Mounted Combat

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You can use these rules when riding a mount in combat.

Defining a Mount

A mount is a willing creature. Riding an unwilling creature would be considered Grappling instead of mounting. A mount must be at least one Size larger than you. A mount must have approximately the appropriate anatomy for riding. If uncertain, consult with your MC.

Mounting

Mounting and dismounting both require 1 AP.

Forced Dismounting

If an effect moves your mount against its will while you are on it, you move with it. If an effect moves you against your will, you are dismounted, and fall prone at the end of the movement, unless that effect moved your mount the same distance and direction as well. If you fall prone in this way, take 1d6 falling damage. If you or your mount are knocked prone while mounted,you must make a DEX/Balancing check to stay mounted. The check’s DC is determined by your MC, and a table is provided below to help the MC make this calculation. If you succeed, you remain on your mount; if you fail, you dismount and fall prone, taking 1d6 falling damage.

Riding DC

Start the DC at 15 (as remaining on a mount while prone is challenging), and modify based on these situational data points.

Situation DC Mod
Effect knocking you prone is a spell +X equal to 1⁄2 the spell’s SPC
Creature knocking you prone is larger than you +3 per 1 size larger than you
You are Focused and/or Rallied -5
You are Frightened, Shaken, or Demoralized +2 per condition
You are Dazed, Staggered, or Stunned +3, 6, or 9

Mounted Combat Actions

If your mount is under your control, you gain your mount’s Mounted Combat Action Points (MCAP). You lose any excess MCAP at the end of each of your turns and can only use MCAP for movement and for the dodge maneuver (benefitting the Mount), or an action that specifically states it uses MCAP on the Mount’s creature sheet. If the mount is intelligent (with an INT of 0 or higher), it uses its own initiative and acts on its own turn.

Flanking

For the purposes of flanking, a mounted creature and its rider are considered to be one creature. If the mounted creature is considered flanked, then the rider is as well.

Reach While Mounted

The rider of a mount is located at the center of the creature they are mounted on. If the mount is only one size larger than the rider, then the rider can make melee attacks against any creature within 5 ft of the mount. If the rider is 2 or more Sizes smaller than the mount, then it might need a weapon with the Reach property in order to make melee attacks against other creatures, depending upon how large the mount is.

For example, if a Knight (Medium) rides on a Trench Abomination (Huge), it needs a weapon with a reach of at least 10 ft to be able to attack any creature adjacent to the Trench Abomination, given that the Trench Abomination takes up 3x3 squares and its rider is considered to be in the center square. Conversely, if a Parsor (Tiny) rides on a Wolf (Medium), the wolf only takes up 1 square, and therefore the Parsor is still able to make melee attacks against any square adjacent to the wolf.

Reactive Attacks

Only the mount can trigger reactive actions (such as attacks of opportunity) from movement.