'''&lt;br /&gt;
&lt;br /&gt;
If a weapon has the Thrown property, you can use it as a melee weapon or you can throw it up to the specified thrown distance. Once you throw a weapon, you no longer have it in hand.&lt;br /&gt;
&lt;br /&gt;
==='''Weapon tags'''===&lt;br /&gt;
Weapons will have one or more tags that give the weapon unique properties.&lt;br /&gt;
&lt;br /&gt;
'''Ammunition'''&lt;br /&gt;
&lt;br /&gt;
If a weapon has the Ammunition tag, you must have ammunition in [[order]] to make attacks with that weapon. Ammunition might be arrows, crossbow bolts, sling pellets, and the like.&lt;br /&gt;
&lt;br /&gt;
'''Concealed''' &lt;br /&gt;
&lt;br /&gt;
If a weapon has the Concealed tag, then when it is sheathed it can be tucked within folds of your clothing, inside a boot, and the like. Concealed weapons are not readily visible to observers, but a pat-down will reveal these weapons, and if a creature succeeds on an AWR check against an INT check that you make when you hide the weapon, then they can spot it without needing to pat you down.&lt;br /&gt;
&lt;br /&gt;
'''Hand-and-a-Half'''&lt;br /&gt;
&lt;br /&gt;
Weapons with the Hand-and-a-Half tag can be wielded with one or two hands. After the Hand-and-a-Half tag, there will be a brief phrase in parentheses explaining what benefit you gain from wielding the weapon with two hands, such as dealing more damage or using fewer AP to make the attack.&lt;br /&gt;
&lt;br /&gt;
'''Light'''&lt;br /&gt;
&lt;br /&gt;
A weapon with the Light tag does not count against your encumbrance (see p. 319). Furthermore, light weapons can be dual wielded, using one light weapon in each hand.&lt;br /&gt;
&lt;br /&gt;
'''One-Handed'''&lt;br /&gt;
&lt;br /&gt;
A weapon with the One-Handed tag can only be wielded with one hand.&lt;br /&gt;
&lt;br /&gt;
'''Special'''&lt;br /&gt;
&lt;br /&gt;
If a weapon has the Special tag, then its special properties are explained in detail below the table that lists that weapon.&lt;br /&gt;
&lt;br /&gt;
'''Two-Handed'''&lt;br /&gt;
&lt;br /&gt;
A weapon with the Two-Handed tag can only be wielded with two hands.&lt;br /&gt;
&lt;br /&gt;
'''Unwieldy'''&lt;br /&gt;
&lt;br /&gt;
The Unwieldy tag interacts with your Encumbrance It takes 1 AP to draw or sheathe an Unwieldy weapon.&lt;br /&gt;
&lt;br /&gt;
== '''Weapon List''' ==&lt;br /&gt;
Below is a list of many weapons you might want to use on your quests. All weapon costs are in silver coins (sc).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
==='''Axe List'''===&lt;br /&gt;
!Weapon&lt;br /&gt;
!Damage&lt;br /&gt;
!Attr.&lt;br /&gt;
!APC&lt;br /&gt;
!Range&lt;br /&gt;
!Tags&lt;br /&gt;
!cost&lt;br /&gt;
|-&lt;br /&gt;
|Battle Axe &lt;br /&gt;
|1d8 sharp &lt;br /&gt;
|STR &lt;br /&gt;
|5-STR, min 3 &lt;br /&gt;
|Melee &lt;br /&gt;
|Hand-and-a-Half (1d10) &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Greataxe &lt;br /&gt;
|2d8 sharp &lt;br /&gt;
|STR &lt;br /&gt;
|8-STR, min 4 &lt;br /&gt;
|Melee &lt;br /&gt;
|Two-Handed, Unwieldy&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Handaxe &lt;br /&gt;
|1d6 sharp &lt;br /&gt;
|STR &lt;br /&gt;
|3-STR, min 2 &lt;br /&gt;
|Melee &lt;br /&gt;
|One-Handed, Light &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Hatchet &lt;br /&gt;
|1d4 sharp &lt;br /&gt;
|STR &lt;br /&gt;
|2 &lt;br /&gt;
|Thrown 20 ft &lt;br /&gt;
|One-Handed &lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Poleaxe &lt;br /&gt;
|1d6 sharp &lt;br /&gt;
|STR &lt;br /&gt;
|4-STR, min 3 &lt;br /&gt;
|Reach 10 ft &lt;br /&gt;
|Two-Handed &lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Throwing Axe &lt;br /&gt;
|1d4 sharp &lt;br /&gt;
|STR &lt;br /&gt;
|2 &lt;br /&gt;
|Thrown 30 ft &lt;br /&gt;
|One-Handed, Light &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|War Axe &lt;br /&gt;
|1d8 sharp &lt;br /&gt;
|STR &lt;br /&gt;
|5-STR, min 3 &lt;br /&gt;
|Melee &lt;br /&gt;
|Hand-and-a-Half (reduce APCby 1, min 2)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Wood Splitter &lt;br /&gt;
|1d8 sharp &lt;br /&gt;
|STR &lt;br /&gt;
|3 &lt;br /&gt;
|Melee &lt;br /&gt;
|Two-Handed &lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
==='''Blades (Small)'''===&lt;br /&gt;
!Weapon&lt;br /&gt;
!Damage&lt;br /&gt;
!Attr.&lt;br /&gt;
!APC&lt;br /&gt;
!Range&lt;br /&gt;
!Tags&lt;br /&gt;
!cost&lt;br /&gt;
|-&lt;br /&gt;
|Improvised Small Blade&lt;br /&gt;
|1d4 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|3 &lt;br /&gt;
|Melee &lt;br /&gt;
|One-Handed, Light,&lt;br /&gt;
Concealed&lt;br /&gt;
|-&lt;br /&gt;
|Dagger &lt;br /&gt;
|1d4 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|2 &lt;br /&gt;
|Thrown 20 ft &lt;br /&gt;
|One-Handed, Light, Concealed&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Dirk &lt;br /&gt;
|1d4 sharp &lt;br /&gt;
|STR &lt;br /&gt;
|2 &lt;br /&gt;
|Melee &lt;br /&gt;
|One-Handed, Light,Concealed&lt;br /&gt;
|12&lt;br /&gt;
|- &lt;br /&gt;
|Kama &lt;br /&gt;
|1d4 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|2 &lt;br /&gt;
|Melee &lt;br /&gt;
|One-Handed, Light &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Knife &lt;br /&gt;
|1d4 sharp &lt;br /&gt;
|INT &lt;br /&gt;
|2 &lt;br /&gt;
|Thrown 20 ft &lt;br /&gt;
|One-Handed, Light,Concealed&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Kunai &lt;br /&gt;
|1d2 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|2 &lt;br /&gt;
|Thrown 40 &lt;br /&gt;
|ft One-Handed, Light, Concealed, Special&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Kusarigama &lt;br /&gt;
|1d4 physical &lt;br /&gt;
|DEX &lt;br /&gt;
|6-DEX, min 2 &lt;br /&gt;
|Melee &lt;br /&gt;
|Hand-and-a-Half (Special) &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Scimitar &lt;br /&gt;
|1d6 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|2 &lt;br /&gt;
|Melee &lt;br /&gt;
|One-Handed, Light &lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Shortsword &lt;br /&gt;
|1d6 sharp &lt;br /&gt;
|STR &lt;br /&gt;
|2 &lt;br /&gt;
|Melee &lt;br /&gt;
|One-Handed, Light &lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Shuriken &lt;br /&gt;
|1d2 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|2 &lt;br /&gt;
|Ranged 120 ft &lt;br /&gt;
|One-Handed, Light,Concealed&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Kunai'''&lt;br /&gt;
&lt;br /&gt;
You can tie your kunai to a cord; if you do, it loses its Thrown property but gains base reach 15 ft.&lt;br /&gt;
&lt;br /&gt;
'''Kusarigama'''&lt;br /&gt;
&lt;br /&gt;
While you are wielding a kusarigama with two hands, you gain +1 AR. While wielding it one-handed, you gain base reach 10 ft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
==='''Blades (Large)'''===&lt;br /&gt;
!Weapon&lt;br /&gt;
!Damage&lt;br /&gt;
!Attr.&lt;br /&gt;
!APC&lt;br /&gt;
!Range&lt;br /&gt;
!Tags&lt;br /&gt;
!cost&lt;br /&gt;
|-&lt;br /&gt;
|Improvised Large Blade&lt;br /&gt;
|1d8 sharp &lt;br /&gt;
|STR &lt;br /&gt;
|4-STR, min 3 &lt;br /&gt;
|Melee &lt;br /&gt;
|Two-Handed &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword &lt;br /&gt;
|1d8 sharp &lt;br /&gt;
|STR &lt;br /&gt;
|4-STR, min 3 &lt;br /&gt;
|Melee &lt;br /&gt;
|Hand-and-a-Half (reduce APC by 1, min 2)&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword &lt;br /&gt;
|1d10 sharp &lt;br /&gt;
|STR &lt;br /&gt;
|5-STR, min 2 &lt;br /&gt;
|Melee &lt;br /&gt;
|Two-Handed &lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Claymore &lt;br /&gt;
|1d12 sharp &lt;br /&gt;
|STR &lt;br /&gt;
|6-STR, min 3 &lt;br /&gt;
|Melee &lt;br /&gt;
|Two-Handed, Unwieldy &lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|Falchion &lt;br /&gt;
|1d6 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|2 &lt;br /&gt;
|Melee &lt;br /&gt;
|One-Handed &lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|Fire Blade &lt;br /&gt;
|1d6 fire &lt;br /&gt;
|INT &lt;br /&gt;
|4-INT, min 2 &lt;br /&gt;
|Melee &lt;br /&gt;
|One-Handed &lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|Greatsword &lt;br /&gt;
|2d6 sharp &lt;br /&gt;
|STR &lt;br /&gt;
|8-STR, min 3 &lt;br /&gt;
|Melee &lt;br /&gt;
|Two-Handed, Unwieldy &lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Katana &lt;br /&gt;
|1d8 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|5-DEX, min 3 &lt;br /&gt;
|Melee &lt;br /&gt;
|Hand-and-a-Half (1d10) &lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|Nodachi &lt;br /&gt;
|2d6 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|8-STR, min 3 &lt;br /&gt;
|Reach 10 ft &lt;br /&gt;
|Two-Handed, Unwieldy &lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
|Khopesh &lt;br /&gt;
|1d6 sharp &lt;br /&gt;
|STR &lt;br /&gt;
|3-STR, min 2 &lt;br /&gt;
|Melee &lt;br /&gt;
|One-Handed &lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|Longsword &lt;br /&gt;
|1d8 sharp &lt;br /&gt;
|STR &lt;br /&gt;
|5-STR, min 2 &lt;br /&gt;
|Melee &lt;br /&gt;
|Hand-and-a-Half (1d10) &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Rapier &lt;br /&gt;
|1d8 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|5-DEX, min 2 &lt;br /&gt;
|Melee &lt;br /&gt;
|One-Handed &lt;br /&gt;
|55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
==='''Bludgeons'''===&lt;br /&gt;
!Weapon&lt;br /&gt;
!Damage&lt;br /&gt;
!Attr.&lt;br /&gt;
!APC&lt;br /&gt;
!Range&lt;br /&gt;
!Tags&lt;br /&gt;
!cost&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed &lt;br /&gt;
|1+STR blunt &lt;br /&gt;
|STR &lt;br /&gt;
|2 &lt;br /&gt;
|Melee &lt;br /&gt;
|One-Handed, Light &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Improvised Bludgeon&lt;br /&gt;
|1d6 blunt &lt;br /&gt;
|STR &lt;br /&gt;
|5-STR, min 3 &lt;br /&gt;
|Melee &lt;br /&gt;
|Hand-and-a-Half (1d8) &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Baton &lt;br /&gt;
|1d4 blunt &lt;br /&gt;
|STR &lt;br /&gt;
|2 &lt;br /&gt;
|Melee &lt;br /&gt;
|One-Handed, Light &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Brass Knuckles &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|Melee &lt;br /&gt;
|One-Handed, Light, Concealed, Special&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Cestus &lt;br /&gt;
|1d4 blunt &lt;br /&gt;
|STR &lt;br /&gt;
|2 &lt;br /&gt;
|Melee &lt;br /&gt;
|One-Handed, Light, Special &lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Club &lt;br /&gt;
|1d6 blunt &lt;br /&gt;
|STR &lt;br /&gt;
|3 &lt;br /&gt;
|Melee &lt;br /&gt;
|One-Handed &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Flail &lt;br /&gt;
|1d12 blunt &lt;br /&gt;
|STR &lt;br /&gt;
|6-STR, min 3 &lt;br /&gt;
|Melee &lt;br /&gt;
|Two-Handed &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Hammer &lt;br /&gt;
|1d6 blunt &lt;br /&gt;
|STR &lt;br /&gt;
|4-STR, min 2 &lt;br /&gt;
|Melee &lt;br /&gt;
|One-Handed &lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Mace &lt;br /&gt;
|1d6 blunt &lt;br /&gt;
|STR &lt;br /&gt;
|4-STR, min 2 &lt;br /&gt;
|Melee &lt;br /&gt;
|Hand-and-a-Half (1d8) &lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Maul &lt;br /&gt;
|2d6 blunt &lt;br /&gt;
|STR &lt;br /&gt;
|6-STR, min 3 &lt;br /&gt;
|Melee &lt;br /&gt;
|Two-Handed, Unwieldy &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Morningstar &lt;br /&gt;
|1d8 physical &lt;br /&gt;
|STR &lt;br /&gt;
|5-STR, min 3 &lt;br /&gt;
|Melee &lt;br /&gt;
|Hand-and-a-Half (reduce APC by 1, min 2)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Nunchucks &lt;br /&gt;
|1d4 blunt &lt;br /&gt;
|COR &lt;br /&gt;
|12-COR, min 2&lt;br /&gt;
|Melee &lt;br /&gt;
|One-Handed, Light &lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Quarterstaff &lt;br /&gt;
|1d4 blunt &lt;br /&gt;
|DEX &lt;br /&gt;
|3 &lt;br /&gt;
|Melee &lt;br /&gt;
|Hand-and-a-Half (reduce APC by 1, min 2)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Tetsubo &lt;br /&gt;
|1d8 blunt &lt;br /&gt;
|STR &lt;br /&gt;
|4-STR, min 2 &lt;br /&gt;
|Melee &lt;br /&gt;
|One-Handed &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Tonfa &lt;br /&gt;
|1d4 blunt &lt;br /&gt;
|DEX &lt;br /&gt;
|2 &lt;br /&gt;
|Melee &lt;br /&gt;
|One-Handed, Light &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Warhammer &lt;br /&gt;
|1d10 blunt &lt;br /&gt;
|STR &lt;br /&gt;
|6-STR, min 3 &lt;br /&gt;
|Melee &lt;br /&gt;
|Hand-and-a-Half (1d12),Unwieldy&lt;br /&gt;
|35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Brass Knuckles'''&lt;br /&gt;
&lt;br /&gt;
Increase your unarmed damage die size by 1. (E.g., if your unarmed damage deals 1d6, it now deals 1d8.) This cannot exceed 1d12. If you did not have an unarmed damage die, it becomes 1d4.&lt;br /&gt;
&lt;br /&gt;
'''Cestus'''&lt;br /&gt;
&lt;br /&gt;
While wearing a cestus, gain +1 AR.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
==='''Polearms'''===&lt;br /&gt;
!Weapon&lt;br /&gt;
!Damage&lt;br /&gt;
!Attr.&lt;br /&gt;
!APC&lt;br /&gt;
!Range&lt;br /&gt;
!Tags&lt;br /&gt;
!cost&lt;br /&gt;
|-&lt;br /&gt;
|Bardiche &lt;br /&gt;
|1d8 physical &lt;br /&gt;
|STR &lt;br /&gt;
|6-DEX, min 2 &lt;br /&gt;
|Reach 10 ft &lt;br /&gt;
|Hand-and-a-Half (1d10), Unwieldy&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|Glaive &lt;br /&gt;
|1d8 physical &lt;br /&gt;
|STR &lt;br /&gt;
|6-STR, min 2 &lt;br /&gt;
|Reach 10 ft &lt;br /&gt;
|Two-Handed &lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|Glaive Guisarme&lt;br /&gt;
|1d8 sharp &lt;br /&gt;
|STR &lt;br /&gt;
|5-STR, min 3 &lt;br /&gt;
|Reach 10 ft &lt;br /&gt;
|Two-Handed, Special &lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|Halberd &lt;br /&gt;
|1d8 sharp &lt;br /&gt;
|STR 6-STR, min 3 &lt;br /&gt;
|Melee &lt;br /&gt;
|Hand-and-a-Half (Reach +5ft)&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Javelin &lt;br /&gt;
|1d6 sharp &lt;br /&gt;
|STR &lt;br /&gt;
|2 &lt;br /&gt;
|Thrown 60 ft &lt;br /&gt;
|One-Handed, Light &lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Lance &lt;br /&gt;
|1d12 sharp &lt;br /&gt;
|STR &lt;br /&gt;
|6-STR, min 4 &lt;br /&gt;
|Reach 10 ft &lt;br /&gt;
|Two-Handed, Unwieldy,Special&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Lucerne Hammer&lt;br /&gt;
|1d10 physical &lt;br /&gt;
|STR &lt;br /&gt;
|6-STR, min 3 &lt;br /&gt;
|Reach 10 ft &lt;br /&gt;
|Hand-and-a-Half (1d12),Unwieldy&lt;br /&gt;
|55&lt;br /&gt;
|- &lt;br /&gt;
|Pike &lt;br /&gt;
|1d6 physical &lt;br /&gt;
|STR &lt;br /&gt;
|3 &lt;br /&gt;
|Reach 15 ft &lt;br /&gt;
|Two-Handed &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Spear &lt;br /&gt;
|1d6 physical &lt;br /&gt;
|STR &lt;br /&gt;
|3 &lt;br /&gt;
|Thrown 20 ft &lt;br /&gt;
|Hand-and-a-Half (reduce APCby 1, min 2)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Yari &lt;br /&gt;
|1d8 physical &lt;br /&gt;
|DEX &lt;br /&gt;
|5-DEX, min 3 &lt;br /&gt;
|Reach 10 ft &lt;br /&gt;
|Hand-and-a-Half (1d10) &lt;br /&gt;
|45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Glaive Guisarme'''&lt;br /&gt;
&lt;br /&gt;
When you make an attack against a mounted target, you may spend 2 additional AP to also make a separate attack against the creature’s FORT. On a hit, then the target is dismounted and falls Prone.&lt;br /&gt;
&lt;br /&gt;
'''Lance'''&lt;br /&gt;
&lt;br /&gt;
A lance is a two-handed weapon; however, if you are riding a mount, then a lance is a one-handed weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
==='''Ranged'''===&lt;br /&gt;
!Weapon&lt;br /&gt;
!Damage&lt;br /&gt;
!Attr.&lt;br /&gt;
!APC&lt;br /&gt;
!Range&lt;br /&gt;
!Tags&lt;br /&gt;
!cost&lt;br /&gt;
|-&lt;br /&gt;
|Improvised Thrown&lt;br /&gt;
|1d4 blunt &lt;br /&gt;
|STR &lt;br /&gt;
|3 &lt;br /&gt;
|Thrown 20 ft &lt;br /&gt;
|One-Handed &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Amethyst Wand &lt;br /&gt;
|1d6 cold &lt;br /&gt;
|CHA &lt;br /&gt;
|4-INT, min 2 &lt;br /&gt;
|Ranged 60 ft &lt;br /&gt;
|Hand-and-a-Half (1d8) &lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Blowgun &lt;br /&gt;
|1d4 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|2 &lt;br /&gt;
|Ranged 120 ft &lt;br /&gt;
|Two-Handed, Light, Concealed, Ammunition&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow &lt;br /&gt;
|1d6 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|3 &lt;br /&gt;
|Ranged 200 ft &lt;br /&gt;
|Two-Handed, Ammunition &lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Dart &lt;br /&gt;
|1d2 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|2 &lt;br /&gt;
|Ranged 60 ft &lt;br /&gt;
|One-Handed, Light, Concealed&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Wand &lt;br /&gt;
|1d8 radiant &lt;br /&gt;
|CHA &lt;br /&gt;
|6-AWR, min 2 &lt;br /&gt;
|Ranged 60 ft &lt;br /&gt;
|Hand-and-a-Half (+60 ft Range)&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Wand &lt;br /&gt;
|1d10 corrosive &lt;br /&gt;
|CHA &lt;br /&gt;
|5-AWR, min 3 &lt;br /&gt;
|Ranged 40 ft &lt;br /&gt;
|One-Handed &lt;br /&gt;
|350&lt;br /&gt;
|-&lt;br /&gt;
|Hand Crossbow &lt;br /&gt;
|1d4 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|2 &lt;br /&gt;
|Ranged 60 ft &lt;br /&gt;
|One-Handed, Light, Ammunition&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Crossbow&lt;br /&gt;
|1d10 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|4 &lt;br /&gt;
|Ranged 500 ft &lt;br /&gt;
|Two-Handed, Ammunition, Unwieldy&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow &lt;br /&gt;
|1d6 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|2 &lt;br /&gt;
|Ranged 60 ft &lt;br /&gt;
|Two-Handed, Light, Ammunition&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Longbow &lt;br /&gt;
|1d10 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|6-STR, min 2 &lt;br /&gt;
|Ranged 900 ft &lt;br /&gt;
|Two-Handed, Ammunition &lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|Oak Wand &lt;br /&gt;
|1d10 fire &lt;br /&gt;
|INT &lt;br /&gt;
|6-AWR, min 2 &lt;br /&gt;
|Ranged 600 ft &lt;br /&gt;
|One-Handed &lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|Pine Wand &lt;br /&gt;
|1d6 cold &lt;br /&gt;
|INT &lt;br /&gt;
|2 &lt;br /&gt;
|Ranged 60 ft &lt;br /&gt;
|Hand-and-a-Half (1d8) &lt;br /&gt;
|130&lt;br /&gt;
|-&lt;br /&gt;
|Recurve Bow &lt;br /&gt;
|1d6 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|2 &lt;br /&gt;
|Ranged 200 ft &lt;br /&gt;
|Two-Handed, Ammunition &lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|Ruby Wand &lt;br /&gt;
|1d6 fire &lt;br /&gt;
|CHA &lt;br /&gt;
|3-INT, min 2 &lt;br /&gt;
|Ranged 40 ft &lt;br /&gt;
|One-Handed &lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Sapphire Wand &lt;br /&gt;
|1d8 electric &lt;br /&gt;
|INT &lt;br /&gt;
|4-CHA, min 2 &lt;br /&gt;
|Ranged 80 ft &lt;br /&gt;
|One-Handed &lt;br /&gt;
|380&lt;br /&gt;
|-&lt;br /&gt;
|Shortbow &lt;br /&gt;
|1d4 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|2 &lt;br /&gt;
|Ranged 200 ft &lt;br /&gt;
|Two-Handed, Ammunition &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Sling &lt;br /&gt;
|1d4 blunt &lt;br /&gt;
|DEX &lt;br /&gt;
|2 &lt;br /&gt;
|Ranged 120 ft &lt;br /&gt;
|One-Handed, Light, Concealed, Ammunition&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Standing Longbow&lt;br /&gt;
|1d12 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|8-STR, min 3 &lt;br /&gt;
|Ranged 1000 ft&lt;br /&gt;
|Two-Handed, Ammunition, Unwieldy&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|Topaz Wand &lt;br /&gt;
|1d10 fire &lt;br /&gt;
|CHA &lt;br /&gt;
|6-INT, min 3 &lt;br /&gt;
|Ranged 100 ft &lt;br /&gt;
|One-Handed &lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|War Sling &lt;br /&gt;
|1d6 blunt &lt;br /&gt;
|DEX &lt;br /&gt;
&lt;br /&gt;
|2 &lt;br /&gt;
|Ranged 200 ft &lt;br /&gt;
|One-Handed, Light, Ammunition&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Willow Wand &lt;br /&gt;
|1d8 corrosive &lt;br /&gt;
|AWR &lt;br /&gt;
|5-INT, min 2 &lt;br /&gt;
|Ranged 40 ft &lt;br /&gt;
|One-Handed &lt;br /&gt;
|180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
==='''Miscellaneous'''===&lt;br /&gt;
!Weapon&lt;br /&gt;
!Damage&lt;br /&gt;
!Attr.&lt;br /&gt;
!APC&lt;br /&gt;
!Range&lt;br /&gt;
!Tags&lt;br /&gt;
!cost&lt;br /&gt;
|-&lt;br /&gt;
|Boomerang &lt;br /&gt;
|1d6 blunt &lt;br /&gt;
|DEX &lt;br /&gt;
|2 &lt;br /&gt;
|Thrown 60 ft &lt;br /&gt;
|One-Handed, Special &lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Cat-o-Nines &lt;br /&gt;
|3d2 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|6-DEX, min 3 &lt;br /&gt;
|Melee &lt;br /&gt;
|One-Handed, Special &lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Net&lt;br /&gt;
| - &lt;br /&gt;
|DEX &lt;br /&gt;
|4-STR, min 3 &lt;br /&gt;
|Ranged 10 ft &lt;br /&gt;
|Two-Handed, Special &lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Pickaxe &lt;br /&gt;
|1d8 physical &lt;br /&gt;
|STR &lt;br /&gt;
|5-STR, min 3 &lt;br /&gt;
|Melee &lt;br /&gt;
|Hand-and-a-Half (1d10) &lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Trident &lt;br /&gt;
|1d6 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|4-DEX, min 2 &lt;br /&gt;
|Thrown 20 ft &lt;br /&gt;
|Hand-and-a-Half (1d8) &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|War Pick &lt;br /&gt;
|1d12 physical &lt;br /&gt;
|STR &lt;br /&gt;
|6-STR, min 3 &lt;br /&gt;
|Melee &lt;br /&gt;
|Two-Handed, Unwieldy &lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|War Scythe &lt;br /&gt;
|2d4 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|4-DEX, min 2 &lt;br /&gt;
|Melee &lt;br /&gt;
|Two-Handed, Unwieldy &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Whip &lt;br /&gt;
|1d4 sharp &lt;br /&gt;
|DEX &lt;br /&gt;
|5-DEX, min 2 &lt;br /&gt;
|Reach 10 ft &lt;br /&gt;
|One-Handed, Light, Special &lt;br /&gt;
|25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Boomerang'''&lt;br /&gt;
&lt;br /&gt;
When you throw a boomerang, it comes back to you at the start of your next turn unless it is knocked to the ground or physically blocked. If it hits an enemy, it still comes back to you.&lt;br /&gt;
&lt;br /&gt;
'''Cat-O-Nines'''&lt;br /&gt;
&lt;br /&gt;
If you crit with a Cat-o-Nines, inflict Bleeding (1d4) on the target creature.&lt;br /&gt;
&lt;br /&gt;
'''Net'''&lt;br /&gt;
&lt;br /&gt;
On a hit, the target takes no damage, but is Restrained (escape DC 15). Nets have 15 HP.&lt;br /&gt;
&lt;br /&gt;
'''Whip'''&lt;br /&gt;
&lt;br /&gt;
When you attack with your whip, if you hit you can spend 2 additional AP to make a second attack against a target's REF: on a hit, if the target is Larger or smaller, it falls prone.&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Psionic_Spells&amp;diff=3513</id>
		<title>Psionic Spells</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Psionic_Spells&amp;diff=3513"/>
		<updated>2024-01-12T21:40:20Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: All Sourcebook page numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All the spells in this table have the &amp;quot;[[Psionic]] Spells&amp;quot; tag &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Spell Name&lt;br /&gt;
!Tags&lt;br /&gt;
!Function&lt;br /&gt;
!APC&lt;br /&gt;
!SPC&lt;br /&gt;
!Range&lt;br /&gt;
!Requires&lt;br /&gt;
!Duration&lt;br /&gt;
!Sourcebook&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Blur]]'''&lt;br /&gt;
|''Psychometabolics, Concentration''&lt;br /&gt;
|''Illusory''&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|Self&lt;br /&gt;
|Verbal&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|CRB p. 281&lt;br /&gt;
|-&lt;br /&gt;
|[[Body Sculpt|'''Body Sculpt''']]&lt;br /&gt;
|''Psychometabolics,  Meditation''&lt;br /&gt;
|''Alchemy''&lt;br /&gt;
|Special&lt;br /&gt;
|50&lt;br /&gt;
|Touch&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 281&lt;br /&gt;
|-&lt;br /&gt;
|[[Charm Person|'''Charm Person''']]&lt;br /&gt;
|''Psychovillainy, Concentration''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verbal, Visual&lt;br /&gt;
|up to 1 hour&lt;br /&gt;
|CRB p. 282&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Conceal]]'''&lt;br /&gt;
|''Clairsentience, Conjuring 3''&lt;br /&gt;
|''Illusory''&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|Self (20 ft Radius)&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 282&lt;br /&gt;
|-&lt;br /&gt;
|[[Create Ammunition|'''Create Ammunition''']]&lt;br /&gt;
|''Metacreativity,  Manifestation''&lt;br /&gt;
|''Evoking''&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 282&lt;br /&gt;
|-&lt;br /&gt;
|[[Create Weapon|'''Create Weapon''']]&lt;br /&gt;
|''Metacreativity, Manifestation''&lt;br /&gt;
|''Evoking''&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|10 ft&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 282&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Decoy]]'''&lt;br /&gt;
|''Metacreativity''&lt;br /&gt;
|''Illusory''&lt;br /&gt;
|1, which you spend reactively when you are hit&lt;br /&gt;
|8&lt;br /&gt;
|Self&lt;br /&gt;
|Verbal&lt;br /&gt;
|1 round&lt;br /&gt;
|CRB p. 282&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect Truth|'''Detect Truth''']]&lt;br /&gt;
|''Telepathy, Meditation''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|Up to 1 hour&lt;br /&gt;
|CRB p. 282&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Distract]]'''&lt;br /&gt;
|''Telepathy, Concentration''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|1, which you may spend on your turn, or spend reactively when a hostile creature makes an attack roll&lt;br /&gt;
|3&lt;br /&gt;
|40 ft&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|Up to 5 minutes&lt;br /&gt;
|CRB p. 283&lt;br /&gt;
|-&lt;br /&gt;
|[[Dominate Person|'''Dominate Person''']]&lt;br /&gt;
|''Psychovillainy, Concentration''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|5&lt;br /&gt;
|46&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verbal, Visual&lt;br /&gt;
|Up to 10 minutes&lt;br /&gt;
|CRB p. 283&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Empathize]]'''&lt;br /&gt;
|''Telepathy, Concentration, Conjuring 1''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|120 ft&lt;br /&gt;
|Verbal&lt;br /&gt;
|Up to 5 minutes&lt;br /&gt;
|CRB p. 283&lt;br /&gt;
|-&lt;br /&gt;
|[[Empathize with Crowd|'''Empathize with Crowd''']]&lt;br /&gt;
|''Telepathy, Concentration, Conjuring 3''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|14&lt;br /&gt;
|60&lt;br /&gt;
|Sight&lt;br /&gt;
|Verbal, Visual&lt;br /&gt;
|UP to 5 minutes&lt;br /&gt;
|CRB p. 283&lt;br /&gt;
|-&lt;br /&gt;
|[[Far Sense|'''Far Sense''']]&lt;br /&gt;
|''Clairsentiece, Meditation, Conjuring 6''&lt;br /&gt;
|''Divining''&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|5 miles&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 283&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Forsight]]'''&lt;br /&gt;
|''Clairsentience, Conjuring 10''&lt;br /&gt;
|''Divining''&lt;br /&gt;
|30&lt;br /&gt;
|80&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|8 hours&lt;br /&gt;
|CRB p. 283&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Geas]]'''&lt;br /&gt;
|''Psychovillainy, Conjuring 1''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|5&lt;br /&gt;
|70&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|30 days&lt;br /&gt;
|CRB p. 284&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Giant]]'''&lt;br /&gt;
|''Psychometabolics, Concentration''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|CRB p. 284&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Telekinisis|'''Grand Telekinisis''']]&lt;br /&gt;
|''Psychokinetics, Concentration, Conjuring 3''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|30&lt;br /&gt;
|70&lt;br /&gt;
|1000 ft&lt;br /&gt;
|Gesture, Visual, Line of Sight&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|CRB p. 284&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Telekinesis|'''Greater Telekinesis''']]&lt;br /&gt;
|''Psychokinetics, Concentration''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|150 ft&lt;br /&gt;
|Gesture, Visual, Line of Sight&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|CRB p. 284&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Hasten]]'''&lt;br /&gt;
|''Psychometabolics, COncentration''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|4&lt;br /&gt;
|18&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Up to 5 minutes&lt;br /&gt;
|CRB p. 285&lt;br /&gt;
|-&lt;br /&gt;
|[[Ignore Pain|'''Ignore Pain''']]&lt;br /&gt;
|''Psychometabolics''&lt;br /&gt;
|''Waring''&lt;br /&gt;
|1, which you spend reactively when you take [[damage]]&lt;br /&gt;
|Special&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 285&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Inspiration]]'''&lt;br /&gt;
|''Telepathy,  Manifestation''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verbal, Visual&lt;br /&gt;
|1 Round&lt;br /&gt;
|CRB p. 285&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Invisibility]]'''&lt;br /&gt;
|''Psychometabolics, Concentration''&lt;br /&gt;
|''Illusory''&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|Up to 1 hour&lt;br /&gt;
|CRB p. 285&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Body|'''Iron Body''']]&lt;br /&gt;
|''Psychometabolics, Conjuring 2''&lt;br /&gt;
|''Alchemy''&lt;br /&gt;
|10&lt;br /&gt;
|55&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|Up to 10 minutes&lt;br /&gt;
|CRB p. 285&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Jump]]'''&lt;br /&gt;
|''Psychometabolics, Manifestation''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|Self&lt;br /&gt;
|Vebal&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 285&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Levitate]]'''&lt;br /&gt;
|''Psychometabolics,''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|Self&lt;br /&gt;
|Verbal&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|CRB p. 285&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Telekinesis|'''Lesser Telekinesis''']]&lt;br /&gt;
|''Psychokinetics,  Manifestation''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|60 ft&lt;br /&gt;
|Gesture, Visual, Line of Sight&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 285&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Fist|'''Mind Fist''']]&lt;br /&gt;
|''Metacreativity, Concentration, Manifestation''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|40 ft&lt;br /&gt;
|Visual, Gestur&lt;br /&gt;
|Up to 5 minutes&lt;br /&gt;
|CRB p. 286&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Palace|'''Mind Palace''']]&lt;br /&gt;
|''Telepathy, Conjuring 10''&lt;br /&gt;
|''Warding''&lt;br /&gt;
|30&lt;br /&gt;
|150&lt;br /&gt;
|Self&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|Indefinite&lt;br /&gt;
|CRB p. 286&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Trap|'''Mind Trap''']]&lt;br /&gt;
|''Telepathy,  Concentration''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|4&lt;br /&gt;
|40&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verbal&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|CRB p. 286&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Mind Trap]]'''&lt;br /&gt;
|''Psychovillainy''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|4&lt;br /&gt;
|120&lt;br /&gt;
|Touch&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 286&lt;br /&gt;
|-&lt;br /&gt;
|[[Minor Telepathy|'''Minor Telepathy''']]&lt;br /&gt;
|''Telepathy, Manifestation''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|120 ft&lt;br /&gt;
|Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 286&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror Images|'''Mirror Images''']]&lt;br /&gt;
|''Metacreativity, Concentration''&lt;br /&gt;
|''Illusory''&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|Up to 5 minutes&lt;br /&gt;
|CRB p. 287&lt;br /&gt;
|-&lt;br /&gt;
|[[Modify Memory|'''Modify Memory''']]&lt;br /&gt;
|''Psychovillainy, Conjuring 5''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|Touch&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|Indefinite&lt;br /&gt;
|CRB p. 287&lt;br /&gt;
|-&lt;br /&gt;
|[[Morph Features|'''Morph Features''']]&lt;br /&gt;
|''Psychometabolics, Manifestation, Conjuring 1''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|30 minutes&lt;br /&gt;
|CRB p. 287&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Paranoia]]'''&lt;br /&gt;
|''Telepathy, Enchanting''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|4&lt;br /&gt;
|32&lt;br /&gt;
|80 ft&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|24 Hours&lt;br /&gt;
|CRB p. 287&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Possession]]'''&lt;br /&gt;
|''Psychovillainy,  Meditation, Conjuring 10''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|30&lt;br /&gt;
|80&lt;br /&gt;
|Sight&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|Up to 1 hour&lt;br /&gt;
|CRB p. 287&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Psychonavigation]]'''&lt;br /&gt;
|''Clairsentience, Concentration,''&lt;br /&gt;
''Manifestation''&lt;br /&gt;
|''Divining''&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|Up to 4 hours&lt;br /&gt;
|CRB p. 288&lt;br /&gt;
|-&lt;br /&gt;
|[[Sense Danger|'''Sense Danger''']]&lt;br /&gt;
|''Clairsentience , Conjuring 2''&lt;br /&gt;
|''Divining''&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 288&lt;br /&gt;
|-&lt;br /&gt;
|[[Shape Reality|'''Shape Reality''']]&lt;br /&gt;
|''Psychokinetics, Meditation, Conjuring 10''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|30&lt;br /&gt;
|150&lt;br /&gt;
|Indefinite&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 288&lt;br /&gt;
|-&lt;br /&gt;
|[[Slow Time|'''Slow Time''']]&lt;br /&gt;
|''Psychokinetics, Concentration''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|Up to 10 minutes&lt;br /&gt;
|CRB p. 288&lt;br /&gt;
|-&lt;br /&gt;
|[[Stop TIme|'''Stop TIme''']]&lt;br /&gt;
|''Psychokinetics''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|1&lt;br /&gt;
|70&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 288&lt;br /&gt;
|-&lt;br /&gt;
|[[Summon Incarnation (Psionic)|'''Summon Incarnation''']]&lt;br /&gt;
|''Metacreativity, Concentration, Conjuring 4''&lt;br /&gt;
|''Summoning''&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|30 ft&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|Up to 1 hour&lt;br /&gt;
|CRB p. 290&lt;br /&gt;
|-&lt;br /&gt;
|[[Warp Time|'''Warp Time''']]&lt;br /&gt;
|''Psychokinetics''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 290&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Psionic Invocation&lt;br /&gt;
&lt;br /&gt;
All the spells in this table have the &amp;quot;Psionic Invocation&amp;quot; tag.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Spell Name&lt;br /&gt;
!Tags&lt;br /&gt;
!PreReq&lt;br /&gt;
!Casting TIme&lt;br /&gt;
!Range&lt;br /&gt;
!Requires&lt;br /&gt;
!Duration&lt;br /&gt;
!Sourcebook&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Adapt]]'''&lt;br /&gt;
|''Psychometabolics, Altering''&lt;br /&gt;
|&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 279&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Assembly]]'''&lt;br /&gt;
|''Metacreativity, Alchemy, Meditation''&lt;br /&gt;
|&lt;br /&gt;
|10 minutes to 1 hour&lt;br /&gt;
|100 ft&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 279&lt;br /&gt;
|-&lt;br /&gt;
|[[Astral Projection|'''Astral Projection''']]&lt;br /&gt;
|''Clairsentience, Divining, Meditation''&lt;br /&gt;
|Psionic Tier 6&lt;br /&gt;
|1 hour&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|Up to 8 hours&lt;br /&gt;
|CRB p. 280&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Bend Reality]]'''&lt;br /&gt;
|''Psychokinetics, Altering, Meditation''&lt;br /&gt;
|Psionic Tier 5&lt;br /&gt;
|1 hour&lt;br /&gt;
|Visual&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|Special&lt;br /&gt;
|CRB p. 280&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Dreamspeak]]'''&lt;br /&gt;
|''Telepathy, Enchanting''&lt;br /&gt;
|&lt;br /&gt;
|30 minutes&lt;br /&gt;
|Special&lt;br /&gt;
|You must be sleeping to cast this Invocation&lt;br /&gt;
|Up to 30 minutes&lt;br /&gt;
|CRB p. 280&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Duplicate]]'''&lt;br /&gt;
| ''Metacreativity, Summoning''&lt;br /&gt;
|&lt;br /&gt;
|10 minutes, which can be part of a Recoup&lt;br /&gt;
|10 ft&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|8 hours&lt;br /&gt;
|CRB p. 280&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Haunt]]'''&lt;br /&gt;
|''Telepathy, Enchanting, Meditation''&lt;br /&gt;
|Psionic Tier 3&lt;br /&gt;
|4 hours&lt;br /&gt;
|Special&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 281&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Steel Trap]]'''&lt;br /&gt;
|''Clairsentience, Altering''&lt;br /&gt;
|&lt;br /&gt;
|1 hour&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|4 hours&lt;br /&gt;
|CRB p. 281&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Telepathic Anchor]]'''&lt;br /&gt;
|''Clairsentience, Divining''&lt;br /&gt;
|&lt;br /&gt;
|1 hour&lt;br /&gt;
|30 ft&lt;br /&gt;
|Gesture, Visual, Line of Sight&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 281&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Primal_Spells&amp;diff=3512</id>
		<title>Primal Spells</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Primal_Spells&amp;diff=3512"/>
		<updated>2024-01-12T21:34:39Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: All Sourcebook page numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the fallow spells have the &amp;quot;[[Primal]] Spell&amp;quot; Tag.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Spell Name&lt;br /&gt;
!Tags&lt;br /&gt;
!Function&lt;br /&gt;
!APC&lt;br /&gt;
!SPC&lt;br /&gt;
!Range&lt;br /&gt;
!Requires&lt;br /&gt;
!Duration&lt;br /&gt;
!Sourcebook&lt;br /&gt;
|-&lt;br /&gt;
|[[Acid Pool|'''Acid Pool''']]&lt;br /&gt;
|''Extrinsic, Nature, Conjuring 1''&lt;br /&gt;
|''Evoking''&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 270&lt;br /&gt;
|-&lt;br /&gt;
|[[Animal Bond|'''Animal Bond''']]&lt;br /&gt;
|''Intrinsic, Nature''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|30 ft&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|24 hours&lt;br /&gt;
|CRB p. 270&lt;br /&gt;
|-&lt;br /&gt;
|[[Animate Plant|'''Animate Plant''']]&lt;br /&gt;
|''Extrinsic, Nature, Conjuring 1''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|8&lt;br /&gt;
|18&lt;br /&gt;
|30 ft&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 270&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Avianism]]'''&lt;br /&gt;
|''Intrinsic, Nature''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|Touch&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 271&lt;br /&gt;
|-&lt;br /&gt;
|[[Billowing Fog|'''Billowing Fog''']]&lt;br /&gt;
|''Extrinsic, [[Weather]], Conjuring 1''&lt;br /&gt;
|''Summoning''&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|120 ft&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|Up to 10 minutes&lt;br /&gt;
|CRB p. 271&lt;br /&gt;
|-&lt;br /&gt;
|[[Boarish Savagery|'''Boarish Savagery''']]&lt;br /&gt;
|''Intrinsic, Nature''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|Touch&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|CRB p. 271&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Bullish Strength]]'''&lt;br /&gt;
|''Intrinsic, Nature''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|Touch&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|10 MInutes&lt;br /&gt;
|CRB p. 271&lt;br /&gt;
|-&lt;br /&gt;
|[[Calming Presence (Primal)|'''Calming Presence''']]&lt;br /&gt;
|''Intrinsic, Emotion, Conjuring 3''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|30 ft&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|1 Hour&lt;br /&gt;
|CRB p. 271&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Carnage]]'''&lt;br /&gt;
|''Intrinsic, Emotion''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|200 ft&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB p. 271&lt;br /&gt;
|-&lt;br /&gt;
|[[Control Water|'''Control Water''']]&lt;br /&gt;
|''Conjuring 2''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|300 ft&lt;br /&gt;
|Gesture, Verbal, Visual, line of Sight&lt;br /&gt;
|1 minutes&lt;br /&gt;
|CRB p. 272&lt;br /&gt;
|-&lt;br /&gt;
|[[Cornered Frenzy|'''Cornered Frenzy''']]&lt;br /&gt;
|''Intrinsic, Nature''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Self ( 5 foot radius)&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 272&lt;br /&gt;
|-&lt;br /&gt;
|[[Crawling Vine|'''Crawling Vine''']] &lt;br /&gt;
|''Extrinsic, Nature, Conjuring 1''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|60 ft&lt;br /&gt;
|Gesture, Verbal, Visual, Line of Sight&lt;br /&gt;
|5 minutes (30 Rounds)&lt;br /&gt;
|CRB p. 272&lt;br /&gt;
|-&lt;br /&gt;
|[[Creeping Fear|'''Creeping Fear''']]&lt;br /&gt;
|''Intrinsic, Emotion''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|90 ft&lt;br /&gt;
|Verbal, Visual, Line of Sight&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 273&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Ecstasy]]'''&lt;br /&gt;
|''Extrinsic, Emotion''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|3&lt;br /&gt;
|45&lt;br /&gt;
|120 ft&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|Up to 10 minutes&lt;br /&gt;
|CRB p. 273&lt;br /&gt;
|-&lt;br /&gt;
|[[Feast for Crows|'''Feast for Crows''']]&lt;br /&gt;
|''Intrinsic, Nature''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|4&lt;br /&gt;
|14&lt;br /&gt;
|Special&lt;br /&gt;
|Visual, Gesture, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 274&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Hailstorm]]'''&lt;br /&gt;
|''Extrinsic, Weather, Conjuring 3''&lt;br /&gt;
|''Alchemy''&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|Sight&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB p. 274&lt;br /&gt;
|-&lt;br /&gt;
|[[Hunter's Quarry|'''Hunter's Quarry''']]&lt;br /&gt;
|''Intrisic, Nature''&lt;br /&gt;
|''Divining''&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|90 ft&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 274&lt;br /&gt;
|-&lt;br /&gt;
|[[Lightning Bolt|'''Lightning Bolt''']]&lt;br /&gt;
|''Extrinsic, Weather, Conjuring 1''&lt;br /&gt;
|''Evoking''&lt;br /&gt;
|4&lt;br /&gt;
|20&lt;br /&gt;
|100 ft&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 274&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist of the Everwilds|'''Mist of the Everwilds''']]&lt;br /&gt;
|''Extrinsic, Weather, Conjuring 1''&lt;br /&gt;
|''Illusory''&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|300 ft&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|Up to 10 minutes&lt;br /&gt;
|CRB p. 274&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature's Bounty|'''Nature's Bounty''']]&lt;br /&gt;
|''Intrinsic, Nature''&lt;br /&gt;
|''Divining''&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|Sight&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 274&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature's Remedies|'''Nature's Remedies''']]&lt;br /&gt;
|''Intrinsic, Nature''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 275&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Nighteye]]'''&lt;br /&gt;
|''Intrinsic, Nature''&lt;br /&gt;
|''Divining''&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 275&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Padfoot]]''' &lt;br /&gt;
|''Intrinsic, Nature''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 275&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Piscism]]'''&lt;br /&gt;
|''Intrinsic, Nature''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|Touch&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 275&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Polymorph]]'''&lt;br /&gt;
|''Intrinsic, Nature, Conjuring 5''&lt;br /&gt;
|''Alchemy''&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|Touch&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|Up to 1 Hour&lt;br /&gt;
|CRB p. 275&lt;br /&gt;
|-&lt;br /&gt;
|[[Summon Beast|'''Summon Beast''']]&lt;br /&gt;
|''Extrinsic, Nature, Conjuring 2''&lt;br /&gt;
|''Summoning''&lt;br /&gt;
|6&lt;br /&gt;
|15&lt;br /&gt;
|30ft&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 275&lt;br /&gt;
|-&lt;br /&gt;
|[[Summon Elemental|'''Summon Elemental''']]&lt;br /&gt;
|''Extrinsic, Nature, Conjuring 8''&lt;br /&gt;
|''Summoning''&lt;br /&gt;
|24&lt;br /&gt;
|40&lt;br /&gt;
|30ft&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 275&lt;br /&gt;
|-&lt;br /&gt;
|[[Summon Fae|'''Summon Fae''']]&lt;br /&gt;
|''Extrinsic, Nature, Conjuring 5''&lt;br /&gt;
|''Summoning''&lt;br /&gt;
|20&lt;br /&gt;
|70&lt;br /&gt;
|30ft&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 276&lt;br /&gt;
|-&lt;br /&gt;
|[[Summon Monster|'''Summon Monster''']]&lt;br /&gt;
|''Extrinsic, Nature, Conjuring 3''&lt;br /&gt;
|''Summoning''&lt;br /&gt;
|10&lt;br /&gt;
|40&lt;br /&gt;
|30ft&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|5 minutes&lt;br /&gt;
|CRB p. 276&lt;br /&gt;
|-&lt;br /&gt;
|[[Summon Swarms|'''Summon Swarms''']]&lt;br /&gt;
|''Extrinsic, Nature, Conjuring 2''&lt;br /&gt;
|''Summoning''&lt;br /&gt;
|9&lt;br /&gt;
|30&lt;br /&gt;
|30 ft&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|5 minutes&lt;br /&gt;
|CRB p. 276&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangle of Brambles|'''Tangle of Brambles''']]&lt;br /&gt;
|''Extrinsic, Nature''&lt;br /&gt;
|''Alchemy''&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|60 ft&lt;br /&gt;
|Gesture, VIsual, Line of Sight&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 276&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Terror]]'''&lt;br /&gt;
|''Intrinsic, Emotion''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|5&lt;br /&gt;
|25&lt;br /&gt;
|60 Ft&lt;br /&gt;
|Gesture, Visual, Line of Sight&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|CRB p. 277&lt;br /&gt;
|-&lt;br /&gt;
|[[Wall of Briars|'''Wall of Briars''']]&lt;br /&gt;
|''Extrinsic, Nature, Conjuring 2''&lt;br /&gt;
|''Alchemy''&lt;br /&gt;
|8&lt;br /&gt;
|16&lt;br /&gt;
|100 ft&lt;br /&gt;
|Visual, Gesture&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 277&lt;br /&gt;
|}&lt;br /&gt;
Primal Chant&lt;br /&gt;
&lt;br /&gt;
The fallowing chants all have the &amp;quot;Primal Chant&amp;quot; Tag.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Spell Name&lt;br /&gt;
!Tags&lt;br /&gt;
!Function&lt;br /&gt;
!APC&lt;br /&gt;
!Range&lt;br /&gt;
!Requires&lt;br /&gt;
!Duration&lt;br /&gt;
!Sourcebook&lt;br /&gt;
|-&lt;br /&gt;
|[[Acid Stream|'''Acid Stream''']]&lt;br /&gt;
|''Extrinsic, Nature''&lt;br /&gt;
|''Evoking''&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|Verbal, Visual, Gesture, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 263&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Bloom]]'''&lt;br /&gt;
|''Extrinsic, Nature''&lt;br /&gt;
|''Alchemy''&lt;br /&gt;
|3&lt;br /&gt;
|30 ft&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB p. 263&lt;br /&gt;
|-&lt;br /&gt;
|[[Bountiful Joy|'''Bountiful Joy''']]&lt;br /&gt;
|''Intrinsic, Emotion''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|4&lt;br /&gt;
|30 ft&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|1 round&lt;br /&gt;
|CRB p. 264&lt;br /&gt;
|-&lt;br /&gt;
|[[Briar Whip|'''Briar Whip''']]&lt;br /&gt;
|''Extrinsic, Nature''&lt;br /&gt;
|''Evoking''&lt;br /&gt;
|3&lt;br /&gt;
|20 ft&lt;br /&gt;
|Visual, Gesture, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 264&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Catclaw]]'''&lt;br /&gt;
|''Intrinsic, Nature''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|3&lt;br /&gt;
|Self&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB p. 264&lt;br /&gt;
|-&lt;br /&gt;
|[[Charm Creature|'''Charm Creature''']]&lt;br /&gt;
|''Intrinsic, Emotion''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|4&lt;br /&gt;
|60 ft&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|1 Round&lt;br /&gt;
|CRB p. 264&lt;br /&gt;
|-&lt;br /&gt;
|[[Commune with Beast|'''Commune with Beast''']]&lt;br /&gt;
|''Intrinsic, Nature''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|5&lt;br /&gt;
|10 ft&lt;br /&gt;
|Visual&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 264&lt;br /&gt;
|-&lt;br /&gt;
|[[Ensnaring Root|'''Ensnaring Root''']]&lt;br /&gt;
|''Extrinsic, Nature''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|3&lt;br /&gt;
|60 ft&lt;br /&gt;
|Gesture, Visual&lt;br /&gt;
|Instataneous&lt;br /&gt;
|CRB p. 264&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Fleetfoot]]'''&lt;br /&gt;
|''Intrinsic, Nature''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|1&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|Until the end of your next turn&lt;br /&gt;
|CRB p. 265&lt;br /&gt;
|-&lt;br /&gt;
|[[Forboding Menace|'''Forboding Menace''']]&lt;br /&gt;
|''Intrinsic, Emotion''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|3&lt;br /&gt;
|40 ft&lt;br /&gt;
|Verbal, Visual, Gesture, Line of Sight&lt;br /&gt;
|1 Round&lt;br /&gt;
|CRB p. 265&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Glimmer]]'''&lt;br /&gt;
|''Extrinsic, Nature''&lt;br /&gt;
|''Illusory''&lt;br /&gt;
|2&lt;br /&gt;
|Self (20 ft radius)&lt;br /&gt;
|Gesture&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|CRB p. 265&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Gust]]'''&lt;br /&gt;
|''Extrinsic, Weather''&lt;br /&gt;
|''Warding''&lt;br /&gt;
|1 Reactive AP, which you spend when attacked by one of the objects described below&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instataneous&lt;br /&gt;
|CRB p. 265&lt;br /&gt;
|-&lt;br /&gt;
|[[Instinctive Attack|'''Instinctive Attack''']]&lt;br /&gt;
|''Intrinsic, Nature''&lt;br /&gt;
|''Divining''&lt;br /&gt;
|1&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 Round&lt;br /&gt;
|CRB p. 265&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Intuition]]'''&lt;br /&gt;
|''Intrinsic, Nature''&lt;br /&gt;
|''Divining''&lt;br /&gt;
|1, which you can use on your turn or reactively when a creature within 5 ft of you makes a Skill Check&lt;br /&gt;
|Touch&lt;br /&gt;
|Verval, Gesture&lt;br /&gt;
|1 round&lt;br /&gt;
|CRB p. 265&lt;br /&gt;
|-&lt;br /&gt;
|[[Lightning Lash|'''Lightning Lash''']]&lt;br /&gt;
|''Extrinsic, Element''&lt;br /&gt;
|''Evoking''&lt;br /&gt;
|2&lt;br /&gt;
|40 ft&lt;br /&gt;
|Verbal, Visual, Gesture, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 266&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Mist]]'''&lt;br /&gt;
|''Extrinsic, Element''&lt;br /&gt;
|''Evoking''&lt;br /&gt;
|2&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|1 Round&lt;br /&gt;
|CRB p. 266&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Spores|'''Poison Spores''']]&lt;br /&gt;
|''Extrinsic, Element''&lt;br /&gt;
|''Necromancy''&lt;br /&gt;
|3&lt;br /&gt;
|40 ft&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|1 Round&lt;br /&gt;
|CRB p. 266&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Slick]]'''&lt;br /&gt;
|''Extrinsic, Weather''&lt;br /&gt;
|''Alchemy''&lt;br /&gt;
|2&lt;br /&gt;
|60 ft&lt;br /&gt;
|Gesture, VIsual&lt;br /&gt;
|1 Round&lt;br /&gt;
|CRB p. 266&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Springstep]]''' &lt;br /&gt;
|''Intrinsic, Nature''&lt;br /&gt;
|''Altering''&lt;br /&gt;
|1&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 round&lt;br /&gt;
|CRB p. 266&lt;br /&gt;
|}&lt;br /&gt;
Primal Invocations&lt;br /&gt;
&lt;br /&gt;
The fallowing invocations all have the &amp;quot;Primal Invocation&amp;quot; Tag.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Spell Name&lt;br /&gt;
!Tags&lt;br /&gt;
!PreReq &lt;br /&gt;
!Casting Time&lt;br /&gt;
!Range&lt;br /&gt;
!Materials &lt;br /&gt;
!Recharge &lt;br /&gt;
!Duration&lt;br /&gt;
!Sourcebook&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Blizzard]]'''&lt;br /&gt;
|''Alchemy, Extrinsic, Weather''&lt;br /&gt;
|Primal Tier 4&lt;br /&gt;
|1 hour&lt;br /&gt;
|Sight (max 100 miles)&lt;br /&gt;
|1 gallon of water&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|1 + (Primal Power Tier) Hours&lt;br /&gt;
|CRB p. 266&lt;br /&gt;
|-&lt;br /&gt;
|[[Control Weather|'''Control Weather''']]&lt;br /&gt;
|''Alchemy, Extrinsic, Weather''&lt;br /&gt;
|Primal Tier 2&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Sight&lt;br /&gt;
|1 gallon of water or 1 pound of sand&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 267&lt;br /&gt;
|-&lt;br /&gt;
|[[Eeathen Rupture|'''Earthen Rupture''']]&lt;br /&gt;
|''Altering, Extrinsic, Nature''&lt;br /&gt;
|&lt;br /&gt;
|10 minutes&lt;br /&gt;
|2 miles&lt;br /&gt;
|A small stone, which you strike against the ground&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 267&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Everfog]]'''&lt;br /&gt;
|''Summoning, Extrinsic, Weather''&lt;br /&gt;
|&lt;br /&gt;
|10 minutes&lt;br /&gt;
|2 miles&lt;br /&gt;
|A small stone, which you strike against the ground&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 267&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Firestorm]]'''&lt;br /&gt;
|''Evoking, Extrinsic, Weather''&lt;br /&gt;
|Primal Tier 3&lt;br /&gt;
|1 hour&lt;br /&gt;
|2 miles&lt;br /&gt;
|Kindling, flint, and steel to create embers&lt;br /&gt;
|Gesture, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 267&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Hurricane]]'''&lt;br /&gt;
|''Alchemy, Extrinsic, Weather''&lt;br /&gt;
|Primal Tier 3&lt;br /&gt;
|1 hour&lt;br /&gt;
|Sight&lt;br /&gt;
|1 gallon of water&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 268&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Photosynthesis]]'''&lt;br /&gt;
|''Alchemy, Intrinsic, Nature''&lt;br /&gt;
|&lt;br /&gt;
|1 hour, which can be part of a Recoup&lt;br /&gt;
|Self&lt;br /&gt;
|Leaves, blades of grass, or similar vegetation;&lt;br /&gt;
direct exposure to sunlight&lt;br /&gt;
|&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 268&lt;br /&gt;
|-&lt;br /&gt;
|[[Predict Weather|'''Predict Weather''']]&lt;br /&gt;
|''Divining, Intrinsic, Weather''&lt;br /&gt;
|&lt;br /&gt;
|30 minutes&lt;br /&gt;
|Self&lt;br /&gt;
|Acorns, seeds, flower blossoms, or some similar plant byproduct&lt;br /&gt;
|&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 268&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid Growth|'''Rapid Growth''']]&lt;br /&gt;
|''Alchemy, Extrinsic, Nature''&lt;br /&gt;
|&lt;br /&gt;
|1 hour, which can be part of a Recoup&lt;br /&gt;
|Up to 1 mile&lt;br /&gt;
|A handful of soil&lt;br /&gt;
|&lt;br /&gt;
|Up to 24 hours&lt;br /&gt;
|CRB p. 269&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Reorient]]'''&lt;br /&gt;
|''Enchanting, Intrinsic, Emotion''&lt;br /&gt;
|Primal Tier 3&lt;br /&gt;
|1 hour, which can be part of a Recoup&lt;br /&gt;
|30 ft&lt;br /&gt;
|A willing wild animal that serves as a therapy pet for the duration&lt;br /&gt;
|&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 269&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Sandstorm]]''' &lt;br /&gt;
|''Alchemy, Extrinsic, Weather''&lt;br /&gt;
|Primal Tier 2&lt;br /&gt;
|1 hour&lt;br /&gt;
|Sight&lt;br /&gt;
|A handful of sand or dirt&lt;br /&gt;
|&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 269&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Tornado]]'''&lt;br /&gt;
|''Alchemy, Extrinsic, Weather''&lt;br /&gt;
|Primal Tier 4&lt;br /&gt;
|1 hour&lt;br /&gt;
|Sight&lt;br /&gt;
|A pinch of dirt and a gallon of water&lt;br /&gt;
|&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 269&lt;br /&gt;
|-&lt;br /&gt;
|[[Warden's Navigation|'''Warden's Navigation''']]&lt;br /&gt;
|''Divining, Intrinsic, Nature''&lt;br /&gt;
|&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Self&lt;br /&gt;
|Moss, lichen, or some form of fungus or weed indigenous to the environment&lt;br /&gt;
|&lt;br /&gt;
|8 hours&lt;br /&gt;
|CRB p. 270&lt;br /&gt;
|-&lt;br /&gt;
|[[Warden's Trap|'''Warden's Trap''']]&lt;br /&gt;
|''Alchemy, Intrinsic, Nature''&lt;br /&gt;
|&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Touch&lt;br /&gt;
|At least 5 ft of rope, vine, twine, or a similar substance that can be used to bind&lt;br /&gt;
|Visual, Gesture&lt;br /&gt;
|Indefinite&lt;br /&gt;
|CRB p. 270&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Occult_Spells&amp;diff=3511</id>
		<title>Occult Spells</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Occult_Spells&amp;diff=3511"/>
		<updated>2024-01-12T21:25:34Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: All Sourcebook page numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Occult]] Spells&lt;br /&gt;
&lt;br /&gt;
All of the Spell in this Section have the &amp;quot;Occult Chant&amp;quot; Tag.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Spell Name&lt;br /&gt;
!Tags&lt;br /&gt;
!Function&lt;br /&gt;
!APC&lt;br /&gt;
!SPC&lt;br /&gt;
!Range&lt;br /&gt;
!Requires&lt;br /&gt;
!Duration&lt;br /&gt;
!Sourcebook&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Babble]]'''&lt;br /&gt;
|Curse, Dark Power&lt;br /&gt;
|Enchanting, &lt;br /&gt;
|4&lt;br /&gt;
|30&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verbal, Visual&lt;br /&gt;
|1 Hour&lt;br /&gt;
|CRB p. 258&lt;br /&gt;
|-&lt;br /&gt;
|[[Borrowed Strength|'''Borrowed Strength''']]&lt;br /&gt;
|Charm , Conjuring 4&lt;br /&gt;
|Altering,&lt;br /&gt;
|16&lt;br /&gt;
|26&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|1 Hour&lt;br /&gt;
|CRB p. 258&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Clot]]'''&lt;br /&gt;
|Dark Power, Conjuring 10&lt;br /&gt;
|Necromancy&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|200 ft&lt;br /&gt;
|Gesture, VIsual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 258&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloven Step|'''Cloven Step''']]&lt;br /&gt;
|Conjure 1, Charm, Dark Power, Ritualize&lt;br /&gt;
|Alteration&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|Touch&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|1 Hour&lt;br /&gt;
|CRB p. 258&lt;br /&gt;
|-&lt;br /&gt;
|[[Cone of Decay|'''Cone of Decay''']]&lt;br /&gt;
|Incantation&lt;br /&gt;
|Necromancy&lt;br /&gt;
|5&lt;br /&gt;
|40&lt;br /&gt;
|Self (40 ft cone)&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|Up to 5 minutes&lt;br /&gt;
|CRB p. 259&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Darkness]]'''&lt;br /&gt;
|Incantation &lt;br /&gt;
|Illusory&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|600 ft&lt;br /&gt;
|Gesture, Line of Effect&lt;br /&gt;
|Up to 1 hour&lt;br /&gt;
|CRB p. 259&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Smile|'''Dark Smile''']]&lt;br /&gt;
|Curse, Dark Power, Ritualize&lt;br /&gt;
|Enchantment&lt;br /&gt;
|8&lt;br /&gt;
|60&lt;br /&gt;
|Sight&lt;br /&gt;
|Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 259&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Fracture]]'''&lt;br /&gt;
|Dark Power, Conjuring 5&lt;br /&gt;
|Necromancy&lt;br /&gt;
|20&lt;br /&gt;
|50&lt;br /&gt;
|100 ft&lt;br /&gt;
|Gesture, VIsual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 259&lt;br /&gt;
|-&lt;br /&gt;
|[[Grasp of Bones|'''Grasp of Bones''']]&lt;br /&gt;
|Incantation, Dark Power&lt;br /&gt;
|Summoning&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|60 ft&lt;br /&gt;
|Gesture, VIsual&lt;br /&gt;
|Up to 10 minutes&lt;br /&gt;
|CRB p. 259&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Hellfire]]'''&lt;br /&gt;
|Dark Power, Conjuring 10&lt;br /&gt;
|Evoking&lt;br /&gt;
|30&lt;br /&gt;
|100&lt;br /&gt;
|Sight&lt;br /&gt;
|Verbal, VIsual, Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 260&lt;br /&gt;
|-&lt;br /&gt;
|[[Hex Of Hemophilia|'''Hex of Hemophilia''']]&lt;br /&gt;
|Incantation&lt;br /&gt;
|Necromancy&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|60 ft&lt;br /&gt;
|Gesture, Verbal, VIsual&lt;br /&gt;
|Up to 2 minutes&lt;br /&gt;
|CRB p. 260&lt;br /&gt;
|-&lt;br /&gt;
|[[Hex of Lethargy|'''Hex of Lethargy''']]&lt;br /&gt;
|Ritual, Incantation&lt;br /&gt;
|Enchanting&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|CRB p. 260&lt;br /&gt;
|-&lt;br /&gt;
|[[Hex of Levitation|'''Hex of Levitation''']]&lt;br /&gt;
|&lt;br /&gt;
|Altering&lt;br /&gt;
|5&lt;br /&gt;
|16&lt;br /&gt;
|Touch&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 260&lt;br /&gt;
|-&lt;br /&gt;
|[[Hex of Terror|'''Hex of Terror''']]&lt;br /&gt;
|Incantation&lt;br /&gt;
|Enchanting&lt;br /&gt;
|3&lt;br /&gt;
|16&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verbal, Visual&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|CRB p. 260&lt;br /&gt;
|-&lt;br /&gt;
|[[Hex of the Unseen|'''Hex of the Unseen''']]&lt;br /&gt;
|Ritualize&lt;br /&gt;
|Illusory&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Touch&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|Up to 1 hour&lt;br /&gt;
|CRB p. 260&lt;br /&gt;
|-&lt;br /&gt;
|[[Hex of Tumult|'''Hex of Tumult''']]&lt;br /&gt;
|Incantation&lt;br /&gt;
|Enchanting&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verbal, VIsual, Gesture&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|CRB p. 261&lt;br /&gt;
|-&lt;br /&gt;
|[[Minor Augmentation|'''Minor Augmentation''']]&lt;br /&gt;
|Incantation&lt;br /&gt;
|Enchanting&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|30 ft&lt;br /&gt;
|Verbal Visual Gesture&lt;br /&gt;
|up to 1 minute&lt;br /&gt;
|CRB p. 261&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Travel|'''Shadow Travel''']]&lt;br /&gt;
|Ritualize, COnjuring 2&lt;br /&gt;
|Altering&lt;br /&gt;
|10&lt;br /&gt;
|24&lt;br /&gt;
|Self (10 ft Radius)&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 261&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Silence]]'''&lt;br /&gt;
|Curse, Dark Power&lt;br /&gt;
|Altering&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verbal, Visual&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|CRB p. 261&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Silhouette]]'''&lt;br /&gt;
|Dark Power, Conjuring 5&lt;br /&gt;
|Illusory&lt;br /&gt;
|10&lt;br /&gt;
|16&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verval, VIsual&lt;br /&gt;
|Up to 1 hour&lt;br /&gt;
|CRB p. 261&lt;br /&gt;
|-&lt;br /&gt;
|[[Warp Step|'''Warp Step''']]&lt;br /&gt;
|&lt;br /&gt;
|Altering&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|Self&lt;br /&gt;
|Verval, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 261&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Occult Chants&lt;br /&gt;
&lt;br /&gt;
All of the Spells in this section have the &amp;quot;Occult Chant&amp;quot; Tag.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Spell Name&lt;br /&gt;
!Tags&lt;br /&gt;
!Function&lt;br /&gt;
!APC&lt;br /&gt;
!Range&lt;br /&gt;
!Requires&lt;br /&gt;
!Duration&lt;br /&gt;
!Sourcebook&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Blind]]'''&lt;br /&gt;
|''Dark Power''&lt;br /&gt;
| ''Illusory''&lt;br /&gt;
|3&lt;br /&gt;
|40ft&lt;br /&gt;
|Vierbal, VIsual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 249&lt;br /&gt;
|-&lt;br /&gt;
|[[Cultic Revenge|'''Cultic Revenge''']]&lt;br /&gt;
|''Charm''&lt;br /&gt;
| ''Enchanting''&lt;br /&gt;
|1&lt;br /&gt;
|20 ft&lt;br /&gt;
|Verbal, Visual, Line of Sight&lt;br /&gt;
|1 Round (end of target’s turn)&lt;br /&gt;
|CRB p. 249&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Orb|'''Eldritch Orb''']]&lt;br /&gt;
|&lt;br /&gt;
|''Evocation''&lt;br /&gt;
|3&lt;br /&gt;
|80 ft&lt;br /&gt;
|Visual, Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 249&lt;br /&gt;
|-&lt;br /&gt;
|[[Forked Tongue|'''Forked Tongue''']]&lt;br /&gt;
| ''Dark Power''&lt;br /&gt;
|''Enchantment''&lt;br /&gt;
|4&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verval&lt;br /&gt;
|1 Round&lt;br /&gt;
|CRB p. 249&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Ignite]]'''&lt;br /&gt;
| ''Dark Power''&lt;br /&gt;
|''Evocation''&lt;br /&gt;
|3&lt;br /&gt;
|40 ft&lt;br /&gt;
|Verbal Visual&lt;br /&gt;
|30 Seconds (3 Rounds)&lt;br /&gt;
|CRB p. 250&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Mesmerize]]'''&lt;br /&gt;
|''Incantation (2 AP; max 1 minute)''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|5&lt;br /&gt;
|40 ft&lt;br /&gt;
|Verbal, Visual, Line of Effect&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|CRB p. 250&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Tremor|'''Mind Tremor''']]&lt;br /&gt;
|''Dark Power''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|3&lt;br /&gt;
|40 ft&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|1 round&lt;br /&gt;
|CRB p. 250&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Knife|'''Shadow Knife''']]&lt;br /&gt;
|&lt;br /&gt;
| ''Evoking''&lt;br /&gt;
|3&lt;br /&gt;
|60 ft&lt;br /&gt;
|Gesture, Visual, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 250&lt;br /&gt;
|-&lt;br /&gt;
|[[Sickening Gaze|'''Sickening Gaze''']]&lt;br /&gt;
|''Dark Power, Curse''&lt;br /&gt;
|''Enchanting''&lt;br /&gt;
|2&lt;br /&gt;
|40 ft&lt;br /&gt;
|Verbal, Visual, Line of Sight&lt;br /&gt;
|1 round (end of creature’s turn)&lt;br /&gt;
|CRB p. 250&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonorous Voice|'''Sonorous Voice''']]&lt;br /&gt;
| ''Charm''&lt;br /&gt;
| ''Illusory''&lt;br /&gt;
|4 &lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 Minute&lt;br /&gt;
|CRB p. 250&lt;br /&gt;
|-&lt;br /&gt;
|[[Withering Grast|'''Withering Grasp''']]&lt;br /&gt;
|Dark Power&lt;br /&gt;
|Necromancy&lt;br /&gt;
|2&lt;br /&gt;
|Touch&lt;br /&gt;
|Geature&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 251&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Occult Rituals&lt;br /&gt;
&lt;br /&gt;
All of the Spells in this section have the &amp;quot;Occult Ritual&amp;quot; Tag&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Spell Name&lt;br /&gt;
!Tags&lt;br /&gt;
!PreReq &lt;br /&gt;
!Casting Time&lt;br /&gt;
!Range&lt;br /&gt;
!Materials &lt;br /&gt;
!Recharge &lt;br /&gt;
!Duration&lt;br /&gt;
!Sourcebook&lt;br /&gt;
|-&lt;br /&gt;
|[[Animate Corpses|'''Animate Corpses''']]&lt;br /&gt;
|Dark Power, Necromancy&lt;br /&gt;
|&lt;br /&gt;
|1 hour, which can be part of Taking a Rest&lt;br /&gt;
|&lt;br /&gt;
|Up to 3 corpses, and 250 sc worth of ruby dust per corpse, which the ritual consumes&lt;br /&gt;
|Rest&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 251&lt;br /&gt;
|-&lt;br /&gt;
|[[Bedeviling Countenance|'''Bedeviling Countenance''']]&lt;br /&gt;
|Enchanting, Charm&lt;br /&gt;
|&lt;br /&gt;
|1 hour, which can be part of a Recoup or Taking a Rest&lt;br /&gt;
|&lt;br /&gt;
|A bit of perfume&lt;br /&gt;
|Rest&lt;br /&gt;
|4 Hours&lt;br /&gt;
|CRB p. 251&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Blight]]'''&lt;br /&gt;
|Necromancy, Dark Power&lt;br /&gt;
|&lt;br /&gt;
|1 hour&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|7 Days&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 251&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Bond|'''Blood Bond''']]&lt;br /&gt;
|Alchemy, Charm&lt;br /&gt;
|&lt;br /&gt;
|1 hour, which can be part of a Recoup or Taking a Rest&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Rest&lt;br /&gt;
|4 Hours&lt;br /&gt;
|CRB p. 251&lt;br /&gt;
|-&lt;br /&gt;
|[[Child of Darkness|'''Child of Darkness''']]&lt;br /&gt;
|Altering, Charm, Dark Power&lt;br /&gt;
|&lt;br /&gt;
|1 hour, which can be part of a Recoup or Taking a Rest&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Rest&lt;br /&gt;
|2 Hours&lt;br /&gt;
|CRB p. 251&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Curse of Trembling]]'''&lt;br /&gt;
|Necromancy, Curse, Dark Power&lt;br /&gt;
|Occult Power 7&lt;br /&gt;
|1 hour&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|: 7 Days&lt;br /&gt;
|7 Days&lt;br /&gt;
|CRB p. 252&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse of Withering|'''Curse of Withering''']]&lt;br /&gt;
|Necromancy, Curse, Dark Power&lt;br /&gt;
|Occult Power 13&lt;br /&gt;
|1 hour&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|7 Days&lt;br /&gt;
|7 Days&lt;br /&gt;
|CRB p. 252&lt;br /&gt;
|-&lt;br /&gt;
|[[Deathboil Plague|'''Deathboil Plague''']]&lt;br /&gt;
|Necromancy, Dark Power&lt;br /&gt;
|Occult 13&lt;br /&gt;
|24 hours&lt;br /&gt;
|&lt;br /&gt;
|At least 5 rats and powdered bone from an [[undead]] humanoid&lt;br /&gt;
|1 Week&lt;br /&gt;
|&lt;br /&gt;
|CRB p. 252&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil's Sight|'''Devil's Sight''']]&lt;br /&gt;
|Enchanting, Dark Power&lt;br /&gt;
|&lt;br /&gt;
|30 minutes, which can be part of a Recoup&lt;br /&gt;
|&lt;br /&gt;
|A black onyx gem worth at least 200 sc, which the spell consumes&lt;br /&gt;
|Rest&lt;br /&gt;
|4 hours&lt;br /&gt;
|CRB p. 253&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Dreamwalker]]'''&lt;br /&gt;
|Divining&lt;br /&gt;
|Occult 7&lt;br /&gt;
|1 hour, which you can do while sleeping as part of Taking a Rest&lt;br /&gt;
|Special&lt;br /&gt;
|You must be sleeping to cast this Ritual&lt;br /&gt;
|&lt;br /&gt;
|Up to 1 hour&lt;br /&gt;
|CRB p. 253&lt;br /&gt;
|-&lt;br /&gt;
|[[Drums of the War God|'''Drums of the War God''']]&lt;br /&gt;
|Enchanting, Dark Power&lt;br /&gt;
|&lt;br /&gt;
|30 minutes, which can be part of a Recoup&lt;br /&gt;
|&lt;br /&gt;
|A drum or some form of improvised percussive instrument (such as clapping wooden blocks together or stamping your feet on rocks and logs)&lt;br /&gt;
|Recoup&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 253&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Entice]]'''&lt;br /&gt;
|Enchanting, Charm&lt;br /&gt;
|Occult 13&lt;br /&gt;
|10 minutes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Rest&lt;br /&gt;
|1 Day&lt;br /&gt;
|CRB p. 254&lt;br /&gt;
|-&lt;br /&gt;
|[[Fallen Progeny|'''Fallen Progeny''']]&lt;br /&gt;
|Summoning, Dark Power&lt;br /&gt;
|Occult 19&lt;br /&gt;
|Casting Time: 1 hour, which can be part of a Recoup&lt;br /&gt;
|&lt;br /&gt;
|Iron, copper, and precious gems worth a total of at least 15,000 sc, which the ritual consumes&lt;br /&gt;
|7 Days&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 254&lt;br /&gt;
|-&lt;br /&gt;
|[[Gaze of a Thousand Miles|'''Gaze of a Thousand Miles''']]&lt;br /&gt;
|Divining, Dark Power&lt;br /&gt;
|&lt;br /&gt;
|10 minutes, which can be part of a Recoup&lt;br /&gt;
|&lt;br /&gt;
|Blood and 2500 sc worth of incense, which the ritual consumes&lt;br /&gt;
|7 Days&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 254&lt;br /&gt;
|-&lt;br /&gt;
|[[Hands of Fire|'''Hands of Fire''']]&lt;br /&gt;
|Evoking&lt;br /&gt;
|&lt;br /&gt;
|10 minutes, which can be part of a Recoup or Rest&lt;br /&gt;
|&lt;br /&gt;
|Flammable oils and 20 sc worth of incense, which the ritual consumes&lt;br /&gt;
|Recoup&lt;br /&gt;
|Indefinite&lt;br /&gt;
|CRB p. 254&lt;br /&gt;
|-&lt;br /&gt;
|[[Hell's Angel|'''Hell's Angel''']]&lt;br /&gt;
|Summoning, Dark Power&lt;br /&gt;
|Occult 19&lt;br /&gt;
|1 hour, which can be part of a Recoup&lt;br /&gt;
|&lt;br /&gt;
|Iron, copper, and precious gems worth a total of at least 15,000 sc, which the ritual consumes&lt;br /&gt;
|7 Days&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 254&lt;br /&gt;
|-&lt;br /&gt;
|[[Horns of Hell|'''Horns of Hell''']]&lt;br /&gt;
|Altering, Charm, Dark Power&lt;br /&gt;
|Occult Tier 2&lt;br /&gt;
|30 minutes, which can be part of a Recoup or Taking a Rest&lt;br /&gt;
|&lt;br /&gt;
|A slaughtered and disemboweled goat&lt;br /&gt;
|Take a Rest&lt;br /&gt;
|4 Hours&lt;br /&gt;
|CRB p. 255&lt;br /&gt;
|-&lt;br /&gt;
|[[Inscription of Sharpening|'''Inscription of Sharpening''']]&lt;br /&gt;
|Alchemy&lt;br /&gt;
|&lt;br /&gt;
|30 minutes, which can be part of a Recoup or Rest&lt;br /&gt;
|&lt;br /&gt;
|A weapon that deals Sharp [[damage]]&lt;br /&gt;
|Recoup&lt;br /&gt;
|2 hours&lt;br /&gt;
|CRB p. 255&lt;br /&gt;
|-&lt;br /&gt;
|[[Plague of Boils|'''Plague of Boils''']]&lt;br /&gt;
|Altering, Dark Power&lt;br /&gt;
|Occult 7&lt;br /&gt;
|12 hours&lt;br /&gt;
|&lt;br /&gt;
|Collection of scabs and beetles&lt;br /&gt;
|1 Week&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 255&lt;br /&gt;
|-&lt;br /&gt;
|[[Planar Portal|'''Planar Portal''']]&lt;br /&gt;
|Altering&lt;br /&gt;
|Occult 24&lt;br /&gt;
|30 minutes&lt;br /&gt;
|&lt;br /&gt;
|30,000 sc worth of gems befitting the plane&lt;br /&gt;
to which you intend to [[travel]], which the spell consumes (diamonds for the Iztari, sapphires for Avadria, emeralds for the Everwilds, rubies for Inferno, amethyst for [[Order]], citrine for Chaos, onyx for the Celestial Sea, or pearl for the Pale)&lt;br /&gt;
|Recoup&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 255&lt;br /&gt;
|-&lt;br /&gt;
|[[Refraction of a Thousand Souls|'''Refraction of a Thousand Souls''']]&lt;br /&gt;
|Illusory&lt;br /&gt;
|Occult 3&lt;br /&gt;
|10 minutes, which can be part of a Recoup or Taking a Rest&lt;br /&gt;
|&lt;br /&gt;
|A gem worth at least 100 sc, which the ritual consumes&lt;br /&gt;
|Rest&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 255&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Regenerate]]'''&lt;br /&gt;
|Necromancy, Dark Power&lt;br /&gt;
|Occult 19&lt;br /&gt;
|1 hour, which can be part of a Recoup orTaking a Rest&lt;br /&gt;
|&lt;br /&gt;
|A slaughtered animal, at least 50 sc worth of incense, and at least 5,000 sc worth of rubies, all of which the spell consumes&lt;br /&gt;
|7 Days&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 256&lt;br /&gt;
|-&lt;br /&gt;
|[[Scarlet Sickness|'''Scarlet Sickness''']]&lt;br /&gt;
|Necromancy, Dark Power&lt;br /&gt;
|Occult 23&lt;br /&gt;
|24 hours&lt;br /&gt;
|&lt;br /&gt;
|A rotten corpse, a slaughtered animal, and a gallon of fresh humanoid blood&lt;br /&gt;
|1 Week&lt;br /&gt;
|&lt;br /&gt;
|CRB p. 256&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Scry]]'''&lt;br /&gt;
|Divining&lt;br /&gt;
|Occult 13&lt;br /&gt;
|1 hour, which can be part of a Recoup or Taking a Rest&lt;br /&gt;
|&lt;br /&gt;
|A large crystal, silvered mirror, or reflection pool, any of which must be worth at least 10,000 sc but are not consumed&lt;br /&gt;
|Rest&lt;br /&gt;
|Up to 10 minutes&lt;br /&gt;
|CRB p. 256&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Armor|'''Shadow Armor''']]&lt;br /&gt;
|Warding, Charm&lt;br /&gt;
|&lt;br /&gt;
|1 hour, which can be part of a Recoup or Rest&lt;br /&gt;
|&lt;br /&gt;
|A source of fire, such as a candle or campfire, and a darkened area allowing shadows to dance&lt;br /&gt;
|Rest&lt;br /&gt;
|8 hours&lt;br /&gt;
|CRB p. 256&lt;br /&gt;
|-&lt;br /&gt;
|[[Splendor of the Exiles|'''Splendor of the Exiles''']]&lt;br /&gt;
|Altering, Summoning, Charm, Dark Power&lt;br /&gt;
|&lt;br /&gt;
|30 minutes&lt;br /&gt;
|&lt;br /&gt;
|Flammable oils, 100 sc worth of incense, and 1 gallon of fresh humanoid blood, which the ritual consumes&lt;br /&gt;
|Rest&lt;br /&gt;
|2 Hours&lt;br /&gt;
|CRB p. 256&lt;br /&gt;
|-&lt;br /&gt;
|[[Summon Fiend|'''Summon Fiend''']]&lt;br /&gt;
|Summoning, Dark Power&lt;br /&gt;
|Occult 19&lt;br /&gt;
|1 hour, which can be part of a Recoup&lt;br /&gt;
|&lt;br /&gt;
|Iron, copper, and precious gems worth a total of at least 15,000 sc, which the ritual consumes&lt;br /&gt;
|7 Days&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 257&lt;br /&gt;
|-&lt;br /&gt;
|[[Summon Hellfire|'''Summon Hellfire''']]&lt;br /&gt;
|Evoking, Dark Power&lt;br /&gt;
|Occult 13&lt;br /&gt;
|1 hour&lt;br /&gt;
|Sight&lt;br /&gt;
|1 gallon of fresh humanoid blood, fresh cut timber, and a slaughtered animal&lt;br /&gt;
|7 Days&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 257&lt;br /&gt;
|-&lt;br /&gt;
|[[Undo Curse|'''Undo Curse''']]&lt;br /&gt;
|Warding, Dark Power&lt;br /&gt;
|&lt;br /&gt;
|1 Hour&lt;br /&gt;
|&lt;br /&gt;
|Smelling salts, incense, 400 sc worth of rubies and sapphires, and 1 gallon of fresh blood, all of which are consumed in the ritual&lt;br /&gt;
|7 Days&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 257&lt;br /&gt;
|-&lt;br /&gt;
|[[Warding Pentagram|'''Warding Pentagram''']]&lt;br /&gt;
|Warding&lt;br /&gt;
|&lt;br /&gt;
|10 minutes&lt;br /&gt;
|&lt;br /&gt;
|1 gallon of fresh humanoid blood and at least 50 sc worth of incense and candles, which the ritual consumes&lt;br /&gt;
|Recoup&lt;br /&gt;
|Indefinite&lt;br /&gt;
|CRB p. 258&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Divine_Spells&amp;diff=3510</id>
		<title>Divine Spells</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Divine_Spells&amp;diff=3510"/>
		<updated>2024-01-12T21:18:48Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: All Sourcebook page numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Devine Spells&lt;br /&gt;
&lt;br /&gt;
These spells all have the &amp;quot;[[Divine]] Spell&amp;quot; tag.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Spell Name&lt;br /&gt;
!Tags&lt;br /&gt;
!Function&lt;br /&gt;
!APC&lt;br /&gt;
!SPC&lt;br /&gt;
!Range&lt;br /&gt;
!Requires&lt;br /&gt;
!Duration&lt;br /&gt;
!Sourcebook&lt;br /&gt;
|-&lt;br /&gt;
|[[Angel Wings|'''Angel Wings''']]&lt;br /&gt;
|Sacrament&lt;br /&gt;
| Evoking&lt;br /&gt;
|4&lt;br /&gt;
|32&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|up to 10 minutes&lt;br /&gt;
|CRB p. 240&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor of Starlight|'''Armor of Starlight''']]&lt;br /&gt;
| &lt;br /&gt;
|Warding&lt;br /&gt;
|4&lt;br /&gt;
|30&lt;br /&gt;
|40 ft&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|up to 10 minutes&lt;br /&gt;
|CRB p. 240&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Banish]]'''&lt;br /&gt;
|Conjure 4&lt;br /&gt;
|Summoning &lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|40 ft&lt;br /&gt;
|Verbal, Visual, Gesture, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 240&lt;br /&gt;
|-&lt;br /&gt;
|[[Brooding Darkness|'''Brooding Darkness''']]&lt;br /&gt;
|&lt;br /&gt;
|Altering&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|120 ft&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB p. 241&lt;br /&gt;
|-&lt;br /&gt;
|[[Bust of Healing|'''Burst of Healing''']]&lt;br /&gt;
|Sacrament&lt;br /&gt;
|Evoking&lt;br /&gt;
|4&lt;br /&gt;
|20&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verbal, Visual, Gesture, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 241&lt;br /&gt;
|-&lt;br /&gt;
|[[Celestial Form|'''Celestial Form''']]&lt;br /&gt;
|Sacrament, Conjuring 3&lt;br /&gt;
|Alchemy&lt;br /&gt;
|8&lt;br /&gt;
|50&lt;br /&gt;
|Self&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|CRB p. 241&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Censure]]''' &lt;br /&gt;
|&lt;br /&gt;
|Enchanting&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verbal, Visual&lt;br /&gt;
|1 round (until the end of your next turn)&lt;br /&gt;
|CRB p. 241&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Commandment]]'''&lt;br /&gt;
|&lt;br /&gt;
|Enchanting&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|40 ft&lt;br /&gt;
|Verbal, Visual&lt;br /&gt;
|1 round (until the end of your next turn)&lt;br /&gt;
|CRB p. 241&lt;br /&gt;
|-&lt;br /&gt;
|[[Compel Truth|'''Compel Truth''']]&lt;br /&gt;
|&lt;br /&gt;
|Enchanting&lt;br /&gt;
|5&lt;br /&gt;
|15&lt;br /&gt;
|40 ft&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 242&lt;br /&gt;
|-&lt;br /&gt;
|[[Curitive Word|'''Curitive Word''']]&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|40 ft&lt;br /&gt;
|Verbal&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 242&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Daylight]]'''&lt;br /&gt;
|&lt;br /&gt;
|Altering&lt;br /&gt;
|5&lt;br /&gt;
|32&lt;br /&gt;
|300 ft&lt;br /&gt;
|Verbal&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 242&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Decree]]''' &lt;br /&gt;
|&lt;br /&gt;
|Enchanting&lt;br /&gt;
|4&lt;br /&gt;
|24&lt;br /&gt;
|80 ft&lt;br /&gt;
|Verbal, Visual&lt;br /&gt;
|Up to 30 seconds&lt;br /&gt;
|CRB p. 242&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Demoralize]]'''&lt;br /&gt;
|&lt;br /&gt;
|Enchanting&lt;br /&gt;
|5&lt;br /&gt;
|16&lt;br /&gt;
|30 ft&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|CRB p. 242&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect Thoughts|'''Detect Thoughts''']]&lt;br /&gt;
|&lt;br /&gt;
|Divining&lt;br /&gt;
|3&lt;br /&gt;
|16&lt;br /&gt;
|30 ft&lt;br /&gt;
|Visual&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 242&lt;br /&gt;
|-&lt;br /&gt;
|[[Detect Threat|'''Detect Threat''']]&lt;br /&gt;
|Conjuring 5&lt;br /&gt;
|Divining &lt;br /&gt;
|30&lt;br /&gt;
|8&lt;br /&gt;
|15 ft&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 243&lt;br /&gt;
|-&lt;br /&gt;
|[[Divine Challenge|'''Divine Challenge''']]&lt;br /&gt;
|&lt;br /&gt;
|Enchanting&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB p. 243&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Touch|'''Healing Touch''']]&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 243&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavenly Fire|'''Heavenly Fire''']]&lt;br /&gt;
|Sacrament, Conjuring 1&lt;br /&gt;
|Evoking&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|100 ft&lt;br /&gt;
|Visual, Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 243&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Heroism]]'''&lt;br /&gt;
|Sacrament&lt;br /&gt;
|Enchanting&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|Touch&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|CRB p. 243&lt;br /&gt;
|-&lt;br /&gt;
|[[Inspire Ferver|'''Inspire Ferver''']]&lt;br /&gt;
|Conjure 1&lt;br /&gt;
|Enchanting&lt;br /&gt;
|8&lt;br /&gt;
|15&lt;br /&gt;
|20 ft&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB p. 243&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Intervene]]''' &lt;br /&gt;
|&lt;br /&gt;
|Warding&lt;br /&gt;
|1, which you may spend reactively when an enemy within range casts a spell&lt;br /&gt;
|Special&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 243&lt;br /&gt;
|-&lt;br /&gt;
|[[Keep Standing|'''Keep Standing''']]&lt;br /&gt;
|&lt;br /&gt;
|Enchanting&lt;br /&gt;
|1, which you may spend reactively when an ally within range is reduced to 0 HP.&lt;br /&gt;
|3&lt;br /&gt;
|20 ft&lt;br /&gt;
|Verbal, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 244&lt;br /&gt;
|-&lt;br /&gt;
|[[Laurel of Stars|'''Laurel of Stars''']]&lt;br /&gt;
|&lt;br /&gt;
|Invocation&lt;br /&gt;
|6&lt;br /&gt;
|24&lt;br /&gt;
|Self&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|Up to 10 minutes&lt;br /&gt;
|CRB p. 244&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Levitation]]'''&lt;br /&gt;
|&lt;br /&gt;
|Altering&lt;br /&gt;
|3&lt;br /&gt;
|32&lt;br /&gt;
|20 ft&lt;br /&gt;
|Visual, Gesture&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|CRB p. 244&lt;br /&gt;
|-&lt;br /&gt;
|[[Light and Shadow|'''Light and Shadow''']]&lt;br /&gt;
|&lt;br /&gt;
|Illusory&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|80 ft&lt;br /&gt;
|Visual, Gesture&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|CRB p. 244&lt;br /&gt;
|-&lt;br /&gt;
|[[Minor Blessing|'''Minor Blessing''']]&lt;br /&gt;
|&lt;br /&gt;
|Enchanting&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|40 ft&lt;br /&gt;
|Visual, Verbal, Gesture&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|CRB p. 244&lt;br /&gt;
|-&lt;br /&gt;
|[[Miricle|'''Miracle''']]&lt;br /&gt;
|Conguring 10&lt;br /&gt;
|&lt;br /&gt;
|Altering&lt;br /&gt;
|30&lt;br /&gt;
|150&lt;br /&gt;
Indefinite&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 244&lt;br /&gt;
|-&lt;br /&gt;
|[[Miraculous Luck|'''Miraculous Luck''']]&lt;br /&gt;
|&lt;br /&gt;
|Altering&lt;br /&gt;
&lt;br /&gt;
|1, which you may spend reactively when a creature within range hits another creature within range with an attack&lt;br /&gt;
|20&lt;br /&gt;
|80 ft&lt;br /&gt;
|Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Miraculous Word|'''Miraculous Word''']]&lt;br /&gt;
|&lt;br /&gt;
|Altering&lt;br /&gt;
|6&lt;br /&gt;
|60&lt;br /&gt;
|Sight&lt;br /&gt;
|Gesture, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 245&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Order]]''' &lt;br /&gt;
|Enchanting&lt;br /&gt;
|6&lt;br /&gt;
|24&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verbal, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|&lt;br /&gt;
|CRB p. 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Radiance of the Dawn|'''Radiance of the Dawn''']]&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|6&lt;br /&gt;
|20&lt;br /&gt;
|60 ft cone&lt;br /&gt;
|Gesture, Line of Effect&lt;br /&gt;
|1 round (until the end of your next turn)&lt;br /&gt;
|CRB p. 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Radiant Word|'''Radiant Word''']]&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|4&lt;br /&gt;
|30&lt;br /&gt;
|120 ft&lt;br /&gt;
|Verbal&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 245&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Refocus]]'''&lt;br /&gt;
|&lt;br /&gt;
|Warding&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|30 ft&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 246&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Revitalize]]''' &lt;br /&gt;
|Sacrament, Conjuring 3&lt;br /&gt;
|Necromancy&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|Touch&lt;br /&gt;
|Visual, Verbal, Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 246&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Salvation]]''' &lt;br /&gt;
|&lt;br /&gt;
|Necromancy&lt;br /&gt;
|1&lt;br /&gt;
|80&lt;br /&gt;
|300 ft&lt;br /&gt;
|Visual, Verbal, Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 246&lt;br /&gt;
|-&lt;br /&gt;
|[[Searing Radiance|'''Searing Radiance''']]&lt;br /&gt;
|Conjuring 3&lt;br /&gt;
|Evoking&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|Self&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|1 to 5 minutes&lt;br /&gt;
|CRB p. 246&lt;br /&gt;
|-&lt;br /&gt;
|[[See Invisibility|'''See Invisibility''']]&lt;br /&gt;
|Conjuring 6&lt;br /&gt;
|Divining&lt;br /&gt;
|24&lt;br /&gt;
|12&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 246&lt;br /&gt;
|-&lt;br /&gt;
|[[Shining Bolt|'''Shining Bolt''']]&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|80 ft&lt;br /&gt;
|Visual, Gesture, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 246&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield of Divinity]]&lt;br /&gt;
|&lt;br /&gt;
|Warding&lt;br /&gt;
|1, which you can take reactively in response to being attacked&lt;br /&gt;
|4&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|&lt;br /&gt;
|CRB p. 246&lt;br /&gt;
|-&lt;br /&gt;
|[[Starlight Nebula|'''Starlight Nebula''']]&lt;br /&gt;
|&lt;br /&gt;
|Invocation&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|80 ft&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 246&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Sympathy]]'''&lt;br /&gt;
|&lt;br /&gt;
|Divining&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|30 ft&lt;br /&gt;
|Visual&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 247&lt;br /&gt;
|-&lt;br /&gt;
|[[Walk on Water|'''Walk on Water''']]&lt;br /&gt;
|Conjuring 2&lt;br /&gt;
|Altering&lt;br /&gt;
|12&lt;br /&gt;
|30&lt;br /&gt;
|15 ft&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|up to 10 minutes&lt;br /&gt;
|CRB p. 247&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Divine Prayers&lt;br /&gt;
&lt;br /&gt;
All of these prayers hat the &amp;quot;Divine Prayer&amp;quot; Tag&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Spell Name&lt;br /&gt;
!Tags&lt;br /&gt;
!Function&lt;br /&gt;
!APC&lt;br /&gt;
!Range&lt;br /&gt;
!Requires&lt;br /&gt;
!Duration&lt;br /&gt;
!Sourcebook&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Amplify]]''' &lt;br /&gt;
|&lt;br /&gt;
|Altering&lt;br /&gt;
|1&lt;br /&gt;
|Touch&lt;br /&gt;
|Vocal, Gesture&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 233&lt;br /&gt;
|-&lt;br /&gt;
|[[Candle pf Faith|'''Candle of Faith''']]&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|1&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|CRB p. 233&lt;br /&gt;
|-&lt;br /&gt;
|[[Celestial Grace|'''Celestial Grace''']]&lt;br /&gt;
| &lt;br /&gt;
|Enchanting&lt;br /&gt;
|3&lt;br /&gt;
|15 ft&lt;br /&gt;
|Verbal&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|CRB p. 233&lt;br /&gt;
|-&lt;br /&gt;
|[[Gental Whisper|'''Gental Whisper''']]&lt;br /&gt;
|&lt;br /&gt;
|Divining&lt;br /&gt;
|1&lt;br /&gt;
|60 ft&lt;br /&gt;
|Visual, Verbal&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 233&lt;br /&gt;
|-&lt;br /&gt;
|[[Graceful Poise|'''Graceful Poise''']]&lt;br /&gt;
|&lt;br /&gt;
|Enchanting&lt;br /&gt;
|2&lt;br /&gt;
|20 ft&lt;br /&gt;
|Verbal, Visual&lt;br /&gt;
|1 Round&lt;br /&gt;
|CRB p. 234&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Guide]]''' &lt;br /&gt;
|&lt;br /&gt;
|Enchanting&lt;br /&gt;
|1, which you can use reactively when a creature within range attempts an Attribute check&lt;br /&gt;
|Touch&lt;br /&gt;
|Verbal, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 234&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Burst|'''Light Burst''']]&lt;br /&gt;
|Evoking&lt;br /&gt;
|3&lt;br /&gt;
|Self (5 ft radius)&lt;br /&gt;
|Gesture&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|CRB p. 234&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Flare|'''Sacred Flare''']]&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|2&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verbal, Visual, Gesture, Line of Effect&lt;br /&gt;
|&lt;br /&gt;
|CRB p. 234&lt;br /&gt;
|-&lt;br /&gt;
|[[Stabilizing Touch|'''Stabilizing Touch''']]&lt;br /&gt;
| &lt;br /&gt;
|Necromancy&lt;br /&gt;
|2&lt;br /&gt;
|Touch&lt;br /&gt;
|Verbal, Gesture&lt;br /&gt;
|&lt;br /&gt;
|CRB p. 234&lt;br /&gt;
|-&lt;br /&gt;
|[[Twinkling Lights|'''Twinkling Lights''']]&lt;br /&gt;
|Altering&lt;br /&gt;
|3&lt;br /&gt;
|60 ft&lt;br /&gt;
|Gesture&lt;br /&gt;
|up to 1 minute&lt;br /&gt;
|&lt;br /&gt;
|CRB p. 234&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Divine Rituals &lt;br /&gt;
&lt;br /&gt;
All the Rituals in this section have the &amp;quot;Divine Ritual&amp;quot; tag.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Spell Name&lt;br /&gt;
!Tags&lt;br /&gt;
!PreReq &lt;br /&gt;
!Liturgy APC&lt;br /&gt;
!Liturgy SPC: 12&lt;br /&gt;
!Casting Time&lt;br /&gt;
!Range&lt;br /&gt;
!Materials &lt;br /&gt;
!Recharge &lt;br /&gt;
!Duration&lt;br /&gt;
!Sourcebook&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Altar]]'''&lt;br /&gt;
|Altering&lt;br /&gt;
|Divine 12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1 Hour&lt;br /&gt;
|&lt;br /&gt;
|Materials: One fattened mammalian livestock, such as a cow or pig, or three fattened avian livestock, such as hens (or the equivalent value of relevant sacrificial materials specific to your deity/pantheon)&lt;br /&gt;
|Rest&lt;br /&gt;
|&lt;br /&gt;
|CRB p. 235&lt;br /&gt;
|-&lt;br /&gt;
|[[Calming Presence|'''Calming Presence''']]&lt;br /&gt;
|Enchanting, Liturgy&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|1 hour, which can be part of a Recoup&lt;br /&gt;
|30 ft&lt;br /&gt;
|10 sc worth of incense, which the ritual&lt;br /&gt;
consumes&lt;br /&gt;
|Rest&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 235&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Commune]]'''&lt;br /&gt;
|Divining&lt;br /&gt;
|Divine 7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2 hours; you can recoup during this time or use this time as part of a rest&lt;br /&gt;
|&lt;br /&gt;
|10 sc worth of incense, which the ritual consumes&lt;br /&gt;
|7 Days&lt;br /&gt;
|1d20 + (Magic Attribute) Minutes&lt;br /&gt;
|CRB p. 235&lt;br /&gt;
|-&lt;br /&gt;
|[[Create Undead|'''Create Undead''']]&lt;br /&gt;
|Necromancy&lt;br /&gt;
|Divine 7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 minutes per corpse, up to 30 minutes&lt;br /&gt;
|&lt;br /&gt;
|1, 2, or 3 corpses&lt;br /&gt;
|Rest&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 235&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Empathy]]'''&lt;br /&gt;
| ''Warding, Liturgy''&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|1 hour, which can be part of a Recoup or Rest&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Catch Breath&lt;br /&gt;
|Up to 8 Hours&lt;br /&gt;
|CRB p. 235&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Epistle]]'''&lt;br /&gt;
|''Divining, Liturgy''&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|10 minutes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Recoup or Rest&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 235&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Exorcism]]'''&lt;br /&gt;
|'', Warding''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|30 minutes&lt;br /&gt;
|Touch&lt;br /&gt;
|20 sc worth of incense or gems, which are burned or magically consumed over the casting of the ritual&lt;br /&gt;
|&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 236&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Restoration|'''Greater Restoration''']]&lt;br /&gt;
|''Warding''&lt;br /&gt;
|Divine 12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|4 hours&lt;br /&gt;
|&lt;br /&gt;
|500 sc worth of incense or gems, which are burned or magically consumed over the casting of the ritual&lt;br /&gt;
|7 Days&lt;br /&gt;
|&lt;br /&gt;
|CRB p. 236&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Hallow]]'''&lt;br /&gt;
|Warding&lt;br /&gt;
|Divine 12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|24 hours&lt;br /&gt;
|&lt;br /&gt;
|100 sc worth of incense, which are burned over the course of the ritual&lt;br /&gt;
|7 Days&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 236&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Heaven-Touched]]'''&lt;br /&gt;
| ''Enchanting''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1 hour, which can be part of a Recoup or Rest&lt;br /&gt;
|&lt;br /&gt;
|10 sc worth of oils and incense, expended as part of the ritual&lt;br /&gt;
|Rest&lt;br /&gt;
|4 Hours&lt;br /&gt;
|CRB p. 237&lt;br /&gt;
|-&lt;br /&gt;
|[[Holy Weapon|'''Holy Weapon''']]&lt;br /&gt;
| ''Alchemy''&lt;br /&gt;
|Divine 7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1 hour, which can be part of a Recoup or Rest&lt;br /&gt;
|&lt;br /&gt;
|1 sc worth of scented oils, expended as part of the ritual&lt;br /&gt;
|Rest&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 237&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Immunity]]'''&lt;br /&gt;
|''Warding''&lt;br /&gt;
|Divine 24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 minutes, which can be part of a Recoup or Rest&lt;br /&gt;
|&lt;br /&gt;
|A diamond worth at least 10,000 sc, which the ritual consumes&lt;br /&gt;
|1 Rest&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 237&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Resteration|'''Lesser Resteration''']]&lt;br /&gt;
|''Warding, Liturgy''&lt;br /&gt;
|Divine 7&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|1 hour&lt;br /&gt;
|Touch&lt;br /&gt;
|100 sc worth of incense or gems, which are burned or magically consumed over the casting of the ritual&lt;br /&gt;
|7 Days&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 237&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Merriment]]'''&lt;br /&gt;
|''Alchemy''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10 minutes, which can be part of a Recoup or Rest&lt;br /&gt;
|30ft &lt;br /&gt;
|&lt;br /&gt;
|Rest&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 237&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Portent]]'''&lt;br /&gt;
|''Divining''&lt;br /&gt;
|Divine 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1 hour, which can be part of a Recoup or Rest&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1 Week&lt;br /&gt;
|24 Hours&lt;br /&gt;
|CRB p. 237&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Plague]]'''&lt;br /&gt;
|''Evoking''&lt;br /&gt;
|Divine 12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1 hour&lt;br /&gt;
|Visual (Line of Sight)&lt;br /&gt;
|&lt;br /&gt;
|7 Days&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 237&lt;br /&gt;
|-&lt;br /&gt;
|[[Prayer of Healing|'''Prayer of Healing''']]&lt;br /&gt;
|''Evoking''&lt;br /&gt;
|Divine 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|30 minutes, which can be part of a Recoup or Rest&lt;br /&gt;
|30 ft&lt;br /&gt;
|&lt;br /&gt;
|Rest&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 238&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Precognition]]'''&lt;br /&gt;
| ''Divining''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1 hour, which can be part of a Recoup or a Rest&lt;br /&gt;
|Touch&lt;br /&gt;
|&lt;br /&gt;
|Recoup&lt;br /&gt;
|1 Hour&lt;br /&gt;
|CRB p. 238&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Providence]]'''&lt;br /&gt;
| ''Divining''&lt;br /&gt;
|Divine 12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1 hour, which can be part of a Recoup or Rest&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1 week&lt;br /&gt;
|24 hours&lt;br /&gt;
|CRB p. 238&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Purify]]'''&lt;br /&gt;
|''Alchemy, Liturgy''&lt;br /&gt;
|Divine 12&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|1 hour, which can be part of a Recoup or Rest&lt;br /&gt;
|10 ft&lt;br /&gt;
|&lt;br /&gt;
|1 Week&lt;br /&gt;
|&lt;br /&gt;
|CRB p. 238&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Regeneration]]'''&lt;br /&gt;
| ''Alchemy''&lt;br /&gt;
|Divine 16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|24 hours&lt;br /&gt;
|Touch&lt;br /&gt;
|1,000 sc worth of gems and oils, which the ritual consumes&lt;br /&gt;
|7 Days&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 238&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Reincarnation]]'''&lt;br /&gt;
|''Necromancy''&lt;br /&gt;
|Divine 24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|12 hours&lt;br /&gt;
|&lt;br /&gt;
|At least one physical body part of the creature you intend to reincarnate and 1000 sc worth of crystals and diamonds, which the ritual consumes&lt;br /&gt;
|1 Year&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 239&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Resistance]]'''&lt;br /&gt;
|''Warding, Liturgy''&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|1 hour, which can be part of a Recoup or a Rest&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Recoup&lt;br /&gt;
|2 Hours&lt;br /&gt;
|CRB p. 239&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Resurection]]'''&lt;br /&gt;
|''Necromancy''&lt;br /&gt;
|Divine 24&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|24 hours&lt;br /&gt;
|&lt;br /&gt;
|Corpse including at least the torso and head; 10,000 sc worth of incense, crystals, diamonds, rubies, and oils, all of which are consumed in the ritual&lt;br /&gt;
|1 Year&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 239&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Revive]]'''&lt;br /&gt;
|''Necromancy''&lt;br /&gt;
|Divine 12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1 hour&lt;br /&gt;
|&lt;br /&gt;
|A corpse with at least the torso and head intact; 500 sc worth of incense, crystals, diamonds, rubies, and oils, all of which are consumed in the ritual&lt;br /&gt;
|1 Week&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 240&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Arcane_Magic&amp;diff=3509</id>
		<title>Arcane Magic</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Arcane_Magic&amp;diff=3509"/>
		<updated>2024-01-12T21:09:55Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: All Sourcebook page numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcane [[Magic in MythCraft|magic]] originates from the Fundamental Wellspring, and accessing this magic directly is very dangerous. Without careful study and training, this would prove impossible for all but the most powerful or lucky would-be casters.&lt;br /&gt;
&lt;br /&gt;
=== Spell List ===&lt;br /&gt;
Every spell in this list has the &amp;quot;[[Arcane]] Spell&amp;quot; tag.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Spell Name&lt;br /&gt;
!Tags&lt;br /&gt;
!Function&lt;br /&gt;
!APC&lt;br /&gt;
!SPC&lt;br /&gt;
!Range&lt;br /&gt;
!Requires&lt;br /&gt;
!Duration&lt;br /&gt;
!Sourcebook&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Air Bubble]]'''&lt;br /&gt;
|Ritual, Conjuring 2&lt;br /&gt;
|Altering&lt;br /&gt;
|12&lt;br /&gt;
|8&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 218&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcane Column|'''Arcane Column''']]&lt;br /&gt;
|&lt;br /&gt;
|Altering&lt;br /&gt;
|2&lt;br /&gt;
|18&lt;br /&gt;
|1 mile&lt;br /&gt;
|Gesture, Visual&lt;br /&gt;
|Up to 10 minutes&lt;br /&gt;
|CRB p. 218&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcane Disguise|'''Arcane Disguise''']]&lt;br /&gt;
|Conjuring 1&lt;br /&gt;
|Illusory&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 218&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcane Shield|'''Arcane Shield''']]&lt;br /&gt;
|&lt;br /&gt;
|Warding&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 round&lt;br /&gt;
|CRB p. 218&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcane Swap|'''Arcane Swap''']]&lt;br /&gt;
|&lt;br /&gt;
|Altering&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|60 ft&lt;br /&gt;
|Verbal, Visual, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 218&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Carrier]]'''&lt;br /&gt;
|Ritual, Conjuring 1&lt;br /&gt;
|Altering&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 219&lt;br /&gt;
|-&lt;br /&gt;
|[[Circle of Haste|'''Circle of Haste''']]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|Enchanting&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|60ft&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB p. 219&lt;br /&gt;
|-&lt;br /&gt;
|[[Circle of Power|'''Circle of Power''']]&lt;br /&gt;
|Conjuring 1&lt;br /&gt;
|Enchanting&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|60ft&lt;br /&gt;
|Gesture, Verbal,&lt;br /&gt;
Visual&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB p. 219&lt;br /&gt;
|-&lt;br /&gt;
|[[Circle of Warding|'''Circle of Warding''']]&lt;br /&gt;
|Conjuring 1&lt;br /&gt;
|Warding&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|30ft&lt;br /&gt;
|Verbal, VIsual, Gesture&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB p. 219&lt;br /&gt;
|-&lt;br /&gt;
|[[Clear Mind|'''Clear Mind''']]&lt;br /&gt;
|Ritual&lt;br /&gt;
Conjuring 360 (1 hour)&lt;br /&gt;
|Altering&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture, Verbal, Visual, LoE/Los&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 219&lt;br /&gt;
|-&lt;br /&gt;
|[[Conceal Spell|'''Conceal Spell''']]&lt;br /&gt;
|Mote&lt;br /&gt;
|Illusory&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|Self&lt;br /&gt;
| -&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 219&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Conduit]]'''&lt;br /&gt;
|Ritual, Conjuring 3&lt;br /&gt;
|Enchanting&lt;br /&gt;
|10&lt;br /&gt;
|10 &lt;br /&gt;
|Speacial&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 219&lt;br /&gt;
|-&lt;br /&gt;
|[[Contest Spell|'''Contest Spell''']]&lt;br /&gt;
|&lt;br /&gt;
|Warding&lt;br /&gt;
|2&lt;br /&gt;
|1/2 The SP of the triggering spell&lt;br /&gt;
|60ft&lt;br /&gt;
|Visual, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 220&lt;br /&gt;
|-&lt;br /&gt;
|[[Corpse Explosion|'''Corpse Explosion''']]&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|60 ft&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 220&lt;br /&gt;
|-&lt;br /&gt;
|[[Create Lesser Golem|'''Create Lesser Golem''']]&lt;br /&gt;
|Conjuring 360 (1 hor0&lt;br /&gt;
|Divining Alchemy&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|Touch&lt;br /&gt;
|Verbal, Visual, Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 220&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Ward|'''Death Ward''']]&lt;br /&gt;
|&lt;br /&gt;
|Warding&lt;br /&gt;
|4&lt;br /&gt;
|14&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Up to 1 hour&lt;br /&gt;
|CRB p. 220&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Decapitate]]'''&lt;br /&gt;
|&lt;br /&gt;
|Necromancy&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Up to 1 hour&lt;br /&gt;
|CRB p. 220&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Decay]]'''&lt;br /&gt;
|&lt;br /&gt;
|Necromancy&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 221&lt;br /&gt;
|-&lt;br /&gt;
|[[Delay Spell|'''Delay Spell''']]&lt;br /&gt;
|&lt;br /&gt;
|Altering Metamagic&lt;br /&gt;
|Special&lt;br /&gt;
|12&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|Up to 10 minutes&lt;br /&gt;
|CRB p. 221&lt;br /&gt;
|-&lt;br /&gt;
|[[Dispel Circle|'''Dispel Circle''']]&lt;br /&gt;
|&lt;br /&gt;
|Altering&lt;br /&gt;
|1&lt;br /&gt;
|Special&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 221&lt;br /&gt;
|-&lt;br /&gt;
|[[Encode/ Decode|'''Encode/ Decode''']]&lt;br /&gt;
|Ritual, Conjuring 10&lt;br /&gt;
|Illusory&lt;br /&gt;
|30&lt;br /&gt;
|10&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal, Bisual&lt;br /&gt;
|Indefinite&lt;br /&gt;
|CRB p. 221&lt;br /&gt;
|-&lt;br /&gt;
|[[Empower Spell|'''Empower Spell''']]&lt;br /&gt;
|&lt;br /&gt;
|Evoking, Metamagic&lt;br /&gt;
|4&lt;br /&gt;
|40&lt;br /&gt;
|Self&lt;br /&gt;
|&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 221&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchant Weapon|'''Enchant Weapon''']]&lt;br /&gt;
|Ritual&lt;br /&gt;
|Alchemy&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|2 hours&lt;br /&gt;
|CRB p. 221&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Siphon|'''Energy Siphon''']]&lt;br /&gt;
|&lt;br /&gt;
|Necromancy&lt;br /&gt;
|4&lt;br /&gt;
|Special&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 221&lt;br /&gt;
|-&lt;br /&gt;
|[[Extend Spell|'''Extend Spell''']]&lt;br /&gt;
|&lt;br /&gt;
|Altering, Metamagic&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 222&lt;br /&gt;
|-&lt;br /&gt;
|[[Fan th Flames|'''Fan th Flames''']]&lt;br /&gt;
|&lt;br /&gt;
|Alchemy&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|60 ft&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|Instanataneous&lt;br /&gt;
|CRB p. 222&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Fireball]]'''&lt;br /&gt;
|Conjuring 1&lt;br /&gt;
|Evoking&lt;br /&gt;
|4+&lt;br /&gt;
|15&lt;br /&gt;
|200 ft&lt;br /&gt;
|Visual, Gesture, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 222&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Shield|'''Fire Shield''']]&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|CRB p. 222&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Flay]]'''&lt;br /&gt;
|Ritual, Conjuring 3&lt;br /&gt;
|Necromancy&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Intantaneous&lt;br /&gt;
|CRB p. 222&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Fly]]'''&lt;br /&gt;
|&lt;br /&gt;
|Altering&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 222&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Freeze]]'''&lt;br /&gt;
|Conjuring 2&lt;br /&gt;
|Altering&lt;br /&gt;
|12&lt;br /&gt;
|50&lt;br /&gt;
|300ft&lt;br /&gt;
|Gesture, Verbal, Line of Effect&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB p. 222&lt;br /&gt;
|-&lt;br /&gt;
|[[Frost Beam|'''Frost Beam''']]&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|60 ft&lt;br /&gt;
|Gesture, Verbal, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 223&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Gateway]]'''&lt;br /&gt;
|Conjuring 10&lt;br /&gt;
|Altering&lt;br /&gt;
|30&lt;br /&gt;
|75&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 223&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Unveiling|'''Grand Unveiling''']]&lt;br /&gt;
|Conjuring 5&lt;br /&gt;
|Diving&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 223&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Grimoire]]'''&lt;br /&gt;
|Ritual, Conjuring 360 (1 Hour)&lt;br /&gt;
|Enchanting&lt;br /&gt;
|1&lt;br /&gt;
|Special&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 223&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Grounded]]'''&lt;br /&gt;
|&lt;br /&gt;
|Altering&lt;br /&gt;
|4&lt;br /&gt;
|16&lt;br /&gt;
|150ft&lt;br /&gt;
|Gesture, VIsual, Line of Effect&lt;br /&gt;
|up to 1 minute&lt;br /&gt;
|CRB p. 224&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Unveiling|'''Greater Unveiling''']]&lt;br /&gt;
|&lt;br /&gt;
|Divining&lt;br /&gt;
|4&lt;br /&gt;
|22&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|5 minutes&lt;br /&gt;
|CRB p. 224&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyph of Seeing and Casting|'''Glyph of Seeing and Casting''']]&lt;br /&gt;
|Conjuring 5&lt;br /&gt;
|Enchanting&lt;br /&gt;
|20&lt;br /&gt;
|32&lt;br /&gt;
|Gesture&lt;br /&gt;
|Verbal&lt;br /&gt;
|24 hours&lt;br /&gt;
|CRB p. 224&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Daggers|'''Ice Daggers''']]&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|Self (60 ft Cone)&lt;br /&gt;
|Gesture, Verval, Visual, Line of Effect, Line of Sight&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 224&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Fan|'''Ice Fan''']]&lt;br /&gt;
|AOE, Conjuring1&lt;br /&gt;
|Evoking&lt;br /&gt;
|8&lt;br /&gt;
|21&lt;br /&gt;
|Self (20 ft Cone)&lt;br /&gt;
|Gesture, Verbal, Visual, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 224&lt;br /&gt;
|-&lt;br /&gt;
|[[Identify Magic|'''Identify Magic''']]&lt;br /&gt;
|Ritual, Conjuring 3&lt;br /&gt;
|Divining&lt;br /&gt;
|15&lt;br /&gt;
|8&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 224&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Kill]]'''&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|1&lt;br /&gt;
|90&lt;br /&gt;
|100ft&lt;br /&gt;
|Verbal&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 224&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Wish|'''Last Wish''']]&lt;br /&gt;
|&lt;br /&gt;
|Necromancy&lt;br /&gt;
|1&lt;br /&gt;
|40 Minus the number of Death points you are Removing&lt;br /&gt;
|60&lt;br /&gt;
|Gesture, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 225&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Unveiling|'''Lesser Unveiling''']]&lt;br /&gt;
|&lt;br /&gt;
|Divining&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 225&lt;br /&gt;
|-&lt;br /&gt;
|[[Living Letter|'''Living Letter''']]&lt;br /&gt;
|Ritual, Conjuring 60 (10 minutes)&lt;br /&gt;
|Alchemy&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|Touch&lt;br /&gt;
|Visual, Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 225&lt;br /&gt;
|-&lt;br /&gt;
|[[Living Mansion|'''Living Mansion''']]&lt;br /&gt;
|Conjuring 10&lt;br /&gt;
|Summoning&lt;br /&gt;
|50&lt;br /&gt;
|70&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 week&lt;br /&gt;
|CRB p. 225&lt;br /&gt;
|-&lt;br /&gt;
|[[Locate Magic|'''Locate Magic''']]&lt;br /&gt;
|Ritual, Conjuring&lt;br /&gt;
|Divining&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|Self (1 mile)&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB p. 225&lt;br /&gt;
|-&lt;br /&gt;
|[[Locate Creature|'''Locate Creature''']]&lt;br /&gt;
|Ritual, Conjuring 5&lt;br /&gt;
|Divining&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|Indefinite&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB p. 225&lt;br /&gt;
|-&lt;br /&gt;
|[[Mage Armor|'''Mage Armor''']]&lt;br /&gt;
|Ritual&lt;br /&gt;
|Warding&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|Rouch&lt;br /&gt;
|Gesture&lt;br /&gt;
|up to 8 hours&lt;br /&gt;
|CRB p. 226&lt;br /&gt;
|-&lt;br /&gt;
|[[Major Illusion|'''Major Illusion''']]&lt;br /&gt;
|&lt;br /&gt;
|Illusory&lt;br /&gt;
|3&lt;br /&gt;
|32&lt;br /&gt;
|600ft&lt;br /&gt;
|Visual, Line of Effect&lt;br /&gt;
|Up to 10 minutes&lt;br /&gt;
|CRB p. 226&lt;br /&gt;
|-&lt;br /&gt;
|[[Major Teleportation|'''Major Teleportation''']]&lt;br /&gt;
|Ritual, Conjuring 5&lt;br /&gt;
|Altering&lt;br /&gt;
|20&lt;br /&gt;
|45&lt;br /&gt;
|10ft&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 226&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Mask]]'''&lt;br /&gt;
|Ritual, Fundamental, Conjuring 2&lt;br /&gt;
|Illusory&lt;br /&gt;
|6&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|Gesture, Verbal, Visual, Line of Effect&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 226&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Meteor]]'''&lt;br /&gt;
|Conjuring 10&lt;br /&gt;
|Evoking&lt;br /&gt;
|30&lt;br /&gt;
|120&lt;br /&gt;
|Sight&lt;br /&gt;
|Gesture, Visual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 226&lt;br /&gt;
|-&lt;br /&gt;
|[[Meteor Storm|'''Meteor Storm''']]&lt;br /&gt;
|Conjuring 15&lt;br /&gt;
|Evoking&lt;br /&gt;
|50&lt;br /&gt;
|150&lt;br /&gt;
|Sight&lt;br /&gt;
|Gesture, Visual&lt;br /&gt;
|&lt;br /&gt;
|CRB p. 227&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Minor Illusion]]''' &lt;br /&gt;
|&lt;br /&gt;
|Illusory&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|60ft&lt;br /&gt;
|Sisual, Line of Effect&lt;br /&gt;
|Up to 1 minute&lt;br /&gt;
|CRB p. 227&lt;br /&gt;
|-&lt;br /&gt;
|[[Minor Teleportation|'''Minor Teleportation''']]&lt;br /&gt;
|Ritual, COnjuring 2&lt;br /&gt;
|Altering&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|Sight&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 227&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Nova]]'''&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|2 Reactive ap that you Spend when you take [[damage]]&lt;br /&gt;
|8&lt;br /&gt;
|Self (10 ft cone)&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 227&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Passage]]'''&lt;br /&gt;
|Ritual, Conjuring 5&lt;br /&gt;
|Altering&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|Sight&lt;br /&gt;
|Gesture, Visual&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 228&lt;br /&gt;
|-&lt;br /&gt;
|[[Possess Object|'''Possess Object''']]&lt;br /&gt;
|&lt;br /&gt;
|Enchanting&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|1 mile&lt;br /&gt;
|Gesture, Verbal&lt;br /&gt;
|Up to 1 hour&lt;br /&gt;
|CRB p. 228&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Portal]]'''&lt;br /&gt;
|Conjuring 1&lt;br /&gt;
|Altering&lt;br /&gt;
|8&lt;br /&gt;
|16&lt;br /&gt;
|90ft&lt;br /&gt;
|Gesture, Visual&lt;br /&gt;
|1 minute&lt;br /&gt;
|CRB p. 228&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Projection]]'''&lt;br /&gt;
|Ritual, Conjuring 360 (1hour)&lt;br /&gt;
|Divining&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|Self&lt;br /&gt;
|Verbal&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 228&lt;br /&gt;
|-&lt;br /&gt;
|[[Raise Bone Spider|'''Raise Bone Spider''']]&lt;br /&gt;
|Ritual, Conjuring 8&lt;br /&gt;
|Necromancy&lt;br /&gt;
|26&lt;br /&gt;
|48&lt;br /&gt;
|20ft&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 228&lt;br /&gt;
|-&lt;br /&gt;
|[[Raise Death Soldier|'''Raise Death Soldier''']]&lt;br /&gt;
|Ritual, Conjuring 10&lt;br /&gt;
|Necromancy&lt;br /&gt;
|30&lt;br /&gt;
|24&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 228&lt;br /&gt;
|-&lt;br /&gt;
|[[Raise Revenant|'''Raise Revenant''']]&lt;br /&gt;
|Ritual, Conjuring 10&lt;br /&gt;
|Necromancy&lt;br /&gt;
|30&lt;br /&gt;
|36&lt;br /&gt;
|20ft&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 229&lt;br /&gt;
|-&lt;br /&gt;
|[[Raise Skeleton|'''Raise Skeleton''']]&lt;br /&gt;
|Ritual, Conjuring 2&lt;br /&gt;
|Necromancy&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|touch&lt;br /&gt;
|Gesture&lt;br /&gt;
|24 hours&lt;br /&gt;
|CRB p. 229&lt;br /&gt;
|-&lt;br /&gt;
|[[Sculpt Spell|'''Sculpt Spell''']]&lt;br /&gt;
|&lt;br /&gt;
|Enchanting, Metamagic&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 229&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Seal/Unseal]]'''&lt;br /&gt;
|Ritual, Fundamental, Conjuring 60 (10 Minutes)&lt;br /&gt;
|Warding&lt;br /&gt;
|1&lt;br /&gt;
|Special&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|Indefinite&lt;br /&gt;
|CRB p. 229&lt;br /&gt;
|-&lt;br /&gt;
|[[Sense Magic|'''Sense Magic''']]&lt;br /&gt;
|Ritual, Conjuring 1&lt;br /&gt;
|Divining&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|Self (60ft radius)&lt;br /&gt;
|Gesture, LIfe of Effect&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 229&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Shield]]'''&lt;br /&gt;
|&lt;br /&gt;
|Warding&lt;br /&gt;
|1, which you can spend Reactivly when you are the target of an attack&lt;br /&gt;
|3&lt;br /&gt;
|Self&lt;br /&gt;
|Gesture&lt;br /&gt;
|1 round&lt;br /&gt;
|CRB p. 229&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Snowball]]'''&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|80ft&lt;br /&gt;
|Gesture, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 229&lt;br /&gt;
|-&lt;br /&gt;
|[[Steal Spell|'''Steal Spell''']]&lt;br /&gt;
|&lt;br /&gt;
|Alchemy&lt;br /&gt;
|2 reactive ap, which you can spend when another creature within rang casts a spell&lt;br /&gt;
|Special&lt;br /&gt;
|60ft&lt;br /&gt;
|Visual, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 230&lt;br /&gt;
|-&lt;br /&gt;
|[[Summon Incarnation|'''Summon Incarnation''']]&lt;br /&gt;
|Ritual, Conjuring 1&lt;br /&gt;
|Summoning&lt;br /&gt;
|12&lt;br /&gt;
|24&lt;br /&gt;
|Self&lt;br /&gt;
|Visual, Line of Effect&lt;br /&gt;
|10 minutes&lt;br /&gt;
|CRB p. 230&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Teleport|'''Swift Teleport''']]&lt;br /&gt;
|Ritual&lt;br /&gt;
|Alchemy&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|Selft&lt;br /&gt;
|Visual, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 230&lt;br /&gt;
|-&lt;br /&gt;
|[[Unerring Sphere|'''Unerring Sphere''']]&lt;br /&gt;
|Ritual, Conjuring 5&lt;br /&gt;
|Summoning&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|Indefinite&lt;br /&gt;
|CRB p. 230&lt;br /&gt;
|-&lt;br /&gt;
|[[Unravel Magic|'''Unravel Magic''']]&lt;br /&gt;
|Ritual, Conjuring 10&lt;br /&gt;
|Altering&lt;br /&gt;
|30&lt;br /&gt;
|Special&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Verbal, VIsual&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 230&lt;br /&gt;
|-&lt;br /&gt;
|[[Wall of Fire|'''Wall of Fire''']]&lt;br /&gt;
|Conjuring 2&lt;br /&gt;
|Evoking&lt;br /&gt;
|9&lt;br /&gt;
|26&lt;br /&gt;
|120ft&lt;br /&gt;
|Gesture, Verbal, Visual, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 231&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave of Fire|'''Wave of Fire''']]&lt;br /&gt;
|Conjuring 3&lt;br /&gt;
|Evoking&lt;br /&gt;
|15&lt;br /&gt;
|42&lt;br /&gt;
|200&lt;br /&gt;
|Gesture, Verbal, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 231&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arcane Cantrips ===&lt;br /&gt;
Every Cantrip has the &amp;quot;Arcane Cantrip&amp;quot; Tag.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Spell Name&lt;br /&gt;
!Tags&lt;br /&gt;
!Function&lt;br /&gt;
!APC&lt;br /&gt;
!Range&lt;br /&gt;
!Requires&lt;br /&gt;
!Duration&lt;br /&gt;
!Sourcebook&lt;br /&gt;
|-&lt;br /&gt;
|[[Beam of Fire|'''Beam of Fire''']]&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|3&lt;br /&gt;
|30 ft&lt;br /&gt;
|Gesture, Visual, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 216&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Frostbite]]'''&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|2&lt;br /&gt;
|60&lt;br /&gt;
|Gesture, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 216&lt;br /&gt;
|-&lt;br /&gt;
|[[Grave Whisper|'''Grave Whisper''']]&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|3&lt;br /&gt;
|40ft&lt;br /&gt;
|Gesture, Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 216&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Illuminate]]'''&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|1&lt;br /&gt;
|40ft&lt;br /&gt;
|Gesture&lt;br /&gt;
|up to 1 minute&lt;br /&gt;
|CRB p. 216&lt;br /&gt;
|-&lt;br /&gt;
|[[Lend Power|'''Lend Power''']]&lt;br /&gt;
|&lt;br /&gt;
|Altering&lt;br /&gt;
|All&lt;br /&gt;
|Touch&lt;br /&gt;
|Line of Effect&lt;br /&gt;
|Instantaneous&lt;br /&gt;
|CRB p. 217&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Mend]]'''&lt;br /&gt;
|Alchemy, Conjuring 6&lt;br /&gt;
|Alchemy&lt;br /&gt;
|1&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, Visual, Line of Effect&lt;br /&gt;
|&lt;br /&gt;
|CRB p. 217&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Minor Conjuration]]'''&lt;br /&gt;
|Alchemy, Conjuring 60 (10 minutes)&lt;br /&gt;
|Alchemy&lt;br /&gt;
|1&lt;br /&gt;
|15 ft&lt;br /&gt;
|Gesture, Visual, Line of Effect&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 217&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Prestiditation]]'''&lt;br /&gt;
|&lt;br /&gt;
|Evoking&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|Gesture, Visual, line of Effect&lt;br /&gt;
|1 hour&lt;br /&gt;
|CRB p. 217&lt;br /&gt;
|-&lt;br /&gt;
|[[Sensory Illusion|'''Sensory Illusion''']]&lt;br /&gt;
|&lt;br /&gt;
|Illusory&lt;br /&gt;
|1&lt;br /&gt;
|30 ft&lt;br /&gt;
|Gesture, Verbal, Visual&lt;br /&gt;
|1 minute &lt;br /&gt;
|CRB p. 217&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Signature]]'''&lt;br /&gt;
|Fundamental, Conjuring 60 (10 &lt;br /&gt;
minutes)&lt;br /&gt;
&lt;br /&gt;
|Illusory &lt;br /&gt;
|1&lt;br /&gt;
|Touch&lt;br /&gt;
|Gesture, visual, Line of Effect&lt;br /&gt;
|Indefinite&lt;br /&gt;
|CRB p. 217&lt;br /&gt;
|}&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Vessel&amp;diff=3508</id>
		<title>Vessel</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Vessel&amp;diff=3508"/>
		<updated>2024-01-12T20:42:49Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: minor typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You’ve always known that something is not right with the world. Deity and demon alike seem utterly concerned with their own plans and care not for the mortal world. In response, you have grown increasingly bitter, and have finally taken it upon yourself to rewrite the world as you see fit. By siphoning power from gods and planar entities, you will become a god in your own right, and will act with more justice and care than any before you. &lt;br /&gt;
&lt;br /&gt;
Being a vessel is a dangerous affair. You are constantly stealing traces of power from tremendous, unfathomable planar entities. In so doing, you run the risk of their retaliation. How do you recognize your own role in the grand scheme of the cosmos? Do you steal power with a sense of resignation that one day you will be caught and punished, or do you boldly believe that eventually you might become as powerful as a demigod yourself? Do you steal from many different gods to hide your tracks, or do you find yourself returning to the same deity over and over? Would you ever enter into some form of mutual agreement with a deity in exchange for a reliable stream of power, or is this too limiting for your aspirations? &lt;br /&gt;
&lt;br /&gt;
What exactly do you hope to achieve from taking godly power into your own hands? If you pursue some kind of abstract moral goal, how will you know when you have achieved it? How much power do you need from the gods in [[order]] to achieve this goal, and is there truly no safer way to do so? &lt;br /&gt;
&lt;br /&gt;
Or, maybe you steal from the gods just because you like it. &lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Vessel Tracks/Talents&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''Antiessence:''' You can channel your corrupted Essence into a scouring aura that damages and weakens your foes.&lt;br /&gt;
&lt;br /&gt;
'''Planar Thievery:''' By stealing energy from spells and planar creatures around you, you can enhance your own powers.&lt;br /&gt;
&lt;br /&gt;
'''Soul Graft:''' You can use the external energy that you have attached to your soul to enhance your physical stamina far beyond what you could naturally achieve.&lt;br /&gt;
&lt;br /&gt;
'''[[Divine]] Icon Talents:''' Through thievery or trickery, you gain access to one or more divine icons, siphoning power from the gods.&lt;br /&gt;
&lt;br /&gt;
== Vessel Entry Talent ==&lt;br /&gt;
After gaining the Vessel Entry talent, you can take talents from any of the vessel stacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Vessel Entry'''&lt;br /&gt;
|Character Level 2&lt;br /&gt;
|When you take this entry talent, you gain the following abilities.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Divine Icon&amp;lt;/u&amp;gt;: (2/Rest) Choose one Divine Icon from the [[Cleric]] stack. Gain one of that Icon’s abilities. &lt;br /&gt;
* &amp;lt;u&amp;gt;Surge of Vitality&amp;lt;/u&amp;gt;: If Bloodied, you may spend 2 AP to regain 1d4+CHA HP. &lt;br /&gt;
* &amp;lt;u&amp;gt;Initiate&amp;lt;/u&amp;gt;: Gain the Initiate of the [[Occult]] talent if you did not already have it. CHA is your magic attribute. &lt;br /&gt;
* &amp;lt;u&amp;gt;Occult Power&amp;lt;/u&amp;gt;: Each time you level up and spend your talent point on a vessel talent, you gain +5 SP and +1 Occult Power.&lt;br /&gt;
* &amp;lt;u&amp;gt;Soul Sacrifice&amp;lt;/u&amp;gt;: Some talents in the Vessel stack have the Soul Sacrifice tag. When you take a talent with this tag, you lose the ability to ever be resurrected by any means, as your soul has suffered too much alteration to function as a normal soul would.&lt;br /&gt;
|''Vessel Class Entry''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antiessence Track ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Antiessence Aura'''&lt;br /&gt;
|Vessel Entry&lt;br /&gt;
|(END/Rest)  By unleashing your strange and corrupt Essence in a torrent around you, you scour the nearby world. You may activate your Antiessence Aura by spending 3 AP on your turn. The Aura lasts for 1 minute or until you choose to end it early (costing 0 AP). Your Aura’s radius is 10 ft. You regain all expended uses when you Take a Rest. &lt;br /&gt;
Your Antiessence Aura imposes TD on hostile creatures within it.&lt;br /&gt;
|''Vessel, Antiessence''&lt;br /&gt;
|-&lt;br /&gt;
|'''Vulnerability'''&lt;br /&gt;
|Antiessence Aura&lt;br /&gt;
|Choose one type of [[Elemental]] or Energy [[damage]] (this choice is permanent): cold, corrosive, fire, lightning, or toxic; necrotic, psychic, radiant, or sonic. &lt;br /&gt;
When you activate your Aura, you may use your Aura of Vulnerability power.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Aura of Vulnerability&amp;lt;/u&amp;gt;: Take 1d6 damage of the type you chose. Your Antiessence Aura imposes Vulnerable 1 on the type of damage that you chose from taking this Talent. Creatures that are Immune to a type of damage do not gain Vulnerable from this ability.&lt;br /&gt;
|''Vessel, Antiessence''&lt;br /&gt;
|-&lt;br /&gt;
|'''Vitriol'''&lt;br /&gt;
|Vulnerability&lt;br /&gt;
|When a hostile creature starts its turn in your Antiessence Aura, it must make an Aura Avoidance roll. If it makes the same roll from other abilities, it rolls once against all abilities.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Aura Avoidance&amp;lt;/u&amp;gt;: END roll against your magic attribute +10. If a creature fails the roll, it takes 1d4 damage of the type you chose in Vulnerability.&lt;br /&gt;
|''Vessel, Antiessence''&lt;br /&gt;
|-&lt;br /&gt;
|'''Prolong'''&lt;br /&gt;
|Vitriol or Trepidation&lt;br /&gt;
|Your Aura lasts for 2 minutes.&lt;br /&gt;
|''Vessel, Antiessence''&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Terror]]'''&lt;br /&gt;
|Antiessence Aura&lt;br /&gt;
|When a hostile creature starts its turn in your Antiessence Aura, it must make an Aura Avoidance roll. If it makes the same roll from other abilities, it rolls once against all abilities.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Aura Avoidance&amp;lt;/u&amp;gt;: END roll against your magic attribute+10. If a creature fails the roll, it is Shaken until the start of its next turn.&lt;br /&gt;
|''Vessel, Antiessence''&lt;br /&gt;
|-&lt;br /&gt;
|'''Trepidation'''&lt;br /&gt;
|Vulnerability or Terror&lt;br /&gt;
|Hostile creatures in your Aura suffer -1 to all of their defenses.&lt;br /&gt;
|''Vessel, Antiessence''&lt;br /&gt;
|-&lt;br /&gt;
|'''Extend'''&lt;br /&gt;
|Vitriol or Trepidation&lt;br /&gt;
|Your Aura’s radius extends by +5 ft.&lt;br /&gt;
|''Vessel, Antiessence''&lt;br /&gt;
|-&lt;br /&gt;
|'''Antiessence Aura II'''&lt;br /&gt;
|Antiessence 4&lt;br /&gt;
|When recouping, you may take 1d10 damage to regain one use of your Aura.&lt;br /&gt;
|''Vessel, Antiessence''&lt;br /&gt;
|-&lt;br /&gt;
|'''Vulnerability II'''&lt;br /&gt;
|Antiessence Aura II, Vulnerability&lt;br /&gt;
|''Repeatable.'' Choose another type of Elemental or Energy damage (this choice is permanent). Your Antiessence Aura imposes Vulnerable 1 all types of damage that you chose from taking the Vulnerability or Vulnerability II talents.&lt;br /&gt;
|''Vessel, Antiessence, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Vitriol II'''&lt;br /&gt;
|Vulnerability II or Terror II; Vitriol&lt;br /&gt;
|Vitriol damage becomes 1d6, and creatures that succeed the Aura Avoidance check still take 1⁄2 damage.&lt;br /&gt;
|''Vessel, Antiessence''&lt;br /&gt;
|-&lt;br /&gt;
|'''Prolong II'''&lt;br /&gt;
|Vitriol II or Trepidation II; Prolong&lt;br /&gt;
|Your Aura lasts for 3 minutes.&lt;br /&gt;
|''Vessel, Antiessence''&lt;br /&gt;
|-&lt;br /&gt;
|'''Terror II'''&lt;br /&gt;
|Antiessence Aura II, Terror&lt;br /&gt;
|Gain the Terrorize ability.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Terrorize&amp;lt;/u&amp;gt;: (2/Recoup) You may spend 2 AP to cause a creature that is Shaken from your Aura to become Frightened of you until the end of their next turn. You regain all expended uses when you Recoup.&lt;br /&gt;
|''Vessel, Antiessence''&lt;br /&gt;
|-&lt;br /&gt;
|'''Trepidation II'''&lt;br /&gt;
|Vulnerability II or Terror II; Trepidation &lt;br /&gt;
|Hostile creatures in your Aura suffer an additional -1 to all of their defenses.&lt;br /&gt;
|''Vessel, Antiessence''&lt;br /&gt;
|-&lt;br /&gt;
|'''Extend II'''&lt;br /&gt;
|Vitriol II or Trepidation II; Extend&lt;br /&gt;
|Your Aura’s radius extends by +5 ft.&lt;br /&gt;
|''Vessel, Antiessence''&lt;br /&gt;
|-&lt;br /&gt;
|'''Antiessence Aura III'''&lt;br /&gt;
|Antiessence 8&lt;br /&gt;
|When you become Bloodied, you may reactively activate your Aura for 0 AP. If the creature that Bloodied you is in the radius of the aura, then they take 1d12 damage of a type that you chose with a Vulnerability talent. If you have no Vulnerability talents, then the damage is necrotic.&lt;br /&gt;
|''Vessel, Antiessence, Soul Sacrifice''&lt;br /&gt;
|-&lt;br /&gt;
|'''Vulnerability III'''&lt;br /&gt;
|Antiessence Aura III, Vulnerability II&lt;br /&gt;
|You may choose not to take damage when you activate Aura of Vulnerability,, but if you do take damage, a creature of your choice in your Aura takes the same damage.&lt;br /&gt;
|''Vessel, Antiessence''&lt;br /&gt;
|-&lt;br /&gt;
|'''Vitriol III'''&lt;br /&gt;
|Vulnerability III or Terror III; Vitriol II&lt;br /&gt;
|Your Aura exudes destructive, reddish [[mist]] that imposes the Concealed condition on all creatures in the aura. However, you ignore Concealed when it is caused by this ability.&lt;br /&gt;
|''Vessel, Antiessence''&lt;br /&gt;
|-&lt;br /&gt;
|'''Prolong  III'''&lt;br /&gt;
|Vitriol III or Trepidation III; Prolong II&lt;br /&gt;
|''Repeatable.'' Your aura lasts for +1 minute.&lt;br /&gt;
|''Vessel, Antiessence, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Vulnerability IV'''&lt;br /&gt;
|Prolong III or Extend III; Vulnerability III&lt;br /&gt;
|If you take damage when you use Aura of Vulnerability, a number of creatures within the aura equal to or less than 1⁄2 your END take the damage too.&lt;br /&gt;
|''Vessel, Antiessence''&lt;br /&gt;
|-&lt;br /&gt;
|'''Vitriol IV'''&lt;br /&gt;
|Vulnerability IV or Terror IV; Vitriol III&lt;br /&gt;
|Your Vitriol damage also deals 1d4 damage of a different type. Choose any elemental or energy type each time you cast the aura.&lt;br /&gt;
|''Vessel, Antiessence''&lt;br /&gt;
|-&lt;br /&gt;
|'''Terror III'''&lt;br /&gt;
|Antiessence Aura III, Terror II&lt;br /&gt;
|Terrorize is END/Recoup.&lt;br /&gt;
|''Vessel, Antiessence''&lt;br /&gt;
|-&lt;br /&gt;
|'''Trepidation III'''&lt;br /&gt;
|Vulnerability III or Terror III; Trepidation II&lt;br /&gt;
|Hostile creatures in your Aura suffer an additional -1 to all of their defenses.&lt;br /&gt;
|''Vessel, Antiessence''&lt;br /&gt;
|-&lt;br /&gt;
| '''Extend III'''&lt;br /&gt;
|Vitriol III or Trepidation III; Extend II&lt;br /&gt;
|''Repeatable.'' Your aura’s radius expands by +5 ft.&lt;br /&gt;
|''Vessel, Antiessence, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Terror IV'''&lt;br /&gt;
|Prolong III or Extend III; Terror III&lt;br /&gt;
|Gain Break Will.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Break Will&amp;lt;/u&amp;gt;: You may spend 3 AP to make a magic attack vs the WILL of a creature Frightened by your Terrorize. On a hit, they are Broken and Helpless until the end of your next turn. (1/Rest)&lt;br /&gt;
|''Vessel, Antiessence''&lt;br /&gt;
|-&lt;br /&gt;
|'''Trepidation IV'''&lt;br /&gt;
|Vulnerability IV or Terror IV; Trepidation III&lt;br /&gt;
|Hostile creatures in your Aura suffer an additional -1 to all of their defenses.&lt;br /&gt;
|''Vessel, Antiessence''&lt;br /&gt;
|-&lt;br /&gt;
|'''Antiessence Rupture'''&lt;br /&gt;
|Vitriol IV or Trepidation IV; Antiessence 14&lt;br /&gt;
|When you activate your Aura, you may cause it to tear a rupture in reality, using Antiessence Rupture.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Antiessence Rupture&amp;lt;/u&amp;gt;: (1/Rest) The area currently in the Aura is hazardous terrain (1d4 Necrotic, 1d4 Fire) and hostile creatures in the aura are Sickened. Any area that was in the aura at any point during its duration remains difficult terrain even after the aura moves on or fades. Any area that was in the aura at any point is also corrupted: Plant life withers, and vegetation cannot grow normally there for a year.&lt;br /&gt;
** &amp;lt;u&amp;gt;Level 30&amp;lt;/u&amp;gt;: Your Antiessence Aura becomes an at will ability with no recharge.&lt;br /&gt;
|''Vessel, Antiessence, '''Capstone'''''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Planar Thievery Track ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Cancel Spell'''&lt;br /&gt;
|Vessel Entry&lt;br /&gt;
|(2/Rest) You can use the Cancel Spell ability. This ability counts as an Occult spell for the purpose of any abilities that interact with or reference spells.&lt;br /&gt;
___________________________________________________&lt;br /&gt;
&lt;br /&gt;
'''Cancel Spell'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Tags&amp;lt;/u&amp;gt;: Occult, Spell, Warding&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;APC&amp;lt;/u&amp;gt;: 2 Reactive AP, which you spend when another creature within range casts a spell&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Range&amp;lt;/u&amp;gt;: 60 ft&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Requires&amp;lt;/u&amp;gt;: Visual, Line of Effect&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Duration&amp;lt;/u&amp;gt;: Instantaneous&lt;br /&gt;
&lt;br /&gt;
Make a magic attack roll; the caster who triggered this spell does the same. If they are Divine or [[Arcane]], you add +2. If they are [[Primal]] or [[Psionic]], they add +2. If you roll higher, the triggering caster’s spell fails, they do not spend SP, and you regain 2d6 SP. If you roll lower, then their spell succeeds and you lose 2d6 SP.&lt;br /&gt;
|''Vessel, Planar Thievery''&lt;br /&gt;
|-&lt;br /&gt;
|'''Energy Theft'''&lt;br /&gt;
|Cancel Spell&lt;br /&gt;
|Gain Energy Theft.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Energy Theft&amp;lt;/u&amp;gt;: After you use Cancel Spell, you deal +1d4 Psychic damage on your first spell or chant attack each turn, if that spell or chant already deals damage and only targets one creature. This lasts for 1 minute.&lt;br /&gt;
|''Vessel, Planar Thievery''&lt;br /&gt;
|-&lt;br /&gt;
|'''Energy Theft II'''&lt;br /&gt;
|Energy Theft&lt;br /&gt;
|Energy Theft works on all Spell/Chant attacks that deal damage and only target one creature.&lt;br /&gt;
|''Vessel, Planar Thievery''&lt;br /&gt;
|-&lt;br /&gt;
|'''Cancel Spell II'''&lt;br /&gt;
|Energy Theft II&lt;br /&gt;
|Cancel Spell recharges 1/2 INT/Rest. When you cancel a spell, you can then cast that spell 1 time before the next time you use Cancel Spell, spending the spell’s normal SP.&lt;br /&gt;
|''Vessel, Planar Thievery''&lt;br /&gt;
|-&lt;br /&gt;
|'''Stamina Theft'''&lt;br /&gt;
|Cancel Spell II&lt;br /&gt;
|The next time you use magic or make a weapon attack after using Cancel Spell, it costs 1 fewer AP.&lt;br /&gt;
|''Vessel, Planar Thievery''&lt;br /&gt;
|-&lt;br /&gt;
|'''Stamina Theft II'''&lt;br /&gt;
|Stamina Theft&lt;br /&gt;
|When you use Cancel Spell, you may use Stamina Theft. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Stamina Theft&amp;lt;/u&amp;gt;: (2/Rest) The target creature loses 1 AP or 1 Monster Action. Gain +2 additional AP at the start of your next turn. You regain all expended uses when you Take a Rest.&lt;br /&gt;
|''Vessel, Planar Thievery''&lt;br /&gt;
|-&lt;br /&gt;
|'''Cancel Spell III'''&lt;br /&gt;
|Stamina Theft II&lt;br /&gt;
|Cancel Spell recharges INT/Rest. When you use Cancel Spell, you have +4 against Arcane and Divine. You can use the spell that you canceled any number of times, spending normal SP each time, until you Take a Rest or use Cancel Spell again.&lt;br /&gt;
|''Vessel, Planar Thievery, Soul Sacrifice''&lt;br /&gt;
|-&lt;br /&gt;
|'''Essence Siphon'''&lt;br /&gt;
|Cancel Spell III&lt;br /&gt;
&amp;lt;u&amp;gt;Incompatible&amp;lt;/u&amp;gt;: Crackling Field&lt;br /&gt;
|You can drain the Essence from a magical item, using the Siphon ability.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Siphon&amp;lt;/u&amp;gt;: (1/Rest) Touch a magic item that has 10 or fewer Essence and make Arcana check. The DC = the item’s Essence +1d6. If you hit, it loses all magical properties. Gain SP equal to 1/2 the item’s Essence and gain the item’s properties until you Take a Rest.&lt;br /&gt;
|''Vessel, Planar Thievery''&lt;br /&gt;
|-&lt;br /&gt;
|'''Essence Siphon'''&lt;br /&gt;
|Cancel Spell III&lt;br /&gt;
&amp;lt;u&amp;gt;Incompatible&amp;lt;/u&amp;gt;: Essence Siphon&lt;br /&gt;
|You can mix your multiple sources of power together to great effect. On your turn, you may use the Crackling Field ability.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Crackling Field&amp;lt;/u&amp;gt;: (1/2 INT/Rest). Once on your turn, for each of the following abilities that you have used this turn, your Mental defenses increase by +1 until the end of your next turn (this costs 0 AP): &lt;br /&gt;
** Occult Magic&lt;br /&gt;
** Divine Magic&lt;br /&gt;
** Primal Magic&lt;br /&gt;
** Psionic Magic&lt;br /&gt;
** [[Arcane Magic]]&lt;br /&gt;
** “Surge of Magic” Ability&lt;br /&gt;
** “Surge of Energy” Ability&lt;br /&gt;
** “Surge of Vitality” Ability&lt;br /&gt;
** Divine Icon Aura&lt;br /&gt;
You regain all expended uses when you Take a Rest.&lt;br /&gt;
|''Vessel, Planar Thievery''&lt;br /&gt;
|-&lt;br /&gt;
|'''Energy Theft III'''&lt;br /&gt;
|Planar Thievery 8&lt;br /&gt;
|If you used Cancel Spell on a spell that would deal damage, your Energy Theft ability also deals +1d4 damage of that type.&lt;br /&gt;
|''Vessel, Planar Thievery''&lt;br /&gt;
|-&lt;br /&gt;
|'''Stamina Theft III'''&lt;br /&gt;
|Energy Theft III&lt;br /&gt;
|Stamina Theft recharges 1/2 INT/Rest.&lt;br /&gt;
|''Vessel, Planar Thievery''&lt;br /&gt;
|-&lt;br /&gt;
|'''Essence Siphon II'''&lt;br /&gt;
|Stamina Theft III, Essence Siphon&lt;br /&gt;
|[[Energy Siphon]] becomes a max of 15 Essence, and you regain SP equal to the Essence instead of 1⁄2 the Essence.&lt;br /&gt;
|''Vessel, Planar Thievery''&lt;br /&gt;
|-&lt;br /&gt;
|'''Crackling Field II'''&lt;br /&gt;
|Stamina Theft III, Crackling Field&lt;br /&gt;
|Regain one use of your Crackling Field each time you Recoup. Your Crackling Field also increases your Physical defenses.&lt;br /&gt;
|''Vessel, Planar Thievery''&lt;br /&gt;
|-&lt;br /&gt;
|'''Cancel Spell IV'''&lt;br /&gt;
||Planar Thievery 11&lt;br /&gt;
|If you fail the contested roll from this spell, you do not lose SP.&lt;br /&gt;
|''Vessel, Planar Thievery''&lt;br /&gt;
|-&lt;br /&gt;
|'''Cancel Spell V'''&lt;br /&gt;
|Cancel Spell IV&lt;br /&gt;
|(1/Rest) When making a contested roll from this spell, you can force the other creature to roll 2d20 and use the lower. &lt;br /&gt;
|''Vessel, Planar Thievery''&lt;br /&gt;
|-&lt;br /&gt;
|'''Essence Siphon III'''&lt;br /&gt;
|Cancel Spell V, Essence Siphon II&lt;br /&gt;
|You can use Energy Siphon multiple times: (1/2 INT/Rest). You regain all expended uses when you Take a Rest.&lt;br /&gt;
(1/Rest) When you use Energy Siphon, you may increase the maximum Essence to 25. &lt;br /&gt;
|''Vessel, Planar Thievery''&lt;br /&gt;
|-&lt;br /&gt;
|'''Essence Hoard'''&lt;br /&gt;
|Essence Siphon III&lt;br /&gt;
|You are unparalleled in the art of drawing arcane energy out of objects and into yourself. &lt;br /&gt;
(1/Rest) Energy Siphon becomes a max of 35 Essence. &lt;br /&gt;
(1/Month) You can make an effect from an item with 15 or fewer Essence permanent on you after siphoning it.&lt;br /&gt;
&lt;br /&gt;
When you die, your soul becomes a set of physical, embodied crystalline shards that have magical properties of the MC’s choosing. (This will reflect the abilities you gathered over your lifetime.)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Level 30&amp;lt;/u&amp;gt;: While you are still living, a portion of your soul fractures out of your body as a physical magical item with 25 Essence. Its particular abilities are up to your MC, and its unique appearance is up to you.&lt;br /&gt;
|''Vessel, Planar Thievery, '''Capstone'''''&lt;br /&gt;
|-&lt;br /&gt;
|'''Crackling Field  III'''&lt;br /&gt;
|Cancel Spell V, Crackling Field II&lt;br /&gt;
|Crackling Field recharges 1/2 INT/Recoup. Crackling Field also increases your AR.&lt;br /&gt;
|''Vessel, Planar Thievery''&lt;br /&gt;
|-&lt;br /&gt;
|'''Crackling Miasma'''&lt;br /&gt;
|Crackling Field III&lt;br /&gt;
|Your capacity to blend the Essence of many different powers and magical sources make you a terrifying, but highly sought after, instructor in the ways of magic. &lt;br /&gt;
Crackling Field recharges INT/Recoup. &lt;br /&gt;
(1/Rest) You may double the bonus that Crackling Field provides you (+2 per ability used).&lt;br /&gt;
When you die, your crackling field explodes. All allies within 40 ft of you regain 4d10 HP, all enemies within 20 ft take 4d10 psychic damage.&lt;br /&gt;
* &amp;lt;u&amp;gt;Level 30&amp;lt;/u&amp;gt;: The final cap for your INT increases from 12 to 14.&lt;br /&gt;
|''Vessel, Planar Thievery, '''Capstone'''''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Soul Graft Track ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Surge of Vitality II'''&lt;br /&gt;
|Vessel Entry&lt;br /&gt;
|Regain one use of your Surge of Vitality when you Recoup.&lt;br /&gt;
|''Vessel, Soul Graft''&lt;br /&gt;
|-&lt;br /&gt;
|'''Surge of Energy'''&lt;br /&gt;
|Surge of Vitality II&lt;br /&gt;
|Gain Surge of Energy.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Surge of Energy&amp;lt;/u&amp;gt;: (2/Rest) When you start your turn, gain +2 additional AP. You regain all expended uses when you Take a Rest. &lt;br /&gt;
|''Vessel, Soul Graft''&lt;br /&gt;
|-&lt;br /&gt;
|'''Surge of Magic'''&lt;br /&gt;
|Surge of Energy &lt;br /&gt;
|Gain Surge of Magic.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Surge of Magic&amp;lt;/u&amp;gt;: (2/Rest) When Bloodied, you may spend 3 AP to regain 1d4 SP. You regain all expended uses when you Take a Rest. &lt;br /&gt;
|''Vessel, Soul Graft''&lt;br /&gt;
|-&lt;br /&gt;
|'''Surge of Vitality III'''&lt;br /&gt;
|Surge of Magic&lt;br /&gt;
|Surge of Vitality becomes 1d6+CHA HP, and recharges on CHA/Rest.&lt;br /&gt;
|''Vessel, Soul Graft''&lt;br /&gt;
|-&lt;br /&gt;
|'''Energy Conversion'''&lt;br /&gt;
|Surge of Vitality III&lt;br /&gt;
|Gain Energy Conversion.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Energy Conversion&amp;lt;/u&amp;gt;: (CHA/Rest) When you take energy damage, regain 1d4 SP. &lt;br /&gt;
|''Vessel, Soul Graft''&lt;br /&gt;
|-&lt;br /&gt;
|'''Surge of Energy II'''&lt;br /&gt;
|Energy Conversion&lt;br /&gt;
|Surge of Energy becomes +4 AP.&lt;br /&gt;
|''Vessel, Soul Graft''&lt;br /&gt;
|-&lt;br /&gt;
|'''Cracked Soul'''&lt;br /&gt;
|Surge of Energy II&lt;br /&gt;
|When you start your turn in [[combat]] and are bloodied, gain SP equal to your current Death Points.&lt;br /&gt;
|''Vessel, Soul Graft, Soul Sacrifice''&lt;br /&gt;
|-&lt;br /&gt;
|'''Surge of Magic II'''&lt;br /&gt;
|Cracked Soul&lt;br /&gt;
|Surge of Magic becomes 1d6. &lt;br /&gt;
(1/Rest) When you start your turn with any Death Points, you can do this without expending a use of Surge of Magic. &lt;br /&gt;
|''Vessel, Soul Graft''&lt;br /&gt;
|-&lt;br /&gt;
|'''Surge of Vitality IV'''&lt;br /&gt;
|Surge of Magic II&lt;br /&gt;
|(2/Rest) Surge of Vitality becomes 1d8+CHA HP. It can also remove 1 Death Point. You regain all expended uses when you Take a Rest. &lt;br /&gt;
|''Vessel, Soul Graft''&lt;br /&gt;
|-&lt;br /&gt;
|'''Surge of Energy III'''&lt;br /&gt;
|Surge of Vitality IV&lt;br /&gt;
|When you roll [[initiative]], gain 1 extra AP on your first turn.&lt;br /&gt;
|''Vessel, Soul Graft''&lt;br /&gt;
|-&lt;br /&gt;
|'''Occult Vitality'''&lt;br /&gt;
|Surge of Energy III&lt;br /&gt;
|Gain the Occult Vitality ability.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Occult Vitality&amp;lt;/u&amp;gt;: (2/Rest) 2 AP: spend X SP to gain X HP. You regain all expended uses when you Take a Rest. &lt;br /&gt;
|''Vessel, Soul Graft''&lt;br /&gt;
|-&lt;br /&gt;
|'''Surge of Magic III'''&lt;br /&gt;
|Occult Vitality&lt;br /&gt;
|Surge of Magic becomes CHA/Rest.&lt;br /&gt;
|''Vessel, Soul Graft''&lt;br /&gt;
|-&lt;br /&gt;
|'''Energy Conversion II'''&lt;br /&gt;
|Surge of Magic III&lt;br /&gt;
|Energy Conversion becomes 1d6 SP and can be triggered by elemental damage.&lt;br /&gt;
|''Vessel, Soul Graft''&lt;br /&gt;
|-&lt;br /&gt;
|'''Occult Vitality II'''&lt;br /&gt;
|Energy Conversion II&lt;br /&gt;
|Occult Vitality becomes CHA/Rest. &lt;br /&gt;
(1/Rest) You may add your Occult level to the HP regained. &lt;br /&gt;
|''Vessel, Soul Graft''&lt;br /&gt;
|-&lt;br /&gt;
|'''Immortal Surge'''&lt;br /&gt;
|Occult Vitality II&lt;br /&gt;
|Your Essence is made of sterner stuff than most, and you can push yourself beyond the limits of your mortal body. When you are reduced to 0 HP, you may trigger your immortal surge.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Immortal Surge&amp;lt;/u&amp;gt;: Regain all your HP, regain 4d10+CHA SP, and remove all [[conditions]] that you wish to remove, gain Damage Resist 4, and gain +4 to all d20 rolls for the next 10 mins. At the end of this time, you immediately return to 0 HP and gain 4 Death Points (killing you if this would put you over the number you need to die). You also gain the Sickened condition for the next 24 hours after you use this ability.&lt;br /&gt;
** &amp;lt;u&amp;gt;Level 30&amp;lt;/u&amp;gt;: Immortal Surge only gives you 2 Death Points and no longer gives you the Sickened condition.&lt;br /&gt;
|''Vessel, Soul Graft. '''Capstone'''''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Divine Icon Talents ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Icons'''&lt;br /&gt;
|Vessel Entry&lt;br /&gt;
|''Repeatable.'' Gain two additional [[Cleric#Divine Icon List|Divine Icon]] abilities of your choice, provided that you can access that Icon.&lt;br /&gt;
|''Vessel, Divine Icon, Repeatable''&lt;br /&gt;
|-&lt;br /&gt;
|'''Siphon Divinity'''&lt;br /&gt;
|Vessel Entry&lt;br /&gt;
|''Repeatable.'' Choose one new [[Cleric#Divine Icon List|Divine Icon]] from the Cleric stack. Gain access to that Icon and get one of its abilities that has no other Prerequisites.&lt;br /&gt;
|''Vessel, Divine Icon, Repeatable''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Tinkerer&amp;diff=3507</id>
		<title>Tinkerer</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Tinkerer&amp;diff=3507"/>
		<updated>2024-01-12T20:30:11Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: minor typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You have never been able to keep from fidgeting, and you’re always reaching for clockwork, screws, wires, and the like as you seek to create new inventions or improve upon existing ones. You have always had a penchant for tinkering and exhibit relentless ingenuity. You quickly gained notoriety as  someone who could always find a way to enhance anything with mechanical parts. Unquenchably curious, you always seek to understand how something works and how it might be improved upon. &lt;br /&gt;
&lt;br /&gt;
What is your medium of choice? Tinkerers often favor metal and wood due to their versatility, but other substances can make for interesting inventions as well. When you invent something, what motivates you? Are you most concerned with improving your quality of life by making existing technology more effective, or are you looking to break the confines of science as your contemporaries understand it? Do you have some grand idea for a new invention that will revolutionize the world?&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Tinkerer Tracks&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''Alchemist:''' By developing potions and alchemical reagents, you can bolster your allies or [[damage]] your foes.&lt;br /&gt;
&lt;br /&gt;
'''Inventor:''' A skilled and creative inventor, you can make all manner of gadgetry and manage a tremendous inventory of useful items.&lt;br /&gt;
&lt;br /&gt;
'''Magitechnician:''' Through unstable experiments, you have accessed the [[arcane]] source of magic and can fuel spells with your inventions.&lt;br /&gt;
&lt;br /&gt;
'''Augmentor:''' You specialize in creating powerful [[armor]] that implements [[weapons]], gadgets, and enhanced defenses, turning you into a tremendous front-line fighter.&lt;br /&gt;
&lt;br /&gt;
== Tinkerer Entry Talent ==&lt;br /&gt;
After gaining the Tinkerer Entry talent, you can take talents from any of the tinkerer tracks. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Tinkerer Entry'''&lt;br /&gt;
|Character Level 2&lt;br /&gt;
|When you take this entry talent, you gain the following abilities.&lt;br /&gt;
* &amp;lt;u&amp;gt;Tools of the Trade&amp;lt;/u&amp;gt;: You gain a set of Tinker’s Tools&lt;br /&gt;
* &amp;lt;u&amp;gt;Masterwork&amp;lt;/u&amp;gt;: You specify a weapon or set of armor as your focus. You can change your focus by spending at least a day tinkering with your new focus. Your currently focused item gains +1 to hit and damage if a weapon, and +1 to AR if armor. These bonuses are in addition to any enhancements, enchantments, or other bonuses to that weapon or armor’s statistics. If you change your Masterwork focus, your old focus loses the improvements from this talent.&lt;br /&gt;
* &amp;lt;u&amp;gt;Rig&amp;lt;/u&amp;gt;: (1/Rest) You can very quickly cobble together an improvised set of tools, a simple item (like a crowbar or pulley), which lasts for a single use. Alternatively, you can patch a simple broken item (such as a rowboat with a hole, or a busted door drawbar), which lasts for 1 hour. &lt;br /&gt;
|''Class Entry, Tinkerer''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alchemist Track ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
|'''Tags'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Alchemy'''&lt;br /&gt;
|Tinkerer Entry&lt;br /&gt;
|Each time you Take a Rest, you make two Alchemy Creations. Your first option for Alchemy Creations is Alchemy Flasks.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Alchemy Flask&amp;lt;/u&amp;gt;: Create an Alchemy Flask. Choose a spell from the ''Alchemist Formula'' table, and that spell is synthesized. When a creature drinks the potion (1 AP to drink, 2 AP to feed to someone else), that creature gains the effects of the spell for the duration, considering the spell’s range to be “Self.” These creations become impotent after 24 hours.&lt;br /&gt;
|''Tinkerer, Alchemist''&lt;br /&gt;
|-&lt;br /&gt;
|'''Create Potion'''&lt;br /&gt;
|Alchemy&lt;br /&gt;
|Add Healing Vials to your possible creations. When creating Healing Vials in this way, you do not need to spend the material components, but they expire after 24 hours.&lt;br /&gt;
|''Tinkerer, Alchemist''&lt;br /&gt;
|-&lt;br /&gt;
|'''Create Bomb'''&lt;br /&gt;
|Alchemy&lt;br /&gt;
|Add Alchemy Bombs to your possible creations.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Alchemy Bomb&amp;lt;/u&amp;gt;: 2 AP to throw an alchemy bomb, which has a thrown range of 20 ft. Make a DEX vs REF attack roll, dealing, 2d6 fire damage to all creatures within a 5 ft radius of the bomb’s point of contact, and 1⁄2 damage on a miss.&lt;br /&gt;
|''Tinkerer, Alchemist''&lt;br /&gt;
|-&lt;br /&gt;
|'''Quaff'''&lt;br /&gt;
|Alchemy&lt;br /&gt;
|Once on each of your turns, you may drink a potion without spending AP.&lt;br /&gt;
|''Tinkerer, Alchemist''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fire in the Hole!'''&lt;br /&gt;
|Alchemy, Create Bomb&lt;br /&gt;
|When you throw a bomb, you can now specify a number of targets equal to or less than your INT. Those creatures take no damage from your bombs.&lt;br /&gt;
|''Tinkerer, Alchemist''&lt;br /&gt;
|-&lt;br /&gt;
|'''Alchemy II'''&lt;br /&gt;
|Alchemist 4&lt;br /&gt;
|You can now make four Alchemy Creations when you Take a Rest.&lt;br /&gt;
|''Tinkerer, Alchemist''&lt;br /&gt;
|-&lt;br /&gt;
|'''Potion Upgrade'''&lt;br /&gt;
|Alchemy II&lt;br /&gt;
|Your Healing Vials become Healing Potions.&lt;br /&gt;
|''Tinkerer, Alchemist''&lt;br /&gt;
|-&lt;br /&gt;
|'''Alchemy Flast Upgrade'''&lt;br /&gt;
|Alchemy II&lt;br /&gt;
|Your flask is designed for quick [[combat]] consumption. Using an Alchemist Flask no longer triggers the Exploit maneuver or other reactive [[actions]].&lt;br /&gt;
|''Tinkerer, Alchemist''&lt;br /&gt;
|-&lt;br /&gt;
|'''Bomb Upgrade'''&lt;br /&gt;
|Alchemy II, Create Bomb&lt;br /&gt;
|Your Bombs deal additional damage equal to your INT.&lt;br /&gt;
|''Tinkerer, Alchemist''&lt;br /&gt;
|-&lt;br /&gt;
|'''Injector'''&lt;br /&gt;
|Alchemy II&lt;br /&gt;
|You can administer Potions or Flasks for 1 AP.&lt;br /&gt;
|''Tinkerer, Alchemist''&lt;br /&gt;
|-&lt;br /&gt;
|'''Elemental Bombs'''&lt;br /&gt;
|Alchemy II, Create Bomb&lt;br /&gt;
|You can create bombs that deal cold or corrosive damage instead of fire, choosing the type of damage when you create the bomb.&lt;br /&gt;
|''Tinkerer, Alchemist''&lt;br /&gt;
|-&lt;br /&gt;
|'''Up my Sleeve'''&lt;br /&gt;
|Alchemy II, Create Bomb&lt;br /&gt;
|If none of your creations for the day are bombs, you gain one Alchemy Bomb.&lt;br /&gt;
|''Tinkerer, Alchemist''&lt;br /&gt;
|-&lt;br /&gt;
|'''Vitality Solution'''&lt;br /&gt;
|Alchemy II&lt;br /&gt;
|You can create Vitality Solutions, which grant 3d4+INT [[Shield]] HP upon consumption.&lt;br /&gt;
|''Tinkerer, Alchemist''&lt;br /&gt;
|-&lt;br /&gt;
|'''Alchemy III'''&lt;br /&gt;
|Alchemist 9&lt;br /&gt;
|You can now create six Alchemy Creations when you Take a Rest.&lt;br /&gt;
|''Tinkerer, Alchemist''&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosion Upgrade'''&lt;br /&gt;
|Alchemy III, Create Bomb&lt;br /&gt;
|Your bombs now target creatures in a 10 ft radius from the bomb’s point of contact.&lt;br /&gt;
|''Tinkerer, Alchemist''&lt;br /&gt;
|-&lt;br /&gt;
|'''Flask Efficiency'''&lt;br /&gt;
|Alchemy III&lt;br /&gt;
|When one of your flasks is used, the creature that uses it rolls a 1d6. On a 6, the flask is not consumed. Once this feature is used successfully, you lose this ability until after you Take a Rest.&lt;br /&gt;
|''Tinkerer, Alchemist''&lt;br /&gt;
|-&lt;br /&gt;
|'''Tolerance'''&lt;br /&gt;
|Alchemy III&lt;br /&gt;
|You gain Resist Corrosive 3 and Resist Fire 3.&lt;br /&gt;
|''Tinkerer, Alchemist''&lt;br /&gt;
|-&lt;br /&gt;
|'''Injector Upgrade'''&lt;br /&gt;
|Alchemy III&lt;br /&gt;
|You can now administer Potions or Flasks at a range of 20 ft by spending 3 AP.&lt;br /&gt;
|''Tinkerer, Alchemist''&lt;br /&gt;
|-&lt;br /&gt;
|'''Master Alchemist'''&lt;br /&gt;
|Alchemist 14&lt;br /&gt;
|Brewers, poisoners, and potion-makers all respect you as a master of the craft. Many would gladly pay you handsomely to teach them the secrets of your [[skills]]. &lt;br /&gt;
You can make a number of Alchemy Creations equal to your INT, and your creations remain potent for 48 hours. You no longer lose your Flask Efficiency ability after it is successful.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Level 30&amp;lt;/u&amp;gt;: Your Flask Efficiency ability is successful on a roll of 4-6.&lt;br /&gt;
|''Tinkerer, Alchemist, '''Capstone'''''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Alchemist Formula Table ====&lt;br /&gt;
Each time you use your Alchemist Formula, select a magical ability from this list.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Source Magic&lt;br /&gt;
!Spell&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcane]]&lt;br /&gt;
|[[Air Bubble|Air bubble]], [[Arcane Shield]], [[Death Ward]], [[Fire Shield]], [[Mage Armor]], [[Sense Magic]], [[Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Divine]]&lt;br /&gt;
|[[Heroism]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Occult]]&lt;br /&gt;
|[[Cloven Step]], [[Hex of the Unseen]], [[Silhouette]], [[Warp Step]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Primal]]&lt;br /&gt;
|[[Catclaw]], [[Fleetfoot]] (Tier 2), [[Intuition]] (1 min duration), [[Bullish Strength]] (1 min duration), [[Piscism]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[Psionic]]&lt;br /&gt;
|[[Conceal]], [[Create Weapon]] (1 min duration), [[Giant]], [[Hasten]] (30 sec duration), [[Invisibility]], [[Iron Body]] (20 sec duration), [[Jump]], [[Levitate]], [[Mirror Images]], [[Sense Danger]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Augmentor Track ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Augmentor'''&lt;br /&gt;
|Tinkerer Entry&lt;br /&gt;
&amp;lt;u&amp;gt;Incompatible&amp;lt;/u&amp;gt;: Breakthrough&lt;br /&gt;
|You gain the Armor Augmentation ability. This replaces your Masterwork ability.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Armor Augmentation&amp;lt;/u&amp;gt;: Choose a set of armor that will become Your Augmented Armor. It encases your entire body and grants you +1 to all defenses in addition to its base stats. You are treated as one Size category larger than you would normally be for the purposes of lifting, carrying, dragging, and grappling. You can change your Augmented Armor after Taking a Rest and spending 2 additional hours disassembling your old Augmented Armor.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Install Weapon'''&lt;br /&gt;
|Augmentor&lt;br /&gt;
|You may install a weapon into your armor, losing the ability to be disarmed of that weapon.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Install Shield'''&lt;br /&gt;
|Augmentor&lt;br /&gt;
|You may install a shield onto one of your arms. You can spend 1 AP to activate the shield and 1 AP to lower the shield. When it is lowered, you can wield a weapon with that hand. When it is activated, you can manipulate and carry objects, but cannot make attacks with that arm.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Quick Compartment'''&lt;br /&gt;
|Augmentor&lt;br /&gt;
|You gain a compartment on one of your Augmented Armor’s forearms or thighs that fits 1 cubic ft of materials. You can spend 1 AP to stow items in it. Someone breaking into the compartment must make a DC 20 AWR check to find the compartment and a DC 20 STR/Applied Force or INT/Lockpicking check to open it.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Launcher'''&lt;br /&gt;
|Augmentor&lt;br /&gt;
|You can gain double the range of your thrown items.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Grappler'''&lt;br /&gt;
|Augmentor&lt;br /&gt;
|If you have Line of Effect, you can spend 3 AP to fire a free hand at a creature within 15 ft of you, attacking their REF with your STR or DEX. If it hits and the target is your size or lower, you can pull the target to you as part of the same attack. If it is larger, you can pull yourself to it as part of the same attack.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Arcane Booster'''&lt;br /&gt;
|Augmentor&lt;br /&gt;
|You can spend 1 AP to gain +10 ft to your speed until the end of your turn.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Elemental Absorption'''&lt;br /&gt;
|Augmentor&lt;br /&gt;
|You can spend 1 Reactive AP to reduce [[elemental]] damage by 1d6. You can unleash this on your next attack, dealing additional damage equal to the amount of damage this feature absorbed.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Adaptive Armor'''&lt;br /&gt;
|Augmentor&lt;br /&gt;
|If you suffer a crit, you take damage as usual, then you gain Resist against the type of damage you took until the start of your next turn.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sentry Armor'''&lt;br /&gt;
|Augmentor&lt;br /&gt;
|You gain the Engage ability.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Engage&amp;lt;/u&amp;gt;: By spending 2 AP, you can impose the Engaged condition on a creature within 5 ft of you. This lasts until the start of your next turn.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Augmentor II'''&lt;br /&gt;
|Augmentor 5&lt;br /&gt;
|Your Augmented Armor gains +1 to all defenses and your choice of Resist 2 against blunt, cold, fire, lightning, or sharp.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Audio Dampeners'''&lt;br /&gt;
|Augmentor II&lt;br /&gt;
|You may spend 2 AP to become immune to sonic damage and effects that require you to hear until the beginning of your next turn.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Grappler II'''&lt;br /&gt;
|Augmentor II, Grappler&lt;br /&gt;
|Your Grappler attack gains +10 ft range, and if you hit, the target is immediately Grappled.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sentry Armor II'''&lt;br /&gt;
|Augmentor II, Sentry Armor&lt;br /&gt;
|You can now enhance your Engage ability, engaging one additional target within 5 ft of you for each additional 1 AP you spend on the ability.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Enhanced Quick Compartment'''&lt;br /&gt;
|Augmentor II, Quick Compartment&lt;br /&gt;
|Your quick compartment may now store liquid, and can be climate controlled between 50° and 120° Fahrenheit (Named for Doctor Franklin Fahrenheit, who discovered the Coldstone and Fireflecks used in this invention).&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Install Mini Turret'''&lt;br /&gt;
|Augmentor II&lt;br /&gt;
|By spending 1 hour working on your armor, you can install an automated crossbow turret on your shoulder. This crossbow has a 60 ft range and deals 1d4 sharp damage on a hit. When you specify, it fires at a target you can see with Line of Effect at the end of each of your turns while you have ammunition.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Install Weapon II'''&lt;br /&gt;
|Augmentor II, Install Weapon&lt;br /&gt;
|You can install a second weapon into your armor. Gain the ability to freely switch between weapons.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Power Slam'''&lt;br /&gt;
|Augmentor II&lt;br /&gt;
|You gain the Power Slam ability.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Power Slam&amp;lt;/u&amp;gt;: You may spend 4 AP to slam a weapon into the ground, attacking all creatures within 5 ft of you. Make a weapon attack vs the FORT of each creature in range. On a hit, creatures take damage from the weapon as usual and are also pushed 5 ft directly away from you.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''HoverJet'''&lt;br /&gt;
|Augmentor II&lt;br /&gt;
|Spend 1 AP or 1 Reactive AP to gain the ability to Hover for 1 minute. You can choose to slowly descend during the duration. (3/Rest)&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Augmentor III'''&lt;br /&gt;
|Augmentor II, Augmentor 10&lt;br /&gt;
|Your Augmented Armor gains +1 to all defenses and your choice of Resist 2 against blunt, cold, fire, lightning, or sharp.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Energy Transfer'''&lt;br /&gt;
|Augmentor III&lt;br /&gt;
|You may spend 3 AP to transfer all [[conditions]] from a creature you are grappling to yourself, except for Grappled and Restrained.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Arcane Booster II'''&lt;br /&gt;
|Augmentor III, Arcane Booster&lt;br /&gt;
|You gain a Fly Speed equal to your speed for 1 minute. (3/ Rest)&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Heroic Landing'''&lt;br /&gt;
|Augmentor III&lt;br /&gt;
|You no longer take falling damage when falling less than 30 ft. If you fall at least 20 ft, you can attack all creatures 10 ft of where you land with your STR or DEX vs their REF. If you hit, they take 1d8 blunt damage and are knocked prone.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Cradle'''&lt;br /&gt;
|Augmentor III&lt;br /&gt;
|You may cover an ally in your Augmented Armor once per round. Choose an ally within 5 ft of you who is being attacked by an attacker you can see. You can take the damage in their place by spending 1 Reactive AP. Regain the ability to do this at the beginning of your next turn. The triggering attack automatically hits you.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Cradle II'''&lt;br /&gt;
|Augmentor III, Cradle, Grappler&lt;br /&gt;
|You may now use your Grappler to pull an ally to you. When an ally within reach of your Grappler ability would take damage, you may spend 1 Reactive AP to pull them to an unoccupied space within 5 ft of you and take the damage for them.&lt;br /&gt;
|''Tinkerer, Augmentor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Augmentor Extraordinaire'''&lt;br /&gt;
|Augmentor 14&lt;br /&gt;
|Your augmented armor has become an extension of your person. You have perfected it and know every nook and cranny, every quirk and crack. &lt;br /&gt;
Gain +1 to all of your defenses. Crits no longer automatically hit you, and if they do hit, they only deal normal damage.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Level 30&amp;lt;/u&amp;gt;: (3/Recoup) Gain the Intuitive Defenses ability. You regain all expended uses when you Recoup.&lt;br /&gt;
** &amp;lt;u&amp;gt;Intuitive Defenses&amp;lt;/u&amp;gt;: When a creature attacks you, you may spend 2 reactive AP to lower one of your defenses by X, increasing another one of your defenses by X. Your defenses remain altered in this way until the start of your next turn.  &lt;br /&gt;
|''Tinkerer, Augmentor, '''Capstone'''''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Inventor Track ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Inventor'''&lt;br /&gt;
|Tinkerer Entry&lt;br /&gt;
|You can make a variety of unique nonmagical items assuming you have the time and materials. You learn [[how to]] make five items from the ''Tinkering Item'' table, and can carry up to five items of this nature at a time. Special Arrows &amp;amp; Bolts do not count toward this total. Only you may use items that you create from the ''Tinkering Item'' table. &lt;br /&gt;
For every 2 hours you spend tinkering, make an INT check using a Crafting skill with your Tinker’s Tools, and note the results. Tinkering checks are cumulative. For example, if you roll a 11 on day 1, and a 19 on day two, that is considered 30.&lt;br /&gt;
&lt;br /&gt;
If you have access to a workshop, the Tinkering cost required is halved. Your first 2 hours of tinkering a day can be a part of Taking a Rest. See the ''Tinkering Item'' table for a list of items, and note that your MC may allow additional items!&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Salvage'''&lt;br /&gt;
|Inventor&lt;br /&gt;
|You can break down nonmagical items for materials and use them for other items or their currency cost whenever you spend time tinkering. Most items can be broken down as a part of the time you spend tinkering on other inventions. A particularly complex or large item may have a tinkering cost, determined by your MC.&lt;br /&gt;
If you’re breaking down items for currency, you can find someone to purchase the materials for 80% of the item’s value, regardless of the item’s state of repair, anywhere where there is trade of raw materials. Salvaged items are unrecognizable, which means you can sell them even if the item itself may have baggage that would make it undesirable, such as being believed to be haunted or stolen.&lt;br /&gt;
&lt;br /&gt;
If you salvage items to use for tinkering parts, take the sc value of the item you’re salvaging, and reduce your Tinkering cost requirement for whatever you’re crafting by that amount.&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Crafter'''&lt;br /&gt;
|Inventor&lt;br /&gt;
|Every time you take a level in the Inventor track, gain +2 in a Crafting skill of your choice. This works retroactively, granting you +2 for all Inventor track talents you have already taken.&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Repairs'''&lt;br /&gt;
|Inventor&lt;br /&gt;
|Exhaustible items with more than 1 use take half the tinkering cost to create after you’ve created them once.&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Quick Craft'''&lt;br /&gt;
|Inventor&lt;br /&gt;
|Whenever you craft a single-use item, you can create a second item of the same type by adding +10 to the tinkering requirement of the first item.&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Additional Blueprints'''&lt;br /&gt;
|Inventor&lt;br /&gt;
|You learn two new blueprints from the ''Tinkering Item'' table.&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Space Efficiency'''&lt;br /&gt;
|Inventor&lt;br /&gt;
|You can carry five additional tinkering items.&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Safety Precautions'''&lt;br /&gt;
|Inventor&lt;br /&gt;
|You can now add +20 to the tinkering cost required in [[order]] to craft tinkering items that others can use.&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakthrough'''&lt;br /&gt;
|Inventor 5&lt;br /&gt;
&amp;lt;u&amp;gt;Incompatible&amp;lt;/u&amp;gt;: Augmentor&lt;br /&gt;
|Choose a magical item, weapon, or piece of armor that you possess and that requires 25 or fewer Essence Points and Salvage it. You learn how to add that item’s abilities, or “Enchantments” for the purpose of the abilities in the Inventor Track, to your Masterwork. You can add or change Enchantments to your Masterwork by spending 2 hours Tinkering with it. A single magical item, weapon, or armor piece counts as one Enchantment, even if it has multiple abilities.&lt;br /&gt;
You can know a number of Enchantments equal to your INT, and can have a number of Enchantments active on your Masterwork at onetime equal to 1⁄2 your INT. You must also observe the typical rules for Essence Points. However, your Masterwork uses only half the Essence Points you have imbued onto it through Masterwork Enchantments. For example, if you have three Enchantments with 80 total Essence Points, your Masterwork uses 40 of your Essence Points.&lt;br /&gt;
&lt;br /&gt;
Weapons can be improved with Item or Weapon Enchantments. Armor can be improved with Item or Armor enchantments or improvements. Items can be improved only with Item enchantments or improvements. If you change your Masterwork, it loses this improvement until you add it to your Masterwork again.&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Inventor II'''&lt;br /&gt;
|Breakthrough&lt;br /&gt;
|You can now make a Tinker’s Tools check every hour, instead of every 2 hours.&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Munitions Focus'''&lt;br /&gt;
|Breakthrough&lt;br /&gt;
|Whenever you use your Tinkering to [[Create Ammunition|create ammunition]], if you have fewer than 20 special arrows or bolts, you can now create your first 20 arrows or bolts in the time it would take you to make one. Special Arrows or Bolts beyond 20 take the normal Tinkering. Additionally, you can make up to 40 mundane arrows or bolts without any chance of failure and minimal components (including broken bolts or arrows) by spending at least 1 hour tinkering.&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Armor FOcus'''&lt;br /&gt;
|Breakthrough&lt;br /&gt;
|If your Masterwork is Armor, it gains an additional +1 to all physical defenses.&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Armor Alchemist'''&lt;br /&gt;
|Breakthrough&lt;br /&gt;
|Your armor sprays cost half the tinkering cost(minimum 10).&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Weapon Focus'''&lt;br /&gt;
|Breakthrough&lt;br /&gt;
|If your Masterwork is a Weapon, it gains an additional +1 to hit and +1 to damage.&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Soul of the Masterwork'''&lt;br /&gt;
|Breakthrough&lt;br /&gt;
|The Essence point cap for Masterwork Enchantment increases to 33.&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Soul of the Masterwork II'''&lt;br /&gt;
|Soul of the Masterwork&lt;br /&gt;
|The Essence point cap for Masterwork Enchantment raises to 50.&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakthrough II'''&lt;br /&gt;
|Breakthrough, Inventor 10&lt;br /&gt;
|You can now learn three Enchantments from salvaging magical items. If you would learn beyond your limit, you can choose which one to forget, but your Masterwork would lose that enchantment. Your Masterwork can now have two enchantments active on it.&lt;br /&gt;
Changing enchantments on your Masterwork only takes 1 hour of Tinkering. These enchantments cannot stack if they are exactly the same. For example if you salvage two items that give +1 to hit, you can only enchant your Masterwork with +1 to hit once. But if you then salvage an item that gives +1 to hit and +1d6 fire damage, you can enchant your Masterwork with +2 to hit and 1d6 extra Fire damage.&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Enchantment Blueprints'''&lt;br /&gt;
|Breakthrough II&lt;br /&gt;
|You can learn an additional Masterwork Enchantment.&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Quick Config'''&lt;br /&gt;
|Breakthrough II&lt;br /&gt;
|You can change your Masterwork Enchantment configuration as a part of a Recoup.&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Armor Focus II'''&lt;br /&gt;
|Breakthrough II&lt;br /&gt;
|If your Masterwork is armor, it gains an additional +1 to all physical and mental defenses.&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Consumable Mastery'''&lt;br /&gt;
|Breakthrough II&lt;br /&gt;
|Choose an exhaustible Tinkering item with more than one use. You now recharge that item on Taking a Rest without a required Tinkering check.&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Weapon Focus'''&lt;br /&gt;
|Breakthrough II&lt;br /&gt;
|If your Masterwork is a weapon, mods installed on your Masterwork no longer count towards your limit of carried Tinkering items.&lt;br /&gt;
|''Tinkerer, Inventor''&lt;br /&gt;
|-&lt;br /&gt;
|'''Master Inventor'''&lt;br /&gt;
|Inventor 14&lt;br /&gt;
|You are a renowned inventor and tinkerer whose creations are the subject of song and gossip. Many young minds seek to enter apprenticeship with you and the leading minds in engineering and education hold you in utmost regard. &lt;br /&gt;
Your Masterwork is now a creation of some renown. It can now hold three Masterwork Enchantments. If it is a weapon, it gains a bonus to damage rolls equal to 1⁄2 your INT.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Level 30&amp;lt;/u&amp;gt;: The final cap on your INT increases from 12 to 14.&lt;br /&gt;
|''Tinkerer, Inventor, '''Capstone'''''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tinkering Item Tables ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;small&amp;gt;General Modifications Table&amp;lt;/small&amp;gt;&lt;br /&gt;
!Item&lt;br /&gt;
!Tinkering Cost&lt;br /&gt;
!Uses&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Anti-Burglary Trigger'''&lt;br /&gt;
|100&lt;br /&gt;
| -&lt;br /&gt;
|Apply this mod to a weapon. Anyone that attempts to wield that weapon and is unaware of the trigger must make a DC 20 AWR check. On a fail, they take 3d6 corrosive damage as acid and paint spray over them&lt;br /&gt;
|-&lt;br /&gt;
|'''Anti-Magic Cuffs'''&lt;br /&gt;
|120&lt;br /&gt;
|1&lt;br /&gt;
|If you successfully restrain a creature with these cuffs, they cannot use magic. It requires a DC 20 INT/Lockpicking or STR/Applied Force check to break these cuffs. You also make a key that can unlock these cuffs.&lt;br /&gt;
|-&lt;br /&gt;
|'''Caltrops'''&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|Gain Caltrops, which can be thrown 10 ft by spending 1 AP. They cover a 10 ft by 10 ft area, which becomes hazardous terrain (1d2 sharp).&lt;br /&gt;
|-&lt;br /&gt;
|'''Crossbow Mod: Repeating'''&lt;br /&gt;
|120&lt;br /&gt;
| -&lt;br /&gt;
|Reduce the AP needed to fire the crossbow that this is affixed to by 1 (min 2).&lt;br /&gt;
|-&lt;br /&gt;
|'''Crossbow Mod: Thrower'''&lt;br /&gt;
|100&lt;br /&gt;
| -&lt;br /&gt;
|You may load tinkering items with the Thrown tag into your crossbow, giving them double their Thrown range. Using any item in this way costs 3 AP.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dimensional Case'''&lt;br /&gt;
|250&lt;br /&gt;
| -&lt;br /&gt;
|This case contains an extradimensional storage space that appears to be a normal briefcase, but is 10 cubic ft on the inside.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dimensional Case (Greater)'''&lt;br /&gt;
|500&lt;br /&gt;
| -&lt;br /&gt;
|This case contains an extradimensional storage space that appears to be a normal briefcase, but is 40 cubic ft on the inside.&lt;br /&gt;
|-&lt;br /&gt;
|'''Enhanced Goggles'''&lt;br /&gt;
|80&lt;br /&gt;
|3&lt;br /&gt;
|By spending 1 AP, a creature wearing these goggles gains 60 ft of Darkvision for 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
|'''Flame-Retardant Spray'''&lt;br /&gt;
|80&lt;br /&gt;
|2&lt;br /&gt;
|By spending 3 AP, you may apply this spray to a set of armor, giving it Resist Fire 5 for 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
|'''Fog Machine'''&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
|By spending 4 AP, you may activate the machine. At the start of each of your turns, the machine produces fog. It begins as a 10 ft radius cloud of fog and extends by 10 ft on each of your turns until it is a 30 ft radius. Fog causes the Concealed condition.&lt;br /&gt;
|-&lt;br /&gt;
|'''Gas [[Mask]]'''&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|By spending 2 AP to activate the gas mask, a creature becomes immune from any dangerous effects of breathing for 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
|'''Grappling Hook Launcher'''&lt;br /&gt;
|50&lt;br /&gt;
|1&lt;br /&gt;
|Using DEX, you may attack the AR of an inanimate object within 50 ft. On a hit, if the object can be pierced by an iron bolt, then you do so and affix a rope to the surface.&lt;br /&gt;
|-&lt;br /&gt;
|'''Grappling Hook: Magnetic'''&lt;br /&gt;
|80&lt;br /&gt;
|1&lt;br /&gt;
|Using DEX, you may attack the AR of an inanimate object within 50 ft. On a hit, if the object can be pierced by an iron bolt or is metallic, then you securely affix a rope to that surface.&lt;br /&gt;
|-&lt;br /&gt;
|'''Insulating Spray'''&lt;br /&gt;
|80&lt;br /&gt;
|2&lt;br /&gt;
|By spending 3 AP, you may apply this spray to a set of armor, giving it Resist Cold 5 for 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mechanical Lockpick'''&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|Gain +5 to Lockpicking, which can exceed the normal cap of +20 in a given skill. You do not need additional lockpicking tools if you have this.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mini-Turret'''&lt;br /&gt;
|160&lt;br /&gt;
|3&lt;br /&gt;
|You may spend 3 AP to deploy an automated crossbow turret with a 60 ft range, which deals 1d6 sharp damage on a hit. At the end of each of your turns, it fires at a target you specify and has an attack bonus equal to 1⁄2 your INT. It has 10 HP and all of its defenses are 10. It acts for 3 rounds before shutting down.&lt;br /&gt;
|-&lt;br /&gt;
|'''Oxygen Balloon'''&lt;br /&gt;
|20&lt;br /&gt;
|3&lt;br /&gt;
|A creature can activate this by spending 3 AP, gaining the ability to breathe underwater for 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
|'''Parachute'''&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|By spending 1 AP or Reactive AP, you take no falling damage and descend at a rate of 100 ft per round until you land. Pop Up Tent 30 - By spending 2 AP to activate this tent, it automatically sets itself up over the course of 1 minute. It sleeps two people comfortably and fits in a 6ft by 6ft by 3ft space.&lt;br /&gt;
|-&lt;br /&gt;
|'''Portable Battering Ram'''&lt;br /&gt;
|60&lt;br /&gt;
|3&lt;br /&gt;
|Gain +10 on STR checks made to open or break doors.&lt;br /&gt;
|-&lt;br /&gt;
|'''Potion Injector'''&lt;br /&gt;
|50&lt;br /&gt;
|3&lt;br /&gt;
|You can consume and administer potions for 1 AP. This does not provoke reactive attacks, such as from Exploit.&lt;br /&gt;
|-&lt;br /&gt;
|'''Quickstep Boots'''&lt;br /&gt;
|120&lt;br /&gt;
|5&lt;br /&gt;
|The wearer may spend 1 AP to increase their speed by 10 ft whenever they use AP to move until the end of their next&lt;br /&gt;
turn.&lt;br /&gt;
|-&lt;br /&gt;
|'''Ranged Mod: Telescopic Sight'''&lt;br /&gt;
|70&lt;br /&gt;
| -&lt;br /&gt;
|The ranged weapon with this modification gains +30 ft range.&lt;br /&gt;
|-&lt;br /&gt;
|'''Rope Bridge Kit'''&lt;br /&gt;
|100&lt;br /&gt;
|1&lt;br /&gt;
|Create a sturdy rope bridge 30 ft in length.&lt;br /&gt;
|-&lt;br /&gt;
|'''Reinforced Shield'''&lt;br /&gt;
|80&lt;br /&gt;
| -&lt;br /&gt;
|Choose one shield to enhance. It adds +2 to AR for the next 10 times that its wielder is attacked.&lt;br /&gt;
|-&lt;br /&gt;
|'''Self-Inflating Raft'''&lt;br /&gt;
|120&lt;br /&gt;
|1&lt;br /&gt;
|When you spend 1 AP to activate this raft, it inflates into a fully functioning raft over 20 seconds. It can support up to 1000 lbs in weight and is 6ft by 10 ft in length.&lt;br /&gt;
|-&lt;br /&gt;
|'''Signal Flare'''&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|You can throw the signal flare up to 40 ft. It creates bright light for 10 ft and dim light for another 10 ft beyond that, and the bright light is visible up to 40 miles away if Line of Sight permits. The signal flare ignores phenomena that would cause the Concealed condition, but is blocked by Cover.&lt;br /&gt;
|-&lt;br /&gt;
|'''Siren Whistle'''&lt;br /&gt;
|15&lt;br /&gt;
| -&lt;br /&gt;
|Spending 1 AP blowing into this whistle creates a loud noise that can be heard up to a mile away.&lt;br /&gt;
|-&lt;br /&gt;
|'''Spring-Heeled Boots'''&lt;br /&gt;
|100&lt;br /&gt;
| -&lt;br /&gt;
|The wearer’s jumping height increases by 10 ft.&lt;br /&gt;
|-&lt;br /&gt;
|'''Trap: Alarm'''&lt;br /&gt;
|20&lt;br /&gt;
|1&lt;br /&gt;
|It takes 5 minutes to set this trap. Once set, this trap can be spotted with a DC 15 AWR check and stretches across up to a 30 ft line. Once a creature moves through that line, an audible alarm sounds.&lt;br /&gt;
|-&lt;br /&gt;
|'''Trap: Net'''&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|It takes 10 minutes to set this trap. Once set, this trap can be spotted with a DC 18 AWR check and it covers a 10 ft by 10 ft&lt;br /&gt;
area. When a creature steps on the area, make a +5 attack vs REF. On a hit, all targets within its area are Restrained. It has 10 AR and 20 HP. It has DR 40/Sharp.&lt;br /&gt;
|-&lt;br /&gt;
|'''Trap: Razor Wire'''&lt;br /&gt;
|35&lt;br /&gt;
|1&lt;br /&gt;
|It takes 5 minutes to set this trap. Once set, this trap can be spotted with a DC 14 AWR check and stretches across up to a 15 ft line. Once a creature moves through that line, it takes 2d4 sharp damage.&lt;br /&gt;
|-&lt;br /&gt;
|'''Trap: Tripwire'''&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|It takes 5 minutes to set this trap. Once set, this trap can be spotted with a DC 15 AWR check and stretches across up to a 15 ft line. Once a creature moves through that line, that creature falls prone.&lt;br /&gt;
|-&lt;br /&gt;
|'''Weapon Mod: Chain'''&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|When you would be disarmed, lose 1 charge of this item instead.&lt;br /&gt;
|-&lt;br /&gt;
|'''Whetstone'''&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
|During a Recoup, you can use this on a weapon of your choice. That weapon gains a +1 bonus to attack and damage rolls for 1 hour after you end your Recoup.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;small&amp;gt;Special Ammo Table : '''You can make any of these modifications to arrows or crossbow bolts'''&amp;lt;/small&amp;gt;&lt;br /&gt;
!Item&lt;br /&gt;
!Tinkering Cost&lt;br /&gt;
!Uses&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Barbed'''&lt;br /&gt;
|20&lt;br /&gt;
| -&lt;br /&gt;
|Attack vs FORT. Hit: 1d4 sharp, and Bleeding (1d4) for 1 minute or until treated (whichever is sooner).&lt;br /&gt;
|-&lt;br /&gt;
|'''Corrosive'''&lt;br /&gt;
|40&lt;br /&gt;
|1&lt;br /&gt;
|Attack vs FORT. Hit: 1d6 corrosive, and the creature suffers -1 AR until the creature Takes a Rest.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dazzling'''&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|Attack vs FORT. Hit: The target is Blinded until the end of its next turn.&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive'''&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|Attack vs the REF of each creature in a 10 ft radius. Hit: 1d6 fire.&lt;br /&gt;
|-&lt;br /&gt;
|'''Light'''&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|Does not deal damage, but sheds bright light in a 20 ft radius and dim light for 20 ft beyond that where it lands.&lt;br /&gt;
|-&lt;br /&gt;
|'''Tracking'''&lt;br /&gt;
|20&lt;br /&gt;
|1&lt;br /&gt;
|Attack vs AR. Hit: All creatures gain TA against the target, and it cannot become Invisible for 1 minute.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;small&amp;gt;Alchemic Items Table&amp;lt;/small&amp;gt;&lt;br /&gt;
!Item&lt;br /&gt;
!Tinkering Cost&lt;br /&gt;
!Uses&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Acid Flask'''&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|2 AP to throw 20 ft vs REF. Hit: 1d6 corrosive.&lt;br /&gt;
|-&lt;br /&gt;
|'''Alchemist’s Fire'''&lt;br /&gt;
|20&lt;br /&gt;
|1&lt;br /&gt;
|2 AP to throw 20 ft vs REF. Hit: Target takes 1d4 fire and gains Burning (1d4) for 1 minute or until extinguished (whichever is sooner).&lt;br /&gt;
|-&lt;br /&gt;
|'''Oil Flask'''&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|2 AP to throw 20 ft, creating a slippery and flammable surface in a 5 ft radius. A creature that attempts to move across the area, if not ignited, must make a DC 14 DEX/Balancing check, falling Prone if they fail. If ignited, a creature that starts its turn in the area automatically gains Burning (1d4) for 1 minute or until extinguished (whichever is sooner).&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;small&amp;gt;Thrown Items Table: All thrown items target REF with your DEX and 2 AP to throw&amp;lt;/small&amp;gt;&lt;br /&gt;
!Item&lt;br /&gt;
!Tinkering Cost&lt;br /&gt;
!Uses&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Arcane Disruptor'''&lt;br /&gt;
|150&lt;br /&gt;
|1&lt;br /&gt;
|Thrown 30 ft. In a 15 ft radius, magical effects are suppressed for 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
|'''Bolas'''&lt;br /&gt;
|20&lt;br /&gt;
| -&lt;br /&gt;
|Thrown 20 ft. Hit: Creature falls Prone and its speed becomes 0. It takes 1 AP for a creature to free itself.&lt;br /&gt;
|-&lt;br /&gt;
|'''Fireworks'''&lt;br /&gt;
|20&lt;br /&gt;
|1&lt;br /&gt;
|Thrown 50 ft, creating a spectacular light show. Target creatures within a 10 ft radius. Hit: 1d6 sonic damage.&lt;br /&gt;
|-&lt;br /&gt;
|'''Flashbang'''&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|Thrown 20 ft, targeting all creatures in a 10 ft radius. Hit: Creature is Blinded until the end of its next turn.&lt;br /&gt;
|-&lt;br /&gt;
|'''Smoke Bomb'''&lt;br /&gt;
|20&lt;br /&gt;
|1&lt;br /&gt;
|Thrown 20 ft, making a 10 ft radius smoke cloud that causes the Concealed condition.&lt;br /&gt;
|-&lt;br /&gt;
|'''Sonic Bomb'''&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|Thrown 30 ft, targeting all creatures in a 15 ft radius. Hit: Creature is Deafened until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
|'''Sticky Bomb'''&lt;br /&gt;
|25&lt;br /&gt;
|1&lt;br /&gt;
|Thrown 20 ft, targeting all creatures in a 10 ft radius. Hit: Creature is Slowed until the end of its next turn.&lt;br /&gt;
|-&lt;br /&gt;
|'''Thunderstone'''&lt;br /&gt;
|60&lt;br /&gt;
|1&lt;br /&gt;
|Thrown 20 ft, targeting all creatures in a 5 ft radius. Hit: Creature is Deafened and Stunned until the end of their next turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magitechician Track ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Talent&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
!Tags&lt;br /&gt;
|-&lt;br /&gt;
|'''Arcane Artificer'''&lt;br /&gt;
|Tinkerer Entry&lt;br /&gt;
|You gain the [[Student]] of the Arcane talent if you do not already have it. Each time you level up and spend your talent point on a talent in the Magitechnician stack, you gain +5 SP and +1 Arcane Power.&lt;br /&gt;
Magitechnicians cast spells as if they were devices, and the caster can choose how they describe the spells being cast. Perhaps a [[Fireball]] is launched from a firearm-like device, Fly might be a jetpack, Raise [[Skeleton]] could be a mechanical backpack puppeteering bones, and [[Living Letter]] might be a tiny drone.&lt;br /&gt;
&lt;br /&gt;
This has no mechanical effect other than when you trigger Backlash as a Magitechnician. In this case, you do not take damage or end your turn, but you lose access to the spell that triggered Backlash until you Take a Rest, as the contraption needs to be repaired.&lt;br /&gt;
|''Tinkerer, Magitechnician''&lt;br /&gt;
|-&lt;br /&gt;
|'''Golemancer'''&lt;br /&gt;
|Arcane Artificer&lt;br /&gt;
|You gain the [[Create Lesser Golem]] spell if you do not already know it. If you do not have a Lesser [[Golem]] active, casting this spell is free for you and the created golem is permanent. It can be made of Metal or Stone as its Primary Material, and it gains +2 STR. It is created by the Arcane Source. It gains the [[Mend]] and [[Minor Conjuration]] cantrips.&lt;br /&gt;
|''Tinkerer, Magitechnician''&lt;br /&gt;
|-&lt;br /&gt;
|'''Spell Storing'''&lt;br /&gt;
|Golemancer&lt;br /&gt;
|You create an object, such as a bracelet, locket, or ring, that stores spells for you. When creating a mote via [[Delay Spell]], you can put the spell into the Spell Storing object and its duration becomes 24 hours. Your motes cannot be released prematurely without the condition being triggered, and after the duration they dissipate harmlessly.&lt;br /&gt;
|''Tinkerer, Magitechnician''&lt;br /&gt;
|-&lt;br /&gt;
|'''Empowered Mend'''&lt;br /&gt;
|Spell Storing&lt;br /&gt;
|You are particularly skilled with the [[Mend]] cantrip. You now need only 80% of the pieces or components present for Mend to work, and you can increase the casting time to gain the equivalent of more Arcane Power. When casting Mend, act as though you have 1 additional Arcane Power for every additional 30 minutes you spend casting.&lt;br /&gt;
|''Tinkerer, Magitechnician''&lt;br /&gt;
|-&lt;br /&gt;
|'''Magitechnician'''&lt;br /&gt;
|Empowered Mind&lt;br /&gt;
|When you finish Taking a Rest, you can prepare three spells as if they were devices. Roll 1d20 per spell to determine your spell’s bonus, and then spend the required SP to cast the spell to prepare the Spell Devices.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!d20&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|1-2 &lt;br /&gt;
|The device fails. You do not lose the spell, but cannot replace that device today.&lt;br /&gt;
|-&lt;br /&gt;
|3-9 &lt;br /&gt;
|No effect.&lt;br /&gt;
|-&lt;br /&gt;
|10-16 &lt;br /&gt;
|The spell costs 5 fewer SP (min 1).&lt;br /&gt;
|-&lt;br /&gt;
|17-19 &lt;br /&gt;
|The spell costs 10 fewer SP (min 1).&lt;br /&gt;
|-&lt;br /&gt;
|20 &lt;br /&gt;
|The spell costs 15 fewer SP (min 1).&lt;br /&gt;
|}&lt;br /&gt;
The first time you cast a spell prepared in this way, it costs 0 SP, as you’ve already spent it preparing the device. After the first time, when you cast a spell using this feature, roll 1d20 and gain the same effects from the table (potentially reducing the spell’s SPC). You always spend AP and follow conjuring rules as normal.&lt;br /&gt;
&lt;br /&gt;
These prepared Spell Devices do not trigger backlash the first time you would trigger backlash. If they trigger backlash a second time, you lose access to the spell.&lt;br /&gt;
|''Tinkerer, Magitechnician''&lt;br /&gt;
|-&lt;br /&gt;
|'''Cantrip Cannon'''&lt;br /&gt;
|Magitechnician&lt;br /&gt;
|You create a permanent spell device that fires Cantrips. Choose [[Beam of Fire]], [[Frostbite]], or [[Grave Whisper]]. This device cannot trigger backlash. You may now use your total Character Level for this cantrip’s power instead of your Arcane Power.&lt;br /&gt;
|''Tinkerer, Magitechnician''&lt;br /&gt;
|-&lt;br /&gt;
|'''Golemancer II'''&lt;br /&gt;
|Cantrip Cannon&lt;br /&gt;
|Your Golem gains a compartment that functions as a Dimensional Case (see the Tinkering Item table). This and items inside are shielded from Divining magic. It takes a creature a DC 20 AWR check to find the compartment and a DC 20 STR/Applied Force or INT/Lockpicking check to enter against the Golem’s will.&lt;br /&gt;
|''Tinkerer, Magitechnician''&lt;br /&gt;
|-&lt;br /&gt;
|'''Spell Storing II'''&lt;br /&gt;
|Golemancer II&lt;br /&gt;
|You can create a second Spell Storing object.&lt;br /&gt;
|''Tinkerer, Magitechnician''&lt;br /&gt;
|-&lt;br /&gt;
|'''Magical Tinkering'''&lt;br /&gt;
|Spell Storing II&lt;br /&gt;
|When you use your Magitechnician talent after Taking a Rest, the first time you roll a 1 or 2 on your d20 rolls, you may reroll that d20 and use the second result.&lt;br /&gt;
|''Tinkerer, Magitechnician''&lt;br /&gt;
|-&lt;br /&gt;
|'''Safer Devices'''&lt;br /&gt;
|Magical Tinkering&lt;br /&gt;
|Your Spell Devices created by the Magitechnician talent can no longer trigger Backlash.&lt;br /&gt;
|''Tinkerer, Magitechnician''&lt;br /&gt;
|-&lt;br /&gt;
|'''Magitechnician II'''&lt;br /&gt;
|Safer Devices&lt;br /&gt;
|Your Spell Devices created by the Magitechnician talent are no longer considered magical.&lt;br /&gt;
|''Tinkerer, Magitechnician''&lt;br /&gt;
|-&lt;br /&gt;
|'''Cantrip Cannon II'''&lt;br /&gt;
|Magitechnician II&lt;br /&gt;
|When you deal damage with your Cantrip Cannon, add your INT to the damage.&lt;br /&gt;
|''Tinkerer, Magitechnician''&lt;br /&gt;
|-&lt;br /&gt;
|'''Flash of Genius'''&lt;br /&gt;
|Cantrip Cannon II&lt;br /&gt;
|When one of your mental defenses is attacked, You can spend 5 SP to add 1⁄2 your INT to all of your mental defenses until the beginning of your next turn.&lt;br /&gt;
|''Tinkerer, Magitechnician''&lt;br /&gt;
|-&lt;br /&gt;
|'''Master Magitechnician'''&lt;br /&gt;
|Flash of Genius&lt;br /&gt;
|You master the art of arcane tinkering, bending the rules of where magic ends and machinery begins. &lt;br /&gt;
You gain a special permanent Spell Device with a spell that costs 10 SP or fewer. That spell permanently has SPC 0 for you.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Level 30&amp;lt;/u&amp;gt;: Gain another special permanent Spell Device with a spell that costs 16 SP or fewer. That spell permanently has SPC 0 for you.&lt;br /&gt;
|''Tinkerer, Magitechnician, '''Capstone'''''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Charlatan&amp;diff=3506</id>
		<title>Charlatan</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Charlatan&amp;diff=3506"/>
		<updated>2024-01-12T20:19:56Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: minor typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Occupation Tags'': Mercantile, Underworld'' &lt;br /&gt;
&lt;br /&gt;
You use your silver tongue and quick wit to deceive and manipulate others. You move from town to town, using your [[skills]] of deception to sell false remedies, perform illusions, or simply con unsuspecting marks out of their hard-earned coin. Whether you’re a traveling swindler or a confidence trickster, you always have a new scam up your sleeve, and you revel in the thrill of fooling others and getting away with it.&lt;br /&gt;
&lt;br /&gt;
=== '''Starting Equipment''' ===&lt;br /&gt;
If you take this profession when you create your character, gain the following [[gear]], in addition to the [[equipment]] you gained based on your background: pocketed cloak, gear to run your con of choice (choose one: 1) marked cards, 2) weighted dice, 3) defunct goods, 4) fake antiques, 5) false gems/gold), small hand cart or prop-up stand, 3 belt pouches, brigandine [[armor]], 1 tool or kit, clothes (fine).&lt;br /&gt;
&lt;br /&gt;
=== '''Skills''' ===&lt;br /&gt;
Each time you gain a rank in the charlatan profession (including rank 1), gain +3 Deceiving, and +1 in three different skills of your choice from below:&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Acrobatics&amp;lt;/u&amp;gt;: Contorting &lt;br /&gt;
&lt;br /&gt;
• I&amp;lt;u&amp;gt;nfluence&amp;lt;/u&amp;gt;: [[Empathy]], Gossiping, Intimidating, Leadership, Persuading &lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Knowledge&amp;lt;/u&amp;gt;: Art, Economics, History, Law, Medicine*, Politics of [choose region], Religion [choose one] &lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Observation&amp;lt;/u&amp;gt;: Appraising, Intuiting, Investigating, Perceiving &lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Performance&amp;lt;/u&amp;gt;: Instrument* [choose one], Savoir Faire &lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Subterfuge&amp;lt;/u&amp;gt;: Disguising*, Forging*, Lockpicking*, Sleight of Hand &lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Survival&amp;lt;/u&amp;gt;: Sneaking&lt;br /&gt;
&lt;br /&gt;
== '''&amp;lt;big&amp;gt;Scam Business&amp;lt;/big&amp;gt;''' ==&lt;br /&gt;
You’re no stranger to bending the truth and have devised a number of scams to relieve people of their hard earned coin. There’s always a chance that something goes wrong, but with great risk comes greater rewards!&lt;br /&gt;
&lt;br /&gt;
=== '''Rank 1''' ===&lt;br /&gt;
You have a knack for disguises and can create a fake identity with one hour of work. This identity does not include any official paperwork and will not stand up to investigation. Once per day in a friendly settlement you may attempt to run a scam. This scam can include selling a miracle drug, knockoff items, fake investments, or similar ruses and successfully running the scam earns you 2d20+20 sc. There is a 20% chance your scam is exposed. &lt;br /&gt;
&lt;br /&gt;
This action can be repeated, but every subsequent attempt in that same settlement within a one month period comes with an additional 5% chance of being exposed. If the scam is exposed, gain -3 community [[goodwill]] and the local authorities immediately know your name (or that of your disguise) and will seek you out for arrest or recompense. No other scams can be run in that settlement for one month. &lt;br /&gt;
&lt;br /&gt;
If the scam does not involve or target notable NPCs or plot-relevant items, your MC might elect to abstract the scam into a couple dice rolls and let you narrate how it happens. First, roll to determine how many sc your scam earns, then roll percentile dice to determine if your scam is exposed or not.&lt;br /&gt;
&lt;br /&gt;
=== '''Rank 2''' ===&lt;br /&gt;
Successfully running a scam now earns you 4d20+40 sc. &lt;br /&gt;
&lt;br /&gt;
You are now adept at finding like-minded individuals who will help run your scams. If you spend one day in a town or city, you can find and recruit up to two conspirators that will act as audience plants, distractions, or “witnesses” to the efficacy of what you are selling. For each conspirator you hire, you lose 1d20 sc when running a scam, as you have to divide the coin up with them. However, each conspirator also decreases your chance of being exposed by 5%, to a minimum of 5%.&lt;br /&gt;
&lt;br /&gt;
=== '''Rank 3''' ===&lt;br /&gt;
Successfully running a scam now earns you 8d20+80 sc. &lt;br /&gt;
&lt;br /&gt;
You can now recruit up to three conspirators. Your fake identities now include official looking documentation and that will hold up against all but the most thorough investigations.&lt;br /&gt;
&lt;br /&gt;
=== '''Rank 4''' ===&lt;br /&gt;
Successfully running a scam now earns you 20d20+200 sc. &lt;br /&gt;
&lt;br /&gt;
You can now recruit up to four conspirators.&lt;br /&gt;
&lt;br /&gt;
=== '''Rank 5''' ===&lt;br /&gt;
You may now follow your successful scams with a rug pull. After running three successful scams in one area you may run a final gambit that earns 80d20+800 sc. &lt;br /&gt;
&lt;br /&gt;
As part of this action, roll 1d4 to determine the number of days before the settlement’s authorities become aware of you or your fake identity, after which they will attempt to seek you out for arrest or recompense.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Professions&lt;br /&gt;
|[[Archivist]] • [[Barrister]] • [[Charlatan]] • [[Clergy]] • [[Entertainer]] • [[Guard]] • [[Honorable]] • [[Inquisitor]] • [[Knight]] • [[Nomad]] • [[Physician]] • [[Pioneer]] • [[Sailor]] • [[Soldier]] • [[Trader]] • [[Thief]] • [[Thug]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Profession]]&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Backgrounds&amp;diff=3505</id>
		<title>Backgrounds</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Backgrounds&amp;diff=3505"/>
		<updated>2024-01-12T20:18:48Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: minor typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Your background provides narrative and mechanical information about who you are, what walk of life you come from, and where you might be headed. When you create a character at level 1, you choose your background from the list below. Seven of the nine backgrounds grant you additional [[skills]] if you take a profession with the corresponding occupation tag. Note that your background also determines your starting wealth. &lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
All backgrounds also grant you the following starting [[gear]]: Your profession and background may specify that you gain additional [[equipment]].&lt;br /&gt;
&lt;br /&gt;
1. A) 2 one-handed melee [[weapons]], or B) 1 two-handed or hand-and-a-half melee weapon, or C) 1 one-handed melee weapon and a [[shield]] (buckler) &lt;br /&gt;
&lt;br /&gt;
2. A) 1 short bow and 20 arrows, or B) 1 crossbow and 20 bolts, or C) 3 javelins &lt;br /&gt;
&lt;br /&gt;
3. or you can forego equipment in both 1. and 2. for an amethyst wand &lt;br /&gt;
&lt;br /&gt;
4. A) 1 quarterstaff, or B) 1 hatchet, or C) 2 daggers, or D) 2 knives, or E) 1 cestus, or F) 1 brass knuckles &lt;br /&gt;
&lt;br /&gt;
5. 2 trinkets&lt;br /&gt;
&lt;br /&gt;
=== Background Description and Occupation Tags ===&lt;br /&gt;
If you choose a Profession with the same tag as your Background, you gain additional skill as noted in the Background. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Background&lt;br /&gt;
!Occupation Tag&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Born Warrior]]'''&lt;br /&gt;
|''Militant''&lt;br /&gt;
|Blood, toil, and sweat have marked you a proven [[soldier]]. &lt;br /&gt;
|-&lt;br /&gt;
|'''[[Criminal]]'''&lt;br /&gt;
|''Underworld''&lt;br /&gt;
|You deal in activities not endorsed by the law. &lt;br /&gt;
|-&lt;br /&gt;
|'''[[Entrepreneur]]'''&lt;br /&gt;
|''Mercantile''&lt;br /&gt;
|You own, supply, or represent a successful business. &lt;br /&gt;
|-&lt;br /&gt;
|'''[[Knave]]'''&lt;br /&gt;
|''None''&lt;br /&gt;
|Having tried multiple professions, nothing is quite a fit.&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Noble Title]]'''&lt;br /&gt;
|''Aristocratic''&lt;br /&gt;
|By birth or deed, you are a minor [[noble]] in a nation.&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Outlander]]'''&lt;br /&gt;
|''Wanderer''&lt;br /&gt;
|You live on the fringes of society, perhaps in the wilds.&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Student]]'''&lt;br /&gt;
|''Academic''&lt;br /&gt;
|You endlessly toil to deepen a field of academic study. &lt;br /&gt;
|-&lt;br /&gt;
|'''[[True Believer]]'''&lt;br /&gt;
|''Religious''&lt;br /&gt;
|You are a devotee of a specific religion or faith system. &lt;br /&gt;
|-&lt;br /&gt;
|'''[[Urchin]]'''&lt;br /&gt;
|''None''&lt;br /&gt;
|You've grown up on the streets, always fending for yourself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Background List =&lt;br /&gt;
&lt;br /&gt;
== Born Warrior ==&lt;br /&gt;
You possess a natural talent for [[combat]] and have an unshakable bravery that inspires those around you. With your strong body and quick reflexes, you are a formidable force, always ready to defend those in need and vanquish evil wherever it may lurk.&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
&lt;br /&gt;
Gain 12 Skill Points, which you can spend on any of the following skills. With this feature, you may put up to 4 points into any individual skill. You may exceed this limit by gaining Skill Points from another feature.&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Athletics&amp;lt;/u&amp;gt;: Applied Force, Athletics, Sprinting&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Influence&amp;lt;/u&amp;gt;: Intimidating, Leadership&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Knowledge&amp;lt;/u&amp;gt;: Geography, History, Medicine*, Military Vehicles* [land]&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Luck&amp;lt;/u&amp;gt;: Fortuity, Scavenging&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Stamina&amp;lt;/u&amp;gt;: Forced March, Menacing, Distance Running&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Survival&amp;lt;/u&amp;gt;: Animal Handling, Dungeoneering, Navigating*, Sheltering&lt;br /&gt;
&lt;br /&gt;
'''Occupational Bonus'''&lt;br /&gt;
&lt;br /&gt;
If you take a profession with the militant tag, gain +2 Forced March&lt;br /&gt;
&lt;br /&gt;
Professions with the militant tag:  [[Guard]], [[Inquisitor]], [[Knight]], [[Soldier]], [[Thug]]&lt;br /&gt;
&lt;br /&gt;
'''Starting Wealth'''&lt;br /&gt;
&lt;br /&gt;
Gain 5d20x2 sc (or take the average, 104 sc).&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Criminal&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You live on the fringes of society, always looking for opportunities to turn a profit through illegal means. Whether it’s through thievery, blackmail, or shady deals, you have a knack for manipulating the law to your advantage, constantly staying one step ahead of the authorities.&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
&lt;br /&gt;
Gain 12 Skill Points, which you can spend on any of the following skills. With this feature, you may put up to 6 points into individual skills with the Subterfuge tag, and up to 3 points into skills with any other tag. You may exceed this limit by gaining Skill Points from another feature.&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Acrobatics&amp;lt;/u&amp;gt;: Balancing, Contorting, Tumbling&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Athleticism&amp;lt;/u&amp;gt;: Athletics, Sprinting&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Crafting*&amp;lt;/u&amp;gt;: Brewing, Cooking, Jeweling, Painting, Pottery, Weaving, Woodcarving&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Influence&amp;lt;/u&amp;gt;'':'' Deceiving, Gossiping, Intimidating, Persuading&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Knowledge&amp;lt;/u&amp;gt;: Art, Law, Politics of [choose region]&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Luck&amp;lt;/u&amp;gt;: Fortuity, Scavenging&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Observation&amp;lt;/u&amp;gt;: Appraising, Eavesdropping, Intuiting, Investigating, Perceiving&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Performance&amp;lt;/u&amp;gt;: Entertaining, Savoir Faire&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Subterfuge&amp;lt;/u&amp;gt;: Disguising*, Evading, Forging*, Lockpicking*, Sleight of Hand&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Survival&amp;lt;/u&amp;gt;: Dungeoneering, Sneaking&lt;br /&gt;
&lt;br /&gt;
'''OCCUPATIONAL BONUS'''&lt;br /&gt;
&lt;br /&gt;
If you take a profession with the underworld tag, gain +2 Intuiting.&lt;br /&gt;
&lt;br /&gt;
Professions with the underworld tag: [[Charlatan]], [[Sailor]], [[Thief]], [[Thug]]&lt;br /&gt;
&lt;br /&gt;
'''STARTING WEALTH'''&lt;br /&gt;
&lt;br /&gt;
Gain 4d100 sc (or take the average, 202 sc).&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Entrepreneur&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You have a keen eye for opportunity and an understanding of commerce. You’re always seeking out new and innovative ways to make a profit, whether it’s through trading goods, investing in businesses, or developing new products. Your business savvy has made you one of the most successful individuals in your town, and you’re always looking for new opportunities to expand your wealth and influence.&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
&lt;br /&gt;
Gain 12 Skill Points, which you can spend on any of the following skills. With this feature, you may put up to 6 points into any individual skills with the Crafting* tag, and up to 3 points into any individual skills with any other tag. You may exceed this limit by gaining skill points from another feature. Skills followed by an asterisk are tool-dependent.&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Crafting*&amp;lt;/u&amp;gt;: Alchemy, Brewing, Calligraphy, Carpentry, Cartography, Cobbling, Cooking, Glassblowing, Jeweling, Leatherworking, Masonry, Painting, Pottery, Smithing, Weaving, Woodcarving&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Influence&amp;lt;/u&amp;gt;: Deceiving, [[Empathy]], Gossiping, Persuading&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Knowledge&amp;lt;/u&amp;gt;: Art, Economics, History, Law, Politics of [choose region]&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Luck&amp;lt;/u&amp;gt;: Fortuity&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Performance&amp;lt;/u&amp;gt;: Entertaining, Instrument* [choose one], Savoir Faire&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Observation&amp;lt;/u&amp;gt;: Appraising, Eavesdropping, Intuiting, Perceiving&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Subterfuge&amp;lt;/u&amp;gt;: Forging*, Sleight of Hand&lt;br /&gt;
&lt;br /&gt;
'''Occupational Bonus'''&lt;br /&gt;
&lt;br /&gt;
If you take a profession with the mercantile tag, gain +2 additional Skill Points in Appraising.&lt;br /&gt;
&lt;br /&gt;
Professions with the mercantile tag: [[Charlatan (NPC)|Charlatan]], [[Entertainer]], [[Guard]], [[Sailor]], [[Trader]]&lt;br /&gt;
&lt;br /&gt;
'''Starting Wealth'''&lt;br /&gt;
&lt;br /&gt;
Gain 10d20x2 sc (or take the average, 210 sc).&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Knave&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You command a versatile set of skills and an equally versatile personality. A classic jack of all trades, and master of none, you’re equally skilled charming your way out of a sticky situation, picking locks, or evading attackers with your quick wits and nimble movements. You’ve learned to [[adapt]] to whatever situation life throws at you and have a pension for being able to handle any job with some amount of success due to your sheer adaptability.&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
&lt;br /&gt;
Gain +4 Savoir Faire.&lt;br /&gt;
&lt;br /&gt;
'''Multiple Professions'''&lt;br /&gt;
&lt;br /&gt;
As a knave, you enter two professions of your choice. Gain the starting equipment, Skill Points, and abilities of both professions. Each time you gain a professional rank, choose which profession you want to advance.&lt;br /&gt;
&lt;br /&gt;
'''Starting Wealth'''&lt;br /&gt;
&lt;br /&gt;
Gain 5d20x3 sc (or take the average, 156 sc).&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Noble Title&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You might have been born into wealth and privilege, with a strong family lineage and a respected name; or alternatively, through luck or deed, you have been bestowed a title among the aristocracy of your region. With your education, wealth, and connections, you have the capacity to shape the world around you, whether it’s through politics, diplomacy, or simply using your family’s wealth and influence to fund worthy causes and projects. You strive to maintain the honor and prestige of your family name, to protect your position, and to ensure your continued prosperity.&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
&lt;br /&gt;
Gain 12 Skill Points, which you can spend on any of the following skills. With this feature, you may put up to 4 points into any individual skill. You may exceed this limit by gaining Skill Points from another feature.&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Crafting*&amp;lt;/u&amp;gt;: Alchemy, Calligraphy, Cartography, Painting, Weaving, Woodcarving&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Influence&amp;lt;/u&amp;gt;: Deceiving, Empathy, Gossiping, Intimidating, Leadership, Persuading&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Performance&amp;lt;/u&amp;gt;: Dancing, Entertaining, Instrument* [choose one], Savoir Faire&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Knowledge&amp;lt;/u&amp;gt;: Arcana, Art, Astrology, Astronomy, Economics, Geography, History, Law, Medicine*, Military, Politics of [choose region] Religion [choose one]&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Observation&amp;lt;/u&amp;gt;: Appraising, Eavesdropping, Intuiting, Investigating, Perceiving&lt;br /&gt;
&lt;br /&gt;
'''Occupational Bonus'''&lt;br /&gt;
&lt;br /&gt;
If you take a profession with the aristocratic tag, gain +2 Gossiping.&lt;br /&gt;
&lt;br /&gt;
Professions with the aristocratic tag: [[Barrister]], [[Entertainer]], [[Honorable]], [[Knight]], [[Pioneer]]&lt;br /&gt;
&lt;br /&gt;
'''Starting  Wealth'''&lt;br /&gt;
&lt;br /&gt;
Gain 10d20x3 sc (or take the average, 315 sc).&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Outlander&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You come from a different place, with different customs and beliefs than those around you. Perhaps you hail from a far off nation, or maybe you are more at home in the wilderness than in an urban environment. Your unique perspective makes you a valuable asset, as you bring fresh ideas and new ways of thinking to the table. However, it can also make you an outsider, seen as strange or untrustworthy by those who don’t understand your ways.&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
&lt;br /&gt;
Gain 12 Skill Points, which you can spend on any of the following skills. With this feature, you may put up to 6 points into any individual skills with the Survival tag, and up to 3 points into any individual skills with any other tag. You may exceed this limit by gaining skill points from another feature.&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Acrobatics&amp;lt;/u&amp;gt;: Balancing, Contorting&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Athleticism&amp;lt;/u&amp;gt;: Applied Force, Athletics, Sprinting&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Crafting*&amp;lt;/u&amp;gt;: Carpentry, Cartography, Cobbling, Cooking, Leatherworking, Weaving, Woodcarving&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Performance&amp;lt;/u&amp;gt;: Instrument* [choose one]&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Knowledge&amp;lt;/u&amp;gt;: Astrology, Astronomy, Geography, Medicine*, Vehicles* [land]&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Observation&amp;lt;/u&amp;gt;: Intuiting, Perceiving&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Stamina&amp;lt;/u&amp;gt;'':'' Distance Running, Forced March&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Survival&amp;lt;/u&amp;gt;: Animal Handling, Dungeoneering, Foraging, Nature, Navigating*, Sheltering, Sneaking, Tracking&lt;br /&gt;
&lt;br /&gt;
'''Occupational Bonus'''&lt;br /&gt;
&lt;br /&gt;
If you take a profession with the wanderer tag, gain +2 Navigating*.&lt;br /&gt;
&lt;br /&gt;
Professions with the wanderer tag: [[Nomad]], [[Pioneer]], [[Sailor]]&lt;br /&gt;
&lt;br /&gt;
'''Starting Wealth'''&lt;br /&gt;
&lt;br /&gt;
Gain 5d20x2 sc (or take the average, 104 sc).&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Student&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You are constantly seeking knowledge and understanding, driven by a thirst for discovery and a desire to make a difference in the world. Whether you’re studying magic, history, or the natural sciences, you are always eager to learn and to put your newfound knowledge to the test, eager to make a name for yourself and achieve great things. With your unwavering determination and quick mind, you are well on your way to becoming a respected master in your field.&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
&lt;br /&gt;
Gain 12 Skill Points, which you can spend on any of the following skills. With this feature, you may put up to 6 points into any individual skills with the Knowledge tag, and up to 3 points into any individual skills with any other tag. You may exceed this limit by gaining skill points from another feature.&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Crafting*&amp;lt;/u&amp;gt;: Alchemy, Brewing, Calligraphy, Carpentry, Cartography, Cobbling, Cooking, Glassblowing, Jeweling, Leatherworking, Masonry, Painting, Pottery, Smithing, Weaving, Woodcarving&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Influence&amp;lt;/u&amp;gt;: Deceiving, Gossiping, Persuading&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Knowledge&amp;lt;/u&amp;gt;: Arcana, Art, Astrology, Astronomy, Economics, Engineering, Geography, History, Law, Medicine*, Military, Politics of [choose region], Religion [choose one]&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Performance&amp;lt;/u&amp;gt;: Dancing, Entertaining, Instrument* [choose one]&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Observation&amp;lt;/u&amp;gt;: Appraising, Eavesdropping, Investigating&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Subterfuge&amp;lt;/u&amp;gt;: Disguising*, Forging*&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Survival&amp;lt;/u&amp;gt;: Animal Handling, Navigating*&lt;br /&gt;
&lt;br /&gt;
'''Occupational Bonus'''&lt;br /&gt;
&lt;br /&gt;
If you take a profession with the academic tag, gain +2 additional Skill Points in History.&lt;br /&gt;
&lt;br /&gt;
Professions with the academic tag: [[Archivist]], [[Barrister]], [[Clergy]], [[Physician]]&lt;br /&gt;
&lt;br /&gt;
'''Starting Wealth'''&lt;br /&gt;
&lt;br /&gt;
Gain 5d20 sc (or take the average, 52 sc).&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;True Believer&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You are guided by a strong faith in your [[chosen]] deity or belief system. You see the world through a lens of reverence and devotion. When able, you pursue acts of charity and stand up against those who would do harm to your beliefs.&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
&lt;br /&gt;
Gain 12 Skill Points, which you can spend on any of the following skills. With this feature, you may put up to 4 points into any individual skill. You may exceed this limit by gaining Skill Points from another feature.&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Survival&amp;lt;/u&amp;gt;: Animal Handling, Navigating*&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Crafting*&amp;lt;/u&amp;gt;: Alchemy, Brewing, Calligraphy, Cooking, Jeweling, Painting, Pottery, Weaving, Woodcarving&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Influence&amp;lt;/u&amp;gt;: Deceiving, Empathy, Gossiping, Intimidating, Leadership, Persuading&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Knowledge&amp;lt;/u&amp;gt;: Arcana, Art, Economics, Geography, History, Law, Medicine*, Politics of [choose region], Religion [choose one]&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Luck&amp;lt;/u&amp;gt;: Fortuity&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Observation&amp;lt;/u&amp;gt;: Intuiting, Perceiving&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Stamina&amp;lt;/u&amp;gt;: Forced March&lt;br /&gt;
&lt;br /&gt;
• &amp;lt;u&amp;gt;Performance&amp;lt;/u&amp;gt;: Entertaining, Instrument* [choose one], Savoir Faire&lt;br /&gt;
&lt;br /&gt;
'''Occupational Bonus'''&lt;br /&gt;
&lt;br /&gt;
If you take a profession with the religious tag, gain +2 Religion [choose one].&lt;br /&gt;
&lt;br /&gt;
Professions with the religious tag: [[Clergy]], [[Inquisitor]], [[Physician]]&lt;br /&gt;
&lt;br /&gt;
'''Starting Wealth'''&lt;br /&gt;
&lt;br /&gt;
Gain 5d20x2 sc (or take the average, 104 sc).&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Urchin&amp;lt;/big&amp;gt; ==&lt;br /&gt;
You’ve had to fend for yourself from a young age, relying on your wits and cunning to survive in a harsh and unforgiving world. Growing up on the streets, you’ve learned to be quick on your feet; to pick pockets and slip away from danger without being detected. Despite the hardships you’ve faced, you’ve developed a fierce independence and a sense of humor that has helped you get by, and you always have a trick or two up your sleeve to help you out of a tight spot.&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
&lt;br /&gt;
Gain 24 Skill Points, which you can spend on any skill of your choice. With this feature, you may put up to 6 points into any individual skill. You may exceed this limit by gaining Skill Points from another feature.&lt;br /&gt;
&lt;br /&gt;
'''No Professional Experience'''&lt;br /&gt;
&lt;br /&gt;
As an urchin, you do not get to select a profession at 1st level.&lt;br /&gt;
&lt;br /&gt;
'''Starting Wealth'''&lt;br /&gt;
&lt;br /&gt;
Gain 5d20 sc (or take the average, 52 sc).&lt;br /&gt;
&lt;br /&gt;
'''Additional Equipment'''&lt;br /&gt;
&lt;br /&gt;
Additionally, as an urchin you gain the following equipment: backpack, leather [[armor]], 2 tools or kits, clothes (simple), rations (5), waterskin, utensils, sewing kit, bedroll, blanket, flint &amp;amp; steel, torch (10)&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Urkou&amp;diff=3504</id>
		<title>Urkou</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Urkou&amp;diff=3504"/>
		<updated>2024-01-12T20:17:35Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: minor typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lineage]]&lt;br /&gt;
{{LineageInfobox|Height=6'6&amp;quot; - 7'2&amp;quot;|Weight=260 - 400 lbs|Size=Medium|Base Speed=20 ft|Appearance=&amp;lt;u&amp;gt;Features&amp;lt;/u&amp;gt;: Bipedal Bearfolk with fur coats that are usually brown or black. Can occasionally be a lighter color however, like white or golden.|Lifespan=&amp;lt;u&amp;gt;Maturity&amp;lt;/u&amp;gt;: Around 14 years&lt;br /&gt;
&amp;lt;u&amp;gt;Lifespan&amp;lt;/u&amp;gt;: Males: 50 - 60 years Females: 120 - 160 years|image=Urkou.png}}&lt;br /&gt;
&lt;br /&gt;
The urkou are a proud and [[noble]] people that originally hail from the far northern realms where their thick hides and massive claws allowed them to survive in the inhospitable climate. Early explorers would frequently bring back tales of lightly dressed ursine warriors with massive glaives of pure ice marching across the tundra plains, unphased by the bitter cold and ferocious in battle.&lt;br /&gt;
&lt;br /&gt;
Over the millennia, the urkou developed a vast tribe based nation that spans the enormity of the arctic ocean and the northlands of Gathandia. This society came to be known as the nation of Tievos. Tievos is predominantly a nation of urkou, though over the many years other lineages have come to call this land home. Tievos venerates a matriarchal governing system: dynastic primogeniture is practiced with the eldest daughter of the High Queen ascending to the throne after her mother’s passing.&lt;br /&gt;
&lt;br /&gt;
While urkou are fiercely independent, they are equally patriotic. Most urkou will go to great lengths to help other Tievos, from lending supplies to taking up arms on behalf of their brethren.&lt;br /&gt;
&lt;br /&gt;
==='''Urkou Traits'''===&lt;br /&gt;
'''Height:''' 6'6&amp;quot; - 7'2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Weight:''' 260 - 400 lbs&lt;br /&gt;
&lt;br /&gt;
'''Size:''' Medium&lt;br /&gt;
&lt;br /&gt;
'''Base Speed:''' 20 ft&lt;br /&gt;
&lt;br /&gt;
'''Apperance:''' Urkou are hulking bipedal bearfolk. Their shaggy, furry coats are usually brown or black, but occasionally an urkou might have a white or golden coat of fur.&lt;br /&gt;
&lt;br /&gt;
'''Life Span:'''  Urkou reach maturity around 14 years old. Male urkou live on average 50 - 60 years, while female urkou usually live 120 - 160 years.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;'''Urkou Features'''&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== '''Urkou Starting Features''' ====&lt;br /&gt;
At level 1, you get the following features as an urkou.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Feature&lt;br /&gt;
!Discreption&lt;br /&gt;
|-&lt;br /&gt;
|'''Bear The Pain'''&lt;br /&gt;
|(1/Recoup) After being hit by an attack, you may choose to reduce the [[damage]] you take by your level.&lt;br /&gt;
|-&lt;br /&gt;
|'''Unique Ability'''&lt;br /&gt;
|To further define your urkou, choose one option from the ''All Urkou Features'' table at level 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== '''All Urkou Features''' ====&lt;br /&gt;
In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the features below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Feature&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Bare Necessities'''&lt;br /&gt;
|&lt;br /&gt;
|When you Take a Rest, you find enough food for 1 day's worth of rations.  (In absolutely inhospitable environments, like the void of space, your MC might rule that this ability does not work.)&lt;br /&gt;
|-&lt;br /&gt;
|'''Bear the Pain II'''&lt;br /&gt;
|Bear the Pain,&lt;br /&gt;
Character level 10&lt;br /&gt;
|Your Bear the Pain feature recharges when you Catch your Breath.&lt;br /&gt;
|-&lt;br /&gt;
|'''Urkou Claw'''&lt;br /&gt;
|&lt;br /&gt;
|Gain a special attack that cost 2 AP and deals 1d4 Sharp damage on a hit.  This is considered a natural weapon, and you use your STR for the attack and damage rolls.&lt;br /&gt;
|-&lt;br /&gt;
|'''Urkou Claws: Bear Hug'''&lt;br /&gt;
|Urkou Claws&lt;br /&gt;
|(2/Recoup) When you hit a creature with you your Claw attack, you may also Grapple it, provided that it is no more than one Size larger than you. You regain all expended uses when you Recoup. &lt;br /&gt;
|-&lt;br /&gt;
|'''Urkou Claws: Knockdown'''&lt;br /&gt;
|Urkou Claws&lt;br /&gt;
|(2/Recoup) When you hit a creature with you Claw attack, you may also knock that creature prone, provided that it is no more than one Size larger than you. You regain all expended uses when you Recoup. &lt;br /&gt;
|-&lt;br /&gt;
|'''Uroku Claws: Powerful Blows'''&lt;br /&gt;
|Urkou Claws&lt;br /&gt;
|''Repeatable''. Each time you take this feature, increase your Claw damage die by one size (d4 to d6, d6 to d8, etc.), to a maximum of 1d12&lt;br /&gt;
|-&lt;br /&gt;
|'''Endless Patience'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable''. Gain +6 Skill points to one Crafting* skill of your choice&lt;br /&gt;
|-&lt;br /&gt;
|'''Hulking Form'''&lt;br /&gt;
|&lt;br /&gt;
|You count as one Size larger for the purpose of Grappling, Squeezing, and other features that rely on Size.  Your physical size does not increase, and you do not take up any more squares on a grid.&lt;br /&gt;
|-&lt;br /&gt;
|'''Motherland's Discipline'''&lt;br /&gt;
|&lt;br /&gt;
|(2/Recoup) When you miss with an attack roll, you can add a bonus to your attack equal to the number of allied creatures within 20 ft of you (to a maximum of +5), possibly turning the miss into a hit. You regain all expended uses when you Recoup. &lt;br /&gt;
|-&lt;br /&gt;
|'''Motherland's Discipline II'''&lt;br /&gt;
|Motherland's Discipline&lt;br /&gt;
|Regain expended uses of your Motherland's Discipline ability when you Catch your Breath&lt;br /&gt;
|-&lt;br /&gt;
|'''Motherland's Discipline: Save Face'''&lt;br /&gt;
|Motherland's Discipline&lt;br /&gt;
|When you use your Motherland's Discipline feature, you can benefit from allies within 40 ft of you instead of only 20 ft.&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Outlander]]'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable''. Gain +6 Skill Points to spend on [[skills]] with the Survival tag. You cannot spend more than +4 points on a single skill on this way.&lt;br /&gt;
|-&lt;br /&gt;
|'''Parental Instinct'''&lt;br /&gt;
|&lt;br /&gt;
|(2/Recoup) When an allied creature within 5 ft of you takes damage, you may take the damage instead.  If the creature is one or more Sizes smaller than you, you reduce this damage by 1d6. You regain all expended uses when you Recoup. &lt;br /&gt;
|-&lt;br /&gt;
|'''Parental Instinct: Sacrificial Protector'''&lt;br /&gt;
|Parental Instinct&lt;br /&gt;
|Your Parental Instinct ability recharges when you Catch your Breath&lt;br /&gt;
|-&lt;br /&gt;
|'''Powerful Build'''&lt;br /&gt;
|&lt;br /&gt;
|You can now carry three additional [[weapons]] and a total of three items with the Unwieldy tag.&lt;br /&gt;
|-&lt;br /&gt;
|'''Thick Coat'''&lt;br /&gt;
|&lt;br /&gt;
|Gain Resist Cold 3.  When making END checks to mitigate the effects of extreme cold, roll 2d20 and use whichever on is higher.&lt;br /&gt;
|-&lt;br /&gt;
|'''Tireless'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.''  Gain +6 Skill Points to spend on skills with the Athleticism tag.  You cannot spend more than +4 points on a single skill in this way.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* [[Belozog Mishkova]] is a player character pre-build in [[Legends of MythCraft]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Lineages&lt;br /&gt;
|[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem]] • [[Halfling]] • [[Hondu]] • [[Human]] • [[Kettek]] • [[Kleppin]] • [[Raedeen]] • [[Remnant]] • [[Satyr]] • [[Trollkin]] • [[Undead]] • Urkou &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Fiendblood&amp;diff=3503</id>
		<title>Fiendblood</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Fiendblood&amp;diff=3503"/>
		<updated>2024-01-12T20:12:51Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: minor typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lineage]]&lt;br /&gt;
{{LineageInfobox|Height=4'8&amp;quot; - 6'5&amp;quot;|Weight=80 - 250 lbs|Size=Medium|Base Speed=20 ft|Appearance=&amp;lt;u&amp;gt;Prior to 16 y/o&amp;lt;/u&amp;gt;: Resemble the species they were born into (ie human, kettek, et.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;After 16 y/o&amp;lt;/u&amp;gt;: Skin becomes red, gray, or green. Eyes fade to solid black or dull red. Horns, spines, claws, fangs, tails, or wings may appear.|Lifespan=&amp;lt;u&amp;gt;Maturity&amp;lt;/u&amp;gt;: Around 16 years&lt;br /&gt;
&amp;lt;u&amp;gt;Lifespan&amp;lt;/u&amp;gt;: 70 - 90 years|image=Fiendblood.png}}&lt;br /&gt;
&lt;br /&gt;
The [[Fiends of Inferno]] are a brutal and cunning lot whose thoughts and behaviors are far beyond the comprehension of mortal beings. Those that act beyond instinct feel nothing of love, appreciation, or admiration and their dealings are always of a transactional nature. Those foolish enough to bargain usually find, to their horror, that they do not receive quite what they expect. Humans are particularly susceptible to Fiendish influences.&lt;br /&gt;
&lt;br /&gt;
Fiendbloods result in the mingling of Fiend and humanoid blood, which produces a twisted hybrid offspring. Though the child itself may appear perfectly normal and healthy for the first few years of life, their nature quickly becomes apparent as they grow and signs of their parentage begin to show. Horns begin to poke from their heads, their skin takes on strange green, red, or gray tones, their eyes darken to black orbs, and strange tragedy follows wherever they go. Those that do manage to avoid suspicion learn the truth when they reach maturity and the first blood transformation takes place.&lt;br /&gt;
&lt;br /&gt;
==='''Fiendblood Traits'''===&lt;br /&gt;
&lt;br /&gt;
'''Height:''' 4’8” - 6’5”&lt;br /&gt;
&lt;br /&gt;
'''Weight:''' 80 - 250 lbs&lt;br /&gt;
&lt;br /&gt;
'''Size:''' Medium&lt;br /&gt;
&lt;br /&gt;
'''Base Speed:''' 20 ft&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' Fiendbloods generally resemble a typical member of the species they were born into until they reach their sixteenth birthday when they undergo their first transformation and all manner of changes occur. They might sprout twisted goat horns or spines, wicked claws and fangs, spiked tails or even bat-like wings. Their skin becomes a mottled red, gray, or green and their eyes fade to solid black or dull red.&lt;br /&gt;
&lt;br /&gt;
'''Sanguineth-Blooded'''&lt;br /&gt;
&lt;br /&gt;
* Those of the Sanguineth blood must forever fight against the baser urges of excess and indulgence that so define their heritage. The Sanguineth typically appear the most humanoid of their lineage, as the Fiendish influence usually comes through in subtle ways. Slit, blood red eyes are often the first signs followed by extra long, double jointed fingers. Those that embrace their blood might have limbs that look quite long and sinewy and teeth that appear a little too pointed.&lt;br /&gt;
&lt;br /&gt;
'''Melaneth-Blooded'''&lt;br /&gt;
&lt;br /&gt;
* The Melaneth reside in The Black City of Durlossoth, where twisting streets of endless dilapidation drive unfortunate travelers mad with hopelessness. Melaneth fiendbloods usually have wispy hair of black or white and shriveled features. A dour nature comes with the blood, and many Melaneth fiendbloods find an unconscious stirring in their souls when the opportunity for a deal or an imparting of dark wisdom arises.&lt;br /&gt;
&lt;br /&gt;
'''Cholereth-Blooded'''&lt;br /&gt;
&lt;br /&gt;
* The Cholereth are fiends of a singular desire to dominate or slaughter any who stand in their way, and threads of this notion often weave their way into the lives of their fiendbloods. These individuals are physically imposing and they typically force their way into positions of leadership. Horns and spines are common along with curled claws and thin, lashing tails.&lt;br /&gt;
&lt;br /&gt;
'''Phlegmereth-Blooded'''&lt;br /&gt;
&lt;br /&gt;
* It is said that the Phlegmereth are the source of all known illness and [[disease]], and those that share their blood might enforce the idea with sickly pale skin, skull-like features, and any number of swollen knots or nodules. It is surprising, then, that most Phlegmereth fiendbloods show an unusual strength of both body and will that bely this appearance. The fervent, often zealous nature of their heritage is difficult for such a fiendblood to escape, and they must always be tempered against losing themselves in a cause or belief.&lt;br /&gt;
&lt;br /&gt;
'''Lifespan:''' Fiendbloods reach maturity around age 16 and naturally live about 70-90 years.&lt;br /&gt;
&lt;br /&gt;
=== '''Fiendblood Features''' ===&lt;br /&gt;
&lt;br /&gt;
==== '''Fiendblood Starting Features''' ====&lt;br /&gt;
At level 1, you gain the following features as a fiendblood. You also gain additional features based on your sublineage choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Feature&lt;br /&gt;
!Discreption&lt;br /&gt;
|-&lt;br /&gt;
|'''Blood Transformation''' &lt;br /&gt;
|(1/Rest) Fiendbloods share an intimate connection with the chaotic plane of Inferno and can temporarily embrace their fiendish nature without risk of losing their mortal selves. For one minute after activating this feature, your Fiendish traits become even more pronounced and you lose nearly all your humanoid characteristics.&lt;br /&gt;
|-&lt;br /&gt;
|'''Unique Feature'''&lt;br /&gt;
|Choose one additional option from the ''All Fiendblood Features'' table at level 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== '''Sublineage''' =====&lt;br /&gt;
Fiendbloods share characteristics with their Fiendish parentage, whether that be the hotheaded Sanguineth, the cold and calculating Melaneth, the bloodthirsty Cholereth, or the virulent Phlegmereth. Choose your sublineage from the options below and gain all features of that sublineage at level 1.  &lt;br /&gt;
&lt;br /&gt;
====== '''Sanguineth-Blooded''' ======&lt;br /&gt;
As a Sanguineth-Blooded, you gain the following feature.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Sanguine Revelry'''&lt;br /&gt;
|While your Blood Transformation feature is activated, you may spend 4 AP to attempt to drive a living humanoid into a frenzy. Choose one target and attack their WILL with your CHA. If successful, the target is suddenly overcome by a fit of ecstatic madness. On their next turn, they must attack the closest creature, whether that creature is a friend or foe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== '''Melaneth-Blooded''' ======&lt;br /&gt;
As a Melaneth-Blooded, you gain the following feature.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Creeping Dread'''&lt;br /&gt;
|While your Blood Transformation feature is activated, you may spend 4 AP to attempt to sow a [[primal]] fear in those near you. You must make a CHA attack against the WILL of all creatures within 15 ft. If successful, those creatures are struck with the Broken condition until the end of their next turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== '''Cholereth-Blooded''' ======&lt;br /&gt;
As a Cholereth-Blooded, you gain the following feature.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''War Bringer'''&lt;br /&gt;
|While your Blood Transformation feature is activated, you may spend 4 AP to inspire up to two allies within 30 feet to bring death and [[carnage]]. Those allies do an additional +2 [[damage]] whenever they hit an enemy for a number of rounds equal to your CHA+1 (min 1).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== '''Phlegmereth-Blooded''' ======&lt;br /&gt;
As a Phelgmereth-Blooded, you gain the following feature.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Pestilent Blessing'''&lt;br /&gt;
|While your Blood Transformation feature is activated, you may spend 4 AP to attempt to infect a living creature with a gift of the Phlegmereth. Choose one target and attack their FORT with your END. If successful, the target becomes covered in painful pustules and becomes Sickened until the end of their next turn. You may make this check again at the end of the target’s turn without expending AP. If successful, the condition repeats for another turn, but ends after the second turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== '''All Fiendblood Features''' ====&lt;br /&gt;
In addition to the unique feature you selected at level 1, you gain one more feature at the 5th, 10th, 15th, 20th, 25th, and 29th level. Choose from the features below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Feature&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Ancestral Communion'''&lt;br /&gt;
|&lt;br /&gt;
|(1/Rest) While sleeping, you may attempt to [[commune]] with the fiends related to your sublineage. Roll 1d20, on an 11 or higher you successfully contact a fiend determined by the MC. You may ask this fiend three questions, after which the communion ends. The fiend is under no obligation to answer honestly, or even to answer at all. &lt;br /&gt;
|-&lt;br /&gt;
|'''Blood Transformation II'''&lt;br /&gt;
|Blood Transformation, Character Level 5 &lt;br /&gt;
|Gain a second use of your Blood Transformation feature, regaining all expended uses when you Take a Rest.&lt;br /&gt;
|-&lt;br /&gt;
|'''Blood Transformation III'''&lt;br /&gt;
|Blood Transformation II, Character Level 15 &lt;br /&gt;
|Gain a third use of your Blood Transformation feature, regaining all expended uses when you Take a Rest.&lt;br /&gt;
|-&lt;br /&gt;
|'''Claws'''&lt;br /&gt;
|&lt;br /&gt;
|Your fingernails grow long, sharp, and rigid, taking on a dark, bloody hue. Gain a special attack that costs 2 AP and deals 1d4 Sharp damage on a hit. This is considered a natural weapon, and you use your choice of STR or DEX for the attack and damage rolls.&lt;br /&gt;
|-&lt;br /&gt;
|'''Draining Touch''' &lt;br /&gt;
|&lt;br /&gt;
|(END/Rest). You have the ability to draw the very life force out of a living creature. You may make a special unarmed attack against one target's AR by spending 4 AP. If successful, you deal 1d6 Necrotic damage to the target and regain HP equal to the amount of damage you dealt. You regain all expended uses when you Take a Rest. &lt;br /&gt;
|-&lt;br /&gt;
|'''Draining Touch II'''&lt;br /&gt;
|Draining Touch, Character Level 10 &lt;br /&gt;
|Your draining touch now does 2d6 Necrotic damage and heals you for the same amount.&lt;br /&gt;
|-&lt;br /&gt;
|'''Draining Touch III'''&lt;br /&gt;
|Draining Touch II, Character Level 20 &lt;br /&gt;
|Your draining touch now does 3d6 Necrotic damage and heals you for the same amount.&lt;br /&gt;
|-&lt;br /&gt;
|'''Fiendish Endurance'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Gain +6 Skill Points to spend on [[skills]] with the Stamina tag. You cannot spend more than +4 points on a single skill in this way.&lt;br /&gt;
|-&lt;br /&gt;
|'''Infernal Influence'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' Gain +6 Skill Points to spend on skills with the Influence tag. You cannot spend more than +4 points on a single skill in this way.&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Occult]] Affinity'''&lt;br /&gt;
|&lt;br /&gt;
|Learn two rituals from the Occult Source of magic. If you do not already know occult magic from another feature or talent, then use CHA as your magic attribute.&lt;br /&gt;
|-&lt;br /&gt;
|'''Pact Maker'''&lt;br /&gt;
|&lt;br /&gt;
|You have the ability to make binding deals with other intelligent creatures. If such a creature makes a willing bargain and exchanges either oath or blood, they become bound to the terms indefinitely (or for a set amount of time specified in the pact) and suffer severe consequences should they be broken. If a creature breaks the terms of its agreement, you may immediately attack their WILL with your CHA, provided that you are currently on the same plane of existence. On a hit, the creature becomes Sickened for the next 24 hours and the pact ends. You can make a number of binding pacts equal to your CHA (min 1). You may end a pact in [[order]] to make a new one; if you do, the creature that was released from your pact immediately knows that the pact has ended.&lt;br /&gt;
|-&lt;br /&gt;
|'''Violent Vindication'''&lt;br /&gt;
|Pact Maker &lt;br /&gt;
|If a creature violates its pact, then on a hit, you also deal 2d10 psychic damage to the creature. If you miss, the creature takes 1⁄2 damage and is Sickened for the next hour.&lt;br /&gt;
|-&lt;br /&gt;
|'''Wings of [[Darkness]]'''&lt;br /&gt;
|Blood Transformation&lt;br /&gt;
|While your Blood Transformation feature is active, you sprout a pair of shadowy wings. While you are using your wings, your horizontal [[jump]] distance is doubled and you no longer take falling damage.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Lineages&lt;br /&gt;
|[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem]] • [[Halfling]] • [[Hondu]] • [[Human]] • [[Kettek]] • [[Kleppin]] • [[Raedeen]] • [[Remnant]] • [[Satyr]] • [[Trollkin]] • [[Undead]] • [[Urkou]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Bhrunai&amp;diff=3495</id>
		<title>Bhrunai</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Bhrunai&amp;diff=3495"/>
		<updated>2024-01-12T01:11:20Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: minor typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LineageInfobox|Lineage name=Bhrunai|image=Bhrunai.jpg|data1=|data2=|data3=|data4=|data5=Bhrunai are usually stocky or cherubic with skin tones like that of stone: primarily shades of gray and brown. Their hair resembles mosses, lichens, or funguses, and their eyes range in coloration from gray to brown to green to blue to hazel to metallic.|data6=Bhrunai reach maturity around 10 years of age and live very long lives. Bhrunai do not physically deteriorate until around their 400th year of life when their body slowly begins to solidify as they spend more and more time resting in their stone form. By their 500th year, most bhrunai become stone permanently.|Height=3’4” - 4’2”|Weight=50 - 120 lbs|Size=Small|Appearance=&amp;lt;u&amp;gt;Skin&amp;lt;/u&amp;gt;: Shades of Gray or Brown&lt;br /&gt;
&amp;lt;u&amp;gt;Eye Color&amp;lt;/u&amp;gt;: Gray, Brown, Green, Blue, Hazel, or Metallic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Features&amp;lt;/u&amp;gt;: Stocky or Cherubic builds. Hair resembling moss, lichen, or fungus.|Base Speed=20 ft|Lifespan=&amp;lt;u&amp;gt;Maturity&amp;lt;/u&amp;gt;: Around 10 years&lt;br /&gt;
&amp;lt;u&amp;gt;Lifespan&amp;lt;/u&amp;gt;: 400 - 500 years}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lineage]]&lt;br /&gt;
&lt;br /&gt;
(BROO-nye)&lt;br /&gt;
&lt;br /&gt;
With their brown-green skin, pointed ears, and thick manes of mossy-green, brown, or black hair, the bhrunai originally come from the southern swamplands and possess a captivating appearance they share with their northern relatives, the [[trollkin]]. Existing on Ancerra for countless ages, this ancient lineage is deeply intertwined with the myths and legends of many other cultures. In the past, it was well known that bhrunai would often sneak into homes deep in the night and take food, trinkets, or other such things they deemed useful as tools. &lt;br /&gt;
&lt;br /&gt;
The evidence of this theft could always be found the following morning in the form of shoes with new soles or clothes expertly patched with tightly wound swampgrass. Past bhrunai generally struggled with the concept of ownership and so these ‘exchanges’ were often deemed as thefts, though many homes grew to welcome these small services and so began leaving offerings for the bhrunai directly. However, it is only in recent centuries that these once-reclusive beings have emerged from their seclusion and embraced integration into society at large.&lt;br /&gt;
&lt;br /&gt;
Travelers may now encounter bhrunai as they engage in commerce in bustling city markets or traverse trade routes with their turtle-pulled wagons. They have earned a particularly notable reputation as skilled artisans and craftsmen and are known to pour themselves into perfecting a craft over their long lifetimes. They take great pride in their independence and resourcefulness, relying on their own abilities to solve problems before seeking assistance.&lt;br /&gt;
&lt;br /&gt;
=== '''Bhrunai Culture''' ===&lt;br /&gt;
Bhrunai have traditionally preferred either solitude or the company of their own kind, building tiny stilted hovels and forming small communes, usually close to established settlements with which they could trade. Passersby may mistake a group of sleeping bhrunai for mossy boulders. Bhrunai have unique romantic relationships, wherein two who choose to spend their lives together perform a “Melding” wherein two become one. This new bhrunai shares the memories of both mates, but is an entirely new unique individual. 10 to 15 years after a Melding, two to four small, round, pebble-like eggs break off from the bhrunai while it sleeps, which grow into young.&lt;br /&gt;
&lt;br /&gt;
=== '''Bhrunai Traits''' ===&lt;br /&gt;
'''Height:''' 3’4” - 4’2”&lt;br /&gt;
&lt;br /&gt;
'''Weight:''' 50 - 120 lbs&lt;br /&gt;
&lt;br /&gt;
'''Size:''' Small&lt;br /&gt;
&lt;br /&gt;
'''Base Speed:''' 20 ft&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' Bhrunai are usually stocky or cherubic with skin tones like that of stone: primarily shades of gray and brown. Their hair resembles mosses, lichens, or funguses, and their eyes range in coloration from gray to brown to green to blue to hazel to metallic.&lt;br /&gt;
&lt;br /&gt;
'''Lifespan:''' Bhrunai reach maturity around 10 years of age and live very long lives. Bhrunai do not physically deteriorate until around their 400th year of life when their body slowly begins to solidify as they spend more and more time [[resting]] in their stone form. By their 500th year, most bhrunai become stone permanently.&lt;br /&gt;
&lt;br /&gt;
=== '''Bhrunai Features''' ===&lt;br /&gt;
&lt;br /&gt;
===== '''Bhrunai Starting Features''' =====&lt;br /&gt;
At level 1, you get the following features as a bhrunai. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Stone Sleep'''&lt;br /&gt;
|Bhrunai do not sleep like other creatures and instead enter a state of suspended animation called “Stone Sleep.” You must enter Stone Sleep for 6 hours to [[regenerate]] your energy on a daily basis. While Stone Sleep is activated you gain DT 30, and you are Unconscious but not Helpless. You may remain in Stone Sleep indefinitely, but taking any [[damage]] immediately ends your Stone Sleep.&lt;br /&gt;
|-&lt;br /&gt;
|'''Fae Step''' &lt;br /&gt;
|(1/Rest) Bhrunai have the natural ability to wink out of sight and slip into places unnoticed. By spending 2 AP, you become Invisible for 1 minute. This feature ends immediately if you take damage, make an attack, or use magic. &lt;br /&gt;
|-&lt;br /&gt;
|'''Unique Feature'''&lt;br /&gt;
|Choose one additional option from the ''All Bhrunai Features'' table at level 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== '''All Bhrunai Features''' =====&lt;br /&gt;
In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the features below. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Feature&lt;br /&gt;
!PreReq&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Arcane Affinity'''&lt;br /&gt;
|&lt;br /&gt;
|Learn two [[Arcane Spells|cantrips]] from the [[Arcane]] Source of magic. If you do not already know [[Arcane Magic|arcane magic]], then INT is your magic attribute for these cantrips.&lt;br /&gt;
|-&lt;br /&gt;
|'''Bhrunai Expertise'''&lt;br /&gt;
|&lt;br /&gt;
|''Repeatable.'' You add +6 Skill Points to one skill of your choice with the Crafting* tag.&lt;br /&gt;
|-&lt;br /&gt;
|'''Environmental Adaptation'''&lt;br /&gt;
|&lt;br /&gt;
|Whenever you roll a d20 to resist a harmful environmental condition such as extreme heat, cold, or [[weather]], you roll 2d20 and take the higher result.&lt;br /&gt;
|-&lt;br /&gt;
|'''Fae Step II'''&lt;br /&gt;
|Fae Step&lt;br /&gt;
|You may use your Fae Step feature 2/Rest. Additionally, when you activate this feature you may immediately teleport up to 15 ft to a place within your line of sight.&lt;br /&gt;
|-&lt;br /&gt;
|'''Grove-Born'''&lt;br /&gt;
|&lt;br /&gt;
|Gain +6 Skill Points that you can spend on the following [[skills]]. You cannot put more than +4 points into a single skill using this feature.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Acrobatics&amp;lt;/u&amp;gt;: Balancing, Contorting, Tumbling, &lt;br /&gt;
* &amp;lt;u&amp;gt;Athleticism&amp;lt;/u&amp;gt;: Athletics &lt;br /&gt;
* &amp;lt;u&amp;gt;Crafting*&amp;lt;/u&amp;gt;: Alchemy, Cobbling, Cooking, Weaving, &lt;br /&gt;
* &amp;lt;u&amp;gt;Influence&amp;lt;/u&amp;gt;: Persuading, &lt;br /&gt;
* &amp;lt;u&amp;gt;Luck&amp;lt;/u&amp;gt;: Scavenging, &lt;br /&gt;
* &amp;lt;u&amp;gt;Subterfuge&amp;lt;/u&amp;gt;: Evading, Lockpicking*, Sleight of Hand &lt;br /&gt;
* &amp;lt;u&amp;gt;Survival&amp;lt;/u&amp;gt;: Animal Handling, Forage, Nature, Sheltering, Sneaking&lt;br /&gt;
|-&lt;br /&gt;
|'''Natural Camouflage'''&lt;br /&gt;
|&lt;br /&gt;
|While you are outdoors and Concealed, gain +3 on skill checks to remain hidden. You can only use this ability when you have not moved since the beginning of your last turn.&lt;br /&gt;
|-&lt;br /&gt;
|'''Natural Camouflage II'''&lt;br /&gt;
|Natural Camouflage I&lt;br /&gt;
|While outdoors and not actively moving, gain your Natural Camouflage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Natural Camouflage III'''&lt;br /&gt;
|Natural Camouflage II&lt;br /&gt;
|While outdoors, you gain your Natural Camouflage bonus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Natural Camouflage IV'''&lt;br /&gt;
|Natural Camouflage III&lt;br /&gt;
|''Repeatable.'' Gain an additional +3 on skill checks to remain hidden when using Natural Camouflage.&lt;br /&gt;
|-&lt;br /&gt;
|'''Naturefriend'''&lt;br /&gt;
|&lt;br /&gt;
|(1/Rest) You can cast the [[Animal Bond]] Spell.&lt;br /&gt;
|-&lt;br /&gt;
|'''Naturefriend II'''&lt;br /&gt;
|Naturefriend&lt;br /&gt;
|Regain the ability to use Naturefriend when you Recoup.&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Primal]] Awareness'''&lt;br /&gt;
|&lt;br /&gt;
|By spending one minute, you sense primal power in a 1 mile radius from yourself. Learn whether or not primal magic has been used in the last 7 days, as well as if a creature with the fae tag has been present. You can use this feature once, regaining all expended uses when you Take a Rest.&lt;br /&gt;
|-&lt;br /&gt;
|'''Primal Power'''&lt;br /&gt;
|&lt;br /&gt;
|Learn two chants from the Primal Source of Magic. If you do not already know primal magic, then AWR is your magic attribute for these chants.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stone Gut'''&lt;br /&gt;
|&lt;br /&gt;
|Gain Resist Toxic 3.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stone Gut II'''&lt;br /&gt;
|Stone Gut, Character Level 10&lt;br /&gt;
|You are immune to common poisons and diseases and increase your Resist Toxic number by 3. Furthermore, you can receive nourishment from eating any biological plant or common mineral such as clay, dirt, or stone.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stone Gut III'''&lt;br /&gt;
|Stone Gut II&lt;br /&gt;
|Increase your Resist Toxic number by 3.&lt;br /&gt;
|-&lt;br /&gt;
|'''Stone Sentinel'''&lt;br /&gt;
|&lt;br /&gt;
|You are immune to magical sleep effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''Notes''' ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Lineages&lt;br /&gt;
|[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem]] • [[Halfling]] • [[Hondu]] • [[Human]] • [[Kettek]] • [[Kleppin]] • [[Raedeen]] • [[Remnant]] • [[Satyr]] • [[Trollkin]] • [[Undead]] • [[Urkou]]&lt;br /&gt;
|-&lt;br /&gt;
![[Backgrounds]]&lt;br /&gt;
|[[Born Warrior|Born Warrior •]] [[Criminal|Criminal •]] [[Entertainer]] • [[Knave]] • [[Noble Title]] • [[Outlander|Outlander •]] [[Student|Student •]] [[True Believer|True Believer •]] [[Urchin]]&lt;br /&gt;
|-&lt;br /&gt;
!Profession&lt;br /&gt;
|[[Archivist|Archivist •]] [[Barrister|Barrister •]] [[Charlatan|Charlatan •]] [[Clergy|Clergy •]] [[Entertainer|Entertainer •]] [[Guard|Guard •]] [[Honorable|Honorable •]] [[Inquisitor|Inquisitor •]] [[Knight|Knight •]][[Nomad|Nomad •]] [[Physician|Physician •]] [[Pioneer|Pioneer •]] [[Sailor|Sailor •]] [[Soldier|Soldier •]] [[Trader|Trader •]] [[Thief|Thief •]] [[Thug]]&lt;br /&gt;
|-&lt;br /&gt;
!Talents &lt;br /&gt;
|[[Berzerker|Berzerker •]] [[Cleric|Cleric •]] [[Mage|Mage •]] [[Oracle|Oracle •]] [[Pugilist|Pugilist •]] [[Ranger|Ranger •]] [[Rogue|Rogue •]] [[Tinkerer|Tinkerer •]] [[Troubadour|Troubadour •]] [[Vessel|Vessel •]] [[Warrior|Warrior •]] [[Witch|Witch •]] [[Zealot|Zealot •]] [[Specialization Talents|Specialization Talents •]] [[Magic Talents]]&lt;br /&gt;
|-&lt;br /&gt;
!Basic Rules&lt;br /&gt;
|[[Combat|Combat •]] [[Action Points|Action Points •]] [[Actions|Actions •]] [[Conditions]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Character_Creation&amp;diff=3494</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Character_Creation&amp;diff=3494"/>
		<updated>2024-01-11T23:23:34Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: Fixing Resist link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This chapter details the exact steps by which you create a Player Character (PC) for your MythCraft game. Character creation involves both thinking about your backstory and your place in the world, and choosing what mechanical abilities you have. As you pick your character’s abilities, think about how that fits in with their personality and backstory. Designing your character’s mechanics involves five steps:&lt;br /&gt;
&lt;br /&gt;
1. Choose a lineage&lt;br /&gt;
&lt;br /&gt;
2. Assign Attribute Points&lt;br /&gt;
&lt;br /&gt;
3. Note your stats&lt;br /&gt;
&lt;br /&gt;
4. Choose BOP&lt;br /&gt;
&lt;br /&gt;
5. Take a starting talent&lt;br /&gt;
&lt;br /&gt;
=== Lineage ===&lt;br /&gt;
First, what is your character’s lineage? Pick from well  known fantasy lineages like [[dwarf]] or elf, or play a unique lineage like a squirrelly [[kleppin]] or a biotechnical [[raedeen]].&lt;br /&gt;
&lt;br /&gt;
Lineages provides an in-depth description of all lineages. Each lineage allows you to make a choice when you first create your character, as no lineage is a monolith. You will either pick a sub-lineage, or you will pick from a list of lineage abilities to make yourself unique. Some lineage options give you Skill Points. You can read more about how skills work in [[Skills]]&lt;br /&gt;
&lt;br /&gt;
==== Example: Marcus and Hanniah ====&lt;br /&gt;
Nathan and Andi are creating Marcus, and Grant and Jake are creating Hanniah.&lt;br /&gt;
&lt;br /&gt;
Marcus is a [[human]], so he gains the “[[Tenacious]]” ability, which gives him 1 additional Attribute Point. Nathan and Andi assign it to CHA. Humans also get one unique feature from a list of Human options, so Nathan and Andi pick the “[[Fast Friends]]” ability, granting Marcus Skill Points [[Leadership]] and [[Persuading]].&lt;br /&gt;
&lt;br /&gt;
Hanniah is a [[kleppin]], so she gets the “[[Scurry]]” ability. Kleppins also get two unique features of their choice from the list of kleppin abilities, so Grant and Jake choose “[[Climber]]” and “[[Claws]].”&lt;br /&gt;
&lt;br /&gt;
=== Assign Attributes ===&lt;br /&gt;
PCs in MythCraft have eight [[attributes]], which determine how good you are at various activities. There are three physical attributes, three mental, and two metaphysical. Each attribute has a number ascribed to it, which reflects how good you are at using that attribute. This ranges from a -3 (terrible) to a +12 (legendary). An average untrained human has a 0 in a given attribute.&lt;br /&gt;
&lt;br /&gt;
==== Attribute Cap ====&lt;br /&gt;
Each time you level up, you can increase one of your attributes by 1 (see Leveling Up below). However, your attributes are always limited based on your level: you can never have an attribute that exceeds 1⁄2 your level+1. This means that at levels 1 and 2, your attributes cannot be higher than a +2. At levels 3 and 4, they cannot exceed a +3, and so on.&lt;br /&gt;
&lt;br /&gt;
===== Assigning Attributes =====&lt;br /&gt;
You have 5 Attribute Points that you can assign to your 8 attributes. You may choose to give yourself a -1, -2, or even a -3 in one or more attributes to grant yourself additional Attribute Points (for each -1 penalty you take, you get 1 extra Attribute Point). However, note that you must still observe the attribute cap.&lt;br /&gt;
&lt;br /&gt;
When you assign Attribute Points, jot them down on both Page 1 and Page 2 of your character sheet. Note that Page 2 displays all 8 attributes, but Page 1 does not display Coordination because that attribute is primarily used in [[combat]], and combat is detailed on Page 2.&lt;br /&gt;
&lt;br /&gt;
==== Rolling for Stats ====&lt;br /&gt;
Optionally, if you would prefer to roll for your attributes and if your MC allows it, roll 2d4 and subtract the second from the first, resulting in a number between -3 and +3. Do this 8 times. You can assign these 8 numbers to any of your 8 attributes. Note that this can break the attribute cap rule; you must observe the attribute cap rule when leveling up, so you cannot increase a +3 to a +4 until you are at least level 5.&lt;br /&gt;
&lt;br /&gt;
Disclaimer This optional rule will cause imbalance in your character as the abilities, talents, spells, and monsters are designed with standard attributes in mind rather than rolled attributes. MCs that allow rolled attributes might impose additional restrictions, such as only allowing one +3 bonus.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' '''Marcus Luxxor'''&lt;br /&gt;
&lt;br /&gt;
Nathan and Andi are both creating Marcus Luxxor, a human [[cleric]]. Nathan gives Marcus 2 points in STR, 1 point in END, and 2 points in AWR. He gives Marcus a -1 penalty to DEX to give him 1 point in CHA.&lt;br /&gt;
&lt;br /&gt;
Andi rolls for her attributes, so she rolls 2d4 and subtracts the second die from the first. She does this 8 times, resulting in 3, 2, 1, 1, 0, 0, 0, and -1. Andi puts 3 points in STR, 2 in AWR, 1 in END, and 1 in CHA. She assigns her -1 to DEX.&lt;br /&gt;
&lt;br /&gt;
=== The Eight Attributes ===&lt;br /&gt;
Each of the attributes, and what they represent, are explained below. Each attribute is referred to with an abbreviation, listed in parentheses after the attribute.&lt;br /&gt;
&lt;br /&gt;
==== Physical Attributes ====&lt;br /&gt;
&amp;lt;u&amp;gt;Strength&amp;lt;/u&amp;gt; (STR): Lifting, pulling, dragging, and undergoing strenuous exertion. This is the attribute that demonstrates your sheer muscle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dexterity&amp;lt;/u&amp;gt; (DEX): Nimbleness, good reflexes, maintaining balance, and motor function under duress. This is the attribute that allows you to be lighter on your feet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Endurance&amp;lt;/u&amp;gt; (END): Withstanding harsh external conditions and enduring long-term physical strain. This attribute also directly affects how many HP you get (see Hit Points below).&lt;br /&gt;
&lt;br /&gt;
==== Mental Attributes ====&lt;br /&gt;
&amp;lt;u&amp;gt;Awareness&amp;lt;/u&amp;gt; (AWR): Picking up on sensory details that warn of danger, deceit, and the like. This is the attribute that measures your skill at observing and interpreting the world around you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Intellect&amp;lt;/u&amp;gt; (INT): Wealth of knowledge; your capacity to quickly consume and accurately retain information. This attribute determines how good you are at processing information and recalling it accurately when needed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Charisma&amp;lt;/u&amp;gt; (CHA): Projecting your desires, your confidence, and your force of will to your advantage. This attribute reflects your personal magnetism and your ability to sway people to your views.&lt;br /&gt;
&lt;br /&gt;
==== Metaphysical Attributes ====&lt;br /&gt;
&amp;lt;u&amp;gt;Luck&amp;lt;/u&amp;gt; (LUCK): Having things go your way even when they shouldn’t. This attribute sways fate in your favor and grants you a special ability: You may reroll 1d20 that you rolled if you are unsatisfied with the result. You may use this ability once for every 2 points of LUCK that you have, regaining all expended uses upon [[Taking a Rest]] (see p. 332). If your LUCK is lower than 0, you can never Crit, and you subtract your LUCK from every d20 roll that you make.&lt;br /&gt;
&lt;br /&gt;
If you have 1 or more LUCK, your crits become stronger. Add your LUCK score to critical [[damage]] that you deal. Furthermore, if you have 6 or more LUCK, your crit range increases by 1 (e.g., from 20 to 19-20), and if you have 12 LUCK, your crit range increases by 1 more. Your crit range can never exceed 16-20.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Coordination&amp;lt;/u&amp;gt; (COR)''':''' Your overall ability, both physically and mentally, to process information and act upon it. This is neither DEX (physical) nor AWR (mental), but a separate mechanism by which the game tracks your capacity to act. For every 2 points of COR that you have, you gain 1 additional AP at the beginning of your turn. If you have -1 or -2 COR, you lose 1 AP at the beginning of your turn. If you have -3 COR, you lose 2 AP at the beginning of your turn.&lt;br /&gt;
&lt;br /&gt;
=== Note your Stats ===&lt;br /&gt;
Your DEX, END, AWR, INT, and CHA will affect some of your passive stats, including five of your six defenses and Hit Points (HP). Note these on your character sheet as directed.&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Your character has six defenses that they might use when being attacked. Five of the six defenses are linked to specific attributes, as shown on the table below. You can improve any defense by equipping [[armor]], using a [[shield]], or gaining special talents or other abilities. When attacked, you are hit if the attack roll equals or exceeds your relevant defense.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Defense&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Armor Rating &lt;br /&gt;
|(AR) 10&lt;br /&gt;
|-&lt;br /&gt;
|Reflexes (REF) &lt;br /&gt;
|10+DEX&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude (FORT) &lt;br /&gt;
|10+END&lt;br /&gt;
|-&lt;br /&gt;
|Anticipation (ANT) &lt;br /&gt;
|10+AWR&lt;br /&gt;
|-&lt;br /&gt;
|Logic (LOG) &lt;br /&gt;
|10+INT&lt;br /&gt;
|-&lt;br /&gt;
|Willpower (WILL) &lt;br /&gt;
|10+CHA&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;u&amp;gt;AR&amp;lt;/u&amp;gt; represents your physical capacity to block or avoid direct hits using armor, mastery over weapon fighting styles, and the like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;REF&amp;lt;/u&amp;gt; represents your nimbleness and ability to dodge out of the way of some attacks, like a stream of acid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;FORT&amp;lt;/u&amp;gt; demonstrates how good you are at enduring punishing environments and effects, such as the intense heat of a [[fireball]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;ANT&amp;lt;/u&amp;gt; reflects your skill at instinctively intuiting a threat before it hits you. Unlike REF, this defense would be used when you are unaware of an incoming attack, such as being ambushed or triggering a tripwire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;LOG&amp;lt;/u&amp;gt; demonstrates your skill at thinking clearly under duress and might be used when a creature attacks you with enchanting magic that might charm or frighten you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;WILL&amp;lt;/u&amp;gt; represents your determination to stay true to yourself. Depending upon the nature of the attack, enchanting magic might target your WILL instead of your LOG.&lt;br /&gt;
&lt;br /&gt;
=== Hit Points ===&lt;br /&gt;
No matter what level you are, your HP is always 10+(level) d(X)+(level) where X is a die size determined by your END. For example, a level 1 character with 0 to 2 points in END will have 10+1d4+1 HP, and a level 1 character with 3 points in END would have 10+1d6+1 HP. You can always choose to take a set HP amount instead of rolling, as shown on the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!END&lt;br /&gt;
!Set HP&lt;br /&gt;
!HP Die&lt;br /&gt;
|-&lt;br /&gt;
|Threshold 1 &lt;br /&gt;
| -3 &lt;br /&gt;
| 0 &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Threshold 2 &lt;br /&gt;
| -2 to -1&lt;br /&gt;
| 1 &lt;br /&gt;
|1d2 &lt;br /&gt;
|-&lt;br /&gt;
|Threshold 3 &lt;br /&gt;
|0-2 &lt;br /&gt;
|2 &lt;br /&gt;
|1d4 &lt;br /&gt;
|-&lt;br /&gt;
|Threshold 4 &lt;br /&gt;
|3-5 &lt;br /&gt;
|3 &lt;br /&gt;
|1d6 &lt;br /&gt;
|-&lt;br /&gt;
|Threshold 5 &lt;br /&gt;
|6-8 &lt;br /&gt;
|4 &lt;br /&gt;
|1d8 &lt;br /&gt;
|-&lt;br /&gt;
|Threshold 6 &lt;br /&gt;
|9-11 &lt;br /&gt;
|5 &lt;br /&gt;
|1d10 &lt;br /&gt;
|-&lt;br /&gt;
|Threshold 7 &lt;br /&gt;
|12 &lt;br /&gt;
|6 &lt;br /&gt;
|1d12 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== HP Increases ====&lt;br /&gt;
When you level up, you will add 1 HP for your new level, and roll one HP dice (or take the flat bonus) to add to your HP. Remember that your HP is always 10+(Level) d(X)+(Level).&lt;br /&gt;
&lt;br /&gt;
==== Endurance Thresholds ====&lt;br /&gt;
When you reach an END threshold on the above chart, you are permitted to completely reroll or recalculate your HP using either of the above methods. Your HP should still equal 10+(Level)d(X)+Level.&lt;br /&gt;
&lt;br /&gt;
=== BOP ===&lt;br /&gt;
BOP stands for the [[Background, Occupation, and Profession]] system in MythCraft. Chapter 2 (see p. 53) explains all [[backgrounds]] and professions in detail. Every background allows you to gain a profession, except for the [[urchin]] background. Backgrounds also specify that if you pick a profession with a certain occupation tag, then you gain additional Skill Points.&lt;br /&gt;
&lt;br /&gt;
'''What’s a Tag?'''&lt;br /&gt;
&lt;br /&gt;
Tags are referenced frequently in spells, lineage abilities, talents, and the like. See the Tags subsection (p. 10) for more information on tags. Each BOP will give you Skill Points. You can read more about how skills work in [[Skills]]. Furthermore, your BOP will give you your starting [[equipment]].&lt;br /&gt;
&lt;br /&gt;
=== Talent ===&lt;br /&gt;
Finally, now that you have picked a lineage, assigned your attributes, and chosen a Background (and profession if relevant), it’s time to pick a talent. All talents available in this document are in [&amp;lt;nowiki/&amp;gt;[[Specialization Talents]]] or [ [[Magic Talents]]]. Talents are unique abilities that your character gains. Some of them are passive, such as a permanent bonus to a defense; others are active, such as the ability to charm someone once per day by speaking with them. Note that some talents have prerequisites that you must meet before being able to gain that talent. For example, all class talents have the Prerequisite of Character Level 2.&lt;br /&gt;
&lt;br /&gt;
Example: Hanniah Sharptooth&lt;br /&gt;
&lt;br /&gt;
Grant and Jake are creating Hanniah Sharptooth, and they give her the “[[Basic Dual Wield]]” talent so that she can use her handaxes more effectively.&lt;br /&gt;
&lt;br /&gt;
=== Tags ===&lt;br /&gt;
Spells, talents, class features, items, and the like might have one or more specific categorizations, or tags. These can be found in italics under the name of the ability, item, etc. Other abilities might reference these tags. “Repeatable” and “prerequisite” are some of the most common tags. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Repeatable:&amp;lt;/u&amp;gt; If a feature has the repeatable tag, then that means that you can select the same feature multiple times, gaining its benefit each time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Prerequisites:&amp;lt;/u&amp;gt; If a feature has the prerequisite tag, then there will be certain prerequisites that you must meet (such as having another lineage option, or having a certain number in one of your attributes) prior to taking that option.&lt;br /&gt;
&lt;br /&gt;
=== Skills &amp;amp; Conditions ===&lt;br /&gt;
&lt;br /&gt;
Like tags, many features and abilities will reference skills and conditions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Skills:&amp;lt;/u&amp;gt; Many features allow you to gain Skill Points. See [[Skills]] for detailed information on how skills work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Conditions:&amp;lt;/u&amp;gt; Several features interact with conditions and with resisting or becoming immune to damage. Information on [[Damage|Resist]], or abbreviations such as [[Damage|DR/DT]], TA, and the like can be found and explained  in [[Conditions]] &lt;br /&gt;
&lt;br /&gt;
=== Leveling Up ===&lt;br /&gt;
Each time you level up, you receive three benefits:&lt;br /&gt;
&lt;br /&gt;
1. Attribute Point.&lt;br /&gt;
&lt;br /&gt;
Increase one attribute of your choice by +1. Each time you level up, you may also reduce one of your attributes by 1 to gain another Attribute Point, potentially allowing you to increase an attribute by +2. Be sure to observe your level’s Attribute Point cap, explained in the Attributes section.&lt;br /&gt;
&lt;br /&gt;
2. Hit Points.&lt;br /&gt;
&lt;br /&gt;
Each time you level up, you gain additional Hit Points (HP). The amount of additional HP you gain is determined by your END attribute, explained in the Hit Points section above.&lt;br /&gt;
&lt;br /&gt;
3. Talent.&lt;br /&gt;
&lt;br /&gt;
Finally, each time you level up, you gain one new talent of your choice. Note that some talents have Prerequisites that you must meet before qualifying for that talent.&lt;br /&gt;
&lt;br /&gt;
=== Lineage &amp;amp; Profession ===&lt;br /&gt;
Your lineage and your profession both progress slowly, reflecting your life experience and career outside of adventuring. At levels 5, 10, 15, 20, 25, and 29, you gain one additional lineage feature. Your profession ranks up slowly and does not do so at a set rate. Your MC will award you additional levels in your profession when they feel that it is appropriate for the story, often as a notable quest reward. On average, you can expect to gain an additional profession rank once every six Character Levels.&lt;br /&gt;
&lt;br /&gt;
Example: Marcus Luxxor&lt;br /&gt;
&lt;br /&gt;
Nathan and Andi are leveling Marcus Luxxor up from level 2 to level 3 and each picking different options for him. Nathan assigns 1 point to Marcus’s CHA. Andi gives Marcus 1 point in STR instead. Marcus has 1 point in END, so Nathan takes the set HP bonus, gaining 3 more HP. Andi rolls, gaining 1d4+1 HP. At level 2, Marcus became a Cleric, so Nathan and Andi have access to cleric talents. Nathan chooses for Marcus to learn the “[[Wellspring of Health 1]]” talent, but Andi chooses  for Marcus to learn the “[[Divine Ward 2]]” talent.&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Character_Creation&amp;diff=3493</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Character_Creation&amp;diff=3493"/>
		<updated>2024-01-11T23:09:54Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: Link to Resist in Damage under Skills &amp;amp; Conditions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This chapter details the exact steps by which you create a Player Character (PC) for your MythCraft game. Character creation involves both thinking about your backstory and your place in the world, and choosing what mechanical abilities you have. As you pick your character’s abilities, think about how that fits in with their personality and backstory. Designing your character’s mechanics involves five steps:&lt;br /&gt;
&lt;br /&gt;
1. Choose a lineage&lt;br /&gt;
&lt;br /&gt;
2. Assign Attribute Points&lt;br /&gt;
&lt;br /&gt;
3. Note your stats&lt;br /&gt;
&lt;br /&gt;
4. Choose BOP&lt;br /&gt;
&lt;br /&gt;
5. Take a starting talent&lt;br /&gt;
&lt;br /&gt;
=== Lineage ===&lt;br /&gt;
First, what is your character’s lineage? Pick from well  known fantasy lineages like [[dwarf]] or elf, or play a unique lineage like a squirrelly [[kleppin]] or a biotechnical [[raedeen]].&lt;br /&gt;
&lt;br /&gt;
Lineages provides an in-depth description of all lineages. Each lineage allows you to make a choice when you first create your character, as no lineage is a monolith. You will either pick a sub-lineage, or you will pick from a list of lineage abilities to make yourself unique. Some lineage options give you Skill Points. You can read more about how skills work in [[Skills]]&lt;br /&gt;
&lt;br /&gt;
==== Example: Marcus and Hanniah ====&lt;br /&gt;
Nathan and Andi are creating Marcus, and Grant and Jake are creating Hanniah.&lt;br /&gt;
&lt;br /&gt;
Marcus is a [[human]], so he gains the “[[Tenacious]]” ability, which gives him 1 additional Attribute Point. Nathan and Andi assign it to CHA. Humans also get one unique feature from a list of Human options, so Nathan and Andi pick the “[[Fast Friends]]” ability, granting Marcus Skill Points [[Leadership]] and [[Persuading]].&lt;br /&gt;
&lt;br /&gt;
Hanniah is a [[kleppin]], so she gets the “[[Scurry]]” ability. Kleppins also get two unique features of their choice from the list of kleppin abilities, so Grant and Jake choose “[[Climber]]” and “[[Claws]].”&lt;br /&gt;
&lt;br /&gt;
=== Assign Attributes ===&lt;br /&gt;
PCs in MythCraft have eight [[attributes]], which determine how good you are at various activities. There are three physical attributes, three mental, and two metaphysical. Each attribute has a number ascribed to it, which reflects how good you are at using that attribute. This ranges from a -3 (terrible) to a +12 (legendary). An average untrained human has a 0 in a given attribute.&lt;br /&gt;
&lt;br /&gt;
==== Attribute Cap ====&lt;br /&gt;
Each time you level up, you can increase one of your attributes by 1 (see Leveling Up below). However, your attributes are always limited based on your level: you can never have an attribute that exceeds 1⁄2 your level+1. This means that at levels 1 and 2, your attributes cannot be higher than a +2. At levels 3 and 4, they cannot exceed a +3, and so on.&lt;br /&gt;
&lt;br /&gt;
===== Assigning Attributes =====&lt;br /&gt;
You have 5 Attribute Points that you can assign to your 8 attributes. You may choose to give yourself a -1, -2, or even a -3 in one or more attributes to grant yourself additional Attribute Points (for each -1 penalty you take, you get 1 extra Attribute Point). However, note that you must still observe the attribute cap.&lt;br /&gt;
&lt;br /&gt;
When you assign Attribute Points, jot them down on both Page 1 and Page 2 of your character sheet. Note that Page 2 displays all 8 attributes, but Page 1 does not display Coordination because that attribute is primarily used in [[combat]], and combat is detailed on Page 2.&lt;br /&gt;
&lt;br /&gt;
==== Rolling for Stats ====&lt;br /&gt;
Optionally, if you would prefer to roll for your attributes and if your MC allows it, roll 2d4 and subtract the second from the first, resulting in a number between -3 and +3. Do this 8 times. You can assign these 8 numbers to any of your 8 attributes. Note that this can break the attribute cap rule; you must observe the attribute cap rule when leveling up, so you cannot increase a +3 to a +4 until you are at least level 5.&lt;br /&gt;
&lt;br /&gt;
Disclaimer This optional rule will cause imbalance in your character as the abilities, talents, spells, and monsters are designed with standard attributes in mind rather than rolled attributes. MCs that allow rolled attributes might impose additional restrictions, such as only allowing one +3 bonus.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' '''Marcus Luxxor'''&lt;br /&gt;
&lt;br /&gt;
Nathan and Andi are both creating Marcus Luxxor, a human [[cleric]]. Nathan gives Marcus 2 points in STR, 1 point in END, and 2 points in AWR. He gives Marcus a -1 penalty to DEX to give him 1 point in CHA.&lt;br /&gt;
&lt;br /&gt;
Andi rolls for her attributes, so she rolls 2d4 and subtracts the second die from the first. She does this 8 times, resulting in 3, 2, 1, 1, 0, 0, 0, and -1. Andi puts 3 points in STR, 2 in AWR, 1 in END, and 1 in CHA. She assigns her -1 to DEX.&lt;br /&gt;
&lt;br /&gt;
=== The Eight Attributes ===&lt;br /&gt;
Each of the attributes, and what they represent, are explained below. Each attribute is referred to with an abbreviation, listed in parentheses after the attribute.&lt;br /&gt;
&lt;br /&gt;
==== Physical Attributes ====&lt;br /&gt;
&amp;lt;u&amp;gt;Strength&amp;lt;/u&amp;gt; (STR): Lifting, pulling, dragging, and undergoing strenuous exertion. This is the attribute that demonstrates your sheer muscle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dexterity&amp;lt;/u&amp;gt; (DEX): Nimbleness, good reflexes, maintaining balance, and motor function under duress. This is the attribute that allows you to be lighter on your feet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Endurance&amp;lt;/u&amp;gt; (END): Withstanding harsh external conditions and enduring long-term physical strain. This attribute also directly affects how many HP you get (see Hit Points below).&lt;br /&gt;
&lt;br /&gt;
==== Mental Attributes ====&lt;br /&gt;
&amp;lt;u&amp;gt;Awareness&amp;lt;/u&amp;gt; (AWR): Picking up on sensory details that warn of danger, deceit, and the like. This is the attribute that measures your skill at observing and interpreting the world around you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Intellect&amp;lt;/u&amp;gt; (INT): Wealth of knowledge; your capacity to quickly consume and accurately retain information. This attribute determines how good you are at processing information and recalling it accurately when needed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Charisma&amp;lt;/u&amp;gt; (CHA): Projecting your desires, your confidence, and your force of will to your advantage. This attribute reflects your personal magnetism and your ability to sway people to your views.&lt;br /&gt;
&lt;br /&gt;
==== Metaphysical Attributes ====&lt;br /&gt;
&amp;lt;u&amp;gt;Luck&amp;lt;/u&amp;gt; (LUCK): Having things go your way even when they shouldn’t. This attribute sways fate in your favor and grants you a special ability: You may reroll 1d20 that you rolled if you are unsatisfied with the result. You may use this ability once for every 2 points of LUCK that you have, regaining all expended uses upon [[Taking a Rest]] (see p. 332). If your LUCK is lower than 0, you can never Crit, and you subtract your LUCK from every d20 roll that you make.&lt;br /&gt;
&lt;br /&gt;
If you have 1 or more LUCK, your crits become stronger. Add your LUCK score to critical [[damage]] that you deal. Furthermore, if you have 6 or more LUCK, your crit range increases by 1 (e.g., from 20 to 19-20), and if you have 12 LUCK, your crit range increases by 1 more. Your crit range can never exceed 16-20.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Coordination&amp;lt;/u&amp;gt; (COR)''':''' Your overall ability, both physically and mentally, to process information and act upon it. This is neither DEX (physical) nor AWR (mental), but a separate mechanism by which the game tracks your capacity to act. For every 2 points of COR that you have, you gain 1 additional AP at the beginning of your turn. If you have -1 or -2 COR, you lose 1 AP at the beginning of your turn. If you have -3 COR, you lose 2 AP at the beginning of your turn.&lt;br /&gt;
&lt;br /&gt;
=== Note your Stats ===&lt;br /&gt;
Your DEX, END, AWR, INT, and CHA will affect some of your passive stats, including five of your six defenses and Hit Points (HP). Note these on your character sheet as directed.&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Your character has six defenses that they might use when being attacked. Five of the six defenses are linked to specific attributes, as shown on the table below. You can improve any defense by equipping [[armor]], using a [[shield]], or gaining special talents or other abilities. When attacked, you are hit if the attack roll equals or exceeds your relevant defense.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Defense&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Armor Rating &lt;br /&gt;
|(AR) 10&lt;br /&gt;
|-&lt;br /&gt;
|Reflexes (REF) &lt;br /&gt;
|10+DEX&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude (FORT) &lt;br /&gt;
|10+END&lt;br /&gt;
|-&lt;br /&gt;
|Anticipation (ANT) &lt;br /&gt;
|10+AWR&lt;br /&gt;
|-&lt;br /&gt;
|Logic (LOG) &lt;br /&gt;
|10+INT&lt;br /&gt;
|-&lt;br /&gt;
|Willpower (WILL) &lt;br /&gt;
|10+CHA&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;u&amp;gt;AR&amp;lt;/u&amp;gt; represents your physical capacity to block or avoid direct hits using armor, mastery over weapon fighting styles, and the like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;REF&amp;lt;/u&amp;gt; represents your nimbleness and ability to dodge out of the way of some attacks, like a stream of acid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;FORT&amp;lt;/u&amp;gt; demonstrates how good you are at enduring punishing environments and effects, such as the intense heat of a [[fireball]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;ANT&amp;lt;/u&amp;gt; reflects your skill at instinctively intuiting a threat before it hits you. Unlike REF, this defense would be used when you are unaware of an incoming attack, such as being ambushed or triggering a tripwire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;LOG&amp;lt;/u&amp;gt; demonstrates your skill at thinking clearly under duress and might be used when a creature attacks you with enchanting magic that might charm or frighten you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;WILL&amp;lt;/u&amp;gt; represents your determination to stay true to yourself. Depending upon the nature of the attack, enchanting magic might target your WILL instead of your LOG.&lt;br /&gt;
&lt;br /&gt;
=== Hit Points ===&lt;br /&gt;
No matter what level you are, your HP is always 10+(level) d(X)+(level) where X is a die size determined by your END. For example, a level 1 character with 0 to 2 points in END will have 10+1d4+1 HP, and a level 1 character with 3 points in END would have 10+1d6+1 HP. You can always choose to take a set HP amount instead of rolling, as shown on the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!END&lt;br /&gt;
!Set HP&lt;br /&gt;
!HP Die&lt;br /&gt;
|-&lt;br /&gt;
|Threshold 1 &lt;br /&gt;
| -3 &lt;br /&gt;
| 0 &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Threshold 2 &lt;br /&gt;
| -2 to -1&lt;br /&gt;
| 1 &lt;br /&gt;
|1d2 &lt;br /&gt;
|-&lt;br /&gt;
|Threshold 3 &lt;br /&gt;
|0-2 &lt;br /&gt;
|2 &lt;br /&gt;
|1d4 &lt;br /&gt;
|-&lt;br /&gt;
|Threshold 4 &lt;br /&gt;
|3-5 &lt;br /&gt;
|3 &lt;br /&gt;
|1d6 &lt;br /&gt;
|-&lt;br /&gt;
|Threshold 5 &lt;br /&gt;
|6-8 &lt;br /&gt;
|4 &lt;br /&gt;
|1d8 &lt;br /&gt;
|-&lt;br /&gt;
|Threshold 6 &lt;br /&gt;
|9-11 &lt;br /&gt;
|5 &lt;br /&gt;
|1d10 &lt;br /&gt;
|-&lt;br /&gt;
|Threshold 7 &lt;br /&gt;
|12 &lt;br /&gt;
|6 &lt;br /&gt;
|1d12 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== HP Increases ====&lt;br /&gt;
When you level up, you will add 1 HP for your new level, and roll one HP dice (or take the flat bonus) to add to your HP. Remember that your HP is always 10+(Level) d(X)+(Level).&lt;br /&gt;
&lt;br /&gt;
==== Endurance Thresholds ====&lt;br /&gt;
When you reach an END threshold on the above chart, you are permitted to completely reroll or recalculate your HP using either of the above methods. Your HP should still equal 10+(Level)d(X)+Level.&lt;br /&gt;
&lt;br /&gt;
=== BOP ===&lt;br /&gt;
BOP stands for the [[Background, Occupation, and Profession]] system in MythCraft. Chapter 2 (see p. 53) explains all [[backgrounds]] and professions in detail. Every background allows you to gain a profession, except for the [[urchin]] background. Backgrounds also specify that if you pick a profession with a certain occupation tag, then you gain additional Skill Points.&lt;br /&gt;
&lt;br /&gt;
'''What’s a Tag?'''&lt;br /&gt;
&lt;br /&gt;
Tags are referenced frequently in spells, lineage abilities, talents, and the like. See the Tags subsection (p. 10) for more information on tags. Each BOP will give you Skill Points. You can read more about how skills work in [[Skills]]. Furthermore, your BOP will give you your starting [[equipment]].&lt;br /&gt;
&lt;br /&gt;
=== Talent ===&lt;br /&gt;
Finally, now that you have picked a lineage, assigned your attributes, and chosen a Background (and profession if relevant), it’s time to pick a talent. All talents available in this document are in [&amp;lt;nowiki/&amp;gt;[[Specialization Talents]]] or [ [[Magic Talents]]]. Talents are unique abilities that your character gains. Some of them are passive, such as a permanent bonus to a defense; others are active, such as the ability to charm someone once per day by speaking with them. Note that some talents have prerequisites that you must meet before being able to gain that talent. For example, all class talents have the Prerequisite of Character Level 2.&lt;br /&gt;
&lt;br /&gt;
Example: Hanniah Sharptooth&lt;br /&gt;
&lt;br /&gt;
Grant and Jake are creating Hanniah Sharptooth, and they give her the “[[Basic Dual Wield]]” talent so that she can use her handaxes more effectively.&lt;br /&gt;
&lt;br /&gt;
=== Tags ===&lt;br /&gt;
Spells, talents, class features, items, and the like might have one or more specific categorizations, or tags. These can be found in italics under the name of the ability, item, etc. Other abilities might reference these tags. “Repeatable” and “prerequisite” are some of the most common tags. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Repeatable:&amp;lt;/u&amp;gt; If a feature has the repeatable tag, then that means that you can select the same feature multiple times, gaining its benefit each time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Prerequisites:&amp;lt;/u&amp;gt; If a feature has the prerequisite tag, then there will be certain prerequisites that you must meet (such as having another lineage option, or having a certain number in one of your attributes) prior to taking that option.&lt;br /&gt;
&lt;br /&gt;
=== Skills &amp;amp; Conditions ===&lt;br /&gt;
&lt;br /&gt;
Like tags, many features and abilities will reference skills and conditions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Skills:&amp;lt;/u&amp;gt; Many features allow you to gain Skill Points. See [[Skills]] for detailed information on how skills work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Conditions:&amp;lt;/u&amp;gt; Several features interact with conditions and with resisting or becoming immune to damage. Information on [https://srd.mythcraftrpg.com/Damage#Resist Resist], or abbreviations such as DT, TA, and the like can be found and explained  in [[Conditions]] &lt;br /&gt;
&lt;br /&gt;
=== Leveling Up ===&lt;br /&gt;
Each time you level up, you receive three benefits:&lt;br /&gt;
&lt;br /&gt;
1. Attribute Point.&lt;br /&gt;
&lt;br /&gt;
Increase one attribute of your choice by +1. Each time you level up, you may also reduce one of your attributes by 1 to gain another Attribute Point, potentially allowing you to increase an attribute by +2. Be sure to observe your level’s Attribute Point cap, explained in the Attributes section.&lt;br /&gt;
&lt;br /&gt;
2. Hit Points.&lt;br /&gt;
&lt;br /&gt;
Each time you level up, you gain additional Hit Points (HP). The amount of additional HP you gain is determined by your END attribute, explained in the Hit Points section above.&lt;br /&gt;
&lt;br /&gt;
3. Talent.&lt;br /&gt;
&lt;br /&gt;
Finally, each time you level up, you gain one new talent of your choice. Note that some talents have Prerequisites that you must meet before qualifying for that talent.&lt;br /&gt;
&lt;br /&gt;
=== Lineage &amp;amp; Profession ===&lt;br /&gt;
Your lineage and your profession both progress slowly, reflecting your life experience and career outside of adventuring. At levels 5, 10, 15, 20, 25, and 29, you gain one additional lineage feature. Your profession ranks up slowly and does not do so at a set rate. Your MC will award you additional levels in your profession when they feel that it is appropriate for the story, often as a notable quest reward. On average, you can expect to gain an additional profession rank once every six Character Levels.&lt;br /&gt;
&lt;br /&gt;
Example: Marcus Luxxor&lt;br /&gt;
&lt;br /&gt;
Nathan and Andi are leveling Marcus Luxxor up from level 2 to level 3 and each picking different options for him. Nathan assigns 1 point to Marcus’s CHA. Andi gives Marcus 1 point in STR instead. Marcus has 1 point in END, so Nathan takes the set HP bonus, gaining 3 more HP. Andi rolls, gaining 1d4+1 HP. At level 2, Marcus became a Cleric, so Nathan and Andi have access to cleric talents. Nathan chooses for Marcus to learn the “[[Wellspring of Health 1]]” talent, but Andi chooses  for Marcus to learn the “[[Divine Ward 2]]” talent.&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Character_Creation&amp;diff=3492</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Character_Creation&amp;diff=3492"/>
		<updated>2024-01-11T23:01:53Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: minor typos and some formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This chapter details the exact steps by which you create a Player Character (PC) for your MythCraft game. Character creation involves both thinking about your backstory and your place in the world, and choosing what mechanical abilities you have. As you pick your character’s abilities, think about how that fits in with their personality and backstory. Designing your character’s mechanics involves five steps:&lt;br /&gt;
&lt;br /&gt;
1. Choose a lineage&lt;br /&gt;
&lt;br /&gt;
2. Assign Attribute Points&lt;br /&gt;
&lt;br /&gt;
3. Note your stats&lt;br /&gt;
&lt;br /&gt;
4. Choose BOP&lt;br /&gt;
&lt;br /&gt;
5. Take a starting talent&lt;br /&gt;
&lt;br /&gt;
=== Lineage ===&lt;br /&gt;
First, what is your character’s lineage? Pick from well  known fantasy lineages like [[dwarf]] or elf, or play a unique lineage like a squirrelly [[kleppin]] or a biotechnical [[raedeen]].&lt;br /&gt;
&lt;br /&gt;
Lineages provides an in-depth description of all lineages. Each lineage allows you to make a choice when you first create your character, as no lineage is a monolith. You will either pick a sub-lineage, or you will pick from a list of lineage abilities to make yourself unique. Some lineage options give you Skill Points. You can read more about how skills work in [[Skills]]&lt;br /&gt;
&lt;br /&gt;
==== Example: Marcus and Hanniah ====&lt;br /&gt;
Nathan and Andi are creating Marcus, and Grant and Jake are creating Hanniah.&lt;br /&gt;
&lt;br /&gt;
Marcus is a [[human]], so he gains the “[[Tenacious]]” ability, which gives him 1 additional Attribute Point. Nathan and Andi assign it to CHA. Humans also get one unique feature from a list of Human options, so Nathan and Andi pick the “[[Fast Friends]]” ability, granting Marcus Skill Points [[Leadership]] and [[Persuading]].&lt;br /&gt;
&lt;br /&gt;
Hanniah is a [[kleppin]], so she gets the “[[Scurry]]” ability. Kleppins also get two unique features of their choice from the list of kleppin abilities, so Grant and Jake choose “[[Climber]]” and “[[Claws]].”&lt;br /&gt;
&lt;br /&gt;
=== Assign Attributes ===&lt;br /&gt;
PCs in MythCraft have eight [[attributes]], which determine how good you are at various activities. There are three physical attributes, three mental, and two metaphysical. Each attribute has a number ascribed to it, which reflects how good you are at using that attribute. This ranges from a -3 (terrible) to a +12 (legendary). An average untrained human has a 0 in a given attribute.&lt;br /&gt;
&lt;br /&gt;
==== Attribute Cap ====&lt;br /&gt;
Each time you level up, you can increase one of your attributes by 1 (see Leveling Up below). However, your attributes are always limited based on your level: you can never have an attribute that exceeds 1⁄2 your level+1. This means that at levels 1 and 2, your attributes cannot be higher than a +2. At levels 3 and 4, they cannot exceed a +3, and so on.&lt;br /&gt;
&lt;br /&gt;
===== Assigning Attributes =====&lt;br /&gt;
You have 5 Attribute Points that you can assign to your 8 attributes. You may choose to give yourself a -1, -2, or even a -3 in one or more attributes to grant yourself additional Attribute Points (for each -1 penalty you take, you get 1 extra Attribute Point). However, note that you must still observe the attribute cap.&lt;br /&gt;
&lt;br /&gt;
When you assign Attribute Points, jot them down on both Page 1 and Page 2 of your character sheet. Note that Page 2 displays all 8 attributes, but Page 1 does not display Coordination because that attribute is primarily used in [[combat]], and combat is detailed on Page 2.&lt;br /&gt;
&lt;br /&gt;
==== Rolling for Stats ====&lt;br /&gt;
Optionally, if you would prefer to roll for your attributes and if your MC allows it, roll 2d4 and subtract the second from the first, resulting in a number between -3 and +3. Do this 8 times. You can assign these 8 numbers to any of your 8 attributes. Note that this can break the attribute cap rule; you must observe the attribute cap rule when leveling up, so you cannot increase a +3 to a +4 until you are at least level 5.&lt;br /&gt;
&lt;br /&gt;
Disclaimer This optional rule will cause imbalance in your character as the abilities, talents, spells, and monsters are designed with standard attributes in mind rather than rolled attributes. MCs that allow rolled attributes might impose additional restrictions, such as only allowing one +3 bonus.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' '''Marcus Luxxor'''&lt;br /&gt;
&lt;br /&gt;
Nathan and Andi are both creating Marcus Luxxor, a human [[cleric]]. Nathan gives Marcus 2 points in STR, 1 point in END, and 2 points in AWR. He gives Marcus a -1 penalty to DEX to give him 1 point in CHA.&lt;br /&gt;
&lt;br /&gt;
Andi rolls for her attributes, so she rolls 2d4 and subtracts the second die from the first. She does this 8 times, resulting in 3, 2, 1, 1, 0, 0, 0, and -1. Andi puts 3 points in STR, 2 in AWR, 1 in END, and 1 in CHA. She assigns her -1 to DEX.&lt;br /&gt;
&lt;br /&gt;
=== The Eight Attributes ===&lt;br /&gt;
Each of the attributes, and what they represent, are explained below. Each attribute is referred to with an abbreviation, listed in parentheses after the attribute.&lt;br /&gt;
&lt;br /&gt;
==== Physical Attributes ====&lt;br /&gt;
&amp;lt;u&amp;gt;Strength&amp;lt;/u&amp;gt; (STR): Lifting, pulling, dragging, and undergoing strenuous exertion. This is the attribute that demonstrates your sheer muscle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dexterity&amp;lt;/u&amp;gt; (DEX): Nimbleness, good reflexes, maintaining balance, and motor function under duress. This is the attribute that allows you to be lighter on your feet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Endurance&amp;lt;/u&amp;gt; (END): Withstanding harsh external conditions and enduring long-term physical strain. This attribute also directly affects how many HP you get (see Hit Points below).&lt;br /&gt;
&lt;br /&gt;
==== Mental Attributes ====&lt;br /&gt;
&amp;lt;u&amp;gt;Awareness&amp;lt;/u&amp;gt; (AWR): Picking up on sensory details that warn of danger, deceit, and the like. This is the attribute that measures your skill at observing and interpreting the world around you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Intellect&amp;lt;/u&amp;gt; (INT): Wealth of knowledge; your capacity to quickly consume and accurately retain information. This attribute determines how good you are at processing information and recalling it accurately when needed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Charisma&amp;lt;/u&amp;gt; (CHA): Projecting your desires, your confidence, and your force of will to your advantage. This attribute reflects your personal magnetism and your ability to sway people to your views.&lt;br /&gt;
&lt;br /&gt;
==== Metaphysical Attributes ====&lt;br /&gt;
&amp;lt;u&amp;gt;Luck&amp;lt;/u&amp;gt; (LUCK): Having things go your way even when they shouldn’t. This attribute sways fate in your favor and grants you a special ability: You may reroll 1d20 that you rolled if you are unsatisfied with the result. You may use this ability once for every 2 points of LUCK that you have, regaining all expended uses upon [[Taking a Rest]] (see p. 332). If your LUCK is lower than 0, you can never Crit, and you subtract your LUCK from every d20 roll that you make.&lt;br /&gt;
&lt;br /&gt;
If you have 1 or more LUCK, your crits become stronger. Add your LUCK score to critical [[damage]] that you deal. Furthermore, if you have 6 or more LUCK, your crit range increases by 1 (e.g., from 20 to 19-20), and if you have 12 LUCK, your crit range increases by 1 more. Your crit range can never exceed 16-20.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Coordination&amp;lt;/u&amp;gt; (COR)''':''' Your overall ability, both physically and mentally, to process information and act upon it. This is neither DEX (physical) nor AWR (mental), but a separate mechanism by which the game tracks your capacity to act. For every 2 points of COR that you have, you gain 1 additional AP at the beginning of your turn. If you have -1 or -2 COR, you lose 1 AP at the beginning of your turn. If you have -3 COR, you lose 2 AP at the beginning of your turn.&lt;br /&gt;
&lt;br /&gt;
=== Note your Stats ===&lt;br /&gt;
Your DEX, END, AWR, INT, and CHA will affect some of your passive stats, including five of your six defenses and Hit Points (HP). Note these on your character sheet as directed.&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Your character has six defenses that they might use when being attacked. Five of the six defenses are linked to specific attributes, as shown on the table below. You can improve any defense by equipping [[armor]], using a [[shield]], or gaining special talents or other abilities. When attacked, you are hit if the attack roll equals or exceeds your relevant defense.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Defense&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Armor Rating &lt;br /&gt;
|(AR) 10&lt;br /&gt;
|-&lt;br /&gt;
|Reflexes (REF) &lt;br /&gt;
|10+DEX&lt;br /&gt;
|-&lt;br /&gt;
|Fortitude (FORT) &lt;br /&gt;
|10+END&lt;br /&gt;
|-&lt;br /&gt;
|Anticipation (ANT) &lt;br /&gt;
|10+AWR&lt;br /&gt;
|-&lt;br /&gt;
|Logic (LOG) &lt;br /&gt;
|10+INT&lt;br /&gt;
|-&lt;br /&gt;
|Willpower (WILL) &lt;br /&gt;
|10+CHA&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;u&amp;gt;AR&amp;lt;/u&amp;gt; represents your physical capacity to block or avoid direct hits using armor, mastery over weapon fighting styles, and the like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;REF&amp;lt;/u&amp;gt; represents your nimbleness and ability to dodge out of the way of some attacks, like a stream of acid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;FORT&amp;lt;/u&amp;gt; demonstrates how good you are at enduring punishing environments and effects, such as the intense heat of a [[fireball]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;ANT&amp;lt;/u&amp;gt; reflects your skill at instinctively intuiting a threat before it hits you. Unlike REF, this defense would be used when you are unaware of an incoming attack, such as being ambushed or triggering a tripwire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;LOG&amp;lt;/u&amp;gt; demonstrates your skill at thinking clearly under duress and might be used when a creature attacks you with enchanting magic that might charm or frighten you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;WILL&amp;lt;/u&amp;gt; represents your determination to stay true to yourself. Depending upon the nature of the attack, enchanting magic might target your WILL instead of your LOG.&lt;br /&gt;
&lt;br /&gt;
=== Hit Points ===&lt;br /&gt;
No matter what level you are, your HP is always 10+(level) d(X)+(level) where X is a die size determined by your END. For example, a level 1 character with 0 to 2 points in END will have 10+1d4+1 HP, and a level 1 character with 3 points in END would have 10+1d6+1 HP. You can always choose to take a set HP amount instead of rolling, as shown on the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!END&lt;br /&gt;
!Set HP&lt;br /&gt;
!HP Die&lt;br /&gt;
|-&lt;br /&gt;
|Threshold 1 &lt;br /&gt;
| -3 &lt;br /&gt;
| 0 &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Threshold 2 &lt;br /&gt;
| -2 to -1&lt;br /&gt;
| 1 &lt;br /&gt;
|1d2 &lt;br /&gt;
|-&lt;br /&gt;
|Threshold 3 &lt;br /&gt;
|0-2 &lt;br /&gt;
|2 &lt;br /&gt;
|1d4 &lt;br /&gt;
|-&lt;br /&gt;
|Threshold 4 &lt;br /&gt;
|3-5 &lt;br /&gt;
|3 &lt;br /&gt;
|1d6 &lt;br /&gt;
|-&lt;br /&gt;
|Threshold 5 &lt;br /&gt;
|6-8 &lt;br /&gt;
|4 &lt;br /&gt;
|1d8 &lt;br /&gt;
|-&lt;br /&gt;
|Threshold 6 &lt;br /&gt;
|9-11 &lt;br /&gt;
|5 &lt;br /&gt;
|1d10 &lt;br /&gt;
|-&lt;br /&gt;
|Threshold 7 &lt;br /&gt;
|12 &lt;br /&gt;
|6 &lt;br /&gt;
|1d12 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== HP Increases ====&lt;br /&gt;
When you level up, you will add 1 HP for your new level, and roll one HP dice (or take the flat bonus) to add to your HP. Remember that your HP is always 10+(Level) d(X)+(Level).&lt;br /&gt;
&lt;br /&gt;
==== Endurance Thresholds ====&lt;br /&gt;
When you reach an END threshold on the above chart, you are permitted to completely reroll or recalculate your HP using either of the above methods. Your HP should still equal 10+(Level)d(X)+Level.&lt;br /&gt;
&lt;br /&gt;
=== BOP ===&lt;br /&gt;
BOP stands for the [[Background, Occupation, and Profession]] system in MythCraft. Chapter 2 (see p. 53) explains all [[backgrounds]] and professions in detail. Every background allows you to gain a profession, except for the [[urchin]] background. Backgrounds also specify that if you pick a profession with a certain occupation tag, then you gain additional Skill Points.&lt;br /&gt;
&lt;br /&gt;
'''What’s a Tag?'''&lt;br /&gt;
&lt;br /&gt;
Tags are referenced frequently in spells, lineage abilities, talents, and the like. See the Tags subsection (p. 10) for more information on tags. Each BOP will give you Skill Points. You can read more about how skills work in [[Skills]]. Furthermore, your BOP will give you your starting [[equipment]].&lt;br /&gt;
&lt;br /&gt;
=== Talent ===&lt;br /&gt;
Finally, now that you have picked a lineage, assigned your attributes, and chosen a Background (and profession if relevant), it’s time to pick a talent. All talents available in this document are in [&amp;lt;nowiki/&amp;gt;[[Specialization Talents]]] or [ [[Magic Talents]]]. Talents are unique abilities that your character gains. Some of them are passive, such as a permanent bonus to a defense; others are active, such as the ability to charm someone once per day by speaking with them. Note that some talents have prerequisites that you must meet before being able to gain that talent. For example, all class talents have the Prerequisite of Character Level 2.&lt;br /&gt;
&lt;br /&gt;
Example: Hanniah Sharptooth&lt;br /&gt;
&lt;br /&gt;
Grant and Jake are creating Hanniah Sharptooth, and they give her the “[[Basic Dual Wield]]” talent so that she can use her handaxes more effectively.&lt;br /&gt;
&lt;br /&gt;
=== Tags ===&lt;br /&gt;
Spells, talents, class features, items, and the like might have one or more specific categorizations, or tags. These can be found in italics under the name of the ability, item, etc. Other abilities might reference these tags. “Repeatable” and “prerequisite” are some of the most common tags. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Repeatable:&amp;lt;/u&amp;gt; If a feature has the repeatable tag, then that means that you can select the same feature multiple times, gaining its benefit each time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Prerequisites:&amp;lt;/u&amp;gt; If a feature has the prerequisite tag, then there will be certain prerequisites that you must meet (such as having another lineage option, or having a certain number in one of your attributes) prior to taking that option.&lt;br /&gt;
&lt;br /&gt;
=== Skills &amp;amp; Conditions ===&lt;br /&gt;
&lt;br /&gt;
Like tags, many features and abilities will reference skills and conditions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Skills:&amp;lt;/u&amp;gt; Many features allow you to gain Skill Points. See [[Skills]] for detailed information on how skills work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Conditions:&amp;lt;/u&amp;gt; Several features interact with conditions and with resisting or becoming immune to damage. Information on Resist, or abbreviations such as DT, TA, and the like can be found and explained  in [[Conditions]] &lt;br /&gt;
&lt;br /&gt;
=== Leveling Up ===&lt;br /&gt;
Each time you level up, you receive three benefits:&lt;br /&gt;
&lt;br /&gt;
1. Attribute Point.&lt;br /&gt;
&lt;br /&gt;
Increase one attribute of your choice by +1. Each time you level up, you may also reduce one of your attributes by 1 to gain another Attribute Point, potentially allowing you to increase an attribute by +2. Be sure to observe your level’s Attribute Point cap, explained in the Attributes section.&lt;br /&gt;
&lt;br /&gt;
2. Hit Points.&lt;br /&gt;
&lt;br /&gt;
Each time you level up, you gain additional Hit Points (HP). The amount of additional HP you gain is determined by your END attribute, explained in the Hit Points section above.&lt;br /&gt;
&lt;br /&gt;
3. Talent.&lt;br /&gt;
&lt;br /&gt;
Finally, each time you level up, you gain one new talent of your choice. Note that some talents have Prerequisites that you must meet before qualifying for that talent.&lt;br /&gt;
&lt;br /&gt;
=== Lineage &amp;amp; Profession ===&lt;br /&gt;
Your lineage and your profession both progress slowly, reflecting your life experience and career outside of adventuring. At levels 5, 10, 15, 20, 25, and 29, you gain one additional lineage feature. Your profession ranks up slowly and does not do so at a set rate. Your MC will award you additional levels in your profession when they feel that it is appropriate for the story, often as a notable quest reward. On average, you can expect to gain an additional profession rank once every six Character Levels.&lt;br /&gt;
&lt;br /&gt;
Example: Marcus Luxxor&lt;br /&gt;
&lt;br /&gt;
Nathan and Andi are leveling Marcus Luxxor up from level 2 to level 3 and each picking different options for him. Nathan assigns 1 point to Marcus’s CHA. Andi gives Marcus 1 point in STR instead. Marcus has 1 point in END, so Nathan takes the set HP bonus, gaining 3 more HP. Andi rolls, gaining 1d4+1 HP. At level 2, Marcus became a Cleric, so Nathan and Andi have access to cleric talents. Nathan chooses for Marcus to learn the “[[Wellspring of Health 1]]” talent, but Andi chooses  for Marcus to learn the “[[Divine Ward 2]]” talent.&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Skills&amp;diff=3491</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Skills&amp;diff=3491"/>
		<updated>2024-01-11T22:23:06Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: typos, layout and formatting of all skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you attempt something that comes with a chance of failure or a negative outcome, your MC might ask you to make an attribute check.&lt;br /&gt;
&lt;br /&gt;
=== Attribute Checks ===&lt;br /&gt;
Like attacks, attribute checks involve rolling 1d20 and adding your attribute to the roll. MCs will only ever ask for one of seven attribute Checks: STR, DEX, END, AWR, INT, CHA, or LUCK. MCs will not ask for COR attribute checks, given that COR functions differently from the other seven [[attributes]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Strength (STR) Checks&amp;lt;/u&amp;gt; can determine whether you succeed at kicking down a door, climbing a wall, or some other feat of strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dexterity (DEX) Checks&amp;lt;/u&amp;gt; might be needed if you run along a precipice or try to nimbly sneak past a [[guard]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Endurance (END) Checks&amp;lt;/u&amp;gt; represent your ability to withstand extreme [[weather]] and march or run for long stretches of time without giving in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Awareness (AWR) Checks&amp;lt;/u&amp;gt; determine how attuned you are to sensory input. It might help you spot [[traps]] or hidden motives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Intelligence (INT) Checks&amp;lt;/u&amp;gt; can show how much you recall or can deduce about learned information, as well as your capacity to quickly encode new data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Charisma (CHA) Checks&amp;lt;/u&amp;gt; represent your ability to talk their way through social situations by charming or deceiving, and to lead or convince the people around you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Luck (LUCK) Checks&amp;lt;/u&amp;gt; can represent the twists and turns of fate. If you’re looking through a cupboard in an abandoned farmstead for some food, a LUCK check might determine whether you find any.&lt;br /&gt;
&lt;br /&gt;
===  Player Skills ===&lt;br /&gt;
Whenever a rule or ability warrants using a specific skill, the rule will signify this mentioning the skill immediately following the attribute, such as CHA/Persuading. A creature without the Persuading skill can still attempt such a check, simply rolling CHA.&lt;br /&gt;
&lt;br /&gt;
While the MC will only ever ask for one of the attribute checks described above, players have the chance to use skills, which give them a greater chance of success under specific circumstances.&lt;br /&gt;
&lt;br /&gt;
You will have a variety of skill points granted by your background and your profession. Your lineage and talents will occasionally give you skill points as well. You assign these skill points to specific skills, such as Balancing, Deceiving, or Distance Running.&lt;br /&gt;
&lt;br /&gt;
When your MC asks you for an attribute check and one of your skills associated with that attribute is situationally relevant, you may add that skill bonus in addition to your attribute.&lt;br /&gt;
&lt;br /&gt;
'''You may never have more than 20 points in a single skill.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!'''For example''' if [[Hanniah Sharptooth]] and [[Marcus Luxxor]] are adventuring together and both need to dash after a carriage to catch it before it leaves town, they would need to make STR checks to sprint after it.&lt;br /&gt;
Assuming they are both level 1, Hanniah and Marcus both have 2 STR. However, Hanniah has +1 in the Sprinting skill. This means that Marcus rolls 1d20+2 (adding his STR), while Hanniah rolls 1d20+3 (adding her STR and her Sprinting skill).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Circumstantial Bonuses&amp;lt;/u&amp;gt; ====&lt;br /&gt;
If you perform well on one skill that impacts another skill, then your MC might grant you a circumstantial bonus on the second skill check. This might be as low as a +1 or as high as a +5, depending upon what the MC feels is appropriate to the situation.&lt;br /&gt;
&lt;br /&gt;
=== Complete list of skills ===&lt;br /&gt;
Skills are related to a specific attribute and cannot be used with mismatching attributes. Skills are also organized by tags; if you gain an ability that lets you gain a skill with a specific tag, check the table below to see your options. Each skill is organized first by attribute, then by tag. Skills are described in more detail after these tables, although these descriptions are not comprehensive and your MC may allow other applications of these skills if you come up with creative ideas.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!SKILLS BY ATTRIBUTE&lt;br /&gt;
|-&lt;br /&gt;
|STR &lt;br /&gt;
|Applied Force, Athletics, Menacing, Sprinting&lt;br /&gt;
|-&lt;br /&gt;
|DEX &lt;br /&gt;
|Balancing, Contorting, Dancing, Sneaking, Tumbling&lt;br /&gt;
|-&lt;br /&gt;
|END &lt;br /&gt;
|Distance Running, Forced March&lt;br /&gt;
|-&lt;br /&gt;
|AWR &lt;br /&gt;
|Animal Handling, Eavesdropping, Foraging, Intuiting, Investigating, Navigating*, Perceiving, Sheltering, Tracking&lt;br /&gt;
|-&lt;br /&gt;
|INT &lt;br /&gt;
|Alchemy*, Appraising, Arcana, Art, Astrology, Astronomy, Biology, Brewing*, Calligraphy*, Carpentry*, Cartography*, Chemistry, Cobbling*, Cooking*, Disguising*, Dungeoneering, Economics, Evading, Forging*, Geography, Glassblowing*, History, Jeweling*, Law, Leatherworking*, Lockpicking*, Masonry*, Medicine*, Military, Nature, Painting*, Politics of [choose region], Pottery*, Religion [choose one], Smithing*, Sleight of Hand, Weaving*, Woodcarving*, Vehicles [Land], Vehicles [Water]&lt;br /&gt;
|-&lt;br /&gt;
|CHA&lt;br /&gt;
|Deceiving, [[Empathy]], Entertaining, Gossipping, Instrument* [choose one], Intimidating, Leadership, Persuading, Savoir Faire&lt;br /&gt;
|-&lt;br /&gt;
|LUCK &lt;br /&gt;
|Fortuity, Scavenging&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!SKILLS BY TAG&lt;br /&gt;
|-&lt;br /&gt;
|Acrobatics &lt;br /&gt;
|Balancing, Contorting, Tumbling&lt;br /&gt;
|-&lt;br /&gt;
|Athleticism &lt;br /&gt;
|Applied Force, Athletics, Sprinting&lt;br /&gt;
|-&lt;br /&gt;
|Crafting* &lt;br /&gt;
|Alchemy, Brewing, Calligraphy, Carpentry, Cartography, Cobbling, Cooking, Glassblowing, Jeweling, Leatherworking, Masonry, Painting, Pottery, Smithing, Weaving, Woodcarving &lt;br /&gt;
|-&lt;br /&gt;
|Influence &lt;br /&gt;
|Deceiving, Empathy, Gossipping, Intimidating, Leadership, Persuading&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge &lt;br /&gt;
|Arcana, Art, Astrology, Astronomy, Biology, Chemistry, Economics, Engineering, Geography, History, Law, Medicine*, Military, Politics of [choose region], Religion [choose one], Vehicles* [land], Vehicles* [water]&lt;br /&gt;
|-&lt;br /&gt;
|Luck &lt;br /&gt;
|Fortuity, Scavenging&lt;br /&gt;
|-&lt;br /&gt;
|Observation &lt;br /&gt;
|Appraising, Eavesdropping, Intuiting, Investigating, Perceiving&lt;br /&gt;
|-&lt;br /&gt;
|Performance &lt;br /&gt;
|Dancing, Entertaining, Instrument* [choose one], Savoir Faire&lt;br /&gt;
|-&lt;br /&gt;
|Stamina &lt;br /&gt;
|Distance Running, Forced March, Menacing&lt;br /&gt;
|-&lt;br /&gt;
|Subterfuge &lt;br /&gt;
|Disguising*, Evading, Forging*, Lockpicking*, Sleight of Hand&lt;br /&gt;
|-&lt;br /&gt;
|Survival &lt;br /&gt;
|Animal Handling, Dungeoneering, Foraging, Nature, Navigating*, Sheltering, Sneaking, Tracking&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Animal Handling&amp;lt;/u&amp;gt;: '''AWR''', '''Survival'''; You might use this skill when riding a mount (see mounted) or when trying to train an animal that views you as a friendly creature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Applied Force&amp;lt;/u&amp;gt;: '''STR, Athleticism'''; You can use this skill to break down doors, use a crowbar to leverage heavy weights, and similar applications of pure strength with or without a mechanism to assist you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Appraising&amp;lt;/u&amp;gt;: '''INT, Observation'''; This skill can help you determine how valuable something is, or whether the materials are genuine. If you also have a Crafting skill, your MC might let you use that skill when appraising a particular craft, or even let you make an INT/ Appraising check and a skill check using that Crafting skill, taking the higher.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Arcana&amp;lt;/u&amp;gt;: '''INT, Knowledge'''; You can use this skill when trying to recall information &lt;br /&gt;
related to planar entities or trying to recall factual information about any of the five Sources of Magic. You can &lt;br /&gt;
also use this skill to manipulate magical devices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Art&amp;lt;/u&amp;gt;: '''INT, Knowledge'''; This skill can help you determine factual information about art, such as the materials used or the message that the artist was trying to convey. Your MC might also let you add ½ your Art skill when trying to produce art, although if you have any points in a Crafting skill, you are more likely to just use that skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Astrology&amp;lt;/u&amp;gt;: '''INT, Knowledge'''; You can use this skill when recalling information about astrological symbols and their significance. Your MC might rule that you can make an INT/Astrology check to give you a circumstantial bonus on a CHA/Empathy check or an AWR/Intuiting check when interacting with someone, as your understanding of their astrological signs might lend you insight into their character or unconscious motives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Astronomy:&amp;lt;/u&amp;gt; '''INT, Knowledge'''; You might use this skill whenever you want to recall or infer information related to space and the orbit of planets, satellites, and the like. Your MC might let you add ½ your Astronomy when trying to navigate, although if you have the Navigating skill you are likely to use that instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Athletics&amp;lt;/u&amp;gt;: '''STR, Athleticism'''; This skill represents your general athletic capacity. When climbing or swimming, and at your MC’s discretion when jumping, you might use this skill. If you have a climb speed or a swim speed, this skill will not come up as often.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Balancing&amp;lt;/u&amp;gt;: '''DEX, Acrobatics'''; You might use this skill when traversing tricky and narrow terrain, such as the lip of a cliff or the pinnacle of a rooftop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Biology&amp;lt;/u&amp;gt;: '''INT, Knowledge'''; This skill will help you to recall or research any information related to biological studies. Your MC may allow you to make an INT/Biology check to gain a circumstantial bonus when making an INT/Nature check or an AWR/Animal Handling check.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Brewing&amp;lt;/u&amp;gt;*: '''INT, Crafting'''; If you have the appropriate tools, you can attempt to brew craft beers, wines, or spirits. Your MC might also allow you to attempt to make potions, using ½ of your Brewing skill in place of Alchemy. You may use this skill when trying to recall or discern intellectual information about the practice of brewing, and doing so does not require any tools.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Calligraphy&amp;lt;/u&amp;gt;*:'''INT, Crafting'''; When you have the appropriate tools, you can use this skill to create beautiful calligraphic works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cartography&amp;lt;/u&amp;gt;*: '''INT, Crafting'''; When equipped with the relevant tools, you can use this skill to accurately map out regions or cities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Chemistry&amp;lt;/u&amp;gt;: '''INT, Knowledge'''; You can use this skill to recall or research any information related to chemistry and chemical studies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cobbling&amp;lt;/u&amp;gt;*: '''INT, Crafting'''; If you have the appropriate time and tools, you can use this skill to repair shoes or make new ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Contorting&amp;lt;/u&amp;gt;: '''DEX, Acrobatics'''; This skill allows you to contort your body and squeeze through spaces that would otherwise be too tight for a creature of your size. Especially tight contortions will be more difficult during [[combat]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cooking&amp;lt;/u&amp;gt;*: '''INT, Crafting'''; Given the appropriate time and tools, you can use this skill to cook delicious food. You can also make checks to determine the quality or sourcing of food and similar cooking-related topics, regardless of whether you have tools.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dancing&amp;lt;/u&amp;gt;: '''DEX, Performance'''; You can use this skill to put on entertaining dance performances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Deceiving&amp;lt;/u&amp;gt;: '''CHA, Skullduggery'''; You might use this skill when trying to mislead someone, tell half-truths, or outright lie in a convincing way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Disguising&amp;lt;/u&amp;gt;*: '''INT, Subterfuge'''; Provided that you have the relevant tools, such as makeup, a costume, hair dye, a wig, or similar cosmetics, you can use this skill to disguise yourself. Disguises made under duress will be more difficult than disguises made in leisure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Distance Running&amp;lt;/u&amp;gt;: '''END, Stamina'''; This skill can help you keep up a steady running pace over a prolonged amount of time, allowing you to cover vast distances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dungeoneering&amp;lt;/u&amp;gt;: '''INT, Survival'''; When exploring a dungeon or subterranean area, you might use this skill to recall information about the area, to make logical inferences, or to know how best to use your [[gear]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Eavesdropping&amp;lt;/u&amp;gt;: '''AWR, Observation'''; You can use this skill when you want to overhear key information that other people are discussing without yourself being part of the conversation. After you succeed on an AWR/Eavesdropping check, your MC might award you a bonus to a check with the Influence tag, given your better understanding of the social situation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Economics&amp;lt;/u&amp;gt;: '''INT, Knowledge'''; This skill can help you recall or deduce information about the economy in a settled area and to better understand economic theory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Empathy&amp;lt;/u&amp;gt;: '''CHA, Influence'''; You can use this skill to make other people feel seen and understood, as well as helping you understand what people are feeling.&lt;br /&gt;
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&amp;lt;u&amp;gt;Engineering&amp;lt;/u&amp;gt;: '''INT, Knowledge'''; This skill allows you to improve your knowledge in various types of engineering (architectural, mechanical, etc).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Entertaining&amp;lt;/u&amp;gt;: '''CHA, Performance'''; You can use this skill when you want to captivate a crowd by making a public performance of any kind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Evading&amp;lt;/u&amp;gt;: '''INT, Subterfuge'''; You can use this skill to practice the art of hiding in plain sight. By knowing what people look for, you can avoid detection by changing your gait, sticking to crowded areas, or otherwise throwing off those that look for you.&lt;br /&gt;
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&amp;lt;u&amp;gt;Foraging&amp;lt;/u&amp;gt;: '''AWR, Survival'''; You might use this skill when looking for food in the wilderness or finding ingredients.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Forced March&amp;lt;/u&amp;gt;: '''END, Stamina'''; You can use this skill when trying to push beyond the normal [[travel]] pace that you could manage in a day, whether by walking a greater distance or by walking a normal distance with a greater load.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Forging&amp;lt;/u&amp;gt;*: '''INT, Subterfuge'''; This skill can help you replicate signatures or create official-looking documents. If you do well on an INT/Forging check, then your MC will likely give you a circumstantial bonus to INT/Disguising or CHA/Savoir Faire checks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Fortuity&amp;lt;/u&amp;gt;: '''LUCK'''; Fortuity represents the likelihood that good things just happen to you. If your MC asks you to make a LUCK check to determine the likelihood of a positive outcome, you can add your Fortuity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Geography:&amp;lt;/u&amp;gt; '''INT, Knowledge'''; You can use this skill when trying to remember where you are in relation to somewhere else, or when you want to deduce information about common geographical patterns in an area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Glassblowing&amp;lt;/u&amp;gt;*: '''INT, Crafting'''; When you have the appropriate tools, you can use this skill to create stunning artistic glasswork, such as dining plates and even glass musical instruments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Gossiping&amp;lt;/u&amp;gt;: '''CHA, Influence'''; You can use this skill to seed real or false information about a person, event, etc. among populated areas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;History&amp;lt;/u&amp;gt;: '''INT, Knowledge'''; This skill reflects your capacity for remembering historical events and your ability to quickly research historical events when given access to a library, university, or the like. Your MC might let you use this skill in tandem with another Knowledge skill when researching a particular field of knowledge, making an INT/History check and an INT check of the relevant Knowledge type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Instrument&amp;lt;/u&amp;gt;*: '''CHA, Performance'''; When you gain points in this skill, specify one type of instrument. When you have that instrument, you can use this skill to make better performances with that instrument. Your MC might rule that you can apply ½ of your skill points to related instruments; for example, if you have Instrument (Lute) +6, then your MC might allow you to play a banjo with a +3 bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Intimidating&amp;lt;/u&amp;gt;: '''CHA, Influence'''; You can use this skill when trying to peel back someone’s psyche and frighten them into cooperating with you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Intuiting&amp;lt;/u&amp;gt;: '''AWR, Observation'''; This skill helps you assess when someone is being honest or if they might be hiding something.&lt;br /&gt;
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&amp;lt;u&amp;gt;Investigating&amp;lt;/u&amp;gt;: '''AWR, Observation'''; You might use this skill when looking for physical clues at a crime scene, or when looking for a secret door or hidden compartment in a room.&lt;br /&gt;
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&amp;lt;u&amp;gt;Jeweling&amp;lt;/u&amp;gt;: '''INT, Crafting'''; When you have the appropriate tools, this skill can help you create gorgeous works of jewelry. Your MC might allow you to use your Jeweling skill in place of Appraising when you want to assess the value of a piece of jewelry.&lt;br /&gt;
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&amp;lt;u&amp;gt;Law&amp;lt;/u&amp;gt;: '''INT, Knowledge'''; You can use this skill when you want to recall or acquire information about the legal system in a settled area. You might also use this skill, along with the Entertaining and Persuading skills, to win a case in court.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Leadership&amp;lt;/u&amp;gt;: '''CHA, Influence'''; You might use this skill to bolster the resolve of a discouraged person or group of people, or to exert your status and influence over various officials and convince them to follow your commands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Leatherworking&amp;lt;/u&amp;gt;*: '''INT, Crafting;''' When you have the appropriate tools, you can use this skill to make leather goods such as clothes, bags, or even [[armor]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Lockpicking*&amp;lt;/u&amp;gt;: '''INT, Subterfuge'''; When you have a set of lock picks, you can use this skill to attempt picking any nonmagically sealed lock.&lt;br /&gt;
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&amp;lt;u&amp;gt;Masonry&amp;lt;/u&amp;gt;*: '''INT, Crafting'''; When you have the appropriate tools, you can use this skill to carve rock into sculptures or architectural stonework.&lt;br /&gt;
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&amp;lt;u&amp;gt;Medicine&amp;lt;/u&amp;gt;: '''INT, Knowledge'''; You can use this skill when trying to recall factual information about medicines, diseases, and the like, which can help you diagnose someone’s symptoms. If you have bandages, you can make an INT/Medicine check to remove the Bleeding condition (see p. 344) from a creature. Attempting this costs 3 AP, and unless otherwise specified from the source of the Bleeding condition, the DC is 14 + the amount of Bleeding [[damage]]. If you have the proper medicines, you can attempt to treat someone with a [[disease]]. The DC for this treatment, as well as the types of medicine that you need, will be mentioned in the disease’s description.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Menacing&amp;lt;/u&amp;gt;: '''STR, Stamina'''; You can use this skill when trying to physically intimidate someone through a show of force.&lt;br /&gt;
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&amp;lt;u&amp;gt;Military&amp;lt;/u&amp;gt;: '''INT, Knowledge'''; This skill will help you know the proper terminology when speaking with members of a military and can help you when trying to recall information about a military institution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Nature&amp;lt;/u&amp;gt;: '''INT, Survival'''; You might use this skill when trying to differentiate between edible and toxic mushrooms, recalling the behavior of [[wolf]] packs, or other information about the natural world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Navigating&amp;lt;/u&amp;gt;*: '''AWR, Survival'''; If you have a compass, astrolabe, sextant, or even just a map, you can use this skill to find your way through an otherwise confusing area of wilderness. Your MC might rule that you can make this check without the relevant tools, but the DC will be higher.&lt;br /&gt;
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&amp;lt;u&amp;gt;Painting&amp;lt;/u&amp;gt;*: '''INT, Crafting'''; When you have the appropriate tools, you can use this skill to create beautiful paintings.&lt;br /&gt;
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&amp;lt;u&amp;gt;Perceiving&amp;lt;/u&amp;gt;: '''AWR, Observation;''' You might make use of this skill when relying on sensory input, such as scanning a tree line for enemies, looking for concealed [[weapons]], listening for footsteps, or trying to identify a strange odor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Persuading&amp;lt;/u&amp;gt;: '''CHA, Influence'''; You can use this skill when trying to influence someone through sound arguments or emotional appeal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Politics&amp;lt;/u&amp;gt;: '''INT, Knowledge'''; When you take this skill, choose a specific region. Your MC will determine whether this should be a single city or a whole nation, based on the campaign they intend to run. When making INT checks related to the politics of that region, you can add this skill. When making INT checks related to the politics of another region, you can add ½ this skill..&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Pottery&amp;lt;/u&amp;gt;*: '''INT, Crafting'''; When you have the appropriate clay and tools, you can use this skill to make decorative and functional pottery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Religion&amp;lt;/u&amp;gt;: '''INT, Knowledge'''; When you take this skill, choose a specific religion. You could pick one of the pantheons listed in Appendix A, or work with your MC to come up with another religious tradition. When making INT checks related to the customs and beliefs of that religion, you can add this skill. When making INT checks related to the customs and beliefs of any other religion, you can add ½ this skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Savoir Faire&amp;lt;/u&amp;gt;: '''CHA, Performance'''; You can use this skill to fit into any sort of situation. You can appear at home both with peasants and with aristocrats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Scavenging&amp;lt;/u&amp;gt;: '''LUCK'''; You can use this skill when trying to find food or supplies in an abandoned area. Your MC might also allow you to use this skill to determine how much loot you find on a body.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Sheltering&amp;lt;/u&amp;gt;: '''AWR, Survival'''; You might use this skill when you’re in the wilderness to find a cave, hollow tree, or rocky bluff that can offer shelter from the elements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Sleight of Hand&amp;lt;/u&amp;gt;: '''INT, Subterfuge'''; You can use this skill when attempting to pickpocket someone, or when trying to keep an item undiscovered as you are patted down.&lt;br /&gt;
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&amp;lt;u&amp;gt;Smithing&amp;lt;/u&amp;gt;*: '''INT, Crafting'''; When you have the appropriate metal and tools, you can use this skill to make wrought iron artistic works or to repair metal tools, weapons, and armor.&lt;br /&gt;
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&amp;lt;u&amp;gt;Sneaking&amp;lt;/u&amp;gt;: '''DEX, Survival'''; You could use this skill when skulking about and trying to remain physically out of sight.&lt;br /&gt;
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&amp;lt;u&amp;gt;Sprinting&amp;lt;/u&amp;gt;: '''STR, Athleticism'''; You can use this skill when attempting to cover a small distance in an incredibly short amount of time. This is usually not applicable in normal combat, but might be used in a chase sequence.&lt;br /&gt;
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&amp;lt;u&amp;gt;Tracking&amp;lt;/u&amp;gt;: '''AWR, Survival'''; You can use this skill when you are trying to follow a creature’s trail.&lt;br /&gt;
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&amp;lt;u&amp;gt;Tumbling&amp;lt;/u&amp;gt;: '''DEX, Acrobatics'''; This skill helps you fall in such a way that you don’t get hurt. In addition to allowing you to add dramatic flair to any performance you might put on, if you fall 40 ft or less, you can make a Tumbling check with a DC equal to the amount of ft you fell. If you succeed, halve the damage you would take and move 5 ft in a direction of your choice when you land.&lt;br /&gt;
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&amp;lt;u&amp;gt;Vehicles (Land)&amp;lt;/u&amp;gt;: '''INT, Knowledge'''; You can use this skill to efficiently use land vehicles such as carriages or war carts.&lt;br /&gt;
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&amp;lt;u&amp;gt;Vehicles (Water)&amp;lt;/u&amp;gt;: '''INT, Knowledge'''; You can use this skill to operate water vehicles, such as sailboats or galleons, with greater efficiency.&lt;br /&gt;
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&amp;lt;u&amp;gt;Weaving&amp;lt;/u&amp;gt;*: '''INT, Crafting'''; When you have the appropriate tools, you can use this skill to make textile goods such as clothing and blankets.&lt;br /&gt;
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&amp;lt;u&amp;gt;Woodcarving&amp;lt;/u&amp;gt;*: '''INT, Crafting'''; When you have the appropriate tools, you can use this skill to whittle toys, fletch arrows, repair a wagon wheel, and the like.&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
	<entry>
		<id>https://srd.mythcraftrpg.com/index.php?title=Getting_Started&amp;diff=3489</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://srd.mythcraftrpg.com/index.php?title=Getting_Started&amp;diff=3489"/>
		<updated>2024-01-10T20:57:48Z</updated>

		<summary type="html">&lt;p&gt;Craft&amp;amp;Soul: two small typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''New to TTRPS''' ==&lt;br /&gt;
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== '''New to MythCraft''' ==&lt;br /&gt;
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&lt;br /&gt;
== '''So what do I get at each level?''' ==&lt;br /&gt;
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=== &amp;lt;u&amp;gt;'''Level 1: Follow the [[Character Creation]] Progression'''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* Step 1: Pick your Lineage!: From your Lineage you will get your base speed and starting features. Each lineage will specify if you get specific features or can choose them from the lineage table.&lt;br /&gt;
* Step 2: Assign [[Character Creation#Assign Attributes|Attribute]] Points: Your Attribute Points should total 5 at level 1. These can be split however you see fit for your PC. At this level no one attribute can be above 2.&lt;br /&gt;
* Step 3: Note your [[Character Creation#Defenses|Stats]]: Use the [[Character Creation#Hit Points|Hit Point Chart]] or this [https://docs.google.com/spreadsheets/d/1HvOirChwoRIN2Dtd9JTZTMZ6lelT_r7HMhC4-kibICQ/edit#gid=0 HP Calculator] to determine your HP at level 1. Also write down all your defense stats. These are 10 + the applicable attribute. &lt;br /&gt;
* Step 4: Choose your [[Backgrounds, Occupations, and Professions|BOP]]: By choosing your Background and Profession you get your [[Backgrounds, Occupations, and Professions#Starting Gear|Starting Gear]], Skill Points, Profession [[Gear]], and Profession Feature. &lt;br /&gt;
* Step 5: Choose your Starting Talent: You can choose one talent that has no pre-requisite. Most common are found in the [[Specialization Talents]] page or the [[Magic Entry Talents]]. &lt;br /&gt;
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=== &amp;lt;u&amp;gt;'''Level 2: Gain 1 Talent, 1 Attribute Point, and HP'''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
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* Most commonly this is where players choose their Class Entry Talent, but you don't have to! You can stay classless and pick either one  Specialization or Magic Entry Talent!&lt;br /&gt;
* Add your Attribute Point. Remember there is a cap at this level that no one attribute can be above 2.*&lt;br /&gt;
* Add 1 HP for your level and then add additional HP based off the chart or roll. The only exception is if you take a talent that allows you extra HP (Like Hardy!)&lt;br /&gt;
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=== &amp;lt;u&amp;gt;'''Leveling 3-30'''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
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==== '''Every Level''' ====&lt;br /&gt;
At every level you gain 1 Talent, 1 Attribute Point, and HP. &lt;br /&gt;
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* [[Attributes]] are always capped at 1/2(level)+1 rounded up.* So for Levels 1 + 2 you are capped at 2, Levels 3 + 4 you are capped at 3, etc. At each level you are also allowed to move around an attribute point. For example when leveling to Level 3, if you have 1 STR and 2 END, you can add your 1 Attribute point to STR to make it 2 STR and 2 END and then also move one point to go to 3 STR and 1 END.&lt;br /&gt;
* For Talents lots of players will focus on a particular class track for their build, but this is not required! You can dip into as many classes as you want and take a wide variety of talent. You can even go completely classless! Just make sure to check for pre-requisites and incompatibilities while choosing a Talent each level.&lt;br /&gt;
* HP should always equal 10 + (Level)d(X) + Level or 10 + (Level)(Set HP) + Level depending on if you want to roll or take the Set HP. Exceptions to this formula only come from certain talents and features that allow you to have higher HP. At different levels of the Endurance Score you can recalculate your HP as this increases your HP Die Size or Set HP amount. Need to double check? Use the [https://docs.google.com/spreadsheets/d/1HvOirChwoRIN2Dtd9JTZTMZ6lelT_r7HMhC4-kibICQ/edit#gid=0 HP Calculator] &lt;br /&gt;
&lt;br /&gt;
==== '''Lineage Features''' ====&lt;br /&gt;
At levels 5, 10, 15, 20, 25, and 29 you additionally gain another lineage feature. Again, make sure to check pre-requisites and incompatibilities before choosing!&lt;br /&gt;
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==== '''BOP Leveling''' ====&lt;br /&gt;
BOPs level up approximately every 6 levels, however this is completely up to your MC to determine based off what has happened in your game. Your MC may also give you a brand new Profession based off in game [[actions]]. &lt;br /&gt;
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=== '''Important Notes''' ===&lt;br /&gt;
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* If a pre-requisite says Character Level 15, this means the earliest you can take it is when you hit level 15. &lt;br /&gt;
* If a pre-requisite is &amp;quot;A, B&amp;quot; it means you need both. If it is &amp;quot;A or B&amp;quot; you only need one.&lt;br /&gt;
* *There are some Talents that let you break the Attribute Cap rule.&lt;/div&gt;</summary>
		<author><name>Craft&amp;Soul</name></author>
	</entry>
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